Durante Posted March 9, 2024 Posted March 9, 2024 I noticed a serious bug with the skill stats for slaves. For some reason they are all assigned 100 level stats in most categories. I noticed this because if using skill based muscle mod all slaves suddenly become ripped muscle mountains. 1
TrollAutokill Posted March 9, 2024 Author Posted March 9, 2024 (edited) 1 hour ago, Durante said: I noticed a serious bug with the skill stats for slaves. For some reason they are all assigned 100 level stats in most categories. I noticed this because if using skill based muscle mod all slaves suddenly become ripped muscle mountains. Can you check what happens when enslaving directly with PAH? DOM uses PAH functions for actor cleaning and cloning, I need to know if it comes from there or from something else. Edited March 9, 2024 by TrollAutokill 1
TrollAutokill Posted March 9, 2024 Author Posted March 9, 2024 7 hours ago, wower2345 said: I'm having some minor issues when using custom races with this mod. Custom race characters seem to be more prone to becoming unresponsive, invisible, or having their scale set incorrectly during or after animations. The ones I've encountered issues with so far are Draenei (https://www.immyneedscake.com/skyrim-se-mods/skydraenei-race) [by far the biggest offender, invisibility or unresponsiveness is pretty much guaranteed when doing basically anything], COTR (https://www.nexusmods.com/skyrimspecialedition/mods/27405) and Half-Dragon Race (https://www.nexusmods.com/skyrimspecialedition/mods/18268). These problems also occur with vanilla races but much more rarely. Are you using HDT SMP? Could you try with and without SMP? Also you should try without actor rescaling in the animation options. If it makes things better I could use a no scale flag for some races. But I doubt it because the scale is already race dependent and it works with creatures. I have planned a test run with COTR in my to-do list. But I have other priorities on my plate. 1
tonitrulupus Posted March 9, 2024 Posted March 9, 2024 On 3/7/2024 at 1:16 PM, TrollAutokill said: Vagina training was defined by PAH as both for males and females. So you have no control over that, I was wondering, I can get a little to technical at times. its all good.
Durante Posted March 9, 2024 Posted March 9, 2024 (edited) 9 hours ago, TrollAutokill said: Can you check what happens when enslaving directly with PAH? DOM uses PAH functions for actor cleaning and cloning, I need to know if it comes from there or from something else. It still happens with enslaving directly through PAHE and is visible when switching locations, slaves get 100 in all categories EXCEPT enchanting, smithing, lockpicking, pickpocketing. I suppose it will be PAHE that's causing it. I've tried cloning the affected actors separately with Proteus and then the stats are normal on the clone. EDIT: I tried editing the stat values to normal, but PAHE keeps brute forcing them onto the npc, which makes it impossible to change them, annoying. I've also remembered that this issue has been on PAHE for years even since LE, which made all skill based morph mods incompatible. Also a small little suggestion: Modesty feature. There are some OAR mods that add modesty to NPC's. Dunno how feasible it is, but it would simply be if telling npc undress and they start covering themselves you can tell them to stop doing it. Edited March 9, 2024 by Durante 1
TrollAutokill Posted March 9, 2024 Author Posted March 9, 2024 9 hours ago, tonitrulupus said: So you have no control over that, I was wondering, I can get a little to technical at times. its all good. I have total control 👹
TrollAutokill Posted March 9, 2024 Author Posted March 9, 2024 (edited) 5 hours ago, Durante said: Also a small little suggestion: Modesty feature. There are some OAR mods that add modesty to NPC's. Dunno how feasible it is, but it would simply be if telling npc undress and they start covering themselves you can tell them to stop doing it. Edited 3 hours ago by Durante Well it is in there. It might not be happening often enough because after being beaten they stop doing it pretty fast... Edited March 9, 2024 by TrollAutokill 1
Durante Posted March 10, 2024 Posted March 10, 2024 6 hours ago, TrollAutokill said: Well it is in there. It might not be happening often enough because after being beaten they stop doing it pretty fast... Ah, that is good to know. What about the stats bug? Is it possible to amend?
TrollAutokill Posted March 10, 2024 Author Posted March 10, 2024 4 hours ago, Durante said: Ah, that is good to know. What about the stats bug? Is it possible to amend? I'll check. 1
staineyy Posted March 10, 2024 Posted March 10, 2024 Just update from 5.3.2, notification text has no color anymore, check in mcm and under notification is all blank. I’m playing on a modlist, named Nefaram, which has an old version of dom 4.8.2 installed, but it strictly not allow to start a new save which means I have to directly install 5.x over it, I hope it is not the issue because in 5.3.2 notification text has color.
TrollAutokill Posted March 10, 2024 Author Posted March 10, 2024 (edited) 4 hours ago, staineyy said: Just update from 5.3.2, notification text has no color anymore, check in mcm and under notification is all blank. I’m playing on a modlist, named Nefaram, which has an old version of dom 4.8.2 installed, but it strictly not allow to start a new save which means I have to directly install 5.x over it, I hope it is not the issue because in 5.3.2 notification text has color. You mean MCM notification tab is empty? If you can see the color diamonds click on them to change the color. Start with just one and quit MCM. DoM should restart all widgets if it detects something is wrong with the widget array. Edit: Change the number of widgets preferably. To something above 12. If it doesn't work, a workaround is to delete the message widget array with Resaver. Edited March 10, 2024 by TrollAutokill
CrazySloth Posted March 10, 2024 Posted March 10, 2024 Slaves don't seem to have greeting dialogues anymore. Like when you talk to them they used to call you "master" or "my lord", but now they just stay silent. Is that on purpose or is my game bugged? 1
TrollAutokill Posted March 10, 2024 Author Posted March 10, 2024 2 hours ago, CrazySloth said: Slaves don't seem to have greeting dialogues anymore. Like when you talk to them they used to call you "master" or "my lord", but now they just stay silent. Is that on purpose or is my game bugged? It should be there yes.
深淵の神 Posted March 11, 2024 Posted March 11, 2024 (edited) Hi @TrollAutokill I have been testing the new updates and at least for me there has been a significant improvement in the AI response, faster with less lag. I have also noticed that now the slaves are maintaining the original (vanilla relationship 4 rank) "inlove" state permanently, at least with unique NPCs, I do not enslave non-unique NPCs. Also the response to dressing and undressing orders is faster, even after the sex animations the slaves dress immediately. It should be noted that I use the option in the MCM "clear NPC outfit" to have total control over the slave's clothing, I don't know if it has anything to do with it but it's great. The new diary still has some bugs, such as taking a long time to update or having to throw it on the floor to be able to notice the updates effectively. But usually I think it's great to have each slave's personal diary, the Diary Of Mine (insert peter griffin meme "Haha! he said it!") For now, nothing to report from me, thank you very much for the effort and dedication you put into this project of yours. (imagine a Cheff Kiss image here, LL images are bugged again) EDIT: Oh yes, I forgot. The animations are uneven in height with the new updates, it seems that by default DoM assumes that slaves wear some heels so you can notice for example your slaves kissing the PC chin instead of on the lips during the kiss animations. Even though the option to match height is activated in the MCM, although the truth is I don't care much because I don't usually use that type of animations. 👌 Edited March 11, 2024 by サマエル 1
Nalius Posted March 11, 2024 Posted March 11, 2024 My question is about animations: is it possible somehow to turn off some animations (only), such as some punishment or kiss animations? The fact for me is that they, so to speak, don't look very impressive yet, but take a lot of time to initialize and pass...
TrollAutokill Posted March 11, 2024 Author Posted March 11, 2024 1 hour ago, nalios said: My question is about animations: is it possible somehow to turn off some animations (only), such as some punishment or kiss animations? The fact for me is that they, so to speak, don't look very impressive yet, but take a lot of time to initialize and pass... Just don't use them, use the tell command (scold and praise). 1
TrollAutokill Posted March 11, 2024 Author Posted March 11, 2024 (edited) 15 hours ago, サマエル said: DoM assumes that slaves wear some heels Are you sure your slave is not wearing heels? In that case you need to check the remove heel effects from the MCM. Edited March 11, 2024 by TrollAutokill 1
深淵の神 Posted March 11, 2024 Posted March 11, 2024 (edited) 2 hours ago, TrollAutokill said: Are you sure your slave is not wearing heels? In that case you need to check the remove heel effects from the MCM. Yeah, you are absolutely right, I'm sorry. I thought the heel removal feature was like in Sexlab Framework that turns on and off automatically, haha. If I leave it activated it will always be applied even if heels are not worn. My bad 😛 (Is there a way to disable emoji faces? I have never liked them at all) Heels Setting ON Spoiler The Elder Scrolls V Skyrim Special Edition 2024.03.11 - 14.53.31.06.mp4 Heels Setting Off Spoiler The Elder Scrolls V Skyrim Special Edition 2024.03.11 - 14.52.37.05.mp4 I'm not sure if the videos are visible correctly, lately LL has errors in that section (Not that I'm complaining to be clear, I know I'm a cheap MF [insert collar pull gif]) Edited March 11, 2024 by サマエル 1
Nalius Posted March 12, 2024 Posted March 12, 2024 22 hours ago, TrollAutokill said: Just don't use them, use the tell command (scold and praise). So, it makes no difference to the slave what exactly is used as punishment, the difference is only in the animation, but they react and affect in the same way?
TrollAutokill Posted March 12, 2024 Author Posted March 12, 2024 1 hour ago, nalios said: So, it makes no difference to the slave what exactly is used as punishment, the difference is only in the animation, but they react and affect in the same way? They have different bonuses and trigger different kinks (which you can disable from the MCM). But the main training is the same. 1
sidfu1 Posted March 12, 2024 Posted March 12, 2024 (edited) On 3/10/2024 at 10:00 AM, TrollAutokill said: You mean MCM notification tab is empty? If you can see the color diamonds click on them to change the color. Start with just one and quit MCM. DoM should restart all widgets if it detects something is wrong with the widget array. Edit: Change the number of widgets preferably. To something above 12. If it doesn't work, a workaround is to delete the message widget array with Resaver. just had this hapen also to me so might warrant a check if something is causing it to break. yeah my messaged comptely broken. mcm doesnt even show the color selection. tried removing array then remove the other message ones and still doesnt work. it seems to be something isnt starting up right for DOM. tried it on new save and seems to onvirm it where 1 game might be fine but another not. wonder it is this cause it. ive noticed when usign that PAHE doesn't start auto it has to manually be started. still ant get my diary to work also. ive noticed a few things while testing 1. the mssage options go to 20 but will auto reset to 10 on open and close of the mcm 2.ive noticed similar for the diarty options in debug with its mcm settings resetting to 32 entreis if you change it. Edited March 12, 2024 by sidfu1
TrollAutokill Posted March 12, 2024 Author Posted March 12, 2024 (edited) Version 5.3.4 is out. Bug fixes and more multi-threading. Setting camp and traveling to camp now give a message with camp name. EquipInventory uses event, making use of multi-threading to reduce lag. Animation will occur in parallel in the current thread. Can be disabled in MCM debug tab. Capture uses event for animations, making use of multi-threading to reduce lag. Animation lasts 20 seconds, which should be just about the time required to prepare the slave reference alias. Can be disabled in MCM debug tab. Telling "should be naked" slaves to wear armor will now give messages related to using shields to avoid confusion. Slaves are now aware of clothes, armor, shield and weapons in inventory (even if not equipped) and it will affect their mood accordingly. Running away slaves will now try to wear clothes or armors and hold weapons from their inventory. Revealing armors (with slot mask 52 = SOS or Pubic hair) are now flagged are shameful. Redressing now uses Zaz animations Corrected skills increase to 100 for unique actors. Corrected assault alarm not being sent when running away. Disable in MCM if you don't like that. Corrected wrong message when trying to dress up with no clothes in inventory. Corrected auto-reset of free camera mode to false. Corrected virginity saving to JSON file for NPCs. Edited March 12, 2024 by TrollAutokill 3
TrollAutokill Posted March 12, 2024 Author Posted March 12, 2024 (edited) 7 hours ago, sidfu1 said: just had this hapen also to me so might warrant a check if something is causing it to break. yeah my messaged comptely broken. mcm doesnt even show the color selection. tried removing array then remove the other message ones and still doesnt work. it seems to be something isnt starting up right for DOM. tried it on new save and seems to onvirm it where 1 game might be fine but another not. wonder it is this cause it. ive noticed when usign that PAHE doesn't start auto it has to manually be started. still ant get my diary to work also. ive noticed a few things while testing 1. the mssage options go to 20 but will auto reset to 10 on open and close of the mcm 2.ive noticed similar for the diarty options in debug with its mcm settings resetting to 32 entreis if you change it. 1. That's not expected, max is 20. In the logfile look for the lines with: "DOM_Core: InitMessageWidgets enable index=". How many do you have? If the quest is not starting you will get the old widgets and that can explain your error. Or try a new save. 2. That's expected, max is 32. Edited March 12, 2024 by TrollAutokill
Durante Posted March 12, 2024 Posted March 12, 2024 Hey, thanks for the update. Just a heads up, I can't seem to download the latest version, windows security is blocking it after downloading saying it's a virus Spoiler 1
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