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On 1/25/2024 at 1:17 PM, Jasmine92 said:

I also have problems with the json file, it seems to ignore the kinks set in the file, or I am still missing a point. I'm spawning a new NPC with console, to make sure it is untouched by any prior interaction with it. (BaseID DE06C616)

 

Here are my logs: (It reads some of the json values)

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[01/25/2024 - 12:55:48PM] SEXLAB - NOTICE: NiOverride:-1
[01/25/2024 - 12:55:48PM] SEXLAB - NOTICE: SKEE:1
[01/25/2024 - 12:55:48PM] SEXLAB - NOTICE: PapyrusExtender:-1
[01/25/2024 - 12:55:48PM] SEXLAB - NOTICE: po3_PapyrusExtender:-1
[01/25/2024 - 12:55:48PM] SEXLAB - NOTICE: powerofthree's Papyrus Extender:83886080
[01/25/2024 - 12:55:48PM] [Zad]: [Restrictive Collar] Registered. Event #17
[01/25/2024 - 12:55:48PM] [Zad]: [Mounted] Registered. Event #16
[01/25/2024 - 12:55:48PM] [Zad]: [Mounted] Loaded: 100%
[01/25/2024 - 12:55:48PM] [Zad]: [Stamina Drain] Registered. Event #8
[01/25/2024 - 12:55:48PM] WidgetError: [slso_widgetcorescript3 <SLSO (CD000D62)>]: IconLoadFailure
[01/25/2024 - 12:55:48PM] [Zad]: [Stamina Drain] Loaded: 50%
[01/25/2024 - 12:55:48PM] SEXLAB - NOTICE: SexLabFramework - Enabled
[01/25/2024 - 12:55:49PM] [Zad]: [Belt Chafing] Registered. Event #10
[01/25/2024 - 12:55:49PM] [Zad]: [Belt Chafing] Loaded: 10%
[01/25/2024 - 12:55:49PM] [Zad]: [Blindfold Mystery] Registered. Event #2
[01/25/2024 - 12:55:49PM] [Zad]: [Blindfold Mystery] Loaded: 1%
[01/25/2024 - 12:55:49PM] PD: (Info) Registering validated event Nothing happens
[01/25/2024 - 12:55:49PM] WidgetError: [slso_widgetcorescript2 <SLSO (CD000D62)>]: IconLoadFailure
[01/25/2024 - 12:55:49PM] PD: (Info) Registering validated event 2P Sex
[01/25/2024 - 12:55:49PM] [Zad]: [Horny] Registered. Event #18
[01/25/2024 - 12:55:49PM] [Zad]: [Horny] Loaded: 5%
[01/25/2024 - 12:55:49PM] PD: (Info) Registering validated event Simple Slavery
[01/25/2024 - 12:55:49PM] WidgetError: [slso_widgetcorescript4 <SLSO (CD000D62)>]: IconLoadFailure
[01/25/2024 - 12:55:49PM] [Zad]: [Health Drain] Registered. Event #1
[01/25/2024 - 12:55:49PM] [Zad]: [Catsuit Wearing] Registered. Event #3
[01/25/2024 - 12:55:49PM] [Zad]: [Health Drain] Loaded: 50%
[01/25/2024 - 12:55:49PM] WidgetError: [slso_widgetcorescript5 <SLSO (CD000D62)>]: IconLoadFailure
[01/25/2024 - 12:55:49PM] [Zad]: [Drip] Registered. Event #7
[01/25/2024 - 12:55:49PM] PD: (Info) Registering validated event 4P Sex
[01/25/2024 - 12:55:49PM] [Zad]: [Drip] Loaded: 10%
[01/25/2024 - 12:55:49PM] [Zad]: [Posture Collar] Registered. Event #6
[01/25/2024 - 12:55:49PM] PD: (Info) Registering validated event Rescued
[01/25/2024 - 12:55:49PM] [Zad]: [Posture Collar] Loaded: 10%
[01/25/2024 - 12:55:49PM] iWant Widgets: ***LIBRARY RESET***
[01/25/2024 - 12:55:49PM] iWant Widgets: iWant Widgets Reset Event Fired
[01/25/2024 - 12:55:49PM] PD: (Info) Registering validated event 5P Sex
[01/25/2024 - 12:55:49PM] PD: (Info) Registering validated event Regular Release
[01/25/2024 - 12:55:49PM] PD: (Info) Registering validated event Left For Dead
[01/25/2024 - 12:55:49PM] PD: (Info) Registering validated event 3P Sex
[01/25/2024 - 12:55:49PM] [Zad]: [Mana Drain] Registered. Event #21
[01/25/2024 - 12:55:49PM] [Zad]: [Mana Drain] Loaded: 50%
[01/25/2024 - 12:55:49PM] [Zad]: [Restraints+Armor] Registered. Event #4
[01/25/2024 - 12:55:49PM] [Zad]: [Restraints+Armor] Loaded: 7%
[01/25/2024 - 12:55:49PM] PD: (Info) Registering validated event Devious Devices
[01/25/2024 - 12:55:49PM] [Zad]: [Periodic Shocks] Loaded: 25%
[01/25/2024 - 12:55:49PM] [Zad]: [Trip and Fall] Registered. Event #22
[01/25/2024 - 12:55:49PM] [Zad]: [Trip and Fall] Loaded: 20%
[01/25/2024 - 12:55:49PM] Error: Unable to call Delete - no native object bound to the script object, or object is of incorrect type
stack:
	[Item 2 in container  (00000014)].zadHiderScript.Delete() - "<native>" Line ?
	[Item 2 in container  (00000014)].zadHiderScript.OnContainerChanged() - "zadHiderScript.psc" Line 5
[01/25/2024 - 12:55:49PM] [Zad]: [Plug Moan] Registered. Event #5
[01/25/2024 - 12:55:49PM] [Zad]: [Plug Moan] Loaded: 10%
[01/25/2024 - 12:55:49PM] [Zad]: [Nipple Piercings] Registered. Event #23
[01/25/2024 - 12:55:49PM] [Zad]: [Nipple Piercings] Loaded: 55%
[01/25/2024 - 12:55:49PM] [Zad]: [Restrictive Collar] Loaded: 15%
[01/25/2024 - 12:55:49PM] registering for mod event 'SSLV Entry'
[01/25/2024 - 12:55:49PM] WidgetError: [slso_widgetcorescript1 <SLSO (CD000D62)>]: IconLoadFailure
[01/25/2024 - 12:55:49PM] [Zad]: [Wet Padding] Registered. Event #19
[01/25/2024 - 12:55:49PM] [Zad]: [Wet Padding] Loaded: 10%
[01/25/2024 - 12:55:49PM] [Zad]: [Belted Empty] Registered. Event #26
[01/25/2024 - 12:55:49PM] WidgetError: [slso_widgetcorescript1 <SLSO (CD000D62)>]: IconLoadFailure
[01/25/2024 - 12:55:49PM] [Zad]: [Belted Empty] Loaded: 10%
[01/25/2024 - 12:55:49PM] [SHESON_DynDOLOD_Quest <DynDOLOD_Quest (FC000911)>] Assigning INI values 2.700000
[01/25/2024 - 12:55:49PM] WidgetError: [slso_widgetcorescript3 <SLSO (CD000D62)>]: IconLoadFailure
[01/25/2024 - 12:55:49PM] [Zad]: [Catsuit Wearing] Loaded: 15%
[01/25/2024 - 12:55:49PM] WidgetError: [slso_widgetcorescript2 <SLSO (CD000D62)>]: IconLoadFailure
[01/25/2024 - 12:55:49PM] [Zad]: ZadNpc::DoRegister(2.989735)
[01/25/2024 - 12:55:49PM] WidgetError: [slso_widgetcorescript4 <SLSO (CD000D62)>]: IconLoadFailure
[01/25/2024 - 12:55:49PM] [Zad]: RepopulateNpcs()
[01/25/2024 - 12:55:49PM] WidgetError: [slso_widgetcorescript5 <SLSO (CD000D62)>]: IconLoadFailure
[01/25/2024 - 12:55:49PM] [SHESON_DynDOLOD_Quest <DynDOLOD_Quest (FC000911)>] INI values assigned
[01/25/2024 - 12:55:49PM] DOM_HSH: =================================================================================
[01/25/2024 - 12:55:49PM] DOM_HSH: ==                       DoM 4+/HSH interface installed                        ==
[01/25/2024 - 12:55:49PM] DOM_HSH: =================================================================================
[01/25/2024 - 12:55:49PM] --- HSH soft requirements check ends ---
[01/25/2024 - 12:55:49PM] [DSerAGO] Maintenance has been run
[01/25/2024 - 12:55:51PM] PD: (Info) Initializing RM
[01/25/2024 - 12:55:51PM] PD: (Info) DDe Outfit Length: 0
[01/25/2024 - 12:55:51PM] PD: (Info) Finished initializing RM
[01/25/2024 - 12:55:52PM] DOM_Core: OnPlayerLoadGame()
[01/25/2024 - 12:55:52PM] DOM_Core: Calling OnPlayerLoadInit() from OnPlayerLoadGame(): False False
[01/25/2024 - 12:55:52PM] DOM_Core: ================================================================================
[01/25/2024 - 12:55:52PM] DOM_Core: ==                                                                            ==
[01/25/2024 - 12:55:52PM] DOM_Core: ==                               Diary of Mine                                ==
[01/25/2024 - 12:55:52PM] DOM_Core: ==                          a PAHE extension by TAK                           ==
[01/25/2024 - 12:55:52PM] DOM_Core: ==                                                                            ==
[01/25/2024 - 12:55:52PM] DOM_Core: ================================================================================
[01/25/2024 - 12:55:52PM] DOM_Core: [dom_core <DOM01 (FA000D61)>]
[01/25/2024 - 12:55:52PM] DOM_Core: WriteSaveFactions: Skipping! File already exists: Diary Of Mine/SaveFactions.json
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: number of entries=95 array length=95
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 0  [Faction < (3F0A66B7)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 1  [Faction < (F905E0DC)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 2  [Faction < (3F0047EB)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 3  [Faction < (3F01BB4E)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 4  [Faction < (3F0A410D)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 5  [Faction < (3F055021)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 6  [Faction < (3F0A410E)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 7  [Faction < (3F05862B)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 8  [Faction < (3F05A13A)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 9  [Faction < (3F059BD5)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 10  [Faction < (F9004067)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 11  [Faction < (F9004064)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 12  [Faction < (F9004065)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 13  [Faction < (F9004066)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 14 PAH House keeping training [Faction < (FA2160B5)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 15 PAH Work training [Faction < (FA89B9E0)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 16 PAH Master training [Faction < (FA5622FA)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 17 PAH Crime lord training [Faction < (FA5622FB)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 18  [Faction < (3F00F603)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 19  [Faction < (3F00F604)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 20  [Faction < (3F00F605)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 21 DOM Trait Honesty [Faction < (FA174C98)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 22 DOM Trait Emotionality [Faction < (FA174C99)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 23 DOM Trait Extraversion [Faction < (FA174C9A)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 24 DOM Trait Agreeableness [Faction < (FA174C9B)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 25 DOM Trait Conscientiousness [Faction < (FA174C9C)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 26 DOM Trait Open-mindness [Faction < (FA174C9D)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 27 DOM Facet Bold [Faction < (FA174C9E)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 28 DOM Facet Wilfulness [Faction < (FA174C9F)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 29 DOM Facet Intelligence [Faction < (FA174CA0)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 30 DOM Facet Sensuality [Faction < (FA174CA1)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 31 DOM Facet Toughness [Faction < (FA174CA2)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 32 DOM Facet Submissivity [Faction < (FA174CA3)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 33 DOM Counter Broken [Faction < (FA5256A4)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 34 DOM Counter Comforted [Faction < (FA2B05EF)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 35 DOM Counter Flattered [Faction < (FA4DE529)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 36 DOM Counter Insulted [Faction < (FA2B05F0)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 37 DOM Counter Orgasm [Faction < (FA1BFF7F)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 38 DOM Counter Pain [Faction < (FA183C0E)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 39 DOM Counter Praise [Faction < (FA183C12)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 40 DOM Counter Promise [Faction < (FA2CE186)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 41 DOM Counter Rape [Faction < (FA183C0F)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 42 DOM Counter Consensual sex [Faction < (FA183C10)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 43 DOM Counter Shame [Faction < (FA188B49)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 44 DOM Counter Shock [Faction < (FA183C13)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 45 DOM Counter Threat [Faction < (FA2CE185)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 46 DOM Counter Scolded [Faction < (FA183C11)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 47 DOM Counter Number of slaves trained [Faction < (FA56C502)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 48 DOM Counter Number of trainers supervised [Faction < (FA56C503)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 49 DOM Counter Player fling with others [Faction < (FA2C6A85)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 50 DOM Counter Player chat with others [Faction < (FA2C6A86)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 51 DOM Virginity Vaginal [Faction < (FA283C0C)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 52 DOM Virginity Oral [Faction < (FA283C0D)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 53 DOM Virginity Anal [Faction < (FA283C0E)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 54 DOM Virginity Same sex [Faction < (FA2951B9)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 55  [Faction < (3F058B8E)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 56  [Faction < (3F05A13B)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 57 DOM Slave is not allowed to orgasm [Faction < (FA4CF223)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 58 DOM Slave should be silent [Faction < (FA110FB1)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 59 DOM Actor should be naked [Faction < (FA543CF7)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 60 DOM Actor should hold weapons [Faction < (FA88C6D9)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 61 DOM Actor should wear armor [Faction < (FA88C6D8)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 62 DOM Actor was not cloned [Faction < (FA2D0935)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 63 DOM Actor factions were not cleaned [Faction < (FA2D30D4)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 64 DOM Actor crime faction was not cleaned [Faction < (FA3DBF1B)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 65 DOM Actor outfit was cleared [Faction < (FA636DB4)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 66 DOM Actor Faction [Faction < (FA58FC50)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 67 DOM Player slave faction [Faction < (FA56C505)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 68 DOM Player slaver faction [Faction < (FA1E368B)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 69 DOM Actor history [Faction < (FA73413C)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 70 Slave faction [Faction < (3F0052B8)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 71 DOM Love desire from submission [Faction < (FA5622FE)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 72 DOM Loyal worship from fear [Faction < (FA5622FD)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 73 DOM Love fascination from humiliation [Faction < (FA5622FC)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 74 DOM Loyal absolution from anger training [Faction < (FA5622FF)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 75 DOM Loyal devotion from resignation [Faction < (FA562300)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 76 DOM Love admiration from respect [Faction < (FA562301)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 77 DOM Feeling submission [Faction < (FA8AAD13)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 78 DOM Feeling fear [Faction < (FA8AAD14)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 79 DOM Feeling humiliation [Faction < (FA8AAD15)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 80 DOM Feeling anger [Faction < (FA8AAD16)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 81 DOM Feeling resignation [Faction < (FA8AAD17)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 82 DOM Feeling respect [Faction < (FA8AAD18)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 83 DOM Hidden kink first [Faction < (FA8BA098)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 84 DOM Hidden kink second [Faction < (FA8BA099)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 85 DOM Hidden kink third [Faction < (FA8BA09A)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 86 DOM Hidden kink fourth [Faction < (FA8BA09B)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 87 DOM Hidden kink fifth [Faction < (FA8E28A7)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 88 DOM Hidden kink sixth [Faction < (FA8E28A8)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 89 DOM Known kink first [Faction < (FA8C429E)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 90 DOM Known kink second [Faction < (FA8C429F)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 91 DOM Known kink third [Faction < (FA8C42A0)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 92 DOM Known kink fourth [Faction < (FA8C42A1)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 93 DOM Known kink fifth [Faction < (FA8E28A9)>]
[01/25/2024 - 12:55:52PM] DOM_Core: ReadSaveFactions: recovered faction 94 DOM Known kink sixth [Faction < (FA8E28AA)>]
[01/25/2024 - 12:55:52PM] DOM_Core: DOM_Core: InitMessageWidgets on side = Left / Top
[01/25/2024 - 12:55:52PM] initializeAllQuests restarted changedQuests 
[01/25/2024 - 12:55:52PM] Extensible Follower Framework (EFF) not found, using Generic/AFT
[01/25/2024 - 12:55:52PM] Sex Slaves Initialize finished
[01/25/2024 - 12:55:52PM] Mia ongamereload calling Maintenance on Vern
[01/25/2024 - 12:55:52PM] Calling SexSlFemalePCScript
[01/25/2024 - 12:55:52PM] SexSlFemalePCScript Initialize Registering for update in 5 seconds
[01/25/2024 - 12:55:52PM] Update spouse failed IsRunningFalse, getStage() 0, LoveInterest None
[01/25/2024 - 12:55:52PM] Error: Cannot cast from None to Actor[]
stack:
	[PHHSHScenesSLA (F70BF923)].phhshscenesla.ProcessArousals() - "phhshSceneSLA.psc" Line 20
	[alias playerAlias on quest PHHSHStorage (F7008402)].phhshplayerscript.OnArousalComputed() - "phhshplayerscript.psc" Line 43
[01/25/2024 - 12:55:52PM] Reset Game Timer
[01/25/2024 - 12:55:52PM] Calling SexSlFemalePCScript finished
[01/25/2024 - 12:55:52PM] MiaDungeonSlaveMarker1 Before = [Furniture < (D903609F)>]
[01/25/2024 - 12:55:52PM] SexslTraining registering
[01/25/2024 - 12:55:52PM] SexSlFemEnslaveScript.initialize()
[01/25/2024 - 12:55:52PM] initializeAllQuests finished
[01/25/2024 - 12:55:52PM] Mia ongamereload updateCellScans finished
[01/25/2024 - 12:55:53PM] Error: Cannot cast from None to Actor[]
stack:
	[PHHSHScenesSLA (F70BF923)].phhshscenesla.ProcessArousals() - "phhshSceneSLA.psc" Line 20
	[alias playerAlias on quest PHHSHStorage (F7008402)].phhshplayerscript.OnArousalComputed() - "phhshplayerscript.psc" Line 43
[01/25/2024 - 12:55:53PM] Error: Cannot call GetFactionRank() on a None object, aborting function call
stack:
	[PHHSHScenesSLA (F70BF923)].phhshscenesla.ProcessArousals() - "phhshSceneSLA.psc" Line 24
	[alias playerAlias on quest PHHSHStorage (F7008402)].phhshplayerscript.OnArousalComputed() - "phhshplayerscript.psc" Line 43
[01/25/2024 - 12:55:53PM] WARNING: Assigning None to a non-object variable named "::temp3"
stack:
	[PHHSHScenesSLA (F70BF923)].phhshscenesla.ProcessArousals() - "phhshSceneSLA.psc" Line 24
	[alias playerAlias on quest PHHSHStorage (F7008402)].phhshplayerscript.OnArousalComputed() - "phhshplayerscript.psc" Line 43
[01/25/2024 - 12:55:53PM] Error: Cannot call SetFactionRank() on a None object, aborting function call
stack:
	[sla_Framework (3504290F)].slaframeworkscr.GetActorArousal() - "slaFrameworkScr.psc" Line 988
	[PHHSHStorage (F7008402)].phhshslal.GetActorArousal() - "phhshslal.psc" Line 41
	[PHHSHScenesSLA (F70BF923)].phhshscenesla.ProcessArousals() - "phhshSceneSLA.psc" Line 26
	[alias playerAlias on quest PHHSHStorage (F7008402)].phhshplayerscript.OnArousalComputed() - "phhshplayerscript.psc" Line 43
[01/25/2024 - 12:55:53PM] [CF][Framework] Creature Framework 1.1.0-pre2 (10021) is initialising
[01/25/2024 - 12:55:53PM] [CF][Framework] JContainers 4.2 is installed
[01/25/2024 - 12:55:53PM] [CF][Framework] SexLab 1.65 AE is installed
[01/25/2024 - 12:55:53PM] [CF][Framework] SexLab Aroused 20190720 is installed
[01/25/2024 - 12:55:53PM] Lucien is checking for compatible mods. Will return harmless errors if not found.
[01/25/2024 - 12:55:53PM] SKSE Check
[01/25/2024 - 12:55:53PM] AFT Check
[01/25/2024 - 12:55:53PM] Lucien Inigo Alias If Check
[01/25/2024 - 12:55:53PM] Lucien Dumzbthar Alias
[01/25/2024 - 12:55:53PM] Lucien Inigo XMarker Alias
[01/25/2024 - 12:55:53PM] ModChecks
[01/25/2024 - 12:55:53PM] ModCheck 1
[01/25/2024 - 12:55:53PM] ModCheck 2
[01/25/2024 - 12:55:53PM] ModCheck 3
[01/25/2024 - 12:55:53PM] ModCheck 4
[01/25/2024 - 12:55:53PM] [Zad]: ==========Begin Compatibility Checks==========
[01/25/2024 - 12:55:53PM] [Zad]: Please note that Errors related to missing files should be ignored.
[01/25/2024 - 12:55:53PM] [Zad]: [ Dependency Checks ]
[01/25/2024 - 12:55:53PM] [Zad]: DDi version [14.000000]: Ok
[01/25/2024 - 12:55:53PM] [Zad]: assets version [3.000000]: Ok
[01/25/2024 - 12:55:53PM] [Zad]: aroused version [20190720.000000]: Ok
[01/25/2024 - 12:55:53PM] [Zad]: SexLab version [16500.000000]: Ok
[01/25/2024 - 12:55:53PM] [Zad]: [ Third Party Mod Compatibility Checks ]
[01/25/2024 - 12:55:53PM] [Zad]: [ Sanity Checks ]
[01/25/2024 - 12:55:53PM] [Zad]: Verifying that installation is untainted by an unsupported upgrade: Ok
[01/25/2024 - 12:55:53PM] [Zad]: ==========End Compatibility Checks==========
[01/25/2024 - 12:55:53PM] [Zad]: Events arrays already initialized - skipping.
[01/25/2024 - 12:55:53PM] [Zad]: zadEventSlots::Maintenance()
[01/25/2024 - 12:55:53PM] [Zad]: Config Interval:3.000000. Total number of events: 0. Next staggered update in 3.000000
[01/25/2024 - 12:55:53PM] [Zad]: Monitoring Camera state.
[01/25/2024 - 12:55:53PM] Error: Cannot call GetFactionRank() on a None object, aborting function call
stack:
	[PHHSHScenesSLA (F70BF923)].phhshscenesla.ProcessArousals() - "phhshSceneSLA.psc" Line 24
	[alias playerAlias on quest PHHSHStorage (F7008402)].phhshplayerscript.OnArousalComputed() - "phhshplayerscript.psc" Line 43
[01/25/2024 - 12:55:53PM] WARNING: Assigning None to a non-object variable named "::temp3"
stack:
	[PHHSHScenesSLA (F70BF923)].phhshscenesla.ProcessArousals() - "phhshSceneSLA.psc" Line 24
	[alias playerAlias on quest PHHSHStorage (F7008402)].phhshplayerscript.OnArousalComputed() - "phhshplayerscript.psc" Line 43
[01/25/2024 - 12:55:53PM] Error: Cannot call SetFactionRank() on a None object, aborting function call
stack:
	[sla_Framework (3504290F)].slaframeworkscr.GetActorArousal() - "slaFrameworkScr.psc" Line 988
	[PHHSHStorage (F7008402)].phhshslal.GetActorArousal() - "phhshslal.psc" Line 41
	[PHHSHScenesSLA (F70BF923)].phhshscenesla.ProcessArousals() - "phhshSceneSLA.psc" Line 26
	[alias playerAlias on quest PHHSHStorage (F7008402)].phhshplayerscript.OnArousalComputed() - "phhshplayerscript.psc" Line 43
[01/25/2024 - 12:55:55PM] DOM_Core: Unregistering for collision events
[01/25/2024 - 12:55:55PM] DOM_SlaveManager: ========================================================================
[01/25/2024 - 12:55:55PM] DOM_SlaveManager: ==                        DoM: Slaves manager                        ===
[01/25/2024 - 12:55:55PM] DOM_SlaveManager: ========================================================================
[01/25/2024 - 12:55:55PM] DOM_SlaveManager: UpdateActorArray slaves refresh loop: size=128
[01/25/2024 - 12:55:55PM] DOM_SlaveManager: UpdateActorArray Recovering actor index 0 name = Hanen
[01/25/2024 - 12:55:55PM] DOM_SlaveManager: UpdateActorArray Checking actor index 0 name = Hanen
[01/25/2024 - 12:55:55PM] DOM_SlaveManager: UpdateActorArray Recovered actor index 0 name = Hanen
[01/25/2024 - 12:55:55PM] DOM_SlaveManager: UpdateActorArray Recovering actor index 1 name = Rigmor
[01/25/2024 - 12:55:55PM] DOM_SlaveManager: UpdateActorArray Checking actor index 1 name = Rigmor
[01/25/2024 - 12:55:55PM] [sexslaveframework <SexSlInteractions (D90085B7)>]SexSlaveFramework onUpdate updateState 2
[01/25/2024 - 12:55:56PM] [CGO] Finished Script Refresh for NPCs
[01/25/2024 - 12:55:56PM] [CGO] Maintenance complete.
[01/25/2024 - 12:55:56PM] DOM_SlaveManager: UpdateActorArray Recovered actor index 1 name = Rigmor
[01/25/2024 - 12:55:56PM] DOM_SlaveManager: UpdateActorArray Recovering actor index 2 name = Isolde
[01/25/2024 - 12:55:56PM] DOM_SlaveManager: UpdateActorArray Checking actor index 2 name = Isolde
[01/25/2024 - 12:55:56PM] DOM_SlaveManager: UpdateActorArray Recovered actor index 2 name = Isolde
[01/25/2024 - 12:55:56PM] DOM_SlaveManager: UpdateActorArray Recovering actor index 3 name = Idonea
[01/25/2024 - 12:55:56PM] DOM_SlaveManager: UpdateActorArray Checking actor index 3 name = Idonea
[01/25/2024 - 12:55:56PM] DOM_SlaveManager: UpdateActorArray Recovered actor index 3 name = Idonea
[01/25/2024 - 12:55:56PM] DOM_SlaveManager: UpdateActorArray Recovering actor index 4 name = Holmgeira
[01/25/2024 - 12:55:56PM] DOM_SlaveManager: UpdateActorArray Checking actor index 4 name = Holmgeira
[01/25/2024 - 12:55:56PM] DOM_SlaveManager: UpdateActorArray Recovered actor index 4 name = Holmgeira
[01/25/2024 - 12:55:56PM] DOM_SlaveManager: UpdateActorArray Recovering actor index 5 name = Gurilda
[01/25/2024 - 12:55:56PM] DOM_SlaveManager: UpdateActorArray Checking actor index 5 name = Gurilda
[01/25/2024 - 12:55:56PM] [CF][Framework] Sending register event
[01/25/2024 - 12:55:56PM] DOM_SlaveManager: UpdateActorArray Recovered actor index 5 name = Gurilda
[01/25/2024 - 12:55:56PM] DOM_SlaveManager: UpdateActorArray Recovering actor index 6 name = Lavinia
[01/25/2024 - 12:55:56PM] DOM_SlaveManager: UpdateActorArray Checking actor index 6 name = Lavinia
[01/25/2024 - 12:55:56PM] DOM_SlaveManager: UpdateActorArray Recovered actor index 6 name = Lavinia
[01/25/2024 - 12:55:56PM] DOM_SlaveManager: UpdateActorArray Recovering actor index 7 name = Vita
[01/25/2024 - 12:55:56PM] DOM_SlaveManager: UpdateActorArray Checking actor index 7 name = Vita
[01/25/2024 - 12:55:56PM] DOM_SlaveManager: UpdateActorArray Recovered actor index 7 name = Vita
[01/25/2024 - 12:55:56PM] DOM_SlaveManager: UpdateActorArray Recovering actor index 8 name = Barbayne
[01/25/2024 - 12:55:56PM] DOM_SlaveManager: UpdateActorArray Checking actor index 8 name = Barbayne
[01/25/2024 - 12:55:56PM] DOM_SlaveManager: UpdateActorArray Recovered actor index 8 name = Barbayne
[01/25/2024 - 12:55:56PM] DOM_SlaveManager: UpdateActorArray Recovering actor index 9 name = Erla
[01/25/2024 - 12:55:56PM] DOM_SlaveManager: UpdateActorArray Checking actor index 9 name = Erla
[01/25/2024 - 12:55:57PM] DOM_SlaveManager: UpdateActorArray Recovered actor index 9 name = Erla
[01/25/2024 - 12:55:57PM] DOM_SlaveManager: UpdateActorArray Recovering actor index 10 name = Sigrid
[01/25/2024 - 12:55:57PM] DOM_SlaveManager: UpdateActorArray Checking actor index 10 name = Sigrid
[01/25/2024 - 12:55:57PM] DOM_SlaveManager: UpdateActorArray Recovered actor index 10 name = Sigrid
[01/25/2024 - 12:55:57PM] DOM_SlaveManager: UpdateActorArray Recovering actor index 11 name = Ery
[01/25/2024 - 12:55:57PM] DOM_SlaveManager: UpdateActorArray Checking actor index 11 name = Ery
[01/25/2024 - 12:55:57PM] DOM_SlaveManager: UpdateActorArray Recovered actor index 11 name = Ery
[01/25/2024 - 12:55:57PM] DOM_SlaverManager: =======================================================================
[01/25/2024 - 12:55:57PM] DOM_SlaverManager: ==                       DoM: Slavers manager                       ===
[01/25/2024 - 12:55:57PM] DOM_SlaverManager: =======================================================================
[01/25/2024 - 12:55:57PM] DOM_SlaverManager: UpdateActorArray slavers refresh loop: size=32
[01/25/2024 - 12:55:57PM] DOM_Keys: ================================================================================
[01/25/2024 - 12:55:57PM] DOM_Keys: ==                         DoM: Keys and wheel menus                         ===
[01/25/2024 - 12:55:57PM] DOM_Keys: ================================================================================
[01/25/2024 - 12:55:57PM] DOM_Actor:Animation: Ery: Anim_PoseByString ZazAPCAO303 False TRUE
[01/25/2024 - 12:55:57PM] SexSlFemPCAndrew Onupdate with scenetoPlay = -1
[01/25/2024 - 12:55:57PM] Update spouse
[01/25/2024 - 12:55:57PM] Update spouse failed IsRunningFalse, getStage() 0, LoveInterest None
[01/25/2024 - 12:55:58PM] [CF][Framework] Beginning JSON registration
[01/25/2024 - 12:55:58PM] [CF][Framework] Found 19 JSON files in creatures.d
[01/25/2024 - 12:55:58PM] [CF][Framework] Already loaded file MNC.json; skipping
[01/25/2024 - 12:55:58PM] [CF][Framework] Already loaded file MNCDragon1.json; skipping
[01/25/2024 - 12:55:58PM] [CF][Framework] Already loaded file MNCDragon2.json; skipping
[01/25/2024 - 12:55:58PM] [CF][Framework] Already loaded file MNCDragon3.json; skipping
[01/25/2024 - 12:55:58PM] [CF][Framework] Already loaded file MNCDragsDog1.json; skipping
[01/25/2024 - 12:55:58PM] [CF][Framework] Already loaded file MNCDragsDog2.json; skipping
[01/25/2024 - 12:55:58PM] [CF][Framework] Already loaded file MNCDragsDog3.json; skipping
[01/25/2024 - 12:55:58PM] [CF][Framework] Already loaded file MNCDragsHorse1.json; skipping
[01/25/2024 - 12:55:58PM] [CF][Framework] Already loaded file MNCDragsHorse2.json; skipping
[01/25/2024 - 12:55:58PM] [CF][Framework] Already loaded file MNCDragsHorse3.json; skipping
[01/25/2024 - 12:55:58PM] [CF][Framework] Already loaded file MNCFemDrag.json; skipping
[01/25/2024 - 12:55:58PM] [CF][Framework] Already loaded file MNCHermDrag.json; skipping
[01/25/2024 - 12:55:58PM] [CF][Framework] Already loaded file MNCLurkerAlt.json; skipping
[01/25/2024 - 12:55:58PM] [CF][Framework] Already loaded file MNCRescale.json; skipping
[01/25/2024 - 12:55:58PM] [CF][Framework] Already loaded file MNCWereDog1.json; skipping
[01/25/2024 - 12:55:58PM] [CF][Framework] Already loaded file MNCWereDog2.json; skipping
[01/25/2024 - 12:55:58PM] [CF][Framework] Already loaded file MNCWereHorse1.json; skipping
[01/25/2024 - 12:55:58PM] [CF][Framework] Already loaded file MNCWereHorse2.json; skipping
[01/25/2024 - 12:55:58PM] [CF][Framework] Already loaded file OldMNCMeshes.json; skipping
[01/25/2024 - 12:55:58PM] [CF][Framework] Finished JSON registration
[01/25/2024 - 12:55:58PM] [CF][Framework] Forcing active actor restart
[01/25/2024 - 12:56:01PM] [CF][Framework] Cleared log Form DB
[01/25/2024 - 12:56:01PM] [CF][Framework] Creature Framework is done initialising
[01/25/2024 - 12:56:01PM] [CF][Main Quest] The cloak is being applied for the first time since game load
[01/25/2024 - 12:56:01PM] [CF][Creature Apply] Not activating ["Jenassa" [WIDeadBodyCleanupScript < (000E1BA9)>]]; creature isn't registered; race=["Dunmer" [Race <DarkElfRace (00013742)>]] skin=["" [Armor < (00000D64)>]]
[01/25/2024 - 12:56:02PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
	[Active effect 4 on  (DE05AF4E)].CFEffectCreature.RegisterForSingleUpdate() - "<native>" Line ?
	[Active effect 4 on  (DE05AF4E)].CFEffectCreature.OnUpdate() - "CFEffectCreature.psc" Line 202
[01/25/2024 - 12:56:03PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
	[Active effect 8 on  (00105997)].CFEffectCreature.RegisterForSingleUpdate() - "<native>" Line ?
	[Active effect 8 on  (00105997)].CFEffectCreature.OnUpdate() - "CFEffectCreature.psc" Line 202
[01/25/2024 - 12:56:06PM] DOM_Actor:Animation: Holmgeira: Anim_PoseByString ZazAPCAO204 False TRUE
[01/25/2024 - 12:56:06PM] DOM_Actor:Animation: Sigrid: Anim_PoseByString ZazAPCAO303 False TRUE
[01/25/2024 - 12:56:14PM] DOM_Actor:Animation: Ery: Anim_PoseByString ZazAPCAO303 False TRUE
[01/25/2024 - 12:56:14PM] DOM_Actor:Animation: Erla: Anim_PoseByString ZazAPCAO303 False TRUE
[01/25/2024 - 12:56:14PM] DOM_Actor:Animation: Sigrid: Anim_PoseByString ZazAPCAO303 False TRUE
[01/25/2024 - 12:56:34PM] DOM_Actor:Animation: Holmgeira: Anim_PoseByString ZazAPCAO204 False TRUE
[01/25/2024 - 12:56:36PM] Error: Cannot cast from None to Actor[]
stack:
	[PHHSHScenesSLA (F70BF923)].phhshscenesla.ProcessArousals() - "phhshSceneSLA.psc" Line 20
	[alias playerAlias on quest PHHSHStorage (F7008402)].phhshplayerscript.OnArousalComputed() - "phhshplayerscript.psc" Line 43
[01/25/2024 - 12:56:37PM] Error: Cannot call GetFactionRank() on a None object, aborting function call
stack:
	[PHHSHScenesSLA (F70BF923)].phhshscenesla.ProcessArousals() - "phhshSceneSLA.psc" Line 24
	[alias playerAlias on quest PHHSHStorage (F7008402)].phhshplayerscript.OnArousalComputed() - "phhshplayerscript.psc" Line 43
[01/25/2024 - 12:56:37PM] WARNING: Assigning None to a non-object variable named "::temp3"
stack:
	[PHHSHScenesSLA (F70BF923)].phhshscenesla.ProcessArousals() - "phhshSceneSLA.psc" Line 24
	[alias playerAlias on quest PHHSHStorage (F7008402)].phhshplayerscript.OnArousalComputed() - "phhshplayerscript.psc" Line 43
[01/25/2024 - 12:56:37PM] Error: Cannot call SetFactionRank() on a None object, aborting function call
stack:
	[sla_Framework (3504290F)].slaframeworkscr.GetActorArousal() - "slaFrameworkScr.psc" Line 988
	[PHHSHStorage (F7008402)].phhshslal.GetActorArousal() - "phhshslal.psc" Line 41
	[PHHSHScenesSLA (F70BF923)].phhshscenesla.ProcessArousals() - "phhshSceneSLA.psc" Line 26
	[alias playerAlias on quest PHHSHStorage (F7008402)].phhshplayerscript.OnArousalComputed() - "phhshplayerscript.psc" Line 43
[01/25/2024 - 12:56:42PM] DOM_SlaveManager: Capture() name=Tittie Fuck pose=BleedOutStart
[01/25/2024 - 12:56:42PM] DOM_SlaveManager: Animation: Tittie Fuck pose=BleedOutStart anim=TRUE
[01/25/2024 - 12:56:42PM] DOM_Core: CloneOrNot() Start
[01/25/2024 - 12:56:42PM] DOM_Core: CloneOrNot() Force cloning IsDead=False
[01/25/2024 - 12:56:42PM] DOM_Core: CloneMe(): Start Tittie Fuck
[01/25/2024 - 12:56:42PM] DOM_Core: CloneMe rename Tittie Fuck /  / Tittie Fuck
[01/25/2024 - 12:56:42PM] DOM_Core: CloneMe rename to Durz
[01/25/2024 - 12:56:42PM] DOM_Core: GetOBodyPreset for actor Durz / Tittie Fuck preset=Unknown Preset
[01/25/2024 - 12:56:42PM] DOM_Core: ClonePAH(): get clone
[01/25/2024 - 12:56:42PM] DOM_Core: Clone() try=1
[01/25/2024 - 12:56:42PM] DOM_Core: SaveFactions: number of entries=95 (max is 128)
[01/25/2024 - 12:56:42PM] DOM_Core: cleanActor()
[01/25/2024 - 12:56:42PM] DOM_Core: RestoreFactions: number of entries=95 (max is 128)
[01/25/2024 - 12:56:42PM] DOM_Core: CheckGender()
[01/25/2024 - 12:56:42PM] DOM_Core: actor is Sexlab gender 1
[01/25/2024 - 12:56:42PM] SEXLAB - NOTICE: Tittie Fuck Seeded Stats: [6.675901, 12.923672, 11.794804, 11.514792, 0.353166, 15.908320, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 92.000000, 20.113491, 24929.033203, 4.312145, 0.000000, 0.000000, 0.000000]
[01/25/2024 - 12:56:42PM] SEXLAB - NOTICE: Tittie Fuck Seeded Stats: [2.759636, 4.527768, 4.725166, 4.037816, 6.740466, 3.268104, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 50.000000, 0.000000, 21144.404297, 3.356381, 0.000000, 0.000000, 0.000000]
[01/25/2024 - 12:56:42PM] DOM_Core: copyFactions() START name=Durz clone=Durz
[01/25/2024 - 12:56:42PM] DOM_Core: copyFactions() name=Durz factions=[[Faction < (0001F259)>], [Faction < (FA58FC50)>], [Faction < (F905E0DC)>]]
[01/25/2024 - 12:56:42PM] DOM_Core: copyFactions() DONE name=Durz
[01/25/2024 - 12:56:42PM] DOM_Core: SetOBodyPreset for actor Durz / Tittie Fuck preset=Unknown Preset
[01/25/2024 - 12:56:42PM] DOM_Core: SlaveTats: 0 entries
[01/25/2024 - 12:56:42PM] DOM_Core: RemoveFromEnemyFactions() name=Durz
[01/25/2024 - 12:56:43PM] DOM_Actor: Sigrid: IsBreakingWait() = TRUE
[01/25/2024 - 12:56:43PM] DOM_Actor: Erla: IsBreakingWait() = TRUE
[01/25/2024 - 12:56:43PM] DOM_Actor:Animation: Sigrid: Anim_PoseByString ZazAPCAO303 False TRUE
[01/25/2024 - 12:56:43PM] DOM_Actor:Animation: Erla: Anim_PoseByString ZazAPCAO303 False TRUE
[01/25/2024 - 12:56:43PM] DOM_SlaveManager: Animation: Durz pose=BleedOutStart anim=TRUE
[01/25/2024 - 12:56:43PM] [CGO] NPC spell dispelled on Tittie Fuck
[01/25/2024 - 12:56:44PM] DOM_SlaveManager: AddActor() start name=Durz agg=0.000000
[01/25/2024 - 12:56:44PM] DOM_Actor: Durz: ClearValues()
[01/25/2024 - 12:56:44PM] DOM_Actor: Durz: SetProperties() start isSlave=TRUE behaviour=flee_and_cower
[01/25/2024 - 12:56:44PM] DOM_Core: GetActorGender DoM gender for Durz is 1 actorType=0
[01/25/2024 - 12:56:44PM] [CF][Creature Apply] Not activating ["Tittie Fuck" [Actor < (FF0021A3)>]]; creature isn't registered; race=["Orc" [Race <OrcRace (00013747)>]] skin=["" [Armor < (00000D64)>]]
[01/25/2024 - 12:56:44PM] SEXLAB - [VoiceType <FemaleOrc (00013AEB)>]
[01/25/2024 - 12:56:44PM] SEXLAB - Filtered out '5' voices without the tags: ["Rough"]
[01/25/2024 - 12:56:44PM] DOM_Actor: Durz: Sexlab voice set to [sslBaseVoice <alias RegistrySlot373 on quest SexLabQuestRegistry (340664FB)>]
[01/25/2024 - 12:56:44PM] DOM_Actor: Durz: AfterAssign() properties done behaviour=flee_and_cower
[01/25/2024 - 12:56:44PM] DOM_Actor: Durz: AfterAssign() done behaviour=flee_and_cower [dom_actor <alias slave013 on quest DOM02Topic (FA0ED87C)>] is [Actor < (FF0021A3)>]
[01/25/2024 - 12:56:44PM] DOM_Mind: Durz: SetProperties() start mood=just_captured
[01/25/2024 - 12:56:44PM] DOM_Core: GetActorGender DoM gender for Durz is 1 actorType=0
[01/25/2024 - 12:56:44PM] DOM_Mind: Durz: SetGender DoM gender actorType=0 actorSex=1
[01/25/2024 - 12:56:44PM] DOM_Mind: Durz: AfterAssign() properties done mood=just_captured [dom_mind <alias slave013 on quest DOM02Topic (FA0ED87C)>] is [Actor < (FF0021A3)>]
[01/25/2024 - 12:56:44PM] DOM_Generator: GetNPCTraits: Durz [Actor < (FF0021A3)>]
[01/25/2024 - 12:56:44PM] DOM_Generator: GetDefaultTraits: Durz [Actor < (FF0021A3)>]
[01/25/2024 - 12:56:44PM] DOM_Generator: Found json file for NPC Uglarz (Durz)
[01/25/2024 - 12:56:44PM] DOM_Generator: Durz Final traits[11]=40.161957
[01/25/2024 - 12:56:44PM] DOM_Generator: Durz Final traits[10]=30.103790
[01/25/2024 - 12:56:44PM] DOM_Generator: Durz Final traits[9]=25.317980
[01/25/2024 - 12:56:44PM] DOM_Generator: Durz Final traits[8]=34.571728
[01/25/2024 - 12:56:44PM] DOM_Generator: Durz Final traits[7]=96.830582
[01/25/2024 - 12:56:44PM] DOM_Generator: Durz Final traits[6]=88.803421
[01/25/2024 - 12:56:44PM] DOM_Generator: Durz Final traits[5]=67.350105
[01/25/2024 - 12:56:44PM] DOM_Generator: Durz Final traits[4]=61.594429
[01/25/2024 - 12:56:44PM] DOM_Generator: Durz Final traits[3]=42.752613
[01/25/2024 - 12:56:44PM] DOM_Generator: Durz Final traits[2]=59.237320
[01/25/2024 - 12:56:44PM] DOM_Generator: Durz Final traits[1]=46.928509
[01/25/2024 - 12:56:44PM] DOM_Generator: Durz Final traits[0]=32.210480
[01/25/2024 - 12:56:46PM] DOM_Mind: Durz: UnregisterCombatEvents()
[01/25/2024 - 12:56:46PM] DOM_Mind: Durz: should_hold_weapons = False
[01/25/2024 - 12:56:46PM] DOM_Mind: Durz: should_wear_armor = TRUE
[01/25/2024 - 12:56:46PM] DOM_Mind: Durz: getModifierTrainer() =0.596637 Insensitivity=0.637137 Criminality=0.508603 Daring=0.634395 training=0.000000
[01/25/2024 - 12:56:46PM] DOM_Mind: Durz: getModifierCrimeLord() =0.573600 Criminality=0.508603 Insensitivity=0.637137 SelfEsteem=0.509515 training=0.000000
[01/25/2024 - 12:56:46PM] DOM_Mind: Durz:  Personality traits, facets and modifiers: id=0006C616
[01/25/2024 - 12:56:46PM] DOM_Mind: Durz:  Honesty            = 32.210480 / 32
[01/25/2024 - 12:56:46PM] DOM_Mind: Durz:  Wilfulness         = 96.830582 / 96
[01/25/2024 - 12:56:46PM] DOM_Mind: Durz:  *+- HUMILITY        [Wilfulness   ] {SUBMISSION      } = 14.962217 / 14.962217 / 14.000000
[01/25/2024 - 12:56:46PM] DOM_Mind: Durz:   +- sincerity       [Toughness    ] {pain eff        } = 46.529415 / 46.529415
[01/25/2024 - 12:56:46PM] DOM_Mind: Durz:   ++ modesty         [Sensuality   ] {Love desire     } = 15.877962 / 15.877962
[01/25/2024 - 12:56:46PM] DOM_Mind: Durz:   -- insensitivity   [Submissivity ] {trainer eff     } = 63.713665 / 63.713665 / 64.000000
[01/25/2024 - 12:56:46PM] DOM_Mind: Durz:   -- greed           [Boldness     ] {gifts eff       } = 44.027882 / 44.027882
[01/25/2024 - 12:56:46PM] DOM_Mind: Durz:   -+ criminality     [Smartness    ] {slave master eff} = 50.860321 / 50.860321 / 50.000000
[01/25/2024 - 12:56:46PM] DOM_Mind: Durz:  Emotionality       = 46.928509 / 46
[01/25/2024 - 12:56:46PM] DOM_Mind: Durz:  Toughness          = 30.103790 / 30
[01/25/2024 - 12:56:46PM] DOM_Mind: Durz:   +- panicky         [Wilfulness   ] {Emotions trigger} = 14.477365 / 14.477365
[01/25/2024 - 12:56:46PM] DOM_Mind: Durz:  *+- FEARFULNESS     [Toughness    ] {FEAR TRAINING   } = 56.635876 / 56.635876 / 56.000000
[01/25/2024 - 12:56:46PM] DOM_Mind: Durz:   ++ sentimentality  [Sensuality   ] {                } = 37.665535 / 37.665535
[01/25/2024 - 12:56:46PM] DOM_Mind: Durz:   ++ impressionable  [Submissivity ] {                } = 46.724457 / 46.724457
[01/25/2024 - 12:56:46PM] DOM_Mind: Durz:   +- dependence      [Boldness     ] {Loyal worship   } = 38.494701 / 38.494701
[01/25/2024 - 12:56:46PM] DOM_Mind: Durz:   ++ anxiety         [Smartness    ] {Mood swings     } = 45.253899 / 45.253899
[01/25/2024 - 12:56:46PM] DOM_Mind: Durz:  eXtraversion       = 59.237320 / 59
[01/25/2024 - 12:56:46PM] DOM_Mind: Durz:  Sensuality         = 25.317980 / 25
[01/25/2024 - 12:56:46PM] DOM_Mind: Durz:   +- liveliness      [Wilfulness   ] {rape eff        } = 37.800568 / 37.800568
[01/25/2024 - 12:56:46PM] DOM_Mind: Durz:   ++ self-esteem     [Toughness    ] {                } = 50.951504 / 50.951504
[01/25/2024 - 12:56:46PM] DOM_Mind: Durz:  *-+ NAIVETY         [Sensuality   ] {HUMILIATION     } = 34.262314 / 34.262314 / 34.000000
[01/25/2024 - 12:56:46PM] DOM_Mind: Durz:   ++ sociability     [Submissivity ] {Feelings trigger} = 54.655342 / 54.655342
[01/25/2024 - 12:56:46PM] DOM_Mind: Durz:   ++ daring          [Boldness     ] {arousal eff     } = 63.439465 / 63.439465
[01/25/2024 - 12:56:46PM] DOM_Mind: Durz:   -- ingenuity       [Smartness    ] {Love fascination} = 50.012184 / 50.012184
[01/25/2024 - 12:56:46PM] DOM_Mind: Durz:  Agreeableness      = 42.752613 / 42
[01/25/2024 - 12:56:46PM] DOM_Mind: Durz:  Submissivity       = 40.161957 / 40
[01/25/2024 - 12:56:46PM] DOM_Mind: Durz:   +- gentleness      [Wilfulness   ] {Loyal absolution} = 14.760238 / 14.760238
[01/25/2024 - 12:56:46PM] DOM_Mind: Durz:   -- impatience      [Toughness    ] {Mood angry      } = 58.616089 / 58.616089 / 58.000000
[01/25/2024 - 12:56:46PM] DOM_Mind: Durz:   ++ flexibility     [Sensuality   ] {Pose training   } = 39.688519 / 39.688519 / 40.000000
[01/25/2024 - 12:56:46PM] DOM_Mind: Durz:  *++ FORGIVENESS     [Submissivity ] {ANGER TRAINING  } = 42.585045 / 42.585045 / 42.000000
[01/25/2024 - 12:56:46PM] DOM_Mind: Durz:   ++ empathy         [Boldness     ] {friends eff     } = 62.202465 / 62.202465
[01/25/2024 - 12:56:46PM] DOM_Mind: Durz:   -+ resentment      [Smartness    ] {anger eff       } = 50.413342 / 50.413342
[01/25/2024 - 12:56:46PM] DOM_Mind: Durz:  Conscientious      = 61.594429 / 61
[01/25/2024 - 12:56:46PM] DOM_Mind: Durz:  Boldness           = 88.803421 / 88
[01/25/2024 - 12:56:46PM] DOM_Mind: Durz:   +- Laborious       [Wilfulness   ] {Scolding eff    } = 42.758404 / 42.758404
[01/25/2024 - 12:56:46PM] DOM_Mind: Durz:   ++ diligent        [Toughness    ] {Devotion        } = 50.804817 / 50.804817
[01/25/2024 - 12:56:46PM] DOM_Mind: Durz:   ++ consideration   [Sensuality   ] {sex eff         } = 41.102638 / 41.102638
[01/25/2024 - 12:56:46PM] DOM_Mind: Durz:   ++ perfectionism   [Submissivity ] {House training  } = 60.322971 / 60.322971 / 60.000000
[01/25/2024 - 12:56:46PM] DOM_Mind: Durz:  *+- PRUDENT         [Boldness     ] {RESIGNATION     } = 41.654842 / 41.654842 / 42.000000
[01/25/2024 - 12:56:46PM] DOM_Mind: Durz:   +- organized       [Smartness    ] {Praising eff    } = 58.048290 / 58.048290
[01/25/2024 - 12:56:46PM] DOM_Mind: Durz:  Open-mindedness    = 67.350105 / 67
[01/25/2024 - 12:56:46PM] DOM_Mind: Durz:  Smartness          = 34.571728 / 34
[01/25/2024 - 12:56:46PM] DOM_Mind: Durz:   -- authority       [Wilfulness   ] {                } = 14.729431 / 14.729431
[01/25/2024 - 12:56:46PM] DOM_Mind: Durz:   ++ rebellion       [Toughness    ] {                } = 59.848083 / 59.848083
[01/25/2024 - 12:56:46PM] DOM_Mind: Durz:   ++ hope            [Sensuality   ] {comfort eff     } = 49.239819 / 49.239819
[01/25/2024 - 12:56:46PM] DOM_Mind: Durz:   -+ manipulation    [Submissivity ] {Love admiration } = 37.533684 / 37.533684
[01/25/2024 - 12:56:46PM] DOM_Mind: Durz:   ++ creativity      [Boldness     ] {                } = 86.796692 / 86.796692
[01/25/2024 - 12:56:46PM] DOM_Mind: Durz:  *-- DISCIPLINE      [Smartness    ] {RESPECT TRAINING} = 43.502781 / 43.502781 / 44.000000
[01/25/2024 - 12:56:46PM] DOM_Mind: Durz:  Physical sensitivity:
[01/25/2024 - 12:56:46PM] DOM_Mind: Durz:   ++ vaginal         [H+A+sens     ] = 15.885404 / 15.885404 / 16.000000
[01/25/2024 - 12:56:46PM] DOM_Mind: Durz:   -+ oral            [X+C+sens+sub ] = 45.032356 / 45.032356 / 46.000000
[01/25/2024 - 12:56:46PM] DOM_Mind: Durz:   -- anal            [E+O+sub      ] = 39.913452 / 39.913452 / 40.000000
[01/25/2024 - 12:56:46PM] DOM_Mind: Durz:   ++ orgasm          [sens+sub     ] = 37.695679 / 37.695679
[01/25/2024 - 12:56:46PM] DOM_Mind: Durz:   ++ combat          [all facets   ] = 39.244259 / 39.244259 / 50.000000
[01/25/2024 - 12:56:46PM] DOM_Core: Durz TransferOutfitToInventory n items=3
[01/25/2024 - 12:56:46PM] DOM_Core: Durz TransferOutfitToInventory found item=1 name=zbf Collar Iron Black [Armor < (3A00500C)>]
[01/25/2024 - 12:56:47PM] DOM_Actor: Durz: OnItemRemoved item=zbf Wrist Steel
[01/25/2024 - 12:56:47PM] DOM_Actor: Durz: OnItemRemoved item=zbf Ankle Steel
[01/25/2024 - 12:56:47PM] DOM_Actor: Durz: OnItemRemoved item=zbf Collar Iron Black
[01/25/2024 - 12:56:47PM] DOM_Core: Durz TransferOutfitToInventory found item=0 name=zbf Ankle Steel [Armor < (3A004002)>]
[01/25/2024 - 12:56:47PM] DOM_Actor: Durz: Will clear outfit = TRUE
[01/25/2024 - 12:56:47PM] DOM_Core: EquipOutfit outfit start Durz
[01/25/2024 - 12:56:47PM] DOM_Core: EquipOutfit outfit close Durz number of items=0
[01/25/2024 - 12:56:47PM] DOM_Actor: Durz: EquipInventory start init=TRUE busy=False wait=False should be naked=False should wear armor=TRUE should hold weapons=False changes=TRUE
[01/25/2024 - 12:56:47PM] DOM_Core: EquipInventory start Durz
[01/25/2024 - 12:56:47PM] DOM_Core: EquipItemWearable Durz found device=zbf Ankle Steel
[01/25/2024 - 12:56:47PM] DOM_Core: EquipItemDevice force equip device item=zbf Ankle Steel
[01/25/2024 - 12:56:47PM] DOM_Core: EquipItemWearable Durz found device=zbf Collar Iron Black
[01/25/2024 - 12:56:47PM] DOM_Core: EquipItemDevice force equip device item=zbf Collar Iron Black
[01/25/2024 - 12:56:47PM] Error: Unable to call RegisterForModEvent - no native object bound to the script object, or object is of incorrect type
stack:
	[None].zbfEffectBondage.RegisterForModEvent() - "<native>" Line ?
	[None].zbfEffectBondage.RegisterForEvents() - "zbfEffectBondage.psc" Line 40
	[None].zbfEffectBondage.OnEffectStart() - "zbfEffectBondage.psc" Line ?
[01/25/2024 - 12:56:47PM] Error: Unable to call RegisterForModEvent - no native object bound to the script object, or object is of incorrect type
stack:
	[None].zbfEffectBondage.RegisterForModEvent() - "<native>" Line ?
	[None].zbfEffectBondage.RegisterForEvents() - "zbfEffectBondage.psc" Line 41
	[None].zbfEffectBondage.OnEffectStart() - "zbfEffectBondage.psc" Line ?
[01/25/2024 - 12:56:47PM] DOM_Actor: Durz: EquipInventory start init=TRUE busy=TRUE wait=TRUE should be naked=False should wear armor=TRUE should hold weapons=False changes=TRUE
[01/25/2024 - 12:56:47PM] Error: Unable to call RegisterForModEvent - no native object bound to the script object, or object is of incorrect type
stack:
	[None].zbfEffectBondage.RegisterForModEvent() - "<native>" Line ?
	[None].zbfEffectBondage.RegisterForEvents() - "zbfEffectBondage.psc" Line 42
	[None].zbfEffectBondage.OnEffectStart() - "zbfEffectBondage.psc" Line ?
[01/25/2024 - 12:56:47PM] Error: Unable to call RegisterForModEvent - no native object bound to the script object, or object is of incorrect type
stack:
	[None].zbfEffectBondage.RegisterForModEvent() - "<native>" Line ?
	[None].zbfEffectBondage.RegisterForEvents() - "zbfEffectBondage.psc" Line 43
	[None].zbfEffectBondage.OnEffectStart() - "zbfEffectBondage.psc" Line ?
[01/25/2024 - 12:56:47PM] Error: Unable to call RegisterForModEvent - no native object bound to the script object, or object is of incorrect type
stack:
	[None].zbfEffectBondage.RegisterForModEvent() - "<native>" Line ?
	[None].zbfEffectBondage.RegisterForEvents() - "zbfEffectBondage.psc" Line 44
	[None].zbfEffectBondage.OnEffectStart() - "zbfEffectBondage.psc" Line ?
[01/25/2024 - 12:56:47PM] DOM_Core: EquipItemWearable Durz found device=zbf Wrist Steel
[01/25/2024 - 12:56:47PM] DOM_Core: EquipItemDevice force equip device item=zbf Wrist Steel
[01/25/2024 - 12:56:47PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
	[None].zbfEffectBondage.RegisterForSingleUpdate() - "<native>" Line ?
	[None].zbfEffectBondage.onBeginState() - "zbfEffectBondage.psc" Line 226
	[None].zbfEffectBondage.GotoState() - "ActiveMagicEffect.psc" Line ?
	[None].zbfEffectBondage.OnEffectStart() - "zbfEffectBondage.psc" Line ?
[01/25/2024 - 12:56:47PM] Error: Unable to call RegisterForModEvent - no native object bound to the script object, or object is of incorrect type
stack:
	[None].zbfEffectBondage.RegisterForModEvent() - "<native>" Line ?
	[None].zbfEffectBondage.RegisterForEvents() - "zbfEffectBondage.psc" Line 40
	[None].zbfEffectBondage.OnEffectStart() - "zbfEffectBondage.psc" Line ?
[01/25/2024 - 12:56:47PM] Error: Unable to call RegisterForModEvent - no native object bound to the script object, or object is of incorrect type
stack:
	[None].zbfEffectBondage.RegisterForModEvent() - "<native>" Line ?
	[None].zbfEffectBondage.RegisterForEvents() - "zbfEffectBondage.psc" Line 41
	[None].zbfEffectBondage.OnEffectStart() - "zbfEffectBondage.psc" Line ?
[01/25/2024 - 12:56:47PM] Error: Unable to call RegisterForModEvent - no native object bound to the script object, or object is of incorrect type
stack:
	[None].zbfEffectBondage.RegisterForModEvent() - "<native>" Line ?
	[None].zbfEffectBondage.RegisterForEvents() - "zbfEffectBondage.psc" Line 42
	[None].zbfEffectBondage.OnEffectStart() - "zbfEffectBondage.psc" Line ?
[01/25/2024 - 12:56:47PM] Error: Unable to call RegisterForModEvent - no native object bound to the script object, or object is of incorrect type
stack:
	[None].zbfEffectBondage.RegisterForModEvent() - "<native>" Line ?
	[None].zbfEffectBondage.RegisterForEvents() - "zbfEffectBondage.psc" Line 43
	[None].zbfEffectBondage.OnEffectStart() - "zbfEffectBondage.psc" Line ?
[01/25/2024 - 12:56:47PM] Error: Unable to call RegisterForModEvent - no native object bound to the script object, or object is of incorrect type
stack:
	[None].zbfEffectBondage.RegisterForModEvent() - "<native>" Line ?
	[None].zbfEffectBondage.RegisterForEvents() - "zbfEffectBondage.psc" Line 44
	[None].zbfEffectBondage.OnEffectStart() - "zbfEffectBondage.psc" Line ?
[01/25/2024 - 12:56:47PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
	[Active effect 1 on  (FF002029)].zbfEffectBondage.RegisterForSingleUpdate() - "<native>" Line ?
	[Active effect 1 on  (FF002029)].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ?
[01/25/2024 - 12:56:47PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
	[None].zbfEffectBondage.RegisterForSingleUpdate() - "<native>" Line ?
	[None].zbfEffectBondage.onBeginState() - "zbfEffectBondage.psc" Line 226
	[None].zbfEffectBondage.GotoState() - "ActiveMagicEffect.psc" Line ?
	[None].zbfEffectBondage.OnEffectStart() - "zbfEffectBondage.psc" Line ?
[01/25/2024 - 12:56:47PM] DOM_Core: ActorEquipInventory close Durz nulber of items=3
[01/25/2024 - 12:56:47PM] Error: Unable to call RegisterForModEvent - no native object bound to the script object, or object is of incorrect type
stack:
	[None].zbfEffectBondage.RegisterForModEvent() - "<native>" Line ?
	[None].zbfEffectBondage.RegisterForEvents() - "zbfEffectBondage.psc" Line 40
	[None].zbfEffectBondage.OnEffectStart() - "zbfEffectBondage.psc" Line ?
[01/25/2024 - 12:56:47PM] Error: Unable to call RegisterForModEvent - no native object bound to the script object, or object is of incorrect type
stack:
	[None].zbfEffectBondage.RegisterForModEvent() - "<native>" Line ?
	[None].zbfEffectBondage.RegisterForEvents() - "zbfEffectBondage.psc" Line 41
	[None].zbfEffectBondage.OnEffectStart() - "zbfEffectBondage.psc" Line ?
[01/25/2024 - 12:56:47PM] Error: Unable to call RegisterForModEvent - no native object bound to the script object, or object is of incorrect type
stack:
	[None].zbfEffectBondage.RegisterForModEvent() - "<native>" Line ?
	[None].zbfEffectBondage.RegisterForEvents() - "zbfEffectBondage.psc" Line 42
	[None].zbfEffectBondage.OnEffectStart() - "zbfEffectBondage.psc" Line ?
[01/25/2024 - 12:56:47PM] DOM_Actor: Durz: DOM_Actor::ApplyEquipmentEffects open wait=False changes=TRUE
[01/25/2024 - 12:56:47PM] Error: Unable to call RegisterForModEvent - no native object bound to the script object, or object is of incorrect type
stack:
	[None].zbfEffectBondage.RegisterForModEvent() - "<native>" Line ?
	[None].zbfEffectBondage.RegisterForEvents() - "zbfEffectBondage.psc" Line 43
	[None].zbfEffectBondage.OnEffectStart() - "zbfEffectBondage.psc" Line ?
[01/25/2024 - 12:56:47PM] Error: Unable to call RegisterForModEvent - no native object bound to the script object, or object is of incorrect type
stack:
	[None].zbfEffectBondage.RegisterForModEvent() - "<native>" Line ?
	[None].zbfEffectBondage.RegisterForEvents() - "zbfEffectBondage.psc" Line 44
	[None].zbfEffectBondage.OnEffectStart() - "zbfEffectBondage.psc" Line ?
[01/25/2024 - 12:56:47PM] DOM_Actor: Durz: Set has_leash=TRUE
[01/25/2024 - 12:56:47PM] DOM_Actor: Durz: Has ZBF collar=true
[01/25/2024 - 12:56:47PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
	[None].zbfEffectBondage.RegisterForSingleUpdate() - "<native>" Line ?
	[None].zbfEffectBondage.onBeginState() - "zbfEffectBondage.psc" Line 226
	[None].zbfEffectBondage.GotoState() - "ActiveMagicEffect.psc" Line ?
	[None].zbfEffectBondage.OnEffectStart() - "zbfEffectBondage.psc" Line ?
[01/25/2024 - 12:56:47PM] DOM_Actor: Durz: OnItemAdded item=zbf Collar Iron Black
[01/25/2024 - 12:56:47PM] DOM_Actor: Durz: OnItemAdded item=zbf Ankle Steel
[01/25/2024 - 12:56:47PM] DOM_Actor: Durz: SetWeaponState: Durz has_weapon=0.000000
[01/25/2024 - 12:56:47PM] DOM_Actor: Durz: SetArmorState: Durz has_armor=0.000000
[01/25/2024 - 12:56:47PM] DOM_Actor: Durz: HasShameClothes: Durz has no humiliating clothes
[01/25/2024 - 12:56:47PM] DOM_Actor: Durz: SetShameClothesState: Durz has_shame_clothes=False
[01/25/2024 - 12:56:47PM] DOM_Actor: Durz: SetBoundState: Durz is_bounded=TRUE
[01/25/2024 - 12:56:47PM] DOM_Actor: Durz: SetJewelryState: Durz has_jewelry before=0.000000 now=0.000000
[01/25/2024 - 12:56:47PM] DOM_Actor: Durz: Actor::ApplyEquipmentEffects close wait=False
[01/25/2024 - 12:56:47PM] DOM_Actor: Durz: EquipInventory close wait=False init=TRUE
[01/25/2024 - 12:56:47PM] DOM_Generator: Durz Kinks: Looking if json file exists for 0006C616: Diary Of Mine/0006C616.json
[01/25/2024 - 12:56:47PM] DOM_Generator: Durz Kinks: Looking if json file exists for 0006C616: Diary Of Mine/0006C616.json
[01/25/2024 - 12:56:47PM] DOM_Generator: Durz Kinks: Looking if json file exists for 0006C616: Diary Of Mine/0006C616.json
[01/25/2024 - 12:56:47PM] DOM_Generator: Durz Kinks: Looking if json file exists for 0006C616: Diary Of Mine/0006C616.json
[01/25/2024 - 12:56:47PM] Looking up number of kinks for Durz race = Orc OrcRace
[01/25/2024 - 12:56:47PM] DOM_Mind: Durz: SetKinks() number of new kinks=2 previously=0 submissivity=40.161957
[01/25/2024 - 12:56:47PM] DOM_Mind: Durz: AddHiddenKink() try to add kink n=0 26 being tied to the wheel
[01/25/2024 - 12:56:47PM] DOM_Mind: Durz: AddHiddenKinkInSlot() Durz kink0=26 being tied to the wheel
[01/25/2024 - 12:56:47PM] DOM_Mind: Durz: AddHiddenKink() try to add kink n=1 80 being a maid
[01/25/2024 - 12:56:47PM] DOM_Mind: Durz: AddHiddenKinkInSlot() Durz kink1=80 being a maid
[01/25/2024 - 12:56:47PM] DOM_Mind: Durz: set mood from just_captured to just_captured canChangeMood=TRUE
[01/25/2024 - 12:56:47PM] Error: Method SendDoMExternalEvent not found on dom_core. Aborting call and returning None
stack:
	[alias slave013 on quest DOM02Topic (FA0ED87C)].dom_mind.Mood() - "DOM_Mind.psc" Line 232
	[alias slave013 on quest DOM02Topic (FA0ED87C)].dom_mind.AfterAssign() - "DOM_Mind.psc" Line 461
	[DOM02Topic (FA0ED87C)].dom_slavemanager.AddActor() - "DOM_SlaveManager.psc" Line 295
	[DOM02Topic (FA0ED87C)].dom_slavemanager.Capture() - "DOM_SlaveManager.psc" Line 252
	[None].DOMMagicSpellBound.OnEffectStart() - "DOMMagicSpellBound.psc" Line 22
[01/25/2024 - 12:56:47PM] DOM_Mind: Durz: mood=just_captured start 0/2000
[01/25/2024 - 12:56:47PM] DOM_Core: WIDGET=Durz: Durz was just captured
[01/25/2024 - 12:56:47PM] DOM_Actor: Durz: EquipInventory start init=False busy=False wait=False should be naked=False should wear armor=TRUE should hold weapons=False changes=False
[01/25/2024 - 12:56:47PM] DOM_Mind: Durz: AfterAssign() done mood=just_captured [dom_mind <alias slave013 on quest DOM02Topic (FA0ED87C)>] is [Actor < (FF0021A3)>]
[01/25/2024 - 12:56:47PM] DOM_Actor: Durz: defeated just captured and do nothing
[01/25/2024 - 12:56:47PM] DOM_Actor: Durz: reset_on_behaviour_change=False changed from False
[01/25/2024 - 12:56:47PM] DOM_Actor: Durz: Behaviour.set() from flee_and_cower to flee_and_cower canReset=TRUE
[01/25/2024 - 12:56:47PM] Error: Method SendDoMExternalEvent not found on dom_core. Aborting call and returning None
stack:
	[alias slave013 on quest DOM02Topic (FA0ED87C)].dom_actor.behaviour() - "DOM_Actor.psc" Line 12707
	[alias slave013 on quest DOM02Topic (FA0ED87C)].dom_actor.SetInitialBehaviour() - "DOM_Actor.psc" Line 864
	[DOM02Topic (FA0ED87C)].dom_slavemanager.AddActor() - "DOM_SlaveManager.psc" Line 296
	[DOM02Topic (FA0ED87C)].dom_slavemanager.Capture() - "DOM_SlaveManager.psc" Line 252
	[None].DOMMagicSpellBound.OnEffectStart() - "DOMMagicSpellBound.psc" Line 22
[01/25/2024 - 12:56:47PM] DOM_Actor:Animation: Durz: Anim_LocalByString anim= TRUE
[01/25/2024 - 12:56:47PM] DOM_Actor: Durz: behaviour=flee_and_cower start canIdle=False canMove=False
[01/25/2024 - 12:56:48PM] DOM_Actor: Durz: EquipInventory start init=False busy=False wait=False should be naked=False should wear armor=TRUE should hold weapons=False changes=False
[01/25/2024 - 12:56:48PM] DOM_SlaveManager: UpdateActorArray slaves refresh loop: size=128
[01/25/2024 - 12:56:48PM] DOM_SlaveManager: UpdateActorArray Recovering actor index 0 name = Hanen
[01/25/2024 - 12:56:48PM] DOM_SlaveManager: UpdateActorArray Recovered actor index 0 name = Hanen
[01/25/2024 - 12:56:48PM] DOM_SlaveManager: UpdateActorArray Recovering actor index 1 name = Rigmor
[01/25/2024 - 12:56:48PM] DOM_SlaveManager: UpdateActorArray Recovered actor index 1 name = Rigmor
[01/25/2024 - 12:56:48PM] DOM_SlaveManager: UpdateActorArray Recovering actor index 2 name = Isolde
[01/25/2024 - 12:56:48PM] DOM_SlaveManager: UpdateActorArray Recovered actor index 2 name = Isolde
[01/25/2024 - 12:56:48PM] DOM_SlaveManager: UpdateActorArray Recovering actor index 3 name = Idonea
[01/25/2024 - 12:56:48PM] DOM_SlaveManager: UpdateActorArray Recovered actor index 3 name = Idonea
[01/25/2024 - 12:56:48PM] DOM_SlaveManager: UpdateActorArray Recovering actor index 4 name = Holmgeira
[01/25/2024 - 12:56:48PM] DOM_SlaveManager: UpdateActorArray Recovered actor index 4 name = Holmgeira
[01/25/2024 - 12:56:48PM] DOM_SlaveManager: UpdateActorArray Recovering actor index 5 name = Gurilda
[01/25/2024 - 12:56:48PM] DOM_SlaveManager: UpdateActorArray Recovered actor index 5 name = Gurilda
[01/25/2024 - 12:56:48PM] DOM_SlaveManager: UpdateActorArray Recovering actor index 6 name = Lavinia
[01/25/2024 - 12:56:48PM] DOM_SlaveManager: UpdateActorArray Recovered actor index 6 name = Lavinia
[01/25/2024 - 12:56:48PM] DOM_SlaveManager: UpdateActorArray Recovering actor index 7 name = Vita
[01/25/2024 - 12:56:48PM] DOM_SlaveManager: UpdateActorArray Recovered actor index 7 name = Vita
[01/25/2024 - 12:56:48PM] DOM_SlaveManager: UpdateActorArray Recovering actor index 8 name = Barbayne
[01/25/2024 - 12:56:48PM] DOM_SlaveManager: UpdateActorArray Recovered actor index 8 name = Barbayne
[01/25/2024 - 12:56:48PM] DOM_SlaveManager: UpdateActorArray Recovering actor index 9 name = Erla
[01/25/2024 - 12:56:48PM] DOM_SlaveManager: UpdateActorArray Recovered actor index 9 name = Erla
[01/25/2024 - 12:56:48PM] DOM_SlaveManager: UpdateActorArray Recovering actor index 10 name = Sigrid
[01/25/2024 - 12:56:48PM] DOM_SlaveManager: UpdateActorArray Recovered actor index 10 name = Sigrid
[01/25/2024 - 12:56:48PM] DOM_SlaveManager: UpdateActorArray Recovering actor index 11 name = Ery
[01/25/2024 - 12:56:48PM] DOM_SlaveManager: UpdateActorArray Recovered actor index 11 name = Ery
[01/25/2024 - 12:56:48PM] DOM_SlaveManager: UpdateActorArray Recovering actor index 12 name = Durz
[01/25/2024 - 12:56:48PM] DOM_SlaveManager: UpdateActorArray Sync tattoos actor index 12 name = Durz
[01/25/2024 - 12:56:51PM] DOM_SlaveManager: UpdateActorArray Recovered actor index 12 name = Durz
[01/25/2024 - 12:56:51PM] DOM_Actor:Animation: Durz: Anim_LocalByString anim= TRUE
[01/25/2024 - 12:56:51PM] DOM_SlaveManager: AddActor() end name=Durz agg=0.000000
[01/25/2024 - 12:56:51PM] DOM_Mind: Ery: recover afraid chance=0.853939
[01/25/2024 - 12:56:51PM] DOM_Actor:Animation: Ery: Anim_PoseByString ZazAPCAO303 False TRUE
[01/25/2024 - 12:56:51PM] DOM_Actor:Animation: Holmgeira: Anim_PoseByString ZazAPCAO204 False TRUE
[01/25/2024 - 12:56:52PM] DOM_Mind: Ery: set mood from terrified to Angry canChangeMood=TRUE
[01/25/2024 - 12:56:52PM] Error: Method SendDoMExternalEvent not found on dom_core. Aborting call and returning None
stack:
	[alias slave012 on quest DOM02Topic (FA0ED87C)].dom_mind.Mood() - "DOM_Mind.psc" Line 232
	[alias slave012 on quest DOM02Topic (FA0ED87C)].dom_mind.MoodSwing() - "DOM_Mind.psc" Line 4109
	[alias slave012 on quest DOM02Topic (FA0ED87C)].dom_mind.MoodSwingActive() - "DOM_Mind.psc" Line 3835
	[alias slave012 on quest DOM02Topic (FA0ED87C)].dom_mind.IsMoodSpontaneouslyActive() - "DOM_Mind.psc" Line 4142
	[alias slave012 on quest DOM02Topic (FA0ED87C)].dom_mind.ChooseMoodSpontaneous() - "DOM_Mind.psc" Line 4321
	[alias slave012 on quest DOM02Topic (FA0ED87C)].dom_mind.RecoverFrom() - "DOM_Mind.psc" Line ?
	[alias slave012 on quest DOM02Topic (FA0ED87C)].dom_mind.OnMoodUpdateGameTime() - "DOM_Mind.psc" Line ?
	[alias slave012 on quest DOM02Topic (FA0ED87C)].dom_mind.OnUpdateGameTime() - "DOM_Mind.psc" Line 6355
[01/25/2024 - 12:56:52PM] DOM_Mind: Ery: mood=angry start 0/35
[01/25/2024 - 12:56:52PM] DOM_Actor:Animation: Durz: Anim_LocalByString anim= TRUE
[01/25/2024 - 12:56:53PM] DOM_Actor:Animation: Durz: Anim_LocalByString anim= TRUE
[01/25/2024 - 12:56:54PM] Error: Cannot cast from None to Actor[]
stack:
	[PHHSHScenesSLA (F70BF923)].phhshscenesla.ProcessArousals() - "phhshSceneSLA.psc" Line 20
	[alias playerAlias on quest PHHSHStorage (F7008402)].phhshplayerscript.OnArousalComputed() - "phhshplayerscript.psc" Line 43
[01/25/2024 - 12:56:54PM] DOM_Actor:Animation: Durz: Anim_LocalByString anim= TRUE
[01/25/2024 - 12:56:55PM] Error: Cannot call GetFactionRank() on a None object, aborting function call
stack:
	[PHHSHScenesSLA (F70BF923)].phhshscenesla.ProcessArousals() - "phhshSceneSLA.psc" Line 24
	[alias playerAlias on quest PHHSHStorage (F7008402)].phhshplayerscript.OnArousalComputed() - "phhshplayerscript.psc" Line 43
[01/25/2024 - 12:56:55PM] WARNING: Assigning None to a non-object variable named "::temp3"
stack:
	[PHHSHScenesSLA (F70BF923)].phhshscenesla.ProcessArousals() - "phhshSceneSLA.psc" Line 24
	[alias playerAlias on quest PHHSHStorage (F7008402)].phhshplayerscript.OnArousalComputed() - "phhshplayerscript.psc" Line 43
[01/25/2024 - 12:56:55PM] Error: Cannot call SetFactionRank() on a None object, aborting function call
stack:
	[sla_Framework (3504290F)].slaframeworkscr.GetActorArousal() - "slaFrameworkScr.psc" Line 988
	[PHHSHStorage (F7008402)].phhshslal.GetActorArousal() - "phhshslal.psc" Line 41
	[PHHSHScenesSLA (F70BF923)].phhshscenesla.ProcessArousals() - "phhshSceneSLA.psc" Line 26
	[alias playerAlias on quest PHHSHStorage (F7008402)].phhshplayerscript.OnArousalComputed() - "phhshplayerscript.psc" Line 43
[01/25/2024 - 12:56:55PM] DOM_Actor:Animation: Durz: Anim_LocalByString anim= TRUE
[01/25/2024 - 12:56:56PM] DOM_Actor:Animation: Durz: Anim_LocalByString anim= TRUE
[01/25/2024 - 12:56:57PM] DOM_Actor:Animation: Durz: Anim_LocalByString anim= TRUE
[01/25/2024 - 12:56:59PM] DOM_Actor:Animation: Durz: Anim_LocalByString anim= TRUE
[01/25/2024 - 12:56:59PM] DOM_Actor: Durz: say something? Nothing to say about feelings or emotions - try mood
[01/25/2024 - 12:57:00PM] DOM_Actor:Animation: Durz: Anim_LocalByString anim= TRUE
[01/25/2024 - 12:57:00PM] DOM_Actor: Sigrid: IsBreakingWait() = TRUE
[01/25/2024 - 12:57:00PM] DOM_Actor:Animation: Erla: Anim_PoseByString ZazAPCAO303 False TRUE
[01/25/2024 - 12:57:00PM] DOM_Actor:Animation: Sigrid: Anim_PoseByString ZazAPCAO303 False TRUE
[01/25/2024 - 12:57:01PM] DOM_Actor:Animation: Durz: Anim_LocalByString anim= TRUE
[01/25/2024 - 12:57:02PM] DOM_Actor:Animation: Durz: Anim_LocalByString anim= TRUE
[01/25/2024 - 12:57:03PM] DOM_Actor:Animation: Durz: Anim_LocalByString anim= TRUE
[01/25/2024 - 12:57:09PM] DOM_Actor:Animation: Durz: Anim_LocalByString anim= TRUE
[01/25/2024 - 12:57:10PM] DOM_Actor:Animation: Durz: Anim_LocalByString anim= TRUE
[01/25/2024 - 12:57:11PM] DOM_Actor:Animation: Durz: Anim_LocalByString anim= TRUE
[01/25/2024 - 12:57:13PM] DOM_Actor:Animation: Durz: Anim_LocalByString anim= TRUE
[01/25/2024 - 12:57:14PM] DOM_Actor:Animation: Durz: Anim_LocalByString anim= TRUE
[01/25/2024 - 12:57:14PM] DOM_Actor:Animation: Holmgeira: Anim_PoseByString ZazAPCAO204 False TRUE
[01/25/2024 - 12:57:15PM] DOM_Actor:Animation: Durz: Anim_LocalByString anim= TRUE

 

 

and here is the json (Filename: "0006C616_Tittie Fuck.json" and "0006C616.json" are identical copies, because I was not sure if it would load only one or the other)

  Hide contents
{
	"float" : 
	{
		"agreeableness" : 42.752613067626953,
		"boldness" : 88.803421020507813,
		"conscientiousness" : 61.594429016113281,
		"emmotionality" : 46.928508758544922,
		"extraversion" : 59.237319946289063,
		"honesty" : 32.210479736328125,
		"openness" : 67.350105285644531,
		"sensuality" : 25.31797981262207,
		"smartness" : 34.571727752685547,
		"submissivity" : 40.161956787109375,
		"toughness" : 30.103790283203125,
		"wilpower" : 96.830581665039063
	},
	"int" : 
	{
		"virginanal" : 1,
		"virgingangbang" : 1,
		"virginoral" : 1,
		"virginsame" : 1,
		"virginvaginal" : 1
	},
	"string" : 
	{
		"fullname" : "Uglarz",
		"hiddenkink0" : "being scolded",
		"hiddenkink1" : "being forced to stand",
		"hiddenkink2" : "wearing a plug",
		"hiddenkink3" : "being subject to orgasm control"
	}
}

 

 

Finally found what could be the culprit: Filename with actor name is only being read when getting traits, not virginity nor kinks. Will correct that.

Posted
23 minutes ago, EchiiObserver said:

@TrollAutokill I did like you asked and I can confirm that the method is called and it returns a "Unknown Preset" and them applies said "Unknown preset", I've also checked for the preset before and after with Obody menu and they are different. Here's the log  Papyrus.0.log

Ok. I see that OBODY NG might use FormID instead of actor name in some cases. I will make a fix.

Posted

Version 5.2.1 is out. This is a development version with a focus on the new API by @Yomikaki. Other changes are small bug fixes and menu extensions.

 

New in version 5.2.1:

 

 - Corrected alternate actor JSON file not being read correctly.
 - Kinks and virginity status are now read when reading JSON file. But only is JSON file has corresponding entry.
 - Retrieve of OBody preset now uses actor form ID and if it fails tries with actor name to comply with OBody NG.

 

New in version 5.2.0:

 

 - Integrated API from Yomikaki to be used by DOM addons and interfaces.
 - Added wheel pose type for group orders (only available for tie-up, chain, cage, restrain).
 - Added MCM option to turn on/off randomize and choice for group orders (only available for tieup, chain, cage, restrain).
 - Added MCM option to turn off SlaveTats sync at capture (should be on by default).
 - Corrected RecheckFriendship never being called.
 - Corrected abuse power text.

 

Posted
7 hours ago, EchiiObserver said:

@TrollAutokill I did like you asked and I can confirm that the method is called and it returns a "Unknown Preset" and them applies said "Unknown preset", I've also checked for the preset before and after with Obody menu and they are different. Here's the log  Papyrus.0.log

Try 5.2.1 it should be fixed.

Posted

Version 5.2.2 is out, SE and LE.

 

New in version 5.2.2:

 

 - Added "Look at me", "Turn around" and "Come here" orders in Upkeeping wheel menu. For the moment the slave has no choice but to do it, it will change later.
 - Restrained slaves now don't try to wear weapons or shields.
 - Changed capture message for sleeping victims.
 - Corrected an uninitialized array in HSH for nearby aroused actors.

 

 

Posted (edited)

troll  can you check  for combat slaves resetting their inventory? seems they not getting blocked from base game system so they  kind refreshes everything. it varies from slave to slave sometimes its just weapons  sometime it deletes a specific armor or combo of both. but it does remove  any general items like say they carry a potion or such.

as i only use 2 slaves all time for combat before they go to HSH  to be trainer and  mistess they are

keeper carcete   go to the hall of vigilant before level 9 to get her.
hert  the vampire over at that lumber mill in falkreath

this is on 5.1 was trying to figure out  soe things before reproted it but you updated so thought i goahead and post it.

Edited by sidfu1
Posted

I'm pretty sure there's a bug interpreting the stats coming from hsh to dom.

 

If you take a fully trained dom slave move them to hsh and use them to train another slave.  All the dom stats go to the level of the trainer numerically (using the mcm to view them).  However the slave doesn't act like those training levels.  e.g.  I had a hsh trained slave at all 100s.  take them to an inn and order them to strip and they refuse saying they prefer not to.  So even though numerically they show being perfectly trained, their behavior doesn't match.

 

I've also seen the slave info spell values not match the mcm, maybe it's related.

Posted
1 hour ago, 5BeerHockey said:

I'm pretty sure there's a bug interpreting the stats coming from hsh to dom.

 

If you take a fully trained dom slave move them to hsh and use them to train another slave.  All the dom stats go to the level of the trainer numerically (using the mcm to view them).  However the slave doesn't act like those training levels.  e.g.  I had a hsh trained slave at all 100s.  take them to an inn and order them to strip and they refuse saying they prefer not to.  So even though numerically they show being perfectly trained, their behavior doesn't match.

 

I've also seen the slave info spell values not match the mcm, maybe it's related.

HSH/DoM is next on my list.

 

But remember, for the same training stats values you can get different slave moods, because of the abuse type counters. Player training will always be more efficient, because of the diversity of abuse available.

Posted
1 hour ago, TrollAutokill said:

HSH/DoM is next on my list.

 

But remember, for the same training stats values you can get different slave moods, because of the abuse type counters. Player training will always be more efficient, because of the diversity of abuse available.

 

After thinking about it I was wondering if it will ever really be compatible and if you wouldn't have to cap training and force the player to finish training to build some of those background counters or simulate it based on the trainers stats (assume the trainer used the same method the player did on them).  I haven't looked at the code much (because there's a lot of it) but it seem in DOM that there are internal variables behind the stats that put some hysteresis in the character that take into account the path it took to raise the counters.  But I would still think that someone with 100 training in Anger, would restrict the available moods i.e. the anger mood would be suppressed/hidden no mater the path it took to get to 100 training.

Posted
4 hours ago, 5BeerHockey said:

 

After thinking about it I was wondering if it will ever really be compatible and if you wouldn't have to cap training and force the player to finish training to build some of those background counters or simulate it based on the trainers stats (assume the trainer used the same method the player did on them).  I haven't looked at the code much (because there's a lot of it) but it seem in DOM that there are internal variables behind the stats that put some hysteresis in the character that take into account the path it took to raise the counters.  But I would still think that someone with 100 training in Anger, would restrict the available moods i.e. the anger mood would be suppressed/hidden no mater the path it took to get to 100 training.

That's true for the first moods. Starting with shock the diversity of abuse starts to enter into play.

Posted (edited)

I have another idea

 

Slave favourite System

up to 10 slaves will be favourited  whilst favourited 10 those 10 slaves when fully trained can not become jealous/depressed/insecure of non favourited slaves and slaves lower than them on the favourites list.

Favourite slaves get a 10% bonus to their resignation and submission training but a 10% decrease in their fear and anger training.

 

new care option - care through manipulation - tell the slave they are one of your favourites.

 

now on to the real meaty part

favourite slaves that are fully trained and either in love or loyal will have the following features

 

favourite slaves that are in love will occasionally run up to you when you are on low health and during certain main/dlc story events and ask if you need a place to rest on.

if you say yes a scene of a lap pillow (player putting their head in the lap of a slave) using an animation similar to the much beloved by me  ace animations port (the same one with the headpat use either lap pillow head stroke or lap pillow normal animations)

doing this will cure all diseases and heal the player. then afterwards you can praise the slave for caring about your wellbeing.

 

https://www.nexusmods.com/skyrimspecialedition/mods/82372

(being the dragonborn and enslaving people is a hard job ok, you try slaying dragon after dragon and nearly dying everytime is very mentally straining)

 

Only in love slaves are able to do this because they actually care about your wellbeing loyal slaves don't care if you are half dead or not they just serve your every whim

 

favourited loyal slaves will occasionally punish untrained slaves if they disrespect their master in their presence. can be praise for being a loyal pet

 

all favourited loyal/in love slaves can using https://www.nexusmods.com/skyrimspecialedition/mods/21826 Sleep with you ( does same thing as lap pillow but with both loyal and unloyal)

Edited by birdotron
half finished
Posted

wonder if troll has thought about asking the HSH guy if  he an take over his mod  is the thought  had today when log on and its been 3 days and no answer to my question of why  my hsh slaves strip naked all time.😅

Posted (edited)
26 minutes ago, sidfu1 said:

wonder if troll has thought about asking the HSH guy if  he an take over his mod  is the thought  had today when log on and its been 3 days and no answer to my question of why  my hsh slaves strip naked all time.😅

@Musje identifies to "she" as far as I know. She is still very much active and I have too much on my plate to take over anything as extensive as her work :love:  But I try to fix bugs when I encounter them and usually she includes my patches when she can.

Edited by TrollAutokill
Posted

I so wish this can work with Ostim SA instead Sexlab.
Sexlab is just too old :(

Posted

After updating to 5.2.2, one of the kiss animations sends my camera flying around the air. It works fine on a new save, so i tried moving all slaves to HSH, purging with resaver and then trying again but that didnt fix it. Other than that, are there any other potential fixes? Im mostly cool with it as is, but id prefer to get that animation working if possible,

Posted
16 minutes ago, whooptyscoop said:

After updating to 5.2.2, one of the kiss animations sends my camera flying around the air. It works fine on a new save, so i tried moving all slaves to HSH, purging with resaver and then trying again but that didnt fix it. Other than that, are there any other potential fixes? Im mostly cool with it as is, but id prefer to get that animation working if possible,

This is due to the positioning XMarker being not correctly initialized. I will check the plugin, but a temporary fix is to start a new game with an older version and update right after the first save.

Posted
On 1/15/2024 at 10:02 PM, Jasmine92 said:

While updating my scripts and testing the new Voice Models, I stumbled upon some minor errors in the voice lines:

- the guys saying "Aaaaah! No! Shhhh! Breath man, don't let her/him get to you! Fuck! I am getting wet!" probably meant to say "I am getting hard!" (unless some non binary gender identification is going on)

- In some lines the word breathe (as in "to breathe" is missing the last e and since gets pronounced as breath (as in "i am out of breath"), look for the lines containing "I can't breath", "Breath man", "cannot breath" and "need to breath"

- some lines that start with the word "you'll" have a mixed in UTF8 or non ASCI character instead of the apostrophe, looks like a conversion error from copy paste

Corrected and will be in next version. But I couldn't find anything wrong with the "you'll", you'll need to point me to the exact line.

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