Ghostman7nz Posted January 19, 2023 Posted January 19, 2023 First test of 4.0.6b Undress now dialogue is still available for everyone the clothing/armor management wheel menu appears to be working more consistently. Slaves are still getting their weapon in a stuck state so they cannot enter combat and attack. DoM slaves are completely ignoring the PaHE advanced slave collars and attempt to run away repeatedly while wearing one. The crouching twitchy behavior is still the most annoying thing on the planet and appears to get worse as the slave gets closer to a broken emotional state. I also still have no clue what triggers this nor how to properly break them out of it. I usually just torture them repeatedly until they stand up or stuff them in a sack and throw them in the bag of holding to deal with later. The undress/strip options still remove items they should not, Slave collars being the most problematic. The redress script after sex is not equipping the body item on both PC and NPC. 1
Good Provider Posted January 19, 2023 Posted January 19, 2023 the only way I have found to "remove" clothing permanently is wheel>clothing>ripe off. 1
AnonymousUser007 Posted January 19, 2023 Posted January 19, 2023 Hey, I am trying to add DoM-Fertility mode dialogue that triggers whenever a slave is fertile and I am fucking them. I found where the orgasm dialogue (I think the one I am attempting to copy is one that plays during sexlab animations, its checking for a sexlabanimation faction) is and tried to copy all the triggers and whatnot from there, would there be anything else I would have to do to get the game to register that the dialogue should be playing? Not sure if there is a DOM script running that detects when dialogue should be played or if there is an issue with how I set all this shit up. (It's my first time working CK so it may very well just be that I suck). PS: Loving the new updates, I appreciate all the hard work you've been doing.
TrollAutokill Posted January 19, 2023 Author Posted January 19, 2023 (edited) 9 hours ago, Ghostman7nz said: First test of 4.0.6b Undress now dialogue is still available for everyone I forgot that one, sorry! Fixed. 9 hours ago, Ghostman7nz said: the clothing/armor management wheel menu appears to be working more consistently. Slaves are still getting their weapon in a stuck state so they cannot enter combat and attack. Will try a workaround next update. 9 hours ago, Ghostman7nz said: DoM slaves are completely ignoring the PaHE advanced slave collars and attempt to run away repeatedly while wearing one. Fixed. 9 hours ago, Ghostman7nz said: The crouching twitchy behavior is still the most annoying thing on the planet and appears to get worse as the slave gets closer to a broken emotional state. I also still have no clue what triggers this nor how to properly break them out of it. I usually just torture them repeatedly until they stand up or stuff them in a sack and throw them in the bag of holding to deal with later. Could you post a picture? 9 hours ago, Ghostman7nz said: The undress/strip options still remove items they should not, Slave collars being the most problematic. Will check. 9 hours ago, Ghostman7nz said: The redress script after sex is not equipping the body item on both PC and NPC. Will check but this is normally handled by Sexlab, we can try to add a call to equip inventory script in DoM. Fixed items are in version 4.0.8beta. Thanks for your thorough testing! Edited January 19, 2023 by TrollAutokill
TrollAutokill Posted January 19, 2023 Author Posted January 19, 2023 4 hours ago, Good Provider said: the only way I have found to "remove" clothing permanently is wheel>clothing>ripe off. That's right. Strip only unequip the clothes, but you can change that in the MCM menu to have the clothes given to the player or dropped or deleted. You can also tell slaves they should be naked in the dialogue option "Listen to me, slave" -> "You're duties as a slave". They can refuse but you can punish them for it. 1
TrollAutokill Posted January 19, 2023 Author Posted January 19, 2023 1 hour ago, AnonymousUser007 said: Hey, I am trying to add DoM-Fertility mode dialogue that triggers whenever a slave is fertile and I am fucking them. I found where the orgasm dialogue (I think the one I am attempting to copy is one that plays during sexlab animations, its checking for a sexlabanimation faction) is and tried to copy all the triggers and whatnot from there, would there be anything else I would have to do to get the game to register that the dialogue should be playing? Not sure if there is a DOM script running that detects when dialogue should be played or if there is an issue with how I set all this shit up. (It's my first time working CK so it may very well just be that I suck). I'll need a screenshot of the CK to understand what you're trying to do. 1 hour ago, AnonymousUser007 said: PS: Loving the new updates, I appreciate all the hard work you've been doing. We're getting there. Thanks.
AnonymousUser007 Posted January 19, 2023 Posted January 19, 2023 57 minutes ago, TrollAutokill said: I'll need a screenshot of the CK to understand what you're trying to do. I am trying to get the slaves to react to me fucking them while they are fertile, depending on their mood they will have different reactions. The issue is, I havent been able to get the dialogue to appear at all so I have no idea if I just did something wrong when I was making the dialogues or if there is something else I need to do with DOM specifically. I created a new topic called "DOM02TopicAnswerFertile" in the same location as the "DOM02TopicAnswerOrgasm", then created the dialogues inside the "Answer Fertile" topic. The "Mystuff" file is me trying to get the dialogue to appear at all, with no success. "WhatIcopied" is the orgasm answer thing I was trying to base my dialogue off of, specifically the faction "sexlabanimatingfaction" which I assume means they are in the process of fucking. The "Topic" file is just a screenshot of where I put everything. "HowIthinkICan" was how I was intending to check for fertility, throwing that in there incase anyone had any insight into if that will even work, no idea but that is the only thing from fertility mode that I can find and the author is no longer active afaik.
TrollAutokill Posted January 19, 2023 Author Posted January 19, 2023 (edited) 1 hour ago, AnonymousUser007 said: I am trying to get the slaves to react to me fucking them while they are fertile, depending on their mood they will have different reactions. The issue is, I havent been able to get the dialogue to appear at all so I have no idea if I just did something wrong when I was making the dialogues or if there is something else I need to do with DOM specifically. I created a new topic called "DOM02TopicAnswerFertile" in the same location as the "DOM02TopicAnswerOrgasm", then created the dialogues inside the "Answer Fertile" topic. The "Mystuff" file is me trying to get the dialogue to appear at all, with no success. "WhatIcopied" is the orgasm answer thing I was trying to base my dialogue off of, specifically the faction "sexlabanimatingfaction" which I assume means they are in the process of fucking. The "Topic" file is just a screenshot of where I put everything. "HowIthinkICan" was how I was intending to check for fertility, throwing that in there incase anyone had any insight into if that will even work, no idea but that is the only thing from fertility mode that I can find and the author is no longer active afaik. Those dialogues are used in scripts through the say function of ObjectReference https://www.creationkit.com/index.php?title=Say_-_ObjectReference If you want it to fire when the slave is having an orgasm you need to add new dialogues under DOM02TopicAnswerOrgasm, not create a new topic! Also check for sexlab animating faction to avoid the dialogue firing when the slave is masturbating. If you create a new topic it won't be used unless you modify the scripts. That is add the Topic in DOM_Core properties and define a new functions in DOM_Actor, using the orgasm function as an example, Spoiler Function ChooseAnswerOrgasm(Actor akActor) if !CanTalk() return endif SayTopic(DOM01.DOM02TopicAnswerOrgasm,akActor) EndFunction and then call the ChooseAnswerXXX() function from somewhere in the script. Search for ChooseAnswerOrgasm() in the scripts to see where it is used. But this is only relevant if you want the dialogue to be fired at a different place or as a replacement to the orgasm dialogue. Edited January 19, 2023 by TrollAutokill
Good Provider Posted January 19, 2023 Posted January 19, 2023 (edited) 9 hours ago, TrollAutokill said: That's right. Strip only unequip the clothes, but you can change that in the MCM menu to have the clothes given to the player or dropped or deleted. You can also tell slaves they should be naked in the dialogue option "Listen to me, slave" -> "You're duties as a slave". They can refuse but you can punish them for it. In previous versions, while I prefer "order naked" (since it can be rebelled against) it appeared to increase the possibility that the slave will auto redress with their default clothing set. This didn't appear as a punishment reason, so I assume it wasn't your code having the slave choosing to redress. Rather it is caused by the code that dresses NPC with their default clothing. I now include "Sexlab Tools" in my build. This allows me to control slave on slave on dog sex acts ;). It can also be used to speed up active animations. Pet Collar is nice, but sometimes you just want the slave to do what you tell them. Precision + slave-on-slave-sex allows sex and pain training at the same time! version 4.0.8b - tie and gag abduction : not gagged, tied hands and feet ( happened once) - punish pain : should tag reason for later whipping not be recorded as the punishment itself - punish rape : slave model disappeared - needed to reload game to have her reappear - sex/rape no longer on "punish menu", doesn't see a way for sex in the wheel (I really miss them) - dialog>entertain me , removed gag and ropes - i never want to punish crying, so auto-assigned reasons should only be from those that have been threated - wheel>tie up : freezes and can not select between tie-up or tie-up and gag. - doesn't see a tie option in dialog - chock/public : message ; no animation ; reason not removed - ordered to masturbate, slave stood, but wheel still presented "masturbate harder" - slave was masturbating after comfort sex, but wheel didn't present "masturbate harder" - dailog>drink this : did not produce animation, but did produce message - blush never happened, but slave orgasmed, would be nice to added aroused to slave status - would be nice to be able to praise slave for orgasming - after save/reload blushing worked - pose dance : "Sigird agrees like a good slave"; but no animation - honor your>you're in luck : generates punishment rape - no option for sex that I could find (wheel, hint hint ) - slave demanding things "I need a roof and a fire!" should generate "disrespectful" - slave begging things "roof and fire please master", should only generate reason if ordered to silence - slave calling for help should generate a "calling for help" punishment reason - slave said "Will someone come and rescue me", but call for help status did not appear in left of screen feature request: - no sure if you can capture it from sexlab, but it would be nice if the slave felt increased humiliation if sex was not on a bed, or trained slave feel reward with bed sex - increased shame if punished/sex in front of others, rivals more then non, non-slaves more then slaves , relatives more then strangers, - slave's child entered home during training, "please not in front of my <relationship>!" - non gagged call for help should generate same response from allied NPCs as a failed abduction - relatives should attempt rescue (ie attack) on sight of none hooded enslaved. - order to > activate on fellow slave : should start sex animation rather then attack - increased resistance and shame for sex with creatures (check partners for sex acts) Also recommend github issues/projects. It's free and repos doesn't need to have any code to get the issue/project functionality. I would create a separate account for SexLab repos. Recommend creating a new repository with a default README.md, it makes things simpler. Edited January 19, 2023 by Good Provider 1
waylonw2077 Posted January 19, 2023 Posted January 19, 2023 Sometimes I get trapped in dialogue with my slaves, the screen will show their name but i cant leave the dialogue or open any menus. Is there a fix?
Ghostman7nz Posted January 20, 2023 Posted January 20, 2023 First test of 4.0.8b, Right after grabbing the first slave I get a recursive script warning the moment I put a slave collar on them. At least the undress now dialogue is working well I haven't had time to get a slave into the crouched sneaking posture where they twitch, not sure if more testing would be valid with the loop so going to wait for the next update. I'll offer a little more details on it though. When it happens they stay in the crouched sneaking posture and stop moving forward after a very short distance then they look like they are about to start moving forward but they just reset to the start of the animation, still in the crouched sneaking posture. this will continue until I move within a close proximity of them (About 4 feet ) Then they will burst forward and move to what I presume is the next point on their pathing line. They will sometimes break out of it and move forward if I hit them with a damaging spell but this can take anywhere from a few shot to hitting them with a firebolt for half an hour. After they begin to move forward they will remain in the crouched sneaking posture and move a short distance before stopping again and repeating the same behavior.
Tarda Posted January 20, 2023 Posted January 20, 2023 This mod is great, amazing work! It would be nice to see some integration with SL Seperate Orgasm (Multiple orgasms, DoM arousal affecting enjoyment, things like that.) in the future. Other than that, just great!
TrollAutokill Posted January 20, 2023 Author Posted January 20, 2023 7 hours ago, waylonw2077 said: Sometimes I get trapped in dialogue with my slaves, the screen will show their name but i cant leave the dialogue or open any menus. Is there a fix? This never happens to me when testing with fewer lids, only with 100+, so I guess it's Skyrim. Best fix is let the game do it's sorting and wait. I sometimes had to wait up to 10 minutes. Then it happens less often.
TrollAutokill Posted January 20, 2023 Author Posted January 20, 2023 6 hours ago, Ghostman7nz said: First test of 4.0.8b, Right after grabbing the first slave I get a recursive script warning the moment I put a slave collar on them. At least the undress now dialogue is working well /cdn-cgi/mirage/58d8fedba045e41d6336e240937bcd94057971e3e1128fd13a55934d77295591/1280/https://static.loverslab.com/resources/emoticons/smile.png I haven't had time to get a slave into the crouched sneaking posture where they twitch, not sure if more testing would be valid with the loop so going to wait for the next update. I'll offer a little more details on it though. When it happens they stay in the crouched sneaking posture and stop moving forward after a very short distance then they look like they are about to start moving forward but they just reset to the start of the animation, still in the crouched sneaking posture. this will continue until I move within a close proximity of them (About 4 feet ) Then they will burst forward and move to what I presume is the next point on their pathing line. They will sometimes break out of it and move forward if I hit them with a damaging spell but this can take anywhere from a few shot to hitting them with a firebolt for half an hour. After they begin to move forward they will remain in the crouched sneaking posture and move a short distance before stopping again and repeating the same behavior. /cdn-cgi/mirage/58d8fedba045e41d6336e240937bcd94057971e3e1128fd13a55934d77295591/1280/https://static.loverslab.com/uploads/monthly_2023_01/20230119180046_1.jpg.d3496e73f06ed8fc42efa0a6a7b102e0.jpg Thanks I got it too. Will fix.
AnonymousUser007 Posted January 20, 2023 Posted January 20, 2023 21 hours ago, TrollAutokill said: Those dialogues are used in scripts through the say function of ObjectReference https://www.creationkit.com/index.php?title=Say_-_ObjectReference If you want it to fire when the slave is having an orgasm you need to add new dialogues under DOM02TopicAnswerOrgasm, not create a new topic! Also check for sexlab animating faction to avoid the dialogue firing when the slave is masturbating. If you create a new topic it won't be used unless you modify the scripts. That is add the Topic in DOM_Core properties and define a new functions in DOM_Actor, using the orgasm function as an example, Reveal hidden contents Function ChooseAnswerOrgasm(Actor akActor) if !CanTalk() return endif SayTopic(DOM01.DOM02TopicAnswerOrgasm,akActor) EndFunction and then call the ChooseAnswerXXX() function from somewhere in the script. Search for ChooseAnswerOrgasm() in the scripts to see where it is used. But this is only relevant if you want the dialogue to be fired at a different place or as a replacement to the orgasm dialogue. Trying to get new dialogue that triggers when a sexlab scene happens so I took a look at the scripts and I think I got it down but when I try to compile the scripts it is saying something about PAHcore not being userdefined, I took a look at the PAHcore source file (it was an experience trying to get these, idfk how I got them tbh) and all of the stuff in there is saying PAHO instead of PAH, do I need to change that or is there some workaround? Thanks for the help and appreciate all ya do.
ssgame Posted January 20, 2023 Posted January 20, 2023 did this mod work with AE did some one try it?
TrollAutokill Posted January 20, 2023 Author Posted January 20, 2023 1 hour ago, AnonymousUser007 said: Trying to get new dialogue that triggers when a sexlab scene happens so I took a look at the scripts and I think I got it down but when I try to compile the scripts it is saying something about PAHcore not being userdefined, I took a look at the PAHcore source file (it was an experience trying to get these, idfk how I got them tbh) and all of the stuff in there is saying PAHO instead of PAH, do I need to change that or is there some workaround? Thanks for the help and appreciate all ya do. You should unpack all PAHE bsa files in the correct order and make sure the sources are in scripts/source.
TrollAutokill Posted January 20, 2023 Author Posted January 20, 2023 1 hour ago, ssgame said: did this mod work with AE did some one try it? Yes I use it on AE. There is no difference between SE and AE in terms of .esp .esp plugins. It's .DLL which are problematic.
ssgame Posted January 20, 2023 Posted January 20, 2023 Address Library for SKSE Plugins: https://www.nexusmods.com/skyrimspecialedition/mods/32444 so what is this is it solve dll in AE ?
Jasmine92 Posted January 20, 2023 Posted January 20, 2023 12 hours ago, waylonw2077 said: Sometimes I get trapped in dialogue with my slaves, the screen will show their name but i cant leave the dialogue or open any menus. Is there a fix? 5 hours ago, TrollAutokill said: This never happens to me when testing with fewer lids, only with 100+, so I guess it's Skyrim. Best fix is let the game do it's sorting and wait. I sometimes had to wait up to 10 minutes. Then it happens less often. Can confirm I have the same bug on v3.4.1, only solution is to wait, other than that it does not seem to affect anything. I wondered if it might be a side effect of the Papyrus Tweaks NG plugin.
Jasmine92 Posted January 20, 2023 Posted January 20, 2023 (edited) 35 minutes ago, ssgame said: Address Library for SKSE Plugins: https://www.nexusmods.com/skyrimspecialedition/mods/32444 so what is this is it solve dll in AE ? That mod is the solution, to help SKSE Plugins (yes the dll's) to be able run on all Skyrim SE and AE Versions, without the need for the mod author to provide a different version for every Skyrim SE and AE Executable out there. However, since DoM (and all the other PAHE Mods) are not SKSE Plugins but "normal" Skyrim mods, this is not needed here. Edited January 20, 2023 by Jasmine92
DocClox Posted January 20, 2023 Posted January 20, 2023 I was in Solitude, and the guard started talking just as I entered the secret vampire lair in that city (Unique Vampire Dens if anyone's interested). Anyway, we can't have the guards knowing the location of the Den, so I lured her to my bedroom and tried to abduct her during sex. I think it's fair to say something glitched. Not that I'm complaining, mind you. Actually I'd planned to finish sex and then abduct her, but the "h" hotkey that chooses an animation with Sexlab Tools is also the hotkey for abduct. So the abduction process started mid-bonk, as it were. And then, trying to recover the situation, I tried to use the "h" key as an abduct hotkey on the stunned guard and ... well I ended up with two of them. I should add, this is the old/stable version of the mod. So this isn't intended as a bug report. Just a funny story and a neat picture 2
TrollAutokill Posted January 20, 2023 Author Posted January 20, 2023 2 hours ago, DocClox said: I was in Solitude, and the guard started talking just as I entered the secret vampire lair in that city (Unique Vampire Dens if anyone's interested). Anyway, we can't have the guards knowing the location of the Den, so I lured her to my bedroom and tried to abduct her during sex. I think it's fair to say something glitched. Not that I'm complaining, mind you. Actually I'd planned to finish sex and then abduct her, but the "h" hotkey that chooses an animation with Sexlab Tools is also the hotkey for abduct. So the abduction process started mid-bonk, as it were. And then, trying to recover the situation, I tried to use the "h" key as an abduct hotkey on the stunned guard and ... well I ended up with two of them. I should add, this is the old/stable version of the mod. So this isn't intended as a bug report. Just a funny story and a neat picture Nice story! I will add a check in the abduction script. Not in next version though, since it is uploading now.
TrollAutokill Posted January 20, 2023 Author Posted January 20, 2023 22 hours ago, Good Provider said: In previous versions, while I prefer "order naked" (since it can be rebelled against) it appeared to increase the possibility that the slave will auto redress with their default clothing set. This didn't appear as a punishment reason, so I assume it wasn't your code having the slave choosing to redress. Rather it is caused by the code that dresses NPC with their default clothing. That's default Skyrim redress, it should only happen on slaves with outfit. DoM removes the outfit when enslaving, and tries to put it back when releasing the slave so to avoid naked bandits bug. 22 hours ago, Good Provider said: - sex/rape no longer on "punish menu", doesn't see a way for sex in the wheel (I really miss them) Rape is under "Punish" next wheels will let you choose punish for what and how. No "gentle" sex option in the wheel. I put it on the todo list. 22 hours ago, Good Provider said: - dialog>entertain me , removed gag and ropes That's expected, because you left the tied-up behaviour by forcing the pose behaviour. You can keep the gag if you choose the corresponding option in the MCM. 22 hours ago, Good Provider said: - wheel>tie up : freezes and can not select between tie-up or tie-up and gag. Will check. 22 hours ago, Good Provider said: - doesn't see a tie option in dialog "I'll make sure you stay here" -> "Let's see what we can do with these ropes" 22 hours ago, Good Provider said: - chock/public : message ; no animation ; reason not removed Will check. 22 hours ago, Good Provider said: - ordered to masturbate, slave stood, but wheel still presented "masturbate harder" Expected. That's to give them a boost in motivation. 22 hours ago, Good Provider said: - slave was masturbating after comfort sex, but wheel didn't present "masturbate harder" Masturbate harder is only present if behaviour is "masturbate", check the slave roster. Otherwise your slave is just feeling comfortable... 22 hours ago, Good Provider said: - dailog>drink this : did not produce animation, but did produce message Will check. 22 hours ago, Good Provider said: - blush never happened, but slave orgasmed, would be nice to added aroused to slave status It is in the mood status message. Do you mean in the slave info spell? 22 hours ago, Good Provider said: - would be nice to be able to praise slave for orgasming On todo list. 22 hours ago, Good Provider said: - after save/reload blushing worked Make sure you to a re-scan of SlaveTats directories in MCM. 22 hours ago, Good Provider said: - slave demanding things "I need a roof and a fire!" should generate "disrespectful" Should be in already. 22 hours ago, Good Provider said: - slave begging things "roof and fire please master", should only generate reason if ordered to silence Should be in already. 22 hours ago, Good Provider said: - slave calling for help should generate a "calling for help" punishment reason The reason is "yelling", already in. 22 hours ago, Good Provider said: - slave said "Will someone come and rescue me", but call for help status did not appear in left of screen That's not yelling, just wishful chatting, so it doesn't count. 22 hours ago, Good Provider said: feature request: - increased shame if punished/sex in front of others, rivals more then non, non-slaves more then slaves , relatives more then strangers, - slave's child entered home during training, "please not in front of my <relationship>!" - non gagged call for help should generate same response from allied NPCs as a failed abduction - relatives should attempt rescue (ie attack) on sight of none hooded enslaved. This would require a scan of the NPC around, and events for NPC leaving and entering. I have no knowledge of a practical way to implement these features. 22 hours ago, Good Provider said: - order to > activate on fellow slave : should start sex animation rather then attack I am afraid it's too late to catch any startcombat event, if it even exists. 22 hours ago, Good Provider said: Also recommend github issues/projects. It's free and repos doesn't need to have any code to get the issue/project functionality. I would create a separate account for SexLab repos. Recommend creating a new repository with a default README.md, it makes things simpler. Maybe in a year or two. 1
TrollAutokill Posted January 20, 2023 Author Posted January 20, 2023 (edited) Version 4.0.10beta is out. SE only. Ready for play testing. Looking for a volunteer to backport to LE. - Fixed leash spell infinite loop for DoM. - Slaves wearing PAH collars are less willing to runaway. - Slaves wearing PAH collars of leashing can not runaway nor yell and will get extra training when trying. Known bugs: - Sending slaves to/from PAH should be done one by one and patiently. Edited January 20, 2023 by TrollAutokill 4
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