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Posted
23 minutes ago, SullenMan said:

 7.12 the player can also be a slave (soon to be functional) 
still not working?

Still not used. 

 

The main difficulty is the animation framework which was designed as player interacts with slave. DOM 7 brought player interacts with any actor. DOM 8 is about any actor can interact with any actor. In other words any actor can be a slave or a slaver. We are getting there, and Embry is also eager to use his newly acquired slave.

 

Posted
10 hours ago, JayRoz said:

So...I'm gonna assume it was intentional to have the stats removed from that dialogue option. 
That kinda sucks though. It was really convenient to have the numerical trait hotkey. 
Please consider putting it back in the future. 

There is an option in the MCM debug tab to choose between numbers or text.

Posted
On 6/22/2026 at 8:18 PM, cdab55055 said:

is there a way to turn off the [abuse], punishment and you can/cant use my slaves dialogs on followers like with the "lets have a serious chat" on NPCs?

I like clean dialogs

 

In the MCM NPCs tab you can change the thresholds for the dialogues to something not achievable.

 

The can/can't use my slaves is from HSH, but I will see to it.

 

Posted
12 hours ago, fred200 said:

PAH_SlaveCart_1.1_DOM_SSE, DOM 8.2.3a

Well this is - awkward.

The Slave Cart (never tried before) show up right where it is supposed to. Looks good.

The seller has the old darkface bug (facegen prob), and sells the cart like he is supposed to.

Slaves load in the cart like they are supposed to.

When the PC mounts the cart, it starts tumbling uncontrollably. If I get off, the cart is wedged in the ground, upside down.

I tried moving it to a road. Tumbles uncontrollably there also.

Passengers none the worse for wear, and unload correctly.

 

Do you have a driving license? :P

 

Posted
5 hours ago, TrollAutokill said:

So I tried to add it to 8.2.3a. DOM is checking for the Sexlab version to decide between Sexlab 1.6 or PPlus.

 

Please test. 

 

safe to use midgame? im on p purasu

Posted (edited)
14 hours ago, fred200 said:

PAH_SlaveCart_1.1_DOM_SSE, DOM 8.2.3a

Well this is - awkward.

The Slave Cart (never tried before) show up right where it is supposed to. Looks good.

The seller has the old darkface bug (facegen prob), and sells the cart like he is supposed to.

Slaves load in the cart like they are supposed to.

When the PC mounts the cart, it starts tumbling uncontrollably. If I get off, the cart is wedged in the ground, upside down.

I tried moving it to a road. Tumbles uncontrollably there also.

Passengers none the worse for wear, and unload correctly.

Somtimes the havok gets weird. Unmount the cart, Activate it and choose "Cancel" it should reset it properly. Then mount again. Remember it drives like a horse.

 

It's a bit wobbly but once you get it it's practical. You can even run on the wolves to kill them.

 

Edited by TrollAutokill
Posted
5 hours ago, TrollAutokill said:

There is an option in the MCM debug tab to choose between numbers or text.

Nope, you lost me here. So I'm supposed to be seeing text when choosing that dialogue? Definitely not seeing that lol...aside from the name and their current mood like the image I sent. Switching that debug option also not showing me numbers either. 
Could you please tell me where these text and numbers you are referring to show up? Coz it sounds like we're talking about different things. 
image.png.e84b003c04712fbb77150757cb01869e.png 

Posted
47 minutes ago, TrollAutokill said:

You can even run on the wolves to kill them.

 

by far my favorite part. a bit OP if you ask me, works for any mob  :D

Posted
12 minutes ago, JayRoz said:

Nope, you lost me here. So I'm supposed to be seeing text when choosing that dialogue? Definitely not seeing that lol...aside from the name and their current mood like the image I sent. Switching that debug option also not showing me numbers either. 
Could you please tell me where these text and numbers you are referring to show up? Coz it sounds like we're talking about different things. 
image.png.e84b003c04712fbb77150757cb01869e.png 

Yes this dialogue has two modes "text" and "numerical". You choose the mode in the MCM debug tab, look for option "Personality dialogue message as text". If it's unchecked it will be "numerical".

Posted
3 minutes ago, TrollAutokill said:

Yes this dialogue has two modes "text" and "numerical". You choose the mode in the MCM debug tab, look for option "Personality dialogue message as text". If it's unchecked it will be "numerical".

Gotcha. So seeing how I'm not seeing either of those, I guess my installation is bricked. Will reinstall later and see if it fixes it. 
Thanks for the clarity and help. 

Posted
On 6/17/2026 at 10:33 PM, diba said:

I'm having a problem, and maybe someone can give me a solution. I found a kind of "bug" in my DOM. When the Player name is correct in the DOM's player stats, no enemy attacks me, neither bandit nor monster. When it's set to Unnamed Actor, it works normally again. The problem is that I don't know what causes this, and why the enemies don't attack me with the correct name.

1.jpg

2.jpg

 

On 6/17/2026 at 11:01 PM, 深淵の神 said:

 

I found that bug in the previous update, and when I updated again it disappeared in a new game, so that’s why I hadn’t mentioned it. The same thing also happened to me when creating a new character: when leaving into the world and reaching the classic hostile NPCs, they were completely pacified. Has anyone else run into that bug? Maybe @TAK should check what’s going on. I guess the fact that the PC has now become a DOM actor is messing with the faction system and its relationship with the player.

I never had this problem to be honest. The only time I got friendly bandits was when I installed Devious Bandits Overhaul.

 

Now, does this happen only when you rename the player through the DOM MCM? Did you start the game normally or using Alternate Start?

 

 

Posted (edited)
16 hours ago, fred200 said:

PAH_SlaveCart_1.1_DOM_SSE, DOM 8.2.3a

Well this is - awkward.

The Slave Cart (never tried before) show up right where it is supposed to. Looks good.

The seller has the old darkface bug (facegen prob), and sells the cart like he is supposed to.

Slaves load in the cart like they are supposed to.

When the PC mounts the cart, it starts tumbling uncontrollably. If I get off, the cart is wedged in the ground, upside down.

I tried moving it to a road. Tumbles uncontrollably there also.

Passengers none the worse for wear, and unload correctly.

 

FWIW, LL mods' Skyrim Cart system was VERY VERY shaky at first - flying carts and falling over if you blew at it etc

 

I've got SMP and most common physics mods, but I don't have any really terrible problems with the recent versions AS LONG AS

 

- you take time to set the player into the drivers seat,

- move it by VERY VERY light touches to the directional keys, and

- try to avoid anything that has a sudden 'lipped' change in the terrain.      

 

So (assuming that the basic cart mod has not been modified in this generational outing), unless you have something really weird in your setup, you should be able to do Ivarstead to Riverwood in one continuous trip (other interruptions, eg bandit attacks etc) with no problem once you get the hang of it

 

Hope that helps

 

DQW

Edited by DonQuiWho
Posted (edited)

DOM 8.3.0 is out.

 

  • Added more protections against friendly bandits.
  • Removed 42 useless factions to reduce NPC bloat.
  • Added new keyword DOMWornDevice to all DOM devices (cuffs, collars, ...) to force the slaves to wear them properly.
  • Added @lk74 Sexlab P+ patch. (To be tested because I am still on the original Sexlab).

 

Edited by TrollAutokill
Posted
On 6/23/2026 at 10:50 AM, Nalius said:

Hello!

I have a few small requests or proposals, if possible.

Would it be possible to add a search function for the list of slaves, or at least the option to sort them alphabetically? The thing is, when there are about a hundred slaves in the list, it’s really hard to find the right name. 

Also, sometimes a slave bag gets lost or forgotten, and it’s impossible to summon them. At the same time, the name is still in the list. In that case, if the slave’s ID were shown, you could summon them via the console. Otherwise, you have to get rid of them or look for the ID in old saves. 
Thanks!

Tried and tested. It will be on next update. Sorry it didn't make it to 8.3

Posted

Hello. Still love this mod! 

The install page says version 7.10 is the stable version, is this still true? I'm still on version 7.x but there are many new 8.x updates so I just wanted to ask..

Are there big differences between version 7.x and 8.x and is the new version stable enough for a long playthrough? Thanks!

Posted
1 hour ago, Zoltar said:

Hello. Still love this mod! 

The install page says version 7.10 is the stable version, is this still true? I'm still on version 7.x but there are many new 8.x updates so I just wanted to ask..

Are there big differences between version 7.x and 8.x and is the new version stable enough for a long playthrough? Thanks!

Yes version 8 is the new stable. Sorry I didn't update the description page.

 

It is stable and even more robust than version 7. Meaning the startup might be slower with a few extra consistency checks but the rest should be faster.

 

Also some slaves personality might be affected by the recent changes. Not the raw numbers but the descriptions and use cases.

Posted
2 hours ago, TrollAutokill said:

Yes version 8 is the new stable. Sorry I didn't update the description page.

 

It is stable and even more robust than version 7. Meaning the startup might be slower with a few extra consistency checks but the rest should be faster.

 

Also some slaves personality might be affected by the recent changes. Not the raw numbers but the descriptions and use cases.

 

That's great to hear! Do I need to start a new playthrough when updating from version 7.11.7 to the latest version?

 

Thank you for your continous work on this great mod

Posted
1 hour ago, Zoltar said:

 

That's great to hear! Do I need to start a new playthrough when updating from version 7.11.7 to the latest version?

 

Thank you for your continous work on this great mod

Normally you can continue your play through. There will be an attempt to migrate slaves and slavers. Sometimes it fails.

Posted

DOM version 8.3.1 is out:

  • Added a search field for MCM actors list
  • Cleaned a bit the lists with stats closer to the top and 0 stats not appearing.
  • Made sure DOM_Actor doesn't try to change the player name without being asked.
  • Check player name change on Race Menu close.
Posted

Sorry for the late reply. Been quite busy during the week.

 

So, I have tested version 8.3.0, and the results...

DOM training works with PPlus now. But AYGAS still does not work.

Unsure if its the code, or its me changing modlist causing conflict (previous working setup was on 8.2.3).

 

...sadly wont have the time to work on it, will remain busy for quite a while.

Posted

DOM version 8.3.1a is out: New game bug fixes.

  • Added more checks at game start to protect from using DOM before setup is finished.
  • Added a check on "Race Menu Open" in case Player's name is changed, so DOM can update the local name.

 

DOM version 8.3.1:

  • Added a search field for MCM actors list
  • Cleaned a bit the lists with stats closer to the top and 0 stats not appearing.
  • Made sure DOM_Actor doesn't try to change the player name without being asked.
  • Check player name change on Race Menu close.

 

DOM version 8.3.0:

  • Added more protections against friendly bandits.
  • Removed 42 useless factions to reduce NPC bloat.
  • Added new keyword DOMWornDevice to all DOM devices (cuffs, collars, ...).

 

DOM version 8.2.3a:

 

  • Includes Sexlap PPlus patch from @lk74
  • Cleaned Fomod installation. AYGAS, HSH and Slave Cart for DOM are to be downloaded separately.

 

Posted
21 minutes ago, FabricioRequiem said:

Hello, I'm Trying to download an wabbajck modlist an it wants to download the 8.2.3a version, but it doesn't appearsimage.png.27e3e6941ec5d8f55b2415b7d0680d4e.png

Use the newer version 8.3.1a

Posted (edited)
2 hours ago, FabricioRequiem said:

Hello, I'm Trying to download an wabbajck modlist an it wants to download the 8.2.3a version, but it doesn't appearsimage.png.27e3e6941ec5d8f55b2415b7d0680d4e.png

 

1 hour ago, a_random_user said:

Use the newer version 8.3.1a

8.2.3a was not ready to be used in a wabbajack lists. But wl authors usually don't have time to ask. I did put 8.2.3a back for you. But the real fix is to update manually after the wabbajack install.

 

Question: Which wabbajack is that?

Edited by TrollAutokill
Posted (edited)

hey TAK could you add a patch for this mod so that tied up actors from DOM are excluded?

 

Edit: nvm there is a tied actors exclusion option i hadnt seen

 

 

Edited by Fraying9981

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