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12 hours ago, TrollAutokill said:

Exactly, I don't like this disappearing and reappearing and the misplaced comments from other NPCs. I would rather strip them of their packages and factions. We would still be left with refid conditions creating a few oddities.

 

That's why I think I will opt for a new dialogue to clean and clone unique slaves on demand (and of course the MCM toggle). That way you can change your mind, once having enslaved the real deal proves too much. If that means actually killing the NPC and revive the clone, well that doesn't sound so far from realistic (beating the slave almost to death to simulate the killing).

 

Also, keeping the true unique can be useful for story reasons. Like faction and family interactions (rescue, buy back, ...) or completing a quest linked to that NPC,  freeing the slave to his/her usual behaviour, ...

 

 

That sounds interesting about killing and reviving the clone, and makes perfect sense especially since Skyrim is full of magic and already has necromancers and even from a non-necro standpoint would still make sense cause all the healers already in the game use magic to heal people, so yeah that would be a really good option. Question tho, isn't that kinda how it works now? Just really really fast? or fast for some people? Doesn't it clone the original then kill the original or does it kill the original first then clone it? not sure which order it works in right now, but I know from doing it with a few npcs that the game told me to kill, when I enslaved them the quest completed just as if I had cut off their head.

 

 

That last part you mention would be really interesting if somehow a quest could be created for a family member or friend to try and rescue or buy back their loved one, that would be pretty neat, but I think that would be a royal pita to code and script to get working properly. I was a mainframe programmer for 30yrs and that sounds extremely complicated if it's even possible.... If you decide to try something like that I wish you good luck and I do hope you are successful and can pull it off, cause that would be cool, probably a big ass headache, but cool tho, LOL :) .

 

 

I really really like the dialog option that someone had mentioned earlier and I think that's what you are referring to where you can "tell a npc someone wanted them dead but..." and then enslave them from there thus sparing their life, which would be really awesome and totally immersive. As it stands now if I want to "save" one instead of kill them, I normally sneak up on em' and ambush em' to get them in the bleedout state to allow them to be enslaved, which works, but the dialog option would be so much cooler. :)

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15 hours ago, Martok73 said:

how does this all work if DoM is installed in a running save with slaves that already have 100 stat in everything in PAHE/HSH ? What kind of personality/emotional feelings/traits whatever do they get? Can it be installed in an ongoing existing save file? Is it better to install it and make a new character just for DoM use?

 

@TrollAutokill still curious about this tho, cause I've got a 300ish hr save that I'm not quiet done with yet with fully trained slaves and was wondering about DoM on a running game so I asked the above mentioned questions. :)

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18 minutes ago, InsanityFactor said:

Yes this can happen if you don't have very many scripts running at once. I think it's what's "supposed" to happen. They're supposed to die and get cloned at the exact same second, but it usually doesn't work that fast. 

 

Most people see the NPC die because it takes like 5-10 seconds. Looks like yours does it instantly, which I've only seen a couple of times so that's actually unusual but pretty impressive. 

 

Nice, thank you, I recently got a new rig and had to cap my fps at 60 due to "havok" issues but can run a consistent 120ish fps if I uncap it with everything turned to max and according to vortex I have 492 mods installed and active. But yeah so far I've only seen one or maybe two "blink" right when I click the "enslave health" option then their name changes and the force greet happens, so pretty happy with that :) . Only ones that have "blinked" were the generic random no name npc types and that's only happened once or twice. So what you're saying is the way mine is working is how it's supposed to work but for whatever reason some people it's not instant and takes a few seconds causing them to actually "see" what's happening as opposed to it being instantaneous correct?

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4 minutes ago, Martok73 said:

whatever reason

I would just say our Rig is superior to the most ? Or your setup is more optimized. I hear some people have to wait very long until a animation started, if i shove my LO down a bit it only takes seconds for me so it could be very well be both, your rig and your setup that works better it think.. Which is not a defined answer so i will shut up ?

 

22 minutes ago, Martok73 said:

Skyrim is full of magic

 

Depending in my character and my mood i really just pretend they are knocked down and i heal them with some magical bullshit aka my enchanted knife (weird you can desenchant the sword but not the bow and put the enchant on other weapons, at least melee weapons seem to work.. So i got me a shiv "Bitchmaker"? )

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3 minutes ago, Gukahn said:

So i got me a shiv "Bitchmaker"? )

 

LMAO ?that's too funny just way too funny, I should not be laughing so hard at this. The sad thing is weapons that have an enchant to "instantly" enslave someone has never made any sense to me cause to me I'd think that eventually the "effect" would wear off. Knocked down(bleedout), asleep, paralyzed, and even dead and resurrected makes perfect sense, but with the way weapon enchants work to me and enslavement enchantment wouldn't be permanent or would only last long enough to slap a collar on one and inform them that they are now a slave and to get used to it. But that's just me :) .  

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33 minutes ago, Martok73 said:

 

@TrollAutokill still curious about this tho, cause I've got a 300ish hr save that I'm not quiet done with yet with fully trained slaves and was wondering about DoM on a running game so I asked the above mentioned questions. :)

Hi, it should work smoothly. Or you would discover a bug and we would fix it. ? But now I have a doubt about traits generation. Let me check first.

 

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44 minutes ago, Martok73 said:

 

Nice, thank you, I recently got a new rig and had to cap my fps at 60 due to "havok" issues but can run a consistent 120ish fps if I uncap it with everything turned to max and according to vortex I have 492 mods installed and active. But yeah so far I've only seen one or maybe two "blink" right when I click the "enslave health" option then their name changes and the force greet happens, so pretty happy with that :) . Only ones that have "blinked" were the generic random no name npc types and that's only happened once or twice. So what you're saying is the way mine is working is how it's supposed to work but for whatever reason some people it's not instant and takes a few seconds causing them to actually "see" what's happening as opposed to it being instantaneous correct?

Yes yours is how it was designed to work but like 99% of people see the npc die before the cloning thing takes place. You're the outlier but in a positive way, like I said it's interesting and impressive. 

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14 minutes ago, Orlando53 said:

Hi, great mod. Can someone give me a clue how the thugs system is working. How far the training should be, that there is a possibility to generate a thug?

Maybe something is not working correct in my system.

Thanks

You need to have close to 100% in all stats and the slave mood should be loyal or in love. You can also hire friendly NPCs if they have a low honesty and low open minded.

 

But be aware that this part of the mod is still full of glitches and incomplete.

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1 hour ago, InsanityFactor said:

Yes yours is how it was designed to work but like 99% of people see the npc die before the cloning thing takes place. You're the outlier but in a positive way, like I said it's interesting and impressive. 

Thank you, I'm very proud of the new rig it has been a very very long time coming and sadly only took me having a stroke and becoming disabled to finally afford it :(

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@TrollAutokill Took slave Aegilief out with me, moved to in love and then just wandered around a bit and in the time to get to helgen from lake view manor had two depressed events

 

[12/15/2021 - 10:42:53PM] PAHDSlaveMind: Depressed chance Aegilief  251.622147 1.000000 1.100000 0.500000 = 138.392181 n = scold 0.000000 insult = 7.113333 rape 0.000000 chat 23.050501 fling 12.322808 w = 0.514053 0.646667 2.000000

 

[12/15/2021 - 10:43:08PM] PAHDSlaveMind: Depressed chance Aegilief  251.622147 1.000000 1.100000 0.500000 = 138.392181 n = scold 0.000000 insult = 7.113333 rape 0.000000 chat 23.050501 fling 12.322808 w = 0.514053 0.646667 2.000000

 

[12/15/2021 - 10:51:48PM] PAHDSlaveMind: Depressed chance Aegilief  251.064697 1.000000 1.100000 0.500000 = 138.085587 n = scold 0.000000 insult = 7.113333 rape 0.000000 chat 23.050501 fling 12.244445 w = 0.510000 0.646667 2.000000

 

[12/15/2021 - 10:59:51PM] PAHDSlaveMind: Depressed chance Aegilief  273.888763 1.000000 1.100000 0.500000 = 150.638824 n = scold 0.000000 insult = 7.760000 rape 0.000000 chat 23.050501 fling 12.244445 w = 0.510000 0.646667 2.000000

 

[12/15/2021 - 11:02:21PM] PAHDSlaveMind: Depressed chance Aegilief  273.888763 1.000000 1.100000 0.500000 = 150.638824 n = scold 0.000000 insult = 7.760000 rape 0.000000 chat 23.050501 fling 12.244445 w = 0.510000 0.646667 2.000000

 

Started up the script latency test just to see if it was being overloaded but remained about

 

[12/15/2021 - 11:06:05PM] Estimated script latency: 80 ms (Hi: 80 ms, Lo: 79 ms)

 

Papyrus.0.log Is the log

 

Other things i noticed, default sex stripping (done by sexlab) is being counted as a humilation (was just me and a slave in the cell so unless she expecting us to do it clothed prolly not appropriate) and the comfort with sex does still count as a punish for no reason

 

Sorry if i being thick here but with the new MCM arrangement/options on 2.3.1

 

 


MCM.jpg.6bacd215772b6d9276b20a370a7b279b.jpg
 

 

If we happy with the default PAH do we leave clone unique/spawned NPC ticked and untick the clean faction options? or just leave as is (dunno exactly what PAH is cleaning)

Edited by pinky6225
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7 hours ago, pinky6225 said:

@TrollAutokill Took slave Aegilief out with me, moved to in love and then just wandered around a bit and in the time to get to helgen from lake view manor had two depressed events

 

[12/15/2021 - 10:42:53PM] PAHDSlaveMind: Depressed chance Aegilief  251.622147 1.000000 1.100000 0.500000 = 138.392181 n = scold 0.000000 insult = 7.113333 rape 0.000000 chat 23.050501 fling 12.322808 w = 0.514053 0.646667 2.000000

 

[12/15/2021 - 10:43:08PM] PAHDSlaveMind: Depressed chance Aegilief  251.622147 1.000000 1.100000 0.500000 = 138.392181 n = scold 0.000000 insult = 7.113333 rape 0.000000 chat 23.050501 fling 12.322808 w = 0.514053 0.646667 2.000000

 

[12/15/2021 - 10:51:48PM] PAHDSlaveMind: Depressed chance Aegilief  251.064697 1.000000 1.100000 0.500000 = 138.085587 n = scold 0.000000 insult = 7.113333 rape 0.000000 chat 23.050501 fling 12.244445 w = 0.510000 0.646667 2.000000

 

[12/15/2021 - 10:59:51PM] PAHDSlaveMind: Depressed chance Aegilief  273.888763 1.000000 1.100000 0.500000 = 150.638824 n = scold 0.000000 insult = 7.760000 rape 0.000000 chat 23.050501 fling 12.244445 w = 0.510000 0.646667 2.000000

 

[12/15/2021 - 11:02:21PM] PAHDSlaveMind: Depressed chance Aegilief  273.888763 1.000000 1.100000 0.500000 = 150.638824 n = scold 0.000000 insult = 7.760000 rape 0.000000 chat 23.050501 fling 12.244445 w = 0.510000 0.646667 2.000000

 

Started up the script latency test just to see if it was being overloaded but remained about

 

[12/15/2021 - 11:06:05PM] Estimated script latency: 80 ms (Hi: 80 ms, Lo: 79 ms)

 

Papyrus.0.log Is the log

 

Other things i noticed, default sex stripping (done by sexlab) is being counted as a humilation (was just me and a slave in the cell so unless she expecting us to do it clothed prolly not appropriate) and the comfort with sex does still count as a punish for no reason

 

Sorry if i being thick here but with the new MCM arrangement/options on 2.3.1

  Hide contents

 


MCM.jpg.6bacd215772b6d9276b20a370a7b279b.jpg
 

 

If we happy with the default PAH do we leave clone unique/spawned NPC ticked and untick the clean faction options? or just leave as is (dunno exactly what PAH is cleaning)

Just leave it at default, that's all 4 boxes ticked.

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i started play dom just for fun no direct test porpuses and noticed some things:

 

====Start of report=====
WANRNING THIS ERROR FINDINGS FOUND A NON DIRECT TEST EVERIMENT!
I need go test everiemnt and try reproduce this errors to conform 100% it is dom error not other mods/modification side effect.

 

dom 2-3-0 report

 

finding 1:
a fresh captured slave try runaway. some tiems as you talk to them this case we get dialoge option to punish them for trying escape.
tie them up with ropes.
then use one handed wepon with power attack to get stagger effect on slave
if slave get staggered and play fall back animation(i dont know how to say, if a target get stagered play that animation) its high chence slave get free from restrains.

i managed repdoruce this bug many times a row.

side note: i use self made patch to fix some zaz issue i dont know this may or may not effect how pahe and dome behave next testrun sereies i remove this patch

 

finding 2
one case in run 1  captured 2 slave very close in time each other one wanished.
captre started as falowing order
victim 1 then victim 2

first i do the dialoge victim 2 after i started look after victim 1 this slave vanished. even mcm menu not show where went.

 

finding 3
many dialoge not close automatic some cases dialgoe menu malfunction. i chose a dialoge menu option and sub dialoge menu not open
checked the script latency and show 68 ms.
no matter 80 ms or 86 ms this things happens.

====END of report=====

 

Log findings:

as i started ntoice something off i started save logs

 

here is few sample i advise check the logs

Spoiler

[12/15/2021 - 05:06:53AM] ERROR: Cannot call SetOutfit() on a None object, aborting function call
stack:
    [PAH (0C01FAEF)].pahcore.RemoveSlave() - "PAHCore.psc" Line ?
    [alias Slave001 on quest PAH (0C01FAEF)].PAHActorAlias.RemoveFromGame() - "PAHActorAlias.psc" Line ?
    [alias Slave001 on quest PAH (0C01FAEF)].pahslave.escapeSlave() - "PAHSlave.psc" Line ?
    [alias Slave001 on quest PAH (0C01FAEF)].pahslave.OnUpdateGameTime() - "PAHSlave.psc" Line ?
    [alias Slave001 on quest PAH (0C01FAEF)].pahslave.AfterAssign() - "PAHSlave.psc" Line ?
    [PAH (0C01FAEF)].pahcore.AddSlave() - "PAHCore.psc" Line ?
    [PAH (0C01FAEF)].pahcore.CaptureBase() - "PAHCore.psc" Line ?
    [PAH (0C01FAEF)].pahcore.Capture() - "PAHCore.psc" Line ?
    [ (0C036BCD)].PRKF_PAHEnslavePerk_0100C9C9.Fragment_1() - "PRKF_PAHEnslavePerk_0100C9C9.psc" Line ?
[12/15/2021 - 05:06:53AM] ERROR: Cannot call SetUnconscious() on a None object, aborting function call
stack:
    [alias Slave001 on quest PAH (0C01FAEF)].pahslave.MakeSober() - "PAHSlave.psc" Line ?
    [PAH (0C01FAEF)].pahcore.RemoveSlave() - "PAHCore.psc" Line ?
    [alias Slave001 on quest PAH (0C01FAEF)].PAHActorAlias.RemoveFromGame() - "PAHActorAlias.psc" Line ?
    [alias Slave001 on quest PAH (0C01FAEF)].pahslave.escapeSlave() - "PAHSlave.psc" Line ?
    [alias Slave001 on quest PAH (0C01FAEF)].pahslave.OnUpdateGameTime() - "PAHSlave.psc" Line ?
    [alias Slave001 on quest PAH (0C01FAEF)].pahslave.AfterAssign() - "PAHSlave.psc" Line ?
    [PAH (0C01FAEF)].pahcore.AddSlave() - "PAHCore.psc" Line ?
    [PAH (0C01FAEF)].pahcore.CaptureBase() - "PAHCore.psc" Line ?
    [PAH (0C01FAEF)].pahcore.Capture() - "PAHCore.psc" Line ?
    [ (0C036BCD)].PRKF_PAHEnslavePerk_0100C9C9.Fragment_1() - "PRKF_PAHEnslavePerk_0100C9C9.psc" Line ?
[12/15/2021 - 05:06:53AM] ERROR: Cannot call PlayIdle() on a None object, aborting function call
stack:
    [alias Slave001 on quest PAH (0C01FAEF)].pahslave.MakeSober() - "PAHSlave.psc" Line ?
    [PAH (0C01FAEF)].pahcore.RemoveSlave() - "PAHCore.psc" Line ?
    [alias Slave001 on quest PAH (0C01FAEF)].PAHActorAlias.RemoveFromGame() - "PAHActorAlias.psc" Line ?
    [alias Slave001 on quest PAH (0C01FAEF)].pahslave.escapeSlave() - "PAHSlave.psc" Line ?
    [alias Slave001 on quest PAH (0C01FAEF)].pahslave.OnUpdateGameTime() - "PAHSlave.psc" Line ?
    [alias Slave001 on quest PAH (0C01FAEF)].pahslave.AfterAssign() - "PAHSlave.psc" Line ?
    [PAH (0C01FAEF)].pahcore.AddSlave() - "PAHCore.psc" Line ?
    [PAH (0C01FAEF)].pahcore.CaptureBase() - "PAHCore.psc" Line ?
    [PAH (0C01FAEF)].pahcore.Capture() - "PAHCore.psc" Line ?
    [ (0C036BCD)].PRKF_PAHEnslavePerk_0100C9C9.Fragment_1() - "PRKF_PAHEnslavePerk_0100C9C9.psc" Line ?
[12/15/2021 - 05:06:53AM] WARNING: Assigning None to a non-object variable named "::temp1660"
stack:
    [alias Slave001 on quest PAH (0C01FAEF)].pahslave.MakeSober() - "PAHSlave.psc" Line ?
    [PAH (0C01FAEF)].pahcore.RemoveSlave() - "PAHCore.psc" Line ?
    [alias Slave001 on quest PAH (0C01FAEF)].PAHActorAlias.RemoveFromGame() - "PAHActorAlias.psc" Line ?
    [alias Slave001 on quest PAH (0C01FAEF)].pahslave.escapeSlave() - "PAHSlave.psc" Line ?
    [alias Slave001 on quest PAH (0C01FAEF)].pahslave.OnUpdateGameTime() - "PAHSlave.psc" Line ?
    [alias Slave001 on quest PAH (0C01FAEF)].pahslave.AfterAssign() - "PAHSlave.psc" Line ?
    [PAH (0C01FAEF)].pahcore.AddSlave() - "PAHCore.psc" Line ?
    [PAH (0C01FAEF)].pahcore.CaptureBase() - "PAHCore.psc" Line ?
    [PAH (0C01FAEF)].pahcore.Capture() - "PAHCore.psc" Line ?
    [ (0C036BCD)].PRKF_PAHEnslavePerk_0100C9C9.Fragment_1() - "PRKF_PAHEnslavePerk_0100C9C9.psc" Line ?

 

 

T1-Run 1-Capturing fail 2 slaves only one captured-Papyrus.0.log

 

 

T1-Run 1-Capturing fail 2 slaves only one captured-Papyrus.0.log

 

later this weak i plan run some nromal test with dom wht optimal test everiment minimal modlist in use.

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1 hour ago, Kalysto said:

I also noticed the occasional DoM dialogue stuck issue (finding 3), but I cannot discard if that is due to my load order.

I also have it, from time to time, I select the answer and nothing happens. Then I have to go back and try again.

 

I believe this is because I removed too many security checks from the slave random dialogues. I should put back the player is in dialogue check. Wait for next update, tomorrow.

 

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1 hour ago, TrollAutokill said:

Wait for next update, tomorrow.

in this case i downaload tomorow version and soon as possible do a basic testrun using essential mod everiment (this tiem slave tats included :) ).

 

i hope this help make dom better :) (i consider alredy ""part of PAHE install". i mean this dom mod give tons of futures to pahe that makes essential if i plan include pahe :) )

 

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5 hours ago, Nonseen said:

in this case i downaload tomorow version and soon as possible do a basic testrun using essential mod everiment (this tiem slave tats included :) ).

 

i hope this help make dom better :) (i consider alredy ""part of PAHE install". i mean this dom mod give tons of futures to pahe that makes essential if i plan include pahe :) )

 

You're always very positive Nonseen. :) 

 

I always forget to ask you, where are you from?

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First, this mod is awesome! Love your ideas and how you interpret things in PAH.

However, I think I've found an issue with training.

From the start, I have a slave with submission > 80 and who is suitable to be a mistress. Then I have a number of slaves, all with submission over 60.

If I assign a mistress to handle training, the training I was used to from HSH is not performed. I waited a couple of days and still no training took place. Then I told 2 of the followers to follow, then once again told them that they are assigned to the house with the mistress. Then training was started on those 2 I removed, but the other slaves who I kept in the house are not trained.

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=======================================Test report start=======================================
This is a test report testing of Diary Of Mine 2.3.2 version (dom-232)
the tested version is a basic working version.

 

-------------------------------------------------------------------------
all log files named fallowing logic:
dom-232-run [run number][run prefix if any]-[note about what happening inside for more easy locatate]
-------------------------------------------------------------------------

 

dom 2-3-2 minimal test everiment findings

load order:
    [0]    Skyrim.esm
    [1]    Update.esm
    [2]    Dawnguard.esm
    [3]    HearthFires.esm
    [4]    Dragonborn.esm
    [5]    Unofficial Skyrim Special Edition Patch.esp
    [6]    FISS.esp
    [7]    SexLab.esm
    [8]    SexLabAroused.esm
    [9]    ZaZAnimationPack.esm
    [10]    paradise_halls.esm
    [FE:0]    paradise_halls_farengars_study.esl
    [11]    SkyUI_SE.esp
    [12]    FNIS.esp
    [13]    RaceMenu.esp
    [14]    RaceMenuPlugin.esp
    [15]    FNISspells.esp
    [16]    SOSRaceMenu.esp
    [17]    XPMSE.esp
    [18]    SLAnimLoader.esp
    [19]    SlaveTats.esp
    [20]    paradise_halls_SLExtension.esp
    [21]    DiaryOfMine.esp
    [22]    CBBE.esp
    [23]    Elephant'sScriptLatencyTester.esp
    [24]    Alternate Start - Live Another Life.esp

 

--------------
note aqbout skyrim version in use:
--------------
Skyrim SE 1.5.97 
all masters cleaned with SSE Edit (xedit) 4.0.4

 

--------------
note about mods in use:
--------------
zaz anim pack 7.0
sl framework 1.63
pahe basic no addons wersion installed

 

--------------
installed skse based mods:
--------------
jcontainer
mfg fix
fuz do roh
SSE engine fixes
Fnis spells
Fnis creatures
EZ2 C dialoges

 

--------------
Testruns:
--------------
Elephant script note:
i forget start until middle of run 2. from that point its running in the back grung i not see any of the report during gameplay

 

mcm menu note:
not changed any default mcm menu unless writen here otherwise!

 

dom changes:
set prise/schod key
enabled all loging options in debug section

pahe mcm menu
auto rename toggle on 

 

Testrun note:
dom-232-run X
x=
0-game start test just start the game then quit check system working

 

1-new game start install evrything set up mcm settings

 

2-chose patreon off in, riverwood go embersahard mine capture 1 slave outside and move to guardian stones then go helgen cave direction
capture all bandits in the road side ( nort of the guardan stones)
tie all bandit up

 

3-train a bit all 4 slaves let at least one escape to see this system working after no high risk slave escape move all slaves to helgen cave
this plan needed to change after finding 6 found... save and quit immidietly initiated
side note, during this one slave on escape.

 

3-1-continuation of slave traning after non of the selcted 3 traind enught to not go away colected the runaway slave then moved inside helgen cave
let my slaves do some spider kiling during this/after i punsihed all 3 not fighting
ony pain punishemnt done and not used dialog to initiate this.
after this run i relaized elephant script need to be stoped before save and quit and started on game load.

 

4-finish the unbound quest for real, save rulf, go emebrshard mine for more test subject.
during the first battle with 2 bandits my slaves kileld one of them so i gone crazy mode!
Plan is for the run: capture many bandit as possible put only initate cloning phase o capture! let see what happens!

 

4-1-replaying the embershard mine clearing this time only one slave planed to captured then killed.
 plan is let all slaves do the fight so i can see how slave combat traning happen.
conlsuions can be found findings 12

 

5-after battle i started punish my slaves and a accident happened. one get killed... so i decided before quit and reload the slave
kill them all!
to see the logs what happen maybe new error or bug show up.
i found no trace of error in the log.

 

6-i started move toward beakfall barow on the rute the ruined tower where 3 bandit await as.
let the slaves kill first to 3th bandit get captured.


*****************************
**********FINDINGS:**********
*****************************
!!!!!!!WARNING!!!!!!!!
i using only non modifiled PAHE and DOM during this test all files this regard non modified same state as downloaded.
after cheking downloaded files with tools all re installed, mo2 restarted.
!!!!!!!WARNING!!!!!!!!


--------------
finding 1:
--------------

one texture maybe not fully compatible with Skyrim SE
Using Cathedral Optimalizer 5.3.9 version, cheking animation, textures only absolute nessecary optimalization allowed.
https://www.nexusmods.com/skyrimspecialedition/mods/23316

error found and fixed:
2021-12-17 15:37:51 [INFO] Successfully processed texture: [Dom-232 mod directory]/Interface/DiaryOfMine.dds

 

--------------
finding 2:
--------------

run 1
after installation complite this errors pop up
[12/17/2021 - 03:20:55PM] [pah_mcm <PAHConfig (14009157)>] ERROR: State option name SLAVE_runaway is already in use
[12/17/2021 - 03:20:55PM] [pah_mcm <PAHConfig (14009157)>] ERROR: State option name RAPE_time is already in use
[12/17/2021 - 03:20:55PM] [pah_mcm <PAHConfig (14009157)>] ERROR: State option name PUN_severity is already in use

 

--------------
finding 3:
--------------

run 2
during the run 3 slave named nachael(slave slot4) after very long torture forced to strip.
i done this as slave tied up.
after slave removed evry item not stoped play boud animation remain on knees and from afar look like one has bound.
in the salve dialog fallow me order not pop up
cheking inventory using you going to carry this for me option show up he has a zaf cuf in inventory but not equiped

remove restrains avible in slave dialoge

 

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finding 4:
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run 3
as one of my slave in runaway no error message shown about slave runing away or fumbling ( ihope this is the right word in english i mean falling to the grund)

 

--------------
finding 5:
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ordering male slave tuch self slave play female slave masturbation animation

 

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finding 6:
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during run 3
after using fallowing dialoges on slave 1:
what wrong with you?
2th option - im realy sorry,i do it becuse of you understand?

after this play the hug animation
and "slave freezes" in pace
the slave before this done get restrained
after cheking slave dialgoe seems system think this slave has restrained

animation bug effected my character too i cant equip wepon i need change to other wepon to fix it.

 

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finding 7:
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run 3-1
slave 4 as ordered to masturbate non stop doing it only problem with it
animation is freezen no advance no movment.
probably becuse no sos installed?
or becuse try play a female animation on male?

 

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finding 8:
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run 3-1
i rewarded slave 4 for 10 minutes real time masturbation he done ( in game its lot of time)
the reward come form whats wrong with you menu, and conforth with sex
result is intresting
3 status message shown about this "wonderful" event.(please note no SOS installed)
1 mention about caring the slave, another mention punishing slave for one thing the last one mention different thing 
so sex with slaves can do 3 times punishemnt/traning one go? sounds goooooood :D

 

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finding 9:
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run 3-1
after punishing last remaning untrained slave with flames long peroid of time
slave agree do whatewer i want.
so i order him strim he do it and dialoge menu freeze in place
clicking somewhere unfrize the dialoge menu
after that moving ok slave menu, menu not load.
quiting dialoge going back: evrything works

 

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finding 10:
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3-1
slave escape attempt failure
i dont know why but oen of my slave who hapened started ruanway ages ago not yes fully escaped
probalby linked no cell loaded becuse slave go to far for me and stoped by cell border that loaded.
maybe wise install slave escape timer? 

if slave in exterior and player not close and let say 10 minute real time elsed slave mange escape unless catched up

 

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finding 11:
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run 4
looks like we have a strange bug looks similar to neked bandit bug.
its tiggers if indentical looking slaves capture procedure started but not finished.
what i mean?
capture a victim. a victim get killed then cloned. after that not talking to slave and giving first order.
just moving on and capturing more victims can tigger this bug.

the bug is:
first talk can be played the twins(identical slaves) as normal leting them know "you are slave now" and giving out first orders.
the tiwn secund part play the blead out animation( on fours looks like dieing etc) upon tlaking looks no first talk play out
normal slave dialoges avible... exiting the dialoge not lead stop the animation.
to fix bug slave need tied up then realised this fix the animation part of the bug.

 

--------------
finding 12:
--------------

run 4-1
combat traning test emerbsahd mine raid:
IMPORTANT:
during the traning i have no interaction the slaves other than giving them 2h wepons
so no you not fighting need punished or you fighting well boy things done
this is just slaves fighting by self motivation/attacked by enemy

starting traning levels:
nahael 8,888989
hareld 16,656157
Vladhonder 7,724843

after clearing the mine:
nahael 11,589815
hareld 18,814346
Vladhonder 9,873077

Conclusion:
looks like DOM fixed no combat traning bug from PAHE 8.0.4


****************************************************
My honest opponion about DOM current version
****************************************************
after run 3-1 i feel it is very stable and mosty error free. ok i have 10 finding this point but most of them non critical game changer
or realy important.
so for this sort quick run to this point looks very okay. (note this test done very limited everiment)

 

all in all no major defect/big problem detected during this very short and limited test.

i planing a bigger testrun in the future or continue this. to do more deep testing. feels unusual not fignind major bugs :)XD

pahe and pahe mods very complex some need to be exist here .... (at least in the past i hope i not find anything big)

=======================================Test report end =======================================

Link to comment
14 hours ago, InsanityFactor said:

I always forget to ask you, where are you from?

i prefer not talk about this. 

 

we dealing here mods that  majoriti of the human population  probably consider crazy/sick, and think the users of this type of mods crazy/shick or worse. 

( not know right words need lear more english :( )

Iin my expereince most situations human mind work this way, and ignore the reality...

 

for this reason i try hide my real identity, "non seen" by others.

 

i started comment and write in LL only for help devlop pahe and dom. becuse i see if no-one do this, mods not get fixed bugs not get repaired. 

Mod creators has limited resources, and most human not see own errors. so need outside help to find and this way help to fix bugs.

Fr this reason i started bloging maybe others start testing ot and help other creators fix mods that user love.

Link to comment

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