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1 hour ago, Nonseen said:

i prefer not talk about this. 

 

we dealing here mods that  majoriti of the human population  probably consider crazy/sick, and think the users of this type of mods crazy/shick or worse. 

( not know right words need lear more english :( )

Iin my expereince most situations human mind work this way, and ignore the reality...

 

for this reason i try hide my real identity, "non seen" by others.

 

i started comment and write in LL only for help devlop pahe and dom. becuse i see if no-one do this, mods not get fixed bugs not get repaired. 

Mod creators has limited resources, and most human not see own errors. so need outside help to find and this way help to fix bugs.

Fr this reason i started bloging maybe others start testing ot and help other creators fix mods that user love.

I understand, I was just curious what your native language is. But if you want to keep it a secret that's fine. Thanks for answering :)

 

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14 hours ago, TrollAutokill said:

 

Version 2.3.2 :

 

 - PAHE to PAH+DoM migration should be fine as long as no slave is tied.

 

Ok, I'll have to go thru and make sure none of them are tied up cause I think I may have left a few of them in zap furniture, I think, I'll have to check. I'll give it a go and see what happens. I'll backup my save file first of course, lol :)

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6 hours ago, beetlebug123 said:

Love the mod! My only problem is that all the functions of this mod don't seem to apply to slaves being handled by Home Sweet Home. If anybody has a way to fix this I'd really appreciate it.

Use the hotkeys.  I haven't messed with HSH in the last couple of weeks, but they were working fine together in previous versions.  But as I recall, the dialogue wasn't fully integrated.

Edited by Antiope_Appolonia
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15 minutes ago, sidfu1 said:

yeah usualy after every other combat. ill try doing it after every combat but god thats a bit to much micro to raise it then.

There isn't much point to training combat for house slaves or those destined for the auction block, so I only really bother with combat for slaves that will be travelling companions.  But slaves who travel with Antiope end up well over 100 combat pretty effortlessly.  

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@TrollAutokill

 

my work for my big test everiemnt that can be used to torture PAHE and pahe based mods produced a "intresting" side product.

my curent very-very experimental everiemnt contains 87 loded plugins.

at the moment i forget add yagas and itorture framework if this included near 100. (later i plan add compatibility patches but not now.)

 

my question is it is okay to you if my test everiment new game start log look like this:

Spoiler

[12/18/2021 - 08:57:25AM] Papyrus log opened (PC)
[12/18/2021 - 08:57:25AM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 2000.000000ms)
[12/18/2021 - 08:57:25AM] Memory page: 128 (min) 512 (max) 153600 (max total)
[12/18/2021 - 08:57:31AM] Cannot open store for class "ZazOnTriggerEnterBindingsTMG", missing file?
[12/18/2021 - 08:57:31AM] Cannot open store for class "effcore", missing file?
[12/18/2021 - 08:57:31AM] Cannot open store for class "PSQLeakSemenEffectscript", missing file?
[12/18/2021 - 08:57:31AM] Error: Unable to link types associated with function "DismissFamiliar" in state "" on object "succubusfamiliarquestscript".
[12/18/2021 - 08:57:31AM] Error: Unable to link types associated with function "CallFamiliar" in state "" on object "succubusfamiliarquestscript".
[12/18/2021 - 08:57:31AM] Error: Unable to link type of variable "::CFQ_var" on object "SuccubusFamiliarAliasScript"
[12/18/2021 - 08:57:31AM] Error: Unable to link type of property "CFQ" on object "SuccubusFamiliarAliasScript"
[12/18/2021 - 08:57:32AM] Cannot open store for class "tweakdfscript", missing file?
[12/18/2021 - 08:57:32AM] Cannot open store for class "slattractionmainscript", missing file?
[12/18/2021 - 08:57:32AM] Cannot open store for class "dcc_dm_questcontroller", missing file?
[12/18/2021 - 08:57:32AM] Cannot open store for class "hr_havokchainscript", missing file?
[12/18/2021 - 08:57:32AM] Cannot open store for class "itfcorescript", missing file?
[12/18/2021 - 08:57:33AM] Cannot open store for class "BB_SLDNRejectionMagicEffectScript", missing file?
[12/18/2021 - 08:57:33AM] Cannot open store for class "CustomINISettingsControllerScript", missing file?
[12/18/2021 - 08:57:33AM] Cannot open store for class "INISettingsCtrlPlayerAliasScript", missing file?
[12/18/2021 - 08:57:33AM] Cannot open store for class "AAFlyStorm", missing file?
[12/18/2021 - 08:57:43AM] WARNING: Property CFQ on script SuccubusFamiliarAliasScript attached to alias FlameAtronachFamiliar on quest SuccubusFamiliarQuest (15000F44) cannot be initialized because the script no longer contains that property
[12/18/2021 - 08:57:43AM] ERROR: Unable to bind script INISettingsCtrlPlayerAliasScript to alias Player on quest CustomINISettingsControllerQuest (413CC095) because their base types do not match
[12/18/2021 - 08:57:43AM] WARNING: Property CFQ on script SuccubusFamiliarAliasScript attached to alias SpectralWolfFamiliar on quest SuccubusFamiliarQuest (15000F44) cannot be initialized because the script no longer contains that property
[12/18/2021 - 08:57:43AM] WARNING: Property ConjureEffect on script succubusfamiliarquestscript attached to SuccubusFamiliarQuest (15000F44) cannot be initialized because the script no longer contains that property
[12/18/2021 - 08:57:43AM] WARNING: Property PSQ on script succubusfamiliarquestscript attached to SuccubusFamiliarQuest (15000F44) cannot be initialized because the script no longer contains that property
[12/18/2021 - 08:57:43AM] WARNING: Property XMarker on script succubusfamiliarquestscript attached to SuccubusFamiliarQuest (15000F44) cannot be initialized because the script no longer contains that property
[12/18/2021 - 08:57:43AM] WARNING: Property HomeMarker on script succubusfamiliarquestscript attached to SuccubusFamiliarQuest (15000F44) cannot be initialized because the script no longer contains that property
[12/18/2021 - 08:57:43AM] WARNING: Property SummonTargetFXActivator on script succubusfamiliarquestscript attached to SuccubusFamiliarQuest (15000F44) cannot be initialized because the script no longer contains that property
[12/18/2021 - 08:57:43AM] WARNING: Property HorseRace on script succubusfamiliarquestscript attached to SuccubusFamiliarQuest (15000F44) cannot be initialized because the script no longer contains that property
[12/18/2021 - 08:57:43AM] WARNING: Property InteriorIMODList on script INISettingsCtrlQuestScript attached to CustomINISettingsControllerQuest (413CC095) cannot be initialized because the script no longer contains that property
[12/18/2021 - 08:57:43AM] WARNING: Property ExteriorIMODList on script INISettingsCtrlQuestScript attached to CustomINISettingsControllerQuest (413CC095) cannot be initialized because the script no longer contains that property
[12/18/2021 - 08:57:43AM] WARNING: Property GA88ForDrunkPackage on script GA88_QF_GA88SkeeverFirstMeet_05005904 attached to GA88SkeeverFirstMeet (2F005904) cannot be initialized because the script no longer contains that property
[12/18/2021 - 08:57:43AM] WARNING: Property RWT_IcebergsToggle on script RealisticWaterTwoMCM attached to RealisticWaterTwoMCMQuest (490C5FA5) cannot be initialized because the script no longer contains that property
[12/18/2021 - 08:57:43AM] WARNING: Property GA88PlayerLevel on script GA88_QF_GA88SkeeverRecruit_0548FFFE attached to GA88SkeeverRecruit (2F48FFFE) cannot be initialized because the script no longer contains that property
[12/18/2021 - 08:57:44AM] ERROR: Property ArmorLemonadeLeak02 on script dse_dm_questcontroller attached to dse_dm_questcontroller (3F000D61) cannot be bound because  (3F012701) is not the right type
[12/18/2021 - 08:57:44AM] WARNING: Property ArmorJuiceLeak02 on script dse_dm_questcontroller attached to dse_dm_questcontroller (3F000D61) cannot be initialized because the script no longer contains that property
[12/18/2021 - 08:57:44AM] WARNING: Property GA88Diary4 on script GA88Diary04Script attached to  (2F3A6A7C) cannot be initialized because the script no longer contains that property
[12/18/2021 - 08:57:44AM] WARNING: Property Speed on script GA88GiveDrinktoSkeeverScript attached to  (2F005902) cannot be initialized because the script no longer contains that property
[12/18/2021 - 08:57:44AM] WARNING: Property CFQ on script SuccubusFamiliarAliasScript attached to alias SpectralHorseFamiliar on quest SuccubusFamiliarQuest (15000F44) cannot be initialized because the script no longer contains that property
[12/18/2021 - 08:57:44AM] WARNING: Property GushLarge on script playersuccubusquestscript attached to PlayerSuccubusQuest (15000D62) cannot be initialized because the script no longer contains that property
[12/18/2021 - 08:57:44AM] WARNING: Property LeakCumInflationSpell on script playersuccubusquestscript attached to PlayerSuccubusQuest (15000D62) cannot be initialized because the script no longer contains that property
[12/18/2021 - 08:57:44AM] WARNING: Property GushSmall on script playersuccubusquestscript attached to PlayerSuccubusQuest (15000D62) cannot be initialized because the script no longer contains that property
[12/18/2021 - 08:57:44AM] WARNING: Property FortHraggstad02 on script laura_sr1_questscript attached to Laura_SR1_Quest (2E0F2598) cannot be initialized because the script no longer contains that property
[12/18/2021 - 08:57:44AM] WARNING: Property LauraBondageShopFaction on script laura_sr1_questscript attached to Laura_SR1_Quest (2E0F2598) cannot be initialized because the script no longer contains that property

to be exact its going to be look far wors this is 1/5 the full log. looks like HSH and Skever like spam the papyrus log.

 

i ask this becuse i know lot of mod autohor not accept tests that based on "looks like not so stable" settup.

my plan if its okay to you i "upgrade" this load order a bit(thi add soem new erors to it... in this number i think not matter :) ) and start a """long""" term DOM test. to test out fallwoing functions:

-thugs

-hsh house slaves and traning

-follower as thug

-yagas integration to dom

 

full start log:

ExperiemntalTestEveriemntStartLog-Papyrus.0.log

 

ohh and here it is a new test report :)

=======================================Test report start=======================================

DOM 203 Reference Testrun Report

 

The fallowing test concluded save game that can be found here in dom downloads.
i use this save file as reference for testing.

Current goal is to re test some basic function of DOM, conform or deny last test results.
For this reasons i made a copy last DOM-203 essential test everiment mod profile deleted all saves and adedd the reference save to profile.

 

Reminders:
-this test done using PAHE 8.0.4
-the first log contain tons of error this is normal in this case, this is example why i need all times start new game as load order/version changes
-i using xedit 4.0.4 cleared skyrim masters and all my mod expect pahe and dom cleaned with this tool too.


______________________
Test method, logfiles:
______________________

 

DOM-203R-
0-load the save game, set up evrything
1-assault the exterior of the fort capture 2 slave kill the rest
2-train the slaves force them to fight for the player
3-do remaning salve traning, enter the fort main interior and kill evrything no slave taken

 

*****************
****Findings:****
*****************
-------------
Finding 13:
-------------
run 1
restrained slave after ordering strip fail to open up "come here slave" dialoge menu
fix this need exit dialoge mode then talk agin

-------------
Finding 14:
-------------
run 1
restrained salve ordered strip, then "come here slave" and "time for boudy inspection" after animation play out.
slave go back restrained animation, but slave not restrained before animation play out any way.
after the animation( aka inspection done) slave enters restraiend state this time rope not equiped visible but restrain can be removed.
cheking inventory show the rope exist in the slave inventory but not equiped

-------------
Finding 15:
------------
run 2
something wrong in sex event handling:
[12/18/2021 - 08:25:26AM] Eiruki: Comforting a shamed Eiruki with sex
[12/18/2021 - 08:25:30AM] Eiruki: Start punishment of a shamed Eiruki with Rape for covering self

 

this means this slave get sex punished for 2 reason at the same time or the last one played out only?

 

full part of the log:

Spoiler

[12/18/2021 - 08:25:26AM] Eiruki: Comforting a shamed Eiruki with sex
[12/18/2021 - 08:25:26AM] Trying to recover quest: [PAHDiag <PAHPersonalityYoungEager (0A00EB14)>]
[12/18/2021 - 08:25:26AM] Trying to recover faction: [Faction < (1401EBF6)>]
[12/18/2021 - 08:25:26AM] [PAHESex] punish([Actor < (FF000E48)>], [Actor < (00000014)>], Vaginal, False, )
[12/18/2021 - 08:25:26AM] SEXLAB - Thread[0]  - Entering Making State
[12/18/2021 - 08:25:26AM] [PAHESex] Male PC
[12/18/2021 - 08:25:27AM] SEXLAB - NOTICE: ValidateActor(bandit) -- TRUE -- MISS
[12/18/2021 - 08:25:27AM] SEXLAB - ActorAlias[bandit] SetActor([Actor < (FF000E48)>]) - [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (07061EEF)>]
[12/18/2021 - 08:25:27AM] SEXLAB - NOTICE: ValidateActor(Breton) -- TRUE -- MISS
[12/18/2021 - 08:25:27AM] SEXLAB - ActorAlias[Breton] SetActor([Actor < (00000014)>]) - [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (07061EEF)>]
[12/18/2021 - 08:25:27AM] SEXLAB - AnimCache: INVALIDATED! 109 -> 110
[12/18/2021 - 08:25:27AM] SEXLAB - AnimCache: Cleared!
[12/18/2021 - 08:25:28AM] [PAHESexScript]: ZapWriPose07
[12/18/2021 - 08:25:28AM] [PAHESex] Setting endAnim
[12/18/2021 - 08:25:28AM] [PAHESexScript]: PAHEEstrusExhaustedFront
[12/18/2021 - 08:25:28AM] [PAHESexScript]: Starting postRape Animation; Timer: 15.000000
[12/18/2021 - 08:25:28AM] SEXLAB - Thread[0] Event Hook - AnimationStarting
[12/18/2021 - 08:25:28AM] SEXLAB - Thread[0]  - CenterRef == VictimRef: [Actor < (FF000E48)>]
[12/18/2021 - 08:25:29AM] SEXLAB - Thread[0]  - FilterAnimations() BEGIN - LeadAnimations=0, PrimaryAnimations=0
[12/18/2021 - 08:25:29AM] SEXLAB - GetByDefaultTags(Males=1, Females=1, IsAggressive=TRUE, UsingBed=False, RestrictAggressive=TRUE, Tags=, TagsSuppressed=, RequireAll=TRUE)
[12/18/2021 - 08:25:29AM] SEXLAB - AnimCache: MISS -- 1:1:TRUE:False:TRUE:TRUE:[]:[]:TRUE
[12/18/2021 - 08:25:29AM] SEXLAB - AnimCache: Using slot: 0
[12/18/2021 - 08:25:30AM] SEXLAB - Thread[0]  - FilterAnimations() END - LeadAnimations=0, PrimaryAnimations=11
[12/18/2021 - 08:25:30AM] Eiruki setting hook PAH-16773560Orgasm
[12/18/2021 - 08:25:30AM] Eiruki setting hook PAH-16773560End
[12/18/2021 - 08:25:30AM] SEXLAB - NOTICE: SortActorsByAnimation([[Actor < (FF000E48)>], [Actor < (00000014)>]], [sslBaseAnimation <alias BaseAnimation371 on quest SexLabQuestAnimations (070639DF)>]) -- Return:[[Actor < (FF000E48)>], [Actor < (00000014)>]]
[12/18/2021 - 08:25:30AM] SEXLAB - Thread[0] Adjustment Profile - NordRaceF.BretonRaceM
[12/18/2021 - 08:25:30AM] SEXLAB - NOTICE ArrokLegUp - PositionOffsets()[Forward:22.000000,Sideward:0.000000,Upward:0.000000,Rotation:180.000000]
[12/18/2021 - 08:25:30AM] SEXLAB - NOTICE ArrokLegUp - PositionOffsets()[Forward:-22.000000,Sideward:0.000000,Upward:0.000000,Rotation:0.000000]
[12/18/2021 - 08:25:30AM] Eiruki: Start punishment of a shamed Eiruki with Rape for covering self
[12/18/2021 - 08:25:31AM] HandleSexEvent: Sexing a shamed Eiruki
[12/18/2021 - 08:25:31AM] SEXLAB - [VoiceType <FemaleNord (00013AE7)>]
[12/18/2021 - 08:25:32AM] SEXLAB - [VoiceType <MaleEvenToned (00013AD2)>]
[12/18/2021 - 08:25:33AM] SEXLAB - ActorAlias[bandit]  - Equipment: []
[12/18/2021 - 08:25:33AM] SEXLAB - ActorAlias[bandit]  - Scales[1.030000/DISABLED/DISABLED/DISABLED/DISABLED/1.000000] Voice[Classic (Female)] BaseEnjoyment[-14]
[12/18/2021 - 08:25:33AM] SEXLAB - ActorAlias[Breton]  - Equipment: [[Form < (00013ED9)>]]
[12/18/2021 - 08:25:34AM] SEXLAB - ActorAlias[Breton]  - Scales[1.000000/DISABLED/DISABLED/DISABLED/DISABLED/1.000000] Voice[Average (Male)] BaseEnjoyment[48]
[12/18/2021 - 08:25:34AM] Eiruki: Punishing a shamed tied Eiruki with Rape for covering self
[12/18/2021 - 08:25:34AM] SEXLAB - NOTICE ArrokLegUp - PositionOffsets()[Forward:22.000000,Sideward:0.000000,Upward:0.000000,Rotation:180.000000]
[12/18/2021 - 08:25:34AM] SEXLAB - NOTICE ArrokLegUp - PositionOffsets()[Forward:-22.000000,Sideward:0.000000,Upward:0.000000,Rotation:0.000000]
[12/18/2021 - 08:25:34AM] SEXLAB - Thread[0] Event Hook - AnimationStart
[12/18/2021 - 08:25:35AM] SEXLAB - NOTICE ArrokLegUp - PositionOffsets()[Forward:-22.000000,Sideward:0.000000,Upward:0.000000,Rotation:0.000000]
[12/18/2021 - 08:25:35AM] SEXLAB - NOTICE ArrokLegUp - PositionOffsets()[Forward:22.000000,Sideward:0.000000,Upward:0.000000,Rotation:180.000000]
[12/18/2021 - 08:25:36AM] SEXLAB - NOTICE ArrokLegUp - PositionOffsets()[Forward:22.000000,Sideward:0.000000,Upward:0.000000,Rotation:180.000000]
[12/18/2021 - 08:25:36AM] SEXLAB - NOTICE ArrokLegUp - PositionOffsets()[Forward:-22.000000,Sideward:0.000000,Upward:0.000000,Rotation:0.000000]
[12/18/2021 - 08:25:36AM] SEXLAB - Thread[0]  - SyncLock(1)
[12/18/2021 - 08:25:36AM] SEXLAB - Thread[0] Event Hook - StageStart
[12/18/2021 - 08:25:37AM] Found 3 arousedActors
[12/18/2021 - 08:25:43AM] SEXLAB - ActorAlias[bandit]  - PlayMoan:True; UseLipSync:False; OpenMouth:False
[12/18/2021 - 08:25:45AM] SEXLAB - ActorAlias[Breton]  - PlayMoan:True; UseLipSync:False; OpenMouth:False
[12/18/2021 - 08:25:48AM] SEXLAB - ActorAlias[bandit]  - PlayMoan:True; UseLipSync:False; OpenMouth:False
[12/18/2021 - 08:25:51AM] SEXLAB - ActorAlias[Breton]  - PlayMoan:True; UseLipSync:False; OpenMouth:False
[12/18/2021 - 08:25:53AM] SEXLAB - ActorAlias[bandit]  - PlayMoan:True; UseLipSync:False; OpenMouth:False
[12/18/2021 - 08:25:58AM] SEXLAB - Thread[0] Event Hook - StageEnd
[12/18/2021 - 08:25:58AM] SEXLAB - NOTICE ArrokLegUp - PositionOffsets()[Forward:-22.000000,Sideward:0.000000,Upward:0.000000,Rotation:0.000000]
[12/18/2021 - 08:25:58AM] SEXLAB - NOTICE ArrokLegUp - PositionOffsets()[Forward:22.000000,Sideward:0.000000,Upward:0.000000,Rotation:180.000000]
[12/18/2021 - 08:25:58AM] SEXLAB - ActorAlias[Breton]  - PlayMoan:True; UseLipSync:False; OpenMouth:False
[12/18/2021 - 08:25:58AM] SEXLAB - Thread[0] Event Hook - StageStart
[12/18/2021 - 08:25:59AM] SEXLAB - ActorAlias[bandit]  - PlayMoan:True; UseLipSync:False; OpenMouth:False
[12/18/2021 - 08:25:59AM] Found 3 arousedActors
[12/18/2021 - 08:26:02AM] SEXLAB - ActorAlias[bandit]  - PlayMoan:True; UseLipSync:False; OpenMouth:False
[12/18/2021 - 08:26:02AM] SEXLAB - ActorAlias[Breton]  - PlayMoan:True; UseLipSync:False; OpenMouth:False
[12/18/2021 - 08:26:05AM] SEXLAB - ActorAlias[bandit]  - PlayMoan:True; UseLipSync:False; OpenMouth:False
[12/18/2021 - 08:26:07AM] SEXLAB - ActorAlias[Breton]  - PlayMoan:True; UseLipSync:False; OpenMouth:False
[12/18/2021 - 08:26:09AM] SEXLAB - ActorAlias[bandit]  - PlayMoan:True; UseLipSync:False; OpenMouth:False
[12/18/2021 - 08:26:12AM] SEXLAB - ActorAlias[Breton]  - PlayMoan:True; UseLipSync:False; OpenMouth:False
[12/18/2021 - 08:26:12AM] SEXLAB - ActorAlias[bandit]  - PlayMoan:True; UseLipSync:False; OpenMouth:False
[12/18/2021 - 08:26:14AM] SEXLAB - Thread[0] Event Hook - StageEnd
[12/18/2021 - 08:26:14AM] SEXLAB - NOTICE ArrokLegUp - PositionOffsets()[Forward:-22.000000,Sideward:0.000000,Upward:0.000000,Rotation:0.000000]
[12/18/2021 - 08:26:14AM] SEXLAB - NOTICE ArrokLegUp - PositionOffsets()[Forward:22.000000,Sideward:0.000000,Upward:0.000000,Rotation:180.000000]
[12/18/2021 - 08:26:15AM] SEXLAB - Thread[0] Event Hook - StageStart
[12/18/2021 - 08:26:16AM] Found 3 arousedActors
[12/18/2021 - 08:26:16AM] SEXLAB - ActorAlias[bandit]  - PlayMoan:True; UseLipSync:False; OpenMouth:False
[12/18/2021 - 08:26:16AM] SEXLAB - ActorAlias[Breton]  - PlayMoan:True; UseLipSync:False; OpenMouth:False
[12/18/2021 - 08:26:17AM] PAHDSlaveMind: StartMovingByFormula Elislas mood: Angry 0.348391 0.492000 0.970668 0.729509
[12/18/2021 - 08:26:17AM] PAHDSlaveMind: CanBreakRestraints Elislas: base = 0.700000 / multiplier = 1.229509 / chance = 0.743956 / restraint = 0.700000 smart = 0.926514
[12/18/2021 - 08:26:17AM] PAHDSlaveMind: CanBreakRestraints Elislas restraintModifier = 0.648560 break restraint chance = 0.743956
[12/18/2021 - 08:26:17AM] PAHDSlaveMind: CanBreakRestraints Elislas chance = 0.743956 / restraintModifier = 0.648560
[12/18/2021 - 08:26:17AM] PAHDSlaveMind: [PAHE SlaveMind] CanBreakRestraints 368 Elislas: CanBreakRestraints true
[12/18/2021 - 08:26:18AM] SEXLAB - ActorAlias[bandit]  - PlayMoan:True; UseLipSync:False; OpenMouth:False
[12/18/2021 - 08:26:20AM] SEXLAB - ActorAlias[Breton]  - PlayMoan:True; UseLipSync:False; OpenMouth:False
[12/18/2021 - 08:26:20AM] SEXLAB - ActorAlias[bandit]  - PlayMoan:True; UseLipSync:False; OpenMouth:False
[12/18/2021 - 08:26:23AM] SEXLAB - ActorAlias[bandit]  - PlayMoan:True; UseLipSync:False; OpenMouth:False
[12/18/2021 - 08:26:24AM] SEXLAB - ActorAlias[Breton]  - PlayMoan:True; UseLipSync:False; OpenMouth:False
[12/18/2021 - 08:26:25AM] SEXLAB - ActorAlias[bandit]  - PlayMoan:True; UseLipSync:False; OpenMouth:False
[12/18/2021 - 08:26:26AM] SEXLAB - Thread[0] Event Hook - StageEnd
[12/18/2021 - 08:26:26AM] SEXLAB - NOTICE ArrokLegUp - PositionOffsets()[Forward:22.000000,Sideward:0.000000,Upward:0.000000,Rotation:180.000000]
[12/18/2021 - 08:26:26AM] SEXLAB - NOTICE ArrokLegUp - PositionOffsets()[Forward:-22.000000,Sideward:0.000000,Upward:0.000000,Rotation:0.000000]
[12/18/2021 - 08:26:27AM] SEXLAB - Thread[0] Event Hook - StageStart
[12/18/2021 - 08:26:27AM] Found 3 arousedActors
[12/18/2021 - 08:26:27AM] SEXLAB - ActorAlias[Breton]  - PlayMoan:True; UseLipSync:False; OpenMouth:False
[12/18/2021 - 08:26:28AM] SEXLAB - ActorAlias[bandit]  - PlayMoan:True; UseLipSync:False; OpenMouth:False
[12/18/2021 - 08:26:30AM] SEXLAB - ActorAlias[bandit]  - PlayMoan:True; UseLipSync:False; OpenMouth:False
[12/18/2021 - 08:26:30AM] SEXLAB - ActorAlias[Breton]  - PlayMoan:True; UseLipSync:False; OpenMouth:False
[12/18/2021 - 08:26:32AM] SEXLAB - ActorAlias[bandit]  - PlayMoan:True; UseLipSync:False; OpenMouth:False
[12/18/2021 - 08:26:32AM] SEXLAB - ActorAlias[Breton]  - PlayMoan:True; UseLipSync:False; OpenMouth:False
[12/18/2021 - 08:26:34AM] SEXLAB - ActorAlias[bandit]  - PlayMoan:True; UseLipSync:False; OpenMouth:False
[12/18/2021 - 08:26:35AM] SEXLAB - ActorAlias[Breton]  - PlayMoan:True; UseLipSync:False; OpenMouth:False
[12/18/2021 - 08:26:36AM] SEXLAB - ActorAlias[bandit]  - PlayMoan:True; UseLipSync:False; OpenMouth:False
[12/18/2021 - 08:26:37AM] SEXLAB - ActorAlias[Breton]  - PlayMoan:True; UseLipSync:False; OpenMouth:False
[12/18/2021 - 08:26:37AM] SEXLAB - Thread[0] Event Hook - OrgasmEnd
[12/18/2021 - 08:26:37AM] SEXLAB - NOTICE ArrokLegUp - PositionOffsets()[Forward:-22.000000,Sideward:0.000000,Upward:0.000000,Rotation:0.000000]
[12/18/2021 - 08:26:37AM] SEXLAB - NOTICE ArrokLegUp - PositionOffsets()[Forward:22.000000,Sideward:0.000000,Upward:0.000000,Rotation:180.000000]
[12/18/2021 - 08:26:38AM] SEXLAB - Thread[0]  - SyncLock(1)
[12/18/2021 - 08:26:38AM] [slainternalscr <sla_Internal (08083137)>]: bandit got -20 exposure for being rape victim
[12/18/2021 - 08:26:38AM] SEXLAB - Thread[0] Event Hook - OrgasmStart
[12/18/2021 - 08:26:38AM] HandleSexOrgasmEvent: Eiruki squirms under your grasp as your orgasm submerges you
[12/18/2021 - 08:26:38AM] SEXLAB - Thread[0] Event Hook - StageStart
[12/18/2021 - 08:26:38AM] Eiruki: Eiruki squirms under your grasp as your orgasm submerges you
[12/18/2021 - 08:26:38AM] SEXLAB - ActorAlias[bandit]  - bandit: Orgasms[1] FullEnjoyment [42] BaseEnjoyment[-14] Enjoyment[42]
[12/18/2021 - 08:26:38AM] SEXLAB - ActorAlias[Breton]  - Breton: Orgasms[1] FullEnjoyment [104] BaseEnjoyment[48] Enjoyment[104]
[12/18/2021 - 08:26:39AM] Eiruki: This was interesting! It looks like it was Eiruki's first oral sex
[12/18/2021 - 08:26:39AM] SEXLAB - NOTICE: Vaginal:TRUE-1 Oral:False-0 Anal:TRUE-1
[12/18/2021 - 08:26:39AM] [slainternalscr <sla_Internal (08083137)>]: bandit got -40 exposure for having orgasm
[12/18/2021 - 08:26:39AM] Eiruki: This was tight! It looks like Eiruki was a virgin
[12/18/2021 - 08:26:39AM] Found 3 arousedActors
[12/18/2021 - 08:26:39AM] SEXLAB - ActorAlias[bandit]  - PlayMoan:True; UseLipSync:False; OpenMouth:False
[12/18/2021 - 08:26:39AM] [slainternalscr <sla_Internal (08083137)>]: Breton got -40 exposure for having orgasm
[12/18/2021 - 08:26:40AM] SEXLAB - ActorAlias[Breton]  - PlayMoan:True; UseLipSync:False; OpenMouth:False
[12/18/2021 - 08:26:41AM] SEXLAB - ActorAlias[bandit]  - PlayMoan:True; UseLipSync:False; OpenMouth:False
[12/18/2021 - 08:26:43AM] SEXLAB - ActorAlias[Breton]  - PlayMoan:True; UseLipSync:False; OpenMouth:False
[12/18/2021 - 08:26:43AM] SEXLAB - Thread[0] Event Hook - OrgasmEnd
[12/18/2021 - 08:26:43AM] [slainternalscr <sla_Internal (08083137)>]: bandit got -20 exposure for being rape victim
[12/18/2021 - 08:26:43AM] SEXLAB - Thread[0] Event Hook - AnimationEnding
[12/18/2021 - 08:26:44AM] SEXLAB - ActorAlias[Breton]  - Resetting!
[12/18/2021 - 08:26:44AM] SEXLAB - ActorAlias[bandit]  - Resetting!
[12/18/2021 - 08:26:44AM] SEXLAB - NOTICE ArrokLegUp - PositionOffsets()[Forward:-22.000000,Sideward:0.000000,Upward:0.000000,Rotation:0.000000]
[12/18/2021 - 08:26:44AM] SEXLAB - NOTICE ArrokLegUp - PositionOffsets()[Forward:22.000000,Sideward:0.000000,Upward:0.000000,Rotation:180.000000]
[12/18/2021 - 08:26:44AM] SEXLAB - ActorAlias[Breton]  - MagicEffectsNode Rotation:[-0.000000, 0.000000, 2.493990] AngleZ:246.614929 Rotate:249.108917
[12/18/2021 - 08:26:44AM] SEXLAB - ActorAlias[bandit]  - MagicEffectsNode Rotation:[-0.000000, 0.000000, 2.493990] AngleZ:66.614929 Rotate:69.108917
[12/18/2021 - 08:26:44AM] [slainternalscr <sla_Internal (08083137)>]: bandit got -44 exposure for having orgasm
[12/18/2021 - 08:26:44AM] SEXLAB - ActorAlias[bandit]  - PlayMoan:True; UseLipSync:False; OpenMouth:False
[12/18/2021 - 08:26:45AM] [slainternalscr <sla_Internal (08083137)>]: Breton got -44 exposure for having orgasm
[12/18/2021 - 08:26:45AM] SEXLAB - Thread[0] Event Hook - AnimationEnd
[12/18/2021 - 08:26:45AM] HandleSexEndEvent: Teaching a shamed Eiruki how to be a good girl
[12/18/2021 - 08:26:45AM] Eiruki: Teaching a shamed Eiruki how to be a good girl
[12/18/2021 - 08:26:45AM] PAHDSlaveMind: Shock chance Eiruki  0.620248 0.583830 0.538932
[12/18/2021 - 08:26:45AM] PAHDSlaveMind: Shock N Eiruki n = 0 n = 1 5 1 1 0 1 0 0 2
[12/18/2021 - 08:26:45AM] PAHDSlaveMind: Shock N Eiruki n = 0 z = 1.000000 2.500000 0.500000 1.000000 0.000000 0.500000 0.000000 0.000000 2.000000
[12/18/2021 - 08:26:45AM] PAHDSlaveMind: Shock N Eiruki n = 0 w = 20.278763 21.787725 21.825085 18.941423 21.302719 19.397524 21.586020 15.000000 7.315399
[12/18/2021 - 08:26:45AM] PAHDSlaveMind: Shock total chance Eiruki = 0.195158
[12/18/2021 - 08:26:45AM] PAHDSlaveMind: broken chance Eiruki  0.054724 n = 0.000000 m = 0.210000 = 0.011492
[12/18/2021 - 08:26:45AM] PAHDSlaveMind: Sad chance Eiruki  0.531938 sorrow modifier = 0.583830 resignation = 8.888313


_____________________
Conclusions:
_____________________

Evrything seems okay expect mentioned 3 bug.
please note this is a very sort test and probably more nasty suprise hiding inside the sadows.
Thug system not tested, magic items not tested, pahe magic not tested, some dialoge option not tested

=======================================Test report end=======================================

DOM-232R-Run 0-new game start breton ess loaded-Papyrus.0.log

DOM-232R-Run 1-Exterior Assault and Capture-Papyrus.0.log

DOM-232R-Run 2-traning part 1-Papyrus.0.log

DOM-232R-Run 3-Assault interior-Papyrus.0.log

 

Link to comment
10 hours ago, sickboy791 said:

may i have a question.. is this now compatible with pah8.04?

what happens if i decide to enslave an npc from mia´s liar? with this non clone option you wher e talking about sry

 

edit: nevermind i´ll just try it out

Try without the faction cleaning if you want to keep some of the functionalities from miaslair. As this is for debugging only, I won't promise anything.

Link to comment

Hi,

first of all thanks for your mod and constant efforts improving it.

In my current save I'm still using PAHE 7.x and your last version for it. Would it be safe to update or should I rather wait for a new save? Also if I update it, do you know if HSH and AYGAS would still be compatible? I'm probably just blind, but I didn't see any information about it (except for confirmation that both work for 7.4 of pahe) and I'm aware that you're not directly in charge of PAHE, still wanted to ask.

On another note, perhaps it is already added in newer versions, would it be possible to add a toggle for the style of the Hotkey notifications? At least in the version I'm using the hotkey uses the verbose version of the messages, however I'd personally prefer the display of the actual values if used.
I tried modifying it myself as well as by creating a small custom MCM for myself using MCM Helper to simply add optional Hotkeys for the non-verbose messages, but in both cases the compiler would have to refer to your scripts and prevents me from compiling. 

Maybe you can help me in that case too, below is a part of the compile logs, theres more but as far as I can see my issue relates to only the two mentioned types.
 

Spoiler

D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\DOMGenerator.psc(451,32): pahnpceval is not a known user-defined type
D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\DOMGenerator.psc(452,14): pahnpceval is not a known user-defined type
D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\pahcore.psc(8,20): unknown type pahnpceval
D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\pahcore.psc(12,29): unknown type pahe_slavecandidate
D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\pahcore.psc(808,35): pahe_slavecandidate is not a known user-defined type


Perhaps I'm just missing a script or something in the source folder (I extracted the bsa of PAHE and installed your sources as well as any other requirement as far as I can tell) but I'm rather unexperienced in using Papyrus.

Thanks in advance for your reply.

 

Edited by HannoJojo
Link to comment
5 hours ago, HannoJojo said:

Hi,

first of all thanks for your mod and constant efforts improving it.

In my current save I'm still using PAHE 7.x and your last version for it. Would it be safe to update or should I rather wait for a new save? Also if I update it, do you know if HSH and AYGAS would still be compatible? I'm probably just blind, but I didn't see any information about it (except for confirmation that both work for 7.4 of pahe) and I'm aware that you're not directly in charge of PAHE, still wanted to ask.

On another note, perhaps it is already added in newer versions, would it be possible to add a toggle for the style of the Hotkey notifications? At least in the version I'm using the hotkey uses the verbose version of the messages, however I'd personally prefer the display of the actual values if used.
I tried modifying it myself as well as by creating a small custom MCM for myself using MCM Helper to simply add optional Hotkeys for the non-verbose messages, but in both cases the compiler would have to refer to your scripts and prevents me from compiling. 

Maybe you can help me in that case too, below is a part of the compile logs, theres more but as far as I can see my issue relates to only the two mentioned types.
 

  Reveal hidden contents

D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\DOMGenerator.psc(451,32): pahnpceval is not a known user-defined type
D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\DOMGenerator.psc(452,14): pahnpceval is not a known user-defined type
D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\pahcore.psc(8,20): unknown type pahnpceval
D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\pahcore.psc(12,29): unknown type pahe_slavecandidate
D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\pahcore.psc(808,35): pahe_slavecandidate is not a known user-defined type


Perhaps I'm just missing a script or something in the source folder (I extracted the bsa of PAHE and installed your sources as well as any other requirement as far as I can tell) but I'm rather unexperienced in using Papyrus.

Thanks in advance for your reply.

 

I will add the hotkey shortcuts in next version.

Edited by TrollAutokill
Link to comment
22 minutes ago, TrollAutokill said:

I will add the hotkey shortcuts in next version.

Thank you.

Of course it's your decision, but perhaps just a toggle in the MCM to switch between the 2 message styles would be enough instead of individual Hotkeys?

At least with my limited understanding of Papyrus it'd look like the 2 functions (feelings & traits) would just require an additional if-statement in case of checking the toggle value. Something along the lines of
 

if verboseHotkeys
	[.. there was some more stuff in here]
	msg = VerboseType
else
	[..]
	msg = NumericalType
endif


But yeah, it's your mod and code so you probably know what'd be the best implementation

Link to comment

I created a very expereimntal mini mod (my first mod :) )

this mod make belethor and lucan in riverwood sell poor clothing to player.

this can be used to put on slaves to humiliate them. sadly wery ahrd to come by easy source of poor clothing in base game.

 

if @TrollAutokillthink its good feel free to add somehow to DOM/dom pacage.

 

i tested looks working, xedit say no itm or other stuff in it.

 

GeneralStoreSellPoorClothing.esl

 

I hope some one find it useful :)

To make this i needed 3 hour digging, new to CK.

Link to comment
8 hours ago, Nonseen said:

I created a very expereimntal mini mod (my first mod :) )

this mod make belethor and lucan in riverwood sell poor clothing to player.

this can be used to put on slaves to humiliate them. sadly wery ahrd to come by easy source of poor clothing in base game.

 

if @TrollAutokillthink its good feel free to add somehow to DOM/dom pacage.

 

i tested looks working, xedit say no itm or other stuff in it.

 

GeneralStoreSellPoorClothing.esl 197 B · 0 downloads

 

I hope some one find it useful :)

To make this i needed 3 hour digging, new to CK.

No pictures?

 

On the same topic, I never had time to research if Sexlab (or any popular clothing mods)  has special keywords for kinky clothing.

 

Keywords are easy to be recognised has they don't require any mod dependency.

Link to comment
1 hour ago, TrollAutokill said:

No pictures?

 

:)

i not forsee the need for this. so okay here is some:

ScreenShot6.png.2b05c2726b105c34ff59f5e06579e33f.png

 

Spoiler

ScreenShot7.png.08b52d285d4604060f19e99292af18ac.png

ScreenShot8.png.95b72473a42c10d0849baa0cc0c01e99.png

ScreenShot9.png.f570f8e421118f6cb48d585ec78774bb.png

 

 

Non of them heapy...

by the way i encountered during making this fotos a strange bug.

ragged thouser ( last picture middle slave wearing) has no keyword to mark it clothingpoor this fixed by ussep patch, at least in theory.

i added this keyword to clothing to and dom not recognized as humiliating clothing.

 

I made lot of advance and changed how my modifications work :)

this version now use leveled list to put most of the stuff into the merchants inventory.

This way far more easy to change what get inside the trader sell inventory.

Other positive side effect all the time treaders swap some or most of the stuff in selling.

 

Drawback is need to be integrated other mod or accept using a esp instead of a esl.

 

Based on today exxperiemnts i planning makeing a mod for zaz :)

this mod shuld allow players to buy some items from some of the traders :) :) :)

 

this way we can aviod need using  additem menu to gather this items.

 

REQUEST to @TrollAutokill

 

please make a new keyword inside dom: something like this:

DOMHumilatingItem

 

and if a item uses this keyword consider that item humiliating,

 

if you do this others can add this keyword to items. 

i request this becuse lot of clothing item has no "clothingpoor" keyword attached to it. In my opinnion not good  idea make use existing keywords that many uses.

 

here is the curent version:

(script free :) if you wish you can simply copy to inside dom esp this way belethor and riverwood trader got lot of vannila clothing )

TradersSellPoorClothing.esp

 

PS:

if any oen idea what trader shuld sell this type of very basic clothing stuff let me know i think i can add now any trader this items.

or you can do your self just add: VendorTradersSellPoorClothing item reference. :)

Link to comment
1 hour ago, Nonseen said:

:)

i not forsee the need for this. so okay here is some:

ScreenShot6.png.2b05c2726b105c34ff59f5e06579e33f.png

 

  Hide contents

ScreenShot7.png.08b52d285d4604060f19e99292af18ac.png

ScreenShot8.png.95b72473a42c10d0849baa0cc0c01e99.png

ScreenShot9.png.f570f8e421118f6cb48d585ec78774bb.png

 

 

Non of them heapy...

by the way i encountered during making this fotos a strange bug.

ragged thouser ( last picture middle slave wearing) has no keyword to mark it clothingpoor this fixed by ussep patch, at least in theory.

i added this keyword to clothing to and dom not recognized as humiliating clothing.

 

I made lot of advance and changed how my modifications work :)

this version now use leveled list to put most of the stuff into the merchants inventory.

This way far more easy to change what get inside the trader sell inventory.

Other positive side effect all the time treaders swap some or most of the stuff in selling.

 

Drawback is need to be integrated other mod or accept using a esp instead of a esl.

 

Based on today exxperiemnts i planning makeing a mod for zaz :)

this mod shuld allow players to buy some items from some of the traders :) :) :)

 

this way we can aviod need using  additem menu to gather this items.

 

REQUEST to @TrollAutokill

 

please make a new keyword inside dom: something like this:

DOMHumilatingItem

 

and if a item uses this keyword consider that item humiliating,

 

if you do this others can add this keyword to items. 

i request this becuse lot of clothing item has no "clothingpoor" keyword attached to it. In my opinnion not good  idea make use existing keywords that many uses.

 

here is the curent version:

(script free :) if you wish you can simply copy to inside dom esp this way belethor and riverwood trader got lot of vannila clothing )

TradersSellPoorClothing.esp 2.58 kB · 0 downloads

 

PS:

if any oen idea what trader shuld sell this type of very basic clothing stuff let me know i think i can add now any trader this items.

or you can do your self just add: VendorTradersSellPoorClothing item reference. :)

Doesn't Sexlab or Zaz already has those keywords? Like Clothing Sexy or ClothingBDSM. I will check later.

 

 

Link to comment
41 minutes ago, Nonseen said:

i dont know. :(


Sexlab Aroused by Bakafactory does include a Keyword "SLA_ArmorBondage" and "SLA_ArmorHarness" that could be also used in that regard perhaps.

Instead of creating an .esl/.esp plugin for it or adding it to DoM you could also use KID to create and add those Keywords and also distribute them to the clothing.

It's far from perfect and I only created it for my personal usage, but it could look like the attached file I created for Devious Devices. I also used it to distribute the same Keywords for Ninirims Armors as well as alot of other stuff and it seems working well so far (Checked it with some keyword checker plugin sometime ago and everything seemed fine)

SLA_Devious_KID.ini

Link to comment
19 hours ago, HannoJojo said:

Thank you.

Of course it's your decision, but perhaps just a toggle in the MCM to switch between the 2 message styles would be enough instead of individual Hotkeys?

At least with my limited understanding of Papyrus it'd look like the 2 functions (feelings & traits) would just require an additional if-statement in case of checking the toggle value. Something along the lines of
 

if verboseHotkeys
	[.. there was some more stuff in here]
	msg = VerboseType
else
	[..]
	msg = NumericalType
endif


But yeah, it's your mod and code so you probably know what'd be the best implementation

 

2 hours ago, Nonseen said:

i dont know. :(

 

1 hour ago, HannoJojo said:


Sexlab Aroused by Bakafactory does include a Keyword "SLA_ArmorBondage" and "SLA_ArmorHarness" that could be also used in that regard perhaps.

Instead of creating an .esl/.esp plugin for it or adding it to DoM you could also use KID to create and add those Keywords and also distribute them to the clothing.

It's far from perfect and I only created it for my personal usage, but it could look like the attached file I created for Devious Devices. I also used it to distribute the same Keywords for Ninirims Armors as well as alot of other stuff and it seems working well so far (Checked it with some keyword checker plugin sometime ago and everything seemed fine)

SLA_Devious_KID.ini 5.29 kB · 0 downloads

 

Try version 2.3.3

 

 - Two new keyword ClothingSexy and ClothingShame to use for new Clothes or KID. For the moment those keywords are treated in the same way as the default keyword ClothingPoor. But this could change in the future. ClothingShame should be used on BDSM items, ClothingSexy on vanilla's.

 - Added an option in hotkey MCM menu to switch between verbose and numerical output of traits and feelings.

 

Edited by TrollAutokill
Link to comment
46 minutes ago, TrollAutokill said:

Try version 2.3.3

 

 - Two new keyword ClothingSexy and ClothingShame to use for new Clothes or KID. For the moment those keywords are treated in the same way as the default keyword ClothingPoor. But this could change in the future.

 - Added an option in hotkey MCM menu to switch between verbose and numerical output of traits and feelings.

Thank you!

 

I soon finish my ZAZ item mod ( isayign this to myself last 2 hours XD).

 

For check this out i plan create a new esl plugin that give soem simple clothing this keywords for testing. Soon as i can.

Link to comment

Version 2.3.3 is out. With the verbose/numerical hotkey option and two more keywords. See the mod description on how to use them:

 

Note for developers:

 

DoM is aware of the following keywords, include them in your clothing mod or use KID to propagate them to your favorite mods,

  • ClothingPoor: this is a Skyrim keyword describing degrading clothes used on laborer slaves.
  • ClothingRich: this is a Skyrim keyword describing clothes used on favorite loyal slaves.
  • ClothingShame: this is a DoM keyword describing degrading clothes used on sex slaves.
  • ClothingSexy: this is a DoM keyword describing fancy clothes used on sex slaves. Well training slaves will consider this positive, while others might consider them degrading.
Edited by TrollAutokill
Link to comment

Hey looking for some guidance.  I'm on LE with HSH, AYGAS, and PAHE.  I notice the installer has the option for LE.  I got the mode working but I updated and now can't get any version to work properly, even rolling back.  

 

My issue is animations stop playing for the "come with me options", the diary doesn't seem to track anymore or has invalid info (slaves are def not virgins unless that just may mean inexperienced), the "what type of slave" option gives me a wall of text, and I no longer get debugging feedback.

 

Long story short. I know this is for SE, but I got it to work, updated it, updating broke it, and now I can't rollback.  I tried a clean start and it worked for a while, but broke AYGAS.  So I tried to fix that and all the issues above happened again.  

 

Just hoping there may be something obvious that I am missing.

 

Link to comment

 

2 hours ago, TrollAutokill said:
  • ClothingPoor: this is a Skyrim keyword describing degrading clothes used on laborer slaves.
  • ClothingRich: this is a Skyrim keyword describing clothes used on favorite loyal slaves.
  • ClothingShame: this is a DoM keyword describing degrading clothes used on sex slaves.
  • ClothingSexy: this is a DoM keyword describing fancy clothes used on sex slaves. Well training slaves will consider this positive, while others might consider them degrading.

 

Question:

what happen if a salve wear mutiple keyword items but not the same branch?

let say 2 sexy 1 shame 1 rich and one poor?

this may cause problems? should i try avoid it?

 

i asking this becuse i have a plan... :)

that allow us put mutliple keyword bearing item in one slave.

 

if not okay to do i delete my plan!

 

other info:

i finished my first real mod.

 

this one should allow us to buy zaz items from riverwood and whiterun general store.

 

 

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