DocClox Posted May 9, 2022 Share Posted May 9, 2022 12 hours ago, CliftonJD said: curious if the nords who have been reset can still be fed from Not currently a vampire (shocker!) but I'll test that as soon as I am 1 Link to comment
Plegra Posted May 9, 2022 Share Posted May 9, 2022 10 hours ago, pinky6225 said: What mod manager are you using? I'm guessing MO2 and if thats the case you need to run FNIS from within it, I however don't use MO2 so can't say how to do that although i'd think it would be listed in here Download the .PDF and check the FNIS section If your not using MO2 then say what you are using im using MO2 imma read this now. Link to comment
Plegra Posted May 9, 2022 Share Posted May 9, 2022 11 hours ago, pinky6225 said: What mod manager are you using? I'm guessing MO2 and if thats the case you need to run FNIS from within it, I however don't use MO2 so can't say how to do that although i'd think it would be listed in here so i readed it and did what i needed to do im gettin no error but still no animations getting played and this says to me FNIS after updating : >>Warning: Generator is not called from a legal (Steam) Skyrim installation directory. If you are using SKSE, the message can be eliminated by starting it once via Steam.<< FNIS Behavior V7.6 05/09/2022 14:06:21 Generator: C:\games\The Elder Scrolls V Skyrim Anniversary Edition\FNIS Behavior SE 7_6-3038-7-6-1582048023\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe Skyrim SE 64bit: ??.??.?? - C:\games\The Elder Scrolls V Skyrim Anniversary Edition\ Skeleton Female: Default (99 bones) Male: Default (99 bones) Patch (Adjustment): "GENDER Specific Animations" Patch (Adjustment): "SKELETON Arm Fix" Patch (Adjustment): * tktk1's "TK Dodge / Ultimate Combat" (CTD:0.3%) >>Warning: * tktk1's "TK Dodge / Ultimate Combat" not installed<< Patch (Adjustment): * DServant's "Archery Gameplay Overhaul SE" (CTD:0.1%) >>Warning: * DServant's "Archery Gameplay Overhaul SE" not installed<< Reads FNISBase V7.6 ... Read in all animation lists. Generating behavior files.... No gender-specific registers (female/male) male No gender-specific registers (female/male) female Creature pack not installed 0 animations successfully inserted for 1 mod (character). 3 warning(s). Link to comment
Gukahn Posted May 9, 2022 Share Posted May 9, 2022 Just now, Plegra said: >>Warning: Generator is not called from a legal (Steam) Skyrim installation directory. If you are using SKSE, the message can be eliminated by starting it once via Steam.<< Do what it tells you first, then show the log again Link to comment
pinky6225 Posted May 9, 2022 Share Posted May 9, 2022 47 minutes ago, Plegra said: so i readed it and did what i needed to do im gettin no error but still no animations getting played and this says to me FNIS after updating : >>Warning: Generator is not called from a legal (Steam) Skyrim installation directory. If you are using SKSE, the message can be eliminated by starting it once via Steam.<< FNIS Behavior V7.6 05/09/2022 14:06:21 Generator: C:\games\The Elder Scrolls V Skyrim Anniversary Edition\FNIS Behavior SE 7_6-3038-7-6-1582048023\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe Skyrim SE 64bit: ??.??.?? - C:\games\The Elder Scrolls V Skyrim Anniversary Edition\ Skeleton Female: Default (99 bones) Male: Default (99 bones) Patch (Adjustment): "GENDER Specific Animations" Patch (Adjustment): "SKELETON Arm Fix" Patch (Adjustment): * tktk1's "TK Dodge / Ultimate Combat" (CTD:0.3%) >>Warning: * tktk1's "TK Dodge / Ultimate Combat" not installed<< Patch (Adjustment): * DServant's "Archery Gameplay Overhaul SE" (CTD:0.1%) >>Warning: * DServant's "Archery Gameplay Overhaul SE" not installed<< Reads FNISBase V7.6 ... Read in all animation lists. Generating behavior files.... No gender-specific registers (female/male) male No gender-specific registers (female/male) female Creature pack not installed 0 animations successfully inserted for 1 mod (character). 3 warning(s). You need to run it once via steam like it says and Gukahn has pointed out, also untick any of the patches you are not using/have installed other than skeleton arm fix Patch (Adjustment): "GENDER Specific Animations" Patch (Adjustment): "SKELETON Arm Fix" Patch (Adjustment): * tktk1's "TK Dodge / Ultimate Combat" (CTD:0.3%) >>Warning: * tktk1's "TK Dodge / Ultimate Combat" not installed<< Patch (Adjustment): * DServant's "Archery Gameplay Overhaul SE" (CTD:0.1%) >>Warning: * DServant's "Archery Gameplay Overhaul SE" not installed<< Reads FNISBase V7.6 ... Read in all animation lists. Generating behavior files.... No gender-specific registers (female/male) male No gender-specific registers (female/male) female Link to comment
CliftonJD Posted May 9, 2022 Share Posted May 9, 2022 16 hours ago, Antiope_Apollonia said: Sounds like something that should maybe have an MCM setting, then. Since most users are likely not to be vampires, this could be disabled for people who aren't going to need that compatibility to avoid the problems. ok, i can add a toggle for it, will also look into a better detection system for gags added 1 Link to comment
InsanityFactor Posted May 9, 2022 Share Posted May 9, 2022 Looks like in current version "angry" mood always gets reported as "jealous". Not a huge deal because you can figure out which one it's supposed to be but I thought I'd just report it in. Aside from that, would it be possible to implement some kind of "check restraints" thing to happen before playing one of the animations? They cover themselves a lot of having their arms bound lol. Also cowering, angry arm motion, crying etc. Maybe disable those when they have any kind of wrist restraint on? Would make training + punishing for those things harder but it would make plenty of sense. To go a step further maybe restrained + naked gives humiliation training over time, that might be a little more complicated I imagine though... Link to comment
TrollAutokill Posted May 9, 2022 Author Share Posted May 9, 2022 (edited) 4 minutes ago, InsanityFactor said: Looks like in current version "angry" mood always gets reported as "jealous". Not a huge deal because you can figure out which one it's supposed to be but I thought I'd just report it in. Aside from that, would it be possible to implement some kind of "check restraints" thing to happen before playing one of the animations? They cover themselves a lot of having their arms bound lol. Also cowering, angry arm motion, crying etc. Maybe disable those when they have any kind of wrist restraint on? Would make training + punishing for those things harder but it would make plenty of sense. To go a step further maybe restrained + naked gives humiliation training over time, that might be a little more complicated I imagine though... Which restrains are you using? Zaz ones should be detected. Maybe not DD's though. Edited May 9, 2022 by TrollAutokill Link to comment
InsanityFactor Posted May 9, 2022 Share Posted May 9, 2022 11 minutes ago, TrollAutokill said: Which restrains are you using? Zaz ones should be detected. Maybe not DD's though. Ah now that you mention it, I noticed it with DD's, but I haven't deliberately tested it with Zaz restraints. I'll check that out and make sure it's working for me. Link to comment
Antiope_Apollonia Posted May 9, 2022 Share Posted May 9, 2022 33 minutes ago, TrollAutokill said: Which restrains are you using? Zaz ones should be detected. Maybe not DD's though. I pretty much only use DD restraints, too. They're just so much prettier! 2 Link to comment
CliftonJD Posted May 9, 2022 Share Posted May 9, 2022 42 minutes ago, TrollAutokill said: Which restrains are you using? Zaz ones should be detected. Maybe not DD's though. somebody else reported here about that bug too, seemed so weird that pahe already checks for those devices, but dom don't. pahe checks for both before playing an idle Spoiler Bool Function CanIdle() Bool bCanIdle = !bDisableIdles If (bCanIdle) Keyword ZazKeywordForBoundWrists = Keyword.GetKeyword("zbfEffectWrist") Keyword kwDeviousBoundArms = Keyword.GetKeyword("zad_DeviousArmbinder") If ((ZazKeywordForBoundWrists != None) && (the_actor.WornHasKeyword(ZazKeywordForBoundWrists))) bCanIdle = False ElseIf ((kwDeviousBoundArms != None) && (the_actor.WornHasKeyword(kwDeviousBoundArms))) bCanIdle = False dom doesn't check for either Link to comment
TrollAutokill Posted May 10, 2022 Author Share Posted May 10, 2022 10 hours ago, CliftonJD said: somebody else reported here about that bug too, seemed so weird that pahe already checks for those devices, but dom don't. pahe checks for both before playing an idle Reveal hidden contents Bool Function CanIdle() Bool bCanIdle = !bDisableIdles If (bCanIdle) Keyword ZazKeywordForBoundWrists = Keyword.GetKeyword("zbfEffectWrist") Keyword kwDeviousBoundArms = Keyword.GetKeyword("zad_DeviousArmbinder") If ((ZazKeywordForBoundWrists != None) && (the_actor.WornHasKeyword(ZazKeywordForBoundWrists))) bCanIdle = False ElseIf ((kwDeviousBoundArms != None) && (the_actor.WornHasKeyword(kwDeviousBoundArms))) bCanIdle = False dom doesn't check for either That's because DoM makes a heavier use of idles and checking for Zaz and DD keyword each time could be time consuming. Restrained status will be updated with inventory check and item added/removed. Will be completed in next version. 1 Link to comment
TrollAutokill Posted May 10, 2022 Author Share Posted May 10, 2022 12 hours ago, InsanityFactor said: Ah now that you mention it, I noticed it with DD's, but I haven't deliberately tested it with Zaz restraints. I'll check that out and make sure it's working for me. Also some idles/anims could be played with arm restrains on. The kneeling anim is one of them or the hand behind back. I need to find a way to tag arm restraints. 2 Link to comment
Plegra Posted May 10, 2022 Share Posted May 10, 2022 21 hours ago, pinky6225 said: You need to run it once via steam like it says and Gukahn has pointed out, also untick any of the patches you are not using/have installed other than skeleton arm fix Patch (Adjustment): "GENDER Specific Animations" Patch (Adjustment): "SKELETON Arm Fix" Patch (Adjustment): * tktk1's "TK Dodge / Ultimate Combat" (CTD:0.3%) >>Warning: * tktk1's "TK Dodge / Ultimate Combat" not installed<< Patch (Adjustment): * DServant's "Archery Gameplay Overhaul SE" (CTD:0.1%) >>Warning: * DServant's "Archery Gameplay Overhaul SE" not installed<< Reads FNISBase V7.6 ... Read in all animation lists. Generating behavior files.... No gender-specific registers (female/male) male No gender-specific registers (female/male) female i runned it via steam, it worked and the message run via steam didnt show up so one is fixed, but now this shows up : >>Warning: Generator is not called from a legal (Steam) Skyrim installation directory. If you are using SKSE, the message can be eliminated by starting it once via Steam.<< FNIS Behavior V7.6 05/10/2022 12:58:31 Generator: C:\games\The Elder Scrolls V Skyrim Anniversary Edition\FNIS Behavior SE 7_6-3038-7-6-1582048023\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe Skyrim SE 64bit: ??.??.?? - C:\games\The Elder Scrolls V Skyrim Anniversary Edition\ Skeleton Female: Default (99 bones) Male: Default (99 bones) Patch (Adjustment): "GENDER Specific Animations" Patch (Adjustment): "SKELETON Arm Fix" Patch (Adjustment): * tktk1's "TK Dodge / Ultimate Combat" (CTD:0.3%) >>Warning: * tktk1's "TK Dodge / Ultimate Combat" not installed<< Patch (Adjustment): * DServant's "Archery Gameplay Overhaul SE" (CTD:0.1%) >>Warning: * DServant's "Archery Gameplay Overhaul SE" not installed<< Reads FNISBase V7.6 ... Read in all animation lists. Generating behavior files.... No gender-specific registers (female/male) male No gender-specific registers (female/male) female Creature pack not installed 0 animations successfully inserted for 1 mod (character). 3 warning(s). and i dont realy now what to uncheck the tutorial said i should check these ones i checked. here is a image: Link to comment
Gukahn Posted May 10, 2022 Share Posted May 10, 2022 48 minutes ago, Plegra said: >>Warning: Generator is not called from a legal (Steam) Skyrim installation directory. If you are using SKSE, the message can be eliminated by starting it once via Steam.<< If you had run it with steam this message wouldn't be there. And the toturial you watched is garbage if it tells you to check 2 of those boxes, why would you check a patch for something you don't have Link to comment
Plegra Posted May 10, 2022 Share Posted May 10, 2022 i runned it via steam, it worked and the message run via steam didnt show up so one is fixed, but now this shows up : FNIS Behavior V7.6 05/10/2022 12:58:31 Generator: C:\games\The Elder Scrolls V Skyrim Anniversary Edition\FNIS Behavior SE 7_6-3038-7-6-1582048023\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe Skyrim SE 64bit: ??.??.?? - C:\games\The Elder Scrolls V Skyrim Anniversary Edition\ Skeleton Female: Default (99 bones) Male: Default (99 bones) Patch (Adjustment): "GENDER Specific Animations" Patch (Adjustment): "SKELETON Arm Fix" Patch (Adjustment): * tktk1's "TK Dodge / Ultimate Combat" (CTD:0.3%) >>Warning: * tktk1's "TK Dodge / Ultimate Combat" not installed<< Patch (Adjustment): * DServant's "Archery Gameplay Overhaul SE" (CTD:0.1%) >>Warning: * DServant's "Archery Gameplay Overhaul SE" not installed<< Reads FNISBase V7.6 ... Read in all animation lists. Generating behavior files.... No gender-specific registers (female/male) male No gender-specific registers (female/male) female Creature pack not installed 0 animations successfully inserted for 1 mod (character). 3 warning(s). and i dont realy now what to uncheck the tutorial said i should check these ones i checked. here is a image: Link to comment
pinky6225 Posted May 10, 2022 Share Posted May 10, 2022 (edited) 19 minutes ago, Plegra said: i runned it via steam, it worked and the message run via steam didnt show up so one is fixed, but now this shows up : FNIS Behavior V7.6 05/10/2022 12:58:31 Generator: C:\games\The Elder Scrolls V Skyrim Anniversary Edition\FNIS Behavior SE 7_6-3038-7-6-1582048023\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe Skyrim SE 64bit: ??.??.?? - C:\games\The Elder Scrolls V Skyrim Anniversary Edition\ Skeleton Female: Default (99 bones) Male: Default (99 bones) Patch (Adjustment): "GENDER Specific Animations" Patch (Adjustment): "SKELETON Arm Fix" Patch (Adjustment): * tktk1's "TK Dodge / Ultimate Combat" (CTD:0.3%) >>Warning: * tktk1's "TK Dodge / Ultimate Combat" not installed<< Patch (Adjustment): * DServant's "Archery Gameplay Overhaul SE" (CTD:0.1%) >>Warning: * DServant's "Archery Gameplay Overhaul SE" not installed<< Reads FNISBase V7.6 ... Read in all animation lists. Generating behavior files.... No gender-specific registers (female/male) male No gender-specific registers (female/male) female Creature pack not installed 0 animations successfully inserted for 1 mod (character). 3 warning(s). and i dont realy now what to uncheck the tutorial said i should check these ones i checked. here is a image: That still doesn't look correct as it should have picked up your skyrim version i.e. - Skyrim SE 64bit: 1.5.97.0 - C:\Steam\steamapps\common\Skyrim Special Edition\ (Steam) I don't read german but above the tick boxes for the patches it says not to tick ones that are unknown and your FNIS says you do not have the mod installed Patch (Adjustment): * tktk1's "TK Dodge / Ultimate Combat" (CTD:0.3%) >>Warning: * tktk1's "TK Dodge / Ultimate Combat" not installed<< Patch (Adjustment): * DServant's "Archery Gameplay Overhaul SE" (CTD:0.1%) >>Warning: * DServant's "Archery Gameplay Overhaul SE" not installed<< So the patches for these should be unticked Your skeleton looks wrong as well as it says 99 bones (i.e. vanilla) Should be something like Skeleton(hkx) female: XPMS2HDT (126 bones) male: XPMS2HDT (126 bones) A working FNIS log should look something like FNIS Behavior V7.6 XXL 10/05/2022 13:21:27 Skyrim SE 64bit: 1.5.97.0 - C:\Steam\steamapps\common\Skyrim Special Edition\ (Steam) Skeleton(hkx) female: XPMS2HDT (126 bones) male: XPMS2HDT (126 bones) Patch: "SKELETON Arm Fix" Reading Amputator V6.2 ... ChAnims:106(101) CTD:4.4% pOpt:1.4% NOTE: Amputator has at least one AASet definition without any animation files provided Reading AnimationsByLeito V1.0 ... ChAnims:298 CTD:1.8% pOpt:0.5% Reading AnimationsByLeito_Aggressive V1.0 ... ChAnims:145 CTD:0.9% pOpt:0.2% Reading AnimationsByLeito_Creatures V1.0 ... ChAnims:136 CTD:0.8% pOpt:0.2% Reading AnimationsByLeito_Furniture V1.0 ... ChAnims:185 CTD:1.2% pOpt:0.3% Reading AnimationsByLeito_FurnitureInvisAG V1.0 ... ChAnims:18 CTD:0.1% pOpt:0.0% Reading Anubs Creature V1.0 ... ChAnims:634 CTD:3.7% pOpt:0.8% Reading Anubs Human V1.0 ... ChAnims:1221 CTD:7.1% pOpt:1.6% Reading Anubs_HumanInvisAG V1.0 ... ChAnims:26 CTD:0.2% pOpt:0.1% Reading Babo Creature V1.0 ... ChAnims:251 CTD:1.5% pOpt:0.4% Reading Babo Human V1.0 ... ChAnims:472 CTD:2.9% pOpt:0.7% Reading Billyy_CreatureBeasts V1.0 ... ChAnims:349 CTD:2.1% pOpt:0.5% Reading Billyy_CreatureConstructs V1.0 ... ChAnims:140 CTD:0.9% pOpt:0.2% Reading Billyy_CreatureFurniture V1.0 ... ChAnims:30 CTD:0.2% pOpt:0.0% Reading Billyy_CreatureHumanoids V1.0 ... ChAnims:558 CTD:3.4% pOpt:0.8% Reading Billyy_CreatureInsects V1.0 ... ChAnims:243 CTD:1.5% pOpt:0.4% Reading Billyy_CreatureMisc V1.0 ... ChAnims:110 CTD:0.7% pOpt:0.2% Reading Billyy_Human V1.0 ... ChAnims:855 CTD:5.2% pOpt:1.3% Reading Billyy_HumanFurniture V1.0 ... ChAnims:182 CTD:1.1% pOpt:0.3% Reading Billyy_HumanFurnitureInvis V1.0 ... ChAnims:292 CTD:1.8% pOpt:0.4% Reading Billyy_HumanFurnitureInvisAG V1.0 ... ChAnims:80 CTD:0.6% pOpt:0.2% Reading Billyy_HumanLesbian V1.0 ... ChAnims:300 CTD:1.9% pOpt:0.5% Reading CobaltAnimations V1.0 ... ChAnims:148 CTD:0.9% pOpt:0.2% Reading DD V4.0.0 ... ChAnims:635(493) CTD:12.5% pOpt:1.9% NOTE: DD has at least one AASet definition without any animation files provided Reading DD2 V4.0.0 ... ChAnims:330(330) CTD:9.3% pOpt:0.0% Reading DD3 V4.1.0 ... ChAnims:102(102) CTD:2.5% pOpt:0.0% Reading DDSL V4.0.0 ... ChAnims:370 CTD:2.5% pOpt:0.8% Reading DF_Spank V1.0 ... ChAnims:70 CTD:0.4% pOpt:0.1% Reading DiaryOfMine V5 ... ChAnims:219 CTD:2.5% pOpt:1.6% Reading dse-soulgem-oven V400 ... ChAnims:14 CTD:0.2% pOpt:0.1% Reading FNISBase V7.6 ... ChAnims:0 CTD:0.0% pOpt:0.0% Reading FNISCreatureVersion V7.0 ... ChAnims:0 CTD:0.0% pOpt:0.0% Reading FNISSexyMove V7.2 ... ChAnims:21(18) CTD:3.3% pOpt:2.2% NOTE: FNISSexyMove has at least one AASet definition without any animation files provided Reading FNISSpells V5.0.1 ... ChAnims:94 CTD:1.2% pOpt:0.6% Reading GSPoser V?.? ... ChAnims:486 CTD:1.9% pOpt:0.0% Reading ITortureFramework V1.00 ... ChAnims:12 CTD:0.1% pOpt:0.1% Reading K4Anims V1.0 ... ChAnims:132 CTD:1.6% pOpt:1.0% NOTE: K4Anims has at least one identical -AV defined in both 's' and '+' line Reading MiasLair V6.2 ... ChAnims:146 CTD:1.1% pOpt:0.4% Reading MoreNastyCritters V1.0 ... ChAnims:344 CTD:2.2% pOpt:0.6% Reading PAHE V5 ... ChAnims:14 CTD:0.2% pOpt:0.1% Reading PAH_HomeSweetHome V1.00 ... ChAnims:10 CTD:0.1% pOpt:0.0% Reading PAH_SlaveCart V1.00 ... ChAnims:13 CTD:0.1% pOpt:0.1% Reading ProxyAnims V1.0 ... ChAnims:48 CTD:0.3% pOpt:0.1% Reading RideSharing V1.00 ... ChAnims:1 CTD:0.0% pOpt:0.0% Reading SexLab V1.63 ... ChAnims:882 CTD:5.6% pOpt:1.5% Reading SexLabAP V1.63 ... ChAnims:142 CTD:0.9% pOpt:0.2% Reading SexLabAroused V2.9 ... ChAnims:5 CTD:0.1% pOpt:0.0% Reading SexLabCreature V1.63 ... ChAnims:177 CTD:1.2% pOpt:0.3% Reading SexLabTDFAggressiveProstitution V?.? ... ChAnims:25 CTD:0.2% pOpt:0.1% Reading SexLab_Aroused_Creatures V1.0 ... ChAnims:1 CTD:0.0% pOpt:0.0% Reading SexyBanditCaptives V?.? ... ChAnims:89 CTD:0.5% pOpt:0.1% Reading SH_animFurn V1.0 ... ChAnims:7 CTD:0.1% pOpt:0.0% Reading SpankThatAss V4.0.0 ... ChAnims:2 CTD:0.0% pOpt:0.0% Reading XPMSE V7.2 ... ChAnims:164(164) CTD:2.2% pOpt:0.0% Reading ZaZAnimationPack V8.00 ... ChAnims:1667 CTD:7.9% pOpt:0.1% Reading ZaZAnimationPack+ V8.00 ... ChAnims:42 CTD:0.2% pOpt:0.0% All Anim Lists scanned. Generating Behavior Files... Alternate Animation mods: 7 sets: 51 total groups: 228 added file slots: 1745 alternate files: 1208 Create Creature Behaviors ... Reading Billyy_CreatureConstructs V1.0 ... Reading MoreNastyCritters V1.0 ... Reading Babo Creature V1.0 ... Reading Anubs Creature V1.0 ... Reading Billyy_CreatureBeasts V1.0 ... Reading SexLabCreature V1.63 ... Reading AnimationsByLeito_Creatures V1.0 ... Reading Billyy_CreatureHumanoids V1.0 ... Reading Billyy_CreatureFurniture V1.0 ... Reading Billyy_CreatureInsects V1.0 ... Reading Billyy_CreatureMisc V1.0 ... Reading K4Anims V?.? ... Reading SH_animFurn V1.0 ... Reading SexLab_Aroused_Creatures V1.0 ... 13043 animations for 56 mods successfully included (character) ChAnims: 13043 CTD:102.9% pOpt:23.2% max: 12674 LC: 26923 (max. 26162) >>Warning: Too many custom animations. Your Skyrim is likely to crash (CTD, crash to desktop)<< You can increase your animation number DRASTICALLY with these tools: Animation Limit Crash Fix (Skyrim SE and LE), SSE Engine Fixes (Skyrim SE only) Since FNIS cannot know if such mod is installed, it will still warn you at the original limit. But when such tool is used, load calculation can be switched off (FNIS.ini: "LoadCTDCalculation=0") 4674 animations for 14 mods and 45 creatures successfully included. 1 Warning(s). Edited May 10, 2022 by pinky6225 Link to comment
a_random_user Posted May 10, 2022 Share Posted May 10, 2022 On 5/8/2022 at 11:00 PM, sidfu1 said: can anyone else check to see if the mother/daughter relationship is reversed for messages? for exasmple when i push the daughter it calls the mother the daughter about the punishment makin them sad and such. in slave into they have correct relations so its probaly just a text mix up. Tested this with Sylgja and Annekke, I had the same problem. It is correct in the "Let's have a serious chat" dialog, but it is reversed in the messages when punishing one of them. Link to comment
Kharos Posted May 10, 2022 Share Posted May 10, 2022 (edited) 18 hours ago, CliftonJD said: somebody else reported here about that bug too, seemed so weird that pahe already checks for those devices, but dom don't. pahe checks for both before playing an idle Reveal hidden contents Bool Function CanIdle() Bool bCanIdle = !bDisableIdles If (bCanIdle) Keyword ZazKeywordForBoundWrists = Keyword.GetKeyword("zbfEffectWrist") Keyword kwDeviousBoundArms = Keyword.GetKeyword("zad_DeviousArmbinder") If ((ZazKeywordForBoundWrists != None) && (the_actor.WornHasKeyword(ZazKeywordForBoundWrists))) bCanIdle = False ElseIf ((kwDeviousBoundArms != None) && (the_actor.WornHasKeyword(kwDeviousBoundArms))) bCanIdle = False dom doesn't check for either I reported it some time ago. 8 hours ago, TrollAutokill said: That's because DoM makes a heavier use of idles and checking for Zaz and DD keyword each time could be time consuming. Restrained status will be updated with inventory check and item added/removed. Will be completed in next version. If you want to generally know if an actor is bound with DD devices, you can just check for worn keyword zad_DeviousHeavyBondage (0x05226C in Devious Devices - Intergation.esm). It is a catch-all keyword that is on armbinders, yokes, strait jackets and even the prisoner chains (sets of arm and leg cuffs connected with a HDT chain). That's a single keyword check and should be more robust than trying to update the state on item added/removed. Edited May 10, 2022 by Kharos Link to comment
Kharos Posted May 10, 2022 Share Posted May 10, 2022 5 hours ago, Plegra said: i runned it via steam, it worked and the message run via steam didnt show up so one is fixed, but now this shows up : FNIS Behavior V7.6 05/10/2022 12:58:31 Generator: C:\games\The Elder Scrolls V Skyrim Anniversary Edition\FNIS Behavior SE 7_6-3038-7-6-1582048023\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe Skyrim SE 64bit: ??.??.?? - C:\games\The Elder Scrolls V Skyrim Anniversary Edition\ Skeleton Female: Default (99 bones) Male: Default (99 bones) Patch (Adjustment): "GENDER Specific Animations" Patch (Adjustment): "SKELETON Arm Fix" Patch (Adjustment): * tktk1's "TK Dodge / Ultimate Combat" (CTD:0.3%) >>Warning: * tktk1's "TK Dodge / Ultimate Combat" not installed<< Patch (Adjustment): * DServant's "Archery Gameplay Overhaul SE" (CTD:0.1%) >>Warning: * DServant's "Archery Gameplay Overhaul SE" not installed<< Reads FNISBase V7.6 ... Read in all animation lists. Generating behavior files.... No gender-specific registers (female/male) male No gender-specific registers (female/male) female Creature pack not installed 0 animations successfully inserted for 1 mod (character). 3 warning(s). and i dont realy now what to uncheck the tutorial said i should check these ones i checked. here is a image: This looks like it does not find your installed mods ("0 Animationen für 1 mods erfolgreich eingefügt" -> "inserted 0 animations for 1 mods"). Für mich schaut das aus, als ob FNIS deine Mods nicht findet. Hast Du einen Mod Manager (z.b. MO2)? Falls ja musst Du FNIS aus dem mod manager starten. Wenn Du es ausserhalb des mod managers startest, dann kann es sein, dass FNIS deine mods nicht "sehen" kann. Falls Du MO2 verwendest: Rechts den Reiter "Data" wählen, dann "data" -> Tools -> GenerateFNIS_for_Users, rechts klicken auf GenerateFNISforUsers.exe und Open/Execute wählen. PS: Falls du keinen spezielle Grund hast die anderen Patches anzuwählen, dann wähle nur "SKELETON Arm Fix" an. Link to comment
sickboy791 Posted May 10, 2022 Share Posted May 10, 2022 5 hours ago, Plegra said: FNIS Behavior V7.6 05 vieleicht ist dein fnis im falschen Ordner, das war damals ein problem mit mod organizer, weiß nict ob es das immernoch ist deinstalliere mal fnis mit mo2 ziehe die rar/zip datei fnis beaviotr auf dein desktop und öffne sie da steht fnis behavior 7.6 oder xxl whatever öffne das und da steht data , ziehe data auf dein deskotp , rechtsklick auf data und senden an 7zip, nenne es fnis und installier das mit mo2 jetzt sollte es im richtigien verzeichnis sein, animationen solltest du jetzt auch neu installieren da fnis den alten pfad nicht mehr finden wird, du hattest nur die standard animationen von fnis Default (99 bones) Male: Default (99 bones) installiert gehabt, wenn du mo 2 benutz ( so war es zumindest mit älteren versionen) musst du dir immer erst die rar/zip datei ansehen und schauen ob das verzeichniss stimmt mit vortex wirst du das nicht haben weil vortex relativ idiotensicher ist wenn man es erstmal richtig eingestellt hat, aber ich checke trotzdem immer erst die datei, vieleicht ist ja auch ein fomod installer dabei dann brauchst du es nicht, hoffe das konnte dir helfen, schau aufjedefall nach ob fnis im richtigen verzeichnis ist, wenn ja dann hast du womöglich tk dodge und was du da so hast falsch installiert Link to comment
Antiope_Apollonia Posted May 10, 2022 Share Posted May 10, 2022 Can we maybe troubleshoot a different mod in a different language in... a different thread? 2 Link to comment
Plegra Posted May 10, 2022 Share Posted May 10, 2022 57 minutes ago, sickboy791 said: vieleicht ist dein fnis im falschen Ordner, das war damals ein problem mit mod organizer, weiß nict ob es das immernoch ist deinstalliere mal fnis mit mo2 ziehe die rar/zip datei fnis beaviotr auf dein desktop und öffne sie da steht fnis behavior 7.6 oder xxl whatever öffne das und da steht data , ziehe data auf dein deskotp , rechtsklick auf data und senden an 7zip, nenne es fnis und installier das mit mo2 jetzt sollte es im richtigien verzeichnis sein, animationen solltest du jetzt auch neu installieren da fnis den alten pfad nicht mehr finden wird, du hattest nur die standard animationen von fnis Default (99 bones) Male: Default (99 bones) installiert gehabt, wenn du mo 2 benutz ( so war es zumindest mit älteren versionen) musst du dir immer erst die rar/zip datei ansehen und schauen ob das verzeichniss stimmt mit vortex wirst du das nicht haben weil vortex relativ idiotensicher ist wenn man es erstmal richtig eingestellt hat, aber ich checke trotzdem immer erst die datei, vieleicht ist ja auch ein fomod installer dabei dann brauchst du es nicht, hoffe das konnte dir helfen, schau aufjedefall nach ob fnis im richtigen verzeichnis ist, wenn ja dann hast du womöglich tk dodge und was du da so hast falsch installiert wo ist den das normal verzeichnis von fnis also wo muss ich das rein ziehen? Link to comment
InsanityFactor Posted May 10, 2022 Share Posted May 10, 2022 30 minutes ago, Antiope_Apollonia said: Can we maybe troubleshoot a different mod in a different language in... a different thread? Hahahahaha this guy's game is so busted he's got Germans working on it now lmao. Link to comment
Gukahn Posted May 10, 2022 Share Posted May 10, 2022 11 minutes ago, InsanityFactor said: Hahahahaha this guy's game is so busted he's got Germans working on it now lmao. to be fair, we are used to handle other peoples shit 1 Link to comment
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