Jump to content

Recommended Posts

Posted

I know this is a dumb question but how does one get devourment points for perks? Is it by being the predator where you can get the points or is it like every 5 skill up is 1 perk point? If it's just the predator decides you get the perk then phooey. I was trying to do a all prey run and i was wondering how does one get the points to level up the skills.

Posted
On 5/22/2021 at 1:44 AM, markdf said:

 

My official policy on crashes is: if you don't have NetscriptFramework set up so that you get crashlogs, I won't even pretend to help. It's 2021 -- NetscriptFramework is not optional for complex modding.

I'd love to install that, but it causes CTD in my game. Which I've found zero fixes for. Then gave up on because of it.

 

So unless you've got some idea of how to install it without my game doing that, NetScriptFramework is very much optional.

Posted
On 5/22/2021 at 12:53 AM, Macross. said:

The system isn't designed with the intention of supporting the easy addition of more struggle morph sliders since each addition adds to the script load and slows everything down. If you want more it will take some effort.

 

The lua is located in data\SKSE\plugins\JCData\lua\dvt There is only one "init.lua" with everything inside that file.

 

I sincerely hope that the reason the script is complex is to dissuade others from easily modifying it to their liking.

 

That aside, thank you for answering my question. I'm glad I didn't have to ask a third time for it.

 

I see nothing in here that points to sliders of any type, let alone amount, however. Is there, in fact, any file that does so? I've yet to find any file referencing the number of vore sliders for the various body parts. Or how to add any I may wind up making, so I can test them.

 

Which is exceptionally frustrating.

Posted
44 minutes ago, Deviljho-san said:

I know this is a dumb question but how does one get devourment points for perks? Is it by being the predator where you can get the points or is it like every 5 skill up is 1 perk point? If it's just the predator decides you get the perk then phooey. I was trying to do a all prey run and i was wondering how does one get the points to level up the skills.

You get 'experience' by being both predator AND prey, and each can level independently. Generally the prey has to be alive to gain pred exp (I think there's an initial swallow exp?) But to get exp as prey I think you have to be eaten in combat. May be wrong on this. Either way I'm fairly sure you get perk points by levelling either one a few times.

Posted
1 hour ago, vincentoroscoe said:

I'd love to install that, but it causes CTD in my game. Which I've found zero fixes for. Then gave up on because of it.

 

So unless you've got some idea of how to install it without my game doing that, NetScriptFramework is very much optional.

 

Uninstall your extra SKSE preloaders. You only need one. The most common culprit is Binkw64.dll, but unless you saved the original, that means you'll have to validate your Skyrim installation to restore the original.

Posted
57 minutes ago, vincentoroscoe said:

 

I sincerely hope that the reason the script is complex is to dissuade others from easily modifying it to their liking.

 

That aside, thank you for answering my question. I'm glad I didn't have to ask a third time for it.

 

I see nothing in here that points to sliders of any type, let alone amount, however. Is there, in fact, any file that does so? I've yet to find any file referencing the number of vore sliders for the various body parts. Or how to add any I may wind up making.

 

Not sure there's much reason to even improve the vore sliders I've made, or make new ones at this point. I can't find the slider list to modify/add to, or test them in any meaningful way.

 

Which is exceptionally frustrating.

 

The list of struggle sliders is stored in a property (a string array, specifically) attached to the BulgingBelly MagicEffect.

Posted

im not very well versed but i would like to convert some outfits to ssbbw2 sliders if anyone knows how to go about doing this within outfit studio please message me i need help.

Posted
1 hour ago, xAteax said:

You get 'experience' by being both predator AND prey, and each can level independently. Generally the prey has to be alive to gain pred exp (I think there's an initial swallow exp?) But to get exp as prey I think you have to be eaten in combat. May be wrong on this. Either way I'm fairly sure you get perk points by levelling either one a few times.

Ah cool. i also figure it out just now. Lol I was wondering since it felt like a long time even when the exp is 1.5 more then normal. So from what I know is its every 5 increase of the skill or its just 5 increase in general. That I will need to test out one day.

Posted
1 hour ago, vincentoroscoe said:

I sincerely hope that the reason the script is complex is to dissuade others from easily modifying it to their liking.

It is complex because we are attempting to mathematically simulate organic motion in real time, in a way that won't completely bog down your game whenever it runs. Further, it is an on-going development effort; it isn't some final polished project framework, we keep adding/changing features, and that doesn't lend itself to a user friendly format. Especially since this is backend lua scripting.

 

Frankly your implication that we are attempting to stile user configurability is insulting. Mark goes out of his way to provide the source files, documentation, and usage permission. His role as a mod author is to create a well functioning mod, not to limit his designs to something that the average joe can take in at a glance. There is a reason we've been able to add a lot of new features that weren't present in past devourment releases; these things are hard to pull off, and Mark is really good. Further, we have both put quite a bit of effort into components and community requests that we have no personal interest in.

 

But we were talking about complexity. You want simple? Take a look at my V0 testing prototype that Galmar copied into his DMaF mod. It only had two sliders, and it just bounced linearly back and forth between 0 and 100%. And you know what? It. Looked. Like. Shit. So yeah, this new nice looking system you've got to work with is pretty damn complicated.

 

1 hour ago, vincentoroscoe said:

That aside, thank you for answering my question. I'm glad I didn't have to ask a third time for it.

Man, I don't know how many times I've gotta say this. We're fucking busy. I work 80+ hour weeks. If your comment doesn't happen to be on the most recent page when I have a moment to look at things, I'm probably not going to see it. And sometimes, even if I do, I just don't have it in me to write out a complicated response at the time.

 

1 hour ago, vincentoroscoe said:

I see nothing in here that points to sliders of any type, let alone amount, however. Is there, in fact, any file that does so? I've yet to find any file referencing the number of vore sliders for the various body parts. Or how to add any I may wind up making.

Obviously there are files that reference them. Or the mod wouldn't fucking work. It's hardly our fault if you aren't able to parse what you're reading. Again, this hasn't been developed as some sort of plug and play framework. The sheer number of bug reports with each small change should tip you off to the relative challenge it is to work on this system.

 

As Mark already stated. You can find the specific slider names array on the magic effect:

image.png.da20b8dbdf843ddf441d168ee27347c8.png

Either name your sliders to match one of the names in that list, or add up to 3 more lines with your own names to make them active.

 

The actual morphing system starts on line 186 of the lua file.

 

1 hour ago, vincentoroscoe said:

Not sure there's much reason to even improve the vore sliders I've made, or make new ones at this point. I can't find the slider list to modify/add to, or test them in any meaningful way.

 

Which is exceptionally frustrating.

You want to test them? Test them the way I did when coming up with the system. Make a mod that just constantly cycles the slider values through a range.

 

Not sure how to do that? That'd be a great project to teach yourself about how morphs, quests, and papyrus scripting actually work. I'd suggest looking to Ousnious's WeightMorphs mod as a fantastic example of a relatively simple mod/system that doesn't do much more than constantly update morph values via script/quest control.

 

You want a reason to keep working on it? I can't give you one. You wanna work on them, do it. You want to stop, it won't bother me in the slightest either.

 

In short, it isn't our job to teach you how to mod, or to provide pre-made test systems specifically for you. Use some of that frustration as motivation to investigate and learn some new skills.

Posted
11 minutes ago, Deviljho-san said:

Ah cool. i also figure it out just now. Lol I was wondering since it felt like a long time even when the exp is 1.5 more then normal. So from what I know is its every 5 increase of the skill or its just 5 increase in general. That I will need to test out one day.

 

Just 5 increase in general.

Posted
2 hours ago, Macross. said:

Frankly your implication that we are attempting to stile user configurability is insulting.

 

Then I misread your reply about it not being user-friendly. My apologies on that. I honestly was very taken aback by what I thought you were saying, and I'm glad I was wrong.

 

2 hours ago, Macross. said:

Obviously there are files that reference them. Or the mod wouldn't fucking work. It's hardly our fault if you aren't able to parse what you're reading. 

Never said it was. I'm just asking where these files are, so I can at least attempt to figure things out. I didn't anticipate I'd have to ask about what file has X and what has X's parameters.

 

2 hours ago, Macross. said:

As Mark already stated. You can find the specific slider names array on the magic effect:

image.png.da20b8dbdf843ddf441d168ee27347c8.png

Either name your sliders to match one of the names in that list, or add up to 3 more lines with your own names to make them active.

Speaking of, what and where is this? This is the first that I've heard of a name array. Is this being opened in the CK? ...And why can I only add three more lines? 

2 hours ago, Macross. said:

You want to test them? Test them the way I did when coming up with the system. Make a mod that just constantly cycles the slider values through a range.

 

Not sure how to do that? That'd be a great project to teach yourself about how morphs, quests, and papyrus scripting actually work. I'd suggest looking to Ousnious's WeightMorphs mod as a fantastic example of a relatively simple mod/system that doesn't do much more than constantly update morph values via script/quest control.

 

You want a reason to keep working on it? I can't give you one. You wanna work on them, do it. You want to stop, it won't bother me in the slightest either.

 

In short, it isn't our job to teach you how to mod, or to provide pre-made test systems specifically for you. Use some of that frustration as motivation to investigate and learn some new skills.

 

I'm pretty sure I said this already, but in case I haven't; I am not a coder, and never will be. I have no fucking desire to learn to code, just so I can modify one mod, for one game. If I did, I'd already be doing it.

 

Not once have I asked for a pre-made test system, or even alluded to wanting that. I asked how I could help, stated what I could do, and spent a few hours attempting to learn and do the sliders and model edits. I'm using the frustration to the best of my ability, which is in model edits and slider creations. It's not much, but it's what I can, and am willing, to do.

 

To be frank, cockvore, breast vore, ass vore, and the growth of those body parts are the things I enjoy in this mod. They're likely to be completed last, if ever. I'd say your disinterest in them is understandable and valid, honestly. As is my refusal to try and learn something I enjoy about as much as you like cockvore.

Posted
1 hour ago, vincentoroscoe said:

Speaking of, what and where is this? This is the first that I've heard of a name array. Is this being opened in the CK? ...And why can I only add three more lines? 

 

Creation Kit, or XEdit.

 

You can add as many lines as you want, but only the first twelve will do anything. The backend script runs exactly twelve bump simulations right now. Nine are in use.  So if you add more than three lines to that array, there will be no actual scaling to go with them.

 

 

1 hour ago, vincentoroscoe said:

To be frank, cockvore, breast vore, ass vore, and the growth of those body parts are the things I enjoy in this mod. They're likely to be completed last, if ever. I'd say your disinterest in them is understandable and valid, honestly. As is my refusal to try and learn something I enjoy about as much as you like cockvore.

 

We HAVE cockvore -- we just don't have struggle bumps yet or animations.

We HAVE breastvore -- we just don't have animations yet.

We HAVE assvore -- with a (clunky) animation cobbled together from the chair-sitting animation.

 

Posted
31 minutes ago, markdf said:

 

Creation Kit, or XEdit.

I'll have to look into XEdit, then. Not sure what my Bethesda account is, or if I have one (played ESO years ago). Thanks for that, this makes the testing portion of my job doable.

 

May I ask why there's exactly twelve simulations? Or if there'll be any chance of implementing additional ones?

33 minutes ago, markdf said:

We HAVE cockvore -- we just don't have struggle bumps yet or animations.

We HAVE breastvore -- we just don't have animations yet.

We HAVE assvore -- with a (clunky) animation cobbled together from the chair-sitting animation.

 

I meant the struggle bumps, which are about as important to me as the animations. Should've probably specified, whoops.

 

I wonder if I missed the breast vore struggle bumps, somehow...didn't see them when I tried using the 5-19-21 build. If they're in the 5-21 build, that'd be why I didn't; had the MCM menu not loading, the corrupt file bug, and prey not digesting/dying with both, but the newest build had more problems.

 

Which reminds me, I noticed that the pred moans, hiccups, and the like not always playing, too. Like, not at all, for minutes at a stretch even when I'm in the process of eating someone.

Posted
18 hours ago, essedess said:

In my experience custom races work fine and the equip belly does what it should. Though there are slight color mismatches between skin tone and belly color at times but that doesn't really bother me. In my head I just chock it up to the fact that when things stretch they can appear lighter or darker because the material they consist of becomes thinner. I've used Timelost Dwemer, Faerie Elves, and Half Dragon mods as well as a bunch of followers that are custom races like Janessa the half argonian. The followers tend to have issues with reliably equiping bellies in some cases. Recently Pei from the mod Deadric Bitches wouldn't get a belly when she swallowed me, but when she reformed me later after I got digested by a bandit chief she did get one.

 

Anytime I try to answer something on these forums to help out fellow players, I always get this feeling of "is it really my place to answer these questions on another person's thread?". I have deleted a bunch of responses I have made in the past because of it. Is this alright for me to do?

I see, thank you! I really appreciate the answer, even if it's by a fellow player and not the devs. Though I can't speak for them and how appropriate it is, I personally am still grateful for your response!

Posted
26 minutes ago, phrompy said:

I see, thank you! I really appreciate the answer, even if it's by a fellow player and not the devs. Though I can't speak for them and how appropriate it is, I personally am still grateful for your response!

 

Actually, we DEPEND on y'all helping each other. ?

Posted
2 hours ago, vincentoroscoe said:

I'll have to look into XEdit, then. Not sure what my Bethesda account is, or if I have one (played ESO years ago). Thanks for that, this makes the testing portion of my job doable.

 

May I ask why there's exactly twelve simulations? Or if there'll be any chance of implementing additional ones?

I meant the struggle bumps, which are about as important to me as the animations. Should've probably specified, whoops.

 

I wonder if I missed the breast vore struggle bumps, somehow...didn't see them when I tried using the 5-19-21 build. If they're in the 5-21 build, that'd be why I didn't; had the MCM menu not loading, the corrupt file bug, and prey not digesting/dying with both, but the newest build had more problems.

 

Which reminds me, I noticed that the pred moans, hiccups, and the like not always playing, too. Like, not at all, for minutes at a stretch even when I'm in the process of eating someone.

 

For breastvore bumps, you have to build the new 3BAv2 Devourment body.

Posted
2 hours ago, vincentoroscoe said:

I'll have to look into XEdit, then. Not sure what my Bethesda account is, or if I have one (played ESO years ago). Thanks for that, this makes the testing portion of my job doable.

 

May I ask why there's exactly twelve simulations? Or if there'll be any chance of implementing additional ones?

I meant the struggle bumps, which are about as important to me as the animations. Should've probably specified, whoops.

 

I wonder if I missed the breast vore struggle bumps, somehow...didn't see them when I tried using the 5-19-21 build. If they're in the 5-21 build, that'd be why I didn't; had the MCM menu not loading, the corrupt file bug, and prey not digesting/dying with both, but the newest build had more problems.

 

Which reminds me, I noticed that the pred moans, hiccups, and the like not always playing, too. Like, not at all, for minutes at a stretch even when I'm in the process of eating someone.

 

Twelve just seemed like the ideal number; 3 belly, 6 for the breasts, and 3 extra set aside for scrotums.

 

I could literally add hundreds of bumps if there was a good reason to, and if everyone had overclocked liquid-nitrogen cooled four-cpu motherboards.

Posted
32 minutes ago, markdf said:

 

Twelve just seemed like the ideal number; 3 belly, 6 for the breasts, and 3 extra set aside for scrotums.

 

I could literally add hundreds of bumps if there was a good reason to, and if everyone had overclocked liquid-nitrogen cooled four-cpu motherboards.

But.. but...butt.... what about force-preying into a pred, turning to goo and causing bumps all over their body as you 'digest' them from the inside and out?! THE POSSIBILITIES

Posted

I recently played around a bit with absorb setting for digestion I set both npc and creatures to absorb but items to defecate. Was hoping to just absorb my prey and just keep the items in my belly until I could get somewhere to excrete them and sell them, or use the digest items power to break them down. While doing this I noticed only the items of enemies who went into my gut alive left their inventories in my belly while corpses added their loot directly to my inventory upon absorption which led to me getting over weighted pretty easily. Is this by design?  If it is I guess I will just have to make extra sure they go in kicking and struggling. :) 

Posted
12 hours ago, vincentoroscoe said:

Then I misread your reply about it not being user-friendly. My apologies on that. I honestly was very taken aback by what I thought you were saying, and I'm glad I was wrong.

 

Never said it was. I'm just asking where these files are, so I can at least attempt to figure things out. I didn't anticipate I'd have to ask about what file has X and what has X's parameters.

 

Speaking of, what and where is this? This is the first that I've heard of a name array. Is this being opened in the CK? ...And why can I only add three more lines? 

 

I'm pretty sure I said this already, but in case I haven't; I am not a coder, and never will be. I have no fucking desire to learn to code, just so I can modify one mod, for one game. If I did, I'd already be doing it.

 

Not once have I asked for a pre-made test system, or even alluded to wanting that. I asked how I could help, stated what I could do, and spent a few hours attempting to learn and do the sliders and model edits. I'm using the frustration to the best of my ability, which is in model edits and slider creations. It's not much, but it's what I can, and am willing, to do.

 

To be frank, cockvore, breast vore, ass vore, and the growth of those body parts are the things I enjoy in this mod. They're likely to be completed last, if ever. I'd say your disinterest in them is understandable and valid, honestly. As is my refusal to try and learn something I enjoy about as much as you like cockvore.

Okay, here's the deal.

 

The nature of making mods for Bethesda games is that all the systems are intrinsically tied together. If you want to do just about anything on your own, you need at least a general understanding of the whole picture. Pretty much the most independent thing you can do that qualifies as a mod is a generic outfit conversion, ie, take someone else's meshes and textures, load them into bodyslide, and use the conversion tools with a pre-made reference to add sliders and fit it to a body shape. And that only works because Ousnious has created a fantastic tool specifically to automate a lot of the knowledge you would need to make the same thing happen on your own. And even then, you're liable to run into issues if you don't know anything about what is happening behind the curtain.

 

I get not wanting to learn about scripting, I'm not forcing you to do so, but I don't see how it is fair to put it on us to take the time to find a way to walk you through our system without you needing to learn/understand anything about the broader concepts.

 

I'm not a very good scripter, I wouldn't in a million years try to put together something as complicated as devourment from scratch. But I've familiarized myself with the basics of papyrus and .esp files. So I can at least follow along with the general structures, which means I can build off the features without needing to ask Mark to explain every single stage of it to me (that's probably why he puts up with me).

 

I know you haven't explicitly asked for a test system, but you are asking how to test your creations with our system, without learning at all how the system works, and I don't see any way for that to work unless we crafted something specifically for you to use.

 

This whole thing would be like buying a Prius, then calling up Toyota, and expecting them to walk you through swapping in a V8 diesel engine block, all without you wanting to learn to even properly torque a bolt. It just doesn't work that way...

 

Now, Mark may feel differently, but from my position, I'm done. If you want to work through things from what we've already shared, and/or try to get more info from others, go for it, and I'll applaud anything you manage to pull off. But at this point, it is obvious it will take me substantially more work to come up with ways for you to progress without needing to learn anything, than it will take for me to just finish the cock vore stuff myself. So that's what I'm gonna do. You manage to make something on your own and beat me to the punch, awesome, I'll be happy for you. But I'm tired of your combative and demanding comments.

Posted
2 hours ago, essedess said:

I recently played around a bit with absorb setting for digestion I set both npc and creatures to absorb but items to defecate. Was hoping to just absorb my prey and just keep the items in my belly until I could get somewhere to excrete them and sell them, or use the digest items power to break them down. While doing this I noticed only the items of enemies who went into my gut alive left their inventories in my belly while corpses added their loot directly to my inventory upon absorption which led to me getting over weighted pretty easily. Is this by design?  If it is I guess I will just have to make extra sure they go in kicking and struggling. :) 

 

So the digest items power is exactly what it says on the tin, then? I figured it was a means of shedding armor off prey immediately as opposed to waiting a bit. If it just melts items, that'll be handy to get rid of junk while keeping treasure.  (Which actually gets kinda funny when your predator is shitting out a lot of gold after having a meal of bandits.)

Posted
9 hours ago, phrompy said:

I see, thank you! I really appreciate the answer, even if it's by a fellow player and not the devs. Though I can't speak for them and how appropriate it is, I personally am still grateful for your response!

 

I can vouch for this as well. I've tried the half-dragon race and everything seems fine.  

Posted
2 hours ago, robokore said:

 

So the digest items power is exactly what it says on the tin, then? I figured it was a means of shedding armor off prey immediately as opposed to waiting a bit. If it just melts items, that'll be handy to get rid of junk while keeping treasure.  (Which actually gets kinda funny when your predator is shitting out a lot of gold after having a meal of bandits.)

 

Some weapons and armor will get broken down into crafting materials.

 

With the second digest items perk, some items will get broken down directly into gold.

Posted
12 minutes ago, markdf said:

 

Some weapons and armor will get broken down into crafting materials.

 

With the second digest items perk, some items will get broken down directly into gold.

 

Even better. Nice!

Posted

While mucking about to test some body morphs, which didn’t work(unrelated), I found that for whatever reason when using retrovore, I was not taking damage when fed to a spriggan and flame atronach. Not sure if it applies to all npcs, but that was a thing. The atronach one I had turned off it’s combat ai but turned it back on before using retrovore, the spriggan I had turned on godmode previously, but it was not on while trying RV out. Was in the alt. Start room from that mod. Maybe bug, maybe I fucked up, who knows. I was told to tell ya though. Loving the mod and I hope you enjoy making it! Or at least enjoy the results.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...