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Posted
4 hours ago, markdf said:

 

Less extreme changes then? I can do that.

That, or set it as a toggleable change. As it stands disabling SLAccidents doesn't stop the arousal changes from happening.

Posted
3 hours ago, 0modskilzs said:

So there are no guides on the outfits and getting them to work?

I think the coldsteel stuff breaks Devourment... somehow. There's only been one instance I've had the issues you've been describing, and that was with an older version with that addon installed. 

As for outfits... there's "sort of" a way to make outfits, but it's not perfect. (clipping, you need to manually tweak, and you have to go into outfit studio) I can 'try' to explain how to do that.

Posted (edited)

I'm satisfied with the nude Body looking good at huge sizes like Ultkir, But The armor Conversion leaves alot to be desired. The body will clip through the armor at massive sizes which is a big turn off. Is it Bodyslide limitation or can this be fixed in some way?Captczxure.PNG.cf6508ff53fe0416a97b67b7c648ecee.PNG

Edited by ibiza6
Posted
3 hours ago, ibiza6 said:

I'm satisfied with the nude Body looking good at huge sizes like Ultkir, But The armor Conversion leaves alot to be desired. The body will clip through the armor at massive sizes which is a big turn off. Is it Bodyslide limitation or can this be fixed in some way?Captczxure.PNG.cf6508ff53fe0416a97b67b7c648ecee.PNG

 

You'll have to open up Outfit Studio and use the brush tool to close up the tears in your armor. 
 

Posted

Oh yeah, in the latest version. Does this mean Weight Morphs is no longer required/ not recommended to be used in conjunction with Devourment refactor?

Posted (edited)

 

Quote

That said, if you disable struggle morphs, you'll gain some speed. Disabling the weightmanager will help too.

 

I have solid 60 FPS with only struggle morphs enabled. After adding "Player Weight Morphs" my computer struggles. So I guess the combination is just to much.

Edited by bigschwabbel
Posted
7 hours ago, xAteax said:

I think the coldsteel stuff breaks Devourment... somehow. There's only been one instance I've had the issues you've been describing, and that was with an older version with that addon installed. 

As for outfits... there's "sort of" a way to make outfits, but it's not perfect. (clipping, you need to manually tweak, and you have to go into outfit studio) I can 'try' to explain how to do that.

 

Could you pass this explanation along to me as well? I have some experience in Outfit studio, but I'm far from knowledgeable.  Any tips or methods that can make things easier would be good. 

Posted
27 minutes ago, robokore said:

 

Could you pass this explanation along to me as well? I have some experience in Outfit studio, but I'm far from knowledgeable.  Any tips or methods that can make things easier would be good. 

It was a few things I picked up while fiddling with the creature morphs (Which... I sadly haven't gotten back to) But for starters you'll need to use the right reference. I'll use pictures to get things done faster...

image.png.dc58695ebb75a15d036ef4d1008d7727.png
This'll be in Devourment's calientetools folder, ignore the "refactor2"... that's just how I have mine set up. This is what you want to load as reference

 

image.png.8c2bcaa21e94594455b33d92e0605ad1.png

To my knowledge the 3BAv2 is the 'current' body with the most recent features. Select its slider set, then the proper shape (There's an anus and vagina mesh with it, you want hte base mesh)

Select the outfit of your choice (all vanilla ones can be found in  the base CBBE mod folder under meshes/armor). From there you should have this
image.png.565ecb55eda06f562287e3a1aa6a56a8.png
 

 

The quick and dirtiest way of doing it is this option (I recommend deleting the base CBBE mesh from the outfit if it has one, as the reference mesh will get saved to the new outfit and leave a double-body)
image.png.04b7b42963a194980d0a5c7e33590bd0.png

 

Though this WIL have issues with clipping... which personally I rather like the look of, the armor literally going to tatters as your gut gets too big. But I digress.

I checkmark this box usually, but as you use and experiment with the tool you'll get a better feel. Who knows? You may find a better way.
image.png.bde7730432b07bc3339fd4456aac14a4.png

Hit Ok. Now the armor has a rough 'copy' of the slider sets of the reference armor. Depending on how many verticies the mesh has though, you're not likely to get it anywhere near 'perfect'... that'd requie a LOT of heavy editing. After that you'll want to check each slider, seeing how the armor/body reacts and if you want to change anything about them. Someone DID make a high-poly version of all vanilla armors for CBBE... but they also labeled them weirdly in the folders, and there might be some issues with them, so your mileage may vary. https://www.nexusmods.com/skyrimspecialedition/mods/15073

After that... well, you'll need to manually edit the sliders yourself to 'tweak' everything to your liking. Hope this helps in some small way.

Posted
2 hours ago, xAteax said:

Oh yeah, in the latest version. Does this mean Weight Morphs is no longer required/ not recommended to be used in conjunction with Devourment refactor?

 

WeightMorphs was never required. It's also not incompatible in any way. All that's changed is that I'm not including the weightmorphs patch anymore -- so weightmorphs wont respond to digestion events.

Posted
2 hours ago, bigschwabbel said:

I have solid 60 FPS with only struggle morphs enabled. After adding "Player Weight Morphs" my computer struggles. So I guess the combination is just to much.

 

The WeightManager is extremely lightweight by comparison with struggle morphs. That's very strange.

Posted
37 minutes ago, markdf said:

 

WeightMorphs was never required. It's also not incompatible in any way. All that's changed is that I'm not including the weightmorphs patch anymore -- so weightmorphs wont respond to digestion events.

Fair. The Retrovore ability is... honestly rather fun to use, but brought up a thought of a "forcefeed other" that... more or less just plays into me being a twisted fuck that would snicker at forcing a defeated bandit to digest his dead comrades, pick the bones clean of loot, and leave him traumatized for a good while as the lone survivor. Though that likely gets kinda fucky/ specific for coding... (the only thing similar would be Sexlab's Irresistibly attractive spells forcing two NPCs to animate) so eh, I'm a weirdo. Keep up the great work nonetheless!

Posted
25 minutes ago, xAteax said:

Fair. The Retrovore ability is... honestly rather fun to use, but brought up a thought of a "forcefeed other" that... more or less just plays into me being a twisted fuck that would snicker at forcing a defeated bandit to digest his dead comrades, pick the bones clean of loot, and leave him traumatized for a good while as the lone survivor. Though that likely gets kinda fucky/ specific for coding... (the only thing similar would be Sexlab's Irresistibly attractive spells forcing two NPCs to animate) so eh, I'm a weirdo. Keep up the great work nonetheless!

 

I may be wrong, but doesn't the Force Feed spell work on enemies?

Posted
26 minutes ago, Cacame Awemedinade said:

 

I may be wrong, but doesn't the Force Feed spell work on enemies?

 

Retrovore? Or is there another spell I'm unaware of- Oh. I sort of see that in xEdit. Huh. I haven't played with Refactor enough to get the second rank of Vore magic :x So you may very well be right!

Posted
7 minutes ago, xAteax said:

 

Retrovore? Or is there another spell I'm unaware of- Oh. I sort of see that in xEdit. Huh. I haven't played with Refactor enough to get the second rank of Vore magic :x So you may very well be right!

 

Yup! Casting that on two NPCs should make the first lethally devour the second.

Posted
2 minutes ago, Cacame Awemedinade said:

 

Yup! Casting that on two NPCs should make the first lethally devour the second.

Though, still wonder if it works on corpses...

Posted

Hmm. I -am- noticing something with the latest Devourment release... Prey that I've regurgitated come back up fully healed, even if they were within an inch of being digested prior.

Posted
38 minutes ago, xAteax said:

Hmm. I -am- noticing something with the latest Devourment release... Prey that I've regurgitated come back up fully healed, even if they were within an inch of being digested prior.

Edit: They're also... returning to full HP on being eaten?! I may have to restart... again... FML

Posted
51 minutes ago, markdf said:

 

That is deliberate, but it is controllable from the MCM.

 

 

whew... I hadn't seen that setting before, so I was... concerned to say the least. It's a nice thought at least.

Posted
16 hours ago, markdf said:

 

There's a guide on the download page...

 

Are you talking about this one? https://www.dropbox.com/s/oiyk5i1bi9ogb2z/BS_Primer.pdf?dl=0 I followed it but that is just for the bellies (which do work) the problem is you link to this conversion mod https://drive.google.com/file/d/1k91_MbjzYREGTp_5-JJu1G6EJvPBxJ_k/view?usp=sharing but it is just a drive link, I don't see any guide on how to set up the outfits and looking at them in BS they are all set to the 100 on the SSBBW sliders and in game it's the same thing. I thought it would be like setting uo Coldsteelj's Fallout 4 WG mod and batch building with the Nude SSBBW outfit SSBBW sliders set to 0 but...that  isn't the case cause no Nude SSBBW body exists and the only thing close to that is the Devourment CBBE All Sliders body. And batch building with that does not set the outfits SSBBW sliders to 0

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