Jump to content

Recommended Posts

Posted
38 minutes ago, LordsDu71 said:

In the new version of the mod. In the devourment setting power, there is a "SLAccidents" things to toggle or not. 

What does it do ?

Mark has been working on a soft integration for Sexlab Aroused. One of the intended features is for Endo to potentially turn accidentally fatal at high enough arousal levels. My guess is that would turn that feature on or off.

Posted
14 minutes ago, Macross. said:

Sorry, it will probably be a while before I can properly test that, I don't have my game set up to use normal MNC right now (I just downloaded the file to open the nif, didn't even unzip the folder).

 

First thing I would check is to try building the meshes with the belly morph set to 100% and see if that shows up in game (this will make a direct edit to the base shape of the mesh result, so you'll see an in-game effect even if the .tri file or something else isn't working right). That will at least tell you if you're exported results are going to the right place for the game too read (one of the problems with a mod like MNC is that you end up with a bunch of different versions of the same mesh in a bunch of places, and it can be hard to tell which one is actually being pulled into the game).

 

Once you've determined that you're exporting to the right place, then you can start trying to figure out other issues if they exist.

 

 

And yeah, my two bits of general advice for outfit/body modding is:

  1. Never save over an existing project. If you want to change the way something looks/works, do a save-as and give it a new name. That way if you break something (it happens) you can always start over from that original project.
  2. Check your work frequently in-game. I've been messing with this stuff for years, and I still run into unexpected behavior fairly often. That is why I've been spending so long working on the base human body shapes before I even touch the outfits; if you aren't positive the groundwork is solid, all you're going to do by moving on is replicate bugs, and make more work for the future.

So, the direct edit shows. Maybe I fucked up somewhere... probably forgot to re-rebuild it when I caught a derp on my end. as a side-note, does the add verticies thing work for building meshes? Could look into 'rounding out' the creature bodies capable of vore while I'm at it if it's possible... then again, I'd probably have to do that for all them individually

Posted
5 hours ago, xAteax said:

Yep... This is a problem for future me to deal with, I'm gonna go pass out. image.png.188c662eac02f580060378ab0fab01a3.png

Future me here... and nope. Not a clue as to what's causing this. The mesh looks fine in BS, but balloons out in-game when eating.

Posted
1 hour ago, xAteax said:

Future me here... and nope. Not a clue as to what's causing this. The mesh looks fine in BS, but balloons out in-game when eating.

If it is just showing up "larger" than it looks with the slider at 100% it is most likely working as intended. Refactor calculates the stomach size (and thus resulting slider value) by taking into account the prey to pred size ratio (I believe Mark is still doing this via the race weights in the DSTR files). The result is for smaller creatures, dogs, wolves, foxes and such, they can get a pretty big stomach (slider value over 100) even from a single prey.

 

If it seems too far off, I'd suggest tweaking the size values of the race to be closer to the default human 100 and see if that improves things.

Posted
7 hours ago, xAteax said:

So, the direct edit shows. Maybe I fucked up somewhere... probably forgot to re-rebuild it when I caught a derp on my end. as a side-note, does the add verticies thing work for building meshes? Could look into 'rounding out' the creature bodies capable of vore while I'm at it if it's possible... then again, I'd probably have to do that for all them individually

I missed the question in here before. What do you mean by "adding verticies"? There are definitely ways to increase the mesh resolution of the creature models (That is what I did for both the SoS male bodies, and the stomach region of the new 3BAV2 body), but that process is a whole new can of worms.

Posted
24 minutes ago, Macross. said:

I missed the question in here before. What do you mean by "adding verticies"? There are definitely ways to increase the mesh resolution of the creature models (That is what I did for both the SoS male bodies, and the stomach region of the new 3BAV2 body), but that process is a whole new can of worms.

In OS there's a tool on the top  row that looks like a triangle with a green dot in the middle that can add a new dot inbetween existing ones, if I recall right. Was thinking of using that to smooth out the bellies a bit more for the blockier meshes (I saw DraugrF... owch.) And yeah, it seems that I just derped on the models last time I built them, as it's now all working properly (The over expansion is there, but that means things are working).

As for tweaking the values... are you referring to making the mesh bigger or smaller when fully expanded? I'm 'assuming' smaller, as to my knowledge a bigger mesh would just make it bloat even bigger without a means to tell it's bigger, so correct me if I'm wrong.

Posted
18 hours ago, markdf said:

 

Pick up the skull and swallow it.

... This doesn't seem to work for me, at least with skulls of found-dead skeletons. Hmm.

Posted
53 minutes ago, xAteax said:

Question, is this from Devourment or another mod...? The popup, not the creature.

image.png.e3f0dde3e12178e79b204aa1a046026a.png

 

Devourment. Durzog's aren't in Devourment's race-weight database, so it has to ask you how much they weight.

 

For reference, a Nord weighs 100.

 

Also, if you're going to add schlongs AND bellies to creatures, you might want to start with a high quality body mesh -- like Slof's creature meshes for example. MMG did a lot of the creature work, he might be willing to give you a few tips on how to get started.

Posted
11 minutes ago, markdf said:

 

Devourment. Durzog's aren't in Devourment's race-weight database, so it has to ask you how much they weight.

 

For reference, a Nord weighs 100.

 

Also, if you're going to add schlongs AND bellies to creatures, you might want to start with a high quality body mesh -- like Slof's creature meshes for example. MMG did a lot of the creature work, he might be willing to give you a few tips on how to get started.

I actually did go looking for some... couldn't find any on a cursory glance. Huh. 

Posted
28 minutes ago, markdf said:

Also, if you're going to add schlongs AND bellies to creatures, you might want to start with a high quality body mesh -- like Slof's creature meshes for example. MMG did a lot of the creature work, he might be willing to give you a few tips on how to get started.

 

15 minutes ago, xAteax said:

I actually did go looking for some... couldn't find any on a cursory glance. Huh. 

Be forewarned; MMG has on a few occasions in the past stated having zero interest in having any interaction with devourment. Granted that predates refactor by quite a bit so he may be more open to this new direction, but just know it could be an uphill battle.

 

And yes, to your previous question, that pop-up for setting the creature weight is the system I was talking about. If you increase a race's weight, it should have a relatively smaller belly when eating something (unless you happened to increase that race's weight too).

Posted
42 minutes ago, Macross. said:

 

Be forewarned; MMG has on a few occasions in the past stated having zero interest in having any interaction with devourment. Granted that predates refactor by quite a bit so he may be more open to this new direction, but just know it could be an uphill battle.

 

And yes, to your previous question, that pop-up for setting the creature weight is the system I was talking about. If you increase a race's weight, it should have a relatively smaller belly when eating something (unless you happened to increase that race's weight too).

How to manually bring the dialogue up, then? I've had it pop up at least twice without knowing what it was, so now that I know what it does I can properly set the weights x.x

Posted
13 minutes ago, xAteax said:

How to manually bring the dialogue up, then? I've had it pop up at least twice without knowing what it was, so now that I know what it does I can properly set the weights x.x

Data\SKSE\plugins\devourmentraceWeights.json is the file where that data gets stored. It is plain text, so just open and edit as needed.

Posted

/21 update. Fixed scat remain items, fixed vomit item remains, fixed digestion time! Only weird thing it seems to be is the become your pred where it still have that pop up on whatever its saying whats wrong, i dont particular see anything wrong tho 

ScreenShot26.png

ScreenShot27.png

ScreenShot28.png

Posted
2 hours ago, Clintbeastwood115 said:

/21 update. Fixed scat remain items, fixed vomit item remains, fixed digestion time! Only weird thing it seems to be is the become your pred where it still have that pop up on whatever its saying whats wrong, i dont particular see anything wrong tho 

ScreenShot26.png

ScreenShot27.png

ScreenShot28.png

 

Good bug report, thank you.

Posted

after expecting again, burps doesn't work correctly nor digestion time itself(where 30 second isnt really 30 seconds for some reason with/without proportional time) so this is probably a big bug that i cant go around it, im guessing it was working fine until a while for some reason it was working normally before but now not :C might revert to /13 since that one was working but i really love the different body types of vore and the random noms in this update. It isnt too much of a worry to continue im sure it'll go back to working next update

ScreenShot30.png

ScreenShot29.png

Posted

... dumb but interesting thought. How hard would it be to save the player's body to their own skull? Essentially allowing you to reform the old Dohvakin as a subservient follower (Or as a way to 'reverse' being absorbed, perhaps a custom dialogue?)

Posted
41 minutes ago, Clintbeastwood115 said:

after expecting again, burps doesn't work correctly nor digestion time itself(where 30 second isnt really 30 seconds for some reason with/without proportional time) so this is probably a big bug that i cant go around it, im guessing it was working fine until a while for some reason it was working normally before but now not :C might revert to /13 since that one was working but i really love the different body types of vore and the random noms in this update. It isnt too much of a worry to continue im sure it'll go back to working next update

ScreenShot30.png

ScreenShot29.png

 

Excellent, I found the bug in the backend script that's causing all that console spam.

 

Screenshots of console spam are INVALUABLE.

Posted
1 minute ago, markdf said:

 

Excellent, I found the bug in the backend script that's causing all that console spam.

 

Screenshots of console spam are INVALUABLE.

glad to help! I will wait for next update before continuing my playthrough then XD. I hope with that console spam fixed it might correct the digestion time bug

640617007225765920.gif

Posted
On 5/23/2021 at 7:09 AM, phrompy said:

Hello again! I have a question about custom race compatability. How do I add predator abilities to followers from custom races, and how well can the mod as a whole work with non-vanilla races? I know morphs for custom races are more difficult and will need extra work, but will the textures work for the equippable bellies? Please take your time answering and sorry if you answered this before. Thank you very much for your continued work and I'm grateful for all you've done

In my experience custom races work fine and the equip belly does what it should. Though there are slight color mismatches between skin tone and belly color at times but that doesn't really bother me. In my head I just chock it up to the fact that when things stretch they can appear lighter or darker because the material they consist of becomes thinner. I've used Timelost Dwemer, Faerie Elves, and Half Dragon mods as well as a bunch of followers that are custom races like Janessa the half argonian. The followers tend to have issues with reliably equiping bellies in some cases. Recently Pei from the mod Deadric Bitches wouldn't get a belly when she swallowed me, but when she reformed me later after I got digested by a bandit chief she did get one.

 

Anytime I try to answer something on these forums to help out fellow players, I always get this feeling of "is it really my place to answer these questions on another person's thread?". I have deleted a bunch of responses I have made in the past because of it. Is this alright for me to do?

Posted

In the old devourment there was a quest for mia, well I guess there was a quest for her in the making as I could never get it to trigger. I dug in the files and found the empty shell of one (I guess) so I was wondering if you planned on making that quest for this one. (I found dialog for said quest in the files of the old devourment so just asking)

Posted

Minor thing, but can we get an option to get skulls from already-dead NPCs that we digest? Or are we already supposed to. I like the idea of  ressing companions by reforming them... but if they die without being eaten then I don't seem to get anything.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...