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Posted
18 hours ago, Macross. said:

This may be a different bug with W&C, but I know one of the issues it has with refactor is that the "official" SE port wasn't done quite correctly, and some of the armors have a few errors as a result. It doesn't seem to be enough to make regular usage fail, but refactor's item handling systems choke on them.

 

That issue at least can be fixed by running it through the Cathedral Asset Optimizer yourself, or finding one of the patches other people have already made and posted.

so you think my game freezing randomly at times could be because of wet and cold? 

 

i check with fallrimtools and my saves are very small like around 6.60mb in size and they usually go up or down by like 20 but that is about it, even my active scripts are very low so not sure what else could be triggering freezes, also might be coincidence but in most cases it was during when i was wearing the "rugged fur cape" from the mod wet and cold.

Posted
48 minutes ago, LinksSword said:

so you think my game freezing randomly at times could be because of wet and cold? 

 

i check with fallrimtools and my saves are very small like around 6.60mb in size and they usually go up or down by like 20 but that is about it, even my active scripts are very low so not sure what else could be triggering freezes, also might be coincidence but in most cases it was during when i was wearing the "rugged fur cape" from the mod wet and cold.

Yes. I do not use it myself, but I believe that is one of the meshes that was noted to cause problems.

 

This is a mesh issue, not a script problem so it won't show up in Fallrim unless the bad meshes also cause a script to fail/hang. I'd recommend looking for the patched files, or running them through CAO yourself.

Posted
On 5/19/2021 at 7:53 PM, markdf said:

 

What issues is it causing? You're not giving me much information to work from here.

The moment I try to eat someone, or something, the game crashes.  I wish I could give more information than that, but, well, I'm not sure if there's anywhere to get a crash dump file or something.

Posted

Sorry if this is a repeat - I am getting a "HADOUUUUKEN!" sound instead of the usual slurping sounds when swallowing.

 

I believe I reduced the volume of Devourment in the Settings menu, which I did not previously know existed.

 

I can't find anything ingame that would indicate an option, and don't remember anything from the Installer.

 

Affects both 5/13 and 5/21. Devourment has mentioned that it does not like the state of its database and repaired it. Happens once on installation then never again. Don't know if that's relevant.

 

It's kinda funny though.

Posted
On 5/19/2021 at 7:59 PM, markdf said:

 

I suggest you start with a more recent version.

 

The list of struggle sliders in the plugin, attached to the "Bulging Belly" magic effect.

 

The backend Lua script is already setup for 12 struggle sliders, the current 3 belly and 6 breast, plus 3 more cockvore sliders that don't exist yet. So if you add the names of your three sliders to that list, they should get animated.

I will download a more recent one, then, and look for said effect.

 

Found it, see nothing that can be edited to get more sliders added/used in the DevourmentBellyScaling.psc file. 

 

That still doesn't tell me where the Lua script is. I can't add to a file I can't find, and I've tried searching for it. I don't even know where/what I'm looking for, other than a 'backend' script.

 

Finally, why were there only 3 sliders for cockvore? There should be 6 cockvore sliders as well, same as the breasts. That's just sensible.

Posted
44 minutes ago, vincentoroscoe said:

Found it, see nothing that can be edited to get more sliders added/used in the DevourmentBellyScaling.psc file. 

 

That still doesn't tell me where the Lua script is. I can't add to a file I can't find, and I've tried searching for it. I don't even know where/what I'm looking for, other than a 'backend' script.

The system isn't designed with the intention of supporting the easy addition of more struggle morph sliders since each addition adds to the script load and slows everything down. If you want more it will take some effort.

 

The lua is located in data\SKSE\plugins\JCData\lua\dvt There is only one "init.lua" with everything inside that file.

Posted
1 hour ago, vincentoroscoe said:

The moment I try to eat someone, or something, the game crashes.  I wish I could give more information than that, but, well, I'm not sure if there's anywhere to get a crash dump file or something.

 

My official policy on crashes is: if you don't have NetscriptFramework set up so that you get crashlogs, I won't even pretend to help. It's 2021 -- NetscriptFramework is not optional for complex modding.

Posted
1 hour ago, HopefullyAnonymous said:

Sorry if this is a repeat - I am getting a "HADOUUUUKEN!" sound instead of the usual slurping sounds when swallowing.

 

I believe I reduced the volume of Devourment in the Settings menu, which I did not previously know existed.

 

I can't find anything ingame that would indicate an option, and don't remember anything from the Installer.

 

Affects both 5/13 and 5/21. Devourment has mentioned that it does not like the state of its database and repaired it. Happens once on installation then never again. Don't know if that's relevant.

 

It's kinda funny though.

 

That's the default sound for cockvore. It really needs a proper animation though.

Posted
1 hour ago, HopefullyAnonymous said:

Sorry if this is a repeat - I am getting a "HADOUUUUKEN!" sound instead of the usual slurping sounds when swallowing.

 

I believe I reduced the volume of Devourment in the Settings menu, which I did not previously know existed.

 

I can't find anything ingame that would indicate an option, and don't remember anything from the Installer.

 

Affects both 5/13 and 5/21. Devourment has mentioned that it does not like the state of its database and repaired it. Happens once on installation then never again. Don't know if that's relevant.

 

It's kinda funny though.

 

That's the default sound for cockvore. It really needs a proper animation though.

Posted

I've been encountering a strange bug where vore spells no longer work and the Devourment MCM menu goes completely blank. I've tried to wait and see if the menu comes back but after 20 minutes nothing changes. It seems to happen whenever a vore spell fails or a custom race tries to eat anything. Additionally, sounds other than the swallow and struggle sounds don't seem to be working either.

bug.png

Papyrus.0.7z loadorder.txt

Posted
5 hours ago, LinksSword said:

would be interesting to see some more devourment coldsteel converted armor unless there some misc ones out there that i am not aware of.

 

The Deathshell armor KongPow converted from his oldrim Devourment can be used in Devourment Refactor if you're looking for something immediate to use/work off of. Otherwise, if nothings available. You'll have to open up Bodyslide and Outfit studio and build from scratch. 

 

I don't think it's a very difficult process, but you'll need time and patience for it. 

Posted
5 hours ago, Enigmier said:

 

 

This happened to me after updating from 5/13 to 5/19. Doing a clean uninstall-and-reinstall fixed it for me, though the standard advice for uninstalling a mod in mid-playthrough still applies - this solution hasn't bitten me in the ass yet, though I'm absolutely certain it will somewhere down the road.

Posted
14 hours ago, markdf said:

 

That's the default sound for cockvore. It really needs a proper animation though.

Problem is, I don't think skyrim has a way of dynamically hiding bodies does it (progressively), which would make a CV animation... tricky. Unless you're referring to post-cv?

 

Anyhow, perhaps look though some of the BJ anims of sexlab for a suitable one? Oh! Also. Speaking of animations, have you thought of doing anything with Horny Creatures of Skyrim's mammoth/ Dragon vore animations? The latter even has visuals for internals. (Which'd be nice to see in general... Either set a sphere way below the pred for the prey to be in when in visual FP? I dunno). I'm just tossing out ideas.

Posted

Anyone having problems with Jessica, her belly wont shrink to normal as its like she is forever digesting something. it really isn't a problem since to fix it all you have to do is unselect the devourment mod load into the game wait for everything to load then save. exit the game enable the mod again then continue playing usually fixes it (along side any hud problems sticking like maybe from you and a follower swallows the same enemy and said enemy just disappears leaving the health bar and struggle bar on screen.) if your manually installing mods well...stop it get a mod organizer. its always better to reload a save first before this method. (WARNING: if you do it this way, your stats will stay but your perks will be reset)

Posted

Question about the incompatibilities with HCOS and MNC... How exactly do they show up? only when in sex scenes or always? (bellies don't show at all). And with that said, how 'hard' would it be to create a patch for those mods' bodies to have voremorphs. I've not used Nifskope much at all, so I don't know if it's even possible to transfer the values... or which values to even transfer. So if possibly but tedius I'd at least give it a shot.

Posted
24 minutes ago, xAteax said:

Question about the incompatibilities with HCOS and MNC... How exactly do they show up? only when in sex scenes or always? (bellies don't show at all). And with that said, how 'hard' would it be to create a patch for those mods' bodies to have voremorphs. I've not used Nifskope much at all, so I don't know if it's even possible to transfer the values... or which values to even transfer. So if possibly but tedius I'd at least give it a shot.

The bellies are all .tri style bodyslide morphs, so you'd need to use Outfit Studio for that, not nifskope.

 

That said, it's been a long while since I looked at MNC (and it was the LE version at that) but I believe the majority of them were basically the vanilla mesh with a separate dick mesh slapped on top. So you might be able to just use the existing devourment meshes as a reference and conform the sliders (not sure if Rox did anything more than create the sliders, I haven't really looked at his work yet myself, if he did that will take a bit more work). The main thing to know is that they all use a custom race specific skeleton (MMG added dick bones to make the animations work) so you'd need to set OS to use the right skeleton for the animal you're working on.

Posted
47 minutes ago, Macross. said:

The bellies are all .tri style bodyslide morphs, so you'd need to use Outfit Studio for that, not nifskope.

 

That said, it's been a long while since I looked at MNC (and it was the LE version at that) but I believe the majority of them were basically the vanilla mesh with a separate dick mesh slapped on top. So you might be able to just use the existing devourment meshes as a reference and conform the sliders (not sure if Rox did anything more than create the sliders, I haven't really looked at his work yet myself, if he did that will take a bit more work). The main thing to know is that they all use a custom race specific skeleton (MMG added dick bones to make the animations work) so you'd need to set OS to use the right skeleton for the animal you're working on.

I'm... failing somehow, to see what it is I should be doing. My brain is just not putting 2 and 2 together. I've got Outfit studio open, Refactor's meshes set as reference, and MNC's as the outfit. Though I'm NOT seeing any particular sliders that'd act as a belly. (I'm also completely confused by the skeleton comment? I looked up outfit studio but found nothing about changing base skeletons... Im sorry. I'm probably jsut being mentally retarded and missing something obvious.

Posted
1 hour ago, xAteax said:

I'm... failing somehow, to see what it is I should be doing. My brain is just not putting 2 and 2 together. I've got Outfit studio open, Refactor's meshes set as reference, and MNC's as the outfit. Though I'm NOT seeing any particular sliders that'd act as a belly. (I'm also completely confused by the skeleton comment? I looked up outfit studio but found nothing about changing base skeletons... Im sorry. I'm probably jsut being mentally retarded and missing something obvious.

If you're loading them in as references correctly, you should be seeing at least these 4 sliders:image.png.6bf5ec3ac60d630a198c08abcfc21ae5.png

 

As to the skeletons. You need to open OS's settings menu and change this field to match the race specific skeleton from MNC before you edit/save the project:image.png.f5be80e2212c36f1dd96f6e280465df6.png

Posted
2 hours ago, Macross. said:

The bellies are all .tri style bodyslide morphs, so you'd need to use Outfit Studio for that, not nifskope.

 

That said, it's been a long while since I looked at MNC (and it was the LE version at that) but I believe the majority of them were basically the vanilla mesh with a separate dick mesh slapped on top. So you might be able to just use the existing devourment meshes as a reference and conform the sliders (not sure if Rox did anything more than create the sliders, I haven't really looked at his work yet myself, if he did that will take a bit more work). The main thing to know is that they all use a custom race specific skeleton (MMG added dick bones to make the animations work) so you'd need to set OS to use the right skeleton for the animal you're working on.

Edit: Further fiddling has led me to the slider sets/ etc, so I found the bodies with the sliders. However, I'm still not sure of how to transfer the posing sliders to another's body... Or instead should I be copying/ modifying the base Devourment meshes? MY brain's hurting... =w=

Posted
1 minute ago, Macross. said:

If you're loading them in as references correctly, you should be seeing at least these 4 sliders:image.png.6bf5ec3ac60d630a198c08abcfc21ae5.png

 

As to the skeletons. You need to open OS's settings menu and change this field to match the race specific skeleton from MNC before you edit/save the project:image.png.f5be80e2212c36f1dd96f6e280465df6.png

Got to the first bit, didn't do the second bit and I'll do that. As to those 4 sliders, how to transfer them? they don't seem to be treated as standard bone weights.

Posted
3 minutes ago, xAteax said:

Got to the first bit, didn't do the second bit and I'll do that. As to those 4 sliders, how to transfer them? they don't seem to be treated as standard bone weights.

They aren't bone weights. Sliders are spacial mesh edits. Nothing to do with the skeleton. The skeleton is only relevant because OS writes to a .nif file, and that intrinsically means writing the skeleton/bone info, so if you don't specify the right things to use, it defaults to the human female data which is going to destroy those meshes.

 

While it isn't perfect, you'll probably want to start with the "conform all sliders" option under the sliders menu.

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