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Posted
3 hours ago, markdf said:

 

Devourment won't operate on children; error 2319 means that the normal child essential flags have been disabled by another mod.

Even I use debugging to  target in auto-predator, it doesn't work,either.

Posted
5 hours ago, EdwardV said:

In devourment settings, you can change the type of vore via the 'Default locus' option, it defaults to swallow. It should be in the powers menu

 

I looked in Devourment settings in the MCM but could not find the powers menu or the Default locus option. is their any other way to change the default locus option?

 

Posted

Looking through the description, so is this all "PC eats stuff" vore content, or is there any, "Don't get eaten by monsters!" content as well? (which I would find interesting, especially with Amputator Framework integration, e.g., monster eats your limb but you escape full devourment...)

Posted
4 hours ago, phillipswilliam92 said:

I looked in Devourment settings in the MCM but could not find the powers menu or the Default locus option. is their any other way to change the default locus option?

 

Its not in the mcm, its in the powers menu beside shouts with all your spells and stuff. When you use the power a menu pops up with options.

Posted
11 hours ago, sexycurry said:

I mean,will this code effects other npcs can't swallow?I can't swallow by anybody,and NPCs can't swallow NPCs.

Only I can swallow them....

And I have created a new game

I think what he's saying is, if Devourment finds that the normal child essential flags are disabled, it will disable all NPC-related functions. So you'll have to remove whatever mod you have that's disabling those.

Posted
39 minutes ago, Seraph7289 said:

I think my morph issue may have been caused by my habit of exiting the game using the qqq command instead of normally.

 

Can you elaborate? I'm a connoiseur of Ways That Skyrim Fails, and I would very much like to know more.

Posted
1 hour ago, InternIsla said:

I think what he's saying is, if Devourment finds that the normal child essential flags are disabled, it will disable all NPC-related functions. So you'll have to remove whatever mod you have that's disabling those.

 

It wont disable everything (a previous version did, but that has many UnforseenConsequences), but it will definitely stop the player from being a predator or prey if they are getting flagged as a child.

Posted
58 minutes ago, markdf said:

 

Can you elaborate? I'm a connoiseur of Ways That Skyrim Fails, and I would very much like to know more.


All right, so I've noticed that when in the console, scripts do not 'pause' in the same way that they do when in the menu. This can be useful for letting scripts initialize without gameplay variables coming in to cause issues.

My hypothesis is that using the console to exit instead of the menu causes some scripts to freak out because they were still active and reading/writing data. This might explain some bugs in other mods I've run across.

IDK this engine is fucking weird and I haven't had the scaling problem since I've stopped using the command so far.

Posted

I think there might be something funky going on with the vore attack rolls in the latest version. I'm regularly seeing resist rolls in the 80-90 range, which makes it hard to succeed in vore attacks even with all of the Voracious perks. At first I thought it was just some bad luck, but the resist rolls have been pretty consistently in that range over several hours of play, with some outliers in the 50-60 range. Then I thought it was an issue with trying to continue an existing save after upgrading, but the issue's persisted even after restarting and starting a new save.

 

Edit: For the sake of being thorough, I trapped an enemy (a rather basic one from Bleak Falls Barrow, for reference) behind a barrier and repeatedly tried to devour them while keeping an eye on the rolls happening in the console. The console doesn't display terribly many results at once, but the screenshots here are pretty representative of several minutes of testing.

ApplicationFrameHost_2021-04-16_20-16-57.png

ApplicationFrameHost_2021-04-16_20-17-11.png

Posted
4 hours ago, markdf said:

 

它不会停用一切(以前的版本是这样的,但也有很多UnforseenConSeries),但如果玩家在孩提时代就被标记为捕食者或猎物,它肯定会阻止玩家成为捕食者或猎物。

But I can't be a prey even I am a Nord.

The Npcs can't auto be a predator.But I can use compel setting to force them swallow somebody.

All npcs can't swallow me,and they can't swallow each other,either.

I just use some mod to glorify the child.

Is there a solution to the problem? 

 

 

Posted
2 hours ago, InternIsla said:

I think there might be something funky going on with the vore attack rolls in the latest version. I'm regularly seeing resist rolls in the 80-90 range, which makes it hard to succeed in vore attacks even with all of the Voracious perks. At first I thought it was just some bad luck, but the resist rolls have been pretty consistently in that range over several hours of play, with some outliers in the 50-60 range. Then I thought it was an issue with trying to continue an existing save after upgrading, but the issue's persisted even after restarting and starting a new save.

 

Edit: For the sake of being thorough, I trapped an enemy (a rather basic one from Bleak Falls Barrow, for reference) behind a barrier and repeatedly tried to devour them while keeping an eye on the rolls happening in the console. The console doesn't display terribly many results at once, but the screenshots here are pretty representative of several minutes of testing.

ApplicationFrameHost_2021-04-16_20-16-57.png

ApplicationFrameHost_2021-04-16_20-17-11.png

 

What is your pred skill? And what type of enemy were you trying to swallow? And were they at full health and stamina?

Posted
13 minutes ago, sexycurry said:

But I can't be a prey even I am a Nord.

The Npcs can't auto be a predator.But I can use compel setting to force them swallow somebody.

All npcs can't swallow me,and they can't swallow each other,either.

I just use some mod to glorify the child.

Is there a solution to the problem? 

 

 

 

What mod are you running that changes the child flags?

Posted
1 hour ago, markdf said:

 

What is your pred skill? And what type of enemy were you trying to swallow? And were they at full health and stamina?

The rolls in the screenshots are with ~60 pred skill and Voracious III, although I had similar results both immediately after a new game, and on my old save with 100 pred skill and Voracious V.

 

The enemy was a Lost Soul Spellshield, added by another mod, but I had similar results trying to devour vanilla bandits and skeevers. It was at full health (or close to it), with varying amounts of stamina because it kept swinging at me.

Posted
22 hours ago, EdwardV said:

Yeah, I can go to racemenu and adjust 'Belly - Pregnant' and it works properly, but if I set the locus to either 'Pregnant' or 'Belly - Pregnant' (Tested Both), nothing happens after I vore something.

If you want to use the pregnant belly slider shape the name you should use is "PregnancyBelly". You need to use the name of the slider as it appears in the Outfit Studio project, not necessarily how it looks in Bodyslide.

 

The name in OS is what gets written to file for mods to use. Bodyslide changes some of the slider names to more human readable versions in it's UI because actual slider names should avoid things like punctuation and spaces to prevent issues (looking at you ColdSteelJ...) and that isn't very nice to look at as a regular user.

 

You can see what names are getting changed if you open the CBBE.xml file the SliderCategories folder.

Posted
1 hour ago, Synake said:

If you want to use the pregnant belly slider shape the name you should use is "PregnancyBelly". You need to use the name of the slider as it appears in the Outfit Studio project, not necessarily how it looks in Bodyslide.

 

The name in OS is what gets written to file for mods to use. Bodyslide changes some of the slider names to more human readable versions in it's UI because actual slider names should avoid things like punctuation and spaces to prevent issues (looking at you ColdSteelJ...) and that isn't very nice to look at as a regular user.

 

You can see what names are getting changed if you open the CBBE.xml file the SliderCategories folder.

Thanks Synake, everythings working as it should now. :)

Posted
39 minutes ago, TerletPaper said:

Is there any way to remove the "vorish" keyword from a group of enemy types by name (e.g. draugurs, mudcrabs, etc.)?

 

You would have to edit the DISTR file in the Devourment data directory. The Nexus site for Spell Perk Item Distributer describes the correct format.

Posted

The equip belly has been growing wings lately and I sure ain't been drinking any redbull. They get bigger in proportion to the number of digested prey waiting to be expelled it seems. Should mention I haven't switched over to the latest version of the mod yet though. If it's something on my end how do I fix it?

ScreenShot1.png

ScreenShot2.png

Posted
2 hours ago, essedess said:

The equip belly has been growing wings lately and I sure ain't been drinking any redbull. They get bigger in proportion to the number of digested prey waiting to be expelled it seems. Should mention I haven't switched over to the latest version of the mod yet though. If it's something on my end how do I fix it?

That is due to the SSBBW sliders being activated (the belly morphs to match the large love handles on the body when they are applied). From your description, I would guess you have WeightMorphs installed, and have either SSBBW3 or SSBBW2 set to a non-zero number on the high weight settings page.

 

Just go into the WeightMorphs MCM pages, and on both the low and high weight settings tabs, set the value for any slider with "SSBBW" in the name to 0.

Once WeightMorphs updates the weight (moving, eating, drinking) it should correct the issue.

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