Shaloria Posted April 20, 2021 Posted April 20, 2021 On 4/4/2021 at 11:20 PM, markdf said: As a skeleton? That's very strange. I think I need to test this and see what's going on! Sidenote: if you try the skull Reformation feature on a dragon skull, they reappear as flaming skeleton. How do you try the skull reformation feature?
merryMalfunctioning Posted April 20, 2021 Author Posted April 20, 2021 34 minutes ago, Shaloria said: How do you try the skull reformation feature? After digesting someone, collect their skull from their remains. Then swallow the skull by picking it up and pressing the shout key.
JCPunch94 Posted April 20, 2021 Posted April 20, 2021 3 hours ago, markdf said: You can change the swallow location using the settings power. thanks and is there a way to use you bodyslide files with a custom preset
JCPunch94 Posted April 20, 2021 Posted April 20, 2021 2 minutes ago, JCPunch94 said: thanks and is there a way to use you bodyslide files with a custom preset nevermind i found it for some reason the files ended up in the wrong locaction for me but i fixed it
Shaloria Posted April 20, 2021 Posted April 20, 2021 Any way to reform the original player character?
merryMalfunctioning Posted April 20, 2021 Author Posted April 20, 2021 8 hours ago, Shaloria said: Any way to reform the original player character? If "Become Your Killer" is disabled and you have the phylactery perk, the player character will automatically be reformed in the most recent follower (or horse) to have endoed you.
VictoriaMcHale Posted April 20, 2021 Posted April 20, 2021 Curious if anyone knows whats up with this, I keep having Locus 1, 2, and 4 go directly to the stomach. You guys have this issue? I did mess with bodyslide after install and did a mass batch update and wondering if that screwed it up.
VictoriaMcHale Posted April 20, 2021 Posted April 20, 2021 6 hours ago, markdf said: You can change the swallow location using the settings power. Hello, more on this. I tried using the AnalVore, Unbirth, and CVore, all of which go straight to stomach. I messed with bodyslide a bit to see if something was ticked that shouldnt have been but i cant seem to get Locus 2 and 4 to target anything other than the stomach. Also I use 3BA.
merryMalfunctioning Posted April 21, 2021 Author Posted April 21, 2021 5 hours ago, VictoriaMcHale said: Hello, more on this. I tried using the AnalVore, Unbirth, and CVore, all of which go straight to stomach. I messed with bodyslide a bit to see if something was ticked that shouldnt have been but i cant seem to get Locus 2 and 4 to target anything other than the stomach. Also I use 3BA. Anal vore, oral vore, and unbirth all inflate the stomach. But CockVore shouldn't be doing that.
VictoriaMcHale Posted April 21, 2021 Posted April 21, 2021 28 minutes ago, markdf said: Anal vore, oral vore, and unbirth all inflate the stomach. But CockVore shouldn't be doing that. oh ok thanks for clarifying. thought my game wasnt functioning as intended.
phrompy Posted April 21, 2021 Posted April 21, 2021 On 4/20/2021 at 1:52 AM, Synake said: Not currently. At least as far as anything "official" goes (whatever that is worth in this mishmash of donated assets). Trying to keep up with more than one body just isn't feasible for us right now. Heck, I can't even keep up with the one... Other people are more than willing to make their own stuff, and it really isn't difficult to make something that will be compatible with Mark's code. If it is something important to you, this might be a good time to try making it yourself, and get more comfortable with a portion of modding that doesn't really require any programing knowledge. Thank you for answering. I don't know how to convert body types or make it compatible with BHUNP, but if someone is willing to either help me with that or do the coversions for the body, I will be grateful. Keep up the good work!
JCPunch94 Posted April 21, 2021 Posted April 21, 2021 Is there a way to get armors to morph with inflation as it works in my game nude but only the belly grows when wearing armor
Carillon Posted April 21, 2021 Posted April 21, 2021 Idk if someone encounter the same bug but after completing Bleak fall barrows , the mod stop to work , players creature ect can't vore ! only the "stab" animation when you try to eat or be eat trigger ! °° (i use bleak fall barrow revisited )
merryMalfunctioning Posted April 21, 2021 Author Posted April 21, 2021 9 hours ago, Nitromonster said: is there a vomit or regurgitate option for after digestion? i remember there being one in dmaf so just wondering. Just use the vomit power.
TAImatem Posted April 21, 2021 Posted April 21, 2021 It seems like starting with 4.19 version reform functionality is broken: prey reformation reaches 100% but bar stays grey, while regurgitate/defecate says there's nothing to regurgitate/defecate. Reform works correctly on 4.16 and 4.18 bunch of papyrus logs where that happened (some are 4.20, others are 4.19) logs.zip
TAImatem Posted April 21, 2021 Posted April 21, 2021 7 hours ago, JCPunch94 said: Is there a way to get armors to morph with inflation as it works in my game nude but only the belly grows when wearing armor I suppose you need to do the whole OutfitStudio thing with replacing base body and conforming sliders, which shouldn't be hard if said armor has bodyslide files for same type of body already, otherwise... yeah, that's pretty complicated There also is a link to converted armors inside "Dependencies" spoiler
essedess Posted April 21, 2021 Posted April 21, 2021 I've noticed since switch to 4.18 I've been getting extra skulls in the skeletons I pop out. For example I eat a redguard and in addition to their skull there is an argonian skull as well. I wasn't sure what to think of it, I was like "that must be who they ate before I ate them" kind of thing. But I figured I would mention it incase it is an indicator of something bigger going wrong. Sometimes I get mis-matched skulls, or the proper skull plus an extra seemingly random skull or no skulls at all just to be clear.
MstrN Posted April 21, 2021 Posted April 21, 2021 Same here as the guy two posts above, with reformation getting to 100%, sitting there and me not knowing what to do (power-summoned table showed reform going from 100% to 0%). Here's papyrus log from when I stripped my load order and tried with the cleanest state I could make. Papyrus.0.log Also, what are the limits on the prey amount? I'm more interested in, ahem, cavity storage functionality to use for PaHE slaves, and when I went a little overboard, passenger releasing/talking menu began to took a while to appear, and when I tried to open lesser-power-summoned settings menu, it borked: 1 - It lacked any lines besides upper two (with Exit line missing too, and since window reopens split-second later when closed with "Tab" button, I was pretty much stuck untill I terminated related thread in the save.), list of passengers was limited to 16, with last one lacking "health" and "non-lethal" lines in it's info; 2 - My Papyrus log being flooded with those messages and similar ones, with smaller "array index" numbers: Spoiler ........ [04/22/2021 - 12:26:06AM] Error: Array index 213 is out of range (0-127) stack: [UIListMenu (27000E05)].uilistmenu.ResetMenu() - "uilistmenu.psc" Line 116 <unknown self>.uiextensions.GetMenu() - "uiextensions.psc" Line 24 [DevourmentMCM (FE00A81A)].devourmentmcm.DisplayQuickSettings() - "DevourmentMCM.psc" Line 3093 [None].DevourmentQuickSettings.OnEffectStart() - "DevourmentQuickSettings.psc" Line 9 ....... [04/22/2021 - 12:28:29AM] Error: Array index 213 is out of range (0-127) stack: [UIListMenu (27000E05)].uilistmenu.OnLoadMenu() - "uilistmenu.psc" Line 178 After ejecting all the passengers into nearby wall, that menu went back to normal. I guess UI Extensions doesn't like fun. =\ Also, about scale - prey seems to keep their size data from first swallowing, and changing it afterwards doesn't affect size number shown in MCM menu and it's effect on stomach size. ...And scaling enchanted items seems to misbehave on slaves on my end. Downscaling effect doesn't get applied. Damn it. It's probably the amount of them, isn't it? 1 hour ago, essedess said: I've noticed since switch to 4.18 I've been getting extra skulls in the skeletons I pop out. For example I eat a redguard and in addition to their skull there is an argonian skull as well. I wasn't sure what to think of it, I was like "that must be who they ate before I ate them" kind of thing. But I figured I would mention it incase it is an indicator of something bigger going wrong. Sometimes I get mis-matched skulls, or the proper skull plus an extra seemingly random skull or no skulls at all just to be clear. Do you have ReformationAI? It adds pretty much random skull with 75% chance to vanilla skeleton loot, which is used by excreted skeletons. About no skull present, Devourment default settings leave noname NPCs without skulls, and ReformationAI still has 25% not to add it's own.
kjoy12 Posted April 22, 2021 Posted April 22, 2021 It would be interesting if this mod has a soft vore option for everyone, If the player or npc was digested or absorbed then after a set period of time they would respawn nearby with absolutely nothing, essentially creating a vore based death alternative for players and a different type of vore mini game as players could see how many times npcs or even they would get eaten. I guess "soft vore" is being generous to that type of vore experience another idea would be for predators to gain bonus stats like health, armor/magic resist (up to a cap) to make npc's more difficult the more they eat on top of the normal perks they'd get.
InternIsla Posted April 22, 2021 Posted April 22, 2021 11 hours ago, essedess said: I've noticed since switch to 4.18 I've been getting extra skulls in the skeletons I pop out. For example I eat a redguard and in addition to their skull there is an argonian skull as well. I wasn't sure what to think of it, I was like "that must be who they ate before I ate them" kind of thing. But I figured I would mention it incase it is an indicator of something bigger going wrong. Sometimes I get mis-matched skulls, or the proper skull plus an extra seemingly random skull or no skulls at all just to be clear. Are you using Gherk's ReformationAI addon? That adds 'unknown' skulls you can find after digesting NPCs, and adds a spell that turns those skulls into randomized NPCs.
merryMalfunctioning Posted April 22, 2021 Author Posted April 22, 2021 14 hours ago, TAImatem said: I suppose you need to do the whole OutfitStudio thing with replacing base body and conforming sliders, which shouldn't be hard if said armor has bodyslide files for same type of body already, otherwise... yeah, that's pretty complicated There also is a link to converted armors inside "Dependencies" spoiler Or use the MCM to change the locus morphs to sliders that your body and armor support.
merryMalfunctioning Posted April 22, 2021 Author Posted April 22, 2021 2 hours ago, kjoy12 said: It would be interesting if this mod has a soft vore option for everyone, If the player or npc was digested or absorbed then after a set period of time they would respawn nearby with absolutely nothing, essentially creating a vore based death alternative for players and a different type of vore mini game as players could see how many times npcs or even they would get eaten. I guess "soft vore" is being generous to that type of vore experience another idea would be for predators to gain bonus stats like health, armor/magic resist (up to a cap) to make npc's more difficult the more they eat on top of the normal perks they'd get. You can already deliberately reform NPCs using their skulls. And if you have the phylactery perk and have been endoed by a follower (or your horse) recently, you will be reformed inside them. As for adding a minigame like you've described, someone could definitely do it as an addon.
merryMalfunctioning Posted April 22, 2021 Author Posted April 22, 2021 15 hours ago, TAImatem said: It seems like starting with 4.19 version reform functionality is broken: prey reformation reaches 100% but bar stays grey, while regurgitate/defecate says there's nothing to regurgitate/defecate. Reform works correctly on 4.16 and 4.18 bunch of papyrus logs where that happened (some are 4.20, others are 4.19) logs.zip That will be fixed in the next update.
merryMalfunctioning Posted April 22, 2021 Author Posted April 22, 2021 11 hours ago, MstrN said: Also, what are the limits on the prey amount? I'm more interested in, ahem, cavity storage functionality to use for PaHE slaves, and when I went a little overboard, passenger releasing/talking menu began to took a while to appear, and when I tried to open lesser-power-summoned settings menu, it borked: The next update will include an optional patch for UIExtensions to increase the ListMenu size to 1024 items (tested by swallowing a treasure chest containing 600 armors; QASmoke is great for trying ridiculous things). 11 hours ago, MstrN said: Also, about scale - prey seems to keep their size data from first swallowing, and changing it afterwards doesn't affect size number shown in MCM menu and it's effect on stomach size. ...And scaling enchanted items seems to misbehave on slaves on my end. Downscaling effect doesn't get applied. Damn it. It's probably the amount of them, isn't it? Are you making your own Diminution items? If so, does it work with the Ring of Diminution itself? Does it work on you? Does it work on followers?
JCPunch94 Posted April 22, 2021 Posted April 22, 2021 4 hours ago, markdf said: Or use the MCM to change the locus morphs to sliders that your body and armor support. how would i find the sliders im using
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