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Posted

It seems that the default locus is ignored for NPCs and they always swallow now. Still works for the player.

There is also still the bug for NPCs that causes their belly the get filled when they 'kill' someone and they start to digest while the 'defecate items' setting is on. This will grow the belly when the victim of any locational vore dies, and grow the belly more when swallowed. It also does not happen to the player.

Posted

Still can't figure out why my scaling stops working. I get that it's annoying but this is a persistent problem that remains through out each version and always happens even on new saves.

Posted
28 minutes ago, Seraph7289 said:

So no one is gonna help me figure out why my scaling breaks? I get that it's annoying but this is a persistent problem that remains through out each version and always happens on new saves.

 

I examined the Lua console error you posted, but it doesn't match up with the most recent version of the script -- so I'm not sure what I can do about it.

Posted
5 hours ago, Catastrophic said:

It seems that the default locus is ignored for NPCs and they always swallow now. Still works for the player.

There is also still the bug for NPCs that causes their belly the get filled when they 'kill' someone and they start to digest while the 'defecate items' setting is on. This will grow the belly when the victim of any locational vore dies, and grow the belly more when swallowed. It also does not happen to the player.

 

I want NPCs and the player to use separate settings for locational vore. I'm still trying to determine what the best system for that is.

 

The only two ways to prevent the "bug" you are describing would be:

1) scan the prey's inventory during swallowing and calculate the size of it all. This would be slow, and make swallowing less responsive.

2) ignore the weight of the prey's inventory when it's moved to the stomach. I am 100% sure this would ALSO be seen as a bug by many people.

Posted
32 minutes ago, markdf said:

 

I examined the Lua console error you posted, but it doesn't match up with the most recent version of the script -- so I'm not sure what I can do about it.


Yeah I noticed that too so I updated. Still happens. The last time I got the console error it pointed to line 203 of the init.lua with it saying that field morphsettings is a nil value. But because the console doesn't always print this error when my problem is happening I'm not sure it's connected. Wouldn't it still equip the mesh even if there was no morph scale associated with it?

I also exported the game's data.

 

Spoiler

{
  "blocks": {
    "__metaInfo": {
      "typeName": "JFormMap"
    }
  },
  "FakePlayer": "__formData|Devourment.esp|0x812",
  "PlayerRef": "__formData|Skyrim.esm|0x14",
  "predators": {
    "__metaInfo": {
      "typeName": "JFormMap"
    },
    "__formData|Skyrim.esm|0x14": {
      "NPC": "NPC",
      "sex": 1,
      "stomach": {
        "__metaInfo": {
          "typeName": "JFormMap"
        },
        "__formData|Skyrim.esm|0xe603c": {
          "corpse": 1.0,
          "digesting": 1.0,
          "dps": 3.9800000190734863,
          "flux": {},
          "locus": 0,
          "npc": 1.0,
          "pred": "__formData|Skyrim.esm|0x14",
          "prey": "__formData|Skyrim.esm|0xe603c",
          "sex": 1,
          "struggleDamage": 8.4650001525878906,
          "Timer": 293.8079833984375,
          "timerMax": 300.0,
          "weight": 1.0
        }
      }
    }
  }
}


This was exported while the issue was occurring.

Note that this is from the 4/07 version. I'm gonna try the newest version and see if anything happens.
 

Posted
24 minutes ago, Seraph7289 said:


Yeah I noticed that too so I updated. Still happens. The last time I got the console error it pointed to line 203 of the init.lua with it saying that field morphsettings is a nil value. But because the console doesn't always print this error when my problem is happening I'm not sure it's connected. Wouldn't it still equip the mesh even if there was no morph scale associated with it?

I also exported the game's data.

 

  Reveal hidden contents


This was exported while the issue was occurring.

Note that this is from the 4/07 version. I'm gonna try the newest version and see if anything happens.
 

 

If there's a problem in the lua script, then the belly mesh would be equipped but it would never get scaled so it would be too small to see.

 

What I would really need is for you to enable Debugging mode in the MCM, enable papyrus logging, and send me a papyrus log from a session where this has happened. The information I need will be in the papyrus log. Hopefully 04-08 works for you though!

Posted
6 hours ago, PurpleLove said:

Thank you for working on a prefilled issue, definitely a sight for a sore eye! Although I don't think I've seen any of them with struggle morphs. Is there a chance it could work out? Again, thank you so much for your hard work!

 

Probably not, at least not with my version of prefilled bellies. I think InvidiaSyren on Aryion.com has an add-on with a more robust prefill system -- but I don't know if they have updated it for Devourment Refactor yet.

Posted
13 minutes ago, markdf said:

 

If there's a problem in the lua script, then the belly mesh would be equipped but it would never get scaled so it would be too small to see.

 

What I would really need is for you to enable Debugging mode in the MCM, enable papyrus logging, and send me a papyrus log from a session where this has happened. The information I need will be in the papyrus log. Hopefully 04-08 works for you though!



All right I did that. Got the log.
Except now the problem isn't occurring. I dunno if it's because i messed with the settings, then exited and loaded back in. Re-ran nemesis engine or what. But now the morphs work.

The log is also full of errors referencing uninstalled mods I haven't fully cleaned out so I'm not sure how readable it'd be. If it happens again I'll see about posting it.

Posted
15 minutes ago, Seraph7289 said:

The log is also full of errors referencing uninstalled mods I haven't fully cleaned out so I'm not sure how readable it'd be. If it happens again I'll see about posting it.

I'd bet money this is the primary source of your issues. Hot swapping mods is going to break shit. It just is.

Taking mods in and out of an active save game is like doing chemistry without cleaning your vessels. Things are going to get very unpredictable extremely quickly.

Posted
14 minutes ago, Synake said:

I'd bet money this is the primary source of your issues. Hot swapping mods is going to break shit. It just is.

Taking mods in and out of an active save game is like doing chemistry without cleaning your vessels. Things are going to get very unpredictable extremely quickly.

 

Speaking as a chemist, I approve of this metaphor.

Posted

I've started totally new saves after removing those mods. Anyway the issue returned after I died and reloaded. I have no mods that effect player death.
There's a lot of nemesis information in the logs since I'm using a dynamic combat mod, but I've had this problem since before installing that.

Papyrus.1.log

Posted
2 hours ago, markdf said:

The only two ways to prevent the "bug" you are describing would be:

1) scan the prey's inventory during swallowing and calculate the size of it all. This would be slow, and make swallowing less responsive.

2) ignore the weight of the prey's inventory when it's moved to the stomach. I am 100% sure this would ALSO be seen as a bug by many people.

 

 

 As for the belly thing, the issue is that the player get to 'drop the load' immediately (and also they don't seem to get the big belly from equipment in the first place) where as the NPCs seem to wait until fully digested. If the NPCs would drop the load as soon as their victim is dead it would be less jarring, possibly.

Posted
20 hours ago, Seraph7289 said:

I've started totally new saves after removing those mods. Anyway the issue returned after I died and reloaded. I have no mods that effect player death.
There's a lot of nemesis information in the logs since I'm using a dynamic combat mod, but I've had this problem since before installing that.

Papyrus.1.log 3.16 MB · 0 downloads

 

I need Devourment's debugging mode to be enabled if I'm going to see anything about the belly scaling script.

Posted

First of all, great mod! But there is something that bugs me a little:

 

I don't know if this is a bug or the only way rn to make things work, but when I get swallowed by a friendly NPC my character can still move and interact with the surroundings but since I am swallowed I don't really have a clue where I "am" right now. I know (because I randomly moved around and got to the NPC that swallowed me) that when you talk to them you get dialogue options about the vore ("Could I use the backdoor", "Does that feel good?" or "I love it in here").

 

So I was wondering, if this is how things are right now, is there a way to teleport my character inside the NPC so the marker is always pointed at the NPC? It would make sense because since you are inside the character they are the only thing surrounding you.

 

If this is a bug, is there a way I can do that manually?

 

Thanks!

Posted
22 minutes ago, 0feed0me0 said:

First of all, great mod! But there is something that bugs me a little:

 

I don't know if this is a bug or the only way rn to make things work, but when I get swallowed by a friendly NPC my character can still move and interact with the surroundings but since I am swallowed I don't really have a clue where I "am" right now. I know (because I randomly moved around and got to the NPC that swallowed me) that when you talk to them you get dialogue options about the vore ("Could I use the backdoor", "Does that feel good?" or "I love it in here").

 

So I was wondering, if this is how things are right now, is there a way to teleport my character inside the NPC so the marker is always pointed at the NPC? It would make sense because since you are inside the character they are the only thing surrounding you.

 

If this is a bug, is there a way I can do that manually?

 

Thanks!

 

If the player-disabling isn't working, you can change the method used in the MCM. 

 

The default is SetPlayerControl(false); if that's not working, there are two others. Each of the three has virtues and flaws, and each can conflict with other mods.

Posted
4 minutes ago, markdf said:

If the player-disabling isn't working, you can change the method used in the MCM. 

 

The default is SetPlayerControl(false); if that's not working, there are two others. Each of the three has virtues and flaws, and each can conflict with other mods.


Ah okay, I'll check that out! Thanks for the fast reply, keep up the good work!

Posted

Any chance we could see a very simple version of a clothing tear-up mod? For example if you increase the in-game weight slider to 20% by voring people you would constantly hear light ripping sounds (which are available in the Milk Addict SE mod for example). Which increase even more the more you gain weight. Up to a point where your clothes rip completely and you can't wear anything anymore?

 

I wish I would be capable to do this myself but unfortunately I am not. I've heard of a few people already requesting such addons/plugins in various skyrim vore / weight gaining discords so I'm sure I'm not the only one wanting this.

 

Like I said there is a mod called Milk Addict that does this already, but it works with the breast gain in MilkModEconomy so it's not really working very well in combination with Devourment mods.

Posted

I've posted things exact thing on Eka's portal aswell but I don't know where people might answer first so I'll post this here aswell:

 

For some reason the mod keeps equipping a belly once I swallow prey, even though I have it set to "NONE" in the MCM (morph settings page).

Might be a little hard to see on this screenbut but I've marked it. https://i.imgur.com/2vrqx1r.png

Does anybody know what's happening here? I've created a new save but it's still happening for some reason. It doesn't matter what body/armor I build in BodySlide either. It always equips one of the bellies (I believe it's Macrosss') as soon as I swallow something.

I would rather just use the normal morph vore without any equipped bellies. :(

 

 

EDIT: I've fixed it by deleting the equipped belly .tri + .nif files located in character assets/strugglebelly .. just in case someone has the same issue

Posted
On 4/6/2021 at 4:57 PM, markdf said:

 

Unless someone makes an SOS addon with struggle sliders, there wont be any scrotum stuggling.

 

For breasts and ass, you're really better off with sliders rather than nodes. Now that there ARE some male bodies with sliders, why not check one out?

Couldn't one just have an option for the struggle sliders/morphs to be equippable and/or attached to the node/slider location or something similar? That seems like it'd be a viable fix to those of us that prefer other body mods. It's also already what there is for the belly, regardless of the body you're using. ?

 

As for the sliders, I don't know how I'd actually tie the breasts/ass to them. What would I even be putting in, and where would I find it?

Posted
38 minutes ago, vincentoroscoe said:

Couldn't one just have an option for the struggle sliders/morphs to be equippable and/or attached to the node/slider location or something similar? That seems like it'd be a viable fix to those of us that prefer other body mods. It's also already what there is for the belly, regardless of the body you're using. ?

 

It would actually be much more work to make a universal equipable scrotum with all that junk that it is to just make morph sliders for an existing dick...

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