Grey Cloud Posted June 30, 2022 Posted June 30, 2022 (edited) 20 hours ago, sagimine1 said: Hmmm, with the vanilla version this problem does not occur for you? I use CBO Vanilla and I do get the clipping. 20 hours ago, sagimine1 said: Also, in the barbershop screen does vanilla version has the no clothing options available in the character default clothes menu? Mine does not and this option only shows when I use CFP mod in conjunction with CBO. Could of sworn it was available in plain mod. The no clothing option will be there only if the character is 18 years or older (I think). When available in Barbershop, the option can change position depending on which mods you have installed. Edited July 1, 2022 by Grey Cloud
NoNickNeeded Posted June 30, 2022 Posted June 30, 2022 3 hours ago, Arghzset said: dont use Physical Attributes mod For me everything works perfectly fine with both CBO and Physical Attributes active. I have Phys Att above CBO in my load order (with Carnalitas between them).
sagimine1 Posted June 30, 2022 Posted June 30, 2022 Here are sample clothing issues I am facing. This is with CBO Vanilla and the same without it. Current load order: "mod/ugc_2754516687.mod" Daddy Pinka's cheat "mod/ugc_2464258117.mod" Free Console Access Compatible "mod/Carnalitas.mod" "mod/Cheri - Carnalitas Dei.mod" "mod/Cheri - Carnalitas Mundi.mod" "mod/Carnalitas Arousal Framework.mod" "mod/Carnal Consequences.mod" "mod/Cheri - Daughters of Lust.mod" "mod/Cheri - Lewd COAs.mod" "mod/ugc_2220098919.mod" Community Flavor Pack "mod/char_body_overhaul.mod" "mod/cbo_cfp_compatibility.mod" "mod/cbo_vanilla.mod" "mod/physical_attributes.mod" "mod/Intimate Encounters.mod" "mod/cbo_animations_pack.mod"
Arghzset Posted July 1, 2022 Posted July 1, 2022 10 hours ago, NoNickNeeded said: For me everything works perfectly fine with both CBO and Physical Attributes active. I have Phys Att above CBO in my load order (with Carnalitas between them). maybe my load order is wrong
Mange2020 Posted July 1, 2022 Author Posted July 1, 2022 (edited) 13 minutes ago, Arghzset said: maybe my load order is wrong 11 hours ago, NoNickNeeded said: For me everything works perfectly fine with both CBO and Physical Attributes active. I have Phys Att above CBO in my load order (with Carnalitas between them). Don't put physical attributes above CBO, it will mess with some of the features. Removing the sliders is on purpose. It's because Physical attributes by it's nature will overwrite changes made with the sliders. Instead you can add the physical attributes traits to get the look you want. It is impossible to turn the genes as set by the default game and thus the ruler designer into numbers physical attributes can use, so I need to overwrite it to get the mod to work. Also there's no thigh, size but I assume you mean hips. different butt traits will give different size hips. Edited July 1, 2022 by Mange2020
Mange2020 Posted July 1, 2022 Author Posted July 1, 2022 5 hours ago, sagimine1 said: Here are sample clothing issues I am facing. This is with CBO Vanilla and the same without it. Current load order: "mod/ugc_2754516687.mod" Daddy Pinka's cheat "mod/ugc_2464258117.mod" Free Console Access Compatible "mod/Carnalitas.mod" "mod/Cheri - Carnalitas Dei.mod" "mod/Cheri - Carnalitas Mundi.mod" "mod/Carnalitas Arousal Framework.mod" "mod/Carnal Consequences.mod" "mod/Cheri - Daughters of Lust.mod" "mod/Cheri - Lewd COAs.mod" "mod/ugc_2220098919.mod" Community Flavor Pack "mod/char_body_overhaul.mod" "mod/cbo_cfp_compatibility.mod" "mod/cbo_vanilla.mod" "mod/physical_attributes.mod" "mod/Intimate Encounters.mod" "mod/cbo_animations_pack.mod" So I know CBO animations pack hasn't really been updated for some of my updates made recently so that might be an issue. Though Idk if it would cause this it's probably causing other things. It's most likely that you need to redownload Physical attributes. I changed the way the body is adjusted for clothing in a way that makes it easier to adjust for clothing and various other things, but now it works different than it used to. The clipping isn't because of "extreme proportions" like people usually assume clipping is caused by. Rather the body has the wrong blend shape applied. This is telling me you have the wrong breast gene being applied. Also you can stop using CBO Vanilla. It's redundant with Physical attributes. Physical attributes overwrites CBO Vanilla in its entirety. 1
Mange2020 Posted July 1, 2022 Author Posted July 1, 2022 On 6/25/2022 at 4:21 PM, teasgood4u said: having an issue where the characters have fat butts till they turn 18 and then it goes back to normal. even in create a ruler it does the same thing. did i mess something up? nor are characters becoming naked in the ruler creator. Yeah you messed something up. The fact that characters rulers aren't naked in ruler designer tells me you have an incompatible clothing mod or bad load order. That code's always in there and hasn't changed.
NoNickNeeded Posted July 1, 2022 Posted July 1, 2022 8 hours ago, Mange2020 said: Don't put physical attributes above CBO, it will mess with some of the features. Removing the sliders is on purpose. It's because Physical attributes by it's nature will overwrite changes made with the sliders. Instead you can add the physical attributes traits to get the look you want. It is impossible to turn the genes as set by the default game and thus the ruler designer into numbers physical attributes can use, so I need to overwrite it to get the mod to work. Also there's no thigh, size but I assume you mean hips. different butt traits will give different size hips. I meant above as in higher up on the screen, not higher priority. CBO overwrites physical attributes in my mod order.
vanakala Posted July 1, 2022 Posted July 1, 2022 Hi . I have problem , maybe some smarter can help me. So my CK characters looks like this . i have 100 plus mods but all exept 1.Fullscreen Barbershop 2.Carnalitas 3.CBO are disabled, what may cause this cliping ? and what i need to do ? thanks New Bitmap Image (2) - Copy.bmp New Bitmap Image (2) - Copy - Copy.bmp
Mange2020 Posted July 1, 2022 Author Posted July 1, 2022 2 hours ago, NoNickNeeded said: I meant above as in higher up on the screen, not higher priority. CBO overwrites physical attributes in my mod order. Exactly, this is wrong. I write physical attributes to overwrite CBO files on purpose so there are like dozens of files meant to be in physical attributes that won't be working. 1
NoNickNeeded Posted July 1, 2022 Posted July 1, 2022 So if I use carnal court should phys be between CBO and Court or below both?
sagimine1 Posted July 1, 2022 Posted July 1, 2022 5 hours ago, NoNickNeeded said: So if I use carnal court should phys be between CBO and Court or below both? CBO CBO Court CBO Animation Pack (Optional) Physical Attributes 1
sagimine1 Posted July 1, 2022 Posted July 1, 2022 Yes! Yes! Yesssssssss! Thank you for the update!!! No more clipping after a quick check.
gurukof Posted July 2, 2022 Posted July 2, 2022 hi please forgive the noob question but whats the difference (if any) between CBO vs CBO vanilla i have the vanilla one but i reckon i need the other version since im getting no animated scenes nor Butt sizes The mega link Provided is currently broken any guidance would be appreciated
NoNickNeeded Posted July 2, 2022 Posted July 2, 2022 To my knowledge CBO (default) changes the breast sizes to allow for much bigger breasts. CBO Vanilla retains the chest sizes of the game as Paradox made them.
cosplayking Posted July 2, 2022 Posted July 2, 2022 With recent updates (1.6.4+) custom clothing should be easier to make compatibility patches, at least that's how I read it. Are there any guides into how to get this to work and would it require only scripting lines or also (3D) model editing? I would love to keep using this mod Asia Expansion (https://steamcommunity.com/sharedfiles/filedetails/?id=2706635752) but it unfortunately makes the character's bodies completely red aside from the head. Aside from that everything looks fine and working. Spoiler
Grey Cloud Posted July 2, 2022 Posted July 2, 2022 On 7/1/2022 at 12:51 AM, sagimine1 said: urrent load order: "mod/ugc_2754516687.mod" Daddy Pinka's cheat "mod/ugc_2464258117.mod" Free Console Access Compatible "mod/Carnalitas.mod" "mod/Cheri - Carnalitas Dei.mod" "mod/Cheri - Carnalitas Mundi.mod" "mod/Carnalitas Arousal Framework.mod" "mod/Carnal Consequences.mod" "mod/Cheri - Daughters of Lust.mod" "mod/Cheri - Lewd COAs.mod" "mod/ugc_2220098919.mod" Community Flavor Pack "mod/char_body_overhaul.mod" "mod/cbo_cfp_compatibility.mod" "mod/cbo_vanilla.mod" "mod/physical_attributes.mod" "mod/Intimate Encounters.mod" "mod/cbo_animations_pack.mod" AFAIK Daddy Pinka's cheat hasn't been updated so is broken. Intimate encounters might be in the same boat so check that one too. CBO animations are included in CBO is what I was told. I'd move the CFP to the number one slot.
Mange2020 Posted July 2, 2022 Author Posted July 2, 2022 15 hours ago, gurukof said: hi please forgive the noob question but whats the difference (if any) between CBO vs CBO vanilla i have the vanilla one but i reckon i need the other version since im getting no animated scenes nor Butt sizes The mega link Provided is currently broken any guidance would be appreciated This is probably my fault, I put the mega link in two places its under the download button which is they way loverslab has you do it, and that I always remember to update. But I often forget to update the link in the description. Thing is the download button link isn't always intuitive because it looks like you are downloading a file that is a string of numbers. And what NoNickNeeded says is right. CBO Vanilla overwrites some CBO files to be more similar to vanilla CK3. TLDR, with CBO Vanilla breasts are half as big, characters don't get as fat, I remove the feature that adds variety in how characters carry their body fat. Hips, waist, butt, and shoulder sizes aren't in the vanilla game so I just cut them in half. Muscles variety is also increased by CBO but just because of how muscles are coded it was easier to make it a game rule. So there's no difference in muscles with CBO Vanilla. Essentially paradox's meshes are relatively low poly (made of a relatively small number of triangles. So to compensate for this paradox uses normal mapping. Normal mapping basically adds shading to the models to mimic the shadowing you would see in real life. It also does some stuff to clothing like making the clothing of fat/muscular characters look like it's bursting at the seams and the clothing of skinny characters look crumpled. Complicated modeling stuff but it basically is a low processing power way of making models look more differentiated than the mesh is, but the effectiveness of this really depends on the angle you view the model from. It's much easier to notice in modelling software but the actual difference between the blend shapes used by paradox are pretty minor. Since my models have many more polygons I can increase the size difference between the models. I usually use the normal mapping as a guide but some of it is subjective, I basically tried to make the maximum values you see in game actually look like the maximum in real life. But some people really didn't like the result, so people could have all the other CBO features while more or less retaining the relatively narrow paradox sizing.
Mange2020 Posted July 2, 2022 Author Posted July 2, 2022 3 hours ago, Grey Cloud said: AFAIK Daddy Pinka's cheat hasn't been updated so is broken. Intimate encounters might be in the same boat so check that one too. CBO animations are included in CBO is what I was told. I'd move the CFP to the number one slot. I've generally noticed a bunch of issues caused by cheat menus generally. I think it's probably that they have to be coded in a way that often creates issues (not just with CBO but I've seen issues with other mods written by other people as well) CBO animations is kinda confusingly named because it's extra animations made by a modder that isn't me (which I totally support, it's awesome to have more animations out there). But I think the name has led people to think its necessary to have animations, but CBO itself is coded with like a dozen animations. The Animation pack is just extra animations. There are some technical reasons that make it difficult to keep multiple mods with animations compatible, but since the purpose of CBO is to allow other modders to make animations I've tried to make it a bit easier by working with modders when I can. So I included the .anim files from CBO animation pack and coded some other files in a certain way. But since it's not made by me those animations they won't be active without CBO Anim pack, which unfortunetly (I've heard) has not been updated recently. Which is understandable recent updates have changed a bunch of stuff and when I spoke to the author they didn't seem to have much time for modding.
Mange2020 Posted July 2, 2022 Author Posted July 2, 2022 8 hours ago, cosplayking said: With recent updates (1.6.4+) custom clothing should be easier to make compatibility patches, at least that's how I read it. Are there any guides into how to get this to work and would it require only scripting lines or also (3D) model editing? I would love to keep using this mod Asia Expansion (https://steamcommunity.com/sharedfiles/filedetails/?id=2706635752) but it unfortunately makes the character's bodies completely red aside from the head. Aside from that everything looks fine and working. Hide contents A guide would be a good idea now that you mention it, though IDK if I would have the time to write that. Though I'm always open to questions, I have a channel on the Carnalitas discord and that would be the easiest way to get a response. But generally using just scripting you can make clothing mods partially compatible. The problem with making clothing mods compatible in general is that they all use two files 05_genes_special_accessories_clothes in common\genes and 01_clothes in gfx\portraits\portrait_modifiers. CBO doesn't overwrite 05_genes_special_accessories_clothes but it does overwrite 01_clothes. To make a compatible file you would need to make a version of 01_clothes that works with CBO. Start with the version of 01_clothes used by the mod you are trying to make compatible. There will be a bunch of segments of code like this. morph = { mode = modify_multiply gene = gene_bs_bust value = 0.8 # Setting this lower to reduce the exaggerated effect of large bust size when wearing clothes template = bust_clothes } Get rid of every segment. I don't use bust_clothes, instead I adjust for clothing in the accessories file. Then you will need to edit the accessories file from the mod you are making compatible. It will be in gfx\portraits\accessories look for something named clothes most likely. Depends on the mod. This is a file that defines each clothing mesh an example from the vanilla game is this female_clothes_secular_western_nobility_01_high = { set_tags = "shrink_arms,shrink_chest,shrink_belly" entity = { required_tags = "" shared_pose_entity = torso entity = female_clothes_secular_western_nobility_01_high_entity } } So this defines "female_clothes_secular_western_nobility_01_high" "entity = female_clothes_secular_western_nobility_01_high_entity" tells it what model to use "shared_pose_entity = torso" means its on the torso not the head set_tags = "shrink_arms,shrink_chest,shrink_belly" tells the game to deform the body to prevent clipping. So shrink_arms gives super skinny fucked up arms, shrink_chest gives super skinny fucked up chest, shrink_legs is also a thing but its normally defined in legwear accessories file. Each of these shrink genes should be used if the clothing in question covers up that body part. In CBO this accessory looks like this female_clothes_secular_western_nobility_01_high = { set_tags = "shrink_arms,shrink_chest,shrink_armpit,shrink_belly,shrink_butt,butt_clothed,hips_clothed,shoulders_clothed,waist_clothed,breasts_clothed" entity = { required_tags = "undressed" shared_pose_entity = torso } entity = { required_tags = "" shared_pose_entity = torso entity = female_clothes_secular_western_nobility_01_high_entity } } Two differences, there are more tags, and there's a new entity. entity = { required_tags = "undressed" shared_pose_entity = torso } this is used to tell character's to get naked. Notice there's a fuck ton more tags shrink_armpit and shrink_butt were added by me to prevent clipping but are used the same as shrink_arms etc. "butt_clothed,hips_clothed,shoulders_clothed,waist_clothed,breasts_clothed" are tags that should be on most clothing. If the area is covered up fully by the clothing you are coding, use it. These tags don't deform the body like the shrink tags, but it basically does the same thing the portrait modifier I said to remove used to do, but in a better way. I guess this is kind of a guide, though doubtlessly I'm being confusing somehow, I'm not the best at this. But this should make the mod work. If you are interested in modeling continue, but don't get intimidated because what's above should be fine. Full compatibility like I do with CFP does require modelling. Essentially you need to attach my animating rig to the clothing (it usually mostly works even if you don't though). Most of the issues will be with clothing. I add more body variety and the clothing won't be able to handle it well. So you would need to model blendshapes fot butt size max/min, hip size max/min, shoulders max/min, and waist max/min. I also generally find that models from other mods are usually not precise enough for CBO. So even though the breast/fat/muscle blendshapes are the same size as the vanilla blend shapes when multiplied to get the bigger sizes minor flaws can become exaggerated. When I model clothing I usually model on super exaggerated models and then scale down so that I can spot minor imperfections.
Mange2020 Posted July 2, 2022 Author Posted July 2, 2022 9 hours ago, cosplayking said: With recent updates (1.6.4+) custom clothing should be easier to make compatibility patches, at least that's how I read it. Are there any guides into how to get this to work and would it require only scripting lines or also (3D) model editing? I would love to keep using this mod Asia Expansion (https://steamcommunity.com/sharedfiles/filedetails/?id=2706635752) but it unfortunately makes the character's bodies completely red aside from the head. Aside from that everything looks fine and working. Reveal hidden contents Also that red shit is weird. Could be a texture error but it also looks similar to a decal I made and have in CBO. I was fucking around and created a demon with horns. And I accomplished this partially using a red decal around that color. I included it for modders because there is obviously community interest. Absolutely no reason I can think of that you should be seeing it though. The gene I created also included the head, so it's not a portrait modifier error. The Asia expansion would have to an identically named decal it was accidentally overwriting. It's named "decal_male_body_demon_01_diffuse", "decal_female_body_demon_01_diffuse". I can't imagine why the a mod not creating a mythological demon would name their decal that tho.
NoNickNeeded Posted July 2, 2022 Posted July 2, 2022 I tried to run CBO and Asia Expansion together in my regular mod setup and then with only CBO and Asia in both orders and never had the red tinge. Did you run any other mods when the red-shift happened?
cosplayking Posted July 2, 2022 Posted July 2, 2022 (edited) 12 hours ago, Mange2020 said: Also that red shit is weird. Could be a texture error but it also looks similar to a decal I made and have in CBO. I was fucking around and created a demon with horns. And I accomplished this partially using a red decal around that color. I included it for modders because there is obviously community interest. Absolutely no reason I can think of that you should be seeing it though. The gene I created also included the head, so it's not a portrait modifier error. The Asia expansion would have to an identically named decal it was accidentally overwriting. It's named "decal_male_body_demon_01_diffuse", "decal_female_body_demon_01_diffuse". I can't imagine why the a mod not creating a mythological demon would name their decal that tho. EDIT: After a bit of testing it works with Asia Expansion by removing: - Demon decals from CBO folder - Remove gfx\models\portraits\decals folder from Asia Expansion The only problem is that when you start a new game and create a NEW (non-existing character) it can crash if you go through the customization options. Yeah that's the strange part, I tried to remove the files in Genes and Portrait folders from the Asia Expansion folder, in some botched attempt at getting it to work and somewhat forcing the characters to use default clothing instead, but the bodies still remained red (on a new game obviously). It doesn't only affect the "new" ethnicities added to the game but of every character in the world. I restored the Asia Expansion addon, removed the demon decals from CBO folder and strangely enough it did change something, now only the bottom half of the characters are red. although the upper body still seems washed out, nipples are the same as the skincolor. I'm in no way a coder but it feels like the Asia Expansion addon uses index-numbers rather than having stuff hard defined so it basically points to something that ends up having the wrong colors. Spoiler After removing gfx/portraits, gfx/models , common/genes and common/scripted_triggers from the Asia Expansion folder the looks of the characters have changed a little bit (obviously) but the body doesn't seem to have discolourations: Spoiler I have a feeling it's not clothing related, perhaps it's simply related to the indexing of numbers that makes a mess. Edited July 3, 2022 by cosplayking
donjuan2999 Posted July 3, 2022 Posted July 3, 2022 Hello everybody Does someone have the CBO mod for Version 1.5.1.1 and if so could you send me please?
sagimine1 Posted July 3, 2022 Posted July 3, 2022 13 hours ago, cosplayking said: After removing gfx/portraits, gfx/models , common/genes and common/scripted_triggers from the Asia Expansion folder the looks of the characters have changed a little bit (obviously) but the body doesn't seem to have discolourations: Hide contents I have a feeling it's not clothing related, perhaps it's simply related to the indexing of numbers that makes a mess. There is discoloration; pay attention to the characters neck area. It is subtle but it is there,
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