JakeFF Posted January 6, 2022 Posted January 6, 2022 I have bugs with their clothes, they are naked and they have invisible ankles, I understand this is a problem related to their equipment. How to solve it?
ssskn Posted January 8, 2022 Posted January 8, 2022 On 1/6/2022 at 7:29 AM, JakeFF said: I have bugs with their clothes, they are naked and they have invisible ankles, I understand this is a problem related to their equipment. How to solve it? Make sure you have the required mods, cuz equipment comes from those. And once you have installed zaz, make sure to build the meshes in bodyslide. If any of this doesn't make sense, then check youtube for bodyslide tutorials and nexus for a basic mod guide.
Herowynne Posted January 8, 2022 Author Posted January 8, 2022 5 hours ago, ssskn said: And once you have installed zaz This mod does not use Zaz. This mod uses Devious Devices. On 1/6/2022 at 5:29 AM, JakeFF said: I have bugs with their clothes, they are naked and they have invisible ankles, I understand this is a problem related to their equipment. How to solve it? The clothes come from Devious Devices. If the clothes are missing, or have invisible body parts, that means you forgot to build the Devious Devices clothing in BodySlide. Here is a link to the Devious Devices SE main page. There is an "INSTALLATION" section on that page that says you must run BodySlide. Quote INSTALLATION 1. Install ALL requirements listed above using your favorite mod manager, including THEIR respective requirements. 2. Install DD using the mod manager of choice. Manual installation is possible but not recommended or supported. 3. Run FNIS when done 4. And don't forget to use Bodyslide to build the assets. Half of all user support requests are caused by them not running Bodyslide. RUN BODYSLIDE!!!! 5. Make sure that Beast Races Refit is loaded AFTER DD For Him, if you installed both. LOOT will not recognize this and not automatically sort it! 6. Start up Skyrim, and either create a New Game, or load your Save. 7. Save the game, and then load the save you just created (DD will not register Animations / Events until you load a save after it has been installed). 1
Bluegunk Posted January 27, 2022 Posted January 27, 2022 Grief, I am dumb. We have three Zip downloads. I use MO2. I installed the first, then merged in 2 and 3 afterwards. Did I do this right? Thanks for advice!
Herowynne Posted January 27, 2022 Author Posted January 27, 2022 25 minutes ago, Bluegunk said: Grief, I am dumb. We have three Zip downloads. I use MO2. I installed the first, then merged in 2 and 3 afterwards. Did I do this right? Thanks for advice! The 3 download zip files are for version 1, 2, and 3. Each file supersedes the previous file. You only need to download install one zip file. If you want the most recent version, which is version 3, then you only need to download and install the "-3.zip" file. I hope that helps! 2
Bluegunk Posted January 27, 2022 Posted January 27, 2022 11 minutes ago, Herowynne said: The 3 download zip files are for version 1, 2, and 3. Each file supersedes the previous file. You only need to download install one zip file. If you want the most recent version, which is version 3, then you only need to download and install the "-3.zip" file. I hope that helps! Thanks for the clarification! Confirms I am dumb, too!
Aendo4 Posted February 4, 2022 Posted February 4, 2022 Are there any settings where you can have the slaves naked without the corset outfits?
Herowynne Posted February 4, 2022 Author Posted February 4, 2022 9 hours ago, Aendo4 said: Are there any settings where you can have the slaves naked without the corset outfits? No. That is what the "Devious" in this mod's name refers to - Devious Devices.
remodel Posted April 7, 2022 Posted April 7, 2022 Is this compatible with PAHE, And You Get A Slave, and Home Sweet Home? IE will the slave have to be retrained in one of the mods listed?
Herowynne Posted April 7, 2022 Author Posted April 7, 2022 2 minutes ago, remodel said: Is this compatible with PAHE, And You Get A Slave, and Home Sweet Home? IE will the slave have to be retrained in one of the mods listed? I don’t use any of those mods, but my guess is the answer to both your questions is Yes. 1
Bondage Queen Slaveia Posted June 7, 2022 Posted June 7, 2022 (edited) So the captives aren't bound at all or anything. Didn't really put that together when downloading this. I guess I just read 'devious' and assumed that meant bondage (it usually does). Not to sound rude, but I'm a little confused what the point of this mod is if they aren't really 'captives.' It's kind of odd to be exploring a bandit lair and see a lady in a corset using a smithy acting like you're inconveniencing her, lol. Edited June 7, 2022 by 2generic
Herowynne Posted June 7, 2022 Author Posted June 7, 2022 8 hours ago, 2generic said: Not to sound rude, but I'm a little confused what the point of this mod is if they aren't really 'captives.' The nature of the added NPCs captivity is for you to imagine or role play. You can assume that the captured NPCs are afraid to escape, rather than being physically restrained to prevent escape. The technical design goal for this mod was to be script free, so the added NPCs are not actually restrained with any bondage devices or furniture that would require scripts. The purpose of this mod is to provide ambiance in the world and increase immersion. Other mods, such as Sexlab Survival, add idle dialogue to NPCs claiming bandits routinely capture and enslave female adventurers. This mod is intended to increase immersion by showing female NPCs that have been captured by bandits and forced into slavery or sex slavery. 3
adder12 Posted June 26, 2022 Posted June 26, 2022 (edited) having a problem with this. Recruitment works fine(have RDO) but they dont actually fight in combat they just stand far back and do nothing or surrender, once you get in combat Edited June 26, 2022 by adder12 added more information
Herowynne Posted June 26, 2022 Author Posted June 26, 2022 1 hour ago, adder12 said: they dont actually fight in combat they just stand far back and do nothing or surrender, once you get in combat Yes, that is how the captive NPCs are configured in the ESP file. The idea is that they are not fighters and that is why they were captured.
adder12 Posted June 26, 2022 Posted June 26, 2022 4 hours ago, Herowynne said: Yes, that is how the captive NPCs are configured in the ESP file. The idea is that they are not fighters and that is why they were captured. Ah okay, that makes sense. Thanks for the reply 1
bubba999 Posted August 26, 2022 Posted August 26, 2022 On 6/26/2022 at 12:35 PM, Herowynne said: Yes, that is how the captive NPCs are configured in the ESP file. The idea is that they are not fighters and that is why they were captured. What would be required to actually make them fight? I tried using EFF to set them to aggressive and warrior and they still won't do anything. Or do I need to edit something in Xedit?
Herowynne Posted August 26, 2022 Author Posted August 26, 2022 10 hours ago, bubba999 said: What would be required to actually make them fight? I tried using EFF to set them to aggressive and warrior and they still won't do anything. Or do I need to edit something in Xedit? Yes, use xEdit to change their willingness to fight.
bubba999 Posted August 27, 2022 Posted August 27, 2022 16 hours ago, Herowynne said: Yes, use xEdit to change their willingness to fight. Excellent! Thank you.
bubba999 Posted August 28, 2022 Posted August 28, 2022 On 8/26/2022 at 12:27 PM, Herowynne said: Yes, use xEdit to change their willingness to fight. I did a test with Shura and unfortunately she still won't fight. I noticed that the ai package is "hwdbcHoldPositionIgnoreCombat [PACK:FE000817]" Should that be changed to something else?
Herowynne Posted August 28, 2022 Author Posted August 28, 2022 1 hour ago, bubba999 said: I did a test with Shura and unfortunately she still won't fight. I noticed that the ai package is "hwdbcHoldPositionIgnoreCombat [PACK:FE000817]" Should that be changed to something else? Okay, I'm sorry that initial suggestion did not work. Here is a comparison of one of the Devious Bandit Captives on the left, and a follower that fights normally on the right. I think that these are the complete set of differences that would affect combat. So also change Shura's AI package to DefaultSandboxEditorLocation1024 and add a combat style to her of csForswornBerserker.
bubba999 Posted August 28, 2022 Posted August 28, 2022 46 minutes ago, Herowynne said: Okay, I'm sorry that initial suggestion did not work. Here is a comparison of one of the Devious Bandit Captives on the left, and a follower that fights normally on the right. I think that these are the complete set of differences that would affect combat. So also change Shura's AI package to DefaultSandboxEditorLocation1024 and add a combat style to her of csForswornBerserker. Will do. Thanks. 1
bubba999 Posted August 29, 2022 Posted August 29, 2022 I made the changes.... she still won't fight. She just cowers...
Herowynne Posted August 29, 2022 Author Posted August 29, 2022 (edited) 24 minutes ago, bubba999 said: I made the changes.... she still won't fight. She just cowers... Okay, that is odd. I do not have an explanation for why she refuses to fight after you made those changes. It should be obvious by now that I am not an expert on NPC combat behavior. ? Edited August 29, 2022 by Herowynne
bubba999 Posted August 29, 2022 Posted August 29, 2022 1 minute ago, Herowynne said: Okay, that is odd. I do not have an explanation for why she refuses fight after you made those changes. It should be obvious by now that I am not an expert on NPC combat behavior. ? I checked a couple of other followers and they had the following package: AAA_FollowerPackage [PACK:FE001D63] but it's not available to choose! I think I'm gonna give up now. Thanks for trying.
Es.Ell. Posted December 24, 2022 Posted December 24, 2022 do i need to install all 3 files or just pick 1?
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