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AAF Family Planning Enhanced Redux


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Posted
15 hours ago, Invictusblade said:

ok, this is weird now

so I have been testing the script

Last night 1. Failed

early today 2. Failed

 

so I simply added traces to the script to find where it fails (I don't think I made any other changes to script since the last version)

after compiling 3. success

 

(I didn't change a thing apart from adding traces)

so the working theory is that the traces slow it down enough for it to work

 

edit->

btw I will be expanding this concept a lot more in the future.

by altering the players DNA to contain animal DNA (basically allows you to impregnate others with Deathclaws or whatever)

 

also I will be making other changes as well

 

new edit-> I commented the traces and now it doesn't work again (so like I said, this is weird)

 

new new edit-> it has gone deeper into the rabbit hole, I have a vague idea of what is wrong but I have no idea when it is going wrong.

 

new new new edit-> back to no idea, (I have really no idea what is going on with this, everything looks fine but it is not working)

btw it is nothing to do with the racial perks but the baby addons.

This happens often with Bethesda games, something that works fine will suddenly stop working for no apparent reason. The game engine is very delicate.

 

I think the problem is simply that the script engine becomes unpredictable when you have too many scripts running. Sometimes it works but sometimes it doesn't.

 

Mods that use a lot of scripts (basically anything that runs constantly in the background) need to be designed for lightweight and simplicity. If you keep adding scripts to it the behavior will be hard to predict. This is often why the mod sometimes works on your computer but not on the user's end.

Posted
8 hours ago, Hoshii_Miki said:

May I request an option to just add the surrogate perk to all npcs without going through the limit stuff?

it might be good idea, but I will have to think about it

Posted (edited)
On 12/15/2021 at 3:03 AM, AWHA2 said:

This happens often with Bethesda games, something that works fine will suddenly stop working for no apparent reason. The game engine is very delicate.

 

I think the problem is simply that the script engine becomes unpredictable when you have too many scripts running. Sometimes it works but sometimes it doesn't.

 

Mods that use a lot of scripts (basically anything that runs constantly in the background) need to be designed for lightweight and simplicity. If you keep adding scripts to it the behavior will be hard to predict. This is often why the mod sometimes works on your computer but not on the user's end.

yep, I might have to go back to a earlier version of the script (and modify the ESP to suit)

 

but I would like to try some more on the current idea

 

edit-> again, I have no idea what is going on with this

1. so it appears that black babies (All human babies but I am using black babies because of the skin difference) are effectively invisible to the script

but the race still appears, and the baby names so there is nothing wrong with the quest

2. one of the ghoul impregnation quest kinda work, that the ghoul babies are being born but the names are not working

3. Creatures mostly work

 

so all of the above means that something else is happening and I have no idea what

btw yes, this is hard to understand because I can barely understand it.

 

 

update-> I am going to revert to an older version and continue from there because I have no idea what is going on

Edited by Invictusblade
Posted

No matter what settings I choose - animal(dog) babies just don't spawn after pregnancy. I spent several hours trying to get this mod to work. Maybe they're just invisible? How do I check. Also what's the difference between labour quest and NPC birth? I'm using version 3.66.

Posted
31 minutes ago, XHardcoreX said:

No matter what settings I choose - animal(dog) babies just don't spawn after pregnancy. I spent several hours trying to get this mod to work. Maybe they're just invisible? How do I check. Also what's the difference between labour quest and NPC birth? I'm using version 3.66.

I will fix it up in the future, multiple things are going wrong without reason (look above)

Posted

Hey, sorry if this has been asked before but Im currently having problems with the renaming of the babies, is there something wrong on the mods end or am i missing a plugin?

mah plugins

 

again sorry if this has been asked before 

I've tried doing inspect>hotkey rename

aim>hotkey rename

 

I have the option that babies are born named but still got [baby] asian baby

Posted (edited)

Unable to remove this mod at all, not via debug MCM options, ReSaver does not help either. Always get Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x0001424FE49A Fallout4.exe+270E49A. Now I know why it says "personally, highly recommend Ego's" at AAF Fucking Manual :/

EDIT: Okay I kinda managed to delete it - just by removing mod from MO and loading a save, without any MCM debug options.

But now about every second save that I make won't load and is giving me the same error as before when I try loading it.

Edited by XHardcoreX
Upd
Posted
9 hours ago, XHardcoreX said:

Unable to remove this mod at all, not via debug MCM options, ReSaver does not help either. Always get Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x0001424FE49A Fallout4.exe+270E49A. Now I know why it says "personally, highly recommend Ego's" at AAF Fucking Manual :/

EDIT: Okay I kinda managed to delete it - just by removing mod from MO and loading a save, without any MCM debug options.

But now about every second save that I make won't load and is giving me the same error as before when I try loading it.

 

It's also highly recommended not to remove scripted mods from an existing save. Resaver is at best an unstable hack, it can't hope to identify everything a mod might put in your saves. I start a new playthrough pretty much any time I want to remove mods, because it's the only way to be sure.

Posted (edited)

I have finally fixed it (I think, been wrong before)

 

in an earlier version, I removed an "else" in one of the scripts and that was causing the problems.

 

I am changing a few more things. (I should be able to post the update in the next day or so)
 

Creature DNA transference

so by using the same racial perk system that allows you to choose the race of human babies.

I am making the same thing for creatures.

basically it allows you to craft Creature Serums to change your reproductive DNA to selected Creature DNA

(so as a human male, you can impregnate female with deathclaw semen while having sex(I need to overexplain this))

I have bit of an idea how to add this to the game but I will do some work before it

 

 

also I played around with this idea (I mainly tested with dogs)

 

Creatures will use the same system that selects genders (0% for male or 100% for female)

but instead of gender, it is now viability.

so there will be multiple options to change each creatures chance of producing a living offspring in a female

0% for dead(either eggs or biomass sac) and 100% for living

 

but this is really buggy at the moment so I might remove this

1. the mod really likes spawning biomass sacs, (in all of my testing, it spawn only 1 dog)

2. it renames the biomass sacs

recently 3. I have no idea why but it started spawning pieces of meat instead of biomass sacs or dogs

 

edit-> I still cannot believe the problem was a bloody "else"

btw I decided to remove the viable offspring part because it was fairly buggy also I will be removing the eatable eggs from the birthing quests (such as deathclaws)

so for anyone who is still using this mod (latest version)

here is an updated script (I will be posting a minor naming fix tomorrow(a couple of dogs were called "Puppy" but no human issues yet))

FPFP_BabyHandlerScript.pex

Edited by Invictusblade
Posted

I will need to post an update in the near future (as soon as I work out what to fix)

 

so basically I tested the Creature DNA Transference and it works really well mainly because it was already working for the racial perk system.

(I have no idea if this was a planned idea because I have forgotten about the changes because of events(see below))

 

however there is a slight issue with naming

Ack-Ack birthed two deathclaw eggs (not twins)

1st deathclaw egg was called "Fuzzball" (this name is from the dog list)

2nd deathclaw egg was called "Arisha" (this name is from the deathclaw list, so it is fine)

 

also about the DNA Transference, I am also planning on a script to add onto scrap-on's armors from scrap on mod's (I cannot remember the names of) to give the perk if wearing that armor.

 

I will also add a message option to allow or deny Impregnation(and other) messages referencing (Nora or Nate or Shawn) or the past for roleplaying

 

 

 

Events

Dad's Heartattack (he is somewhat fine now)

Covid Lockdowns

Broken Game (Nvidia Issue(Fixed now because of the Vulkan patch(slight issue with tearing but it is really stable))) (btw this fix is the main reason why I am back)

General Laziness

General Fatigue from modding (especially the broken mod saga)

New Games (Rimworld, Farcry 6, a couple of others)

Posted (edited)

I got the mod working and everything seems to work correctly with the exception that the perks for being pregnant do not take effect, I have tried unchecking and rechecking the option, reinstalling the mod, changing the load order, trying both ver 3.50 and 3.66 and I even poking around in the creation kit. Any ideas what might be conflicting with them from taking effect or what else i can try?

 

Edited by Johnm2
Posted
18 minutes ago, Johnm2 said:

I got the mod working and everything seems to work correctly with the exception that the perks for being pregnant do not take effect, I have tried unchecking and rechecking the option, reinstalling the mod, changing the load order, trying both ver 3.50 and 3.66 and I even poking around in the creation kit. Any ideas what might be conflicting with them from taking effect or what else i can try?

 

I will have a look at these perks (I was more focused on the other issue)

btw it is the monthly perks, not working?

Posted (edited)

yeah for me at least not sure if it is just me but the monthly perk show up on the status in game that your x month pregnant but the actually effect is not taking place

also i didn't check to see if the other perks take effect, wasn't as concerned about those as much

Edited by Johnm2
Posted
1 hour ago, Invictusblade said:

I will need to post an update in the near future (as soon as I work out what to fix)

 

so basically I tested the Creature DNA Transference and it works really well mainly because it was already working for the racial perk system.

(I have no idea if this was a planned idea because I have forgotten about the changes because of events(see below))

 

however there is a slight issue with naming

Ack-Ack birthed two deathclaw eggs (not twins)

1st deathclaw egg was called "Fuzzball" (this name is from the dog list)

2nd deathclaw egg was called "Arisha" (this name is from the deathclaw list, so it is fine)

 

also about the DNA Transference, I am also planning on a script to add onto scrap-on's armors from scrap on mod's (I cannot remember the names of) to give the perk if wearing that armor.

 

I will also add a message option to allow or deny Impregnation(and other) messages referencing (Nora or Nate or Shawn) or the past for roleplaying

 

 

 

Events

Dad's Heartattack (he is somewhat fine now)

Covid Lockdowns

Broken Game (Nvidia Issue(Fixed now because of the Vulkan patch(slight issue with tearing but it is really stable))) (btw this fix is the main reason why I am back)

General Laziness

General Fatigue from modding (especially the broken mod saga)

New Games (Rimworld, Farcry 6, a couple of others)


Hugs. That's a lot. Glad your dad is okay now and that your game is too. After everything you've been through delays are understandable,

Posted
2 hours ago, Johnm2 said:

I got the mod working and everything seems to work correctly with the exception that the perks for being pregnant do not take effect, I have tried unchecking and rechecking the option, reinstalling the mod, changing the load order, trying both ver 3.50 and 3.66 and I even poking around in the creation kit. Any ideas what might be conflicting with them from taking effect or what else i can try?

 

 

1 hour ago, Johnm2 said:

yeah for me at least not sure if it is just me but the monthly perk show up on the status in game that your x month pregnant but the actually effect is not taking place

also i didn't check to see if the other perks take effect, wasn't as concerned about those as much

 

1 hour ago, Johnm2 said:

also thanks for looking into it and the speedy reply 

thanks for letting me know, I need to reconfirm everything so I will be slower than usual (because my arrogance was part of the issue)

 

so, the problem is because I added the preggo faction to the spell conditions and that is messing up (the idea behind this, is in case there was an issue with non pregnant Players having these perks active)

so for the next update (on Friday, I think), I will be removing said issues.

 

but here is what is supposed to happen

Monthly Perk Toggle = Shows if the perk appears at all

Monthly Perk Effect,

On = Each level of pregnancy brings decreased energy and decreased carry weight

Off = it merely shows what month of pregnancy, you are on

 

20211222145324_1.jpg

Posted
1 hour ago, Farsh-nuke said:


Hugs. That's a lot. Glad your dad is okay now and that your game is too. After everything you've been through delays are understandable,

thank you

 

The problem with modding this kind of game is that it becomes a death of a thousand cuts.

especially when you consider the moving parts in this game.

 

but like I said, the real winner is the vulkan patch

before vulkan patch, my game will crash when you move around downtown or fast travel anywhere

after it, I can walk and fight around downtown and in and out of buildings(it is a bit slow loading on a SSD) and I can fast travel anywhere and everywhere.

(I don't think the game has crashed for me for those reasons since (there has been others reason for crashing(High heels and general mod craziness) but that normally happens within the first few minutes)

Posted
30 minutes ago, Invictusblade said:

 

 

thanks for letting me know, I need to reconfirm everything so I will be slower than usual (because my arrogance was part of the issue)

 

so, the problem is because I added the preggo faction to the spell conditions and that is messing up (the idea behind this, is in case there was an issue with non pregnant Players having these perks active)

so for the next update (on Friday, I think), I will be removing said issues.

 

but here is what is supposed to happen

Monthly Perk Toggle = Shows if the perk appears at all

Monthly Perk Effect,

On = Each level of pregnancy brings decreased energy and decreased carry weight

Off = it merely shows what month of pregnancy, you are on

 

20211222145324_1.jpg

Your amazing I removed the faction condition on the perks like you said and it works. Thank you for taking time out of your day and helping out.

Posted (edited)
26 minutes ago, Johnm2 said:

Your amazing I removed the faction condition on the perks like you said and it works. Thank you for taking time out of your day and helping out.

no, it was my fault to begin with.

 

also it is a bit overpowered so I should change the option to have a half the "damage" option

 

update->

If Monthly Perks is Active, then for every month pregnant, it decreases 0(0X) or 5(1X) or 10(2X) points from Carry Weight and Action Points.

Edited by Invictusblade
Posted

I start working on Messages mainly around the main player so I added a Roleplay MCM option

1. Default (you are Nate or Nora)

2. Alt Start (you are NOT Nate or Nora))

3. Violent (you are NOT Nate or Nora))

4. if you have a good idea

 

this will affect two different messages

Impregnation

Sex Message(After sex messages)

 

so I would like everyone to submit a message(or selection) for one of them.

 

 

Past examples

Spoiler

Impregnation

Forgive me, Nate (or Nora)

I think I name this one Shaun

Who is Shaun

 

Sex

I missed being a Swinger

Reminds me of College

There's gonna be a whole lotta shaking going on in your pants!

Well, people are a lot more friendlier nowadays

I feel Dirty for Doing this

Reminds me of Shore-leave in Hawaii

 

Posted
2 hours ago, 1337DragonWolf said:

I know it's been a bit, but idk, I still can't figure out why I'm not getting any kids. Here's my plugins list:

 

plugins.txt 3.21 kB · 1 download

so a few questions

 

1. so I assume that you installed the latest and full versions of FPE Redux and Wasteland Dairy (including BA2's)

2. I assume that you are playing as a female (otherwise do a sexchange)

3. lets do some debugs

3a. go to MCM-> FPE -> Debug Page 3

3b. I would do some hotkeys for Impregnate and the others (with the exception of Abort Pregnancy, Leave Home, and anything below this one)

3c. impregnate yourself with the hotkey(have no NPC targeted in your crosshairs) then wait a short bit and then press Give Birth

3d. repeat this with a NPC, have the crosshairs over a npc then press the hotkeys

3d. if this works then let me know

 

if not, then we have a bit of work ahead of us.

also if it doesn't work, then upload your FP_FamilyPlanningEnhanced settings file in \Fallout 4\Data\MCM\Settings

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