Hoshii_Miki Posted December 14, 2021 Posted December 14, 2021 May I request an option to just add the surrogate perk to all npcs without going through the limit stuff?
AWHA2 Posted December 14, 2021 Posted December 14, 2021 15 hours ago, Invictusblade said: ok, this is weird now so I have been testing the script Last night 1. Failed early today 2. Failed so I simply added traces to the script to find where it fails (I don't think I made any other changes to script since the last version) after compiling 3. success (I didn't change a thing apart from adding traces) so the working theory is that the traces slow it down enough for it to work edit-> btw I will be expanding this concept a lot more in the future. by altering the players DNA to contain animal DNA (basically allows you to impregnate others with Deathclaws or whatever) also I will be making other changes as well new edit-> I commented the traces and now it doesn't work again (so like I said, this is weird) new new edit-> it has gone deeper into the rabbit hole, I have a vague idea of what is wrong but I have no idea when it is going wrong. new new new edit-> back to no idea, (I have really no idea what is going on with this, everything looks fine but it is not working) btw it is nothing to do with the racial perks but the baby addons. This happens often with Bethesda games, something that works fine will suddenly stop working for no apparent reason. The game engine is very delicate. I think the problem is simply that the script engine becomes unpredictable when you have too many scripts running. Sometimes it works but sometimes it doesn't. Mods that use a lot of scripts (basically anything that runs constantly in the background) need to be designed for lightweight and simplicity. If you keep adding scripts to it the behavior will be hard to predict. This is often why the mod sometimes works on your computer but not on the user's end. 1
Invictusblade Posted December 14, 2021 Author Posted December 14, 2021 8 hours ago, Hoshii_Miki said: May I request an option to just add the surrogate perk to all npcs without going through the limit stuff? it might be good idea, but I will have to think about it
Invictusblade Posted December 14, 2021 Author Posted December 14, 2021 (edited) On 12/15/2021 at 3:03 AM, AWHA2 said: This happens often with Bethesda games, something that works fine will suddenly stop working for no apparent reason. The game engine is very delicate. I think the problem is simply that the script engine becomes unpredictable when you have too many scripts running. Sometimes it works but sometimes it doesn't. Mods that use a lot of scripts (basically anything that runs constantly in the background) need to be designed for lightweight and simplicity. If you keep adding scripts to it the behavior will be hard to predict. This is often why the mod sometimes works on your computer but not on the user's end. yep, I might have to go back to a earlier version of the script (and modify the ESP to suit) but I would like to try some more on the current idea edit-> again, I have no idea what is going on with this 1. so it appears that black babies (All human babies but I am using black babies because of the skin difference) are effectively invisible to the script but the race still appears, and the baby names so there is nothing wrong with the quest 2. one of the ghoul impregnation quest kinda work, that the ghoul babies are being born but the names are not working 3. Creatures mostly work so all of the above means that something else is happening and I have no idea what btw yes, this is hard to understand because I can barely understand it. update-> I am going to revert to an older version and continue from there because I have no idea what is going on Edited December 15, 2021 by Invictusblade
XHardcoreX Posted December 16, 2021 Posted December 16, 2021 No matter what settings I choose - animal(dog) babies just don't spawn after pregnancy. I spent several hours trying to get this mod to work. Maybe they're just invisible? How do I check. Also what's the difference between labour quest and NPC birth? I'm using version 3.66.
Invictusblade Posted December 16, 2021 Author Posted December 16, 2021 31 minutes ago, XHardcoreX said: No matter what settings I choose - animal(dog) babies just don't spawn after pregnancy. I spent several hours trying to get this mod to work. Maybe they're just invisible? How do I check. Also what's the difference between labour quest and NPC birth? I'm using version 3.66. I will fix it up in the future, multiple things are going wrong without reason (look above)
Maverick2BH Posted December 19, 2021 Posted December 19, 2021 Hey, sorry if this has been asked before but Im currently having problems with the renaming of the babies, is there something wrong on the mods end or am i missing a plugin? mah plugins again sorry if this has been asked before I've tried doing inspect>hotkey rename aim>hotkey rename I have the option that babies are born named but still got [baby] asian baby
XHardcoreX Posted December 20, 2021 Posted December 20, 2021 (edited) Unable to remove this mod at all, not via debug MCM options, ReSaver does not help either. Always get Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x0001424FE49A Fallout4.exe+270E49A. Now I know why it says "personally, highly recommend Ego's" at AAF Fucking Manual EDIT: Okay I kinda managed to delete it - just by removing mod from MO and loading a save, without any MCM debug options. But now about every second save that I make won't load and is giving me the same error as before when I try loading it. Edited December 20, 2021 by XHardcoreX Upd
vaultbait Posted December 20, 2021 Posted December 20, 2021 9 hours ago, XHardcoreX said: Unable to remove this mod at all, not via debug MCM options, ReSaver does not help either. Always get Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x0001424FE49A Fallout4.exe+270E49A. Now I know why it says "personally, highly recommend Ego's" at AAF Fucking Manual EDIT: Okay I kinda managed to delete it - just by removing mod from MO and loading a save, without any MCM debug options. But now about every second save that I make won't load and is giving me the same error as before when I try loading it. It's also highly recommended not to remove scripted mods from an existing save. Resaver is at best an unstable hack, it can't hope to identify everything a mod might put in your saves. I start a new playthrough pretty much any time I want to remove mods, because it's the only way to be sure. 1
Invictusblade Posted December 21, 2021 Author Posted December 21, 2021 (edited) I have finally fixed it (I think, been wrong before) in an earlier version, I removed an "else" in one of the scripts and that was causing the problems. I am changing a few more things. (I should be able to post the update in the next day or so) Creature DNA transference so by using the same racial perk system that allows you to choose the race of human babies. I am making the same thing for creatures. basically it allows you to craft Creature Serums to change your reproductive DNA to selected Creature DNA (so as a human male, you can impregnate female with deathclaw semen while having sex(I need to overexplain this)) I have bit of an idea how to add this to the game but I will do some work before it also I played around with this idea (I mainly tested with dogs) Creatures will use the same system that selects genders (0% for male or 100% for female) but instead of gender, it is now viability. so there will be multiple options to change each creatures chance of producing a living offspring in a female 0% for dead(either eggs or biomass sac) and 100% for living but this is really buggy at the moment so I might remove this 1. the mod really likes spawning biomass sacs, (in all of my testing, it spawn only 1 dog) 2. it renames the biomass sacs recently 3. I have no idea why but it started spawning pieces of meat instead of biomass sacs or dogs edit-> I still cannot believe the problem was a bloody "else" btw I decided to remove the viable offspring part because it was fairly buggy also I will be removing the eatable eggs from the birthing quests (such as deathclaws) so for anyone who is still using this mod (latest version) here is an updated script (I will be posting a minor naming fix tomorrow(a couple of dogs were called "Puppy" but no human issues yet)) FPFP_BabyHandlerScript.pex Edited December 21, 2021 by Invictusblade 3
Invictusblade Posted December 22, 2021 Author Posted December 22, 2021 I will need to post an update in the near future (as soon as I work out what to fix) so basically I tested the Creature DNA Transference and it works really well mainly because it was already working for the racial perk system. (I have no idea if this was a planned idea because I have forgotten about the changes because of events(see below)) however there is a slight issue with naming Ack-Ack birthed two deathclaw eggs (not twins) 1st deathclaw egg was called "Fuzzball" (this name is from the dog list) 2nd deathclaw egg was called "Arisha" (this name is from the deathclaw list, so it is fine) also about the DNA Transference, I am also planning on a script to add onto scrap-on's armors from scrap on mod's (I cannot remember the names of) to give the perk if wearing that armor. I will also add a message option to allow or deny Impregnation(and other) messages referencing (Nora or Nate or Shawn) or the past for roleplaying Events Dad's Heartattack (he is somewhat fine now) Covid Lockdowns Broken Game (Nvidia Issue(Fixed now because of the Vulkan patch(slight issue with tearing but it is really stable))) (btw this fix is the main reason why I am back) General Laziness General Fatigue from modding (especially the broken mod saga) New Games (Rimworld, Farcry 6, a couple of others)
Johnm2 Posted December 22, 2021 Posted December 22, 2021 (edited) I got the mod working and everything seems to work correctly with the exception that the perks for being pregnant do not take effect, I have tried unchecking and rechecking the option, reinstalling the mod, changing the load order, trying both ver 3.50 and 3.66 and I even poking around in the creation kit. Any ideas what might be conflicting with them from taking effect or what else i can try? Edited December 22, 2021 by Johnm2
Invictusblade Posted December 22, 2021 Author Posted December 22, 2021 18 minutes ago, Johnm2 said: I got the mod working and everything seems to work correctly with the exception that the perks for being pregnant do not take effect, I have tried unchecking and rechecking the option, reinstalling the mod, changing the load order, trying both ver 3.50 and 3.66 and I even poking around in the creation kit. Any ideas what might be conflicting with them from taking effect or what else i can try? I will have a look at these perks (I was more focused on the other issue) btw it is the monthly perks, not working?
Johnm2 Posted December 22, 2021 Posted December 22, 2021 (edited) yeah for me at least not sure if it is just me but the monthly perk show up on the status in game that your x month pregnant but the actually effect is not taking place also i didn't check to see if the other perks take effect, wasn't as concerned about those as much Edited December 22, 2021 by Johnm2
Johnm2 Posted December 22, 2021 Posted December 22, 2021 also thanks for looking into it and the speedy reply 1
Farsh-nuke Posted December 22, 2021 Posted December 22, 2021 1 hour ago, Invictusblade said: I will need to post an update in the near future (as soon as I work out what to fix) so basically I tested the Creature DNA Transference and it works really well mainly because it was already working for the racial perk system. (I have no idea if this was a planned idea because I have forgotten about the changes because of events(see below)) however there is a slight issue with naming Ack-Ack birthed two deathclaw eggs (not twins) 1st deathclaw egg was called "Fuzzball" (this name is from the dog list) 2nd deathclaw egg was called "Arisha" (this name is from the deathclaw list, so it is fine) also about the DNA Transference, I am also planning on a script to add onto scrap-on's armors from scrap on mod's (I cannot remember the names of) to give the perk if wearing that armor. I will also add a message option to allow or deny Impregnation(and other) messages referencing (Nora or Nate or Shawn) or the past for roleplaying Events Dad's Heartattack (he is somewhat fine now) Covid Lockdowns Broken Game (Nvidia Issue(Fixed now because of the Vulkan patch(slight issue with tearing but it is really stable))) (btw this fix is the main reason why I am back) General Laziness General Fatigue from modding (especially the broken mod saga) New Games (Rimworld, Farcry 6, a couple of others) Hugs. That's a lot. Glad your dad is okay now and that your game is too. After everything you've been through delays are understandable, 1
Invictusblade Posted December 22, 2021 Author Posted December 22, 2021 2 hours ago, Johnm2 said: I got the mod working and everything seems to work correctly with the exception that the perks for being pregnant do not take effect, I have tried unchecking and rechecking the option, reinstalling the mod, changing the load order, trying both ver 3.50 and 3.66 and I even poking around in the creation kit. Any ideas what might be conflicting with them from taking effect or what else i can try? 1 hour ago, Johnm2 said: yeah for me at least not sure if it is just me but the monthly perk show up on the status in game that your x month pregnant but the actually effect is not taking place also i didn't check to see if the other perks take effect, wasn't as concerned about those as much 1 hour ago, Johnm2 said: also thanks for looking into it and the speedy reply thanks for letting me know, I need to reconfirm everything so I will be slower than usual (because my arrogance was part of the issue) so, the problem is because I added the preggo faction to the spell conditions and that is messing up (the idea behind this, is in case there was an issue with non pregnant Players having these perks active) so for the next update (on Friday, I think), I will be removing said issues. but here is what is supposed to happen Monthly Perk Toggle = Shows if the perk appears at all Monthly Perk Effect, On = Each level of pregnancy brings decreased energy and decreased carry weight Off = it merely shows what month of pregnancy, you are on 1
Invictusblade Posted December 22, 2021 Author Posted December 22, 2021 1 hour ago, Farsh-nuke said: Hugs. That's a lot. Glad your dad is okay now and that your game is too. After everything you've been through delays are understandable, thank you The problem with modding this kind of game is that it becomes a death of a thousand cuts. especially when you consider the moving parts in this game. but like I said, the real winner is the vulkan patch before vulkan patch, my game will crash when you move around downtown or fast travel anywhere after it, I can walk and fight around downtown and in and out of buildings(it is a bit slow loading on a SSD) and I can fast travel anywhere and everywhere. (I don't think the game has crashed for me for those reasons since (there has been others reason for crashing(High heels and general mod craziness) but that normally happens within the first few minutes) 2
Johnm2 Posted December 22, 2021 Posted December 22, 2021 30 minutes ago, Invictusblade said: thanks for letting me know, I need to reconfirm everything so I will be slower than usual (because my arrogance was part of the issue) so, the problem is because I added the preggo faction to the spell conditions and that is messing up (the idea behind this, is in case there was an issue with non pregnant Players having these perks active) so for the next update (on Friday, I think), I will be removing said issues. but here is what is supposed to happen Monthly Perk Toggle = Shows if the perk appears at all Monthly Perk Effect, On = Each level of pregnancy brings decreased energy and decreased carry weight Off = it merely shows what month of pregnancy, you are on Your amazing I removed the faction condition on the perks like you said and it works. Thank you for taking time out of your day and helping out. 1
Invictusblade Posted December 22, 2021 Author Posted December 22, 2021 (edited) 26 minutes ago, Johnm2 said: Your amazing I removed the faction condition on the perks like you said and it works. Thank you for taking time out of your day and helping out. no, it was my fault to begin with. also it is a bit overpowered so I should change the option to have a half the "damage" option update-> If Monthly Perks is Active, then for every month pregnant, it decreases 0(0X) or 5(1X) or 10(2X) points from Carry Weight and Action Points. Edited December 22, 2021 by Invictusblade
Invictusblade Posted December 22, 2021 Author Posted December 22, 2021 I start working on Messages mainly around the main player so I added a Roleplay MCM option 1. Default (you are Nate or Nora) 2. Alt Start (you are NOT Nate or Nora)) 3. Violent (you are NOT Nate or Nora)) 4. if you have a good idea this will affect two different messages Impregnation Sex Message(After sex messages) so I would like everyone to submit a message(or selection) for one of them. Past examples Spoiler Impregnation Forgive me, Nate (or Nora) I think I name this one Shaun Who is Shaun Sex I missed being a Swinger Reminds me of College There's gonna be a whole lotta shaking going on in your pants! Well, people are a lot more friendlier nowadays I feel Dirty for Doing this Reminds me of Shore-leave in Hawaii 1
Farsh-nuke Posted December 22, 2021 Posted December 22, 2021 Impregnation: Time to repopulate the species Just call me Adam (or Eve) Sex: Practise makes perfect Forgive me Father for I am Sinning 1
1337DragonWolf Posted December 22, 2021 Posted December 22, 2021 I know it's been a bit, but idk, I still can't figure out why I'm not getting any kids. Here's my plugins list: plugins.txt
Invictusblade Posted December 22, 2021 Author Posted December 22, 2021 2 hours ago, 1337DragonWolf said: I know it's been a bit, but idk, I still can't figure out why I'm not getting any kids. Here's my plugins list: plugins.txt 3.21 kB · 1 download so a few questions 1. so I assume that you installed the latest and full versions of FPE Redux and Wasteland Dairy (including BA2's) 2. I assume that you are playing as a female (otherwise do a sexchange) 3. lets do some debugs 3a. go to MCM-> FPE -> Debug Page 3 3b. I would do some hotkeys for Impregnate and the others (with the exception of Abort Pregnancy, Leave Home, and anything below this one) 3c. impregnate yourself with the hotkey(have no NPC targeted in your crosshairs) then wait a short bit and then press Give Birth 3d. repeat this with a NPC, have the crosshairs over a npc then press the hotkeys 3d. if this works then let me know if not, then we have a bit of work ahead of us. also if it doesn't work, then upload your FP_FamilyPlanningEnhanced settings file in \Fallout 4\Data\MCM\Settings 1
TheeFranklinator Posted December 22, 2021 Posted December 22, 2021 My character gives birth but there is no baby anywhere. Ideas?
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