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AAF Family Planning Enhanced Redux


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Posted
2 hours ago, beebopn89 said:

  Interestingly enough, now impregnation with humans doesn't work either.

 

Editing to add some more information after scanning some of the thread:

 

I can impregnate myself If I turn on self-impregnation and use the debug.
I do not have the Frozen Pregnancy perk.

I don't have any perks identified by this mod what-so-ever actually (not sure if I should have one that means I'm capable of being pregnant).

try the debug impregnate and see if that works

because it might be the birth limit because one of the settings in that is that impregnation's stop working

Posted
16 hours ago, beebopn89 said:

  Interestingly enough, now impregnation with humans doesn't work either.

 

Editing to add some more information after scanning some of the thread:

 

I can impregnate myself If I turn on self-impregnation and use the debug.
I do not have the Frozen Pregnancy perk.

I don't have any perks identified by this mod what-so-ever actually (not sure if I should have one that means I'm capable of being pregnant).

yeah im having pretty much the same issues

 

Posted
On 1/16/2022 at 10:45 PM, Invictusblade said:

I had a quick look,

1. did you do a complete update (overwrite every Family Planning Enhanced file and WDF)

2. can you find out which NPC belongs to 5F044AA1 (I cannot do this, it has to be you) btw I am not saying this is the cause but maybe?

1. I turned both mods via MCM, saved game, uninstalled mods, cleaned saves and then installed new versions.
2. Random NPC I used for debugging. I think it is from another mod, but it shouldn't be related to it as I tested it with others too.

 

Posted
3 hours ago, Manof Steelios said:

yeah im having pretty much the same issues

 

 

32 minutes ago, Dudeus said:

1. I turned both mods via MCM, saved game, uninstalled mods, cleaned saves and then installed new versions.
2. Random NPC I used for debugging. I think it is from another mod, but it shouldn't be related to it as I tested it with others too.

 

try this,

17 hours ago, Invictusblade said:

try the debug impregnate and see if that works

because it might be the birth limit because one of the settings in that is that impregnation's stop working

 

Posted
9 hours ago, Manof Steelios said:

The debug impregnation worked yeah. And i turned the birth limit off. Still no notifications.

did you press the reset command in the limits

"Reset Current Births for world"

Posted (edited)

so I am adding a new perk/virus to the mod based on the mod Boston Breeders

it called the Breeder Virus

because of BB, I am going to add an object to the alien cave

 

and it does the following

 

it will be controlled by MCM with a 1X(disabled), 2X, 3X, and 4X modifier

Increases the speed of pregnancies so month 1 will look and act like month 4 (there are issues with this but I am not sure if I can fix them) see image

increases the chances of pregnancy to 2X, 3X, and 4X of standard

increases the chances of viability to 2X, 3X, and 4X of standard

it should be able to spread via sex so you can infect others

 

is everyone fine with this

 

also I decided to add an option to toggle notifications or messages boxes for monthly messages, mostly because I added more details

 

20220118214639_1.jpg

Edited by Invictusblade
Posted

Debug impregnations usually works. Sometimes if fails, but that's rare. Regarding limit, I have it disabled, though there was no oportunity to reach it yet.

 

Posted
9 hours ago, Invictusblade said:

so I am adding a new perk/virus to the mod based on the mod Boston Breeders

it called the Breeder Virus

because of BB, I am going to add an object to the alien cave

 

and it does the following

 

it will be controlled by MCM with a 1X(disabled), 2X, 3X, and 4X modifier

Increases the speed of pregnancies so month 1 will look and act like month 4 (there are issues with this but I am not sure if I can fix them) see image

increases the chances of pregnancy to 2X, 3X, and 4X of standard

increases the chances of viability to 2X, 3X, and 4X of standard

it should be able to spread via sex so you can infect others

 

is everyone fine with this

 

also I decided to add an option to toggle notifications or messages boxes for monthly messages, mostly because I added more details

 

20220118214639_1.jpg

this is cool actually

Posted

I will have a look at chances and notifications because I don't believe I have messed around with them, but that doesn't mean much because of how it is interconnected

Posted (edited)
56 minutes ago, Manof Steelios said:

Hey umm so I tried the injecting thing and that worked. But the notifications about chances etc. still didnt work.

 

For a while I thought impregnation was only working when I was "fertile" because I only ever saw chance notifications when it was the fertile chance... but yesterday I saw one for an NPC mentioning the normal (much rarer) chance and it said she was impregnated. Now I'm starting to think that it's the notifications which are buggy, only displaying when impregnation occurs and being hidden when it fails.

 

Edit: It's also possible some other bug is causing invalid chance calculations (maybe the math results in a negative percent or something?) and that causes the notifications not to display, so without notifications nobody's noticed the "wrong" percentages.

Edited by vaultbait
Posted
16 minutes ago, Invictusblade said:

I will have a look at chances and notifications because I don't believe I have messed around with them, but that doesn't mean much because of how it is interconnected

 

I was seeing similar behavior in the "beta" versions you were attaching for a while too, so I don't think it broke too recently.

Posted
13 minutes ago, Invictusblade said:

I will have a look at chances and notifications because I don't believe I have messed around with them, but that doesn't mean much because of how it is interconnected

I've had the notifications problem for a while, but just ignored it and used the hot key for showing player or target npc pregnancy status. Usually you have to wait 3 - 4 game hours to check the status that way and get the correct results but sometimes it'll tell you you're pregnant right away. I don't remember which of the older versions it was 4? or so versions ago that it (the notifications) seemed to work perfectly all the time but the last few versions it hasn't worked at all or only worked sporadically. Not a big issue but since you're already checking on it I'd also like it if the notification from the hotkey told you at least the father's race. Might want to keep a synth baby to grow into a settler and not so much a super mutant ;)

Posted
37 minutes ago, vaultbait said:

 

For a while I thought impregnation was only working when I was "fertile" because I only ever saw chance notifications when it was the fertile chance... but yesterday I saw one for an NPC mentioning the normal (much rarer) chance and it said she was impregnated. Now I'm starting to think that it's the notifications which are buggy, only displaying when impregnation occurs and being hidden when it fails.

 

Edit: It's also possible some other bug is causing invalid chance calculations (maybe the math results in a negative percent or something?) and that causes the notifications not to display, so without notifications nobody's noticed the "wrong" percentages.

 

36 minutes ago, vaultbait said:

 

I was seeing similar behavior in the "beta" versions you were attaching for a while too, so I don't think it broke too recently.

 

34 minutes ago, Oldwolf58 said:

I've had the notifications problem for a while, but just ignored it and used the hot key for showing player or target npc pregnancy status. Usually you have to wait 3 - 4 game hours to check the status that way and get the correct results but sometimes it'll tell you you're pregnant right away. I don't remember which of the older versions it was 4? or so versions ago that it (the notifications) seemed to work perfectly all the time but the last few versions it hasn't worked at all or only worked sporadically. Not a big issue but since you're already checking on it I'd also like it if the notification from the hotkey told you at least the father's race. Might want to keep a synth baby to grow into a settler and not so much a super mutant ;)

so I had a look for it and found a issue or two

question?

 

what is your "Impregnation Messages Toggle" set to? (this has the default message, Joke Messages, and A Chance of Either Message)

 

because I didn't really look at the default message function and it turns out to have multiple functions other than a simple impregnation message.

Posted
14 hours ago, Invictusblade said:

so I am adding a new perk/virus to the mod based on the mod Boston Breeders

it called the Breeder Virus

because of BB, I am going to add an object to the alien cave

 

and it does the following

 

it will be controlled by MCM with a 1X(disabled), 2X, 3X, and 4X modifier

Increases the speed of pregnancies so month 1 will look and act like month 4 (there are issues with this but I am not sure if I can fix them) see image

increases the chances of pregnancy to 2X, 3X, and 4X of standard

increases the chances of viability to 2X, 3X, and 4X of standard

it should be able to spread via sex so you can infect others

 

is everyone fine with this

 

also I decided to add an option to toggle notifications or messages boxes for monthly messages, mostly because I added more details

 

20220118214639_1.jpg

I have altered this to the following... (assuming 4X is enabled) *going to test soon

Increases the speed of pregnancies so 1 days per fpe month will now be 0.25 days per fpe month (so if a FPE month is 3 days long then a breeder month is 0.75 days long)

increases the chances of pregnancy to 2X, 3X, and 4X of standard (instead of what I originally did which was 100%)

increases the chances of viability to 2X, 3X, and 4X of standard (instead of what I originally did which was 100%)

Posted
24 minutes ago, Invictusblade said:

what is your "Impregnation Messages Toggle" set to? (this has the default message, Joke Messages, and A Chance of Either Message)

I keep mine set to A Chance of Either and the chance set to 100 % and notification not message box.

Posted
39 minutes ago, Invictusblade said:

 

 

so I had a look for it and found a issue or two

question?

 

what is your "Impregnation Messages Toggle" set to? (this has the default message, Joke Messages, and A Chance of Either Message)

 

because I didn't really look at the default message function and it turns out to have multiple functions other than a simple impregnation message.

 

14 minutes ago, Oldwolf58 said:

I keep mine set to A Chance of Either and the chance set to 100 % and notification not message box.

Same.

Posted
21 hours ago, Oldwolf58 said:

I keep mine set to A Chance of Either

 

Same, I'm using all defaults in that section, I don't change anything there.

Posted

I will post an update in the near future (today or tomorrow)

with a couple of changes

 

AAF_FamilyPlanningEnhanced_3.8
----------------------------
Added Breeder Virus which causes Faster Pregnancies, higher Viability of any offspring and increased fertility
Added a keyword to remove a couple of papyrus errors (I think)
Added positive effects to Monthly perks (cheat)
Added a MCM Options to toggle monthly messages to either Notification or Message Box
rearrange the conception messages. (I didn't realise that the function had multiple outputs)

 

 

but I will add a couple of things to the message system for the newish Project Mojave Companions mod as well as messages so most likely tomorrow

Posted

I am a little confused. I downloaded AAF_FamilyPlanningEnhanced_3.75.7z and installed with all required mods. But in my MCM menu there is no option to change morphs after creature impregnation. Am i missing something? Also i might be terribly wrong but doesn't this mod let you have creature babies after you go through labour? For some reason my game give me "White Baby" after Rad-Scorp had it's way with my player character.

Posted
11 minutes ago, DeathToHumankind said:

I am a little confused. I downloaded AAF_FamilyPlanningEnhanced_3.75.7z and installed with all required mods. But in my MCM menu there is no option to change morphs after creature impregnation. Am i missing something? Also i might be terribly wrong but doesn't this mod let you have creature babies after you go through labour? For some reason my game give me "White Baby" after Rad-Scorp had it's way with my player character.

you need to download Wasteland Dairy Framework and in that is a mod called Wasteland Offspring

Posted
11 minutes ago, DeathToHumankind said:

I am a little confused. I downloaded AAF_FamilyPlanningEnhanced_3.75.7z and installed with all required mods. But in my MCM menu there is no option to change morphs after creature impregnation. Am i missing something? Also i might be terribly wrong but doesn't this mod let you have creature babies after you go through labour? For some reason my game give me "White Baby" after Rad-Scorp had it's way with my player character.

 

For creature impregnation, you're probably going to need Wasteland Dairy Framework (from what I could tell, the old Chosen Clue plugins for muties and puppies stopped working with FPER some time ago).

Posted
26 minutes ago, Invictusblade said:

you need to download Wasteland Dairy Framework and in that is a mod called Wasteland Offspring

 

26 minutes ago, vaultbait said:

 

For creature impregnation, you're probably going to need Wasteland Dairy Framework (from what I could tell, the old Chosen Clue plugins for muties and puppies stopped working with FPER some time ago).

Thank you very much, ill try it right now. Also was looking around what "whasteland offspring" ment in instalation procces and could not find it

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