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Toys Poll  

992 members have voted

  1. 1. The most important feature in Toys is...

    • The toys themselves
      309
    • Toys Effects & Buffs, incl. transformation & unique escape methods
      193
    • Toys "Love" features... Rousing, Fondle, Denial, Oversexed, Spontaneous Orgasm
      212
    • Animations... Bound, Blind Fall, Spontaneous Orgasm, Signing, & Other
      278
  2. 2. When using Toys, I normally have...

    • Only Toys Framework installed
      134
    • Toys + DD installed
      94
    • Toys + ZAP installed
      135
    • Toys + ZAP + DD installed
      629


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Posted

Hello, forgive my ignorance, but does Toys (SE) require that you use a physics-enabled body? Or is there a non-HDT version floating around somewhere? I'd like to to try out Whorecrux, but I have essentially no desire to implement body/clothing physics in my game. I'm using stock CBBE SE, if that makes a difference.

Posted (edited)
28 minutes ago, anyway ayway said:

Hello, forgive my ignorance, but does Toys (SE) require that you use a physics-enabled body? Or is there a non-HDT version floating around somewhere? I'd like to to try out Whorecrux, but I have essentially no desire to implement body/clothing physics in my game. I'm using stock CBBE SE, if that makes a difference.

 

Toys&Love supports regular CBBE. So any body and preset that it supports, we support. I think most people pick the CBBE Body Physics Body when using CBBE, but Toys&Love does not care at all if there's physics, that's all up to the body mods, and what you built using bodyslide.

 

We do say in Building toys in Bodyslide, that only CBBE Body Physics gets tested, but trust me, if that body works, so does the simpler one with no physics. Is that what has concered you?

 

From the main page...

  • Body Mods:
    • For female player... Bodyslide SE, and either CBBE, CBBE 3ba, or BHUNP 3bbb (install their requirements). Toys provides Bodyslide support for all 3 of those bodies. See Details in Building toys in Bodyslide
    • non-standard skeletons are not supported as they cause alignment issues for animations. Use XP32 Maximum Skeleton Special Extended
    • For male player, the vanilla/SOS body is supported. Has not been tested with other male bodies
Edited by VirginMarie
Posted
4 minutes ago, VirginMarie said:

 

Toys&Love supports regular CBBE. So any body and preset that it supports, we support. I think most people pick the CBBE Body Physics Body when using CBBE, but Toys&Love does not care at all if there's physics, that's all up to the body mods, and what you built using bodyslide.

 

We do say in Building toys in Bodyslide, that only CBBE Body Physics gets tested, but trust me, if that body works, so does the simpler one with no physics. Is that what has concered you?

 

Yeah, that's the bit that made me think body physics was required. From experience when playing with DD mods, physics-enabled items can make things crash and burn in a hurry in a non-physics environment. Thanks for the response!

Posted
6 minutes ago, anyway ayway said:

 

Yeah, that's the bit that made me think body physics was required. From experience when playing with DD mods, physics-enabled items can make things crash and burn in a hurry in a non-physics environment. Thanks for the response!

 

In DD, some devices include a body (just like main armor parts do).

Toys&Love does not do that. Thus we are decoupled from any physics slipping into the picture that way. Thus we don't have that problem.

Posted

Need To Report a Small Bug:

 

Body Slide support is present for ToysChastityPiercing "Toys-Chastity Piercing" [ARMO:FE0008A0] with relevant ARMA model "ToysChastityPiercing_1.nif"

 

But the same is not present for ToysChastityPiercingGold "Toys-Chastity Piercing Gold" [ARMO:FE00084F] and ToysChastityPiercingDiabolic "Toys-Chastity Piercing (Diabolic)" [ARMO:FE000957] with relevant ARMA model "ToysChastityPiercingGold.nif"

Posted
8 minutes ago, Tron91 said:

Need To Report a Small Bug:

 

Body Slide support is present for ToysChastityPiercing "Toys-Chastity Piercing" [ARMO:FE0008A0] with relevant ARMA model "ToysChastityPiercing_1.nif"

 

But the same is not present for ToysChastityPiercingGold "Toys-Chastity Piercing Gold" [ARMO:FE00084F] and ToysChastityPiercingDiabolic "Toys-Chastity Piercing (Diabolic)" [ARMO:FE000957] with relevant ARMA model "ToysChastityPiercingGold.nif"

 

That toy does not need bodyslide support. Not sure why we bothered sliding one of them, so I agree it's inconsistent, but they both work fine in game right?

Posted
21 hours ago, VirginMarie said:

 

Sorry confused. I assume TBD means Touched by Dibella body?

  • So you are saying this is a bodyslide conversation for all the Toys in the 3 toy boxes that come with Toys&Love, plus a 2nd conversation for the Classic Toy Box? And they all updated to support TBD?
  • Or are you saying they all work fine with Touched by Dibella except the Scanty Belt? So then this would be a copy, with the Heavy Belt replacing Scanty?

If its A full conversion, maybe publish it? I'd link your mod here...Toys Family of Mods

If not, replacing the Scanty with Heavy does not seem like much of a solution. If there is truly bad paint and flickering/crashing, it instead should be fixed in the package we already supply. However nobody has reported flickering/crashing. But of course we don't support TBD.

 

Yes, Touched by Dibella.

Bodyslide conversion of Toys&Love and Classic Toy Box.

Scanty belt is fine, I tested CBBE and CBBE 3BA ones. Only converted one is problematic but fixed it by doing it again. Now the Broken Scant Belt is slowly switching states between being invisible and visible with a very cool effect. I included a replacement for it (regular Scanty Belt since they look samey) in case it causes actual problems.

I forgot to mention armbinder looks charred after converting it. Same thing happened when I tried to convert the one from Devious Devices, texture sets stopped working too.

 

I rememver replying to this post and saying that conversion was unfinished and I wanted to finish it before properly publishing it but I don't see my post. I posted it in case someone wants to try it while I'm wokring on it, but I finished it a while ago.

 

 

Posted
1 hour ago, someuselessuser said:

 

Yes, Touched by Dibella.

Bodyslide conversion of Toys&Love and Classic Toy Box.

Scanty belt is fine, I tested CBBE and CBBE 3BA ones. Only converted one is problematic but fixed it by doing it again. Now the Broken Scant Belt is slowly switching states between being invisible and visible with a very cool effect. I included a replacement for it (regular Scanty Belt since they look samey) in case it causes actual problems.

I forgot to mention armbinder looks charred after converting it. Same thing happened when I tried to convert the one from Devious Devices, texture sets stopped working too.

 

I rememver replying to this post and saying that conversion was unfinished and I wanted to finish it before properly publishing it but I don't see my post. I posted it in case someone wants to try it while I'm wokring on it, but I finished it a while ago.

 

 

 

That's great. I've listed your mods here... Toys Family of Mods

Posted (edited)
11 minutes ago, Inokentych said:

I seriously thinking about drop sexlab at all and keep only "toys and love", only problem is "defeat", no one "defeat" mod work with toys...

 

The closest a mod using Toys&Love comes to being like "defeat"... is Shout Like a Virgin... SLaVE has 2 features giving you combat love....

  1. If you are defeated, Nocturnal saves your ass by having you love yourself back to life... this results in love scenes using nearby hostile actors if any, or a solo scene
  2. The Love Shout lets you love your enemies to death. Your orgasm harms. A sort of opposite defeat mod feature as you are dom. If you manage to have a simultaneous orgasm, the harm is double

I'm not saying SLaVE does the function of a defeat mod, but it comes close.

I do hope an author eventually makes a defeat mod using Toy&Love. The most likely candidate already existing is Yamete Kudasai. That one has no ties to any one framework, so its perfect. Go poke that author :D Same author that did Toyful Temptations.

 

Edited by VirginMarie
Posted
18 hours ago, VirginMarie said:

 

That toy does not need bodyslide support. Not sure why we bothered sliding one of them, so I agree it's inconsistent, but they both work fine in game right?

 

The one with Body Slide support aligns properly, while the other seems to get sunk (most part) in the flesh. That's why I got bothered.

Posted
40 minutes ago, Tron91 said:

 

The one with Body Slide support aligns properly, while the other seems to get sunk (most part) in the flesh. That's why I got bothered.

 

ok. Added it to my list to fix. Thanks :) 

Posted

is/will be support for CF in Toys? Animations started by TF don't apply aroused armor unless it is already on creature.
Also I have TBoss Statues replacement for vanila meshes/textures. Tried to look for reference in xEdit and unpacked Bsas looking for files. My Conclusion statues are anims. True?

 

Suggestions: Patch for Fill Her Up (Baka Edition), optional cross compatibility between SL and TS regarding cum applying and maybe losing virginity and partner count on SL diary page. Suggestion or issue on my end (or inapropable anims tags) - Better handling of Male/Female/Futa animation sorting. My char was performing Futa and Male masturbations animations despite having plenty of female ones (player was registered as female (changed SoS Horse Strapon to none but without difference), MCM setting for sorting or no anim was checked.

 

Story Branch suggestion: Hircine storyline with lotta beasts.

Posted
1 hour ago, unwashed biomass said:

is/will be support for CF in Toys? Animations started by TF don't apply aroused armor unless it is already on creature.

  • I will assume CF means Creature Framework
  • TF? Does this mean Toys&Love? I will assume yes
  • Aroused armor? I don't know what this means. Does it mean "schlong on the creature"? I will assume yes

Toys&Love is only playing scenes for creatures, if WildLife is installed. So if we need to improve support, it would probably be WildLife doing it.

 

Currently T&L (Toys&Love) with WildLife, is playing the animation scene, nothing more. It's not interacting with with Creature Framework in any way. WildLife assumes the schlong is taken care of by external mods and does not care if they are there or not, Creature Framework, or otherwise. If you are saying it should be telling the creature schlong to get erect somehow, like we do with human schlongs/SOS.... then I did not know that's even a thing. Is it a thing? If yes, I might have a whole new thing to learn about.

 

1 hour ago, unwashed biomass said:

Also I have TBoss Statues replacement for vanila meshes/textures. Tried to look for reference in xEdit and unpacked Bsas looking for files. My Conclusion statues are anims. True?

 

I don't know of the mod. I have no idea what you are asking.

A statue is a mesh. An animation is certainly not a mesh.

What are you trying to figure out?

 

1 hour ago, unwashed biomass said:

Suggestions: Patch for Fill Her Up (Baka Edition)

 

What would this do?

 

1 hour ago, unwashed biomass said:

optional cross compatibility between SL and TS regarding cum applying

 

Don't understand. What would this do? What is TS?

 

1 hour ago, unwashed biomass said:

and maybe losing virginity and partner count on SL diary page

 

Toys&Love has its own Experience tab in MCM. Mods using T&L can capture these events and count them. Shout Like a Virgin Evolved (SLaVE), for example is doing this for virginity loss.

 

Toys&Love would never influence or update Sexlab's diary page. That would be like suggesting Sexlab should update Toy&Love's Experience page. Neither is going to happen.

 

1 hour ago, unwashed biomass said:

Suggestion or issue on my end (or inapropable anims tags) - Better handling of Male/Female/Futa animation sorting. My char was performing Futa and Male masturbations animations despite having plenty of female ones (player was registered as female (changed SoS Horse Strapon to none but without difference), MCM setting for sorting or no anim was checked.

 

changed SoS Horse Strapon to none - sorry dont know what this refers to. Don't assume I know the mods you use and what's in their MCM.

 

I do think tags are difficult to use to improve here, but in order to understand.... please provide a very specific example of the animation that played (can see in console), what animation you think it should have played, and the MCM settings in use on for Toys&Love.

 

1 hour ago, unwashed biomass said:

Story Branch suggestion: Hircine storyline with lotta beasts.

 

There's a quest in SLaVE (Shout Like a Virgin Evolved), called Foot Fetish, involving Hircine.

But it's not creature love content. I'm not interested in doing bestiality content.

Posted
6 minutes ago, VirginMarie said:
  • I will assume CF means Creature Framework
  • TF? Does this mean Toys&Love? I will assume yes
  • Aroused armor? I don't know what this means. Does it mean "schlong on the creature"? I will assume yes

Toys&Love is only playing scenes for creatures, if WildLife is installed. So if we need to improve support, it would probably be WildLife doing it.

 

Currently T&L (Toys&Love) with WildLife, is playing the animation scene, nothing more. It's not interacting with with Creature Framework in any way. WildLife assumes the schlong is taken care of by external mods and does not care if they are there or not, Creature Framework, or otherwise. If you are saying it should be telling the creature schlong to get erect somehow, like we do with human schlongs/SOS.... then I did not know that's even a thing. Is it a thing? If yes, I might have a whole new thing to learn about.

Tf stands for Toys Framework, my bad i know it is not core but named as such. The way Creature Framework is giving creatures 2 sets of armor (unaroused and hard - easily checkable in xEdit). I would need to be handled by script.

 

9 minutes ago, VirginMarie said:

I don't know of the mod. I have no idea what you are asking.

A statue is a mesh. An animation is certainly not a mesh.

What are you trying to figure out?

 

https://www.nexusmods.com/skyrimspecialedition/mods/72373 (misremembered author alias) - personally i like them the best and have them as standard replaces. Thing is when player interact with nocturnal statue blocking passage to meet daedra lady (forgot her name) both meshes and textures changing states when shaking and and descend. I don't know how long quest is and if there is more such interactions during it, it is generally minor but i wanted to make personal patch (unpacked all Toys mods bsas and was looking for meshes and textures used, but found no such (was judging by file names and folder structures) so i assumed it is something else as statue there is not vanila.

 

22 minutes ago, VirginMarie said:

What would this do?

It would inflate female when male/creature partner orgasm during scene and anim have vaginal tag.

 

25 minutes ago, VirginMarie said:

changed SoS Horse Strapon to none - sorry dont know what this refers to. Don't assume I know the mods you use and what's in their MCM.

 

I do think tags are difficult to use to improve here, but in order to understand.... please provide a very specific example of the animation that played (can see in console), what animation you think it should have played, and the MCM settings in use on for Toys&Love.

SoS strapon is schlong for females from BadDog (or MadsMan - i don't remember) it could basicaly tag schlongified female as futa by some mods - i assumed that's the case but MCM crealty showed that PC is female (suspected a bug). I will have in mind documenting this stuff once i finish remodding skyrim (3rd time already this week xD) and send screen shots as i gather enough.

 

30 minutes ago, VirginMarie said:

Don't understand. What would this do? What is TS?

 

Toy Story. In both Sexlab Framework and Toy Story i have fairly ridiculous cum fade timers (bukkake fan) and i noticed that depends what sex framework kick in they cancel overlays of one another. I use Advanced Cum Stages for Sexlab thou or it is some issue on my end. 

 

 

Posted (edited)
1 hour ago, unwashed biomass said:

The way Creature Framework is giving creatures 2 sets of armor (unaroused and hard - easily checkable in xEdit). I would need to be handled by script.

 

Still not understanding too well. I thought that CF just gives "one state" (always erect) schlongs to creatures. You are probably saying there's at least 2 states (and maybe this is optional) and script can control that, just like Toys&Love is doing with SOS/humans now. Also its not clear to me if this would be CF or MNC, but I get confused.

 

I'm just not very familiar with creature stuff yet. I will look into it, and perhaps it can be a feature added to WildLife. Thanks for bringing it up as I was not even aware it's a thing. I've added it to my list. Would love it if someone could explain the CF and or MNC feature to me in simple terms.

 

1 hour ago, unwashed biomass said:

 when player interact with nocturnal statue blocking passage to meet daedra lady

 

This is in Toy Story. There's 5 Nocturnal Statues in Nighly's Location that Shall not be Named.

 

Nocturnal Statue at front entrance:

  • It initially is using the vanilla statue mesh
  • When you get close it shakes and morphs into a custom statue mesh. Then it eventually sinks into the ground
  • This not done with animations, its done via script... the objects are moving using script, so it will seem like animation, but it's not
  • Both statues have a mesh
    • The custom one is part of Toy Story, so won't get overwritten by another mod
    • The vanilla mesh of course will get overwritten by another mod, thus statue mods will mess with it, likely making the morph effect I did look like crap

Other 4 statues in there use only the custom statue. Should be immune to mods.

You are playing with fire, to try and change these. But you could.

 

1 hour ago, unwashed biomass said:

It would inflate female when male/creature partner orgasm during scene and anim have vaginal tag.

 

Ok so people need to poke the author of that mod to support Toys&Love. The feature belongs in Fill Her Up. For many reason, I will never patch, and this cannot be done by Toys&Love.

 

1 hour ago, unwashed biomass said:

 I will have in mind documenting this stuff once i finish remodding skyrim

 

Sure I'll wait till you can provide example/detail.

 

1 hour ago, unwashed biomass said:

Toy Story. In both Sexlab Framework and Toy Story i have fairly ridiculous cum fade timers (bukkake fan) and i noticed that depends what sex framework kick in they cancel overlays of one another. I use Advanced Cum Stages for Sexlab thou or it is some issue on my end. 

 

Both Toys&Love and Sexlab use the same texture layer, as that's what the textures are designed to use. They will override each other. There is no fixing that.

Edited by VirginMarie
Posted (edited)

Hello there! It seems that I have an weird problem ... A older version of Toys worked on my old save (unfortunatly broken). Now with the same load order (I did update all the updatable mods and I made sure they were all SE versions) and the new version of Toys, in a new game, it doesn't show up in the mcm. I have tried all the suggested solution but none worked. 


 

 

Papyrus.0.log

Edited by topogigio11223344
Posted (edited)
1 hour ago, topogigio11223344 said:

Hello there! It seems that I have a weird problem ... A older version of Toys worked on my old save (unfortunatly broken). Now with the same load order (I did update all the updatable mods and I made sure they were all SE versions) and the new version of Toys, in a new game, it doesn't show up in the mcm. I have tried all the suggested solution but none worked. 


 

 

Papyrus.0.log 1.59 MB · 4 downloads

 

MCM not showing up is is an ages old SkyUI bug, vulnerable to heavy script load during startup.

 

You said you used this... Toys MCM or other mod's MCM is not showing, which starts you off by confirming its a new game.

 

What your logs shows me:

  • its from a new game, so I think we can conclude that you are having the problem on a new game. That rules out  a corrupt save
  • Toys starts to initialize, but does not finish. It never gets to the point of registering alternate animations with FNIS
  • the fact that SkyUI can't show the MCM tells us that SkyUI's overloaded related bug kicked in, thus Toys can't finish. Id bet that other mods also have not initialized
  • 44 Cannot open store for class warnings. That's a lot. Many will be just soft dependency checks which are normal, but unless your load order is massive, 44 seems like some are legit issues. This can be mods are only partially uninstalled which can be very bad
  • 1690 Errors. Most of these are from DeviousTraining  <--- perhaps this is your main problem. Sometimes this would be because DD is not running to support it. Either way, a place to start looking. Confirm first that DD's MCM is at least working
  • 1610 Warning messages. I did not try to look at them. Hell of a lot

There's not an obvious standout problem I can pin point for you. But obviously this is not a healthy game. You may need to use process of elimination... Like just get things running fine with a Minimum setup of mods first, and then build up from there.

 

Also need to consider that your mod manager can be unaware of what was done externally. Like say a mess left behind by using the AE to SE downgrader (just an example).

 

Also make sure its not this... SE versus AE Version Trap

Edited by VirginMarie
Posted (edited)

Thank so much!

Quote
36 minutes ago, VirginMarie said:

1690 Errors. Most of these are from DeviousTraining  <--- perhaps this is your main problem. Sometimes this would be because DD is not running to support it.

 

I'll uninstall DeviousTraining and see what happens.

36 minutes ago, VirginMarie said:

44 Cannot open store for class warnings. That's a lot. Many will be just soft dependency checks which are normal, but unless your load order is massive, 44 seems like some are legit issues. This can be mods are only partially uninstalled which can be very bad

Is it normal for a 347 mods load order? xD

Is there a why to check if a mod is correctly uninstalled? As I said I use Mod Organizer 2... isn't it supposed to create "virtual files" to prevent file messes?

36 minutes ago, VirginMarie said:

But obviously this is not a healthy game.

It used to "just work" ?

Edited by topogigio11223344
Posted (edited)
37 minutes ago, topogigio11223344 said:

Is it normal for a 347 mods load order? xD

 

Don't know. That's too many mods for my liking and I never go there. Most people with that many find they need to do conflict resolution, use stuff like bashed patch, etc. Your lucky if you can just install 300+ and not have problems. 

 

37 minutes ago, topogigio11223344 said:

Is there a why to check if a mod is correctly uninstalled?

 

Nope. If you DO have a mess, the right step is to nuke everything.... not just re-install.. nuke, obliterate.

 

37 minutes ago, topogigio11223344 said:

As I said I use Mod Organizer 2... isn't it supposed to create "virtual files" to prevent file messes?

It used to "just work" ?

 

I use vortex. Don't know. But I think people depend too much on their mod managers to do magic. They don't do magic.

Edited by VirginMarie
Posted

pls someone help me. how do i disable auto fondling myself?

 

Posted
19 hours ago, VirginMarie said:

 

20 hours ago, topogigio11223344 said:

As I said I use Mod Organizer 2... isn't it supposed to create "virtual files" to prevent file messes?

It used to "just work" ?

 

I use vortex. Don't know. But I think people depend too much on their mod managers to do magic. They don't do magic.

Edited 19 hours ago by VirginMarie

Well, in MO you just untick mod and it is gone.

Posted (edited)
1 hour ago, unwashed biomass said:

Well, in MO you just untick mod and it is gone.

 

The issue is when something external to your mod manager, changes it. Examples: Manual changes (we are talking the skyrim and skyrim/data folders, not virtual stuff of course). Unofficial AE to SE downgrader. Steam deciding to upgrade. One of many tools. Wabbajack maybe? The mod managers try hard to handle this stuff, but in Vortex I purge and redeploy to compensate because I've caught it screwing up many times, and this has also been a solution for others when I suggested it.

 

I don't know how to do the equivalent in MO2. MO2 is authored by the same person as Vortex by the way... Vortex is really MO3 (it is the author's latest) with a different file system and tamer UI.

Edited by VirginMarie

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