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Posted
20 hours ago, Perry_Patton said:

Where can I find the patch for DWC and TWO, I really want both but my game keeps crashing if i have both installed

 

EDIT: It appears that now just having TWO enabled at all crashes on load.

It's in here somewhere.

Posted (edited)

I have an issue with TealEri's tweaks; I figured I'd ask for help here as well since the tweaks' support section hasn't received new messages in three weeks.

 

Basically, even though I downloaded the Werebears and DWC patch, my own werewolf (who has blond fur, thanks to DWC's player replacer) still has the default CF sheath texture. Apparently, the Creature Frameworks identifies my character as a regular werewolf instead of a DWC werewolf...

 

I'm genuinely at loss about what is causing this problem. I tried changing the load order, moving the ESP plugins, reinstalling the patch, copy/pasting the "p007werewolfballs.dds" from the patcher into the relevant Player Replacer mod's folder (as someone in the tweak's support section suggested to someone else, who apparently got it working that way) but nothing has worked so far and it's driving me crazy... Everything else from the patch works just fine, except this.

 

EDIT : Also, after further testing, I noticed that (as I expected), Sinding has the same issue... Not only that, he will actually turn hostile and attack me even if I side with him in Bloated Man's Grotto. Not sure if the latter is due to the compatibility patch messing something up with his scripts, has anyone else encountered the same problem when doing his quest ?

 

20230204164609_1.jpg

Edited by BEND0GG0
Posted
7 hours ago, LordDrakath15226 said:

Still can't fix the stretching problem, anyone else suffering with me? 

I tried it with Skyrim version 640 and finally had to give up. no matter what I tried the lycan models had vertices that were stuck in the position they spawned and the wiggle bones slowly sank into he ground. It's a real shame as these lycan models are easily the best I have seen for Skyrim.

Posted
11 hours ago, Ghostman7nz said:

I tried it with Skyrim version 640 and finally had to give up. no matter what I tried the lycan models had vertices that were stuck in the position they spawned and the wiggle bones slowly sank into he ground. It's a real shame as these lycan models are easily the best I have seen for Skyrim.

 

Are you sure it's not a skeleton issue ? Everytime I had that problem, it was a skeleton.

 

Is anything overwriting TWO ? Is "Werewolves.esp" near the bottom of your plugin list ?

Posted
21 minutes ago, BEND0GG0 said:

 

Are you sure it's not a skeleton issue ? Everytime I had that problem, it was a skeleton.

 

Is anything overwriting TWO ? Is "Werewolves.esp" near the bottom of your plugin list ?

I had all of the TWO files loaded last and verified that there was nothing that over wrote any of the files. All mod files are the latest available and installed via Vortex and sorted. I even manually verified there were no conflicts through SSEEdit. I built the lycan models through Bodyslide and still nothing would make it play nice.

My only guess is there is some mod that is doing things at run time that is causing the issue, though I have no idea what it is and no desire to lose any of those mods either. I keep hoping I see an update to one of those mods that admits to being the problem and offers a patch. until then I will keep using moonlight tales models

Posted
4 minutes ago, Ghostman7nz said:

I had all of the TWO files loaded last and verified that there was nothing that over wrote any of the files. All mod files are the latest available and installed via Vortex and sorted. I even manually verified there were no conflicts through SSEEdit. I built the lycan models through Bodyslide and still nothing would make it play nice.

My only guess is there is some mod that is doing things at run time that is causing the issue, though I have no idea what it is and no desire to lose any of those mods either. I keep hoping I see an update to one of those mods that admits to being the problem and offers a patch. until then I will keep using moonlight tales models

 

I use MO2 so I can't really help you... Maybe try reinstalling TWO and ticking the "Wicked Werewolves" skeleton in the FOMOD ? Unless you've already tried that too. Not sure if it will help, but you never know.

Posted (edited)

Okay, so... As the screencap below shows, I managed to somewhat fix my problem and get the texture of my Werewolf's dangly bits to match his body.

I did so by going to the textures > ogdwc > werewolf folder of the Werebears and Diverse Werewolves Patch mod, copying the "p007_werewolfballs.dds" file (which is the one that matches my werewolf's body) and pasting it into the TWO - Total Werewolf Overhaul 4.1 > textures > MoreNastyCritters > werewolf folder. I then removed the original "werewolfballs.dds" file and renamed the file I pasted with the same name.

So... It works for my character, so there's that. I also speedrunned Sinding's quest while I was at it (at least up until the point I meet with him in Bloated Man's Grotto), and he's no longer hostile when I tell him I'm sparing him. No idea what was causing that bug in the first place. Maybe he was just mad his balls didn't match his body, I know I was.

Still, so far it kinda feels like the modding equivalent of putting a band-aid on a gaping wound; Sinding's genitals now have the same texture as my Werewolf's, and even though I haven't tested the Companions yet, I wouldn't be surprised if Vilkas and Farkas' genitals also end up sharing my Werewolf's MNC textures.

If they don't, I guess I'll just give my Werewolf the same textures as Sinding; they're both blond anyway, so it would just work '3'

Imma paste this message in the comment section of the TWO tweaks, in case it can help folks who wouldn't think of checking here.

20230205210757_1.jpg

Edited by BEND0GG0
Posted

Figured out a little trick for those who want to run fnis and nemesis, 
Run FNIS after Nemesis if you want werewolf sex animations (Cons- Weapon animation for combat will be set to default)
Run Nemesis after FNIS if you want weapon animations/ combat animations (Cons- Loss in werewolf animation and get the werewolf standing there during sex scenes)

Depending on what you want, go for it. I get all my creature textures and bits working beautifully but until Nemesis implements its own creature pack, I won't be going my usual route for my werewolf argonian.

 

Posted

I run both and have both combat animations and werewolf animations working fine.

Spoiler

Disable Nemesis and enable FNIS (and the creature framework). Run FNIS. Click the de-install creatures button before generating. When it's finished make a new empty mod in MO2 and move the FNIS files from Overwrite to the empty mod.

Disable FNIS and enable Nemesis (leaving the creature framework enabled). Just run it as normal, create an empty mod, move the files from Overwrite to the empty mod. Make sure to enable the FNIS.esp plugin that Nemesis creates.

Run the game, leaving FNIS disabled and the other two enabled.

 

Posted

Hey The mod's working fine except when I have a female werewolf in the mix then the femal werewolf swaps to the normal black skin with the heads clipping any thought on what I may do to fix this?

Posted

Yup, still trying to figure out how to solve this: 

image.thumb.png.97d7eedb4062094f00892e8c86b1ce4c.png

 

And i have to find out why the werewolf doesn't animate in sex scenes and why the penis only changes after i end a scene before going back to normal, life is great.

Posted (edited)

I want the CF Standalone in the fomod, but it tells me hornycreatures.esp is missing when I have it active in my plugins. 

 

Edit: I got everything working besides the 2 clipping heads bug. I followed the instructions, TWO is overriding everything with a skeleton and is lower than all of its requirements. The variant werewolves such as the snow, red, and others are not using the body I made and batch built and have a clipping head of the body that I did make. The "normal" werewolf is fine without a double head and uses the body/head. Some help would be appreciated!

 

Edit 2: I found out it was Skyrim Immersive Creatures that added the different color variants and was the culprit. I could not figure out how to change the SIC variants to match the body that I made in body slide (if it is even possible), so I deleted SIC and am now down to the single correct werewolf type.

20230213175615_1.jpg

20230213175627_1.jpg

Edited by Shadowwolf424
Posted (edited)

Why was CBPC thrown away? I can't even have HDT - SMP on my game or it will crash. Instant crash to desktop. It has so many bugs. ? I wish there was a simple CBP and CBPC physics Werewolf mod like HDT werewolves but you can also have Futa werewolves. Futa werewolves is the only thing I am missing and to get them I can't switch over to HDT SMP as its just to buggy all over the place. Plus I have to gut half my mods of over 200 just to try and make HDT SMP work. Which it never has in any time I have ever tried to install it through the years.

I pray to the werewolf gods that Futa Werewolfs with CBPC physics will be a thing one day like on LE version of Skyrim. ?

This mod though is super awesome to! Tried to install it combining it with Bad Dogs Skyrim Immersive creatures and HDT Werewolves... But did not work properly at all..

Edited by Bazzal
Posted (edited)

sry for my question but gives a fluffyworks two compatible patch for this two mod ? or not then this mod is really good

Edited by rawal24
Posted

Hey there. I'm having an issue where the two penis options available for the urta in creature framework mcm are untextured. The canine options on the herm wolf work fine though, so I'm not too sure what's going on.

Posted

Tried searching through the thread, but none of the posts asking about this that I found seemed to be answered.
I have a female character, but she only takes the female werewolf body when set to herm or herm urta. I tried dicking around with creature framework, reinstalling, ect. Nothin' doin'. 

Anyone got an answer for this?

Posted
11 minutes ago, rossanna said:

Is there something I'm missing? Installed the herm patch and I cant get herm or utyr to work.

Ok, only works if I go into an animation, and then the dick stays.

Posted

Been trying for a while now to get this to work and I've been slowly narrowing down some issues, but I can't tell what is causing these particular ones. The right ear is stretched and it seems like the right pec and leg are static when moving. I've also tried to use the hotkeys for sexlabs werewolf redux and nothing happens. This is all pretty confusing for me since I'm positive I've installed everything needed and have them in the right load order. Here's my mod list and load order as well https://pastebin.com/gCer3sQe
20230219080809-1.jpg

Posted

I found that instead of the missing head glitch that everyone seems to get with the mod, my pc seems to be missing the body either a few seconds after transforming or immediately after I start sprinting. I'm not sure want seems to be causing the problem, but I think that might have been with the mode werewolf feral run. 

 

Does anyone know, how to fix this?

Posted

Unsure as to why but this seems to be conflicting with "Mortal Enemies patch" for growl and causing the invisible head bug. been trying to figure out what was causing it for couple hours now and have tracked it down to that. hope this helps anyone else having this problem.

 

\

Posted

Greetings,

 

If it suffers from visible head but invis body then culprit might be Unique Character mod. It booted up xEdit and found armor addon for Total Werewolf Overhaul and copied details into Unique Character's werewolf armor addon called ucwolf. Cured problem though it cannot yet have a "unique character" werewolf, varulv looks like other varulve. It will have to work more for that to happen.

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