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Posted
4 minutes ago, Nikachi said:

Yeh some creator is lazy to keep up the compatibility of DD5. So lots of problem occurs :( 

Perhaps their laziness is a blessing in disguise considering DD5 comes with the assets & other dependencies attached.

Posted
2 minutes ago, Krynn said:

 

My speech,... it's all connected... and it shouldn't be! Consider once to make alone there a small update in it, although I also do not know if there will ever be one for it.

 

XD like 0.74.1

Posted
2 hours ago, Litr0ll3y said:

I'm no expert, but have you ran a "batch build" in bodyslide? If not, that could be your solution.

 

I figured I'd done something stupid and skipped a step somewhere. That's fixed it, thank you so much.

Posted
Vor 2 Stunden sagte Krynn:

 

In der Special Edition gibt es weitaus weniger Mods als hier und nicht einmal dort läuft DD5, es gibt eine Version davon (auch mehr als 2GB groß) aber sie läuft nicht.

 

This statement is very daring - probably more complete "CHEESE"!
I've only had the SE version for years and yes, this mod also runs excellently under SE - and also DD with the various mods that are based on the DD.
What is it that most mod makers are grappling with now? -> the conversion to AE.
--
That being said - what use are mods for the LE version to me that the creator has NOT taken care of for years?
There are plenty of them here on this platform.

Posted
Vor 2 Stunden sagte Litr0ll3y:

Das ist eine Schande. Man könnte meinen, das Erstellungstool wäre genug Anreiz, um mehr Mods für SE zu erstellen.

 

With such a statement, I can only think of this -> o.m.g.
Have you ever tried to write something like a simple program code or even programmed something complete yourself?
Have you ever had an idea and tried to implement it in "software"?
Modifying an existing very buggy program is a miserable and thankless task...
..which is provided by all mod creators in their (often very limited) FREE TIME.
But if something is free - then it's worth nothing, isn't it?
--
Honestly - with such views from mod users, the authors can understand that after a few years they are fed up and stop modifying games.
Exactly such attitudes have DISpelled dozens of highly creative and talented authors in the Fallout and Skyrim world in recent years.

Posted (edited)
2 hours ago, Nikachi said:

DD have a weird problem for me. If your hand get bond and also blindfolded + gaged. The system can’t equip a extra mask for you. The logic is: System giving you bond items when you get tied = false, it should be true as normally. Idk what happened :/ 

 

Look at the DD5 development thread where that, and hoods relkationships to devices equipped underneath/inside them, is being discussed now

 

 

Edited by DonQuiWho
Posted
1 hour ago, DonQuiWho said:

 

Look at the DD5 development thread where that, and hoods relkationships to devices equipped underneath/inside them, is being discussed now

 

 

I’m not quite understand the situation they dealing. I assume DD5 have a update I think? Am I right?

Posted
17 hours ago, sivb1 said:

Can someone tell me how to get the maid ending? ive not been able to get it.

 

I thought it might be connected to how you describe your experience, when talking to the guard, but I never managed to find this ending either.

Posted
Vor 5 Stunden sagte Tetras66:

 

Ich dachte, es hängt damit zusammen, wie Sie Ihre Erfahrung beschreiben, wenn Sie mit der Wache sprechen, aber ich habe es auch nie geschafft, dieses Ende zu finden.

No - it hasn't.
It's about how to solve the task of restoring the energy supply.
The whole thing breaks down (roughly speaking) into 3 parts...
..and how to solve or not solve the third part (because too many mistakes) decides whether you will be thrown into the "pink goo" or whether you will be locked in the "iron maiden".
If you make too many mistakes in the last part -> off to the "Jungfrau"

Posted
3 hours ago, Miauzi said:

No - it hasn't.
It's about how to solve the task of restoring the energy supply.
The whole thing breaks down (roughly speaking) into 3 parts...
..and how to solve or not solve the third part (because too many mistakes) decides whether you will be thrown into the "pink goo" or whether you will be locked in the "iron maiden".
If you make too many mistakes in the last part -> off to the "Jungfrau"

 

I don't think it is mentioned on the front page, but I'm sure I read, a long time ago, about there being content related to being a maid (not a maiden), but I never found it. I assumed this content was what sivb1 referred to.

Posted
Vor 10 Stunden sagte Tetras66:

 

Ich glaube nicht, dass es auf der Titelseite erwähnt wird, aber ich bin mir sicher, dass ich vor langer Zeit gelesen habe, dass es Inhalte gibt, die sich darauf beziehen, ein Dienstmädchen zu sein (kein Dienstmädchen ) , aber ich habe es nie gefunden. Ich nahm an, dass dieser Inhalt das war, worauf sich sivb1 bezog.

If you speak to the guard at the pond BEFORE entering the facility, there is an option for various job offers.
In the finished game you can then compete - for example as a cook.
During the sightseeing tour you can also get into the kitchen area - a corresponding note (free space) is given in front of the NPC who guides the player around.
So it would be conceivable that it is about the vacant or offered/vacant positions in the institution.

Posted
23 hours ago, Nikachi said:

I’m not quite understand the situation they dealing. I assume DD5 have a update I think? Am I right?

 

Yep

 

I thought you might want to mention your issue for them to consider/think about

Posted
40 minutes ago, DonQuiWho said:

 

Yep

 

I thought you might want to mention your issue for them to consider/think about

Thx ? 

Posted
On 5/29/2022 at 4:27 AM, AlphaOmega904 said:

 

I figured I'd done something stupid and skipped a step somewhere. That's fixed it, thank you so much.

No prob, glad it got sorted out :)

 

Posted

DD5.1 and 5.2 beta both work great in SE, and have since they first were released. I haven't experienced any Devious Devices problems since 5.1 came out, most of the big bugs were fixed in 5.0.

Posted (edited)
On 5/29/2022 at 4:58 AM, Miauzi said:

With such a statement, I can only think of this -> o.m.g.
Have you ever tried to write something like a simple program code or even programmed something complete yourself?
Have you ever had an idea and tried to implement it in "software"?
Modifying an existing very buggy program is a miserable and thankless task...
..which is provided by all mod creators in their (often very limited) FREE TIME.
But if something is free - then it's worth nothing, isn't it?
--
Honestly - with such views from mod users, the authors can understand that after a few years they are fed up and stop modifying games.
Exactly such attitudes have DISpelled dozens of highly creative and talented authors in the Fallout and Skyrim world in recent years.

Subject: That's a shame. You'd think the creation tool would be enough incentive to create more mods for SE.

 

Maybe it comes off as arrogant in your language, but discrediting/degrading mod creators was not the intention of the words I wrote. I was simply & casually stating an observation based of off the understanding I had in the moment. Sure I don't have a clue about modding, but I have some experience coding and it's through this experience that my observation is derived from. Let me break it down for you, so as not to cause any confusion:

 

If someone developed a program that revolutionized a complex task into being simpler, then said program would become popular within that community. That is the understanding I had which influenced the observation I made when 1st hearing about the creation tool in SE. Is it true? probably not, since that logic only applies if the creation tool actually benefits modders, which again; I've made no claims of knowing since I myself am not a modder.  Making my statement purely speculatory observation. Correction on the subject is required, even welcomed. Though not through the means of such heavy scrutiny.

 

C&P: my comment is just an uneducated assumption, not a critique upon modders that demands debate.

 

However I can empathize with your frustration of doing an incredibly difficult task only for some random inexperienced troll to come along & shit on it, as if they could do better. It happens in every community & as long as narcissist/egomaniacs/compulsive liars exist, it'll be something that persist; again to put it simply, that isn't what I'm doing and though while I do agree with your statement of frustration in regards towards the relations between modders vs mod users, I believe it's misdirected.

Edited by Litr0ll3y
clarity
Posted
Vor 13 Minuten sagte Litr0ll3y:

Vielleicht kommt es in deiner Sprache arrogant rüber, aber Mod-Ersteller zu diskreditieren/herabzusetzen war nicht die Absicht der Worte, die ich geschrieben habe. Ich habe nur beiläufig eine Beobachtung gemacht. Sicher, ich habe keine Ahnung vom Modden, aber ich habe einige Erfahrung mit dem Programmieren und durch diese Erfahrung leite ich meine Beobachtung ab. Lassen Sie es mich für Sie aufschlüsseln, um keine Verwirrung zu stiften. Wenn jemand ein Programm entwickelt, das eine komplexe Aufgabe revolutioniert und vereinfacht, dann würde dieses Programm innerhalb dieser Gemeinschaft populär werden. Das ist die Beobachtung, die ich gemacht habe, als ich zum ersten Mal von dem Erstellungstool in SE hörte. Ist es wahr? wahrscheinlich nicht, da diese Logik nur zutrifft, wenn das Erstellungstool tatsächlich Moddern zugute kommt, was wiederum; Da ich selbst kein Modder bin, habe ich das nicht behauptet. 

 

Ich kann jedoch Ihre Frustration nachempfinden, eine unglaublich schwierige Aufgabe zu erledigen, nur damit ein zufälliger unerfahrener Troll vorbeikommt und darauf scheißt, als könnten sie es besser machen. Es passiert in jeder Gemeinschaft und solange es Egomanen/zwanghafte Lügner gibt, wird es etwas sein, das bestehen bleibt. Auch wenn ich Ihrer Aussage über die Frustration in Bezug auf die Beziehungen zwischen Moddern und Modbenutzern zustimme, glaube ich, dass sie fehlgeleitet ist.

Oki - to put it with a saying of my native language (German) -> "ultimately nothing is eaten as hot as it is cooked"
--
No - I'm not a mod author - but I've changed or adapted user programs (besides games) since my student days more than 35 years ago - used them or tested them on behalf of the programmers.
--
Even if there are or should be great tools for creating modifications - the actual task is not to write/program, but to test and then eliminate errors.
--
this is the main focus - many mod authors point this out again and again (the threads here in the forum are full of it) -> the interactions between the different mods
--
unlike a "conventional" creation of a game where the various "departments" are centrally coordinated - this does not exist in the world of mod authors.
Exceptions here are projects (e.g. total conversions like "enderal") where many modders come together under a common management
but these are the absolute exceptions
As a rule, a mod has one (maximum 2 or 3 authors) - who face the problem of getting their mod to run smoothly with hundreds of others.
The feedback from users and their equally voluntary work to test certain "constellations" and to share the results are also part of this process
--
Unfortunately, the atmosphere in the mod forums has gotten much worse in recent years - quite a few users have vented their everyday frustration to the mod authors.
And so, as I have already described, good and creative minds have withdrawn...
..the incident on the Nexus platform in the middle of last year did a lot of additional damage.
--
and that's what it's about for me -> not to expel the "shy game" - the mod authors - by thoughtless statements

Posted
14 hours ago, Litr0ll3y said:

Subject: That's a shame. You'd think the creation tool would be enough incentive to create more mods for SE.

 

Maybe it comes off as arrogant in your language, but discrediting/degrading mod creators was not the intention of the words I wrote. I was simply & casually stating an observation based of off the understanding I had in the moment. Sure I don't have a clue about modding, but I have some experience coding and it's through this experience that my observation is derived from. Let me break it down for you, so as not to cause any confusion:

 

If someone developed a program that revolutionized a complex task into being simpler, then said program would become popular within that community. That is the understanding I had which influenced the observation I made when 1st hearing about the creation tool in SE. Is it true? probably not, since that logic only applies if the creation tool actually benefits modders, which again; I've made no claims of knowing since I myself am not a modder.  Making my statement purely speculatory observation. Correction on the subject is required, even welcomed. Though not through the means of such heavy scrutiny.

 

C&P: my comment is just an uneducated assumption, not a critique upon modders that demands debate.

 

However I can empathize with your frustration of doing an incredibly difficult task only for some random inexperienced troll to come along & shit on it, as if they could do better. It happens in every community & as long as narcissist/egomaniacs/compulsive liars exist, it'll be something that persist; again to put it simply, that isn't what I'm doing and though while I do agree with your statement of frustration in regards towards the relations between modders vs mod users, I believe it's misdirected.

 

I've been using the tool for awhile now (I've dabbled since Morrowind) and honestly, I think it is fantastic. It lets me do things I dreamed about since first playing RPG games. But, in terms of the time sink, it takes a really long time to make your vision come true with the creation kit. And, if you want to make custom assets and animations like this mod has, AND have a branching story, then it is very complex.

 

My opinion is that there aren't more mods and they update infrequently simply because it takes a lot of time and when it is your free time, it gets old fast. My motivation to complete my vision is quite high, but I still struggle with it, e.g. I can't achieve much in an hour, so often I just don't bother. I'll be happy to see the next iteration of this mod and if it doesn't continue after that, then that's life, I just appreciate that anyone has the time to do this. There's really a lot of content on loverslab for Skyrim.

Posted (edited)
On 5/30/2022 at 6:45 PM, Miauzi said:

Oki - to put it with a saying of my native language (German) -> "ultimately nothing is eaten as hot as it is cooked"
--
No - I'm not a mod author - but I've changed or adapted user programs (besides games) since my student days more than 35 years ago - used them or tested them on behalf of the programmers.
--
Even if there are or should be great tools for creating modifications - the actual task is not to write/program, but to test and then eliminate errors.
--
this is the main focus - many mod authors point this out again and again (the threads here in the forum are full of it) -> the interactions between the different mods
--
unlike a "conventional" creation of a game where the various "departments" are centrally coordinated - this does not exist in the world of mod authors.
Exceptions here are projects (e.g. total conversions like "enderal") where many modders come together under a common management
but these are the absolute exceptions
As a rule, a mod has one (maximum 2 or 3 authors) - who face the problem of getting their mod to run smoothly with hundreds of others.
The feedback from users and their equally voluntary work to test certain "constellations" and to share the results are also part of this process
--
Unfortunately, the atmosphere in the mod forums has gotten much worse in recent years - quite a few users have vented their everyday frustration to the mod authors.
And so, as I have already described, good and creative minds have withdrawn...
..the incident on the Nexus platform in the middle of last year did a lot of additional damage.
--
and that's what it's about for me -> not to expel the "shy game" - the mod authors - by thoughtless statements

Your reply in regards to the struggles modders face as well as your history within the community was insightful, and if there is a common understanding that we both see, I believe it's that the information which you've shared in this reply pertaining to the troubleshooting that modders face should be something the modding community (specifically mod users) should be made more aware of. Especially considering the "atmosphere in the mod forums & the withdraw of good and creative minds due to recent events" which you've mentioned.

 

In comparison to the users who've created a difficult atmosphere for the modders, there are few of us mod users who are aware of the mistreatment and do our best to quell the community from lashing out at the very individuals (authors) who work tirelessly to create content for us. I've seen some of those within this community & recognize their efforts just as they've done for me in the past. 

 

To reiterate I meant no disrespect with my comment, but I'm unsure with this statement from your recent reply:

"not to expel the "shy game" - the mod authors - by thoughtless statements"

if you are implying that expelling the creators from the community was/is the intention behind my "thoughtless statement"? Again I'm not sure if I am interpreting your statement correctly due to translation, but if I am then I have this to say to the following:

 

When it come to having my word slandered, I am a veteran. You mention how users venting there frustrations towards modders can result in good creative minds withdrawing from the community, ultimately leading the communities atmosphere to a much worse state. Again to make it exponentially transparent this is not what my statement reflects given the prior context, especially when my actions within said community showcase otherwise.

 

(which can be referenced in the previous pages as well as reviews & my own page on the site)

 

However the same results can occur through discouraging the supporting mod users by directing accusation of misleading intentions upon them. Ultimately expelling them from the community. Though your potential accusations won't have this affect on me because I am certain of the clarity behind my intentions through the actions I've shown in this particular forum, others might easily circum to the self-depricating guilt brought on by a "white knight" distorting the perception of their intentions/statements. Resulting in less supporting community members & a more toxic environment. I've mentioned how few supporting users there are in comparison to the toxic mod users, and because of such I don't believe discouraging supporting mod users helps your cause in the way you intend. That is best directed towards the entitled ppl actively seeking to vent their frustrations towards the authors. 

 

To summarize: I acknowledge you're intention for how noble it is, but no matter how you may wish to see it; I do not, nor have ever stood against your cause with my harmless statement. I render my statement as "harmless" because I am well capable of elaborating the intentions to anyone capable of comprehending basic virtue or requiring further insight on my statement.

 

I think it should be mentioned that I don't receive your accusation personally, because it's clear that it comes from a place of misguided perception. And if it so happens that I be the one who is misinterpreting what you say then none of what I mention from the middle to the last portion of this reply is to be taken personally either. <-- this last sentence maybe quoted in the future incase it is ignored, overlooked or simply confirmed.

 

To the fellow community members including @Prime66 who've had to endure this exasperating pissing contest of righteousness, you have my sincerest apology for dragging out this petulant drama & I hold myself accountable for contributing to the needless distraction of what is actually to be discussed in this topic; the mod/modders & aiding new users in deploying "the Facility" correctly. Regardless of what is said next, this will be my final in-depth contribution to this discussion. For I feel as I've simplified my statement beyond the need for anymore elaboration. And believe any further escalation would result in this topic becoming a toxic warzone. Thx you all for your patience and I look forward to engaging in more discussions relating to "The facility".

Edited by Litr0ll3y
clarity
Posted (edited)
19 hours ago, Tetras66 said:

 

I've been using the tool for awhile now (I've dabbled since Morrowind) and honestly, I think it is fantastic. It lets me do things I dreamed about since first playing RPG games. But, in terms of the time sink, it takes a really long time to make your vision come true with the creation kit. And, if you want to make custom assets and animations like this mod has, AND have a branching story, then it is very complex.

 

My opinion is that there aren't more mods and they update infrequently simply because it takes a lot of time and when it is your free time, it gets old fast. My motivation to complete my vision is quite high, but I still struggle with it, e.g. I can't achieve much in an hour, so often I just don't bother. I'll be happy to see the next iteration of this mod and if it doesn't continue after that, then that's life, I just appreciate that anyone has the time to do this. There's really a lot of content on loverslab for Skyrim.

Idk much about the creation kit, like if it's strictly used for SE or if it can be used for other versions of the game. My assumption was that it is a fairly new tool to aid modders in there endeavors. Is there a simpler alternative than the creation kit? Because I'd love to learn how to create mods for LE, since that is what I play on. I picked up how to apply mods to the game fairly quickly, but I believe modding itself to be a completely different beast. 

 

To achieve much in an hour is incredible & that may not mean much coming from me, a person lacking experience in the subject of modding. But considering my experience in learning from scratch I know that feat takes dedication, which you have no doubt considering your dabbling in Morrowind. I taught myself how to edit videos for my channel and in the beginning & that proved to be very difficult. Taking me up to 6 hours to edit a single 1 hour video, but a couple years have gone by since then and I've improved to the point where it only takes me about 1-2 hours.

 

The growth rate per individual indeed is different, but if you have any recommendations as to where I should start practicing modding, it would serve as a big help to the many ideas I have envisioned. One of the thing's I want to create is a latex slime suit or tentacle animation using the meshes from Miraak's tentacle attack. I can post pictures if you'd like to see what I mean?

Edited by Litr0ll3y
grammer
Posted (edited)
Vor 2 Stunden sagte alternateaccounts:

Haben sie jemals die Anzüge für CBBE-Körper repariert? Ich wollte diesen Mod wirklich ausprobieren, habe aber aufgegeben, weil mich das ganze Outfit-Clipping abgeschreckt hat.

they were - a user created a bodyslide template for this and made it available for download in the thread

this template is not perfect but sufficient for me personally...
..at least the chest area of the upper body can now be described as such - even if the shoulder balls on the armbinder - cough - take a little getting used to

 

see site 65 and 71

Edited by Miauzi
Posted
Vor 28 Minuten sagte Litr0ll3y:

Ich weiß viel über das Erstellungskit, z. B. ob es ausschließlich für SE verwendet wird oder ob es für andere Versionen des Spiels verwendet werden kann. Meine Annahme war, dass es sich um ein ziemlich neues Tool handelt, um Modder bei ihren Bemühungen zu unterstützen. Gibt es eine einfachere Alternative als das Creation Kit? Weil ich gerne lernen würde, wie man Mods für LE erstellt, da ich damit spiele. Ich habe ziemlich schnell verstanden, wie man Mods auf das Spiel anwendet, aber ich glaube, dass das Modden selbst eine ganz andere Sache ist. 

 

In einer Stunde viel zu erreichen ist unglaublich und das bedeutet vielleicht nicht viel von mir, einer Person, die keine Erfahrung im Thema Modding hat. Aber in Anbetracht meiner Erfahrung mit dem Lernen von Grund auf weiß ich, dass Kunststück Hingabe erfordert, was Sie zweifellos haben, wenn Sie sich mit Morrowind beschäftigen. Ich habe mir das Bearbeiten von Videos für meinen Kanal selbst beigebracht und das hat sich am Anfang als sehr schwierig erwiesen. Ich brauche bis zu 6 Stunden, um ein einzelnes 1-Stunden-Video zu bearbeiten, aber seitdem sind ein paar Jahre vergangen, und ich habe mich so weit verbessert, dass ich nur noch etwa 1-2 Stunden brauche.

 

Die Wachstumsrate pro Person ist in der Tat unterschiedlich, aber wenn Sie Empfehlungen haben, wo ich mit dem Modding beginnen sollte, wäre dies eine große Hilfe für die vielen Ideen, die ich mir vorgestellt habe. Eines der Dinge, die ich erstellen möchte, ist ein Latex-Schleimanzug oder eine Tentakelanimation, die die Maschen von Miraaks Tentakelangriff verwendet. Ich kann Bilder posten, wenn Sie sehen möchten, was ich meine?

Ultimately, you have very, very ambitious goals - the goal implementation for LE or SE is still the smallest part.
The Creation Kit is only a small part of the tools that you have to learn to master.
Among other things, their ideas are aimed at 3D body design and animation.
But without a 3D body, you don't get very far - so you have to learn how to construct it (e.g. using Blender).
The next step would then be to adapt it to the 3D presents (char templates) used in the game using body slides.
And then motion animation...
..even good mod authors share such things among themselves - or help others out with what they can do better.
--
maybe it will help you to read through the development steps of other mod authors on this platform, which have been going on for years - I would recommend the thread on "SexLab-Parasite", for example
--
some of the ideas you mentioned have already been implemented as mods - e.g. the slime suit in the mod in whose thread you are currently writing or Miraak's "tentacle" attack was used by an author years ago in several versions of an armor or armor suit. Clothing mod for a "Hemanus Moria" priestess realized along with a special poison spell.

Posted (edited)

I still can't get through the unnecessarily complicated first quest. I followed the walkthrough too but the gears just spit fire and nothing else happens, I can't turn anything off at this point.

 

I tried a few times, various combos, also following walkthru exactly. After the engine turns on, all the buttons are locked, I can't go through any doors, and the spike cage dropping shown in the walkthrough doesn't happen. Very annoying after all the time it took fiddling with bodyslide to get it serviceable. I've come to the conclusion that the mod is just broken.

 

This whole exercise was a few hours I wish I could get back.

Edited by alternateaccounts
Posted
Alternateaccounts sagte vor 4 Stunden:

Ich komme immer noch nicht durch die unnötig komplizierte erste Quest. Ich habe auch die exemplarische Vorgehensweise befolgt, aber die Zahnräder spucken nur Feuer und sonst passiert nichts, ich kann an dieser Stelle nichts ausschalten.

 

Ich habe ein paar Mal versucht, verschiedene Combos, auch genau nach Walkthru. Nach dem Einschalten des Motors sind alle Tasten gesperrt, ich kann durch keine Türen gehen und das in der exemplarischen Vorgehensweise gezeigte Herunterfallen des Spike-Käfigs tritt nicht auf. Sehr ärgerlich nach all der Zeit, die es gedauert hat, mit Bodyslide herumzuspielen, um es betriebsbereit zu machen. Ich bin zu dem Schluss gekommen, dass der Mod einfach kaputt ist.

 

Diese ganze Übung dauerte ein paar Stunden, von denen ich wünschte, ich könnte zurückkommen.

Is this mod broken?
No!
It works very well - the somewhat difficult task of restoring the energy is flawless
and
has multiple endings.
All this is very well described here in the forum - the various places where it "sticks" are discussed at length - appropriate solutions are mentioned - also by me, by the way.
Yes - I also had a few problems at the beginning - but I was able to solve them with the tips from THIS thread
and
I was then able to help other users.
--
So - conclusion - the mod is not broken

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