Xenoramos Posted August 31, 2021 Share Posted August 31, 2021 4 hours ago, HermausMoron said: I'm having trouble getting in. I keep filling out the paperwork, but when I'm done, the receptionist does nothing and the guard won't let me through the checkpoint. I've tried forcing it by disabling the door and changing, but nothing happens and no one will have relevant quest dialogue. I was having similar issue literally yesterday, on fresh new gameĀ (receptionist even went upstairs, to lift), only solution I've found - is to load earlier savefile, before starting quest. I think the issue might be because of some other mod's scripts interfere, causing some script lag or so, and that way most of dialogues are lacking. Even getting mittens were withoutĀ regular receptionist dialogue, only "pop-up message". Link to comment
Guest Posted August 31, 2021 Share Posted August 31, 2021 4 hours ago, HermausMoron said: I'm having trouble getting in. I keep filling out the paperwork, but when I'm done, the receptionist does nothing and the guard won't let me through the checkpoint. I've tried forcing it by disabling the door and changing, but nothing happens and no one will have relevant quest dialogue. Ā Are you sure you have fuz ro doh installed? That's exactly the point the quest breaks if it isn't. Link to comment
HermausMoron Posted August 31, 2021 Share Posted August 31, 2021 12 hours ago, Zaflis said: Did you also use the inkwell on the receptionist table? After that you should be sent to the checkpoint which has the changing room with chest. You don't need to open your inventory during that, you should get equipped visitor suit once you click chest. Ā Oh and there's many choices you can make on the receptionist, which "quest path" did you take? Each lead to different outcomes. I did use the inkwell. The receptionist finishes talking and shuts the exit, but nothing else happens. Link to comment
HermausMoron Posted August 31, 2021 Share Posted August 31, 2021 8 hours ago, Racoonity, Serah said: Ā Are you sure you have fuz ro doh installed? That's exactly the point the quest breaks if it isn't. LOL I'm on LoversLab, of course I'm using Fu Ro D'oh. Link to comment
HermausMoron Posted August 31, 2021 Share Posted August 31, 2021 (edited) 9 hours ago, Xenoramos said: I was having similar issue literally yesterday, on fresh new gameĀ (receptionist even went upstairs, to lift), only solution I've found - is to load earlier savefile, before starting quest. I think the issue might be because of some other mod's scripts interfere, causing some script lag or so, and that way most of dialogues are lacking. Even getting mittens were withoutĀ regular receptionist dialogue, only "pop-up message". That's got her. Ā On 3/25/2021 at 3:59 PM, Racoonity, Serah said: I made a video walkthrough of the maintenance puzzle. Ā Ā Reveal hidden contents Ā WalkthroughMaintenance.mp4 227.39 MBĀ Ā·Ā 1 download Ā I was lucky and I got the right combination on the first try.Ā ? Okay, I seem to have run into a problem that doesn't seem to come up in your playthrough. For some reason, whenever I shut off the broken pipe venting steam, a number of spikes close up behind me, blocking my exit. Ā Also, what's this talk I'm seeing about "failing" this quest? Ā Ā Edited August 31, 2021 by HermausMoron Link to comment
Zaflis Posted September 1, 2021 Share Posted September 1, 2021 11 hours ago, HermausMoron said: Okay, I seem to have run into a problem that doesn't seem to come up in your playthrough. For some reason, whenever I shut off the broken pipe venting steam, a number of spikes close up behind me, blocking my exit. Ā Also, what's this talk I'm seeing about "failing" this quest? You may need to turn the top valve in control room before fixing the broken pipe. Consider the valveĀ like giving power to the steam pipe that manages that door and other functions? I don't remember exacts though. Ā "Failing" part is a possibility after that when you are managing a sequence of 3 switches on that same level as the spike doors. Make manual saves sometimes. Link to comment
bobduncan951 Posted September 6, 2021 Share Posted September 6, 2021 Just putting in my words of support.Ā This looks like it's going to be a great mod, and the little details make it really stand out from the crowd. 3 Link to comment
Guest Posted September 15, 2021 Share Posted September 15, 2021 Can't wait for the next update Link to comment
YojimboRatchet Posted September 15, 2021 Share Posted September 15, 2021 How close are we to getting version 0.75 ? Ā very eager for this update Ā Link to comment
T3xorcist Posted September 15, 2021 Share Posted September 15, 2021 4 minutes ago, YojimboRatchet said: How close are we to getting version 0.75 ? Ā very eager for this update Ā I think it was mentioned earlier in the thread that it would be like late summer early fall at best. Link to comment
YojimboRatchet Posted September 15, 2021 Share Posted September 15, 2021 9 minutes ago, T3xorcist said: I think it was mentioned earlier in the thread that it would be like late summer early fall at best. Ā Yup, I know. We're early Fall now, so that's why I was asking Ā Link to comment
ebbluminous Posted September 15, 2021 Share Posted September 15, 2021 22 minutes ago, YojimboRatchet said: Ā Yup, I know. We're early Fall now, so that's why I was asking Ā Not til the 22nd of September Link to comment
T3xorcist Posted September 15, 2021 Share Posted September 15, 2021 27 minutes ago, YojimboRatchet said: Ā Yup, I know. We're early Fall now, so that's why I was asking Ā Quality cannot be rushed, hopefully soon it'll be ready though. Link to comment
Justgingeryt Posted September 16, 2021 Share Posted September 16, 2021 Finally got my new pc sorted after months of my old one breaking! Ā Reinstalled everything from scratch and made the move to MO2, only issues I'm having with this mod are Ā Spoilers because it involves the outcomes Spoiler When panicking and getting the outcome where you get put in a straight jacket because you freaked out, the DD items do not equip the PC stays naked, and on the Ooze outcome, the large thing that flips flings the PC into the air, and when using tcl to get back to the platform, none of the doors open. Ā Any fix for this? Ā Here is my current MO2 setup, you can't see but I do have DLC's installed too Spoiler Ā Glad to be back and playing the mod, excited for the next update! Link to comment
krazyivan Posted September 16, 2021 Share Posted September 16, 2021 just in passing i decided to check out the doll suit. the only thing that does not work is the hood. it wont show up in game unless sky-ui is disabled this of course disables my mcm so i all so checked devious devicesĀ slots . i shutdown all running mods except for required, skyui was one of the last to go and bam it started showing up. Link to comment
Guest Posted September 16, 2021 Share Posted September 16, 2021 9 hours ago, krazyivan said: just in passing i decided to check out the doll suit. the only thing that does not work is the hood. it wont show up in game unless sky-ui is disabled this of course disables my mcm so i all so checked devious devicesĀ slots . i shutdown all running mods except for required, skyui was one of the last to go and bam it started showing up. Ā SkyUI and the hood are not directly related at all.Ā The only explanation for that behavior I can think of is that you forgot to disable the device hider in DD's MCM, so when you disable all MCMs it gets disabled as well... but that's like throwing a bomb in a garden, just to destroy an anthill.Ā ? Ā Ā 9 hours ago, Justgingeryt said: Finally got my new pc sorted after months of my old one breaking! Ā Reinstalled everything from scratch and made the move to MO2, only issues I'm having with this mod are Ā Spoilers because it involves the outcomes Ā Reveal hidden contents When panicking and getting the outcome where you get put in a straight jacket because you freaked out, the DD items do not equip the PC stays naked, and on the Ooze outcome, the large thing that flips flings the PC into the air, and when using tcl to get back to the platform, none of the doors open. Ā Any fix for this? Ā Here is my current MO2 setup, you can't see but I do have DLC's installed too Ā Reveal hidden contents Ā Glad to be back and playing the mod, excited for the next update! Ā Sorry, but the mod seems to work fine for me in both scenarios.Ā ? One thing I can tell you perhaps is to sort your mods better: make sure that nothing is overriding the Facility and maybe make every other DD mod load before it. Link to comment
Zardiack Posted September 16, 2021 Share Posted September 16, 2021 14 hours ago, Justgingeryt said: Finally got my new pc sorted after months of my old one breaking! Ā Reinstalled everything from scratch and made the move to MO2, only issues I'm having with this mod are Ā Spoilers because it involves the outcomes Ā Reveal hidden contents When panicking and getting the outcome where you get put in a straight jacket because you freaked out, the DD items do not equip the PC stays naked, and on the Ooze outcome, the large thing that flips flings the PC into the air, and when using tcl to get back to the platform, none of the doors open. Ā Any fix for this? Ā Here is my current MO2 setup, you can't see but I do have DLC's installed too Ā Reveal hidden contents Ā Glad to be back and playing the mod, excited for the next update! For the flip platform try to limit your game to 60 FPS. I had the same problem while not using an FPS cap Link to comment
krazyivan Posted September 16, 2021 Share Posted September 16, 2021 concerning the hood. sorry MY bad. you reminded me of load order. i forgot i just updated from skyui 5.0 to 5.1 and my mod manager placed in the bottom slot. moved skyui back to where it belongs and no problem. thank you for waking my my one good brain cell! Link to comment
Justgingeryt Posted September 17, 2021 Share Posted September 17, 2021 (edited) 15 hours ago, Racoonity, Serah said: Ā SkyUI and the hood are not directly related at all.Ā The only explanation for that behavior I can think of is that you forgot to disable the device hider in DD's MCM, so when you disable all MCMs it gets disabled as well... but that's like throwing a bomb in a garden, just to destroy an anthill.Ā ? Ā Ā Ā Sorry, but the mod seems to work fine for me in both scenarios.Ā ? One thing I can tell you perhaps is to sort your mods better: make sure that nothing is overriding the Facility and maybe make every other DD mod load before it. Ā 60FPS fixed the issues with the platform. Ā Next and only issue is, when the mod calls for DD items to be equipped, it doesn't equip the item nor adds the item to the invetory? Ā Would it be best to start another thread and see if anyone can find an answer? Ā I tried your suggested fixes, but nothing has changed!Ā ? Ā Edit: if it helps, here is the Papyrus log (searched the word Ooze as the ooze also doesn't equip) Spoiler Ā Ā Ā [ (21391894)].rr_dlc2doorseal_script.OnUpdate() - "RR_DLC2DoorSeal_Script.psc" Line ? [09/17/2021 - 02:06:15AM] ERROR: Cannot call ResetExtrudePedestal() on a None object, aborting function call stack: Ā Ā Ā [ (21391893)].rr_dlc2doorseal_script.OnUpdate() - "RR_DLC2DoorSeal_Script.psc" Line ? [09/17/2021 - 02:06:40AM] ERROR: Method LockDevice not found on zadlibs. Aborting call and returning None stack: Ā Ā Ā [RR_Conv_Loop (211507DB)].rr_floodroom_functions.EquipOoze() - "RR_FloodRoom_Functions.psc" Line ? Ā Ā Ā [RR_Conv_Loop (211507DB)].rr_floodroom_functions.OnUpdate() - "RR_FloodRoom_Functions.psc" Line ? [09/17/2021 - 02:06:40AM] warning: Assigning None to a non-object variable named "::temp23" stack: Ā Ā Ā [RR_Conv_Loop (211507DB)].rr_floodroom_functions.EquipOoze() - "RR_FloodRoom_Functions.psc" Line ? Ā Ā Ā [RR_Conv_Loop (211507DB)].rr_floodroom_functions.OnUpdate() - "RR_FloodRoom_Functions.psc" Line ? [09/17/2021 - 02:06:58AM] ERROR: Ā (FF000D42): Cannot set sleep or default outfit to None. stack: Ā Ā Ā [ (FF000D42)].Actor.SetOutfit() - "<native>" Line ? Ā Ā Ā [Item 2 in container Ā (FF000D42)].zadequipscript.OnEquipped() - "zadEquipScript.psc" Line ? [09/17/2021 - 02:06:59AM] ERROR: Ā (FF000D42): Cannot set sleep or default outfit to None. stack: Ā Ā Ā [ (FF000D42)].Actor.SetOutfit() - "<native>" Line ? Ā Ā Ā [Item 3 in container Ā (FF000D42)].dcur_RubberBootsScript.OnEquipped() - "zadEquipScript.psc" Line ? [09/17/2021 - 02:06:59AM] ERROR: Method LockDevice not found on zadlibs. Aborting call and returning None Ā Edited September 17, 2021 by Justgingeryt Link to comment
Zaflis Posted September 17, 2021 Share Posted September 17, 2021 5 hours ago, Justgingeryt said: Ā 60FPS fixed the issues with the platform. Ā Next and only issue is, when the mod calls for DD items to be equipped, it doesn't equip the item nor adds the item to the invetory? Ā Would it be best to start another thread and see if anyone can find an answer? Ā I tried your suggested fixes, but nothing has changed!Ā ? Ā Edit: if it helps, here is the Papyrus log (searched the word Ooze as the ooze also doesn't equip) Ā Reveal hidden contents Ā Ā Ā [ (21391894)].rr_dlc2doorseal_script.OnUpdate() - "RR_DLC2DoorSeal_Script.psc" Line ? [09/17/2021 - 02:06:15AM] ERROR: Cannot call ResetExtrudePedestal() on a None object, aborting function call stack: Ā Ā Ā [ (21391893)].rr_dlc2doorseal_script.OnUpdate() - "RR_DLC2DoorSeal_Script.psc" Line ? [09/17/2021 - 02:06:40AM] ERROR: Method LockDevice not found on zadlibs. Aborting call and returning None stack: Ā Ā Ā [RR_Conv_Loop (211507DB)].rr_floodroom_functions.EquipOoze() - "RR_FloodRoom_Functions.psc" Line ? Ā Ā Ā [RR_Conv_Loop (211507DB)].rr_floodroom_functions.OnUpdate() - "RR_FloodRoom_Functions.psc" Line ? [09/17/2021 - 02:06:40AM] warning: Assigning None to a non-object variable named "::temp23" stack: Ā Ā Ā [RR_Conv_Loop (211507DB)].rr_floodroom_functions.EquipOoze() - "RR_FloodRoom_Functions.psc" Line ? Ā Ā Ā [RR_Conv_Loop (211507DB)].rr_floodroom_functions.OnUpdate() - "RR_FloodRoom_Functions.psc" Line ? [09/17/2021 - 02:06:58AM] ERROR: Ā (FF000D42): Cannot set sleep or default outfit to None. stack: Ā Ā Ā [ (FF000D42)].Actor.SetOutfit() - "<native>" Line ? Ā Ā Ā [Item 2 in container Ā (FF000D42)].zadequipscript.OnEquipped() - "zadEquipScript.psc" Line ? [09/17/2021 - 02:06:59AM] ERROR: Ā (FF000D42): Cannot set sleep or default outfit to None. stack: Ā Ā Ā [ (FF000D42)].Actor.SetOutfit() - "<native>" Line ? Ā Ā Ā [Item 3 in container Ā (FF000D42)].dcur_RubberBootsScript.OnEquipped() - "zadEquipScript.psc" Line ? [09/17/2021 - 02:06:59AM] ERROR: Method LockDevice not found on zadlibs. Aborting call and returning None Ā You have old DD version. I can see that from having assets and integration as separate mods in your MO2. DD5 is just 1 mod download. 1 Link to comment
DidiDovah Posted September 19, 2021 Share Posted September 19, 2021 Nice to see that this mod is getting another go I really liked the concept of the OG mod and now it looks like this can finally become a fully fledged story mod also are the vacuum beds going to be usable? I would think you could make it a Devious Contraption or something like that. Anyway can't wait for what is in store for this mod 4 Link to comment
Justgingeryt Posted September 22, 2021 Share Posted September 22, 2021 On 9/17/2021 at 8:06 AM, Zaflis said: You have old DD version. I can see that from having assets and integration as separate mods in your MO2. DD5 is just 1 mod download. Ā This was it, I'm not sure how I managed that one Link to comment
neosuduno Posted September 27, 2021 Share Posted September 27, 2021 Could you make a version that does not need the hairdo mod? That thing is over a Gigabyte large and seriously slows the game down at character creation. Link to comment
Snapiry Posted September 28, 2021 Share Posted September 28, 2021 9 hours ago, neosuduno said: Could you make a version that does not need the hairdo mod? That thing is over a Gigabyte large and seriously slows the game down at character creation. Already responded and it's no, Because the character of the facility use it and if the mod was not a requirement they need to add every hair style they use in the mod and so the mod itself become heavierĀ Link to comment
LongLan Posted September 28, 2021 Share Posted September 28, 2021 any ideas of new version? Link to comment
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