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Posted

Great work thank you! Always great to see new Animators.

 

Deathclaws absolutely can use a lot more anims, so it's great to see more for them, and Super Mutants are so common that more Anims for them will really help to keep the variety up.

I would of course also never say no to more Behemot anims:)

And if you ever look at Human anims i would really like if someone would do a fisting anim. would of course also work great for some creatures like Supermutants:)

 

As others already said, just keep doing what you yourself want to see, that way you won't loose interest too quicky. I definitely look forward to whatever you do.

 

 

Posted
 

In terms of all the stuff about requests and shit, I'm happy for ppl to give me suggestions so long as they come with zero expectations coz in the end I'm a selfish bastard so im just gna do what I want xD (not to say that my preferences cant be swayed). Otherwise I appreciate ppl looking out for me coz god knows im crap at doing it myself lets just all be sure to keep stuff on the friendly side and remember im still learning the ropes so don't get expectations too high for future content. That said, I really appreciate all the support its really boosted my motivation, here's a preview of what im currently working on:2020-12-22.png.8d9191ca8966e603a5a5e7341cb9d3e4.png

 

@GoldenRain Im not that interested in doing stuff with more than two partners atm (just not my cup'a tea i guess) though i have no idea what ill want to do in future. I agree that suggestions are great for getting the creative juices flowing just so long as I'm not getting too inundated with them or they are super demanding or wver coz that'll just make me start ignoring them (not saying that anyone has been like that or anything).

 

I hope you stay for a long time and make a shit load of animations. Bless you and your work, and of course your work that is soon to come.  We really should have more animators like you around dude.

Posted
On 12/21/2020 at 1:32 PM, GoldenRain said:

Secondly for bugs.. wellll..  I have seen bugs banging and it's the rear end.  For male and female bugs it's the rear end.  They stick one rear end into the other rear end

 

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Bronze_Orange_Bugs_Mating.jpg

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  • 2 weeks later...
Posted
29 minutes ago, Ulfberto said:

Even plants got penises ?

Ulf, Should the exotic named Ferals have penises or were they missed? Ex. Super Aggravated Feral Hound, or something like that.:smirk:

Posted

Alright, regard deathclaws i found some things that might be worth to note.
The first is that there is a typo in normal stage 5
image.png.68aae4c1fe2feffbc93bffd3095a89fb.png

it should be Deathclaw instead of Deadclaw. This might be causing the stage to not play at all since theres no actor valid for Deaedclaw.

The second one is that i compared your plugin with Gray's creature pack and i noticed he set Animation Group Section to 0 to all of his animations idles. I did that same with your plugin and it seemed to have worked better for deathclaws!

Also, i see you are using the old AAF format in your XMLs, i suggest to switch to the newer one. If you wish, i can provide you the xmls with the new format.

Posted
4 hours ago, Ulfberto said:

Alright, regard deathclaws i found some things that might be worth to note.
The first is that there is a typo in normal stage 5
image.png.68aae4c1fe2feffbc93bffd3095a89fb.png

it should be Deathclaw instead of Deadclaw. This might be causing the stage to not play at all since theres no actor valid for Deaedclaw.

The second one is that i compared your plugin with Gray's creature pack and i noticed he set Animation Group Section to 0 to all of his animations idles. I did that same with your plugin and it seemed to have worked better for deathclaws!

Also, i see you are using the old AAF format in your XMLs, i suggest to switch to the newer one. If you wish, i can provide you the xmls with the new format.

That would be awesome! I've kinda just been bumbling my way through stuff trying to figure it out as I go so I expect I've made a few errors here and there and always appreciate pointers. Is the new xml format just the one that will be generated by the AAFMakeXML tool?

 

Hopefully ill have my next anim up in the next few days so i might just leave uploading a fix til then, unless the bugs are causing alot of grief in which case I can do so earlier.

Posted
4 hours ago, BraveBunny said:

That would be awesome! I've kinda just been bumbling my way through stuff trying to figure it out as I go so I expect I've made a few errors here and there and always appreciate pointers. Is the new xml format just the one that will be generated by the AAFMakeXML tool?

 

Hopefully ill have my next anim up in the next few days so i might just leave uploading a fix til then, unless the bugs are causing alot of grief in which case I can do so earlier.

I think the new format is not being generated by the AAFMakeXML tool... it needs to be updated

Here it is, let me know if anything
Brave Anims Updated Format.7z

Posted
On 12/31/2020 at 7:57 PM, maddadicusrex said:

Ulf, Should the exotic named Ferals have penises or were they missed? Ex. Super Aggravated Feral Hound, or something like that.:smirk:

We need animations with lots of dogs!

 

:innocent:

Posted
On 12/19/2020 at 2:36 PM, BraveBunny said:

thinking of adding some more deathclaw and mutant hound since there arent many animations for them. Im not really that interested in adding anims where there are already plenty.

Welcome, Brave Bunny. Always glad to see new creators. Really like how you're picking up non-human creature animations. 

 

Since you did offer to take suggestions, I'd like to suggest Stingwing x FemaleHuman with exactly what the first 2 pic in @VonHelton's post depict:

  

On 12/23/2020 at 9:19 AM, VonHelton said:

15654644664_3f51736196_b.jpg

800px_COLOURBOX5408613.jpg

 

It is already confirmed by Creature Pack that you can animate Stingwing's tail, which is also its genital. So there should be no need for custom-made skeletons.

 

Transition between animations as I understand is a tricky and potentially hard thing to do. But with time and effort, I'm confident you can figure it out.

 

And might I suggest looking at SavageCabbage's creations:

 

These creations make very good use of Fusion Girl which allows animating female human body parts like breasts/vag!nas and even bellies (belly gets bigger/bloated when vag!na is penetrated by big male genitals), the end results are very stunning. I don't think there is another animation pack that can match up currently.

 

He is in my opinion the very best animator the FO4 community currently has. Between the two of you, I'm confident a lot of amazing things can be created.

 

And, as you say, 0 expectation. No pressure, and no rush. You're the artist. You do you.

 

Best of luck, and thank you for taking up the mantle~~for those of us that can't. ?

Posted

@Vel W I was under the impression we could no longer animate  breasts and butts with the current extended skeleton? Like i thought that was like all just done by physics now (I tried animating breasts and butts for my supermutant animation but couldn't get them to work then read somewhere that that was the case). Someone lemme know if that isn't the case lol.

 

Otherwise yea stingwings could be an idea in future tho atm Im just focusing on finishing what i wna do with deathclaws and then moving on to mutant hounds, so it might be a while before i start working on stuff that isn't one of those two.

Posted
4 hours ago, BraveBunny said:

I was under the impression we could no longer animate  breasts and butts with the current extended skeleton? Like i thought that was like all just done by physics now

 

That one has been a debate of sort. Don't know how he pulled it off, but SavageCabbage, the author of this animation pack, has been able to hand-craft breast and butt physics and add them in. Those even work with the latest version (1.80) of Fusion Girl on my machine. But if you prefer, I wouldn't mind if you just let it be and have those other mods handle it.

 

Belly physics is its own thing tho. No physics-dedicated mod (that I know of) handles it, and so it is entirely controlled by you the creator. The Behemoth animations in the pack mentioned above make use of them to depict the gigantic penis of a behemoth's entering a woman's vagina. It's hard for me to explain with just words, but you can see when you play it.

 

I just thought this was worth mentioning since creatures like stingwings and radscorpions also have large sexual organs. There's a lot of potentials there in my opinion.

 

Happy weekend.

 

Posted

Finally uploaded another animation. I'm not entirely happy with how it turned out but I'm super over it so thought I should just upload it now and maybe come back to it at a later date and fix up the things i'm not happy with. Hopefully the next update wont take as long (No promises tho lol).

Posted

Hi. I found you have many transistion animations used as normal animations. You can use the Transistion supportted by AAF.

I have a small request. Could you please make the orgasm animation enter the orgasm immediately without quick piston movement? This is for more script added sex effects in the future. You can still use the Transistion to keep the whole motion as you want.

Posted
On 1/16/2021 at 6:08 PM, elzee said:

Hi. I found you have many transistion animations used as normal animations. You can use the Transistion supportted by AAF.

I have a small request. Could you please make the orgasm animation enter the orgasm immediately without quick piston movement? This is for more script added sex effects in the future. You can still use the Transistion to keep the whole motion as you want.

Ermmm I'll look into doing that in for future anims i'm just really not in the mood to go back over the old shit atm so might be a little before i get round to them. Also because of the 1 frame of t-pose between animations with deathclaws (which i have no idea as to how to fix) most of those anims end up just being the stupidly long individual animations (tho i do also pack the individual shorter animations i just hid them).

 

I didn't really think of sex effect stuff coz i dont really use it and kinda think of the whole orgasm animation as being a transition from the sex animation to the post-sex animation since it doesn't loop. I'll keep sex effects in mind going forward and just split that animation into two separate parts, a piston one and an orgasm one.  

Posted
11 hours ago, BraveBunny said:

Ermmm I'll look into doing that in for future anims i'm just really not in the mood to go back over the old shit atm so might be a little before i get round to them. Also because of the 1 frame of t-pose between animations with deathclaws (which i have no idea as to how to fix) most of those anims end up just being the stupidly long individual animations (tho i do also pack the individual shorter animations i just hid them).

 

I didn't really think of sex effect stuff coz i dont really use it and kinda think of the whole orgasm animation as being a transition from the sex animation to the post-sex animation since it doesn't loop. I'll keep sex effects in mind going forward and just split that animation into two separate parts, a piston one and an orgasm one.  


So that aside. What animation do you plan on doing next?

Posted

Awesome deathclaw animations!  Haven't tried the others yet, but my deathclaw ranch is always looking for more 'social interactions' for my ladies to enjoy.  I love that yours have a more 'both parties enjoying each other' vibe.  Looking forward to whatever you come up with next!

Posted
On 1/17/2021 at 8:54 PM, BraveBunny said:

Ermmm I'll look into doing that in for future anims i'm just really not in the mood to go back over the old shit atm so might be a little before i get round to them. Also because of the 1 frame of t-pose between animations with deathclaws (which i have no idea as to how to fix) most of those anims end up just being the stupidly long individual animations (tho i do also pack the individual shorter animations i just hid them).

 

I didn't really think of sex effect stuff coz i dont really use it and kinda think of the whole orgasm animation as being a transition from the sex animation to the post-sex animation since it doesn't loop. I'll keep sex effects in mind going forward and just split that animation into two separate parts, a piston one and an orgasm one.  

Yes, the 1f T-pose between creature animations is a stubborn problem. It can't be fixed until someone found the reason in the creature behavior file. So it's better to reduce the switching.

 

Posted
On 1/18/2021 at 1:48 PM, Sex maniac said:


So that aside. What animation do you plan on doing next?

 

Atm Im doing a deathclaw missionary animation

 

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