fejeena Posted July 5, 2017 Author Posted July 5, 2017 Test often ! Do not install 10 at once. Best start with the DLCs and armor clothes replacers ( !! check if the relacers have skeletons! Delete before installation! )
fejeena Posted August 6, 2017 Author Posted August 6, 2017 In the book "The Book of Canines2" Ability: similar to wolf  And in the book "The Book of Canines" the wolf Ability is described. Ability: Call of the Wild- The wolf calls on its fellow wolves to help its bitch in battle.  You summon 1-2 wolves
puddles Posted August 22, 2017 Posted August 22, 2017 Just as a heads up to anyone who cares, I'm going to be working on compatibility patches for this mod with UL and BC6 due to some issues with buildings being stuck in rocks/obstructing roads. Bravil Underground might need a small patch for some of its NPCs with BC6, but that isn't as major as this mod's issues.
zanjl Posted September 14, 2017 Posted September 14, 2017 i can't seem to get werewolves to use sex animations, i have everything working it seems, but when the werewolf tries to mount me or rape me he just sits there.
fejeena Posted September 14, 2017 Author Posted September 14, 2017 Other creatures work? Have you tried Xivilai? werewolves use Xivilai animations. ( Meshes and werewolf skeleton are in the Xivilai folder) You can test it with the Lovers creatures summon creatures spell.
zanjl Posted September 14, 2017 Posted September 14, 2017 yes, all other creatures work, and i do have the werewolf meshes and skeleton. the werewolves just stand there breathing heavily, longing for the day i figure this out. Â Do I need to set anything using the console? Â
zanjl Posted September 14, 2017 Posted September 14, 2017 I figured it out.some how, all of the xivilai animations from lovers creatures were missing, but i'm not sure how as I don't recall deleting anything from that folder. Â Â
zanjl Posted September 14, 2017 Posted September 14, 2017 How did you get Werewolf Legends of the North to work with Lovers? I can't seem to get those werewolves to even initiate sex at all.
fejeena Posted September 14, 2017 Author Posted September 14, 2017 The wereeolves are not in the xivilai folder, they can not work. You must put the Werewolf Legends of the North werewolves meshes in the xivilai folder, ( from the werewolf folder) Not the skeleton! In the esp you change the model and skeleton path. I'll send you a PM. Â
zanjl Posted September 14, 2017 Posted September 14, 2017 thanks, i'm a little new to this. You probably get this a lot, but i'm pretty sure your the greatest person ever.
Placeholder1 Posted September 19, 2017 Posted September 19, 2017 Hello again, fejeena. I've been using this great mod for a while now but it seems like I may have flubbed something up. I can't progress at all with the bitch training. As soon as the on-all-fours animation is initiated, I get a ctd. I've tried adding the mount key manually via the console, but even if I press the assigned key, the animation never starts. It doesn't crash, just no animation. Any ideas?  Load order:    00  Oblivion.esm01  Beautiful People 2ch-Ed.esm02  x117race.esm03  All Natural Base.esm  [Version 1.36]04  Lovers with PK.esm05  TamagoClub.esm06  HiyokoClub.esm07  LoversCreature.esm08  Chanpon.esm09  Unofficial Oblivion Patch.esp  [Version 3.5.3]0A  DLCShiveringIsles.esp0B  Unofficial Shivering Isles Patch.esp  [Version 1.5.7]0C  All Natural.esp  [Version 1.36]0D  All Natural - SI.esp  [Version 1.36]0E  All Natural - Real Lights.esp  [Version 1.36]0F  RAEVWD Cities.esp  [Version 1.9]10  RAEVWD Imperial City.esp  [Version 1.9]11  DLCHorseArmor.esp12  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.8]13  DLCOrrery.esp14  DLCOrrery - Unofficial Patch.esp  [Version 1.0.6]15  DLCVileLair.esp16  DLCVileLair - Unofficial Patch.esp  [Version 1.0.11]17  DLCMehrunesRazor.esp18  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.7]19  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]++  MaleBodyReplacerV5.esp1A  00 shield rings.esp1B  1SB_RavenousEleganceOutfit.esp1C  adelina.esp1D  Alir'sArmor.esp1E  AncientGuardianRobe.esp1F  AC2 Revisited HGEC.esp20  Black Dress.esp21  BlessedMageKnightDress.esp22  BlackLuster.esp23  BreakArmor.esp  [Version 1.10.f]24  Corset Dress.esp25  Cute Apron.esp26  Cute Leather Dress.esp27  Cute Summer Wears.esp28  Dark Sweet Dress.esp29  Dynasty.esp2A  EY_AoD.esp2B  EY_Vampirehunter.esp2C  EY_BM_Armory.esp2D  Faded Dress.esp2E  GGBDDCW.esp2F  Goth Minidress.esp30  Haubergeon.esp31  Hentai Compilation.esp32  HentaiSummerFesta.esp33  HepsCloth002-BasicWears.esp34  Hiyoko_Store.esp35  Immersive Weapons.esp36  JKMDOF.esp++  Mass Outfit Redesign.esp37  PEDress.esp38  PTArtifacts.esp39  Princess line Dress.esp3A  Queensarmory.esp3B  Room Wear.esp3C  SDHeartbreaker.esp3D  Sexy Shirt.esp3E  SnakeArmor.esp3F  Sneak peek Bodysuit.esp40  SylvanasArmorVariations.esp41  Sweet ranger costume.esp42  tda_ScytheModv1.2.esp43  Tempest Battlegear.esp44  Tepals Dress.esp45  Underworld Armor.esp46  Weapons Of Morrowind.esp  [Version 1.0]47  Weapons Of Morrowind - Daedric Crescent.esp48  Witch LongDress.esp49  WH Armor.esp4A  Yoke Armor.esp4B  Blackmarsh_Witch_HGEC_Clothing.esp4C  Bodysuit and Garter.esp4D  CuteHalloweenCostume.esp4E  HTBShopInABottle.esp4F  DLCThievesDen.esp50  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.13]51  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.13]52  Tona's_ModsStore.esp53  Apachii_Goddess_Store.esp54  Apachii_Wigs_MaleFemale.esp55  DLCBattlehornCastle.esp56  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.11]57  DLCFrostcrag.esp58  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.9]59  Knights.esp5A  Knights - Unofficial Patch.esp  [Version 1.1.6]**  Grass Overhaul.esp5B  Auto Update Leveled Items And Spells.esp  [Version 1.2.5]5C  Better Dungeons.esp5D  HUD Status Bars.esp  [Version 6.3.1]5E  HUDCompanions.esp5F  RMDailyIncomeV2.esp60  TamagoPlayerHUD.esp  [Version 2.0]61  TamagoDischarge.esp62  TamagoFertilityClinic.esp63  LoversTamagoClub.esp64  LoversHiyokoShooter.esp65  HiyokoUtilitySpells.esp66  HiyokoGenerator.esp67  HiyokoGeneratorBroodMother.esp68  TamagoSetBody.esp69  LoversCalm.esp6A  LoversAphrodisia.esp6B  LoversAphrodisiaHUD.esp6C  LoversAdultPlayPlusforSSP.esp6D  LoversHooker.esp  [Version 2.2a]6E  LoversAdultPlayPlusforSSP_HookerPatch.esp6F  LoversVoiceSSPplus.esp70  LoversRaperS.esp71  HiyokoFutureDream.esp  [Version y]72  LoversImmoralSisters.esp73  Lovers with PK.esp  [Version 96v5]74  LoversDarkLessons.esp75  LoversBitch.esp76  LoversCreature.esp77  Lovers with PK Extender.esp  [Version 2.4.3]78  LoversMagic.esp79  LoversTrueCrimeEx.esp7A  LoversSlaveTrader.esp7B  LSTBravilUnderground.esp7C  LSTaddonIn.esp7D  Toggleable Quantity Prompt.esp  [Version 3.2.0]7E  Active_Inventory_Spell_1.2.esp7F  MadCompanionshipSpells.esp  [Version 2.5]80  MCS extension.esp81  Advanced Magecraft.esp82  SetBody.esp83  LoversJoystick.esp84  MidasSpells.esp85  HumantouchNPC.esp++  Beautiful People 2ch-Ed Disable BandBlindMask.esp**  Beautiful People 2ch-Ed Sheogorath Eye.esp++  Beautiful People 2ch-Ed Vanilla Race.esp++  Beautiful People 2ch-Ed Merged Hair Modules.esp++  Beautiful People 2ch-Ed Merged Eye Modules.esp++  Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp++  Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp++  x117 Merged SKSRENs Hair Modules.esp++  Beautiful People 2ch-Ed CustomRace.esp++  Beautiful People 2ch-Ed Chocolate Elves.esp87  Beautiful People 2ch-Ed Ashara's Sirens and Tritons.esp++  Beautiful People 2ch-Ed Cute Elves.esp++  Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp88  Beautiful People 2ch-Ed MS Elves - NoSc.esp++  Beautiful People 2ch-Ed ENG Race.esp89  x117race.esp++  x117Race ENG Race.esp8A  Lop-ears Elf.esp8B  UVIII.esp**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.36]8C  OblivionReloaded.esp8D  Bashed Patch, 0.esp8E  LoversMB2.esp8F  LoversIdleAnimsPriority.esp90  LoversAnimObjectsPriority.esp  Â
fejeena Posted September 19, 2017 Author Posted September 19, 2017 Sorry no. Never happend in my game.  Have you tried it without Lovers with PK Extender.esp ? Sure no other Mod use the same key? Or have you installed something new? Deactivate all you have installed after the last time LBGW worked. Do you still have the dog animations? ( normally they don't disappear, but who knows ) Meshes\creatures\dog\IdleAnims\ani2 207_Off...., 1101_Off..., .... And the same kf file numbers in meshes\characters\IdleAnims\ani2 but all with Def  And the on all fours anis meshes\characters\_male\specialanims 4backward.kf 4forward.kf 4idle.kf 4left.kf 4right.kf 4turnleft.kf 4turnright.kf  Â
Placeholder1 Posted September 19, 2017 Posted September 19, 2017 Damn, I somehow got it to work one time without crashing, but no clue how. I do have every anim and everything else, and the mod and all the other sex anims work in every way besides the on all fours anims causing a crash or not initiating. No matter what key I set it to, the anim just won't start.Â
fejeena Posted September 19, 2017 Author Posted September 19, 2017 Only with the player? Or also with your slaves/NPCs?  Do you use a Player animation replacer?. Or blockhead overwrite ? Someting that prevents the on all fours animation to work, because it always switches back to your replacer ani.
Placeholder1 Posted September 20, 2017 Posted September 20, 2017 Initiating the crawling anim through bitch training causes an immediate ctd and the mount key does nothing for either the PC or NPCs. If I hold shift and press the key, the menu pops up though.  As for player animation replacers or blockhead overwrites, uh, I'm not entirely sure. Unnecessary Violence for sure replaces some combat animation across the board, and since a lot of animations like idle, jump, walk, run, etc., have bbb effects, they must be replaced too, but I don't have a specific mod forcing player-only animations outside of what's in my load order. I only installed blockhead as a requisite for setbody. Outside of that, I've never made use of it.  I wonder, is there any way to force the on all fours anim through the console?
DogOnPorch Posted September 20, 2017 Posted September 20, 2017 Initiating the crawling anim through bitch training causes an immediate ctd and the mount key does nothing for either the PC or NPCs. If I hold shift and press the key, the menu pops up though.  As for player animation replacers or blockhead overwrites, uh, I'm not entirely sure. Unnecessary Violence for sure replaces some combat animation across the board, and since a lot of animations like idle, jump, walk, run, etc., have bbb effects, they must be replaced too, but I don't have a specific mod forcing player-only animations outside of what's in my load order. I only installed blockhead as a requisite for setbody. Outside of that, I've never made use of it.  I wonder, is there any way to force the on all fours anim through the console?  Lover's Bitch, traditionally, sat right near the bottom of the load order...the first version. Between LoversIdleAnimsPriority and LoversAnimObjectsPriority. I'd still keep it low on the list...if yours isn't.
Placeholder1 Posted September 20, 2017 Posted September 20, 2017 Whoa, that is low. I'll try lowering it a bit, then, thanks.
fejeena Posted September 23, 2017 Author Posted September 23, 2017 Don't think it's possible with console. You must disable a lot of player controls and add the special animations. And add the xLoversBitchAttractionPulseToken the script   scn xLoversBitchAttractionPulseTokenScriptref meref rTmpref rTmp2float fTimerfloat fSpawnTimershort iFlagshort iChangeTargetshort iRemovePhaseshort iAggresionSaveshort wasInMenushort wasRunningshort wasFirstPersonBegin MenuMode   if ( wasInMenu == 0 && me.GetIsReference PlayerRef )      set wasInMenu to 1      EnableControl 4   endifEndBegin OnAdd   set me to GetContainer   if ( me.IsActor == 0 )      return   endif   if ( me.GetItemCount xLoversBitchAttractionEndToken )      return   endif   if ( me.GetIsReference PlayerRef )      set xLoversBitchTraining.isOnAllFours to 1      if ( IsThirdPerson == 0 )         set wasFirstPerson to 1      endif      ToggleFirstPerson 0      DisableControl 4      DisableControl 6      DisableControl 7      DisableControl 8      DisableControl 9      DisableControl 10      DisableControl 11      DisableControl 13      if ( me.IsRunning )         set wasRunning to 1      endif   else      set iAggresionSave to me.GetAV Aggression      me.SetAV Aggression 0   endif   me.ToggleSpecialAnim 4backward.kf 1   me.ToggleSpecialAnim 4forward.kf 1   me.ToggleSpecialAnim 4idle.kf 1   me.ToggleSpecialAnim 4left.kf 1   me.ToggleSpecialAnim 4right.kf 1   me.ToggleSpecialAnim 4turnleft.kf 1   me.ToggleSpecialAnim 4turnright.kf 1   me.Update3D   set fTimer to 1 + GetRandomPercent/16      ; 1-7 sec to first pulse   set fSpawnTimer to 30 + GetRandomPercent/3.3      ; 30-60 sec to spawn dog if not mounted   set iRemovePhase to 0   if ( me.GetIsReference PlayerRef == 0 )      set iFlag to -10   ; For forcing playgroup idle   endifEndBegin GameMode   if ( me == 0 )      return   endif   if ( wasInMenu && me.GetIsReference PlayerRef )      set wasInMenu to 0      DisableControl 4   endif   if ( me.IsActor == 0 )      return   endif   if eval ( 0 == Call xLoversCmnIsReady me )      set fSpawnTimer to 60      return   endif   if ( me.GetItemCount xLoversBitchAttractionEndToken )      if ( iRemovePhase == 0 )         if ( me.GetIsReference PlayerRef )            set xLoversBitchTraining.isOnAllFours to 0            EnableControl 4            EnableControl 6            EnableControl 7            EnableControl 8            EnableControl 9            EnableControl 10            EnableControl 11            EnableControl 13            if ( wasRunning )               TapControl 11            endif         else            me.SetAV Aggression iAggresionSave         endif         me.ToggleSpecialAnim 4backward.kf 0         me.ToggleSpecialAnim 4forward.kf 0         me.ToggleSpecialAnim 4idle.kf 0         me.ToggleSpecialAnim 4left.kf 0         me.ToggleSpecialAnim 4right.kf 0         me.ToggleSpecialAnim 4turnleft.kf 0         me.ToggleSpecialAnim 4turnright.kf 0         me.Update3D      endif      if ( iRemovePhase == 10 )         if ( me.GetIsReference PlayerRef && wasFirstPerson )            ToggleFirstPerson 1         endif         set iFlag to me.GetItemCount xLoversBitchAttractionEndToken         me.RemoveItemNS xLoversBitchAttractionEndToken iFlag         RemoveMe      endif      set iRemovePhase to iRemovePhase + 1      return   endif   ;Check toggles   if ( me.GetIsReference PlayerRef )      if ( IsThirdPerson == 0 )         ToggleFirstPerson 0      endif      if ( me.IsWeaponOut )         EnableControl 8         TapControl 8         DisableControl 8      endif      if ( me.IsRunning )         EnableControl 11         TapControl 11         DisableControl 11      endif      if ( me.IsSneaking )         EnableControl 9         TapControl 9         DisableControl 9      endif   else      if ( me.IsInCombat )         me.StopCombat      endif      set rTmp to me.GetEquippedObject 2      if ( rTmp !=0 )         if ( rTmp.IsPlayable2 )            me.UnequipItem rTmp         endif      endif      set rTmp to me.GetEquippedObject 3      if ( rTmp !=0 )         if ( rTmp.IsPlayable2 )            me.UnequipItem rTmp            endif      endif   endif   set rTmp to me.GetCurrentPackage   if ( GetPackageAlwaysSneak rTmp )      me.RemoveScriptPackage rTmp   endif   ;Initial playgroup idle check   if ( iFlag <= -10 && iFlag >= -15)      set iFlag to iFlag - 1      if ( iFlag <= -15 )         me.PlayGroup Idle 1         set iFlag to 0      endif   endif   if ( me.GetIsReference PlayerRef && xLoversBitchTraining.fPlayerLust >= 95 )      set fSpawnTimer to fSpawnTimer - GetSecondsPassed      if fSpawnTimer < 0         set fSpawnTimer to 60         set iFlag to GetRandomPercent         if iFlag < 25            Player.PlaceAtMe xCityMutt 1 1000         elseif iFlag < 50            Player.PlaceAtMe xCityCollie 1 1000         elseif iFlag < 75            Player.PlaceAtMe xCityDobermann 1 1000         else            Player.PlaceAtMe xCityGermanShepherd 1 1000         endif      endif   endif   set fTimer to fTimer - GetSecondsPassed   if fTimer < 0      set fTimer to 4      set rTmp to GetFirstRef 69 0      set iFlag to 1      if ( GetRandomPercent < 10 )         set iChangeTarget to 1      else         set iChangeTarget to 0      endif      while rTmp         if eval ((rTmp.ModelPathIncludes "\Dog\" == 1 || rTmp.ModelPathIncludes "xBitchWWWerewolf" == 1) && rTmp.GetItemCount xLoversBitchNoMountingToken == 0 && rTmp.GetDisabled == 0 && Call xLoversCmnIsReady rTmp )            if ( rTmp.GetDistance me > 250 )               if ( rTmp.IsInCombat )                  rTmp.StopCombat me               endif               if ( rTmp.GetIsCurrentPackage xFindCanineSlut )                  set rTmp2 to rTmp.GetPackageTarget                  if (( rTmp2 != rTmp && rTmp.GetDistance me < rTmp.GetDistance rTmp2 && iChangeTarget ) || rTmp2.IsSpellTarget xLoversMain )                     SetPackageTarget xFindCanineSlut me                  endif               else                  SetPackageTarget xFindCanineSlut me                  rTmp.AddScriptPackage xFindCanineSlut                  Call xLoversCmnSetItemCount rTmp xLoversBitchCanineSlutAttractorManager 1               endif            else               Call xLoversBitchDoMount rTmp me               set iFlag to 0               set fTimer to 8               set fSpawnTimer to 60            endif         endif         if iFlag            set rTmp to GetNextRef         else            set rTmp to 0         endif      Loop   endifEnd  And if you want to get up again you must set all the controls and remove the special idles  List of the control numbers:   Input Control IDs 0: Forward  1: Back  2: Slide Left  3: Slide Right  4: Use  5: Activate  6: Block  7: Cast  8: Ready Item  9: Crouch/Sneak 10: Run 11: Always Run 12: Auto Move 13: Jump 14: Toggle POV 15: Menu Mode 16: Rest 17: Quick Menu 18: Quick1 19: Quick2 20: Quick3 21: Quick4 22: Quick5 23: Quick6 24: Quick7 25: Quick8 26: QuickSave 27: QuickLoad 28: Grab     -------------------- the script is bound to the token : xLoversBitchAttractionPulseToken "Attraction Pulse Token" [CLOT:0305CCC5] Perhaps the "add" token does not work right in your game. You can try to add it with console Player.additem xx05CCC5 1 xx = load order ID of LoversBitch.esp or player.additem xLoversBitchAttractionPulseToken 1
liltimmy Posted October 12, 2017 Posted October 12, 2017 So I spent my evening trying to replicate a truly frustrating bug with only middling success. The long and short of it is my "get down on all fours" hotkey stops working after a random number of uses. Once the hotkey is broken, it seems to be forever broken on that save file. I tried messing with the quest stages, adding and removing tokens, removing other mods I suspected of interfering... the only thing that worked was uninstalling LBGW, creating a clean save, and reinstalling. I did find a workaround to the bug: 1. create a save before pressing the hotkey 2. create a save after using the hotkey 3. press the hotkey one more time and then load save 1 or 2 depending on if it works. As you can imagine, that quickly becomes exhausting (especially with how often modded oblivion crashes on loading) so I'd love you if you can find a better fix.  Not sure how to create a spoiler so I put my load order in a pastebin: https://pastebin.com/C62dRd16  Process to replicate:  * I load a save file with a known working hotkey directly from the main menu  * I can always go down at least once, and mounting works correctly  * Coming back up may or may not work correctly. If it does not work, it can break in two different ways:   A: with no obvious signs. Everything appears fine, but the hotkey will never work again.   B: my character stands up, but the camera is still locked in 3rd person. I am also still in the mounting state and will be approached by dogs. Pressing the hotkey one more time will cancel the mounting state and unlock the camera(but doesn't change it automatically), but my character will be locked at walking speed until I reload the game.  * Once the button is broken, pressing it causes nothing obvious to happen. I can use shift+button to see my stats and change the hotkey as normal, although that still doesn't fix it.  *Weirdest of all, if I don't fully quit the game after the button breaks, loading a known-good save isn't guaranteed to have a functioning button. Whatever's causing it to break persists through loads AND resides in the save file.  Can you think of anything that could cause this? If not, maybe some way to reset my button state without the whole multiple-save workaround I've been doing? I'll take anything you can offer <3
fejeena Posted October 12, 2017 Author Posted October 12, 2017 Really don't know. So many years nobody had problems with the key, and suddenly Placeholder1 have the CTD problem and you a not working key. It must be Mod conflict. Have you tried to us a different key after you installed LB again? Default is the V key, but it is used by LoversMB2. H, G, ; , / are also MB2 keys. N is Lovers Rapers. I don't know the Enhanced Hotkeys.esp keys. Choose a key no other Mod use.  ---------------- Have you tried to choose a new key with the console? (see spoiler page 1 )  Or you can check if you still have xLoversBitchAttractionEndToken in you inventory. console click on the player. GetItemCount xLoversBitchAttractionEndToken  If you 1 or more token , remove the tokenRemoveItem xLoversBitchAttractionEndToken xx xx the number of token you have  And then set xLoversBitchTraining.isOnAllFours to 0  Don't know if that works, I never did it ( key works)  Â
liltimmy Posted October 13, 2017 Posted October 13, 2017 Really don't know. So many years nobody had problems with the key, and suddenly Placeholder1 have the CTD problem and you a not working key. It must be Mod conflict. Have you tried to us a different key after you installed LB again? Default is the V key, but it is used by LoversMB2. H, G, ; , / are also MB2 keys. N is Lovers Rapers. I don't know the Enhanced Hotkeys.esp keys. Choose a key no other Mod use.  ---------------- Have you tried to choose a new key with the console? (see spoiler page 1 )  Yeah I tried a bunch of different keys, and I tried disabling Enhanced Hotkeys. Even when the key breaks, I can still change it with the normal shift+key menu.  I can't find the spoiler you're referring to, but I have tried this:  >Now you must set your mount key with console: >If you ever lose your mount key, maybe a other Mod use the same key, so you can not choose a new key ( normally you can press shift and Mount key and the Bitch menu opens with your statistics " mounted by >Dogs and times knotted and the buttom to choose/change the Mount key" ) >You can use the console >Player.additem xx022C03 1 >xx = the LoversBitch.esp load order ID >Then the choose-key-menu pops up and you can select your key and the slave key. >Now you can use and test if the animation works  That console command works and allows me to select a different key, but the new key doesn't work either.  Or you can check if you still have xLoversBitchAttractionEndToken in you inventory. console click on the player. GetItemCount xLoversBitchAttractionEndToken  If you 1 or more token , remove the token RemoveItem xLoversBitchAttractionEndToken xx xx the number of token you have  And then set xLoversBitchTraining.isOnAllFours to 0  Don't know if that works, I never did it ( key works)  Trying this I get an error message: Item "xLoversBitchAttractionEndToken" not found for parameter ObjectID.
fejeena Posted October 13, 2017 Author Posted October 13, 2017 Yes that console command. OK, shit it does not work.  ..................   And the other command you must use the ID number, sorry. xx05CCC4  console click on the player. GetItemCount xx05CCC4  If you 1 or more token , remove the tokenRemoveItem xx05CCC4 yy yy the number of token you have  And then set xLoversBitchTraining.isOnAllFours to 0  XX is your Load order ID of the LoversBitch esp. If you have not changed your Load order it is 7C (LoversBitch.esp) = 7C05CCC4
liltimmy Posted October 13, 2017 Posted October 13, 2017 Darn, I was so hopeful that would work. I did have a bunch of tokens (14 on my test save), but removing them and changing that variable didn't fix my hotkey. Ah well, at least I found a workaround. Thanks for everything! You rock! <3
Darkening Demise Posted October 13, 2017 Posted October 13, 2017 I seem to have an issue as the canines scattered around the world seem to be missing their bodies/invisible but the genitals show.
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