fejeena Posted July 5, 2017 Author Posted July 5, 2017 Test often ! Do not install 10 at once. Best start with the DLCs and armor clothes replacers ( !! check if the relacers have skeletons! Delete before installation! )
fejeena Posted August 6, 2017 Author Posted August 6, 2017 In the book "The Book of Canines2" Ability: similar to wolf And in the book "The Book of Canines" the wolf Ability is described. Ability: Call of the Wild- The wolf calls on its fellow wolves to help its bitch in battle. You summon 1-2 wolves
puddles Posted August 22, 2017 Posted August 22, 2017 Just as a heads up to anyone who cares, I'm going to be working on compatibility patches for this mod with UL and BC6 due to some issues with buildings being stuck in rocks/obstructing roads. Bravil Underground might need a small patch for some of its NPCs with BC6, but that isn't as major as this mod's issues.
zanjl Posted September 14, 2017 Posted September 14, 2017 i can't seem to get werewolves to use sex animations, i have everything working it seems, but when the werewolf tries to mount me or rape me he just sits there.
fejeena Posted September 14, 2017 Author Posted September 14, 2017 Other creatures work? Have you tried Xivilai? werewolves use Xivilai animations. ( Meshes and werewolf skeleton are in the Xivilai folder) You can test it with the Lovers creatures summon creatures spell.
zanjl Posted September 14, 2017 Posted September 14, 2017 yes, all other creatures work, and i do have the werewolf meshes and skeleton. the werewolves just stand there breathing heavily, longing for the day i figure this out. Do I need to set anything using the console?
zanjl Posted September 14, 2017 Posted September 14, 2017 I figured it out.some how, all of the xivilai animations from lovers creatures were missing, but i'm not sure how as I don't recall deleting anything from that folder.
zanjl Posted September 14, 2017 Posted September 14, 2017 How did you get Werewolf Legends of the North to work with Lovers? I can't seem to get those werewolves to even initiate sex at all.
fejeena Posted September 14, 2017 Author Posted September 14, 2017 The wereeolves are not in the xivilai folder, they can not work. You must put the Werewolf Legends of the North werewolves meshes in the xivilai folder, ( from the werewolf folder) Not the skeleton! In the esp you change the model and skeleton path. I'll send you a PM.
zanjl Posted September 14, 2017 Posted September 14, 2017 thanks, i'm a little new to this. You probably get this a lot, but i'm pretty sure your the greatest person ever.
Placeholder1 Posted September 19, 2017 Posted September 19, 2017 Hello again, fejeena. I've been using this great mod for a while now but it seems like I may have flubbed something up. I can't progress at all with the bitch training. As soon as the on-all-fours animation is initiated, I get a ctd. I've tried adding the mount key manually via the console, but even if I press the assigned key, the animation never starts. It doesn't crash, just no animation. Any ideas? Load order: 00 Oblivion.esm01 Beautiful People 2ch-Ed.esm02 x117race.esm03 All Natural Base.esm [Version 1.36]04 Lovers with PK.esm05 TamagoClub.esm06 HiyokoClub.esm07 LoversCreature.esm08 Chanpon.esm09 Unofficial Oblivion Patch.esp [Version 3.5.3]0A DLCShiveringIsles.esp0B Unofficial Shivering Isles Patch.esp [Version 1.5.7]0C All Natural.esp [Version 1.36]0D All Natural - SI.esp [Version 1.36]0E All Natural - Real Lights.esp [Version 1.36]0F RAEVWD Cities.esp [Version 1.9]10 RAEVWD Imperial City.esp [Version 1.9]11 DLCHorseArmor.esp12 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.8]13 DLCOrrery.esp14 DLCOrrery - Unofficial Patch.esp [Version 1.0.6]15 DLCVileLair.esp16 DLCVileLair - Unofficial Patch.esp [Version 1.0.11]17 DLCMehrunesRazor.esp18 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.7]19 DLCSpellTomes.esp++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]++ MaleBodyReplacerV5.esp1A 00 shield rings.esp1B 1SB_RavenousEleganceOutfit.esp1C adelina.esp1D Alir'sArmor.esp1E AncientGuardianRobe.esp1F AC2 Revisited HGEC.esp20 Black Dress.esp21 BlessedMageKnightDress.esp22 BlackLuster.esp23 BreakArmor.esp [Version 1.10.f]24 Corset Dress.esp25 Cute Apron.esp26 Cute Leather Dress.esp27 Cute Summer Wears.esp28 Dark Sweet Dress.esp29 Dynasty.esp2A EY_AoD.esp2B EY_Vampirehunter.esp2C EY_BM_Armory.esp2D Faded Dress.esp2E GGBDDCW.esp2F Goth Minidress.esp30 Haubergeon.esp31 Hentai Compilation.esp32 HentaiSummerFesta.esp33 HepsCloth002-BasicWears.esp34 Hiyoko_Store.esp35 Immersive Weapons.esp36 JKMDOF.esp++ Mass Outfit Redesign.esp37 PEDress.esp38 PTArtifacts.esp39 Princess line Dress.esp3A Queensarmory.esp3B Room Wear.esp3C SDHeartbreaker.esp3D Sexy Shirt.esp3E SnakeArmor.esp3F Sneak peek Bodysuit.esp40 SylvanasArmorVariations.esp41 Sweet ranger costume.esp42 tda_ScytheModv1.2.esp43 Tempest Battlegear.esp44 Tepals Dress.esp45 Underworld Armor.esp46 Weapons Of Morrowind.esp [Version 1.0]47 Weapons Of Morrowind - Daedric Crescent.esp48 Witch LongDress.esp49 WH Armor.esp4A Yoke Armor.esp4B Blackmarsh_Witch_HGEC_Clothing.esp4C Bodysuit and Garter.esp4D CuteHalloweenCostume.esp4E HTBShopInABottle.esp4F DLCThievesDen.esp50 DLCThievesDen - Unofficial Patch.esp [Version 1.0.13]51 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.13]52 Tona's_ModsStore.esp53 Apachii_Goddess_Store.esp54 Apachii_Wigs_MaleFemale.esp55 DLCBattlehornCastle.esp56 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.11]57 DLCFrostcrag.esp58 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.9]59 Knights.esp5A Knights - Unofficial Patch.esp [Version 1.1.6]** Grass Overhaul.esp5B Auto Update Leveled Items And Spells.esp [Version 1.2.5]5C Better Dungeons.esp5D HUD Status Bars.esp [Version 6.3.1]5E HUDCompanions.esp5F RMDailyIncomeV2.esp60 TamagoPlayerHUD.esp [Version 2.0]61 TamagoDischarge.esp62 TamagoFertilityClinic.esp63 LoversTamagoClub.esp64 LoversHiyokoShooter.esp65 HiyokoUtilitySpells.esp66 HiyokoGenerator.esp67 HiyokoGeneratorBroodMother.esp68 TamagoSetBody.esp69 LoversCalm.esp6A LoversAphrodisia.esp6B LoversAphrodisiaHUD.esp6C LoversAdultPlayPlusforSSP.esp6D LoversHooker.esp [Version 2.2a]6E LoversAdultPlayPlusforSSP_HookerPatch.esp6F LoversVoiceSSPplus.esp70 LoversRaperS.esp71 HiyokoFutureDream.esp [Version y]72 LoversImmoralSisters.esp73 Lovers with PK.esp [Version 96v5]74 LoversDarkLessons.esp75 LoversBitch.esp76 LoversCreature.esp77 Lovers with PK Extender.esp [Version 2.4.3]78 LoversMagic.esp79 LoversTrueCrimeEx.esp7A LoversSlaveTrader.esp7B LSTBravilUnderground.esp7C LSTaddonIn.esp7D Toggleable Quantity Prompt.esp [Version 3.2.0]7E Active_Inventory_Spell_1.2.esp7F MadCompanionshipSpells.esp [Version 2.5]80 MCS extension.esp81 Advanced Magecraft.esp82 SetBody.esp83 LoversJoystick.esp84 MidasSpells.esp85 HumantouchNPC.esp++ Beautiful People 2ch-Ed Disable BandBlindMask.esp** Beautiful People 2ch-Ed Sheogorath Eye.esp++ Beautiful People 2ch-Ed Vanilla Race.esp++ Beautiful People 2ch-Ed Merged Hair Modules.esp++ Beautiful People 2ch-Ed Merged Eye Modules.esp++ Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp++ Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp++ x117 Merged SKSRENs Hair Modules.esp++ Beautiful People 2ch-Ed CustomRace.esp++ Beautiful People 2ch-Ed Chocolate Elves.esp87 Beautiful People 2ch-Ed Ashara's Sirens and Tritons.esp++ Beautiful People 2ch-Ed Cute Elves.esp++ Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp88 Beautiful People 2ch-Ed MS Elves - NoSc.esp++ Beautiful People 2ch-Ed ENG Race.esp89 x117race.esp++ x117Race ENG Race.esp8A Lop-ears Elf.esp8B UVIII.esp** All Natural - Indoor Weather Filter For Mods.esp [Version 1.36]8C OblivionReloaded.esp8D Bashed Patch, 0.esp8E LoversMB2.esp8F LoversIdleAnimsPriority.esp90 LoversAnimObjectsPriority.esp
fejeena Posted September 19, 2017 Author Posted September 19, 2017 Sorry no. Never happend in my game. Have you tried it without Lovers with PK Extender.esp ? Sure no other Mod use the same key? Or have you installed something new? Deactivate all you have installed after the last time LBGW worked. Do you still have the dog animations? ( normally they don't disappear, but who knows ) Meshes\creatures\dog\IdleAnims\ani2 207_Off...., 1101_Off..., .... And the same kf file numbers in meshes\characters\IdleAnims\ani2 but all with Def And the on all fours anis meshes\characters\_male\specialanims 4backward.kf 4forward.kf 4idle.kf 4left.kf 4right.kf 4turnleft.kf 4turnright.kf
Placeholder1 Posted September 19, 2017 Posted September 19, 2017 Damn, I somehow got it to work one time without crashing, but no clue how. I do have every anim and everything else, and the mod and all the other sex anims work in every way besides the on all fours anims causing a crash or not initiating. No matter what key I set it to, the anim just won't start.
fejeena Posted September 19, 2017 Author Posted September 19, 2017 Only with the player? Or also with your slaves/NPCs? Do you use a Player animation replacer?. Or blockhead overwrite ? Someting that prevents the on all fours animation to work, because it always switches back to your replacer ani.
Placeholder1 Posted September 20, 2017 Posted September 20, 2017 Initiating the crawling anim through bitch training causes an immediate ctd and the mount key does nothing for either the PC or NPCs. If I hold shift and press the key, the menu pops up though. As for player animation replacers or blockhead overwrites, uh, I'm not entirely sure. Unnecessary Violence for sure replaces some combat animation across the board, and since a lot of animations like idle, jump, walk, run, etc., have bbb effects, they must be replaced too, but I don't have a specific mod forcing player-only animations outside of what's in my load order. I only installed blockhead as a requisite for setbody. Outside of that, I've never made use of it. I wonder, is there any way to force the on all fours anim through the console?
DogOnPorch Posted September 20, 2017 Posted September 20, 2017 Initiating the crawling anim through bitch training causes an immediate ctd and the mount key does nothing for either the PC or NPCs. If I hold shift and press the key, the menu pops up though. As for player animation replacers or blockhead overwrites, uh, I'm not entirely sure. Unnecessary Violence for sure replaces some combat animation across the board, and since a lot of animations like idle, jump, walk, run, etc., have bbb effects, they must be replaced too, but I don't have a specific mod forcing player-only animations outside of what's in my load order. I only installed blockhead as a requisite for setbody. Outside of that, I've never made use of it. I wonder, is there any way to force the on all fours anim through the console? Lover's Bitch, traditionally, sat right near the bottom of the load order...the first version. Between LoversIdleAnimsPriority and LoversAnimObjectsPriority. I'd still keep it low on the list...if yours isn't.
Placeholder1 Posted September 20, 2017 Posted September 20, 2017 Whoa, that is low. I'll try lowering it a bit, then, thanks.
fejeena Posted September 23, 2017 Author Posted September 23, 2017 Don't think it's possible with console. You must disable a lot of player controls and add the special animations. And add the xLoversBitchAttractionPulseToken the script scn xLoversBitchAttractionPulseTokenScriptref meref rTmpref rTmp2float fTimerfloat fSpawnTimershort iFlagshort iChangeTargetshort iRemovePhaseshort iAggresionSaveshort wasInMenushort wasRunningshort wasFirstPersonBegin MenuMode if ( wasInMenu == 0 && me.GetIsReference PlayerRef ) set wasInMenu to 1 EnableControl 4 endifEndBegin OnAdd set me to GetContainer if ( me.IsActor == 0 ) return endif if ( me.GetItemCount xLoversBitchAttractionEndToken ) return endif if ( me.GetIsReference PlayerRef ) set xLoversBitchTraining.isOnAllFours to 1 if ( IsThirdPerson == 0 ) set wasFirstPerson to 1 endif ToggleFirstPerson 0 DisableControl 4 DisableControl 6 DisableControl 7 DisableControl 8 DisableControl 9 DisableControl 10 DisableControl 11 DisableControl 13 if ( me.IsRunning ) set wasRunning to 1 endif else set iAggresionSave to me.GetAV Aggression me.SetAV Aggression 0 endif me.ToggleSpecialAnim 4backward.kf 1 me.ToggleSpecialAnim 4forward.kf 1 me.ToggleSpecialAnim 4idle.kf 1 me.ToggleSpecialAnim 4left.kf 1 me.ToggleSpecialAnim 4right.kf 1 me.ToggleSpecialAnim 4turnleft.kf 1 me.ToggleSpecialAnim 4turnright.kf 1 me.Update3D set fTimer to 1 + GetRandomPercent/16 ; 1-7 sec to first pulse set fSpawnTimer to 30 + GetRandomPercent/3.3 ; 30-60 sec to spawn dog if not mounted set iRemovePhase to 0 if ( me.GetIsReference PlayerRef == 0 ) set iFlag to -10 ; For forcing playgroup idle endifEndBegin GameMode if ( me == 0 ) return endif if ( wasInMenu && me.GetIsReference PlayerRef ) set wasInMenu to 0 DisableControl 4 endif if ( me.IsActor == 0 ) return endif if eval ( 0 == Call xLoversCmnIsReady me ) set fSpawnTimer to 60 return endif if ( me.GetItemCount xLoversBitchAttractionEndToken ) if ( iRemovePhase == 0 ) if ( me.GetIsReference PlayerRef ) set xLoversBitchTraining.isOnAllFours to 0 EnableControl 4 EnableControl 6 EnableControl 7 EnableControl 8 EnableControl 9 EnableControl 10 EnableControl 11 EnableControl 13 if ( wasRunning ) TapControl 11 endif else me.SetAV Aggression iAggresionSave endif me.ToggleSpecialAnim 4backward.kf 0 me.ToggleSpecialAnim 4forward.kf 0 me.ToggleSpecialAnim 4idle.kf 0 me.ToggleSpecialAnim 4left.kf 0 me.ToggleSpecialAnim 4right.kf 0 me.ToggleSpecialAnim 4turnleft.kf 0 me.ToggleSpecialAnim 4turnright.kf 0 me.Update3D endif if ( iRemovePhase == 10 ) if ( me.GetIsReference PlayerRef && wasFirstPerson ) ToggleFirstPerson 1 endif set iFlag to me.GetItemCount xLoversBitchAttractionEndToken me.RemoveItemNS xLoversBitchAttractionEndToken iFlag RemoveMe endif set iRemovePhase to iRemovePhase + 1 return endif ;Check toggles if ( me.GetIsReference PlayerRef ) if ( IsThirdPerson == 0 ) ToggleFirstPerson 0 endif if ( me.IsWeaponOut ) EnableControl 8 TapControl 8 DisableControl 8 endif if ( me.IsRunning ) EnableControl 11 TapControl 11 DisableControl 11 endif if ( me.IsSneaking ) EnableControl 9 TapControl 9 DisableControl 9 endif else if ( me.IsInCombat ) me.StopCombat endif set rTmp to me.GetEquippedObject 2 if ( rTmp !=0 ) if ( rTmp.IsPlayable2 ) me.UnequipItem rTmp endif endif set rTmp to me.GetEquippedObject 3 if ( rTmp !=0 ) if ( rTmp.IsPlayable2 ) me.UnequipItem rTmp endif endif endif set rTmp to me.GetCurrentPackage if ( GetPackageAlwaysSneak rTmp ) me.RemoveScriptPackage rTmp endif ;Initial playgroup idle check if ( iFlag <= -10 && iFlag >= -15) set iFlag to iFlag - 1 if ( iFlag <= -15 ) me.PlayGroup Idle 1 set iFlag to 0 endif endif if ( me.GetIsReference PlayerRef && xLoversBitchTraining.fPlayerLust >= 95 ) set fSpawnTimer to fSpawnTimer - GetSecondsPassed if fSpawnTimer < 0 set fSpawnTimer to 60 set iFlag to GetRandomPercent if iFlag < 25 Player.PlaceAtMe xCityMutt 1 1000 elseif iFlag < 50 Player.PlaceAtMe xCityCollie 1 1000 elseif iFlag < 75 Player.PlaceAtMe xCityDobermann 1 1000 else Player.PlaceAtMe xCityGermanShepherd 1 1000 endif endif endif set fTimer to fTimer - GetSecondsPassed if fTimer < 0 set fTimer to 4 set rTmp to GetFirstRef 69 0 set iFlag to 1 if ( GetRandomPercent < 10 ) set iChangeTarget to 1 else set iChangeTarget to 0 endif while rTmp if eval ((rTmp.ModelPathIncludes "\Dog\" == 1 || rTmp.ModelPathIncludes "xBitchWWWerewolf" == 1) && rTmp.GetItemCount xLoversBitchNoMountingToken == 0 && rTmp.GetDisabled == 0 && Call xLoversCmnIsReady rTmp ) if ( rTmp.GetDistance me > 250 ) if ( rTmp.IsInCombat ) rTmp.StopCombat me endif if ( rTmp.GetIsCurrentPackage xFindCanineSlut ) set rTmp2 to rTmp.GetPackageTarget if (( rTmp2 != rTmp && rTmp.GetDistance me < rTmp.GetDistance rTmp2 && iChangeTarget ) || rTmp2.IsSpellTarget xLoversMain ) SetPackageTarget xFindCanineSlut me endif else SetPackageTarget xFindCanineSlut me rTmp.AddScriptPackage xFindCanineSlut Call xLoversCmnSetItemCount rTmp xLoversBitchCanineSlutAttractorManager 1 endif else Call xLoversBitchDoMount rTmp me set iFlag to 0 set fTimer to 8 set fSpawnTimer to 60 endif endif if iFlag set rTmp to GetNextRef else set rTmp to 0 endif Loop endifEnd And if you want to get up again you must set all the controls and remove the special idles List of the control numbers: Input Control IDs 0: Forward 1: Back 2: Slide Left 3: Slide Right 4: Use 5: Activate 6: Block 7: Cast 8: Ready Item 9: Crouch/Sneak 10: Run 11: Always Run 12: Auto Move 13: Jump 14: Toggle POV 15: Menu Mode 16: Rest 17: Quick Menu 18: Quick1 19: Quick2 20: Quick3 21: Quick4 22: Quick5 23: Quick6 24: Quick7 25: Quick8 26: QuickSave 27: QuickLoad 28: Grab -------------------- the script is bound to the token : xLoversBitchAttractionPulseToken "Attraction Pulse Token" [CLOT:0305CCC5] Perhaps the "add" token does not work right in your game. You can try to add it with console Player.additem xx05CCC5 1 xx = load order ID of LoversBitch.esp or player.additem xLoversBitchAttractionPulseToken 1
liltimmy Posted October 12, 2017 Posted October 12, 2017 So I spent my evening trying to replicate a truly frustrating bug with only middling success. The long and short of it is my "get down on all fours" hotkey stops working after a random number of uses. Once the hotkey is broken, it seems to be forever broken on that save file. I tried messing with the quest stages, adding and removing tokens, removing other mods I suspected of interfering... the only thing that worked was uninstalling LBGW, creating a clean save, and reinstalling. I did find a workaround to the bug: 1. create a save before pressing the hotkey 2. create a save after using the hotkey 3. press the hotkey one more time and then load save 1 or 2 depending on if it works. As you can imagine, that quickly becomes exhausting (especially with how often modded oblivion crashes on loading) so I'd love you if you can find a better fix. Not sure how to create a spoiler so I put my load order in a pastebin: https://pastebin.com/C62dRd16 Process to replicate: * I load a save file with a known working hotkey directly from the main menu * I can always go down at least once, and mounting works correctly * Coming back up may or may not work correctly. If it does not work, it can break in two different ways: A: with no obvious signs. Everything appears fine, but the hotkey will never work again. B: my character stands up, but the camera is still locked in 3rd person. I am also still in the mounting state and will be approached by dogs. Pressing the hotkey one more time will cancel the mounting state and unlock the camera(but doesn't change it automatically), but my character will be locked at walking speed until I reload the game. * Once the button is broken, pressing it causes nothing obvious to happen. I can use shift+button to see my stats and change the hotkey as normal, although that still doesn't fix it. *Weirdest of all, if I don't fully quit the game after the button breaks, loading a known-good save isn't guaranteed to have a functioning button. Whatever's causing it to break persists through loads AND resides in the save file. Can you think of anything that could cause this? If not, maybe some way to reset my button state without the whole multiple-save workaround I've been doing? I'll take anything you can offer <3
fejeena Posted October 12, 2017 Author Posted October 12, 2017 Really don't know. So many years nobody had problems with the key, and suddenly Placeholder1 have the CTD problem and you a not working key. It must be Mod conflict. Have you tried to us a different key after you installed LB again? Default is the V key, but it is used by LoversMB2. H, G, ; , / are also MB2 keys. N is Lovers Rapers. I don't know the Enhanced Hotkeys.esp keys. Choose a key no other Mod use. ---------------- Have you tried to choose a new key with the console? (see spoiler page 1 ) Or you can check if you still have xLoversBitchAttractionEndToken in you inventory. console click on the player. GetItemCount xLoversBitchAttractionEndToken If you 1 or more token , remove the tokenRemoveItem xLoversBitchAttractionEndToken xx xx the number of token you have And then set xLoversBitchTraining.isOnAllFours to 0 Don't know if that works, I never did it ( key works)
liltimmy Posted October 13, 2017 Posted October 13, 2017 Really don't know. So many years nobody had problems with the key, and suddenly Placeholder1 have the CTD problem and you a not working key. It must be Mod conflict. Have you tried to us a different key after you installed LB again? Default is the V key, but it is used by LoversMB2. H, G, ; , / are also MB2 keys. N is Lovers Rapers. I don't know the Enhanced Hotkeys.esp keys. Choose a key no other Mod use. ---------------- Have you tried to choose a new key with the console? (see spoiler page 1 ) Yeah I tried a bunch of different keys, and I tried disabling Enhanced Hotkeys. Even when the key breaks, I can still change it with the normal shift+key menu. I can't find the spoiler you're referring to, but I have tried this: >Now you must set your mount key with console: >If you ever lose your mount key, maybe a other Mod use the same key, so you can not choose a new key ( normally you can press shift and Mount key and the Bitch menu opens with your statistics " mounted by >Dogs and times knotted and the buttom to choose/change the Mount key" ) >You can use the console >Player.additem xx022C03 1 >xx = the LoversBitch.esp load order ID >Then the choose-key-menu pops up and you can select your key and the slave key. >Now you can use and test if the animation works That console command works and allows me to select a different key, but the new key doesn't work either. Or you can check if you still have xLoversBitchAttractionEndToken in you inventory. console click on the player. GetItemCount xLoversBitchAttractionEndToken If you 1 or more token , remove the token RemoveItem xLoversBitchAttractionEndToken xx xx the number of token you have And then set xLoversBitchTraining.isOnAllFours to 0 Don't know if that works, I never did it ( key works) Trying this I get an error message: Item "xLoversBitchAttractionEndToken" not found for parameter ObjectID.
fejeena Posted October 13, 2017 Author Posted October 13, 2017 Yes that console command. OK, shit it does not work. .................. And the other command you must use the ID number, sorry. xx05CCC4 console click on the player. GetItemCount xx05CCC4 If you 1 or more token , remove the tokenRemoveItem xx05CCC4 yy yy the number of token you have And then set xLoversBitchTraining.isOnAllFours to 0 XX is your Load order ID of the LoversBitch esp. If you have not changed your Load order it is 7C (LoversBitch.esp) = 7C05CCC4
liltimmy Posted October 13, 2017 Posted October 13, 2017 Darn, I was so hopeful that would work. I did have a bunch of tokens (14 on my test save), but removing them and changing that variable didn't fix my hotkey. Ah well, at least I found a workaround. Thanks for everything! You rock! <3
Darkening Demise Posted October 13, 2017 Posted October 13, 2017 I seem to have an issue as the canines scattered around the world seem to be missing their bodies/invisible but the genitals show.
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