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Posted
18 minutes ago, Leeyds4LLTS said:

I would appreciate knowing which version of Devious Followers works best with Submissive Lola: the resubmission...  Devious Followers Continued... Devious Followers Redux... or another?

The only direct interactions between the mods are the option to lose willpower when punished by SLTR, and the feature to optionally be temporarily enslaved by SLTR from Devous Followers for excessive debt.  The Continued, Redux, and 2.x versions all do that.  By design, they generally stay out of each other's way.  Both mods generally don't require you to wear a specific device.  If both mods want you to wear arm cuffs, any arm cuffs are okay, so both mods are satisfied.

 

I recommend the newest incarnation, the 2.x version by Lozeak.  It's actively supported, and Lozeak is the original author.  He has been responsive to feedback.  For example, DFC has a minor error with the enslavement to SLTR.  That error carried forward into Redux, but Lozeak has fixed it in 2.x.  That said, after Lupin vanished, I added a workaround into SLTR to handle the error, so they all work equally well, but it's nice that 2.x doesn't need the special handling that I had to add.

 

You might already know this, but since the personalities of the dominant follower are different in DF and SLTR, it often works best to make a dominant playmate your devious follower, so you have two masters wanting different things from you.

Posted

I assume the nuance still applies, to avoid using both DFC's and SubLola's gold control / allowance settings at the same time, as it can get into a unbalanced feedback loop?

Posted
16 minutes ago, Anunya said:

I assume the nuance still applies, to avoid using both DFC's and SubLola's gold control / allowance settings at the same time, as it can get into a unbalanced feedback loop?

SLTR's allowance feature is probably okay with DF's gold control, but gold sharing is not (DF gives you gold and increases your debt, causing the SLTR owner to take a share of that gold) unless you turn off SLTR's "Share all gold" toggle.

Posted
On 6/5/2026 at 3:42 AM, Hex Bolt said:

SLTR's allowance feature is probably okay with DF's gold control, but gold sharing is not (DF gives you gold and increases your debt, causing the SLTR owner to take a share of that gold) unless you turn off SLTR's "Share all gold" toggle.


Heya, i've got an idea some days ago : What about expanding a little bit the shieldmaiden ring ? I love the idea of how it's slowly impact Lola Mind.

 

Would be great to have some " shieldmaiden curse " >>> After wearing the ring for a long time, Lola experience some flashback and memory of the shieldmaiden hero and will begin to feel a deep dissonance between her personality and that of the Shieldmaiden. After reaching a certain point, she may experience spasms and loss of balance. The mental load will be so strong that it could risk breaking Lola.

 

At this moment, Lola will be faced with a choice, to remove the ring and plunge into a withdrawal effect, or to accept to wear a "relic" (leg cuff) to calm the effects. These relics are equipment that was once worn by the shieldmaiden herself ! and are imbued with a deep and ancient magic. However, after a while, the flashbacks will start again and the choice will be offered to Lola again, to remove the ring and have an unbearable withdrawal effect, or to wear another relic (arm cuff). 


The situation will start again and Lola will ask for another relic. At that time, Master/Mistress will warn Lola that wearing the collar as well as all the relics could have certain "side effects". The choice will be offered to her, to remove the ring or to wear the relic. By carrying all the relics, nothing will happen during the first few days. 
However, as time progresses, the ancient magic will begin to awaken silently.

After a while, the ring will begin to pulse and give off a violent electric shock at Lola's collar. At that precise moment, all the relics resonated. Master/Mistress reacts: "They react this way because they have no way of evacuating the energy they accumulate. The ShieldMaiden had special piercings that could catalyze this energy. Master/Mistress hastened to equip them on Lola to save her.
Once the piercings were placed, a strange sensation ran through Lola's body, the relics began to glow, then the locks disappeared. Each of the relics had been completely fused, with no way to remove them.  A part of Lola's soul was fragmented in the ring who fell into the hands of Master/Mistress.

 

With this new ring, the effects were reversed. Wearing the ring allowed Lola to maintain her consciousness, and removing it provoked intense desire and lust.

When the time came for Lola to ask for her potential release, the Master offered her a deal: "It is true that I cannot detain you by the terms of our engagements, but I will take back what I have given you, the ring. That way, we'll see how long you can last before crawling back.

 

Obviously, crises of desire and arousal will occur on a regular basis.

 

What do you think ?

Posted
46 minutes ago, tesenfeu said:

Heya, i've got an idea some days ago : What about expanding a little bit the shieldmaiden ring ? I love the idea of how it's slowly impact Lola Mind.

Those are interesting ideas for a coercive scenario, like maybe a Cursed Loot kind of item, but the Shieldmaiden's Ring is intended to be a positive thing, entirely beneficial, with no curse.  It gently nudges the wearer in a direction by awakening thoughts and emotions that are natural for that person, so there is no personality dissonance, just a difference of understanding and acceptance.  It's benevolent guidance, not mind control.

 

Someone who really doesn't want to be submissive and has no desire to be a slave would perhaps feel a mild influence, or nothing at all, and probably get rid of the ring in favor of something useful or at least nicer looking.  Fate would then guide the ring to a suitable, compatible wearer.

Posted

I have a question for users of this mod.

 

In towns, how often does your character reach high arousal, say 75+?  Do you find that with sex with the owner, townspeople, and prostitution (besides sex from other mods), high arousal is uncommon?

Posted
38 minutes ago, Hex Bolt said:

I have a question for users of this mod.

 

In towns, how often does your character reach high arousal, say 75+?  Do you find that with sex with the owner, townspeople, and prostitution (besides sex from other mods), high arousal is uncommon?

Hmm, I would say ... it depends. Say the character is marked as exhibitionist in SLA and has to be nude in safe areas, etc. the answer could very well be a yes. With different settings/circumstances, clearly a no. Might not really help you determine whatever you wish to determine, but it simply how it is, one playthrough the answer maybe a no, the next a clear yes. 🤷‍♂️

Posted

Hi,

 

I'm planning a new play through based around Lola.   While I'm preparing all my mods I came upon: "Pama Deadly Furniture" and "Pama Sovngard Aftermanththat", that gave me an idea. 

 

How about Master/Mistress decides to send Lola to Sovngarde either because he/she is displeased or wickedly to give Lola some RnR 😆.   Master/Mistress would recover Lola when she is retuned to Skyrim as a failed hero.  No escaping her slave duty 😊.  That would be awesome.

 

Just out of curiosity, would Master/Mistress follow Lola to Sovngarde if it were to happen?

 

Thanks for letting me know if you like the idea or if it is feasible.  

 

 

Posted
50 minutes ago, Snook001 said:

 While I'm preparing all my mods I came upon: "Pama Deadly Furniture" and "Pama Sovngard Aftermath", that gave me an idea. 

If you read the Issues/Compatibility section of Pama's mods, you should've stumböed upon the section that it's not compatible with Devious Devices - which are required for this mod.

So without pre-empting Hexbolt's reasoning, the answer will most likely be 'no'. You wouldn't add dependencies that are incompatible with your own mod.

Posted (edited)
12 minutes ago, CaptainJ03 said:

If you read the Issues/Compatibility section of Pama's mods, you should've stumböed upon the section that it's not compatible with Devious Devices - which are required for this mod.

So without pre-empting Hexbolt's reasoning, the answer will most likely be 'no'. You wouldn't add dependencies that are incompatible with your own mod.

The Pama mods are technically fully compatible with DD, he just does not like the mechanism DD uses (separate inventory and script devices, cluncky locking system, etc.) and makes zero attempt top accomodate DD's. So to prevent users from filing bug reports due to worn DD's he lists his mods as incompatible. Reality is, it's the users job to make sure they are not using any DD's that would interfere with Pamas mods. If you do, the mods often enough still work fine (exceptions exist like some outcomes for Pamas Prison overhaul, but then you could've disabled those), it will just look wrong/awkward.
I use Pama's Prison Alternative, with all the extensions, Pamas Sovengard, Pamas interactive beatup, all working perfectly fine with DD (and DD NG) for quite a while now.
Given SLTR does go out of it's way to accomodate worn DD's from other sources, it's of course a little dicy to add Pama's mods and could like to bug reports due to what is effectively user error (plus, pretty sure his newer Mods like Sovngard are SE only).

Edited by Talesien
Posted

Maybe wrong place for this, but I'll ask anyway.

 

Does anyone know it there's a mod that essentially allows the player to take the role of the Dom in this mod? That allows you to do all the same things they can do? Not a patch of that Mod to be clear, just a Mod that fulfills that criteria. Or the closest thing to it. I'll take whatever best meets this. Be it a more of a Mechanic Mod like this one, or if it's just an independent Follower that does these things, where their whole thing is being your sub, wearing gear that you give them, etc.

 

To get a bit more specific as to what I'm looking for:

Walk up to a Follower and offer them to be your Sub/Slave. (Or that's just what the Follower is.)

You can approach them and request sex anytime.

Equip them with Devious Gear.

Maybe lock them in furniture.

Perhaps you get a notification that they haven't approached in a long time and you can address it.

Perhaps they can sometimes mess up, make mistakes, or have accidents and you can choose their punishment, or be merciful.

They periodically approach you to offer their sexual services or otherwise. Maybe you can set the frequency this happens.

You can order them to do certain things, like perhaps whore themselves out and bring the money back, seduce guards.

Maybe they can have different reactions or demeanors depending on what kind of demeanor you yourself have.

Maybe you can even sell them if you so desire.

 

Any Mods out there that sound like this? At least the basic idea?

Posted
1 hour ago, CaptainJ03 said:

If you read the Issues/Compatibility section of Pama's mods, you should've stumböed upon the section that it's not compatible with Devious Devices - which are required for this mod.

So without pre-empting Hexbolt's reasoning, the answer will most likely be 'no'. You wouldn't add dependencies that are incompatible with your own mod.

Thanks for taking the time to reply :), this is a good point, but I would expect Master or Mistress to remove the devious devices (DD) from Lola before executing her.   A little like removing the DD of a slave about to be sold in "Simple Slavery".  Maybe I'm asking too much, but this does not look like a game breaker. to me 

 

The author state:  DD is extremely invasive and has an uncanny talent to break other mods. I´m not saying that its absolutely incompatible, but if it DOES cause issues for you, I cannot help you.".  So I'm guessing the disgraced hero simply must be with-out DD, and since they are not applied to an extent on Lola in Sovngarde, it should be fine.  

Posted
16 minutes ago, The Last One said:

Does anyone know it there's a mod that essentially allows the player to take the role of the Dom in this mod?

You're looking for Paradise Halls Enhanced (PAHE).  If you ask on its support topic, members will be able to advise you on how to use it and what complementary mods you might want to use.

Posted

Execution doesn't fit this mod's guiding principle of not causing lasting harm to Lola.

 

Regarding execution mods, I just have no interest in working with them.  I don't see the point.  You see your character die, reload, and uninstall the mod.  I want to use my development time for this that fit this mod's goal of letting be a slave and still play the game.  Before someone suggests a dream sequence, that's even more work than a typical event.

 

With regard to Pama Sovngarde Aftermath, which does not result in a game over, I wouldn't want to risk Devious Devices incompatibility issues with a mod that says, "Should be fine as long as you don't actually wear any of its devices".  Submissive Lola is a Devious Devices mod.  You wear them, at least a collar, at all times.  Effort to keep the mod compatible with other Devious Devices mods is worthwhile.  Having to accommodate mods that want devices to not be worn is not.

 

As a suggestion for players who want to use Pama Sovngarde Aftermath, why not use that one as a prelude to Submissive Lola?  Get yourself killed in a way that triggers Sovngarde Aftermath, then on your return to mortal life be "rescued" by a SLTR master who can care for you and guide you away from life-ending activities.  Being killed is the ultimate embodiment of a "failed adventurer".  If Sovngarde Aftermath broadcasts a notification of its completion (just as SLTR signals to any interested mods whenever your enslavement starts and ends), it would be trivial for SLTR to listen for that and automatically start SLTR's Strong Hand quest to give you a new purpose.

Posted
5 hours ago, Hex Bolt said:

You're looking for Paradise Halls Enhanced (PAHE).  If you ask on its support topic, members will be able to advise you on how to use it and what complementary mods you might want to use.

Oh sweet thanks. Haven't heard of that one before. While I have your ear, do you happen to know of any others that are a dedicated follower rather than mechanic? Again, at least somewhat similar to your mod?

Posted

Hi. Love the mod. 

I'm having some trouble figuring out how to present myself though. Any suggestions or instructions? Thanks. 

Posted
3 minutes ago, Grimdolly said:

I'm having some trouble figuring out how to present myself though. Any suggestions or instructions?

You're probably referring to the objective in the Strong Hand quest, "Put the collar on and present yourself to your new owner."

 

You just have to equip the slave collar you were given and then talk to your follower.  If the collar isn't being recognized, that usually means that Zaz Animation Pack either is not installed or it's not working correctly.

Posted (edited)
4 hours ago, Hex Bolt said:

You're probably referring to the objective in the Strong Hand quest, "Put the collar on and present yourself to your new owner."

 

You just have to equip the slave collar you were given and then talk to your follower.  If the collar isn't being recognized, that usually means that Zaz Animation Pack either is not installed or it's not working correctly.

Oh my. 

I feel a bit foolish. I didn't manually put the collar on.

I apologize. I've been having some visual problems with collars (from any mod) not appearing on my character model so I guess I foolishly assumed it was just placed there. 

Thank you so much for your assistance and all your awesome work and effort. 

Edited by Grimdolly
Posted

And unfortunately I have another question. 

How do I specifically exclude ZAP's zbf punishment cane or the keyword zbfWeaponPunishment?

 

Posted
3 hours ago, Grimdolly said:

How do I specifically exclude ZAP's zbf punishment cane or the keyword zbfWeaponPunishment?

From what?

Posted
1 hour ago, Hex Bolt said:

From what?

DAR/OAR combat animations might override the whipping animations unless you specifically exclude ZAP's zbf punishment cane or the keyword zbfWeaponPunishment.

Posted
17 minutes ago, Grimdolly said:

DAR/OAR combat animations might override the whipping animations unless you specifically exclude ZAP's zbf punishment cane or the keyword zbfWeaponPunishment.

Are you actually having a problem?  If it's not broken, you don't need to fix it.  Otherwise, find the dynamic animation that's overring the punishment cane and edit its conditions to exclude the keyword ("ZaZAnimationPack.esm" | 0x0000D5DD) or weapon ("ZaZAnimationPack.esm" | 0x00006004).

 

Posted
On 6/16/2026 at 1:01 AM, Hex Bolt said:

Are you actually having a problem?  If it's not broken, you don't need to fix it.  Otherwise, find the dynamic animation that's overring the punishment cane and edit its conditions to exclude the keyword ("ZaZAnimationPack.esm" | 0x0000D5DD) or weapon ("ZaZAnimationPack.esm" | 0x00006004).

 

I've run into an issue. Every time the Master is supposed to start whipping Lola, once Lola gets into position, the Master draws out the whip only to put it away right after. They then pace in place without moving anywhere, and the sequence ends after a while—none of the whipping animations for Lola ever play.

 

On 6/15/2026 at 8:14 PM, Grimdolly said:

And unfortunately I have another question. 

How do I specifically exclude ZAP's zbf punishment cane or the keyword zbfWeaponPunishment?

 

I’ve encountered this same bug too. When the Master is about to whip Lola and Lola takes up the required pose, the Master draws the whip out then immediately sheathes it again. After that, the Master paces on the spot without actually carrying out the whipping action, and the whole interaction terminates after a short while with none of the whipping animations playing at all.

Posted
23 minutes ago, kingsglaive said:

Every time the Master is supposed to start whipping Lola, once Lola gets into position, the Master draws out the whip only to put it away right after. They then pace in place without moving anywhere, and the sequence ends after a while—none of the whipping animations for Lola ever play.

Another mod might be making your follower sheathe the whip.  It's a weapon, and some mods have features to have your followers put weapons away when not in combat.  Whipping is not combat, so the follower puts the whip away, but whipping cannot occur unless the whip is equipped.  During the whipping scene, SLTR temporarily turns off the feature to hide weapons outside combat in NFF, but other mods might be doing the same thing.

Posted (edited)
On 6/7/2026 at 12:21 AM, Hex Bolt said:

Someone who really doesn't want to be submissive and has no desire to be a slave would perhaps feel a mild influence, or nothing at all, and probably get rid of the ring in favor of something useful or at least nicer looking.  Fate would then guide the ring to a suitable, compatible wearer.

I like the ring you have add. It's a nice new way to start the quest.  I am curious did the ring actually block some option except I don’t want to be a slave anymore? Did it add new replica, block or add answer to «Request» of your Master/Mistress?

 

If I can do a suggestion it would be cool if a messenger would deliver the ring with a letter. Add a concept to start the quest and a reason to actually wear the ring. 

 

If the player receives a letter from an anonym person or as an inheritance. It give the player a reason to actually wear a beautiful, free and useful ring. If it is an inheritance the PC will wear it in memory of a dear one. Like you said for someone dominant the ring will have no effect. For a repressed or hidden personality submissive it will make the effect of this ring meaningful.

 

Also I think the idea in most of this mod are based on choosing voluntary slavery so It should respect that.

Edited by lcewolf

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