Soap desu Posted April 12, 2013 Posted April 12, 2013 Man playing Skyrim with all them graphic mods so pretty, I sure hope the next fall out has easy mod tools so you great modders can make update/newer versions of these current epic mods, just think if breeder/pregnancy and other sexout things could be in Skyrim or the next Fallout in some shape or from.... it would be so epic. Crossing fingers that user29 and halstorm stay on making modes forever !!!
blackcobra Posted April 12, 2013 Posted April 12, 2013 fenris should have a dialogue to get rid of it. only stop mutation but cant get rid of it lol
017333 Posted April 12, 2013 Posted April 12, 2013 fenris should have a dialogue to get rid of it. only stop mutation but cant get rid of it lol To be fair, the prompt does ask you something like "Fenris will mutate you, are you sure this is okay?" It might be easier to just make him remove it, but I think it would fit more to have somebody like a doctor do it. Infection + cure quest. Though, I think there already was something like that with the deathclaw mutation? EDIT: Speaking of, how's the development going since the last update?
Valarien Posted April 13, 2013 Posted April 13, 2013 Okay for the ant episode i guess the quest line ends at producing the 10 more soldiers?
Vaukalak Posted April 13, 2013 Posted April 13, 2013 After you get stage 4 wolf mutation - Fenris still has his "stop mutating me" dialog. Removing/replacing it would be a good indication that it`s a final stage. If you remove wolf mutation - the ability to howl isn`t removed. Is it WAI? Coyotes that you summon with your howl, appear hostile to inhabitants of Fenris`s cave. Riverside general store backside has quite a literal hole in it, allowing you or NPCs to get inside the model
luythen Posted April 13, 2013 Posted April 13, 2013 I have a weird bug in the bighorner ranch in that the conversation choices seem broken. I can start the quest, get raped by the bull, return to Old McDonald and then either get enslaved or make the breeding agreement. In both cases I don't get any updates in the conversation with Old McDonald. I cannot hand over calves or in the enslaved branch I'm never instructed to do any chores and if I ignore them nothing happens. I did this on a fresh game (fast travel from Goodsprings), removed any other Sexout Mods except Sexout 2.6.77, Common Resources (20130328), Pregnancy(20130315) and the newest Slavery and ZAZ. Breeder v6.2.2 with data 14 Given that I seem to have some sort of issue in the quest/dialogue update I don't know how any of the mods should muck this up though. I checked out the esp via Geck and did find the state checks that should trigger when e.g. not doing your chores but it seems the variables don't seem to update. There weren't any updates on that episode, I assume? I will check if I can track the problem better. *UPDATE* I checked the episode further and found that the topics A2PregInform1a A2PregInform1b have an invalid ID on an getItemCount in the dialogue pre conditions. I would guess they are checking for a pregnancy token but as far as I can tell quite a lot changed with the pregnancy mod and it doesn't use as many items anymore. Maybe I'm still missing something on my end but that would be really weird.
Pantheress Posted April 13, 2013 Posted April 13, 2013 In addition to the Howl given by the coyote transformations, how about a perk similar to the Mysterious Stranger but with an Alpha Coyote/Wolf instead?
Halstrom Posted April 13, 2013 Posted April 13, 2013 I have a weird bug in the bighorner ranch in that the conversation choices seem broken. I can start the quest, get raped by the bull, return to Old McDonald and then either get enslaved or make the breeding agreement. In both cases I don't get any updates in the conversation with Old McDonald. I cannot hand over calves or in the enslaved branch I'm never instructed to do any chores and if I ignore them nothing happens. I did this on a fresh game (fast travel from Goodsprings), removed any other Sexout Mods except Sexout 2.6.77, Common Resources (20130328), Pregnancy(20130315) and the newest Slavery and ZAZ. Breeder v6.2.2 with data 14 Given that I seem to have some sort of issue in the quest/dialogue update I don't know how any of the mods should muck this up though. I checked out the esp via Geck and did find the state checks that should trigger when e.g. not doing your chores but it seems the variables don't seem to update. There weren't any updates on that episode, I assume? I will check if I can track the problem better. *UPDATE* I checked the episode further and found that the topics A2PregInform1a A2PregInform1b have an invalid ID on an getItemCount in the dialogue pre conditions. I would guess they are checking for a pregnancy token but as far as I can tell quite a lot changed with the pregnancy mod and it doesn't use as many items anymore. Maybe I'm still missing something on my end but that would be really weird. Nope that's it. Halstrom fixed a lot of scripts of mine that he broke when he updated pregnancy but he missed a few in a couple places (mostly dialogue conditons). I'll have that fixed up for the next update. Thanks for letting me know and reporting your issue properly. Bugger, I thought I got them all
Soap desu Posted April 13, 2013 Posted April 13, 2013 Hey user29, Any Ideas on what is in store for next update?
Halstrom Posted April 13, 2013 Posted April 13, 2013 Hey User29, I'm replacing the spell SexoutP9BRemovePregnancy with the token SexoutP9TokenRemovePregnancy, both have been there since the token additions but I'd changed the Spell to add the token & remove itself so old stuff is still working, if you could start using the token from now on would be good s one day I'll delete the token, but not till we swap all the remaining tokens over (Dogs, Coyotes, Deathclaw, Bighorner, Ants) from Misc to Armor, but we'll give that a while till I get on top of this clothing swapping and you've finished Ants, then I'll do the same again for you using the old token names and resaving your scripts one creature type at a time.
Soap desu Posted April 13, 2013 Posted April 13, 2013 How about since the user is slowed in the room when in use, a extra mutation is given where it shows an increase in size in both womb/ant thorax/ egg sack. Or also you can go all queen aliens style where, shes forced to sit and just lay eggs while controlling/telling all the other ants what to do. Example queen attends will pick up the large amount of eggs and despot them into the next room of the spawning chamber. While still giving the player the choice on what type of ant is made. This room could also be used in mission where the player losses to a rival group of bug or ants or w/e and has to reconstruct fast before the nest is taken over or breached thus the only way to mass produce is by going into the spawning chamber and donning a new physical temp mutation that can be reapplied when ever. Hope something up there gives you a idea that you can work with.
Halstrom Posted April 13, 2013 Posted April 13, 2013 How about since the user is slowed in the room when in use, a extra mutation is given where it shows an increase in size in both womb/ant thorax/ egg sack. Or also you can go all queen aliens style where, shes forced to sit and just lay eggs while controlling/telling all the other ants what to do. Example queen attends will pick up the large amount of eggs and despot them into the next room of the spawning chamber. While still giving the player the choice on what type of ant is made. This room could also be used in mission where the player losses to a rival group of bug or ants or w/e and has to reconstruct fast before the nest is taken over or breached thus the only way to mass produce is by going into the spawning chamber and donning a new physical temp mutation that can be reapplied when ever. Hope something up there gives you a idea that you can work with. Not that I personally enjoy having the player restricted to a room but others may. You could also rezise your added adommen according to Pregsize 1-7 too and make the player near immobile by P7 with movement penalties.
Soap desu Posted April 14, 2013 Posted April 14, 2013 Bet that P7 (bighorn) belly would look pretty crazy animated like the already used ant/bloatfly one lol.
Halstrom Posted April 14, 2013 Posted April 14, 2013 You can enter and leave the state anytime you want, so you're only really restricted as long as you want to be. I could do an animated p7, but evilrunner might do a better job. He did the current one I believe. Well I was refering to the extra rear ant abdomen I think you did to make the player like a true ant queen 90% egglayng machine just changing it's size in breeder according to pregnancy stage, I've added tokens into scr now that increment with pregnancy stage so you could use them to select the stage, just make a copy of my new outfit swapping system into breeder and cut them down to suit the and abdomen set to it's bodyslot.
Soap desu Posted April 14, 2013 Posted April 14, 2013 Both are good Ideas belly and the rear ant abdomen.
Lazureus Posted April 14, 2013 Posted April 14, 2013 Greetings again User29 I know this error was presented earlier in this thread(cant find it exactly) but it wasn't resolved. When I finish eating the 10 Royal Nectar the Drone that is supposed to mate with you doesn't.. Checking the console I get HGSAN: RandomSextype rndA 12 SexoutNGRAN: Aborting due to 9.2 SexoutNGRAN: 9.2 A is 3F056BD3 --(3F is location of Breeder in the load order) SexoutNGRAN: 9.2 B is 00000014 SexoutNGRAN: 9.2 C is 00000000 My current load order is [spoiler=Load Order]FalloutNV.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersArsenal.esmCommunity Bugfix Compilation Patch.esmCBC Dead Money Patch.esmClassicPack.esmMercenaryPack.esmTribalPack.esmCaravanPack.esmBrahmin Bess.esmSexout.esmSexoutCommonResources.esmSexoutPregnancyV3.esmSexoutSlavery.esmPrimary Needs HUD.esmSexoutLegion.esmThe Mod Configuration Menu.esppopulatedcasino-medium.espPerkEveryLevel.espepock.espRCSS.espTailor Maid - NV.espSunnyCompanion.espKDC_Companions_Removable_Armors.espUnlimitedCompanions.espWeaponModsExpanded.espWMX-DeadMoney.espWMX-HonestHearts.espWMX-OldWorldBlues.espWMX-LonesomeRoad.espWMX-GunRunnersArsenal.espWMX-PreOrderPackClassic.espWMX-PreOrderPackCaravan.espWMX-PreOrderPackMercenary.espWMX-PreOrderPackTribal.espProjectRealityMkIv5HDR.espPlayable Ghoul Race.espType3MClothing_HH.espType3MClothing_OWB.espType3MClothing.espDead Money essential companions.espStealth Software NV.espSexoutZAZ.espSexoutCheckMeOut.espSmallerTalk.espSexoutOffspringDialogue.espSexoutFiends.espSexoutKhans.espSexoutKings.espSexoutNCR.espSexoutPowderGangers.espSexoutWorkingGirl.espSexout test.esp -- (this is used to add extra dog animations)SexoutRocket.espSexoutCompanions.espSexoutFadeToBlack.espSexoutClothingEval.espTryout-PG Kennel.espTryout-Kennel Pregnancy.espSexoutBrutalRapers.espSexoutBreeder.esp I hope this is helpful.
Lazureus Posted April 14, 2013 Posted April 14, 2013 Ok.. that's weird as I installed it from the links that you posted.. of course its using fomod.. so I'll install manually to see if that helps. [EDIT] Did a manual install of SexoutNG 2-3-77 core and data.. also reinstalled the breeder data and the same thing is happening. [EDIT II] .. it was Sexout test.esp(extra dog animations) that was buggering it up..
luythen Posted April 14, 2013 Posted April 14, 2013 I have a weird bug in the bighorner ranch in that the conversation choices seem broken. I can start the quest, get raped by the bull, return to Old McDonald and then either get enslaved or make the breeding agreement. In both cases I don't get any updates in the conversation with Old McDonald. I cannot hand over calves or in the enslaved branch I'm never instructed to do any chores and if I ignore them nothing happens. I did this on a fresh game (fast travel from Goodsprings), removed any other Sexout Mods except Sexout 2.6.77, Common Resources (20130328), Pregnancy(20130315) and the newest Slavery and ZAZ. Breeder v6.2.2 with data 14 Given that I seem to have some sort of issue in the quest/dialogue update I don't know how any of the mods should muck this up though. I checked out the esp via Geck and did find the state checks that should trigger when e.g. not doing your chores but it seems the variables don't seem to update. There weren't any updates on that episode, I assume? I will check if I can track the problem better. *UPDATE* I checked the episode further and found that the topics A2PregInform1a A2PregInform1b have an invalid ID on an getItemCount in the dialogue pre conditions. I would guess they are checking for a pregnancy token but as far as I can tell quite a lot changed with the pregnancy mod and it doesn't use as many items anymore. Maybe I'm still missing something on my end but that would be really weird. Nope that's it. Halstrom fixed a lot of scripts of mine that he broke when he updated pregnancy but he missed a few in a couple places (mostly dialogue conditons). I'll have that fixed up for the next update. Thanks for letting me know and reporting your issue properly. Just a note. It might be that handing over the calves may also have been changed (I think the "offspring" items came in later pregnancy versions). Not sure, but I suppose it is not meant that you first have to raise them to age up or anything before you can hand them over because after bypassing the dialogue conditions the offspring is not removed from inventory while the next mating with the stud is started. PS: I came here whining often enough. Sexout is a wee bit complex by now, one gets really good at tracking the codependencies of all those modules. The only thing that still remains is the hard disappearing error. Seems to have gotten far better but the engine simply does something weird in closed rooms where critical collisions may happen very easily, I guess.
Nixea Posted April 15, 2013 Posted April 15, 2013 I'm stuck at the farm one. After getting pregnant and not feeding the animals (which I can't anyways, only before interacting with the bull) there's nothing I can ever say to the farmer, regardless of the time of the day or whether I already had the calf or not.
Nixea Posted April 15, 2013 Posted April 15, 2013 Speaking about issues, I've had a few minor ones with the Riverside takeover that weren't too game breaking (such as Lucy wearing something with a missing mesh I can't seem to find anywhere once she moves to Riverside, Molly always having that same problem and Sara getting stuck at brith animation) but I've had a rather serious one just now. As the girls were near birth, I started to crash just about everywhere. I sort of managed to keep going with a lot of annoying crashes until the second meeting, where I assume they'd give birth, but that scene always makes me crash (as soon as the girls pop in, the game tells me "lol nope"). It's seriously weird because I had like one or two single crashes before it gradually became unstable. I'm rolling back to a sightly older save to see if that happens again. I just solved the birth animation problem, turns out it works with a token that was stuck on Sara's inventory for some reason, quite easy to get rid of.
Nixea Posted April 15, 2013 Posted April 15, 2013 your invisible stuff is caused because you don't have this http://newvegas.nexusmods.com/mods/38198 and the crashes are just because pregnancy is having issues. I suspected as much, it's a pity. For now, I'll try to keep going and hope it doesn't randomly degenerate into a crash fest. I'd appreciate any tips on how to dodge crashes (maybe staying out of town as much as possible? No idea if that would help). Also, I though I had already got that armor, but I'll download it again. Molly seems to be wearing a pregnant version of one of the vanilla merc outfits though, I guess I'll just console change her clothes for now since it's not much of an issue anyways.
FinalCloud Posted April 15, 2013 Posted April 15, 2013 Firstly, fantastic mod, really well made, but; I find it a bit difficult to know what should be happening/I should be doing at times I started a clean game, didnt touch any settings whatsoever > got the mysterious package, looked at it in inventory > planted the seed > watered/spoke to the plant a few times, one time got a masturbation anim, next time mind controlled by the plant. Not sure if anything else is supposed to happen after that? Is player sposed to have gotten pregnant from plant? No Idea... Secondly, the ant episode, I ported to the legion safehouse, and went behind it and mostly west tbh (I looked for quite some time to the east but couldnt find anything =/), and found an Ant Nest, got the quest "Hive Minded" I cannot leave this ant nest and all I seem to be able to do is search a dead Ant Queens body to get Queens Nectar, if I loot this I cannot even leave the queens room unless I put it down (I get force ported back to the queens body). And Unless there is something well hidden I need to do in this cave, I am at a loss =/ Load Order: FalloutNV.esmSexout.esmSexoutCommonResources.esmSexoutPregnancyV3.esmSexoutSlavery.esmSexoutLegion.esmSexoutStore.esmMikotoBeauty.esmLings.esmFoxy Fiends.esmmsexBase.esmThe Mod Configuration Menu.espA Better Cass.espA Better Veronica.esppopulatedcasino.espwsexInnuendoAnims.espwsexInnuendoNPCs.espSmalltalk.espNVRefugee Outfits.espArmor by Race w Undies.espBody by Race.espLingsPrettyThings.espBouncing Natural Breasts.espMoonShadowRace.espShilohDS-Desert Succubus CORE.espMikotoBeauty.espSexoutOffspringDialogue.espSexyCorsets.espSexoutFiends.espSexoutKhans.espSexoutKings.espSexoutNCR.espSexoutPowderGangers.espSexoutWorkingGirl.espTryout-PG Kennel.espTryout-Kennel Pregnancy.espSexoutConsequences.espSexoutMojaveSchoolgirls.espSexoutSS_C.espSexoutZAZ.espmsexVeronica.espSexoutBreeder.espSexoutDiscounts.espSexoutTrade.espPinupPoses.espSexoutBrutalRapers.espTotal active plugins: 46 Note: SCR, NG and Pregnancy are all at the versions indicated on the front page of this thread (I updated them all yesterday to see if there was anything I was missing when I encountered problems with the Coyote episode, or atleast seemed to, I could have just missed something =-/)
FinalCloud Posted April 15, 2013 Posted April 15, 2013 eat the nectar Hehe really? Ok that is amusingly stupid on my part. Sorry! Ok having trouble with the coyote episode, (put description in spoiler tag to not give away anything) Hmm ok, Coyote episode, Attacked at sunset,dog rescues, knots player, follow dog to cave, speak to it, asks me to find meat, go out and kill giant gecko, return with the meat, knot with dog, waited for a while, gave birth, And now I am really not sure what to do, I tried creating the wolf meat, and the clothes (admittedly with the console), but nothing seems to happen or give any indication what to do now?
Soap desu Posted April 16, 2013 Posted April 16, 2013 Hopefully preg stuff gets sorted out soon so we can get breeder update lol
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