N.Gamma Posted April 6, 2023 Posted April 6, 2023 16 hours ago, astor said: I used the tutorial, you posted for the mod above and... now i have the mech arm and the body arm showing. For some reason, the mech arm is slot 33. The mecharm is in slot 33 for a reason, because it is part of the body. Putting the arm on top of another solt would show both the human and the mecharm at the same time, so the human arm would clip through the mecharm. You can put the mecharm in another slot as in the tutorial, but then you also have to delete the body mesh in outfitstudie, which will result in the clipping mentioned above.
vaultbait Posted April 6, 2023 Posted April 6, 2023 15 hours ago, astor said: umm... yeah... EDIT: Didn't work. I installed the Robco thing and using your example, i made an ini and put // Switch slot for Mech Arm (16/33) to Bracelet (18/36) filterByArmors=EquippableMechArm.esl|FE000814:bipedSlotsToAdd=36:bipedSlotsToRemove=33 I don't see anything about activation or any other way to make things happen. EDIT 2: my dumbass forgot to change the 16 and 18. Fixed and it does appear to be working. Note that RobCo Patcher's bipedSlotsToAdd and bipedSlotsToRemove parameters expect slot indices, not slot numbers, as I tried to explain in my earlier post. You want to add slot index 6 and remove slot index 3 in your example. The easy way to remember it is that you can subtract 30 from a biped slot number (like plugins and FO4Edit/FO4CK use) to get the corresponding biped slot index (which is what Papyrus script functions and RobCo Patcher configurations use). Also, as has been mentioned by others, you can't simply change slots for most "body" (number 33, index 3) armors without also editing their meshes, and usually when something is made to occupy the body slot it's done that way for a reason, most of the time because it alters the body mesh in some way.
astor Posted April 6, 2023 Posted April 6, 2023 i have Robco set to change the used slot from 33 (body) to 36 (bracelets and such) and i haven't noticed any untoward effects. Making those same changes in FOEdit didn't work as i had both the body arm and the mech arm showing.
Nichoice Posted April 7, 2023 Posted April 7, 2023 (edited) 6 hours ago, astor said: i have Robco set to change the used slot from 33 (body) to 36 (bracelets and such) and i haven't noticed any untoward effects. Making those same changes in FOEdit didn't work as i had both the body arm and the mech arm showing. A dirty fix I use is pick the boots I want to use with the arm and just save it as part of the project i.e. open project prototype mech arm, drag and drop boots into Outfit Studio, save project without saving reference body. Just remember to backup the original project! if its an armor that includes sleeves, you might have to zap it to hide that part of the mesh. Edited April 7, 2023 by Nichoice
vaultbait Posted April 7, 2023 Posted April 7, 2023 @splashzone: (VTB)Chloe by 662lilia - NexusMods - Conversion by ahboy99
mrgazada Posted April 7, 2023 Posted April 7, 2023 On 4/6/2023 at 12:43 AM, IBAGadget said: So, all Patreon stuff? Is Patreon stuff not allowed to be converted?
vaultbait Posted April 7, 2023 Posted April 7, 2023 2 minutes ago, mrgazada said: Is Patreon stuff not allowed to be converted? Well, as with any mods, you may need to contact the author and get their permission first to do a conversion (if they haven't made a public statement saying it's allowed), but anyone making for-pay clothing mods is quite likely to be against having the converted meshes distributed freely here, even without textures. Also, people who work on making conversions in the community on a volunteer basis are typically disinclined to make them for clothing mods that people can't use without paying. 1
mrgazada Posted April 7, 2023 Posted April 7, 2023 1 minute ago, vaultbait said: Well, as with any mods, you may need to contact the author and get their permission first to do a conversion (if they haven't made a public statement saying it's allowed), but anyone making for-pay clothing mods is quite likely to be against having the converted meshes distributed freely here, even without textures. Also, people who work on making conversions in the community on a volunteer basis are typically disinclined to make them for clothing mods that people can't use without paying. Darn it wish I could convert them privately, but don't know how
vaultbait Posted April 7, 2023 Posted April 7, 2023 5 minutes ago, mrgazada said: Darn it wish I could convert them privately, but don't know how If it helps at all, none of us knew how either until we learned. ? 1
Cloud_1 Posted April 7, 2023 Posted April 7, 2023 Does anyone have a conversion of these mods https://www.nexusmods.com/fallout4/mods/9470?tab=description and https://www.nexusmods.com/fallout4/mods/47302 in their repository. I am trying to use FG with the better settlers add on mod https://www.nexusmods.com/fallout4/mods/52348. V/R
N.Gamma Posted April 8, 2023 Posted April 8, 2023 9 hours ago, mrgazada said: Is Patreon stuff not allowed to be converted? I think the bigger problem is that you just uploaded the Patreon mods somewhere else without the creator's permission. 1
Debaster Posted April 8, 2023 Posted April 8, 2023 On 2/8/2023 at 7:09 AM, caim_ouji said: Can someone make working conversion of TheKite's Charred Vault Suit(https://www.nexusmods.com/fallout4/mods/18337) and TheKite's Vault-Tec Slave Suit(https://www.nexusmods.com/fallout4/mods/20950) for a latest version of Fusion Girl? If you're still interested I think I fixed the issue with the basebody being in the bodyslides instead of FG. Not promising anything because my knowledge of OS is limited but it works for me. Tools.7z
Omicr0n Posted April 9, 2023 Posted April 9, 2023 I've seen this one requested a couple times already but I'll add my +1 to it: Gunner Armor Expansion BT3 conversions of them would be great also.
Cloud_1 Posted April 9, 2023 Posted April 9, 2023 Happy Easter( Holiday to be PC) Folks! A quick question / request. I am working through trying to get either a conversion of , or a quick guide to how to this mod https://www.nexusmods.com/fallout4/mods/39687?tab=description V/R
astor Posted April 9, 2023 Posted April 9, 2023 Anyone know of FG conversions for Hookers of the Commonwealth or the Fusion City Rising - HotC addon? 1
vaultbait Posted April 9, 2023 Posted April 9, 2023 52 minutes ago, astor said: Anyone know of FG conversions for Hookers of the Commonwealth or the Fusion City Rising - HotC addon? An alternative is to use a replacer which switches them to outfits that do have FG conversions, for example this (though it's for HOTC Lite): 1
Madmunchkin Posted April 13, 2023 Posted April 13, 2023 (edited) The Tactical Combat Swimwear FG Conversion vanished from Nexusmods but I found it on Patron of SynthOverboss (https://www.patreon.com/SynthOverboss) https://drive.google.com/file/d/10tYjs1jQysRvvVuEq3kSR80bIK3QxHxS/view?usp=share_link Edited April 13, 2023 by Madmunchkin 1
BOS_111 Posted April 16, 2023 Posted April 16, 2023 (edited) How do I do CBBE-fusion girl conversions for clothing pieces that don't have a CBBE body mesh? I successfully managed to do a fusion girl conversion using this guide for the outfit's main body, but I'm kind of clueless about how to select the right amount bones for something like a floating jacket with no CBBE body mesh. Edited April 16, 2023 by BOS_111
vaultbait Posted April 16, 2023 Posted April 16, 2023 (edited) 12 hours ago, BOS_111 said: How do I do CBBE-fusion girl conversions for clothing pieces that don't have a CBBE body mesh? I successfully managed to do a fusion girl conversion using this guide for the outfit's main body, but I'm kind of clueless about how to select the right amount bones for something like a floating jacket with no CBBE body mesh. The item shouldn't need an included body mesh, just import the CBBE to FG conversion reference body, do the usual conversion steps, but when you're done conforming to the FG reference body delete it from the project before you save. Edited April 16, 2023 by vaultbait 1
deathmorph Posted April 16, 2023 Posted April 16, 2023 (edited) Is there a port for K-Girl Outfits yet? Unfortunately, the FG version on Pelgars K-Girls does not work with the current version of FG. Edited April 16, 2023 by deathmorph 1
BOS_111 Posted April 16, 2023 Posted April 16, 2023 8 hours ago, vaultbait said: The item shouldn't need an included body mesh, just import the CBBE to FG conversion reference body, do the usual conversion steps, but when you're done conforming to the FG reference body delete it from the project before you save. But wouldn't that delete all of the bones as well, or is that okay?
vaultbait Posted April 16, 2023 Posted April 16, 2023 55 minutes ago, BOS_111 said: But wouldn't that delete all of the bones as well, or is that okay? Deleting the reference body doesn't ever delete bones you've copied to the clothing meshes. It's perfectly fine. 1
BOS_111 Posted April 16, 2023 Posted April 16, 2023 (edited) 53 minutes ago, vaultbait said: Deleting the reference body doesn't ever delete bones you've copied to the clothing meshes. It's perfectly fine. Everything seems to have worked, thanks! On a somewhat unrelated matter, would you happen to know how to add CBP physics to a jacket? The main outfit has physics, but the jacket stays completely still and this is causing plenty of clipping issues. *EDIT* NVM, I actually just forgot to copy the bone weights at the end. Everything's working just fine. Edited April 16, 2023 by BOS_111
vaultbait Posted April 17, 2023 Posted April 17, 2023 14 minutes ago, BOS_111 said: Everything seems to have worked, thanks! On a somewhat unrelated matter, would you happen to know how to add CBP physics to a jacket? The main outfit has physics, but the jacket stays completely still and this is causing plenty of clipping issues. Make sure you copy the breast CBP bones from the reference mesh into the jacket mesh. Are you possibly using an outdated conversion reference, or the one which comes included in the latest FG versions? 1
BOS_111 Posted April 17, 2023 Posted April 17, 2023 (edited) 10 minutes ago, vaultbait said: Make sure you copy the breast CBP bones from the reference mesh into the jacket mesh. Are you possibly using an outdated conversion reference, or the one which comes included in the latest FG versions? Sorry about that, I had actually just forgotten to copy the bone weights at the end. It's working just fine now. BTW, if an outfit comes with short gloves, do I have to do fusion girl conversions for those gloves? I can't ever seem to find bodyslide files for gloves that aren't long gloves. Do I just leave them as is? Also, what folder contains my new bodyslide files so that I can upload them to Nexus? Edited April 17, 2023 by BOS_111
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