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**The Official Fusion Girl 1.75+ Armor and Clothing Conversion Thread**


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Posted
2 hours ago, Indarello said:

It is not so complicated to convert servitron to FG, but I dont see any big value in converting it, to have working genitals?

Working silicone genitalia for Servitron sounds like a good reason to me ?.

Posted (edited)
On 11/21/2022 at 1:23 PM, vaultbait said:

 

I'm still not so sure I follow. Your reason is that you want to be able to use existing ZeX/FG rigs to build animations for Servitron characters? How would you account for the aforementioned swappable robot parts, since Fusion Girl bodies don't have those? Also that's not "Servtron working with FG" it's "replacing Servitron with FG."

Yes that is right replacing Servitron with FG right now it uses the base body of CBBE and so the genitals don't work. If you made the body with FG then they would work and have proper animation. I also think that Servitron doesn't have physics in their chest/butt as well, but I might be wrong on that. 

As for the robot parts that is right. I am not entirely sure how that works with a skeleton if you would have to build each of the body parts or just the chest. Though now that I think about it I believe they have a base model in bodyslide that they use for the race so I would guess you would just have to implement Zex/FG with that in nifscope or something. Which again is like probably 10 times harder than just converting armor so its not to big of a deal to convert it would just be nice lol this ofc is all speculation

Edited by mummble
Posted
On 11/21/2022 at 12:21 PM, Immortanengineer said:

congrats, you managed to say in words why I wanted Servitron to work with FG.

Hey someone had to say they wanted to fuck robot pussy and see it stretch and move if no one else will then I will!

Posted
11 hours ago, mummble said:

Hey someone had to say they wanted to fuck robot pussy and see it stretch and move if no one else will then I will!

 

I have to admit that I've always enjoyed Hajime Sorayama's work. Purely for its... er... artistic qualities, mind you.

Posted (edited)
12 hours ago, mummble said:

Hey someone had to say they wanted to fuck robot pussy and see it stretch and move if no one else will then I will!

Good luck, dont forget to edit skeleton and add vag and penis bones, just copy branch from ZeX skeleton in nifskope should work as I did just for penis bones here

https://www.loverslab.com/files/file/10654-strap-onviodoedick-for-femaleservitron/

 

Edited by Indarello
Posted
3 hours ago, Indarello said:

Good luck, dont forget to edit skeleton and add vag and penis bones, just copy branch from ZeX skeleton in nifskope should work as I did just for penis bones here

https://www.loverslab.com/files/file/10654-strap-onviodoedick-for-femaleservitron/

 

LOL wait I didn't realize that you are the MA of that mod. I legit just installed the mod like 2 days ago and have been working on retexturing the dick lmaoo and ok if its that easy ill try it out this weekend at some point I might mssg you for some help in case I need it

Posted
4 hours ago, vaultbait said:

 

I have to admit that I've always enjoyed Hajime Sorayama's work. Purely for its... er... artistic qualities, mind you.

I'll have to do some research then >.>

Posted

Hello, can I get some advice please? I am trying to do my 1st conversion. I save the "outfit" but it doesn't have sliders in bodyslide and uses a zero slider CBBE body in game. What do I do?

 

Spoiler

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Posted
51 minutes ago, almond93 said:

Hello, can I get some advice please? I am trying to do my 1st conversion. I save the "outfit" but it doesn't have sliders in bodyslide and uses a zero slider CBBE body in game. What do I do?

 

  Reveal hidden contents

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You should better describe steps that you are doing or go through them again and check where you lose sliders

Posted
10 minutes ago, Indarello said:

You should better describe steps that you are doing or go through them again and check where you lose sliders

Oh I haven't got a clue what I am doing and I never had any sliders at any point. First I load in a FGHH reference. This one is from Dragonjoe's vtaw 8 FG conversion. Next I delete the CBBE reference and right click the FGHH reference and click set reference. Then I tweak the object shape a little to have it fit the reference. After that I highlight the parts of the outfit The heel and the shoe) and go to SLIDERS -> CONFORM SELECTED

And then I saved the project as a new outfit. Outfit Studio then generates some loose bodyslide files inside the Overwrite directory in MO. I dump the new bodyslide files into a new mod. Then I launch bodyslide, and... that's everything. What happens in bodyslide at this point is as I described in my original post.

Posted (edited)
9 hours ago, almond93 said:

Oh I haven't got a clue what I am doing and I never had any sliders at any point. First I load in a FGHH reference. This one is from Dragonjoe's vtaw 8 FG conversion. Next I delete the CBBE reference and right click the FGHH reference and click set reference. Then I tweak the object shape a little to have it fit the reference. After that I highlight the parts of the outfit The heel and the shoe) and go to SLIDERS -> CONFORM SELECTED

And then I saved the project as a new outfit. Outfit Studio then generates some loose bodyslide files inside the Overwrite directory in MO. I dump the new bodyslide files into a new mod. Then I launch bodyslide, and... that's everything. What happens in bodyslide at this point is as I described in my original post.



I would not start with other people's edited files/Conversions as a basis. Always start with clean and fresh files to prevent issues. 

 

Edited by TheBottomhoodofSteel
Posted (edited)
11 hours ago, almond93 said:

Oh I haven't got a clue what I am doing and I never had any sliders at any point. First I load in a FGHH reference. This one is from Dragonjoe's vtaw 8 FG conversion. Next I delete the CBBE reference and right click the FGHH reference and click set reference. Then I tweak the object shape a little to have it fit the reference. After that I highlight the parts of the outfit The heel and the shoe) and go to SLIDERS -> CONFORM SELECTED

And then I saved the project as a new outfit. Outfit Studio then generates some loose bodyslide files inside the Overwrite directory in MO. I dump the new bodyslide files into a new mod. Then I launch bodyslide, and... that's everything. What happens in bodyslide at this point is as I described in my original post.

Lets try another way:

1) load cbbe outfit in bodyslide

2) press clear slider and delete cbbe body from project

3) save project to other names

4) close bodyslide completely and open recetly created project without body

5) add FG base body

6) in top right: set reference on FG body, then mark outfit parts and press to copy sliders in them (forgot how it is called) 

 

Now you should see that outfit can be affected by sliders, you can check what you did wrong

Edited by Indarello
Posted (edited)

How do you deal with clipping when they are caused by the vanilla triangle (Thin, Muscular, Large) ? the outfit looks good on all presets excepte "thin" and FG body sliders have nothing to do with it.

Edited by lee3310
Posted
51 minutes ago, almond93 said:

Update I got the sliders to work now but...

 

  Hide contents

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I think I can figure this out. Ty TBoS and Indarello for pointing me in the right direction?

Also you need to copy boneweight, this outfit is simple so just copy from fg should work fine, just delete toe bones from project because you have heels here.

 

In FG there is heels slider, so you should apply it to fit feet to the heels, probably will require to delete this slider from heels since previously you just copied it to heels too. 

Posted
10 hours ago, Indarello said:

Also you need to copy boneweight, this outfit is simple so just copy from fg should work fine, just delete toe bones from project because you have heels here.

 

In FG there is heels slider, so you should apply it to fit feet to the heels, probably will require to delete this slider from heels since previously you just copied it to heels too. 

Yep, you have to clear the heel slider, but why do you have to delete the toe bones ? if so, you need to do it before copying weight right ?

Posted
28 minutes ago, lee3310 said:

Yep, you have to clear the heel slider, but why do you have to delete the toe bones ? if so, you need to do it before copying weight right ?

No, you can delete as last step. Any boneweight stuff you can do on the end

Posted
1 hour ago, Docfmf84 said:

I see a fue comments but no answers could be me it probably is me lol any way is there Servitron conversion to Fusion Girl ?

 

No, there is not. Also as discussed, Servitron is a separate body entirely, so it wouldn't so much be a conversion as an outright body replacement for robots, switching them to use an FG-based body instead (which also wouldn't exactly be FG either, due to needing edits to accommodate swapping humanoid body parts for other robot appendages).

Posted
On 11/29/2022 at 2:35 AM, Indarello said:

Also you need to copy boneweight, this outfit is simple so just copy from fg should work fine, just delete toe bones from project because you have heels here.

 

In FG there is heels slider, so you should apply it to fit feet to the heels, probably will require to delete this slider from heels since previously you just copied it to heels too. 

So I've been doing this -> Launch Bodyslide -> Open the outfit in Outfit Studio from Bodyslide -> Delete the CBBE Sliders -> Load Reference (Fusion Girl Base reference (The CBBE body automatically gets deleted)) -> High Heels 100% -> Set Base Shape -> Delete High Heels Slider -> Sculpt the Outfit to fit the Reference -> Set Bone Weights as -> Delete the Left and Right Toe Bones -> Save Project as -> Get this message:

Untitled.jpg.2027f9d9b1df5b90f2ea80b2f10fd289.jpg

->Click Yes-> Name project  xxx FG -> Open Bodyslide -> open the outfit -> It's using the FG body and the heels and sliders are working properly

 

But, when I build the outfit in bodyslide it does not generate any files. I noticed that the Project that Outfit Studio created only had a Tools -> Bodyslide then 2 Slider folders. Is it supposed to have a mesh folder too? It didn't make one of those.

Posted
14 hours ago, vaultbait said:

 

No, there is not. Also as discussed, Servitron is a separate body entirely, so it wouldn't so much be a conversion as an outright body replacement for robots, switching them to use an FG-based body instead (which also wouldn't exactly be FG either, due to needing edits to accommodate swapping humanoid body parts for other robot appendages).

I get that totally but it was something I didn't even think of the robot body part Brain fart lol but never a stupid question just a stupid person asking the question ;) 

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