mognoi Posted March 14, 2023 Posted March 14, 2023 I'm using AAF Violate instead of Knockout Framework (I think it's called) because it isn't recommended but when I load up the game I get a popup every time at the top left saying it can't find knockout framework, is there a way to turn this off?
lee3310 Posted March 14, 2023 Posted March 14, 2023 6 hours ago, mognoi said: I'm using AAF Violate instead of Knockout Framework (I think it's called) because it isn't recommended but when I load up the game I get a popup every time at the top left saying it can't find knockout framework, is there a way to turn this off? Not without editing the script (or install KF, if you want to)
lee3310 Posted March 14, 2023 Posted March 14, 2023 6 hours ago, mognoi said: I'm using AAF Violate instead of Knockout Framework (I think it's called) because it isn't recommended but when I load up the game I get a popup every time at the top left saying it can't find knockout framework, is there a way to turn this off? Not without editing the script (or install KF, if you want to)
mognoi Posted March 14, 2023 Posted March 14, 2023 I don't have the knowledge to edit the script and it's not recommended to use both, ah well
DergPsi Posted March 17, 2023 Posted March 17, 2023 There's a ton of XPRI Unresolved Errors both in the behslavemarket esp and the Human Resources esp.. that's on a fresh install and with no other conflicts on the relevant cell records. Am I missing something here? Does the mod need to be cleaned? Has a recent update broken it or is this an obscure problem related to load order?
elementor2526 Posted March 17, 2023 Posted March 17, 2023 Hello I've been having trouble with the slave baton whenever I hit someone with it whether they are surrendering or passed out it does nothing but make them angry again. does anyone know how to fix this?
lee3310 Posted March 18, 2023 Posted March 18, 2023 (edited) 8 hours ago, DergPsi said: There's a ton of XPRI Unresolved Errors both in the behslavemarket esp and the Human Resources esp.. that's on a fresh install and with no other conflicts on the relevant cell records. Am I missing something here? Does the mod need to be cleaned? Has a recent update broken it or is this an obscure problem related to load order? For Humanresources.esp it's two hidden properties in KF_questScript not filled with editor so probably why xedit is complaining. behslavemarket.esp, i don't know (didn't look into it). Do not clean the plugin, errors in xedit doesn't always mean that there is a problem. Edited March 18, 2023 by lee3310
Jeffey67 Posted March 18, 2023 Posted March 18, 2023 8 hours ago, elementor2526 said: Hello I've been having trouble with the slave baton whenever I hit someone with it whether they are surrendering or passed out it does nothing but make them angry again. does anyone know how to fix this? Was here. Reinstalling both AAF Violate and HR solved this for me. Also make sure at least one Enslavement Kit is in your inventory.
deathmorph Posted March 24, 2023 Posted March 24, 2023 (edited) A gunner surrendered to me via violate. I took the kit and baton out of the backpack and hit her with them. The kit has not been put on. After 3 hits she became hostile and shot my character. Have I overlooked something? Â PS:Â It worked on a second try. Cause of first failure unclear. Edited March 24, 2023 by deathmorph
King_Phil Posted March 25, 2023 Posted March 25, 2023 The Security enslavement Baton just doesn't seem to work for me. I downloaded the alternate enslavement mod, and the crop allows me to enslave enemies that surrendered using violate, but the Baton itself might as well just be a terrible melee weapon.
Valykry Posted March 26, 2023 Posted March 26, 2023 (edited) I have a couple issues. Easiest first, sometimes a slave just goes invisible and it seems pretty consistent as to what slave it is (it's the same one every time, not random).  The second, and one you might be more interested in, is a bit of help with the voice files. I'm currently in the process of making new voice files for the mod. Voices that don't sound like a speak-and-spell. Finding the voice files for the NPC's in the auction house is easy enough, they're named well enough that it's easy to determine who is who, so I am already having some good results there. But the slaves you capture yourself aren't so easy. Could you send me a list specifically for the voice files (folder names) used by slaves you've captured yourself (or alternatively, if you know an in-game way to check an NPCs voice file by command console or the like)? It would help in testing if I could start with NPCs I already have around. Edited March 26, 2023 by Valykry
lee3310 Posted March 27, 2023 Posted March 27, 2023 (edited) 6 hours ago, Valykry said: I have a couple issues. Easiest first, sometimes a slave just goes invisible and it seems pretty consistent as to what slave it is (it's the same one every time, not random).  The second, and one you might be more interested in, is a bit of help with the voice files. I'm currently in the process of making new voice files for the mod. Voices that don't sound like a speak-and-spell. Finding the voice files for the NPC's in the auction house is easy enough, they're named well enough that it's easy to determine who is who, so I am already having some good results there. But the slaves you capture yourself aren't so easy. Could you send me a list specifically for the voice files (folder names) used by slaves you've captured yourself (or alternatively, if you know an in-game way to check an NPCs voice file by command console or the like)? It would help in testing if I could start with NPCs I already have around. HR uses custom voice Types that get applied to slaves/Customers via script. You can find the complete list of voiceTypes in two formLists: ("HR_VoiceTypeList_Female" ,"HR_VoiceTypeList_Male") or by looking at the folders names under "Data\Sound\Voice\HumanResources.esp"   Edited March 27, 2023 by lee3310
SharrkkyyLaserawd Posted March 27, 2023 Posted March 27, 2023 4 hours ago, lee3310 said: HR uses custom voice Types that get applied to slaves/Customers via script. You can find the complete list of voiceTypes in two formLists: ("HR_VoiceTypeList_Female" ,"HR_VoiceTypeList_Male") or by looking at the folders names under "Data\Sound\Voice\HumanResources.esp" Â Love your mod! It has taken a lot of trial and error to get it to the point that I am at, but reading your comment made me realize that in my /fallout4/data/sound/voice folder I do not have a HumanResource subfolder. Where would I be able to find this sound file at?
Valykry Posted March 27, 2023 Posted March 27, 2023 5 hours ago, SharrkkyyLaserawd said:  Love your mod! It has taken a lot of trial and error to get it to the point that I am at, but reading your comment made me realize that in my /fallout4/data/sound/voice folder I do not have a HumanResource subfolder. Where would I be able to find this sound file at? Did you install the voice mod for HR? It's a separate addon that I'm essentially trying to replace. (Actually forgot that particular detail when I asked here.)
doesnotmatter99 Posted March 27, 2023 Posted March 27, 2023 (edited) Very nice mod! Thx! Â my sanctuary is broken i think. it says "beacon registered, safe registered" when i place the terminal but there is none. i cant find the beacon in the workshop menu. and i have toggeled the "beacon always active" cheat on and off. Is there a way to wipe a settlement? maybe nuke it via transfer settlements mod? Â ok i nuked sanctuary and now i could place the beacon, but it says that a 2nd beacon is not intended...so....the brothel is only meant for 1 settlement total? (i dont get that message in tenpines bluff) Edited March 27, 2023 by doesnotmatter99
Valykry Posted March 27, 2023 Posted March 27, 2023 2 hours ago, doesnotmatter99 said: Very nice mod! Thx!  my sanctuary is broken i think. it says "beacon registered, safe registered" when i place the terminal but there is none. i cant find the beacon in the workshop menu. and i have toggeled the "beacon always active" cheat on and off. Is there a way to wipe a settlement? maybe nuke it via transfer settlements mod?  ok i nuked sanctuary and now i could place the beacon, but it says that a 2nd beacon is not intended...so....the brothel is only meant for 1 settlement total? (i dont get that message in tenpines bluff) If I'm not mistaken, it's meant for one per settlement. Also note that this beacon interferes with the settlement recruitment beacon. Pick one or the other IIRC. 1
doesnotmatter99 Posted March 31, 2023 Posted March 31, 2023 is there a way to set customers to be only male? my brothel doesnt need female customers..
Valykry Posted April 1, 2023 Posted April 1, 2023 Possibly? I personally have not seen any female customers in mine. Maybe there's a setting I've used and forgotten about, or other mods are conflicting just right to cause either your or my situation.  Also check settings in other mods that are tied to this one (such as HOTC?).  Alternatively, if you're familiar with the creation kit, it shouldn't be too hard to find what controls the customers and give it a tweak.
lee3310 Posted April 1, 2023 Posted April 1, 2023 On 3/31/2023 at 9:18 AM, doesnotmatter99 said: is there a way to set customers to be only male? my brothel doesnt need female customers.. There are no female customers in HR. 1
astor Posted April 3, 2023 Posted April 3, 2023 I've been using this mod for quite a while, but i recently started a new game, and for some odd reason, teh safe doesn't show up in build menu.  I can see it in teh console and even spawned one via placeatme command, but teh terminal doesn't see it. I used the sv command on the terminal and the only reference to safe i could see is: Â
lee3310 Posted April 3, 2023 Posted April 3, 2023 (edited) 10 hours ago, astor said: I've been using this mod for quite a while, but i recently started a new game, and for some odd reason, teh safe doesn't show up in build menu.  I can see it in teh console and even spawned one via placeatme command, but teh terminal doesn't see it. I used the sv command on the terminal and the only reference to safe i could see is:  Try this in console: cf "HumanResources:HR_SlaveWorkshopScriptWrapper.unregisterBrothelSafe" "8204978C" Save load the game after that or fast travel away then back to the settlement. Safe should reappear in workshop menu. Edited April 3, 2023 by lee3310
astor Posted April 4, 2023 Posted April 4, 2023 it seems it's a sanctuary issue. it pops up in starlight drive in.  it's working now. thanks much.
astor Posted April 4, 2023 Posted April 4, 2023 Would it be possible to get a workshop version of the sell terminal, please? Dragging slaves from one end of the map to the other can get a bit tedious.Â
BlueScreenX71 Posted April 11, 2023 Posted April 11, 2023 Hello Everything works for a while. Safe, terminal and beacon work well. Slaves become submissive and so on. Then I go on a raid for a few days, come back to the settlement and the terminal is completely reset. No longer recognizes the beacon and the safe. Before 5 of 7 slaves then start settings. Does anyone have a similar problem and/or a solution? Regards
lee3310 Posted April 11, 2023 Posted April 11, 2023 8 hours ago, BlueScreenX71 said: Hello Everything works for a while. Safe, terminal and beacon work well. Slaves become submissive and so on. Then I go on a raid for a few days, come back to the settlement and the terminal is completely reset. No longer recognizes the beacon and the safe. Before 5 of 7 slaves then start settings. Does anyone have a similar problem and/or a solution? Regards Nope, i could stay away from a settlement for months without having any issue. The problem you are describing only happens when you cut the power.
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