Jump to content

Recommended Posts

Posted

I have a problem. help me please. I can not make anyone a slave (except my settlers) after hitting a non-cutting melee weapon on the victim, she dies without leaving the opportunity to make her a slave. even after turning on the function that allows you to make slaves from corpses, this problem was not solved. after hitting with a butt and falling to the ground, the problem still remains

Posted

I can also say one strange information. when I hit someone lying down with a club that is added by the mod, for half a second it becomes possible to interact with the body. but as soon as it catches my eye, it immediately disappears, and the usual inventory menu of the victim appears

Posted
Just now, FartSniffer123 said:

Enslavement Baton needs an update I tired hitting raiders with both violate and knockout but none worked. I even tried a workaround in the comments but that also didnt work. 

I also tried using dead enslavement but that feature also dosent work

 

Posted
2 hours ago, FartSniffer123 said:

Я также пытался использовать мертвое порабощение, но эта функция также не работает.

 

i have the same problem bro

Posted
4 hours ago, FartSniffer123 said:

Enslavement Baton needs an update I tired hitting raiders with both violate and knockout but none worked. I even tried a workaround in the comments but that also didnt work. 

 

 

It mostly works for me, but when it doesn't I do this:

 

1. dead raider/npc

2. Resurrect through console.

3. Kill again

4. Smack with baton

 

This usually fixes it for me.

Posted
6 hours ago, Nuka Cherry said:

 

 

It mostly works for me, but when it doesn't I do this:

 

1. dead raider/npc

2. Resurrect through console.

3. Kill again

4. Smack with baton

 

This usually fixes it for me.

I tried to do that but did not work

Posted
1 hour ago, Mark Antony said:

For some reason ive built hound houses and none have spawned even though it says i have 7 available creature slots

Yeah, I only get Supermutants (haven't tested flies), and unfortunately, humans at my Supermutant camp.

Posted
On 3/24/2022 at 7:54 PM, Nuka Cherry said:

 

 

It mostly works for me, but when it doesn't I do this:

 

1. dead raider/npc

2. Resurrect through console.

3. Kill again

4. Smack with baton

 

This usually fixes it for me.

 

Yup, same problem. Works great except :enslaving dead. Does sound kinda creepy. What works for me is usually:

1. Unarmed (just fists) beat into submission (Violate) and then hit with baton to enslave.

2. Generally if I screw up and kill them twice the 2nd resurrection usually results in an automatic surrender (Violate) pose. 

 

BTW, Anyone know a good nude MALE replacer? I had to delete Body Talk and now my guys are fucking in their underwear which just looks silly.

Posted
19 minutes ago, Wicken said:

 

Yup, same problem. Works great except :enslaving dead. Does sound kinda creepy. What works for me is usually:

1. Unarmed (just fists) beat into submission (Violate) and then hit with baton to enslave.

2. Generally if I screw up and kill them twice the 2nd resurrection usually results in an automatic surrender (Violate) pose. 

 

BTW, Anyone know a good nude MALE replacer? I had to delete Body Talk and now my guys are fucking in their underwear which just looks silly.

i use atomic musscle

 

Posted

So I may have imported a settlement layout that already had a safe, beacon and terminal constructed. Now it is working, somewhat, as in slaves do get into scenes, and slaves -do- get paid. Customers arrive as well. But I cannot build a beacon again. The safe is bugged and nothing I do seems to fix it.

 

Any advice on fixing this? It's fine if it completely resets the HR Data for the settlement, but I'd like to just make it work properly so I am not spammed with "could not find safe" messages.

Posted
22 hours ago, Graeme09 said:

So I may have imported a settlement layout that already had a safe, beacon and terminal constructed. Now it is working, somewhat, as in slaves do get into scenes, and slaves -do- get paid. Customers arrive as well. But I cannot build a beacon again. The safe is bugged and nothing I do seems to fix it.

 

Any advice on fixing this? It's fine if it completely resets the HR Data for the settlement, but I'd like to just make it work properly so I am not spammed with "could not find safe" messages.

 

This does work. At least it worked for me.

 

@HR_Sinop does this mod apply a dirt layer on surrendering enemies, or on hit with the enslavement baton? For some reason I cannot get them cleaned up, no matter what I do. LooksMenu shows nothing either that I could change when I target them.

Posted
On 3/29/2022 at 3:04 PM, Graeme09 said:

So I may have imported a settlement layout that already had a safe, beacon and terminal constructed. Now it is working, somewhat, as in slaves do get into scenes, and slaves -do- get paid. Customers arrive as well. But I cannot build a beacon again. The safe is bugged and nothing I do seems to fix it.

 

I have noticed that if safe, beacon or terminal are too far from the workshop workbench, they wont register. As far as beacon goes, it has been hit and miss in my experience with transfer settlements. Just tick the MCM setting that allows beacons to always work even if they arent there.

Posted (edited)
On 3/25/2022 at 7:54 AM, Nuka Cherry said:

 

 

It mostly works for me, but when it doesn't I do this:

 

1. dead raider/npc

2. Resurrect through console.

3. Kill again

4. Smack with baton

 

This usually fixes it for me.

Well, it seems none of this work for me. 

Baton did noting on my side, no matter how many time i revived the surrendered NPC

Edited by BraveNewWorld721
Posted

I have got one more question to ask. 

I install HR on my totally new save. I have only build the beacon in one settlement. the moment I connect it to power, it tole me I already have built one, can't build the second one.

Posted
46 minutes ago, BraveNewWorld721 said:

I have got one more question to ask. 

I install HR on my totally new save. I have only build the beacon in one settlement. the moment I connect it to power, it tole me I already have built one, can't build the second one.

I've noticed with the beacons they can't be  next to the normal settlement one, that's the only time I have that issue. You may need to reinstall it, that seemed to help with some beacon issues.

Posted
17 hours ago, LordRamirez said:

I've noticed with the beacons they can't be  next to the normal settlement one, that's the only time I have that issue. You may need to reinstall it, that seemed to help with some beacon issues.

That is the problem.

I don't even have any beacon built. Totally fresh save with some minutemen quest done.

Posted

I am also having an issue with the safe. I built it, then the terminal, then the beacon. When I activated the beacon, I got a message that said I had already built the safe and it then removed the safe. Leaving me 0 safes as I had only built one. Not available in the workshop menu to build again. Any advice on how to replace?

Posted
1 hour ago, lothbrook said:

Wanna let you know that Violate has updated tp V1.57 and does not work with Human Resources as it is now.


Violate 1.57 didn’t change anything that affects the interface with HR, it should work just like before.

Posted

So, is it only male slaves that can do standard settler jobs? I quite like having most of my settlement jobs performed by girls wearing high heels and very little else/

Posted
1 hour ago, DocClox said:

So, is it only male slaves that can do standard settler jobs? I quite like having most of my settlement jobs performed by girls wearing high heels and very little else/

do the "slaves are commandable" cheat, which makes every new slave do standard settler jobs

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...