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On 6/24/2022 at 1:08 AM, lee3310 said:

Does it work with aaf_violate ?

Make sure you have an "enslavement kit" and "baton" built from chem station 

 

It only work with violate, the surrender enemy. Knockouted one just don't work for unknown reason.

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9 hours ago, ZZW said:

It only work with violate, the surrender enemy. Knockouted one just don't work for unknown reason.

I have "knockout" and "Violate" both working with the two slaves bug occurring every now and then.

Try changing your load order. 

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8 hours ago, Lotus intestinum said:

Is there supposed to be an option for player to have sex with slaves throught dialog? Because, I dont seem to have one. That would be a real shame if not.

Yeah i wish he had fully integrated the HotC prostitute system (with perfectly voiced NPCs  ☹️) and not just the outfits. It would be the perfect mod.

ps

You can only rape them when they are following you.

Edited by lee3310
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4 hours ago, lee3310 said:

Yeah i wish he had fully integrated the HotC prostitute system (with perfectly voiced NPCs  ☹️) and not just the outfits. It would be the perfect mod.

ps

You can only rape them when they are following you.

You can? I only have two exit options, follow/stay command and inventory access, nothing about intercorse.

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I have retest the mod on my end.

Things seem to be working fine, but not through violate baton. 

I have got the baton and the enslavement kit. 

The slave i brought from market is working as intended( at least the start ).

 

Is there something i am missing?

My violate is up to date, same as this one.

 

And now i kind of finally got it working. The idea is quite awesome.

Edited by BraveNewWorld721
Not finish
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Great mod so far.

Yet, a little thing about the description:

I believe you need at least AAF violate 1.56 since according to the changelog, that is the first version where you can set the health of surrendering enemies to greater than 1 which is needed in order for them to survive the baton.

Currently the description says version >=1.55, which includes 1.55.

It would be nice to change that to >=1.56 or >1.55

 

Thanks for your work :)

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Interesting looking mod,  but have some questions before grab it.

 

1. Does the slave market interfere with SS2 since that is changing Concord around.

 

2. Is this a fresh start kind of mod or can add midway? Also is it easy enough to remove if dont like it w/o screwing up saves?

 

I had to start a new game anyways so trying this out but not sure what the deal with voice files are for? Robot voices?? 

 

Will find out if this market conflicts with SS2 revised concord.

 

Edited by Lochar
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Hi there!  I like the Mod, I'm running it and Violate.  The Mod seems to be working fine, but only on non-quest related NPCs.  For example, I can enslave any raider or common person I like, but I can't enslave Marcy Long, or any of the Abernathys, even though their quests are done with, they just take some damage and go into combat - dragging everyone in the area into combat as well.  I have raised their surrender level to almost 100% of health, so I can also shoot them which causes them to surrender, but then the enslavement baton doesn't work.  If I just beat on them with the enslavement baton, eventually they go into combat mode etc.  I have the most recent Human Resources and Violate, and I have a baton, and multiple enslavement kits.

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So been messing around with this mod and had following observations.

 

Slaves that are captured dirty stay dirty whole time unlike commonwealth captives that soon as assigned as settlers they trigger mod I guess that cleans them up.

 

There is no reward system here, you get a worker if male or eventual hooker if female, but liked the idea of them earning freedom after awhile. Gives me a reason to cycle them out.

 

Not sure if bug or not but when converted breeder to prostitute, nothing changed outfit wise, not sure if misread notes but thought they get new costume.

 

While I didnt get HoTc Settler edition, but if all this does is keep them hookers, not sure why wouldnt just use that one other than the knockout, enslave mechanic.

 

The timers are way too long, most mods using AAF mechanics can stop at earlier times but doing a rape system seems like 5+ minutes even tho lowered all the timers to low as can.

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1 hour ago, Lochar said:

Not sure if bug or not but when converted breeder to prostitute, nothing changed outfit wise, not sure if misread notes but thought they get new costume.

They should get new outfits so make sure you installed the required mod ("HN66 easy girl" i think)

 

1 hour ago, Lochar said:

Slaves that are captured dirty stay dirty whole time unlike commonwealth captives that soon as assigned as settlers they trigger mod I guess that cleans them up.

They are generic NPCs so you can't edit them in looksmenu (bummer)

1 hour ago, Lochar said:

liked the idea of them earning freedom after awhile. Gives me a reason to cycle them out.

Try setting them as following the player take them far away from the settlement and then remove their handcuffs (not sure if they run away or just return to the brothel)

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1 hour ago, lee3310 said:

They should get new outfits so make sure you installed the required mod ("HN66 easy girl" i think)

 

They are generic NPCs so you can't edit them in looksmenu (bummer)

Try setting them as following the player take them far away from the settlement and then remove their handcuffs (not sure if they run away or just return to the brothel)

Thanks for the info, I realized didn't have HoTC installed so that may explain clothes issuem but that now brings me to another question.. While Hotc works fine, HR prostitutes have no way to assign to store mats. It could be me installing Hotc after fact but not sure if they can or not. 

 

While I like the idea of capturing my escorts, the dirty bodies make it only useful for hobo encampment. :) I am still tinkering tho so will see what I can, btw HotC mentioned a HR compatibility patch but not listed on files section, is this still needed and maybe while not working?

 

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13 hours ago, Lochar said:

While I like the idea of capturing my escorts, the dirty bodies make it only useful for hobo encampment. :) I am still tinkering tho so will see what I can, btw HotC mentioned a HR compatibility patch but not listed on files section, is this still needed and maybe while not working?

 

I'm pretty sure HR is compatible with Hotc without any additional patch.

13 hours ago, Lochar said:

HR prostitutes have no way to assign to store mats. It could be me installing Hotc after fact but not sure if they can or not. 

The mats are located under Resources/Miscellaneous and you can assigne Prostitutes to them like you do any other NPCs (in workshop mod).

Maybe restart / reinstall HR, for it to recognize HotC. 

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