LordRamirez Posted April 25, 2022 Posted April 25, 2022 i dont know if this helps but i notcied if you mod the baton with like shock upgrade it mostly kills them (also may just be doing to much damge try turning up the health they surrnder at see if its that) 2 hours ago, Zanghost said: hey sinop just a quick question, whenever i hit a downed or surrendered actor with the enslavement baton it just flat out kills them.....it doesn't matter that im using the proper tool for the job or that i actually have an enslavement kit in my inventory they just die...is there something im doing wrong?
mr4inch Posted April 25, 2022 Posted April 25, 2022 love this mod and been having a great time with it, however i built a brothel for my settlement to house all my slaves but for some reason they keep wondering around my settlement, i had place the prisoner mats down and they will stand in that spot occasionally yet a good majority of them tend to wonder around, anybody got a good fix for that?
ErDRagonKiller Posted April 27, 2022 Posted April 27, 2022 I also have problems with enslaving people. After hitting them with baton nothing happens. I have tried using knockout framework and aaf v but it doesn't change anything. Anyone found the solution to this problem yet?
Ruunex Posted April 28, 2022 Posted April 28, 2022 hey so i have everything needed for this mod installed (aaf violate is version 1.57 now) but when i launch the game and go into my data tab (quest menu) the game crashes what do i do?
blackseifer Posted May 3, 2022 Posted May 3, 2022 (edited) Hi I'm new to this and want to ask a question, after my male settler have sex with female slave, their normal voice line like "Crop's coming pretty good" is gone, only the subtitles appeared. It's not really game breaking but kinda annoying. I have tried disabling and then enabling those settler but the voice still gone. I Hope someone can help. Thank you in advance Edited May 3, 2022 by blackseifer 1
FenixArges Posted May 4, 2022 Posted May 4, 2022 The optional Soundfiles link sends me to a page that no longer exists.
Morgenrot_68 Posted May 4, 2022 Posted May 4, 2022 (edited) 21 hours ago, blackseifer said: Hi I'm new to this and want to ask a question, after my male settler have sex with female slave, their normal voice line like "Crop's coming pretty good" is gone, only the subtitles appeared. It's not really game breaking but kinda annoying. I have tried disabling and then enabling those settler but the voice still gone. I Hope someone can help. Thank you in advance Hi, is it a unique NPC or a normal workshop settler? could you enter the following command in the console: first click on the NPC. On the right side you should see the name of the npc and its RefID. then enter the following command: CF "actor.SetOverrideVoiceType" None This will delete the Custom VoiceType (if any) and the voice should come back. Please feedback if it worked. Normally the Custom VoiceTypes should be reset when the alias is deleted (when the dialog scene is completed). If this is not the case, we would have to see what the reason is and possibly program a hotfix. Edited May 4, 2022 by Morgenrot_68 2
Morgenrot_68 Posted May 4, 2022 Posted May 4, 2022 10 hours ago, FenixArges said: The optional Soundfiles link sends me to a page that no longer exists. Hi, you can find the soundfiles in the download section, where you can also download the mod.
HR_Sinop Posted May 4, 2022 Author Posted May 4, 2022 I want to update the pictures on the mod download side. Does anyone want to share their creations with the mod? 1
BraveNewWorld721 Posted May 5, 2022 Posted May 5, 2022 Sorry, i just see this now. I go through the page again and i found someone said it conflict with AAF Sexual Harassment. The problem i have is the baton not working at all and the beacon is weird? fresh save with some minutemen quest done, and after put down a terminal (i interact with it or i did not?), pop up a message said i should not put dawn a second one( but that is the first and only one i had built.
blackseifer Posted May 5, 2022 Posted May 5, 2022 22 hours ago, Morgenrot_68 said: Hi, is it a unique NPC or a normal workshop settler? could you enter the following command in the console: first click on the NPC. On the right side you should see the name of the npc and its RefID. then enter the following command: CF "actor.SetOverrideVoiceType" None This will delete the Custom VoiceType (if any) and the voice should come back. Please feedback if it worked. Normally the Custom VoiceTypes should be reset when the alias is deleted (when the dialog scene is completed). If this is not the case, we would have to see what the reason is and possibly program a hotfix. Hey that command actually work, they have their voice back. Thank you!
sissylover19 Posted May 6, 2022 Posted May 6, 2022 you say knockout framework causes glitches and crashes can you explain what type because i needed that mod anyway for crime and punishment and i rather use both slavery systems mcg and human resources via the same way
Chupacabra Gonzales Posted May 9, 2022 Posted May 9, 2022 Hey, is this mod responsible for spawning random slave NPCs in enemy camps or with "random event" encounters (like Super mutant patrol roaming a road and having a slave following them)? I am just trying to figure out if I can interact with those slaves or recruit them to my settlement. Having the enslavement kit in my inventory didn't make any difference, I get no response when I interact with them. Also cleared an enemy group one time and they had two slaves, one like the ones I just described above and another one that was handcuffed and I could release. They would give some "thank god I'm free" voiced line, but then again no means of doing anything further with them. Are those NPCs tied to this mod? I am also running FPE and some basic RSA, those would be my other two suspects...
LordRamirez Posted May 9, 2022 Posted May 9, 2022 (edited) 53 minutes ago, Chupacabra Gonzales said: Hey, is this mod responsible for spawning random slave NPCs in enemy camps or with "random event" encounters (like Super mutant patrol roaming a road and having a slave following them)? I am just trying to figure out if I can interact with those slaves or recruit them to my settlement. Having the enslavement kit in my inventory didn't make any difference, I get no response when I interact with them. Also cleared an enemy group one time and they had two slaves, one like the ones I just described above and another one that was handcuffed and I could release. They would give some "thank god I'm free" voiced line, but then again no means of doing anything further with them. Are those NPCs tied to this mod? I am also running FPE and some basic RSA, those would be my other two suspects... Sounds like Commonwealth captive, you should be able to talk to them and recruit them fuck them or just set them free Edited May 9, 2022 by LordRamirez
Chupacabra Gonzales Posted May 9, 2022 Posted May 9, 2022 8 minutes ago, LordRamirez said: Sounds like Commonwealth captive, you should be able to talk to them and recruit them fuck them or just set them free The description of that mod sounds about right, but I do not have it in my load order. I remember running into it while I was doing random google searches trying to find an answer to my issue.
Froggy Posted May 11, 2022 Posted May 11, 2022 Can slaves be assigned to non-sex work? I remember back in the day when "Just Business" still worked right (about 50 patches ago) you could just make them work like settlers doing farming, scrapping, shopkeeping, ect.
LordRamirez Posted May 11, 2022 Posted May 11, 2022 10 minutes ago, Froggy said: Can slaves be assigned to non-sex work? I remember back in the day when "Just Business" still worked right (about 50 patches ago) you could just make them work like settlers doing farming, scrapping, shopkeeping, ect. the males can there you transfer them to settlement then assin them like normal
Dje Posted May 12, 2022 Posted May 12, 2022 I can't figure out how to use the slaves assigned to my settlement. When I interact with them, it just opens their inventory. Everything else seems to be working normally, am I missing something?
LordRamirez Posted May 12, 2022 Posted May 12, 2022 thewre is a setting make slave commadable got to make sure thats set
ianinuk Posted May 12, 2022 Posted May 12, 2022 (edited) On 5/9/2022 at 5:55 PM, Chupacabra Gonzales said: Hey, is this mod responsible for spawning random slave NPCs in enemy camps or with "random event" encounters (like Super mutant patrol roaming a road and having a slave following them)? I am just trying to figure out if I can interact with those slaves or recruit them to my settlement. Having the enslavement kit in my inventory didn't make any difference, I get no response when I interact with them. Also cleared an enemy group one time and they had two slaves, one like the ones I just described above and another one that was handcuffed and I could release. They would give some "thank god I'm free" voiced line, but then again no means of doing anything further with them. Are those NPCs tied to this mod? I am also running FPE and some basic RSA, those would be my other two suspects... its fpe thats spawning them istand corrected its wasteland dairy i get those 2 mixed up Edited May 14, 2022 by ianinuk 1
Morgenrot_68 Posted May 13, 2022 Posted May 13, 2022 8 hours ago, ianinuk said: its fpe thats spawning them No, it's Commonwealth Captives.
LordRamirez Posted May 13, 2022 Posted May 13, 2022 1 hour ago, Morgenrot_68 said: No, it's Commonwealth Captives. they dont have it in there load order so its something else
bedellia Posted May 13, 2022 Posted May 13, 2022 Hi, I've got a bug with a npc, Shank in this case. Since he's been a customer of my brothel, he's mute. I tried to disable/enable or recycleactor on him, but in vain. His lips don't move and the dialogue is totally silent. Somebody know something to do ? Thank you
Morgenrot_68 Posted May 13, 2022 Posted May 13, 2022 (edited) 2 hours ago, LordRamirez said: they dont have it in there load order so its something else Oh, sorry, I missed that above, you had already guessed that it was CC. then there is another mod in the loading order Edited May 13, 2022 by Morgenrot_68
ianinuk Posted May 14, 2022 Posted May 14, 2022 (edited) 17 hours ago, Morgenrot_68 said: Oh, sorry, I missed that above, you had already guessed that it was CC. then there is another mod in the loading order i stand corrected its wdf i get those 2 mixed up spawns pregnant slaves and supermutant sex slaves etc etc if you have the story line option selected Edited May 14, 2022 by ianinuk
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