Guest Posted March 5, 2021 Posted March 5, 2021 On 3/4/2021 at 7:11 AM, HR_Sinop said: body bag is knockout framework. You need to use the baton. Thanks man
L0RDZ00M Posted March 5, 2021 Posted March 5, 2021 I just installed the mod the other day, but my MCM keeps saying "HumansResoucres.esp" is not detected. I check Vortex, and it is there and enabled. Why won't it appear for me? Is there any way to fix this?
kay1boots Posted March 6, 2021 Posted March 6, 2021 I've been trying out this mod for hours recently with the knockout framework. I'm sorry if someone else already asked this, but are there any plans or consideration to implement the "enslavement" part through the knockout framework prompt, rather than using the baton? Regardless of the question, I just want to say, this mod seems to have more potential than any other enslavement mods out here. You're doing a great job, and I hope to see this mod finish in the future!
HR_Sinop Posted March 9, 2021 Author Posted March 9, 2021 On 3/5/2021 at 6:02 PM, L0RDZ00M said: I just installed the mod the other day, but my MCM keeps saying "HumansResoucres.esp" is not detected. I check Vortex, and it is there and enabled. Why won't it appear for me? Is there any way to fix this? Seems like the mod (.esp files) is not activated/loaded into the game. Make sure that you have installed it correctly. On 3/6/2021 at 7:05 AM, kay1boots said: I've been trying out this mod for hours recently with the knockout framework. I'm sorry if someone else already asked this, but are there any plans or consideration to implement the "enslavement" part through the knockout framework prompt, rather than using the baton? Regardless of the question, I just want to say, this mod seems to have more potential than any other enslavement mods out here. You're doing a great job, and I hope to see this mod finish in the future! I could do that, but this would create a strong dependency on the Knockout framework mod (i.e. everytime the framework mod changes, I have to adapt to these changes, which is pretty annoying)
HR_Sinop Posted March 11, 2021 Author Posted March 11, 2021 13 hours ago, 07041997 said: is this compatible with M.C.G mod? mostly, but if the two mods start AAF scenes with the same actors, there will be conflicts. 1
elfdrow Posted March 12, 2021 Posted March 12, 2021 any way to make this work mod without EDI? I'm just used to have the answers in the cross format so EDI is too weird for me.
nrish666 Posted March 12, 2021 Posted March 12, 2021 The damage the baton is doing in my game suddenly jumped up to 11+ so all my nocked out victims are dying on a hit. Anyway to fix?
tentaclemight Posted March 13, 2021 Posted March 13, 2021 For everyone having the missing ESPs error in the MCM menu (and therefore no recipes showing up on the Chem Station), this is the fix (in my case anyway, using ModOrganizer2): Piece of crap XDI is to blame. It won't load in the game and, because of it, Human Resources won't work either. Use FO4edit to make the DLCs masters of XDI.esm and the issue should be solved, with both XDI.esm and HumanResources.esp now loading successfuly and everything working as it is supposed to.
NukaCherry Posted March 14, 2021 Posted March 14, 2021 On 3/2/2021 at 10:34 AM, pére-vitine said: keep this while building the beacon, the slaves do not go to their post but walk all the time, according to the messages appearing on the top left, she does not find any male client, always only finds clients not compatible with tourrel defance, dead puffy fly, then nothing happens, I also have the "you have constructed a second beacon, deleting one of them etc" issue. Also, my slaves become invisible when assigned to a settlement via the terminal. It is another mod interfering, I am sure, but I cannot find which one. Ran it before on an older install built on magnum opus modlist, which worked fine, but this time it is glitchy (built on paradise falls modlist - both wabbajack).
pére-vitine Posted March 15, 2021 Posted March 15, 2021 22 hours ago, blahblahblah97 said: I also have the "you have constructed a second beacon, deleting one of them etc" issue. Also, my slaves become invisible when assigned to a settlement via the terminal. It is another mod interfering, I am sure, but I cannot find which one. Ran it before on an older install built on magnum opus modlist, which worked fine, but this time it is glitchy (built on paradise falls modlist - both wabbajack). indeed, the conflict concerned for slaves was with '[AAF] Sexual Harassment, for the tag I don't really know, I tend to test several solutions at the same time.
NukaCherry Posted March 15, 2021 Posted March 15, 2021 1 hour ago, pére-vitine said: indeed, the conflict concerned for slaves was with '[AAF] Sexual Harassment, for the tag I don't really know, I tend to test several solutions at the same time. I think it is probably beautiful enemies - https://www.nexusmods.com/fallout4/mods/9963 - as this seems to be a body replacer as well, and if HR clones the captured person it is probably screwing up as it is not referencing the same thing. I need to start a new run though, as removing beautiful enemies causes a savefile crash I cannot fix with fallrim. I can build 1 beacon - and the other gets deleted - so does the prostutute beacon act as a settler attractor as well? I might see if I can edit that functionality in and bypass the problem.
ace0088 Posted March 15, 2021 Posted March 15, 2021 i seem to be having a problem. when a slave is following me and she is submissive and i click the [ rape ] option she says no no matter the girl i use . i also dont seem to be getting any caps .besides those 2 bugs everything else seems to be running well
Tyrrano Posted March 16, 2021 Posted March 16, 2021 It seems after using a new character the baton is now non functional, no new mods were added. All i did was a * to looksmenu in the text file.
Hammarn84 Posted March 18, 2021 Posted March 18, 2021 On 3/16/2021 at 3:42 AM, Tyrrano said: It seems after using a new character the baton is now non functional, no new mods were added. All i did was a * to looksmenu in the text file. i did a clean install and reinstalled my mods and i have same problem baton not working, it first said no slave kit even if i had reinstalled the mod and now its say nothing and not working when it worked i could craft handcufs after reinstall handcufs not showing up to craft but its loaded and i can get item from ingame explorer
ace0088 Posted March 18, 2021 Posted March 18, 2021 this is a cool mod a cupple problems thow . 1 there are no and i mean no animations that the player can do also i tryed setting up mats but no npcs are using them. i see npcs show up in town but none of them are staying near the computer and none of them are doing any animetions . last part the [ rape ] option is out right broken . no matter who i use to ask that to thay say [ what no ] and nothing more , also the player can not use any of the slaves at any time . the basic part of kidnapping girls and selling them and getting them to work at your settlement seems to work but no matter what i seem to make theres no sex animations not from the customers or player
hentai11021 Posted March 21, 2021 Posted March 21, 2021 can't make salves make the enslavement kit and stick found target, knocked out target , kidnaped target and brought target to red rocket. When I made sure the settlement was clear i put down the target hit with stick and did not enslave, moved settlement and nothing then I tried with two other targets and same result put a slave kit in target inventory and nothing anyone have a fix. the mod is human resources.
Hidden Salami Posted March 26, 2021 Posted March 26, 2021 My slavs aren't becoming submissive. I'm at level 5 fame with 3 breeders so they're getting a lot of business, and I've been giving them special attention as well. I got one message a while ago about a slav resisting the submission check, but that was many hours ago and I haven't seen any messages since. Not sure if this is a bug, or do I need to hang around my settlement more for the checks to trigger? Great mod though, really works well for a raider playthrough.
Rawdog72 Posted March 31, 2021 Posted March 31, 2021 Couldn't get this to work at first and as soon as I do I can't use aaf (no actors found in scan range) so I go to the aaf discord where they advise me to just uninstall Human Resources as it is broken and conflicts with aaf. I spent the last week trying to get this to work: first, building an enslavement kit and baton knocking out a gunner or raider then hitting them with said baton to have absolutely nothing happen. I even un/reinstalled all the mods from vortex and moved over to mo2 only to have the game fail to load at all. After 10 times of un/reinstalling everything from f4se, vortex, mo2 and even the game itself I managed to be able to finally buy a slave at the market only to just have my caps taken for a glorified settler with no available sex options or animations spent hours building a nice settlement for my slaves complete with cells and torture devices only to not be able to assign anyone to them or have operational slaves/hookers. This is a message to those looking at old mod videos on YT and thought this to be interesting be aware it doesn't work at this point in time, Just install fallout 4 slavery system and HOTC and call it a day the effort it takes to make this mod "work" are not worth it and you will not find help/support on this forum. Thank you rawdog
x39965 Posted March 31, 2021 Posted March 31, 2021 11 hours ago, Rawdog72 said: Couldn't get this to work at first and as soon as I do I can't use aaf (no actors found in scan range) so I go to the aaf discord where they advise me to just uninstall Human Resources as it is broken and conflicts with aaf. I spent the last week trying to get this to work: first, building an enslavement kit and baton knocking out a gunner or raider then hitting them with said baton to have absolutely nothing happen. I even un/reinstalled all the mods from vortex and moved over to mo2 only to have the game fail to load at all. After 10 times of un/reinstalling everything from f4se, vortex, mo2 and even the game itself I managed to be able to finally buy a slave at the market only to just have my caps taken for a glorified settler with no available sex options or animations spent hours building a nice settlement for my slaves complete with cells and torture devices only to not be able to assign anyone to them or have operational slaves/hookers. This is a message to those looking at old mod videos on YT and thought this to be interesting be aware it doesn't work at this point in time, Just install fallout 4 slavery system and HOTC and call it a day the effort it takes to make this mod "work" are not worth it and you will not find help/support on this forum. Thank you rawdog It works fine for me with AAF. 2
Rawdog72 Posted April 1, 2021 Posted April 1, 2021 20 hours ago, x39965 said: It works fine for me with AAF.
Guest Posted April 3, 2021 Posted April 3, 2021 I really wished this would also work for a PC centeric play, as you as a slave. Is it possible to use it as such?
Amazonian Ara Posted April 3, 2021 Posted April 3, 2021 Just wanted to say thank you for your work on this mod, its been entertaining playing with it. For those trying to get it to work I'd say first before you even install Human Resources you get AAF working well for you to the point you can play scenes smoothly and know everything is working with your AAF setup and animations. Use the latest version of this post to setup AAF and verify it's working before you load ANY OTHER mods that rely on AAF. If you didn't follow the setup guide above and animation's aren't working for you...have a short whine fest and then strip everything (yes everything) aaf related back out of your mod manager of choice and start from scratch. Note I didn't say strip out all your mods, just anything AAF related. Then follow the setup guide precisely because animations are sorta like texture files, they need to be loaded in a particular order to get everything working just right. I can personally attest to the fact that I had issues in the past with mods that got sorted out once I knuckled down and made absolutely sure I installed AAF correctly first. Once you've verified that your base AAF setup is working correctly then load Human Resources and it's dependent files and test again to see if their working. If you have issues at this point, the next thing is to drop the files to the bottom of your mod list so it wins over any (non-scripting) mod conflict issues. Remember that it's dependent mods should go above Human Resources. ie, have Knockout Framework load before Human Resources. Turn off known problem mods that cause scripting conflicts like Sexual Harassment while in the settlement with your brothel. Also in AAF Discord just avoid the SFW channel and troubleshooting Saya will be after you as someone found out. 1
Amazonian Ara Posted April 6, 2021 Posted April 6, 2021 Alright I verified that for some reason Taffington Boathouse is showing up as Starlight Field instead of itself in the HR terminal. Anyone else notice this issue?
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