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Fill Her Up Baka Edition


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Posted

it seems that i have the same issue. Character immediately get the belly filled don't know if it is because of the limitation of the mod ?? Maybe because the trigger point of the inflation is when charaxter start a scene???

Posted
On 10/30/2024 at 11:51 AM, Eden said:

Need help Inflation inst showing on the charakter. Im using the cbbe 3ba body. No mater what i do i cant get it to work, treyd it with and without the inflation framework, tred to use all the sugested fixes, non of them worked. Tryed a minimum mod list and sill failed. I spend hours on it and at my wits end. 

 

Can any one show a fix or post guide for it?

 

Also to seet the deal who ever can help me with this gets a code of starfield for steam.

I'm having the same problem too, but I do have a question to further clear what the problem could be. Do NPCs have any issues or are they functioning fine? And is there any thingy at all changing on the "inflated actors" list as mine remains zero after hours of effort to diagnose the issue. I've tried changing around morphs, using and not using SILF, tried a rather odd "fix" with the engine fixes something relating to racemenu stuff which I don't understand the connection, but still tired. Would greatly appreciate any information if anyone is able to clear things up it seems to be a more recent issue, but I also remember not having this issue less than 10 months ago in an older save. :/

Posted (edited)

Ok solved it i did mess up SE and LE editions. Also for any one with this issue, make a clean instal and watch out for right versions of the mods.

Edited by Eden
  • 2 weeks later...
Posted (edited)

when using skimpy viridian knight armor deflating always remove the tasset armor part even if iexclude it in sexlab from stripping other tasset from other mod works just fine not sure where the problem comes from and not a big deal also just wanted to mention it.

Edited by leking
Posted
16 hours ago, leking said:

when using skimpy viridian knight armor deflating always remove the tasset armor part even if iexclude it in sexlab from stripping other tasset from other mod works just fine not sure where the problem comes from and not a big deal also just wanted to mention it.

 

The deflate stripping isn't controlled by sexlab.  Deflate stripping is configured in the FHU MCM, where you can enable/disable what slots are stripped during deflate.  Find out what slots are being stripped (when you don't want them to be), and flag them to be ignored during your deflate animation.  Should fix the issue you're having.

Posted
On 10/25/2024 at 4:16 AM, sayokone said:

My bikini armors are duplicating after deflating manually (fill her up baka mod) any fix for this? i made my due research but couldn't find any fix.
the armors being duplicated are the armors i no longer equip or have in my inventory

I Have exactly the same problem. I always get a Chainmail Armor. If i don't have such armor in my inventory it magically appears after deflation, if it is present in the inventory it just get's equipped. I turned off stripping in the mods MCM but it doesn't help. This happens both when deflating manually or automatically. The same happens to my followers.

Posted

My followers get stuck in the deflation animation and never get back up.  My toon will get stuck as well but i can press esc to go to menu then she gets back up.

Posted

I don't know if I'm going to get a response at all, but I'm having the issue of this mod not showing up in the MCM at all, whether it's on a new save or my already established save, it just will not show up at all. Do I need to just keep playing till the game realizes it's there? Or is there something that Mod Organiser does to just nope it?

Posted (edited)
9 hours ago, Ralgris said:

I don't know if I'm going to get a response at all, but I'm having the issue of this mod not showing up in the MCM at all, whether it's on a new save or my already established save, it just will not show up at all. Do I need to just keep playing till the game realizes it's there? Or is there something that Mod Organiser does to just nope it?

This can often be resolved by opening the command console and typing:
setstage SKI_ConfigManagerInstance 1

 

If this isn't working, there's a file messed up somewhere. You may want to try redownloading and re-installing it. Make sure you have all of the required mods. Also make sure it's not popping up any errors when you sort with LOOT.


You can also try a mod called "Jaxonz MCM Kicker SE" which does the above command upon loading a save.

 

If you have more than 128 mods with MCM menus, there could be missing ones in MCM. Try something like "Menu Maid 2 SE" to help.

Edited by blorp-blorp
Formatting, extra information
Posted
On 11/26/2024 at 3:18 AM, blorp-blorp said:

This can often be resolved by opening the command console and typing:
setstage SKI_ConfigManagerInstance 1

 

If this isn't working, there's a file messed up somewhere. You may want to try redownloading and re-installing it. Make sure you have all of the required mods. Also make sure it's not popping up any errors when you sort with LOOT.


You can also try a mod called "Jaxonz MCM Kicker SE" which does the above command upon loading a save.

 

If you have more than 128 mods with MCM menus, there could be missing ones in MCM. Try something like "Menu Maid 2 SE" to help.

Thank you so much that worked and now the mod is there and working. I appreciate the help so much, I struggle with mods a lot so thank you again.

Posted
19 hours ago, Ralgris said:

Thank you so much that worked and now the mod is there and working. I appreciate the help so much, I struggle with mods a lot so thank you again.

No worries friend! I know how confusing it all is.

Posted

Has anyone had issues with this registering in SLIF? I'm using most recent version of both and I have all the settings checked and enabled, but EggFactory, EC+, FM, all show up in SLIF but not this, and I thought this was the MOST compatible mod for SLIF. I also notice values on the actor tracking part of the MCM being weird, like showing VagInf at 1.7 but total says 0 and the like.

Posted
On 11/18/2024 at 9:06 AM, Battlestar1965 said:

I Have exactly the same problem. I always get a Chainmail Armor. If i don't have such armor in my inventory it magically appears after deflation, if it is present in the inventory it just get's equipped. I turned off stripping in the mods MCM but it doesn't help. This happens both when deflating manually or automatically. The same happens to my followers.

Got the same issue too. Some armor pieces which I was wearing in the past start getting equipped now after deflation, even though I didn't wear them when I started deflating, or even had them in my inventory.

It seems to have gone away after running "ResetQuests" in the mod's MCM?

Posted
On 11/28/2023 at 4:12 AM, safado said:

 

I found the issue with that, (I think).

 

The NPC playable races area in a list and the creature is a different list.  Wolf are in the creature list in position slot 3 but in the code the position 3 is filtered as "Canines" instead of Wolf.  I added an "OR" entry for Wolf and tested it successfully in my game. 

 

 

Snippet code of sr_inflateQuest function GetCreatureRaceint. Issue also in VerifyRace fuction.

  Hide contents
int Function GetCreatureRaceint(Actor Target)
    ;humans don't have a RaceName string so it has to be checked first
    If Target.haskeyword(ActorTypeNPC)
        return -1
    EndIf
    
    String RaceName = sslCreatureAnimationSlots.GetRaceKey(Target.GetLeveledActorBase().GetRace())
    If RaceName == "Ashhoppers"
        return 0
    elseIf RaceName == "Bears"
        return 1
    elseIf RaceName == "Boars" || RaceName == "BoarsAny" || RaceName == "BoarsMounted"
        return 2
    elseIf RaceName == "Canines" || RaceName == "Wolf"
        return 3
    elseIf RaceName == "Chaurus"
        return 4

 

  Reveal hidden contents

If you want to test it yourself without any support. It needs save clean, because the script first run save a copy (instance) in the save files.  You can use the purge function from ReSaver on sr_Fillherup.esp, and it counts as a "clean save" without the mod list mess.

 

My personal patch needs Fluent Encounters (FLEN) (from download) and FLEN_FHU_BakaEdition_1.96V_1.1 in the post bottom.

The code has a couple of my personal changes to adapt the mod to 3BAv2 during installation automatically.  It adds all 4 morph I use automatically.  It makes the vampires a little impotent with low cum. The wolf have a little more 0.45 than a dog 0.3, was same originally.

You can change morphs in the MCM by activating the first reset option in morph page, changing page and returning to the morph page, the blocked options should be selectable for modification.

Morph in use

  • InflateMorph = "PregnancyBelly"
  • InflateMorph2 = "BellyUnder_v2"    <--- NIO\SLIF morph will ignore if not in body. 3BAv2 little bulge between navel and pubic mound, other morphs are community standard.
  • InflateMorph3 = "Belly"
  • InflateMorph4 = "BigBelly"
  • PregnancyBelly = "PregnancyBelly"

Morph list does not count if Bodymorph option is disabled. Will use NIO node or SLIF belly morph instead.

 

My game have "less" cum-count-issues (all zeros) with all morph in use.  When no-count all zeros happens, it reset to normal after sexlab orgasm with a different race male that is not yet in the "Cum inside PC" list. At least for me.

 

If the name does not give a hint, the code is for Baka FHU 1.96 FLEN version.

FLEN_FHU_BakaEdition_1.96V_1_1_WOLF_PATCH.zip 100 kB · 35 downloads

 

 

Well, for me it's won't work....it's so old bug but still not fixed

Posted (edited)
7 hours ago, Souldray said:

Well, for me it's won't work....it's so old bug but still not fixed

 

Maybe is a skill issue. At higher Skyrim modding skill level, you gain proper-mod-deployment perk.  😁

 

 

New patch, no more FLEN. FLEN is in abandoned status and I remove it from my mod list. New patch is cleaner.  It worked without mod reset, may need to reset if you do not have @0x000f patch already. Reset in MCM, if that do not help, then clean save.

Spoiler

 

fillherupinflatedbywolf.jpg.082947c2fc4866930961236de703f91d.jpg

 

All fucked by male wolf. First MC, second male NPC, and last is female NPC.  You can see that also the different type of inflation by animation tag are detected too.

 

Here is a newer wolf-inflation-débâcle patch with @0x000f patch collection 1.1 for FillHerUp Baka 1.96 (only)  included.  (No FLEN integration, FLEN got abandoned by developer)

 

Fill Her Up Baka Edition 1.96 Fix v1.1 + Wolf inflation fix.zip

 

I will remove the patch file link, when it becomes redundant after @0x000f or community update with new patches and also include the wolf-inflation fix.

 

 

 

Edited by safado
Posted (edited)
22 hours ago, bees guy said:

Can you add a separate morph option for creatures like spider/chaurus for use with CBBE 3BA/BHUNP Oviposition resources?

 

That is an Oviposition mod feature that is better tracked outside fillherup, so integration with other mod could be done properly. 

Custom Oviposition morphs are separate from inflation, those are actually imitating the separate eggs\soulgems in belly morphs, not the mid-torso inflation.

Check this author SGO4 integration and expansion of Oviposition Resources.

 

Revising my comment:  I think it could include some integration if it refactor it cum type detection and expand the somewhat simplistic morph system it is using.  The problem will be that SLIF's profiles need revision to include the OVI morphs for people using that. It should work without SLIF if sending directly to Racemenu NIO morph.  Also, OVI morphs need to be standardized for 3BAv2, BHUNP, and UBE. 

 

Maybe a little too much backend for an aesthetic feature, better leave it to a separate mod.

Edited by safado
Posted (edited)
9 hours ago, safado said:

 

Maybe is a skill issue. At higher Skyrim modding skill level, you gain proper-mod-deployment perk.  😁

 

 

New patch, no more FLEN. FLEN is in abandoned status and I remove it from my mod list. New patch is cleaner.  It worked without mod reset, may need to reset if you do not have @0x000f patch already. Reset in MCM, if that do not help, then clean save.

  Reveal hidden contents

 

fillherupinflatedbywolf.jpg.082947c2fc4866930961236de703f91d.jpg

 

All fucked by male wolf. First MC, second male NPC, and last is female NPC.  You can see that also the different type of inflation by animation tag are detected too.

 

Here is a newer wolf-inflation-débâcle patch with @0x000f patch collection 1.1 for FillHerUp Baka 1.96 (only)  included.  (No FLEN integration, FLEN got abandoned by developer)

 

Fill Her Up Baka Edition 1.96 Fix v1.1 + Wolf inflation fix.zip 177.1 kB · 3 downloads

 

I will remove the patch file link, when it becomes redundant after @0x000f or community update with new patches and also include the wolf-inflation fix.

 

 

 

Actually i am really lacking in the mater of modding....I don't understand, all thing's is installed. Also trying it on old save or the new, nothing work...Maybe it's the ver of the game is wrong? 1.6.1170SNIMOK-EKRANA-2024-12-07-191653.png

 

Edited by Souldray
Posted
7 hours ago, Souldray said:

Actually i am really lacking in the mater of modding....I don't understand, all thing's is installed. Also trying it on old save or the new, nothing work...Maybe it's the ver of the game is wrong? 1.6.1170SNIMOK-EKRANA-2024-12-07-191653.png

 

 

A few months ago I upgraded to 1.6.1170 too.  A huge PITA to upgrade the backend mods, I always forget the proper version of JContainers for some reason, not used in FillHerup.
 

Spoiler

Maybe your game has a Loverslab mods backend issue but with something else like PapyrusUtils.  Some legacy mods that are poorly packaged includes an obsolete version of Papyrusutils. Example of PapyrusUtils breaking mods: Campfire and Simply Knock.

 

If those mods are not overwritten with the proper Papyrusutils it breaks some part of Sexlabs and other mods, and sometimes without warning.  FillherUp use papyrusutils to read and write the data in the save. It also gets the race type from Sexlab, and that from PApyrusutils, and it owns special library.

 

This is a shot in the dark, I use vortex, but I think in Mod Organizer you need to move the mods to the bottom to make sure it overwrites others.  Something like last will overwrite the ones before. 

 

Download\install\Move Standalone PapyrusUtils 4.6 to the bottom, nothing need to overwrite that.  Sexlab has a copy of Papyrusutils too, that is normally the proper version, in this case use the stand alone from Nexus to make sure nothing messing with it including Sexlab version. Sexlab version and Standalone are technically the same if targeting the same SKSE64 version. SExlab 166b and PapyrusUtils 4.6 target SKSE64 2.2.6 for SkyrimAE 1.6.1170.

 

Review your current save file to check for orphan scripts still lurking in it.  Use ReSaver to review the save file.  Use the clean Undefined or Unattached only.

Also, check if the suspended stack is empty and the active scripts is below 100 entries. If not, then there are mods causing script spam and stack dumps.

 

 

 

 

 

Posted (edited)
17 hours ago, safado said:

 

A few months ago I upgraded to 1.6.1170 too.  A huge PITA to upgrade the backend mods, I always forget the proper version of JContainers for some reason, not used in FillHerup.
 

  Reveal hidden contents

Maybe your game has a Loverslab mods backend issue but with something else like PapyrusUtils.  Some legacy mods that are poorly packaged includes an obsolete version of Papyrusutils. Example of PapyrusUtils breaking mods: Campfire and Simply Knock.

 

If those mods are not overwritten with the proper Papyrusutils it breaks some part of Sexlabs and other mods, and sometimes without warning.  FillherUp use papyrusutils to read and write the data in the save. It also gets the race type from Sexlab, and that from PApyrusutils, and it owns special library.

 

This is a shot in the dark, I use vortex, but I think in Mod Organizer you need to move the mods to the bottom to make sure it overwrites others.  Something like last will overwrite the ones before. 

 

Download\install\Move Standalone PapyrusUtils 4.6 to the bottom, nothing need to overwrite that.  Sexlab has a copy of Papyrusutils too, that is normally the proper version, in this case use the stand alone from Nexus to make sure nothing messing with it including Sexlab version. Sexlab version and Standalone are technically the same if targeting the same SKSE64 version. SExlab 166b and PapyrusUtils 4.6 target SKSE64 2.2.6 for SkyrimAE 1.6.1170.

 

Review your current save file to check for orphan scripts still lurking in it.  Use ReSaver to review the save file.  Use the clean Undefined or Unattached only.

Also, check if the suspended stack is empty and the active scripts is below 100 entries. If not, then there are mods causing script spam and stack dumps.

 

 

 

 

 

Wow, it's look's a lot harder than the last time....so....fuck this wolves'....just have to go with the dogo's. .P.S. From this post i have all the latest shit look's like....i just have the idea that new save mean's clean script save. Also, the death-hound have the same problem, Hasky is work tho.

Edited by Souldray
Posted

So I was poking around in the files and noticed there is oral inflation/deflation and sounds.
Does Oral inflation not work for followers/npc's?
I noticed after my followers/npc's get a good oral inflation they just deflate anally playing the anal deflate animation and sound.

Also another thing I figured out is that messing with any of the belly bulge physics configs rendered this mod completely obsolete (at least for me) not sure what's going on there but after setting the values back to their defaults the mod started working again.

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