Meeps Posted June 3, 2024 Posted June 3, 2024 (edited) If ya guys still having trouble to configure SLIF for the proper inflation effects and deflation check here. More here Edited June 3, 2024 by Meeps 2
notfriendsftw Posted June 7, 2024 Posted June 7, 2024 slif wont recognize this mod, works on npcs no problem but no matter what i do it just wont register me. had problems before morphs above worked for me once but after that it stopped working once again and slif just doesnt seem to recognize it. any ides?
safado Posted June 7, 2024 Posted June 7, 2024 (edited) 1 hour ago, notfriendsftw said: slif wont recognize this mod, works on npcs no problem but no matter what i do it just wont register me. had problems before morphs above worked for me once but after that it stopped working once again and slif just doesnt seem to recognize it. any ides? If it's really working and; Bodymorph and SLIF are enabled, then it will register in the SLIF Morph Modus page and not in the Default Modus. That is intended because Morph modus will bypass any Default Modus setting and instead morph using FillHerup settings instead of SLIF setting, like Factoryclose wanted. Morph control by mod and not SLIF global setup. Bodymorph is disabled but SLIF in enabled, then it will register in Default Modus like other legacy but SLIF-patched inflation mods. Maybe that what you were expecting. The difference is that in Default modus the inflation is based on the SLIF "Percentacge" + "NIO" settings. Recommend to set NIO to 0 and only set percentage morph ratios. In Morph modus it will use the Fillherup MCM morph entries and be more in line with what Factoryclose want the mod to do about morphs. Morph modus can use any morph listed in the category profiles, and the scale is defined individually in the mod calls to SLIF. That bypass SLIF settings intended for old mods using NIO scales originally but now patched for SLIF. SLIF default modus is about translating NIO scale values to morphs by multiplying NIO value to each morph ratio(percents) that is not 0 for each SLIF group (breast, butt, belly). Multiplying by zero will mathematically disable that morph, but instead the mod reset and ignore it for performance reasons and not bug-out the morph system, the effect is disabling the morph gracefully. If the filleherup morph settings are grayout, you need to reset it. The reset is at the bottom of the page. Enable full reset, quit MCM, return, and all options are available. Will lock again after reconfirmation. Necessary to reset and reduce NPC\player wild morphs bug. That only if it is working in your mod list setup. Edited June 7, 2024 by safado
notfriendsftw Posted June 7, 2024 Posted June 7, 2024 10 minutes ago, safado said: If it's really working and; Bodymorph and SLIF are enabled, then it will register in the SLIF Morph Modus page and not in the Default Modus. That is intended because Morph modus will bypass any Default Modus setting and instead morph using FillHerup settings instead of SLIF setting, like Factoryclose wanted. Morph control by mod and not SLIF global setup. Bodymorph is disabled but SLIF in enabled, then it will register in Default Modus like other legacy but SLIF-patched inflation mods. Maybe that what you were expecting. The difference is that in Default modus the inflation is based on the SLIF "Percentacge" + "NIO" settings. Recommend to set NIO to 0 and only set percentage morph ratios. In Morph modus it will use the Fillherup MCM morph entries and be more in line with what Factoryclose want the mod to do about morphs. Morph modus can use any morph listed in the category profiles, and the scale is defined individually in the mod calls to SLIF. That bypass SLIF settings intended for old mods using NIO scales originally but now patched for SLIF. SLIF default modus is about translating NIO scale values to morphs by multiplying NIO value to each morph ratio(percents) that is not 0 for each SLIF group (breast, butt, belly). Multiplying by zero will mathematically disable that morph, but instead the mod reset and ignore it for performance reasons and not bug-out the morph system, the effect is disabling the morph gracefully. If the filleherup morph settings are grayout, you need to reset it. The reset is at the bottom of the page. Enable full reset, quit MCM, return, and all options are available. Will lock again after reconfirmation. Necessary to reset and reduce NPC\player wild morphs bug. That only if it is working in your mod list setup. i will give this a try and get back to you.
lol5678 Posted June 9, 2024 Posted June 9, 2024 So no matter what I've tried i can never use the current version of this mod inflation always breaks on reloading and then will stop working no matter what even if its a brand new character that along with the oral inflation not working no matter what i try it will count it but there will be no visible inflation im just stuck using 1.4. which is fine but annoying at the same time because id like to use the features of the newer version
xtro334 Posted June 9, 2024 Posted June 9, 2024 Most of the time the problem seem to be that FHU is stuck somewhere between 1.2 and 1.4 oral. It doesn't seem to register anything filling up after that. Sigh, this mod need an update to fix that problem.
notfriendsftw Posted June 10, 2024 Posted June 10, 2024 On 6/6/2024 at 7:12 PM, safado said: If it's really working and; Bodymorph and SLIF are enabled, then it will register in the SLIF Morph Modus page and not in the Default Modus. That is intended because Morph modus will bypass any Default Modus setting and instead morph using FillHerup settings instead of SLIF setting, like Factoryclose wanted. Morph control by mod and not SLIF global setup. Bodymorph is disabled but SLIF in enabled, then it will register in Default Modus like other legacy but SLIF-patched inflation mods. Maybe that what you were expecting. The difference is that in Default modus the inflation is based on the SLIF "Percentacge" + "NIO" settings. Recommend to set NIO to 0 and only set percentage morph ratios. In Morph modus it will use the Fillherup MCM morph entries and be more in line with what Factoryclose want the mod to do about morphs. Morph modus can use any morph listed in the category profiles, and the scale is defined individually in the mod calls to SLIF. That bypass SLIF settings intended for old mods using NIO scales originally but now patched for SLIF. SLIF default modus is about translating NIO scale values to morphs by multiplying NIO value to each morph ratio(percents) that is not 0 for each SLIF group (breast, butt, belly). Multiplying by zero will mathematically disable that morph, but instead the mod reset and ignore it for performance reasons and not bug-out the morph system, the effect is disabling the morph gracefully. If the filleherup morph settings are grayout, you need to reset it. The reset is at the bottom of the page. Enable full reset, quit MCM, return, and all options are available. Will lock again after reconfirmation. Necessary to reset and reduce NPC\player wild morphs bug. That only if it is working in your mod list setup. i got it to work by changing the modus, i cant say i understood the NIO and what to change percentages part, so to not break anything i left it as it was. im a rather casual Modder so the more complex aspects of modding elude me. 1
mcnv Posted June 11, 2024 Posted June 11, 2024 Does anyone know if there's a way to speed up the deflation rate? I know the "You can configure how much cum will be removed at every interval loop." but that's not fast enough for me. alternatively, I think there was a version that had the deflation animation speed setting along with oral inflation active, does anyone know which version it was?
N.Gamma Posted June 14, 2024 Posted June 14, 2024 Does the mod also work with Ostim, or is there a patch?
asdfmovie666 Posted June 14, 2024 Posted June 14, 2024 Having a Problem that the minimum Inflation time is ignored. Anybody else hvong this issue and or maybe a fix?
Areyon3339 Posted June 14, 2024 Posted June 14, 2024 (edited) Is there a way, like a console command or something, to remove inflation from a specific actor? Specifically I have a follower whose belly started spazzing out after getting slightly inflated EDIT: she stopped glitching out now for some reason, maybe it wasn't the inflation causing it after all Edited June 14, 2024 by Areyon3339
juggernaunt47 Posted June 16, 2024 Posted June 16, 2024 (edited) Can't remove sperm from player actor and the semen inside player actor doesn't go past 0 anymore when it was working previously. NPC's still work though. Any help? I believe it may have something to do with changing the body with OBody at some point in the playthrough. Edited June 16, 2024 by juggernaunt47
jariabila Posted June 17, 2024 Posted June 17, 2024 On 6/16/2024 at 6:47 AM, juggernaunt47 said: Can't remove sperm from player actor and the semen inside player actor doesn't go past 0 anymore when it was working previously. NPC's still work though. Any help? I believe it may have something to do with changing the body with OBody at some point in the playthrough. Same issue for me, My inflation stays at %0 no matter what. Didnt tried with npc but player stays at %0. I dont think its related to obody tho.
Arasu69 Posted July 6, 2024 Posted July 6, 2024 On 6/6/2024 at 7:12 PM, safado said: If it's really working and; Bodymorph and SLIF are enabled, then it will register in the SLIF Morph Modus page and not in the Default Modus. That is intended because Morph modus will bypass any Default Modus setting and instead morph using FillHerup settings instead of SLIF setting, like Factoryclose wanted. Morph control by mod and not SLIF global setup. Bodymorph is disabled but SLIF in enabled, then it will register in Default Modus like other legacy but SLIF-patched inflation mods. Maybe that what you were expecting. The difference is that in Default modus the inflation is based on the SLIF "Percentacge" + "NIO" settings. Recommend to set NIO to 0 and only set percentage morph ratios. In Morph modus it will use the Fillherup MCM morph entries and be more in line with what Factoryclose want the mod to do about morphs. Morph modus can use any morph listed in the category profiles, and the scale is defined individually in the mod calls to SLIF. That bypass SLIF settings intended for old mods using NIO scales originally but now patched for SLIF. SLIF default modus is about translating NIO scale values to morphs by multiplying NIO value to each morph ratio(percents) that is not 0 for each SLIF group (breast, butt, belly). Multiplying by zero will mathematically disable that morph, but instead the mod reset and ignore it for performance reasons and not bug-out the morph system, the effect is disabling the morph gracefully. If the filleherup morph settings are grayout, you need to reset it. The reset is at the bottom of the page. Enable full reset, quit MCM, return, and all options are available. Will lock again after reconfirmation. Necessary to reset and reduce NPC\player wild morphs bug. That only if it is working in your mod list setup. I'm having a similar i have slif enabled to modus and everything all my other mods that edit the body work fine however when i set a node other then pregnancy belly they don't work and don't show in slif menu the menu for the mod doesn't either in slif so i came here to see if other people are having issues I've done edits on old 3ba stuff and done conversions and have a custom list with all the new sliders for 3ba so i know that's not the issue but then i noticed when i go to fhu menu while inflated the slif option gets unchecked even tho when not inflated its checked so was wondering if anyone knew why
DeathHead999 Posted July 11, 2024 Posted July 11, 2024 On 6/18/2024 at 12:17 AM, jariabila said: Same issue for me, My inflation stays at %0 no matter what. Didnt tried with npc but player stays at %0. I dont think its related to obody tho. Same. It was working perfectly fine before I disable(not uninstall) SLIF. Do I suppose to turn that on because I see it is optional to have SLIF 1
LynErso666 Posted July 11, 2024 Posted July 11, 2024 1 minute ago, DeathHead999 said: Same. It was working perfectly fine before I disable(not uninstall) SLIF. Do I suppose to turn that on because I see it is optional to have SLIF I can no longer get FHU to work without SLIF, since v1.6.640 and til now (Im locked at 1130). I especially can't get it to be compatible with the 3 other mods that also have SLIF options available without the ancient but useful SLSF. Using the CBBE TULLIUS download ofcourse. I always have to set SLIF to that modus to get it to work. Should be in the posts for FHU. And then never ever touch a single thing in SLIF again. I used to (in early posts on FHU) tell peeps a long winded method of getting it all to work, but now it's simply as I said here and it all automatically works. Faster than I've ever seen before with this new 1.9 FHU too. Like dam. It's rapid as hell and flawless. I see peoples in Baka's Patreon are also saying it dont work without SLIF on some posts. So checks out
VenusTrifecta Posted July 11, 2024 Posted July 11, 2024 I have fixed my earlier issues of the 3d effects making my game CTD, but now I have a new issue of the 3d effects not working with animations. They simply float next to my character when performing a deflation animation. Anybody got any fixes for this? 1
LynErso666 Posted July 14, 2024 Posted July 14, 2024 (edited) 1 hour ago, Crystal6969 said: can I use SGO4 and fill her up? I've seen peeps have issues with SAM and FHU but nothing about SG04. If I remember correctly, Baka themselves use it with FHU in fact. Could have been a user screenshot I'm remembering tho. But Im pretty sure Baka posted it. Anywho, what are ya using? The latest version of SG04 beta 8? The beta 5 which is the latest on the Patreon last I checked? But you should be fine. I'm pretty sure it's been kept, but I know for sure Soul Gem Oven compatibility has been assured since 2019 in FHU. Edited July 14, 2024 by LynErso666
Sant69 Posted July 16, 2024 Posted July 16, 2024 the npc will get stuck some time after playing the animationss.
TacticalBacon Posted July 24, 2024 Posted July 24, 2024 Is this mod compatible with UBE body? Not getting any inflation
Derrakor Posted July 25, 2024 Posted July 25, 2024 (edited) my game crashes if i use manual deflation and it succeeds... i don't understand, if automatic inflation happens it works fine, the problem is that it doesn't want to trigger (edit1) ok, if i disable the animation it works fine... i know i m using the less than stable combination of fnis and nemesis, but it works fine for everything else (edit2) wait... im using EVG Conditional Idles, could thys be the reason (edit3) ok, EVGCI is incompatible with thys mod Edited July 25, 2024 by Derrakor 2
DuskWanderer Posted July 30, 2024 Posted July 30, 2024 @factoryclose Got another issue to add to the list. Currently FHU isn't playing any of its audio during animations-- Both the default moans and the SL moans options. I'm trying to generate a log as requested by the mod's MCM but they don't seem to be getting made either unfortunately. 1
Nyublia Posted July 31, 2024 Posted July 31, 2024 (edited) On 5/23/2024 at 1:24 AM, safado said: You can enter three different morphs for vaginal\anal inflation. The default is PregnacyBelly in the first entry, but you can add two more and also change the first one. If you add ChubbyButt to one of the morph entries, then you get an expanded butt and belly. It is not what you mean 100% but is half there. There are also bodies with niche morphs like UBE or 3BAv2 with UBE anal morphs. With UBE based anal morphs, you can expand the asshole instead of the butt cheeks, "UBE - Anus Spread". Like stretched ass because anal sex. Note: I always have problems with the skyUI direct entries used for the morph input, instead I end-up modifying the scripts to have the morph names preset instead. The fourth morph name is always for Oral inflation. 200% UBE - Anus Spread, It is very niche, only appreciated with a low angle camera view. Like a 3rd person camera view looking from the behind between the thighs while walking\running around, maybe a hotkey camera position preset. Pervert ideas to pervert community, we are family, we are legion 🤪 Reveal hidden contents Isn't it easier to do this with SexLab Gape Morph ? Works for both 3BA and BHUNP Edited July 31, 2024 by Nyublia
asdfmovie666 Posted July 31, 2024 Posted July 31, 2024 Hey is it possible that the send Sprem to Pregnancymod is a little bit bugged? When it should send data it just add another 0.2 Value to fillherup instead of the Pregnancy mod
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now