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Focus Pokus

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Focus Pokus by Corsayr!

(Okay @Monoman1 did like most of it. ?)

 

Focus Pokus adds a spell that tracks various armor slots (configurable in the MCM) and depending on what you are wearing in that slot (also configurable in the MCM) increases your MagickaRateMult and thus increases your magicka regeneration. 

 

?Why would I want that? (You ask)

 

I'm glad you asked!

 

What it can also do is set that MagickaRateMult to 0 as default this will make it so that you have no natural magical regeneration, and will require some outside assistance to regen magicka. So if you as a mage are wearing cloth items in the tracked slots, the mod checks the number of slots filled VS the number of slots tracked and provides a global rating. Based on that percentage it triggers magicka regen 

 

Changed to this in 1.3 from 25/60/75/100

20% filled slots = 20% Magicka regen. 

 

So if you track 5 slots

 

1 slot = 20% regen

2 slots = 40% regen

3 slots = 60% regen

4 slots = 80% regen

5 slots = 100% regen

 

as an example. 

 

Obviously the more slots tracked the more items that have to be worn to achieve the percentage thresholds. But the magicka regen is always at the 25, 50, 75, and 100 percent. (So to get 50% regen when tracking 12 slots you need to be wearing valid items in 6 of those slots.) 

 

? I'm still not getting, why would I want this (You ask)

 

Well, it's simple, the mod is basically designed to work with mods that damage or destroy your armor like Loot and Degradation, Mortal Weapons and Armor, Bikini Armor - Break, Equipment Durability System, etc, etc. 

 

So as you become more naked, and un-able to equip armor in those spots you become more helpless. (less magicka regen)

 

That's right! This is just another perv mod in disguise! ? Designed to make your poor magic character vulnerable when naked so she has to scrounge for any scrap of clothing to put on so she can use her boom magic!  ?

 

? Is it for LE or SE (You ask)

 

That's a great question! you are so smart! The answer is BOTH! Doesn't matter it can be installed without conversion into either platform. (You will get a File 43 error in SE on the esp, but just ignore it, if you are here on LoversLab and using SE you probably already have a thousand File 43 errors already. What's one more? ?)

 

Recommended Mod(s)

 

Obviously as mentioned before this whole thing works better and is more meaningful if your gear can be lost, stolen, or damaged in someway. So any mod that does that (I already mentioned a few)

 

I like Widget mod for monitoring your Magicka Regen this mod is actually a corner stone of a larger magicka philosophy that a characters magicka regen shouldn't be something that happens without outside intervention. So knowing what your regen is at all times is helpful.

 

Widget Mod LE or Widget Mod SE has an attributes widget that is helpful for that. Although it tracks the less useful MagickaRate stat and not the MagickaRateMult stat. This can be fixed by replacing the script pex in widget mod with this

 

WM_AttributeCountQuestScript.7z

 

This script was made for me by @Blackbird Wanderer to change the Attributes widget in Widget mod to track MagickaRateMult. Just put that in the Widget Mod Scripts folder and allow it to overwrite (SE or LE doesn't matter works on both)

 

 

 

Anyway, I am sure there is stuff I am missing, but I can always add more info later.

 

For now I leave you with

 

Special Thanks!

 

@Monoman1 For basically making this mod (He made me do the spell myself so I'd learn, but the Scripts, the MCM, the FOMOD... all him) ?

@Ashal for LoversLab and bringing us all together here to digitally beat our favorite games into the games we actually want. ?

@Blackbird Wanderer for the Widget Mod Script and for being an inspiration for me ?

 

 

 


  • Submitter
  • Submitted
    09/24/2020
  • Category
  • Requires
    Skyrim
  • Special Edition Compatible
    Yes

 

Link to comment
50 minutes ago, tamai said:

Also I would recommend this mod https://www.nexusmods.com/skyrim/mods/59866 if you dont have it its basically when you're in a battle and you dont havea  weapon or clothes and you see some on the ground or nearby it allows you to equip it rather than pick it up ^^

That would be really nice for builds where the item menu doesn't stop time. 

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Also a note, maybe add a modmenu setting to invert the regen so instead of giving 100% at full slots, it gives 100% at empty slots. That way it can synergize with other things that give bonuses for playing in the nude, as well as make you more helpless the more bondage or clothing you wear, so things like deviously cursed chests are a bit more impactful

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2 hours ago, ModdedMax said:

Also a note, maybe add a modmenu setting to invert the regen so instead of giving 100% at full slots, it gives 100% at empty slots. That way it can synergize with other things that give bonuses for playing in the nude, as well as make you more helpless the more bondage or clothing you wear, so things like deviously cursed chests are a bit more impactful

The mod to get more mana by being naked is the naked mage

 

Deviously Enchanted Chests, and Deviously Cursed Loot will already impact you by placing items in tracked slots, and basically locking you out of using them. The mod doesn't recognize a bondage item as a qualified item so if a tracked slot is filled with a bondage item, it is one less slot you can get mana from. 

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2 hours ago, Mara26 said:

Very nice mod, works well!

Is there a way to have circlets and jewelry count? I can see the items in the mod menu, but they stay on false even with both clothing & armor activated.

probably because they have the jewelry material keyword.

 

They should work if you add an ArmorCloth keyword. 

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  • 1 month later...

"So as you become more naked, and un-able to equip armor in those spots you become more helpless. (less magicka regen) "

can i setup the mod to do the exact opposite?

in D&D lore, wearing armour hinders magic use. i can remember there was a mod for oblivion that added increased spell failure chance the more armour one was wearing.

so maybe on armour rating 0 the chance is 0 , but wearing more armour reduces mana recovery and increases spel lfailure chance?

maybe add weight of the clothes to it, so the less you wear, the better a mage you can be...

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17 minutes ago, DeadSomething said:

in D&D lore, wearing armour hinders magic use. i can remember there was a mod for oblivion that added increased spell failure chance the more armour one was wearing.

so maybe on armour rating 0 the chance is 0 , but wearing more armour reduces mana recovery and increases spel lfailure chance?

maybe add weight of the clothes to it, so the less you wear, the better a mage you can be...

True but in this case your state of undress causes you distraction and thus hinders your ability to bend reality to your will...

 

?

Spoiler

1798895544_ihavespoken.gif.42b03685e8c4891ff9fc78e6ef4fc2db.gif

 

In seriousness the default idea was to only allow mana regen with cloth items equipped in those spots which is a setting in the MCM. We added an option to allow any armor for increased appeal purposes. ?

 

There is a great mod over on the Nexus Just Cast it

 

Which adds spell failure chances, I was thinking about asking that mod author to add some failure chance modification based on armor the player was wearing. It would be a great place to put that function. 

 

 

AND if you simply must have a mod that increases casting based on nakedness 

 

The Naked Mage - By Game Goblin is the mod for you

This is the SE link but the LE version is linked from that page.

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48 minutes ago, DeadSomething said:

i get what you mean, but I'd stil lrather stick to the other principle and it's not about my char needing to play nude, but to getting benefits as a mage from not wearing armour, except from just the carryweight itself.

If you set the MCM to only allow cloth then you will get that. Light and Heavy armor will not add magickaratemult

 

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  • 1 month later...

As is was transfering my build from LE, this is one of the mods i was really glad to see "SE compatible". Thing is -  skyrim armor system is lackluster, it doesnt affect you much beyond reducing incoming p.dmg. And this mod is a perfect template to add extra effects to it.

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  • 2 months later...

Hi @Corsayr

 

Do you think you could add the keyword Armorjewelry ? I guess it would help for all the jewelry

 

I know i can use TESedit to add Armorclothing or light or heavy but it would be easier that way i think ? :)

 

Really like the mod, it is a great idea, creating a sense of urgency to find clothes and armor to get back the magic

 

Whatdayasay version 1.2 :) ?

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10 hours ago, tuxagent7 said:

Hi @Corsayr

 

Do you think you could add the keyword Armorjewelry ? I guess it would help for all the jewelry

 

I know i can use TESedit to add Armorclothing or light or heavy but it would be easier that way i think ? :)

 

Really like the mod, it is a great idea, creating a sense of urgency to find clothes and armor to get back the magic

 

Whatdayasay version 1.2 :) ?

 

I will look into it (and by look into it, I'll ask @Monoman1 if he can modify the script to include an option for ArmorJewelry ?)

 

i sort of might be able to do it on my own, but really it should be added as a selectable option for the MCM menu and I am totally out of my depth there. ?

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