Nas00 Posted September 26, 2020 Posted September 26, 2020 17 hours ago, MrMeargt said: Oh, for that someone would need to create female body shapes for both bodies with vagina and bodies with penises. And I think all of them would need the same number of vertices (or maybe just each group). That's a lot of work. But once that's done, you could then just give a trait (like the Carnalitas futa trait) to activate the penis genes. Do I need the original "simple shafts" mod or only yours?
kohakusora Posted September 26, 2020 Posted September 26, 2020 @MrMeargt the namespace used in events\scrotum_events.txt cause events not work properly namespace = scrotum_event should be namespace = scrotum because you use scrotum.xxxx as event id
jipad Posted September 26, 2020 Posted September 26, 2020 22 hours ago, MrMeargt said: Oh, for that someone would need to create female body shapes for both bodies with vagina and bodies with penises. And I think all of them would need the same number of vertices (or maybe just each group). That's a lot of work. But once that's done, you could then just give a trait (like the Carnalitas futa trait) to activate the penis genes. Or perhaps just hide the penis inside the model.
MrMeargt Posted September 26, 2020 Posted September 26, 2020 UPDATE: I was looking through the files, I found out that animations can temporarily apply DNA morphs, meaning in theory you don't need an erection trait, just the animator adding a morph modify. I can't animate, so I don't know how to test (I did try). 7 hours ago, Emanresutwo said: I was coming to this thread to request this very thing, amazing work! Thank you for sharing! I have experience modeling but not much with modding ck. In ck2 I did a map mod and that was it. It sounds like penis model is forever limited to the vertices of the original paradox nub, does that mean there currently isn't much hope to be able to change the appearance? (sorry for newb questions) No, you're not limited by PDX's original design. You can make any body you want, as long the body you create and all your blendshapes have the same number of vertices. You could create a body with anime proportions, anthropomorphic characteristics, if you really want you could even create non-humanoid bodies, as long all blendshapes have the same proportion. The problem is that it would require LOTS of work, because depending on how many genes you might have to edit tens of meshes, and if you go for a less-human looking body, you have to tweak animations two, which is another beast. 6 hours ago, Nas00 said: Do I need the original "simple shafts" mod or only yours? If you want use my modification, you just need my file. 1 hour ago, kohakusora said: @MrMeargt the namespace used in events\scrotum_events.txt cause events not work properly namespace = scrotum_event should be namespace = scrotum because you use scrotum.xxxx as event id I did away with that event. I just copied Carnalitas event, trigger and effects wholesale, adding the ball size trait. It works now. (Of course, if I were to upload it as a mod, no one else would be able to use it). 1 hour ago, jipad said: Or perhaps just hide the penis inside the model. I can't create models so I can't test that, but from what I gather that wouldn't work because the game would try to average the vagina mesh of the body type and other meshes and the one with the penis exposed, and it would look like a flat penis-shaped tumour growing out of roughly the crotch area.
Walrus76 Posted September 26, 2020 Posted September 26, 2020 I'm having this issue with both the Simple Slits and Simple Shafts mods where I get the Leaf shadow. I've tried using one or the other and it happens either way. Using the Female Nude Body mod does not have this problem. Is anyone else having this problem?
WaffleIron Posted September 27, 2020 Author Posted September 27, 2020 9 hours ago, Walrus76 said: I'm having this issue with both the Simple Slits and Simple Shafts mods where I get the Leaf shadow. I've tried using one or the other and it happens either way. Using the Female Nude Body mod does not have this problem. Is anyone else having this problem? As with Simple Slits, I've uploaded a new version with the invisible leaf model moved below the character's feet. Hopefully that helps.
rbnc Posted September 28, 2020 Posted September 28, 2020 Hello guys! I uploaded this mod, but it doesn't remove the Leaves, everything remains the same( I don't have any other mods. What may be the reason for that? :)
Satyrthegreat Posted September 28, 2020 Posted September 28, 2020 10 hours ago, rbnc said: Hello guys! I uploaded this mod, but it doesn't remove the Leaves, everything remains the same( I don't have any other mods. What may be the reason for that? :) you would need to download and install the mod. uploading it somewhere would be pointless
TWolves Posted September 29, 2020 Posted September 29, 2020 Would you please update this essential* mod for v1.1? PDX added a blendshape "male_bs_body_no_left_leg" and graphic troubleshooting is outta my league. :s
WaffleIron Posted September 29, 2020 Author Posted September 29, 2020 Updated for base game version 1.1.0
Kusoneko Posted September 30, 2020 Posted September 30, 2020 2 hours ago, WaffleIron said: Updated for base game version 1.1.0 I noticed the update contains a "simple_shaft_her.mod" file with an invalid path (aka an absolute path presumably on your computer) and no corresponding folder.
sketch162000 Posted September 30, 2020 Posted September 30, 2020 1 hour ago, Kusoneko said: I noticed the update contains a "simple_shaft_her.mod" file with an invalid path (aka an absolute path presumably on your computer) and no corresponding folder. Futa incoming?? 1
WaffleIron Posted September 30, 2020 Author Posted September 30, 2020 1 hour ago, Kusoneko said: I noticed the update contains a "simple_shaft_her.mod" file with an invalid path (aka an absolute path presumably on your computer) and no corresponding folder. Whoops, good catch. I might also be working on a mod for women, yes. I've removed that one for now.
TWolves Posted October 1, 2020 Posted October 1, 2020 Thank you very much for the update. I also notice the asset file of version 1.2 are missing some attributes for scrotum (ball) size like before. Is it related to the new "Added penis reference model". I'm curious because I also "borrow" and apply the gene/morph part from MrMeargt to make the shafts varied between character : >
MrMeargt Posted October 1, 2020 Posted October 1, 2020 5 hours ago, TWolves said: Thank you very much for the update. I also notice the asset file of version 1.2 are missing some attributes for scrotum (ball) size like before. Is it related to the new "Added penis reference model". I'm curious because I also "borrow" and apply the gene/morph part from MrMeargt to make the shafts varied between character : > That's not part of WaffleIron's mod, it was just me doing some tweaks to test what is possible.
TWolves Posted October 1, 2020 Posted October 1, 2020 20 minutes ago, MrMeargt said: That's not part of WaffleIron's mod, it was just me doing some tweaks to test what is possible. Ah, my bad. Sorry for messing up the files and thank you for clarification!
Kelvryn Posted October 2, 2020 Posted October 2, 2020 On 9/22/2020 at 12:25 AM, WaffleIron said: Should be savegame and achievement compatible. Sadly mods disable achievements.
MrMeargt Posted October 2, 2020 Posted October 2, 2020 4 minutes ago, Kelvryn said: Sadly mods disable achievements. Not all mods, mods that only change the gfx folder don't change the checksum and are achievement compatible.
joemann Posted October 2, 2020 Posted October 2, 2020 16 hours ago, MrMeargt said: That's not part of WaffleIron's mod, it was just me doing some tweaks to test what is possible. Mr Meargt where can I find your code? I'm trying to get the same result but can't figure it out?
Emanresutwo Posted October 3, 2020 Posted October 3, 2020 On 10/1/2020 at 9:17 AM, MrMeargt said: That's not part of WaffleIron's mod, it was just me doing some tweaks to test what is possible. Should it ever need to be updated? Or are the tweaks small enough that the scary red triangle should just be ignored? If it can be broken by ck3 updates, would you be willing to publish your own mod or maybe allow WaffleIron to add it to his as an option (assuming you're okay with something like this, Waffle). I just love what waffle shared with the community and your additions bring a substantial value for me. Thank you both for your work! 1
Guest Posted October 5, 2020 Posted October 5, 2020 On 10/1/2020 at 12:17 PM, MrMeargt said: That's not part of WaffleIron's mod, it was just me doing some tweaks to test what is possible. Any way you plan to release your files, or maybe collaborate with Waffleiron on making these pictures you’ve posted available to play with?
MrMeargt Posted October 7, 2020 Posted October 7, 2020 On 10/5/2020 at 8:38 AM, DeadSquirrel6 said: Any way you plan to release your files, or maybe collaborate with Waffleiron on making these pictures you’ve posted available to play with? Soon enough I should post my edit, it should just only take placing the files on the same folder and adding some lines to body assets. I've been trying to teach myself how to model and paint textures. 2
joemann Posted October 8, 2020 Posted October 8, 2020 I am trying to use the simple_shafts code in another mod. It works fine but in the barbershop I still get the fig-leaf. My error_log throws up the following issues: Spoiler Could not find blend shape "male_clothes_secular_western_nudity_01_bs_move_away" for attribute "bs_move_away" in entity "male_clothes_secular_western_nudity_01_entity" [16:03:00][pdx_entity.cpp:2973]: Blend shape attributes shouldn't have non-zero default values, in: entity 'male_clothes_secular_western_nudity_01_entity' attribute 'bs_move_away' [16:03:00][pdx_entity.cpp:2973]: Blend shape attributes shouldn't have non-zero default values, in: entity 'female_clothes_secular_western_nudity_01_entity' attribute 'bs_move_away' Where can I find the blend_shape file
Guest Posted October 8, 2020 Posted October 8, 2020 On 10/7/2020 at 1:11 PM, MrMeargt said: Soon enough I should post my edit, it should just only take placing the files on the same folder and adding some lines to body assets. I've been trying to teach myself how to model and paint textures. Great! I look forward to it. Those pictures are very enticing and I’m excited to see them in-game! Unfortunately I’m more useless than an idiot inbred heir when it comes to any of this stuff or I’d offer to help.
joemann Posted October 9, 2020 Posted October 9, 2020 Could someone point out to me which file(s) in this mod delete the fig leaf? I am trying to work out how the the system works (how the different files interact) and I am really confused. The mod wiki is not very helpful at this stage. Any help would be much appreciated.
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