
joemann
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A mod I am working on based on bits and pieces from other mods. The rape part is from Tosca, which I have modified, adding and expanding stuff. I don't think I will upload it since it is in perpetual change and is probably not compatible with other mods. I am not a good coder, but I enjoy modding the game almost as much as playing it. Thanks! this looks good and very much cleaner than what I cobbled together. As I said I am not a good coder. I will try it today. Question: if I don't expect to use this trigger elsewhere can I include it directly in the character_interaction?
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Would this do the trick? used as follows:
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I have the following ai_will_do modifier in a character_interaction: Does anybody know why the error_log keeps spamming me with the following error: I haven't been able to test the particular situation the modifier covers, but why wouldn't this work? The idea here is that a vengeful character will rape a prisoner who is the wife or daughter of his rival or nemesis
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[mod] Carnalitas - Unified Sex Mod Framework for CK3
joemann replied to Cheri Song's topic in Crusader Kings 3
It was. Taking the above out worked. Now I have to solve the resulting problems 🤪 -
[mod] Carnalitas - Unified Sex Mod Framework for CK3
joemann replied to Cheri Song's topic in Crusader Kings 3
I just noticed that at the very end sex_with_effect also contains the following Suddenly Character_2 becomes the sex_player ( I don't really understand why ). This could be the origin of my problem. -
[mod] Carnalitas - Unified Sex Mod Framework for CK3
joemann replied to Cheri Song's topic in Crusader Kings 3
Tried it, didn't work. The strange thing is that the character_ interaction does not create the scopes sex_player and sex_target, only actor and recipient. The scopes sex_player and sex_target in the event are created by sex_with_effect in the immediate block and only then applied to the event. But sex_with_effect sets them as follows So how is it possible that $CHARACTER_1$ (which is scope:actor) then becomes scope:sex_target and not scope_sex_player? What creates the switch? It can't be a timing issue since I have deleted the highlighted blocks. -
[mod] Carnalitas - Unified Sex Mod Framework for CK3
joemann replied to Cheri Song's topic in Crusader Kings 3
The question is justified, however I added some effects to the test_had_sex_with_effect which make it important that the correct characters are respectively Character_1 and Character_2. Among others it compares traits. If not it messes up the localization. Does sex_with_effect require custom tool-tips? It contains 3 tool-tips but what if I just delete them? -
[mod] Carnalitas - Unified Sex Mod Framework for CK3
joemann replied to Cheri Song's topic in Crusader Kings 3
I have a question which I will post here because I suspect it has to do with the had_sex_with_effect scripted effect as modified by Carnalitas. I am using this in a mod I am working on. The question is as follows: I have modified the rape character_interaction from Tosca's mod so that ai characters also use it. I am now working on an event chain which is triggered when my player character is imprisoned and raped by the ai jailor. I want an event to trigger when my player character is imprisoned and raped by the ai jailor. As you can see t -
You mention here that it is possible to mod "age of adulthood". Do you mean just changing the age number or can you also add other script? For example I would like to add an if_else block to certain Defines, but I am unable to do so.
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No just that it is queued twice. Which given that it exists twice, once in vanilla and once in my mod sort of makes sense.
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You could try : Thing 4 would be blocked. Thing 3 would happen. Don't know if Thing 4 would "fire" again though.
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Another question. If I want to add a code block to a vanilla adultery event, and I want this modified file to override the original event how do I do this? I have tried copying the entire vanilla adultery_events folder into my mod, including the modified event. The original event folder also remains in the vanilla game. I use the same name for the folder as in the vanilla game and I use the same namespace for the event. The error log informs me : Event adultery.0001 has been queued twice with the same data including delay Do I need to change the
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I don't understand how Thing 4 can apply the crime to the criminal, if the criminal doesn't yet exist. To whom or what is the crime applied?
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I solved it by adding the following to the event that called the error: I suppose the variable wasn't found because the machine wasn't looking for it. The if block seems to trigger it.
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You could be on to something there. The code block is the following: So when I set the variable, I refer to another variable, basic_sex_drive. The intention is to get the numerical value of that variable (which is a constant which each character gets at birth although it varies per character) and to be able to modify it depending on circumstances. In game this works, all characters have a basic_sex_drive and a current_sex_drive and they both have a numerical value attached to them. The current_sex_drive changes all the time. The only place where I get an error is in the fema