3ytgetryh456y Posted March 16, 2025 Posted March 16, 2025 I have updated the mod and the game to v1.15. Sadly, the flying dicks are back. 1
Dano_Guy Posted March 17, 2025 Posted March 17, 2025 21 hours ago, 3ytgetryh456y said: I have updated the mod and the game to v1.15. Sadly, the flying dicks are back. Were they ever gone? Certainly weren't for me. 1
qqqweee Posted March 19, 2025 Posted March 19, 2025 Hello all, I've been fiddling with this mod for a while and am ready to release my own take on it. My goal was to aim for realism (plus bugfixes). @swan-worst-episode, you are welcome to use and modify anything from this in the SS community update, if you want to / feel it is appropriate. CHANGES: - Changed the name of the mod, mostly for me. I'd rather someone finds an innuendo than something so explicit in my modlist, but that's just my preference. No offense meant to the original title! - In the same vein, changed the names of genes and sliders to more anatomical names - Reduced the default penis size. Most people don't have elephant trunks, and in my mind we are only ever viewing these characters while flaccid. - Beardless eunuchs have a reduced penis size - Reduced the default scrotum size - Added a separate gene and slider for scrotum size. Penis size also has a small effect on scrotum size. - Added a minor gene and slider for vulva definition. - Added realistic pubic hair, customizable with a game rule: - Defaults to show on every character, can disable visibility on men, women, or both - Pubic hair can match a character's hair color. Off by default. Pairs very well with Matched Eyebrow and Body Hair Colors Updated by Jingo Spunk. - Use Gamerule Gadget to change these mid-game. - Modified male_body_diffuse to add some detail to the tip of the penis so it's not just a meat lump. - Modified the female penis texture to match. It is no longer 3 shades paler than the rest of the character's skin. - Removed default nakedness in the ruler designer. Use Better Ruler Designer instead. It has a checkbox! and most importantly, - FIXED THE FLOATING PENIS ISSUE KNOWN ISSUES: - Male characters, in some cases, still have some clothes clipping, mostly of the shoulders and belly, but it should be better. The blendshapes should have fixed this, but they didn't. - I couldn't figure out how to have the penis size gene affect the female penis accessory with Carnalitas installed. If you do, tell me! - Some characteristics are not visible in the ruler designer (but still show up in-game and in the barbershop): - penis size is not normalized when Carnalitas is installed and no penis trait is selected - the female penis accessory is not visible - the character will always have the default color pubic hair, regardless of game rule - but remember, these are for the ruler designer only. If you have fixes, please share! - I'm not 100% happy with the male pubic hair texture. The UV map is squished and weird, so it's hard to get the exact effect I want. That's it unless I forgot something. If you decide to try it, let me know what you think. If you have any issues or suggestions, reply here. Have fun with your Adamantism runs, or whatever else you get up to! Commando 1.15.X.zip 5
csirke128 Posted March 19, 2025 Posted March 19, 2025 6 hours ago, qqqweee said: Hello all, I've been fiddling with this mod for a while and am ready to release my own take on it. My goal was to aim for realism (plus bugfixes). @swan-worst-episode, you are welcome to use and modify anything from this in the SS community update, if you want to / feel it is appropriate. CHANGES: - Changed the name of the mod, mostly for me. I'd rather someone finds an innuendo than something so explicit in my modlist, but that's just my preference. No offense meant to the original title! - In the same vein, changed the names of genes and sliders to more anatomical names - Reduced the default penis size. Most people don't have elephant trunks, and in my mind we are only ever viewing these characters while flaccid. - Beardless eunuchs have a reduced penis size - Reduced the default scrotum size - Added a separate gene and slider for scrotum size. Penis size also has a small effect on scrotum size. - Added a minor gene and slider for vulva definition. - Added realistic pubic hair, customizable with a game rule: - Defaults to show on every character, can disable visibility on men, women, or both - Pubic hair can match a character's hair color. Off by default. Pairs very well with Matched Eyebrow and Body Hair Colors Updated by Jingo Spunk. - Use Gamerule Gadget to change these mid-game. - Modified male_body_diffuse to add some detail to the tip of the penis so it's not just a meat lump. - Modified the female penis texture to match. It is no longer 3 shades paler than the rest of the character's skin. - Removed default nakedness in the ruler designer. Use Better Ruler Designer instead. It has a checkbox! and most importantly, - FIXED THE FLOATING PENIS ISSUE KNOWN ISSUES: - Male characters, in some cases, still have some clothes clipping, mostly of the shoulders and belly, but it should be better. The blendshapes should have fixed this, but they didn't. - I couldn't figure out how to have the penis size gene affect the female penis accessory with Carnalitas installed. If you do, tell me! - Some characteristics are not visible in the ruler designer (but still show up in-game and in the barbershop): - penis size is not normalized when Carnalitas is installed and no penis trait is selected - the female penis accessory is not visible - the character will always have the default color pubic hair, regardless of game rule - but remember, these are for the ruler designer only. If you have fixes, please share! - I'm not 100% happy with the male pubic hair texture. The UV map is squished and weird, so it's hard to get the exact effect I want. That's it unless I forgot something. If you decide to try it, let me know what you think. If you have any issues or suggestions, reply here. Have fun with your Adamantism runs, or whatever else you get up to! Commando 1.15.X.zip 40.21 MB · 2 downloads Hi, penis_size = { index = 0 male = { setting = { attribute = "bs_body_penis_size_max" curve = { { 0.0 0.0 } { 0.5 0.0 } { 1.0 1.0 } } } setting = { attribute = "bs_body_penis_size_min" curve = { { 0.0 0.8 } { 0.5 0.0 } { 0.82 -0.2 } { 1.0 -0.2 } } } setting = { attribute = "bs_body_scrotum_size_min" curve = { { 0.0 0.25 } { 1.0 -0.25 } } } } } You can check CBO, or maybe even in the original for this mod, you can see this: penis_size = { index = 0 male = { setting = { attribute = "bs_body_penis_size_max" value = { min = -1.0 max = 1.0 } } setting = { attribute = "bs_body_penis_size_min" value = { min = 1.0 max = -1.0 } } } female = male } So since you didnt set the female gene, the penis size gene wont take effect. In the female penis asset file, you can see these: attribute = { name = "bs_body_penis_size_max" blend_shape = "female_penis_bs_size_max" } attribute = { name = "bs_body_penis_size_min" blend_shape = "female_penis_bs_size_min" } This is how the penis size is connected to the genes. You also need to add the penis attribute to the female body asset file, so its similar to the male one. ##################### Mod ####################### blend_shape = { id = "male_bs_body_scrotum_size_min" type = "blendshapes/male_bs_body_scrotum_size_min.mesh" } blend_shape = { id = "male_bs_body_penis_size_min" type = "blendshapes/male_bs_body_penis_size_min.mesh" } blend_shape = { id = "male_bs_body_penis_size_max" type = "blendshapes/male_bs_body_penis_size_max.mesh" } ################################################# So add these to the female body asset as well (or maybe i was blind and didnt see it there) 1
3ytgetryh456y Posted March 19, 2025 Posted March 19, 2025 qqqweee, thanks so much for fixing this for us. It even works with Ethnicities & Portraits Expanded without crashing, something I could not run at all with the previous SSSS mod. Sadly the "old" characters in my existing game all have microdicks but when you create a new one it's all as it should be. You are my hero. We are saved by your grace.
MongoBongoArt Posted March 20, 2025 Posted March 20, 2025 On 3/18/2025 at 9:49 PM, qqqweee said: and most importantly, - FIXED THE FLOATING PENIS ISSUE What program did you use to paint the bone weights? I've been trying in Blender but the i/o_pdx add-on kept on splitting the model into tris on export.
swan-worst-episode Posted March 20, 2025 Posted March 20, 2025 (edited) Hi, I am happy to share this as I am really occupied by work recently and in fact the only reason there is a download section for community update is users don't check the forum. Thank you @csirke128 and @qqqweee Edited March 20, 2025 by swan-worst-episode
swan-worst-episode Posted March 20, 2025 Posted March 20, 2025 I have added the temporary bug fix at 1.15.0.1 suggested by @csirke128 and @qqqweee There are still known bug, 1. male mesh do not have body fat applied, - at naked mode, all changes to body fat (i.e. via better barbershop) will not take effect - the fat is constantly at 0 2. shrink mesh has never worked since @wuffleton version, - likely because of ck3 version update, - if you have mod crashing, it is possible that this is the conflict - disable the commented out shrink mesh to trigger the bug I am not familiar with mesh, and I don't think I am the best person to maintain this I personally use @csirke128 Unofficial CBO, but I do understand CBO can sometimes be heavy, causing my previous device to ctd because of out of memory bug, especially with total conversion mods. Therefore, the community mod is kept alive just so the download button is easier to access. If anyone wish to take it over I am happy to let them have the control, I can help with version control and merge test/unit test. (not sure about github open source as I use it for other purposes)
qqqweee Posted April 28, 2025 Posted April 28, 2025 (edited) Hello all, sorry I've not been on to check anything! Today, I am updating the mod for the new game update, plus adding a few things / bugfixes. See the end of the post for that! On 3/19/2025 at 4:16 AM, csirke128 said: You also need to add the penis attribute to the female body asset file, so its similar to the male one. @csirke128, This did the trick, thank you! On 3/20/2025 at 3:03 AM, MongoBongoArt said: What program did you use to paint the bone weights? I've been trying in Blender but the i/o_pdx add-on kept on splitting the model into tris on export. @MongoBongoArt, I'm not sure what you mean by bone weights, I'm still new to this. But, I use Blender, and I have had an issue with vertex duplication (triplication, even!) with the plugin. The solution I use is to always save with the "export as blendshape" box checked. On 3/20/2025 at 3:33 PM, swan-worst-episode said: If anyone wish to take it over I am happy to let them have the control, I can help with version control and merge test/unit test. (not sure about github open source as I use it for other purposes) @swan-worst-episode, I'm not quite sure about taking over, I'm worried I'll break things for other people, but I'm open to the idea. Also, I haven't had any problem with the body fat not working, apart from the shrink mesh issue. Ok, on to the update! CHANGES: - Updated to 1.16.x as of this morning. New clothes, animations, and ethnicity changes from the update should all still work. - Fixed an issue where penis sizes would all average out in-game due to a Carnalitas scope error in the portrait modifiers - Fixed a vertex triplication issue on export from blender (this should help performance [edit: and download size! just noticed]) - The penis size gene now applies to the female penis. Speaking of which: - Swapped the old female penis model to match the male penis. - Added a gamerule to display the female penis with or without a scrotum, with a shrink option available as well. - Made the gamerules look pretty I learned more blender so I finally: - Fixed the shrink meshes! No more weirdly skinny male bodies when wearing any scrap of clothing! Again, I hope I didn't forget anything! Any previous issues that don't have a fix listed here probably still apply. If you find any bugs, especially with the new clothes (there are supposed to be new flowy clothes), let me know. I'll check in in the next few days. Download below: Commando [1.16.x].zip Edited May 2, 2025 by qqqweee 4
MongoBongoArt Posted April 29, 2025 Posted April 29, 2025 19 hours ago, qqqweee said: Hello all, sorry I've not been on to check anything! Today, I am updating the mod for the new game update, plus adding a few things / bugfixes. See the end of the post for that! @csirke128, This did the trick, thank you! @MongoBongoArt, I'm not sure what you mean by bone weights, I'm still new to this. But, I use Blender, and I have had an issue with vertex duplication (triplication, even!) with the plugin. The solution I use is to always save with the "export as blendshape" box checked. @swan-worst-episode, I'm not quite sure about taking over, I'm worried I'll break things for other people, but I'm open to the idea. Also, I haven't had any problem with the body fat not working, apart from the shrink mesh issue. Ok, on to the update! CHANGES: - Updated to 1.16.x as of this morning. New clothes, animations, and ethnicity changes from the update should all still work. - Fixed an issue where penis sizes would all average out in-game due to a Carnalitas scope error in the portrait modifiers - Fixed a vertex triplication issue on export from blender (this should help performance) - The penis size gene now applies to the female penis. Speaking of which: - Swapped the old female penis model to match the male penis. - Added a gamerule to display the female penis with or without a scrotum, with a shrink option available as well. - Made the gamerules look pretty I learned more blender so I finally: - Fixed the shrink meshes! No more weirdly skinny male bodies when wearing any scrap of clothing! Again, I hope I didn't forget anything! Any previous issues that don't have a fix listed here probably still apply. If you find any bugs, especially with the new clothes (there are supposed to be new flowy clothes), let me know. I'll check in in the next few days. Download below: Commando [1.16.x].zip 18.24 MB · 10 downloads Nice! Didn't expect you to update so quickly! Looks great & works perfectly. 1
sammiiii Posted July 6, 2025 Posted July 6, 2025 (edited) On 4/28/2025 at 8:53 PM, qqqweee said: Hello all, sorry I've not been on to check anything! Today, I am updating the mod for the new game update, plus adding a few things / bugfixes. See the end of the post for that! @csirke128, This did the trick, thank you! @MongoBongoArt, I'm not sure what you mean by bone weights, I'm still new to this. But, I use Blender, and I have had an issue with vertex duplication (triplication, even!) with the plugin. The solution I use is to always save with the "export as blendshape" box checked. @swan-worst-episode, I'm not quite sure about taking over, I'm worried I'll break things for other people, but I'm open to the idea. Also, I haven't had any problem with the body fat not working, apart from the shrink mesh issue. Ok, on to the update! CHANGES: - Updated to 1.16.x as of this morning. New clothes, animations, and ethnicity changes from the update should all still work. - Fixed an issue where penis sizes would all average out in-game due to a Carnalitas scope error in the portrait modifiers - Fixed a vertex triplication issue on export from blender (this should help performance [edit: and download size! just noticed]) - The penis size gene now applies to the female penis. Speaking of which: - Swapped the old female penis model to match the male penis. - Added a gamerule to display the female penis with or without a scrotum, with a shrink option available as well. - Made the gamerules look pretty I learned more blender so I finally: - Fixed the shrink meshes! No more weirdly skinny male bodies when wearing any scrap of clothing! Again, I hope I didn't forget anything! Any previous issues that don't have a fix listed here probably still apply. If you find any bugs, especially with the new clothes (there are supposed to be new flowy clothes), let me know. I'll check in in the next few days. Download below: Commando [1.16.x].zip 18.24 MB · 144 downloads thank you , any option for shaved ? Edited July 6, 2025 by sammiiii link worked
qqqweee Posted July 15, 2025 Posted July 15, 2025 On 7/6/2025 at 7:13 AM, sammiiii said: thank you , any option for shaved ? yes, it is available as a game rule
qqqweee Posted September 9, 2025 Posted September 9, 2025 Updated for 1.17.*, fixed normal map Commando [1.17.X].zip 1
wowyikes Posted October 16, 2025 Posted October 16, 2025 On 9/10/2025 at 3:34 AM, qqqweee said: Updated for 1.17.*, fixed normal map Commando [1.17.X].zip 22.27 MB · 22 downloads Hi thanks will test this out, does it work for GOT mod?
voidxion Posted November 8, 2025 Posted November 8, 2025 I keep running into the problem of the game saying the descriptor file is missing, no matter what I do. Any advice?
sammiiii Posted November 27, 2025 Posted November 27, 2025 any patch for 1.18.x ? that previous not worked anymore , thank you
nvdhaar Posted December 2, 2025 Posted December 2, 2025 Commando_1.18.x.zipi updated the 1.17.x version to be compatible with 1.18. still hoping for a official one
sammiiii Posted December 3, 2025 Posted December 3, 2025 14 hours ago, nvdhaar said: Commando_1.18.x.zipi updated the 1.17.x version to be compatible with 1.18. still hoping for a official one i tried this but not work its says invalid but still disabled not could be active ,
sammiiii Posted December 3, 2025 Posted December 3, 2025 alright , i fixed it for patch 1.18.x and didnt check it yet but it can be enable in mode menu , availabe for download , i didnt ask permission from qqqweee for editing his file but i try it. Commando1.18.x.zip 1
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