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Arrok's SexLab Animations & Resource for Modders (Updated 11/28/2014)


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Posted

have u considered knocking up a milking animation, for the lactation mod folks ? tbqh I've not really been keeping up with it but I get the impression they have come up with all sorts of clever scripts, but need animations.

Posted

have u considered knocking up a milking animation, for the lactation mod folks ? tbqh I've not really been keeping up with it but I get the impression they have come up with all sorts of clever scripts, but need animations.

i 2nd this also!

 

and the groping ofc!

 

:)

Posted

Promising work on the first lesbian animation but I'm still hoping for a "real female-female" 69 action. (Btw, this could easily lead to a threesome for ... us bisexual chars.)

Posted

Arrok, a quick question for you if I may.

 

Is it possible to incorporate clothing into an animation? Now I know that there are obviously some huge issues with regards to outerwear that would make it impossible (mainly because you have no way of knowing what a person would have installed and the clothing would be created by someone else), but what about underwear?

 

We already have nude suits etc. What about if there was a 'standard' Lovers Lab or SexLab underwear replacer that effectively would mean you would know, and have access to the underwear that people's characters were wearing. From there would it be possible to create undress animations? I am just thinking that this could add a whole new level of immersion into the game, while still allowing people to have their character wear whatever they choose. It could even be done so that SexLab or whatever checks to see if the character has the 'approved' underwear equipped and if they do it could play the strip animations, if they don't then it could just skip straight to the sex like it does now.

 

I realise btw that I may be talking complete bollocks as I know nothing about animating, just wondered if it would be even feasible? 

Posted

You would have to add new bones to rig the clothing to. If it is rigged to the existing skeleton of the actor then it wont be able to come off, but if there are bones that aren't linked directly to the skeleton (floating bone nubs) then you can move them around and use the skin on those clothing meshes to make the clothes move off of the actor. I thought about that for a while and using the behavior tool to create a skeleton like the one for tails (thanks to SOS: vectormuscle, vectorplexus, and smurf for being so damn smart) which would allow someone to rig clothes that would be part of the actor, but not directly attached to the body. The skeleton.nif would need to be changed though for all the new bones to be usable. I haven't tried creating anything like that yet, but I have a few ideas which could also work for pregnancy, muscles and hair. At this point though it would be better if there was another thread made for animation/behavior experiments/research because it is relatively new. It is definitely possible but it would require a ton of work.

Posted

Arrok, a quick question for you if I may.

 

Is it possible to incorporate clothing into an animation? Now I know that there are obviously some huge issues with regards to outerwear that would make it impossible (mainly because you have no way of knowing what a person would have installed and the clothing would be created by someone else), but what about underwear?

 

We already have nude suits etc. What about if there was a 'standard' Lovers Lab or SexLab underwear replacer that effectively would mean you would know, and have access to the underwear that people's characters were wearing. From there would it be possible to create undress animations? I am just thinking that this could add a whole new level of immersion into the game, while still allowing people to have their character wear whatever they choose. It could even be done so that SexLab or whatever checks to see if the character has the 'approved' underwear equipped and if they do it could play the strip animations, if they don't then it could just skip straight to the sex like it does now.

 

I realise btw that I may be talking complete bollocks as I know nothing about animating, just wondered if it would be even feasible? 

 

I already previously proposed. "A little sexy apparel" have partitional undressing feature (normal, nobra, noskirt, noskirtnounderwear, nounderwear). For example, I have no skirt clothes, and when activate "Estrus" it's possible strip only the panty. I think there are possibilities in that.

 

Unfortunately I haven't much knowledge.

 

Posted

Something else worth trying out for bounce/shake is the noise under rotation controllers. If the noise controller on the pos is too high havok will throw stretch warnings. I have also seen the jiggler modifier in there for reactor or whatever 3ds max uses but haven't bothered to try it out. I usually stay away from spring because the last and the first frame can't be easily looped and it causes some jerky movements.

 

I know what you mean,...I have tested out springs,...but I'm not so sure if I'll use them yet.  Especially if they cant loop without snapping,...I haven't played with noise too much either,...but if they are more trouble then they're worth,...I'll go back to animating breasts manually.

 

Promising work on the first lesbian animation but I'm still hoping for a "real female-female" 69 action. (Btw, this could easily lead to a threesome for ... us bisexual chars.)

 

Don't worry, theres gonna be a 69 in this sequence.

 

You would have to add new bones to rig the clothing to. If it is rigged to the existing skeleton of the actor then it wont be able to come off, but if there are bones that aren't linked directly to the skeleton (floating bone nubs) then you can move them around and use the skin on those clothing meshes to make the clothes move off of the actor. I thought about that for a while and using the behavior tool to create a skeleton like the one for tails (thanks to SOS: vectormuscle, vectorplexus, and smurf for being so damn smart) which would allow someone to rig clothes that would be part of the actor, but not directly attached to the body. The skeleton.nif would need to be changed though for all the new bones to be usable. I haven't tried creating anything like that yet, but I have a few ideas which could also work for pregnancy, muscles and hair. At this point though it would be better if there was another thread made for animation/behavior experiments/research because it is relatively new. It is definitely possible but it would require a ton of work.

 

Unfortunately every skeleton starts with an NPC root bone that is the parent of every other bone on the skeleton,....so they are all linked.  I'm not sure if skyrim would accept a non-linked skeleton bone. You'd have to ask someone who knows more about modeling,...

 

but yea if it was there I could animate it np,....clothes or whatever else.

 

XP2's skeleton has hair bones though, hair can be animated np.....just haven't seen many hair animations around is all.

Posted

Lesbian animations done, replaces normal boobjob,...download on OP

 

Stage 1: boob fondling/fingering

stage 2: pussy licking

stage 3: 69

stage 4: slow 69 climax

Posted

 

although for the AP animation,...I cant fix it for small meshes,....JoshNZ must use favored souls as well.

 

I'll do the standing foreplay and blowjob for you though

 

Thanks man!

The AP animations work fine with the scale actors option ticked.

 

Sorry for all the hassle. I really do love the standing foreplay animations. Also any chance of you doing a female masturbation animation in the future? Then i can use exclusively your animations lol no need for any of the AP ones then.

 

 

 

I think the blowjob might be better,...but I was kinda guessing with the foreplay,....I may have gotten the offsets wrong, and it may be way off in-game (like really far from each other/ rotated the wrong way).  B/c I couldnt remember the offset. I'll probably redo the whole standingforeplay soon to update it anyways,...so if it messes up just use your old one and just wait for the new one I upload.

 

blowjob&StandingFP edit fem stage 1.rar

Posted

hmmm even thouygh i downloaded the new animation (lesbian) i still get the old boodjob animation instead..

 

Make sure you are trying the boobjob normal MLA, and not the Arrok boobjob or the AP Boobjob,...there are 3 boobjob animations.

Posted

 

 

although for the AP animation,...I cant fix it for small meshes,....JoshNZ must use favored souls as well.

 

I'll do the standing foreplay and blowjob for you though

 

Thanks man!

The AP animations work fine with the scale actors option ticked.

 

Sorry for all the hassle. I really do love the standing foreplay animations. Also any chance of you doing a female masturbation animation in the future? Then i can use exclusively your animations lol no need for any of the AP ones then.

 

 

 

I think the blowjob might be better,...but I was kinda guessing with the foreplay,....I may have gotten the offsets wrong, and it may be way off in-game (like really far from each other/ rotated the wrong way).  B/c I couldnt remember the offset. I'll probably redo the whole standingforeplay soon to update it anyways,...so if it messes up just use your old one and just wait for the new one I upload.

 

blowjob&StandingFP edit fem stage 1.rar

 

 

Bad alignment for me. The woman is a meter behind the man.

Posted

was that the BJ or foreplay?  If it was the BJ, then adjust it untill its positioned and see if the penis is going in the mouth.

 

This was for deathmaw b/c he needed a z-axis fix which you cant adjust in-game.  If they're a meter away. then adjust, and the game saves it,...all that matters with this fix is the z axis for smaller penis meshes than favored souls.

 

Once deathmaw tries it he'll prolly upload a screenshot so I can see what I need to. Then I'll edit again if needed.

Posted

was that the BJ or foreplay?  If it was the BJ, then adjust it untill its positioned and see if the penis is going in the mouth.

 

This was for deathmaw b/c he needed a z-axis fix which you cant adjust in-game.  If they're a meter away. then adjust, and the game saves it,...all that matters with this fix is the z axis for smaller penis meshes than favored souls.

 

Once deathmaw tries it he'll prolly upload a screenshot so I can see what I need to. Then I'll edit again if needed.

 

Misaligned in both stages.

I can't adjust. I set stage timer 120 seconds, but stage ends before, when animations ends. I don't have time to adjust, and when back again on first stage, the positions are on initial misaligned again.

 

 

 

sinttulovlo.jpg

sinttulo2ru.jpg

 

 

 

Posted

another coming today!!! it must be Xmass!!  no wait it is easter! :P

 

Did you ever get the lesbian animations to show?

Posted

Hi Arrok

 

Love your animations. Best there is!

 

I`m still on Sexis. I just got it all to work now and don`t wanna update to sexlab before my character is done.

 

Question: Can I take the new separate animations you just released, rename them so they fit the old Sexis MLA boob job files descriptions? And replace the MLA with your new lesbian boob job animation, or isnt it as easy as that :)?

Posted

 

was that the BJ or foreplay?  If it was the BJ, then adjust it untill its positioned and see if the penis is going in the mouth.

 

This was for deathmaw b/c he needed a z-axis fix which you cant adjust in-game.  If they're a meter away. then adjust, and the game saves it,...all that matters with this fix is the z axis for smaller penis meshes than favored souls.

 

Once deathmaw tries it he'll prolly upload a screenshot so I can see what I need to. Then I'll edit again if needed.

 

Misaligned in both stages.

I can't adjust. I set stage timer 120 seconds, but stage ends before, when animations ends. I don't have time to adjust, and when back again on first stage, the positions are on initial misaligned again.

 

 

 

sinttulovlo.jpg

sinttulo2ru.jpg

 

 

 

 

 

You'd need to uncheck auto-advance stage in MC options to have time,...but yea,..its pretty far off, I guess I'll have to test in-game and reposition it until its right ( I was hoping to avoid that) but it looks like its just really off with the scripts.

Posted

 

hmmm even thouygh i downloaded the new animation (lesbian) i still get the old boodjob animation instead..

 

Make sure you are trying the boobjob normal MLA, and not the Arrok boobjob or the AP Boobjob,...there are 3 boobjob animations.

 

strange i have only 2 boobjobs... both arroks...and i dont have the new animation :/ maybe i shouldnt use the non replacer mod?

Posted

 

 

hmmm even thouygh i downloaded the new animation (lesbian) i still get the old boodjob animation instead..

 

Make sure you are trying the boobjob normal MLA, and not the Arrok boobjob or the AP Boobjob,...there are 3 boobjob animations.

 

strange i have only 2 boobjobs... both arroks...and i dont have the new animation :/ maybe i shouldnt use the non replacer mod?

 

AP_Boobjob_A1_S1  <AP boobjob (Stage 1 Actor 1 example)

 

Arrok_Boobjob_A1_S1 <Arrok Boobjob  (Stage 1 Actor 1 example)

 

Boobjob_A1_S1 <MLA Boobjob (same as above)

 

The last one is the one I replaced,....if you really cant find it in you MCM toggle animation settings,...then you could rename the files to replace the Arrok Boobjob,...its the same alignment.

 

I only made one boobjob btw, so you cant have 2 unless for some reason you have it twice. 

 

The boobjob your looking for is just called Boobjob in the MCM toggle animation section all the way at the top of the menu to the right I think.

Posted

Hi. I'm having a bit of an odd problem here with the male/female skeletons (still). When I update FNIS it shows: 

 

Skeleton female: CHSBHC (107 bones)   male: CHSBHC (107 bones) --> Female have the bouncing breast. Then I go to character assets remove and rename the three skeleton files you mentioned to character assets female. Updating FNIS shows:

 

Skeleton female: CHSBHC (107 bones)   male: Default (99 bones) --> No bounce. What am I missing?

 

Also does the animation Leg up fuck work as intended? Asked this question in the Sexlab thread but it got buried. The active character moves awkwardly in the first few stages then it fixes itself and he starts to move more natural till the end (like your other anims). On a side note other Sexlaib animation like AP anal and Rough Behind are horribly dispositioned ( characters facing the wrong direction). Any tips on how to position them right? 

Posted

Hi. I'm having a bit of an odd problem here with the male/female skeletons (still). When I update FNIS it shows: 

 

Skeleton female: CHSBHC (107 bones)   male: CHSBHC (107 bones) --> Female have the bouncing breast. Then I go to character assets remove and rename the three skeleton files you mentioned to character assets female. Updating FNIS shows:

 

Skeleton female: CHSBHC (107 bones)   male: Default (99 bones) --> No bounce. What am I missing?

 

Also does the animation Leg up fuck work as intended? Asked this question in the Sexlab thread but it got buried. The active character moves awkwardly in the first few stages then it fixes itself and he starts to move more natural till the end (like your other anims). On a side note other Sexlaib animation like AP anal and Rough Behind are horribly dispositioned ( characters facing the wrong direction). Any tips on how to position them right? 

 

Redownload and install your BBP skeleton,...this will put the right files into your character assests female folder,....then just delete the 3 skeletons in the character assets folder (dont worry about renaming or anything).

 

I haven't tried the Leg-up but,...I never made a leg up animation,...I know mithos made a leg up replacer,...that was a rape animation,...but I haven't tried it yet in SexLab.  

 

I know Ashal said you need to have collision disbaled in the MCM options in order to play any of the rough positions aligned.  About the AP anal, Im guessing thats a new AP one,...I havent check it out yet, but if your characters are rotated incorrectly, then check and see if theres a rotate hotkey,...if not u'd have to recompile the scripts,....I'm sure ashal will take care of it in the next revision if its a problem everyones having. 

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