sikamikanico78 Posted May 3, 2013 Posted May 3, 2013 ok i found and instaled MCM  but i must be missing something else cause sexis dosent apear at the menu  (so i can choose animations)
Airock Posted May 3, 2013 Author Posted May 3, 2013 ok i found and instaled MCM  but i must be missing something else cause sexis dosent apear at the menu  (so i can choose animations)  SexiS is not MCM enabled
sikamikanico78 Posted May 3, 2013 Posted May 3, 2013 dont know what i am doing wrong...dowloaded your new animation copied the fiels and i got 0 warning about overwriting files...strange
sikamikanico78 Posted May 3, 2013 Posted May 3, 2013 i have 26 animation...seems i dont have any MLA animations
Airock Posted May 3, 2013 Author Posted May 3, 2013 i have 26 animation...seems i dont have any MLA animations  Hold up,...are you using SexiS or SexLab,....b/c these two replacers are SSL replacers (SexLab) and not SexiS.
sikamikanico78 Posted May 3, 2013 Posted May 3, 2013 ooh i am using sexis...what do i ahve to do? Â ad sexlab mod ??
Airock Posted May 3, 2013 Author Posted May 3, 2013 ooh i am using sexis...what do i ahve to do? Â ad sexlab mod ?? Â Lol yea,...you're gonna need SexLab for these replacers,....but... Â you could also rename them or replace the SexiS files if you know what to do,....but get SexLab too,...its worth it.
masta14 Posted May 3, 2013 Posted May 3, 2013 Hello peeps, Â First time animating, first animation, and also first post, just wanted to share something i tried out with blender. Since it's Blender there is no BBP (vanilla skeleton). It's basically a replacer for reverse cowgirl. Â And thx again Arrok for letting me post it here in your thread. Reverse cowgirl replacer.rar
Airock Posted May 3, 2013 Author Posted May 3, 2013 Hello peeps, Â First time animating, first animation, and also first post, just wanted to share something i tried out with blender. Since it's Blender there is no BBP (vanilla skeleton). It's basically a replacer for reverse cowgirl. Â And thx again Arrok for letting me post it here in your thread. Â Gonna check this out next time I play,..pretty soon.
Airock Posted May 3, 2013 Author Posted May 3, 2013 Hello peeps, Â First time animating, first animation, and also first post, just wanted to share something i tried out with blender. Since it's Blender there is no BBP (vanilla skeleton). It's basically a replacer for reverse cowgirl. Â And thx again Arrok for letting me post it here in your thread. Â Very nice job aligning. Â Was right on. Â If you can do that, animating BBP with custom skeleton should be np. Â Â All you'd have to do is learn to export with havok content tools, all the info is on the threads OP. Â I've never messed with blender, but I think 3dsMax would be easy for you,... Â Lol I guess you know how annoying figuring out position for alignment is though, since yours is aligned. Â I used to have to guess before I learned to read the scripts and get the position info. Actually very easy and much less testing required. Â I hope you continue your work,..very nice.
majordespair Posted May 3, 2013 Posted May 3, 2013 hurarr for new sexlab anims! thx a lot man...sexlab ftw!
Deathmaw Posted May 3, 2013 Posted May 3, 2013 Ok! Tried out the new animations. Â 1.New hugfuck animation LOVE IT my 2nd favourite behind your cowgirl animation. Â 2.Blowjob animation aligned much better except for having to spend like a minute moving it into position which would be fine if it didn't move all the later stages.The first bit where she is kissing the side of the penis needs to go down slightly, and the final bit needs to go up slightly. Â Â Â Â Â 3.Foreplay animation is again much better the girl need to go up ever so slightly. When you move it into position it makes the later stages go out of line as shown in the 3rd screenshot which is of stage 2 after aligning stage 1. The lips of the later stages are still out though sadly. Â Â Â Â Â Much better though Thank you for going to all the effort on these! Â Also would you consider taking donations at any point?
Airock Posted May 3, 2013 Author Posted May 3, 2013 Hello peeps,  First time animating, first animation, and also first post, just wanted to share something i tried out with blender. Since it's Blender there is no BBP (vanilla skeleton). It's basically a replacer for reverse cowgirl.  And thx again Arrok for letting me post it here in your thread.  I added it to OP, so it wont get lost and forgotten,...ill put anything else up you make too,...  Same goes for anyone with just one or a few animations,...I'll remove them if you make your own threads later.  hurarr for new sexlab anims! thx a lot man...sexlab ftw!  np!, glad u like.  Ok! Tried out the new animations.  1.New hugfuck animation LOVE IT my 2nd favourite behind your cowgirl animation.  2.Blowjob animation aligned much better except for having to spend like a minute moving it into position which would be fine if it didn't move all the later stages.The first bit where she is kissing the side of the penis needs to go down slightly, and the final bit needs to go up slightly.   2013-05-03_00005.jpg 2013-05-03_00006.jpg 2013-05-03_00004.jpg    3.Foreplay animation is again much better the girl need to go up ever so slightly. When you move it into position it makes the later stages go out of line as shown in the 3rd screenshot which is of stage 2 after aligning stage 1. The lips of the later stages are still out though sadly.   2013-05-03_00001.jpg 2013-05-03_00002.jpg 2013-05-03_00003.jpg    Much better though Thank you for going to all the effort on these!  Also would you consider taking donations at any point?  its np, and dont worry i knew the x, y positioning was gonna be screwed,...its been so long I cant remember what values I originally exported,...but yea on the z-axis I was kinda shooting in the dark and using your screenshots as a reference.  Don't worry about the Foreplay, I'm planning to redo that one in the future,.....the kissing alignment was never perfect,...and I've learned a lot since then to make it perfect.  Since the first stage of the blowjob is such a long loop, I was planning on making a new less complicated blowjob stage 1, that way alignment for multiple parts of the same stage wont be an issue.   Donations aren't necessary lol. I will keep animating until I stop playing skyrim (probably when TES6 is announced, and a little bit after).  Only reason I'd take money is if someone offered a large scale project that would take too much time to do on my free time. Something on the scale of a Bethesda DLC, but thats unlikely as there would be no monetary return for the work, it being a user mod and all.  But i'm not getting nothing in return, as I'm learning to animate, developing new skills, and getting the animations I desire for free in the process. Â
Kha Posted May 3, 2013 Posted May 3, 2013 Â Â I know what you mean,...I have tested out springs,...but I'm not so sure if I'll use them yet. Â Especially if they cant loop without snapping,...I haven't played with noise too much either,...but if they are more trouble then they're worth,...I'll go back to animating breasts manually. After using the springs don't you have to transform the simulation to keys? Perhaps adjusting manually some of the keys at the starting and ending of the animation might be easier than do it all manually?
Deathmaw Posted May 3, 2013 Posted May 3, 2013 Well if your sure about the donation thing. Â Looking forward to the redone foreplay and altered bloowjob scenes! (On a side note you just replace one of the only like 4 animations I use that isn't an arrok one in sexlab so soon they are all going to be yours lol. Only ones remaing are the AP blowjob till your one is fixed and the female masturbation which i really hope you do at some point.)
Airock Posted May 3, 2013 Author Posted May 3, 2013 Â Â Â I know what you mean,...I have tested out springs,...but I'm not so sure if I'll use them yet. Â Especially if they cant loop without snapping,...I haven't played with noise too much either,...but if they are more trouble then they're worth,...I'll go back to animating breasts manually. After using the springs don't you have to transform the simulation to keys? Perhaps adjusting manually some of the keys at the starting and ending of the animation might be easier than do it all manually? Â Â Yes, simply saving the animation and reloading it would transfer all motion to keys,....I could simply autokey the beginning and end to loop correctly, but it really boils down to if it exports w/o any snapping or skip dragging, or serious mesh deforms in-game. Â I know its a position controller, and I usually rotate my bones to avoid deforming my skeleton too much. Â Skyrim has proven to be pretty picky on what it will accept, and there are some bones (pre-breast for example) That I can't even rotate without uncontrollable shaking in-game,....even though the shaking isnt visable in Max. Any IK chains I animate on breasts are also completely ignored when loaded in-game,....which leaves me worried about what may happen if I set the weights too high or too low. I'm sure eventually I'll have it tested and will be able to benefit from springs. Lately however,....my animations have been easy to simulate breast motion manually. Â I'm waiting for an opportunity in which springs will be very useful, and/or impossible to manually animate realistically. Â Well if your sure about the donation thing. Â Looking forward to the redone foreplay and altered bloowjob scenes! (On a side note you just replace one of the only like 4 animations I use that isn't an arrok one in sexlab so soon they are all going to be yours lol. Only ones remaing are the AP blowjob till your one is fixed and the female masturbation which i really hope you do at some point.) Â Wont be long, right now I'm updating the cowgirl everyone loves so much,....I'm adding an animated male now that the animations are not shared in SexLab. Something I've been wanting to do for a long time. Â I think I'm gonna also turn stage 1 into an acycylic intro where she enters the penis exaclty like the reverse cowgirl,....since stage 1 already kinda seems like an intro.
masta14 Posted May 3, 2013 Posted May 3, 2013  Hello peeps,  First time animating, first animation, and also first post, just wanted to share something i tried out with blender. Since it's Blender there is no BBP (vanilla skeleton). It's basically a replacer for reverse cowgirl.  And thx again Arrok for letting me post it here in your thread.  Very nice job aligning.  Was right on.  If you can do that, animating BBP with custom skeleton should be np.   All you'd have to do is learn to export with havok content tools, all the info is on the threads OP.  I've never messed with blender, but I think 3dsMax would be easy for you,...  Lol I guess you know how annoying figuring out position for alignment is though, since yours is aligned.  I used to have to guess before I learned to read the scripts and get the position info. Actually very easy and much less testing required.  I hope you continue your work,..very nice.   Thx Man,  I like your work was inspired by what you've done so far. But i'm not too excited about 3Dmax kind of waiting for custom skeleton for Blender.  And yeah getting things aligned was tough, i'm guessing it will be faster on next attempt. But for now i'm just being patient untill someone figure out how to make BBP possible with Blender.  Oh yeah btw you can keep the animation on this thread pretty sure i'm not gonna open a thread for now. I just hope people appreciate      Â
Kha Posted May 3, 2013 Posted May 3, 2013 But for now i'm just being patient untill someone figure out how to make BBP possible with Blender. Oh yeah btw you can keep the animation on this thread pretty sure i'm not gonna open a thread for now. I just hope people appreciate They look nice!  Are you using Anton's Animation Tool to export the animations for Blender? I think he said about using XPMS skeleton in another version.  I am curious... how did you place the two models together in the same file, did you have any trouble to export the animations?  Thanks. Â
Deathmaw Posted May 3, 2013 Posted May 3, 2013 I have to be honest arrok the more of your animations that start with having to put it in the BETTER . I love that part of reverse cowgirl, just please don't take off the stage before last i like to leave it on her grinding for a while whereas if it is just on the climax stage it is over quite fast.
masta14 Posted May 3, 2013 Posted May 3, 2013  But for now i'm just being patient untill someone figure out how to make BBP possible with Blender. Oh yeah btw you can keep the animation on this thread pretty sure i'm not gonna open a thread for now. I just hope people appreciate They look nice!  Are you using Anton's Animation Tool to export the animations for Blender? I think he said about using XPMS skeleton in another version.  I am curious... how did you place the two models together in the same file, did you have any trouble to export the animations?  Thanks.   Yes i use Anton tool to export my animations. And i'm also waiting for his new version with XPMS.  Well if you want to know ... I'll tell you. I link/append from male file to female file to aligne the male anims. Exporting is too easy with Anton tool. YW.
aljustineg Posted May 4, 2013 Posted May 4, 2013 same problem here i didnt see the boobjob replacer animation
Airock Posted May 4, 2013 Author Posted May 4, 2013 same problem here i didnt see the boobjob replacer animation   Make sure you're using SexLab and not SexiS.  Check your animation toggle list in MCM, and make sure its not turned off.   If it didn't ask you to overwrite anything when you installed,...then you dont have SexLab, or its severely damaged.
Airock Posted May 4, 2013 Author Posted May 4, 2013 BTW the improved cowgirl animations are done and on the OP for download.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now