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Guest DeleteMePlease
Posted

Beast Interaction

[W.I.P.]

 
Description:
Expansion for SexLab to add interaction with beasts and animals/critters.

 

This modis in closed alpha stage (currently there is nothing to download here for the rest of you as it is anything but stable).

Requierements:
SexLab
 
Incompabilities:
None.
 
Known Issues:

 

  • None

 


Installation:
[W.I.P.]
 
List of suggested changes and ideas:



 
Permissions:
None granted.
 
Credits:
@Fdrph for animations [WIP] Beast animations for Skryim

 

Ceased due to people laziness in reading.

Posted

Oho, so soon Skyrim will have full wildlife violation?

Goooood.

 

 

At least it has no known issues! :D

 


LOL!, and compatible with everything as well. :lol:

Posted

Sweet! I love this. I hope this works with the "Defeated" rape mod.
Its so funny to have your unknowing friends play on your skyrim game and have a group of friends
drinking and what not and just to watch them get raped by all sorts of things and make fun of them!

That and then enjoy it alone when needed!

Posted

So, what does "beasts" include, how are you going to go about implementing this ?

 

Will u be able to offer support for falmer ? draugr, GIANTS!?, dogs, horses, longhorned cattle ? .. ooh STEAM centurians ?

 

Sounds really interesting though m8, good luck with it, look forward to seeing what u produce.

Posted

So, what does "beasts" include, how are you going to go about implementing this ?

 

Will u be able to offer support for falmer ? draugr, GIANTS!?, dogs, horses, longhorned cattle ? .. ooh STEAM centurians ?

 

Sounds really interesting though m8, good luck with it, look forward to seeing what u produce.

 

 

Robot porn in The Elder Scrolls, that'll be new.

Posted

 

So, what does "beasts" include, how are you going to go about implementing this ?

 

Will u be able to offer support for falmer ? draugr, GIANTS!?, dogs, horses, longhorned cattle ? .. ooh STEAM centurians ?

 

Sounds really interesting though m8, good luck with it, look forward to seeing what u produce.

 

 

Robot porn in The Elder Scrolls, that'll be new.

 

and therefor MUST be done.

 

I, for one, welcome our new Steam Centurions overlords and massive spinning dildos.

 

Posted

 

 

So, what does "beasts" include, how are you going to go about implementing this ?

 

Will u be able to offer support for falmer ? draugr, GIANTS!?, dogs, horses, longhorned cattle ? .. ooh STEAM centurians ?

 

Sounds really interesting though m8, good luck with it, look forward to seeing what u produce.

 

 

Robot porn in The Elder Scrolls, that'll be new.

 

and therefor MUST be done.

 

I, for one, welcome our new Steam Centurions overlords and massive spinning dildos.

 

 

 

Indeed.

 

Morrowind had the robots, but didn';t have the modability for animations.

 

Oblivion had the modability, but not the robots.

 

Skyrim has both.

Posted

So, what does "beasts" include, how are you going to go about implementing this ?

 

Will u be able to offer support for falmer ? draugr, GIANTS!?, dogs, horses, longhorned cattle ? .. ooh STEAM centurians ?

 

Sounds really interesting though m8, good luck with it, look forward to seeing what u produce.

 

 

Im actually thinking that falmer will be 0 problem.

After all theyre humanoid, all that needs is a nude model.

Animations are done already from all the human sex mods.

However, it would be awesome too with new animations, as the falmers are rather hunched over.

 

The good thing about this mod is, that the beasts are mostly the same in terms of bone structure.

So it should be "easy" to do animations, unless the guy that is doing them wants to do special animations for every animal, as alike as they may seem.

 

Either way, the developement of this mod is strongly dependant on the dood that does the animations D:

Posted

Eh, not THAT easy since some of the creatures have variations in size, like for bears or Sabrecats.

 

And Falmer couldh ave some different animations as they're mor or less feral.

Posted

Falmer use different skeletons then humans, all the animations will have to be redone for them. Same with every individual animal in skyrim that has it's own skeleton and behavior file. Then FNIS needs comaptibility to generate new behavior files for animals. Until then I'm pretty sure none of this is actually possible unless someone's found a workaround such as the temporary race change method.

Posted

Can we get a more specific parameters on exactly what beasts does this mod intend to work with on its first stage? Thanks.

I would assume. What has already been done in the animation thread. The wolves and werewolf first, I could be wrong though.

Posted

Nice to see that more and more of Oblivion's adult mod functions are ported over to Skyrim.

Liked. Waiting for the alpha release.

 

P.s.: i know that alot of people will ask for follower based actions with pet's ... at least i would.
i got PainSlut installed (funny little mod, completly voiced and available here on LL), so if she likes pain, my dog could knot her to pain level's so she could barely think straight. ^^

Posted

Nice to see that more and more of Oblivion's adult mod functions are ported over to Skyrim.

Liked. Waiting for the alpha release.

 

P.s.: i know that alot of people will ask for follower based actions with pet's ... at least i would.

i got PainSlut installed (funny little mod, completly voiced and available here on LL), so if she likes pain, my dog could knot her to pain level's so she could barely think straight. ^^

 

 

Wouldn't SexiS' Cupid's Arrow speel be perfect for that?

Posted

 

Nice to see that more and more of Oblivion's adult mod functions are ported over to Skyrim.

Liked. Waiting for the alpha release.

 

P.s.: i know that alot of people will ask for follower based actions with pet's ... at least i would.

i got PainSlut installed (funny little mod, completly voiced and available here on LL), so if she likes pain, my dog could knot her to pain level's so she could barely think straight. ^^

 

 

Wouldn't SexiS' Cupid's Arrow speel be perfect for that?

 

 

The problem I have with that, is that its not really immersive, but rather just some gadget.

Its like this, I used AP before this mod, and with AP I did way more "casual" sex scenes, one of the options also increased my speech lvl.

It just felt way more immersive as it came from a dialogue instead of a gadget spell.

And if I see this right, then CGi is more of a roleplay type too, which would rather have it as dialogue option.

Posted

 

 

Nice to see that more and more of Oblivion's adult mod functions are ported over to Skyrim.

Liked. Waiting for the alpha release.

 

P.s.: i know that alot of people will ask for follower based actions with pet's ... at least i would.

i got PainSlut installed (funny little mod, completly voiced and available here on LL), so if she likes pain, my dog could knot her to pain level's so she could barely think straight. ^^

 

 

Wouldn't SexiS' Cupid's Arrow speel be perfect for that?

 

 

The problem I have with that, is that its not really immersive, but rather just some gadget.

Its like this, I used AP before this mod, and with AP I did way more "casual" sex scenes, one of the options also increased my speech lvl.

It just felt way more immersive as it came from a dialogue instead of a gadget spell.

And if I see this right, then CGi is more of a roleplay type too, which would rather have it as dialogue option.

 

I think it's worth keeping in mind the purpose of SexiS is to develop a refined, flexible system that can be used as a -base- for other mods. Lovers itself served the same purpose in Oblivion - almost all sexual interactions in Oblivion (beasts, rape, slave trade, defeated, biko, the list for OB is damn near endless...) all use Lovers as a -base-. Cupid itself is just a triggering mod using SexiS as a base - Defeated is a rape mod using SexiS as a base - Lover's Comfort is an immersion-type mod (still in need of a lot of work yet, admittently) - using SexiS as a base.

 

Sorry to prattle on about the same point.

Posted

Just occurred to me the actual point of my previous post may not have been so simple to read (with respect):

 

Cupid is not immersive because it is not meant to be. It was originally introduced PURELY for testing animations immediately. It falls to mods for SexiS to add the immersion aspects (Lovers Comfort and Defeated being the first two examples). LC isn't far removed from how AP worked, in the end (though it only works with followers and spouses, but it also enables dynamic sex events between existing NPC's, which AP did not). LC still needs a lot of work but it's definetely going in the right direction and it's already ahead of where AP was in some ways.

 

I'm going the long way around to my point, so I'll apologize and get to it: If the core SexiS addon of this mod doesn't do something you want it to, another mod for SexiS still can. All SexiS mods can access all animations available to the SexiS core, they just need the code to trigger it. Moreover, SexiS addons can interact with the code/triggers of other SexiS addons. This means that, if this mod's core doesn't do it already, another SexiS mod could be made that interacts with LC (for example) to "learn" beast poses by first observing them, and/or add animal/beast companions (if implimented) to LC's existing dialogue trigger system.

 

What I'm getting at is it's not solely on this mod's head to add all possible features/functionality at once. This is a fairly important point, in my own humble opinion, because the entire reason there's so little beasty-related material for Skyrim compared to OB is that, basically, it's being left down to just two or three people to do it all, whereas back in OB, there were at least a dozen people at different times working on beast and animal material in at least loose collaboration.

 

Alas, if only Emily had gotten into Skyrim modding, things would be so very different lol

Posted

 

 

Nice to see that more and more of Oblivion's adult mod functions are ported over to Skyrim.

Liked. Waiting for the alpha release.

 

P.s.: i know that alot of people will ask for follower based actions with pet's ... at least i would.

i got PainSlut installed (funny little mod, completly voiced and available here on LL), so if she likes pain, my dog could knot her to pain level's so she could barely think straight. ^^

 

 

Wouldn't SexiS' Cupid's Arrow speel be perfect for that?

 

 

The problem I have with that, is that its not really immersive, but rather just some gadget.

Its like this, I used AP before this mod, and with AP I did way more "casual" sex scenes, one of the options also increased my speech lvl.

It just felt way more immersive as it came from a dialogue instead of a gadget spell.

And if I see this right, then CGi is more of a roleplay type too, which would rather have it as dialogue option.

Jepp. Spells just make those things feel like something that has been put on top of something, but it's not really fitting. Like a to big hat. :/

i could go with a spell that marks NPC's as target for being trained by my beast/animal companion, as long as the rest goes thru dialogue.

Something like an obedience/brainwashing spell.

Skyrim, as many flaws and bugs as it may have, has the nice feature of tag's. Don't know if tags can be added at runtime, but if, different tags describing to what the receiver reacts would be nice.

 

Like one that marks an NPC as not totally against it, so he/she will refuse most of the time but may engage after she witnesses some action.

One for marking an NPC as bitch/has to be trained and another one that marks her as lover of such acts.

Just my few cents. But in the end, it's all up to the modder. But whatever he/she comes up with, there's a high chance i'll like it anyway. ^^

Be(a)stiality is overdue. it's like someone already said: We had enemas before anal sex. :D So now it's back to the non-humans.

Posted

Just occurred to me the actual point of my previous post may not have been so simple to read (with respect):

 

Cupid is not immersive because it is not meant to be. It was originally introduced PURELY for testing animations immediately. It falls to mods for SexiS to add the immersion aspects (Lovers Comfort and Defeated being the first two examples). LC isn't far removed from how AP worked, in the end (though it only works with followers and spouses, but it also enables dynamic sex events between existing NPC's, which AP did not). LC still needs a lot of work but it's definetely going in the right direction and it's already ahead of where AP was in some ways.

 

I'm going the long way around to my point, so I'll apologize and get to it: If the core SexiS addon of this mod doesn't do something you want it to, another mod for SexiS still can. All SexiS mods can access all animations available to the SexiS core, they just need the code to trigger it. Moreover, SexiS addons can interact with the code/triggers of other SexiS addons. This means that, if this mod's core doesn't do it already, another SexiS mod could be made that interacts with LC (for example) to "learn" beast poses by first observing them, and/or add animal/beast companions (if implimented) to LC's existing dialogue trigger system.

 

What I'm getting at is it's not solely on this mod's head to add all possible features/functionality at once. This is a fairly important point, in my own humble opinion, because the entire reason there's so little beasty-related material for Skyrim compared to OB is that, basically, it's being left down to just two or three people to do it all, whereas back in OB, there were at least a dozen people at different times working on beast and animal material in at least loose collaboration.

 

Alas, if only Emily had gotten into Skyrim modding, things would be so very different lol

 

 

Well I like the idea behind that. The spells would still make a nice option if you just want a sex scene, leasti n my opinion, but the option of immersion is definitely ideal.

Guest DeleteMePlease
Posted

Nice to see that more and more of Oblivion's adult mod functions are ported over to Skyrim.

Liked. Waiting for the alpha release.

 

P.s.: i know that alot of people will ask for follower based actions with pet's ... at least i would.

i got PainSlut installed (funny little mod, completly voiced and available here on LL), so if she likes pain, my dog could knot her to pain level's so she could barely think straight. ^^

First of all, this is not a port. I start from scratch.

As for the interactions with followers, I'll will take that onto the "To-Do" list but let me get one thing straight before:

This mod is not intended to do anythings else beside enabling a similar game logic like the original "defeated" plugin, but this time with beasts.

 

The problem I have with that, is that its not really immersive, but rather just some gadget.

 

 

Its like this, I used AP before this mod, and with AP I did way more "casual" sex scenes, one of the options also increased my speech lvl.

It just felt way more immersive as it came from a dialogue instead of a gadget spell.

And if I see this right, then CGi is more of a roleplay type too, which would rather have it as dialogue option.

About being immersive. I don't claim this mod will be immersive. As said, a "defeated" beast plugin.

I don't like these releasing threads where one first needs to read about 15 minutes to get to know what it actually does (sometimes it isn't even stated) but I get the point that I for myself maybe have written too less in my mod description. I'll update this over the week.

 

As for the features you stated, I will take that too onto the "To-Do" list but basically I will open a different thread when I start doing those and those will be in a separate plugin.

 

Just occurred to me the actual point of my previous post may not have been so simple to read (with respect):

 

Cupid is not immersive because it is not meant to be. It was originally introduced PURELY for testing animations immediately. It falls to mods for SexiS to add the immersion aspects (Lovers Comfort and Defeated being the first two examples). LC isn't far removed from how AP worked, in the end (though it only works with followers and spouses, but it also enables dynamic sex events between existing NPC's, which AP did not). LC still needs a lot of work but it's definetely going in the right direction and it's already ahead of where AP was in some ways.

 

I'm going the long way around to my point, so I'll apologize and get to it: If the core SexiS addon of this mod doesn't do something you want it to, another mod for SexiS still can. All SexiS mods can access all animations available to the SexiS core, they just need the code to trigger it. Moreover, SexiS addons can interact with the code/triggers of other SexiS addons. This means that, if this mod's core doesn't do it already, another SexiS mod could be made that interacts with LC (for example) to "learn" beast poses by first observing them, and/or add animal/beast companions (if implimented) to LC's existing dialogue trigger system.

 

What I'm getting at is it's not solely on this mod's head to add all possible features/functionality at once. This is a fairly important point, in my own humble opinion, because the entire reason there's so little beasty-related material for Skyrim compared to OB is that, basically, it's being left down to just two or three people to do it all, whereas back in OB, there were at least a dozen people at different times working on beast and animal material in at least loose collaboration.

 

Alas, if only Emily had gotten into Skyrim modding, things would be so very different lol

Well stated.

Referring to the fact about doing most of this on my own... well working in bigger groups demand and higher amount of organization and organization with people you don't know, nor know how they are used to work is quite difficult and will most oftentimes ruin the result. It may take longer to work alone, but I actually prefer this, besides, Fdrph is doing a great job with the animations. As you said, there are not very much people working on beast mods of this kind too, so even if I would like to work with others, I would barely find some.

 

I need to point out that this is indeed my mod and so I will decide what it will contain, but I am anything but a dic(k)tator ;) So every suggestion is highly appreciated but I wont be able to get them into this one mod. When I expand it or build a second plugins this will definitely be considered. But first of all I would like to start with something easy like building a "defeated" plugin (for SexiS) that enables a similar interaction with beasts, based on Fdrph's animations and my models.

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