Jump to content

Recommended Posts

Posted

I'm having some problems with this mod and I didn't before my re install of skyrim and re install of mods. I would set the random rape to seldom before and all was fine, no big deal. Today when I tried it, as soon as my character got raped, all the city guards started attacking me and my follower. How do I change this to be like before where it wouldn't get attacked?

Another person reporting this problem. Please use the Papyrus logging as detailed in the first post to create a log of this occuring, zip the log and upload it. I've asked this several times for this particular problem but have still not gotten anyone to log it for me.
Posted

I'm trying to play this with Sanguine But I do not understand I type in console

mlarplayerinvolved 0 but no faund tells me what is wrong?

The commands have been renamed, did you get that name from the initial post? You can set that using the configuration spell or the console now. (Set _SA_PlayerInvolved to 0).
Posted

@WaxenFigure

 

Two things.

 

First: (quote)

Edit: Reread the first post you made about this. This may be an artifact of the leveled lists system, those female bandits may be marked as male because Bethesda programers didn't think it necessary to set that field. Or maybe I'm getting the Base object instead of the LeveledBase object for that check. I will definitely research this. -WF

 

This makes sense to me. Thanks for looking into it.

 

Second.

 

I'm pretty descent with audio. While not exactly my cup of tea (sexually speaking) I'd be happy to make a full set (40 audio files right? 0 being last stage) for male rape if you want. Let me know. I could like do this pretty quick so let me know. I'd be sure to keep sizes small, durations shorts, and volume consistant, etc.

 

(which while I love the 3rd female voice, it's volume is set 15db higher than the others on average. I had to lower it in the files.)

If you'd like to try setting up a set of "male" sex voices that would be great.
Posted

Hi and thanks for the mod!  For future effects a couple ideas on the "calming" effect options:

 

1) Add option for randomness with calming effect (sometimes it works, sometimes it doesn't?) to add some suspense.  Will the npc kill me after or be calmed? 

 

2) Maybe chance for npc who rapes follower to "calm" the follower, if this is possible?  So that follower is disabled for at least a few minutes after the rape, while the npc may be attacking the player.  Not sure if this can be done but would add some impact when an npc rapes a follower, for the player knowing their follower might be out of action awhile after the rape while the player battles on?

 

3) Maybe a lower health threshhold option for rape, so you can set it to 10% or so.  Same with %chance to rape, maybe lowered to 10% as an option also.  But not sure on this option without more testing, 1& 2 above are far more interesting.

 

Anyway thanks for the mod & keep up the good modding :)  But also kind of glad to see you take time to enjoy the game also!

 

Cheers!

I would rather see the follower stripped and bound than "calmed" but without adding a slavery system the object would be to try to free them.

 

Your third query is already possible, you can adjust those percentages via the console commands (see the first post).

Posted

 

Hi and thanks for the mod!  For future effects a couple ideas on the "calming" effect options:

 

1) Add option for randomness with calming effect (sometimes it works, sometimes it doesn't?) to add some suspense.  Will the npc kill me after or be calmed? 

 

2) Maybe chance for npc who rapes follower to "calm" the follower, if this is possible?  So that follower is disabled for at least a few minutes after the rape, while the npc may be attacking the player.  Not sure if this can be done but would add some impact when an npc rapes a follower, for the player knowing their follower might be out of action awhile after the rape while the player battles on?

 

3) Maybe a lower health threshhold option for rape, so you can set it to 10% or so.  Same with %chance to rape, maybe lowered to 10% as an option also.  But not sure on this option without more testing, 1& 2 above are far more interesting.

 

Anyway thanks for the mod & keep up the good modding :)  But also kind of glad to see you take time to enjoy the game also!

 

Cheers!

I would rather see the follower stripped and bound than "calmed" but without adding a slavery system the object would be to try to free them.

 

Your third query is already possible, you can adjust those percentages via the console commands (see the first post).

 

May I ask if its a possibility to have just heavy breathing during the first sequence of sex?

 :>

Posted

 

Hi and thanks for the mod!  For future effects a couple ideas on the "calming" effect options:

 

1) Add option for randomness with calming effect (sometimes it works, sometimes it doesn't?) to add some suspense.  Will the npc kill me after or be calmed? 

 

2) Maybe chance for npc who rapes follower to "calm" the follower, if this is possible?  So that follower is disabled for at least a few minutes after the rape, while the npc may be attacking the player.  Not sure if this can be done but would add some impact when an npc rapes a follower, for the player knowing their follower might be out of action awhile after the rape while the player battles on?

 

3) Maybe a lower health threshhold option for rape, so you can set it to 10% or so.  Same with %chance to rape, maybe lowered to 10% as an option also.  But not sure on this option without more testing, 1& 2 above are far more interesting.

 

Anyway thanks for the mod & keep up the good modding :)  But also kind of glad to see you take time to enjoy the game also!

 

Cheers!

I would rather see the follower stripped and bound than "calmed" but without adding a slavery system the object would be to try to free them.

 

Your third query is already possible, you can adjust those percentages via the console commands (see the first post).

Ah sorry about #3, somehow missed that it was already possible via console.  For #2 the stripped & bound follower needing freed sounds far more interesting I agree.

 

Still wondering about #1 though, not seeing a reply about that?  I think it would add to the experience with the option not to know if a given rapist will be calmed after or will still try to kill the character once done.  I was thinking a random chance at this point though more involved mechanisms (such as victim somehow being able to satisfy the rapist in order to be spared).  Thanks for the replies on the other 2 queries though, and again for the mod :)

Posted

 

I'm trying to play this with Sanguine But I do not understand I type in console

mlarplayerinvolved 0 but no faund tells me what is wrong?

The commands have been renamed, did you get that name from the initial post? You can set that using the configuration spell or the console now. (Set _SA_PlayerInvolved to 0).

There is no way to make this mod in case of slavery with all the audio options on chance and maybe rape madness + + + only on the character would be great.

Posted

The animations doesn't seem to play for me, they worked just fine before I installed the latest SKSE, FNIS and SKUI which is just wierd, beacause all other mods with animations seem to work just fine.

 

The other mod which the animations (or poses to be exact) does not work is FNISERO http://www.loverslab.com/files/file/19-fnis-ero-idle-spell/

 

 

I was having a weird problem like that, turned out that when it updates FNIS it doesn't update the desktop short cut for GeneratFNIS. Try running GenerateFNIS user from the folder

Posted

 

The animations doesn't seem to play for me, they worked just fine before I installed the latest SKSE, FNIS and SKUI which is just wierd, beacause all other mods with animations seem to work just fine.

 

The other mod which the animations (or poses to be exact) does not work is FNISERO http://www.loverslab.com/files/file/19-fnis-ero-idle-spell/

 

 

I was having a weird problem like that, turned out that when it updates FNIS it doesn't update the desktop short cut for GeneratFNIS. Try running GenerateFNIS user from the folder

Still doesn't work, I went to C:\Program\Steam\SteamApps\common\skyrim\Data\tools\GenerateFNIS_for_Users and still get nothing, I think. I tried to re-install FNIS, and I got this lovely little note:

 

ERROR(2001): templates\FNISRoot_Behavior_Template.txt 

 

After some searching I found out that the new version of NMM (Version 0.44.3) has the option to stop the installing of ReadMe files.

 

Quote Fore:

 

ATTENTION!

SERIOUS problems with NMM 0.44.3

  • Apparently NMM 0.44.3 is not able to successfully install FNIS (and other mods). Either
  • - install FNIS manually

    - turn the NMM 0.44.3 option "Do Not Extract Readme" OFF, or

    - install an older NMM version (can be found under the spoiler of the nexus mod manager release notes)

Current Versions:

  • FNIS Behaviors 3.5 (19 February 2013) / FNIS Spells 3.5 (19 February 2013)

Known Issues:

  • Patches are mixed up for users of the Spanish, French, Polish, Portuguese, Bulgarian, and Russian translations. Please install the "FNIS Behavior V3_5 Language fix".
  • Unjustified "non-Steam installation" warning for users of 32 bit windows. Note: the generator result is NOT affected by this warning. If you are using Windows 64 bit, check the FAQ for possible reasons.
  • Animation glitches after using the "GENDER" patch. This is caused by certain female replacer animations. See the FAQ ("Animation Problems") for details.
  • On few PCs the generator aborts with strange or no error messages immediately after start. This is most likely caused by your .NET installations. See the FAQ (".NET Problems") for details.

Skyrim 1.9 Beta (1.9.26.0)

  • Apparently there are no behavior changes for characters. So no need to update FNIS.

Newest FNIS based mod:

Posted

May I ask if its a possibility to have just heavy breathing during the first sequence of sex?

 :>

Sure it's possible, you just need to create some custom sound files. One of the first few posts in the thread discusses how the sounds work and how you can replace them with custom sounds.

 

What isn't going to happen is me doing that but if you ask really nicely one of the people already doing additional sounds may be willing to help you.

Posted

Still wondering about #1 though, not seeing a reply about that?  I think it would add to the experience with the option not to know if a given rapist will be calmed after or will still try to kill the character once done.  I was thinking a random chance at this point though more involved mechanisms (such as victim somehow being able to satisfy the rapist in order to be spared).  Thanks for the replies on the other 2 queries though, and again for the mod :)

I just don't see the point in that idea myself. The calm option IMO is to allow you and your followers to go through an entire bandit or foresworn controlled area without killing anyone, instead leaving behind a large group of sexually sated and "calmed" former enemies.
Posted

There is no way to make this mod in case of slavery with all the audio options on chance and maybe rape madness + + + only on the character would be great.

There is no slavery associated with this module right now.

 

Raper Madness directed only at the player? You'd never get anything accomplished.

Posted

The animations doesn't seem to play for me, they worked just fine before I installed the latest SKSE, FNIS and SKUI which is just wierd, beacause all other mods with animations seem to work just fine.

 

The other mod which the animations (or poses to be exact) does not work is FNISERO http://www.loverslab.com/files/file/19-fnis-ero-idle-spell/

Using Nexus Mod Manager?

 

Someone at Nexus decided it would be a great idea to not extract those readme files so they added a new option which leaves out ALL files with a .TXT extension. That breaks all the animations because many of the files directing FNIS are .TXT files.

 

With the latest version of NMM you have an option to bypass that new "feature" and not perform damaged installs.

Posted

have a female char, if i speak someone into sex i'll be getting futa penis all the time and if i press g my character keep the penis and the other woman doesn't get any.

I am planning to check the course of how the Futa/Strapon work before the next release. Swapping back and forth between passive and aggressive though will never swap the strapon or futa because swapping actions could cause the NPC to suddenly get dressed (a built in nonsense by Bethesda, it fixed a problem for them and created many headaches for modders).

 

However, after you've switched the player to the passive position it should be remembered for the next time you have sex and the NPC should therefore be equipped instead of the player. Note the "should", because it's not doing that, it looks like the player is still getting the strapon or futa which is a bug.

Posted

Hi waxenfigure,

 

Not here to make any requests. Just wanna give you a big thx for creating and sharing this nice mod. great work! 

 

It's also very nice of you to be so responsive on the forums, which no doubt boosts confidence of the mod users. :D

 

I'm not sure this is the right way to report bugs, but i may have found 2 slight problems:

 

  • Sometimes when the "random rape" is turned on, to 'seldom' no less, the follower will stop following the pc. I'm using Amazing Follower Tweaks if that helps
  • Sometimes when "enemy assult" combat rape option is turned on, and enemy npc decided to rape pc, notified by the message on top of the screen, nothing would happen but the pc would got stuck standing where she was. And even tho you turn off the pc involvment as the rape victim, the npc enemies would still rape you ignoring the changed setting.

 

Just throwing those out there as a FYI. Hoping a great mod could be even better! :)

Posted

 

There is no way to make this mod in case of slavery with all the audio options on chance and maybe rape madness + + + only on the character would be great.

There is no slavery associated with this module right now.

 

Raper Madness directed only at the player? You'd never get anything accomplished.

 

I meant to have more compatibility with sanguinesDebauchery since the animations are the same but its a bad audio years (if not inbavagliata) can not be true.
Are only suggestions as the two complement each other mod.
Anyway thanks so continue.
Posted

@waxenfigure: when will you consider that Cmod is definitely away? We really need someone to support and update the sexis framework and you're probably the most qualified to do it...

Posted

Waxenfigure might indeed be very qualified to support the sexis framework but I dont think that he would like his moding hobby to turn in a full time job :-). I wouldn't 

Posted

@Waxenfigure. 

I have a small problem. updated to the lates AFT and although everything now runs smoothly. (follower finaly take their gear off when raping) after the animation they equip those damn footwraps again. Any idea how to fix this?

Posted

If Cmod is done then I think it would be best for Waxen to keep working on SA rather than pick up someone elses big project.

SA is already superior to SexIS imo and Waxen has new stuff in the pipeline for SA.

Posted

Also, has anyone who is using SA updated to 1.9? Does everything work ok?

I got my Steam holding off on the update for now until I know that there are no glaring problems.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...