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SexiS - Sex in Skyrim [Alpha] [Inactive]


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Posted

 

 

 

dialogue implemented in SexiS mod ?

 

I have not seen "dialogue" in Cupid or Defeated

 
 
 
sorry if I misunderstood ^ ^
my english is very average :)

 

 

It's goint to be an option in the next release. Above mentioned mod don't need it. if you want some dialog options try MartialBliss (Buggy on SexiS, so watch out!) or Lovers Comfort which have some form of dialog interaction already.

Posted

Arrok, your replacements and additions look great. Thank you for all the work your doing.

 

I would like to know if there is a way to upgrade and add to the sound files in Sexis? I can see that the current files can be replaced but it would be nice to have separate sounds for each position. Is this possible and, if so, can you tell us how to do it?

 

Posted

I see that some still have the problem of the black screen. Well two days ago I had the fault of the black screen after sex scene, turned out to be a conflict with another mod, still did not check which one is causing the conflict i uninstall three mods at once so still don't know but i think is maritalbliss who uses sexis as core.  I think it can be a really useful tip for you dudes =)

Posted

 

Not support the 1.9.26.x ,i just got this error when i try to run it.

That's from SKSE, You're going to half to update it to the latest one on the SKSE website.

Posted

I see that some still have the problem of the black screen. Well two days ago I had the fault of the black screen after sex scene, turned out to be a conflict with another mod, still did not check which one is causing the conflict i uninstall three mods at once so still don't know but i think is maritalbliss who uses sexis as core.  I think it can be a really useful tip for you dudes =)

 

That's because there are some leftover scripts from Marital Bliss around.

Remove them manually!

 

go to your skyrim install directory probably  X:\\Program files\Steam\steamapps\Common\Skyrim\Data\Scripts.

Remove all files which have the name Marital Bliss in them.

 

problem should be solved with this. (unless your save game is broken).

Posted

 

 

dialogue implemented in SexiS mod ?

 

I have not seen "dialogue" in Cupid or Defeated

 

 

 

 

 

sorry if I misunderstood ^ ^

my english is very average :)

 

 

It's goint to be an option in the next release. Above mentioned mod don't need it. if you want some dialog options try MartialBliss (Buggy on SexiS, so watch out!) or Lovers Comfort which have some form of dialog interaction already.

 

 

Sorry guys but what is mentioned is done in a new framework, right now it looks like SexIs isn't going to become the framework we all wanted since something unknown seems to have happened to it's creator.

 

The good news is that it looks like the owner of this forum is going to be providing the framework we want and as the forum owner it's pretty certain that the framework will be supported long term.

Posted

 

 

Not support the 1.9.26.x ,i just got this error when i try to run it.

That's from SKSE, You're going to half to update it to the latest one on the SKSE website.

Thanks a lot l will try later.

Posted

Sorry for the double posts.Could someone export and upload the Skyrim registry. Based on the error message it should not be the skse problem.I need to look  at the registry for some information .

Posted

 

 

 

 

I hate to count my chickens before they hatch, but for the people still posting issues with SexiS and asking for updates, I'd honestly say just wait until I'm finished with the new framework mod I'm making to replace SexiS. It'd be great if SexiS could continue, but it's seeming more and more unlikely Cmod will return, so the odds of SexiS getting more than just minor updates or fixes is slim. Still hoping he proves me wrong on that though.

 

The one I'm working on is honestly really starting to take shape and I feel will be a perfectly viable alternative to SexiS. I was hesitant at first, but it really has started to come together these past couple days to the point I feel comfortable enough saying I will be able to finish and release it soon-ish. I also realize this sounds self-congratulatory and that I may be over promising, I am pretty damned proud of where it's at now though and hope modders will agree enough to make use of it.

Looking forward to it myself. If you go away the whole site will be gone anyway so I think it will be safe to work with your framework.

 

I know I'm getting ahead by posting requests up front but since you intended to make it possible to add animations as is possible with Sexis I would like to see the basic framework code not contain any animations but have them added in via mods. Each mod can hold animations from a different source, one for the old MLA, another for the wonderful stuff Arrok has been coming up with and maybe another for the Zaz animations. If someone doesn't like a source of animations then they can not load that particular source. It would also make it easier to add in all the animations from ASX or AP should they become available or permission to use them get granted.

 

 

 

I wouldn't mind releasing the animations packaged as a separate mod, as a sort of template for others to follow on how to add animations. While in it's current state it's entirely possible to add new animations from outside of the framework, one thing I've been struggling to figure out though is how to "reload" animations into the mod that were added from outside of it after performing a clean and rebuilding the animation library.

 

I haven't really started looking into this portion of it yet, but my current theory would to loop through a list of callbacks added by any mod that registers an animation with the the framework, but then I'm not sure yet how to make that look modder friendly on the API side.

 

Another idea I'm toying with is maybe displaying a list of current registered animations in an MCM menu, where people can toggle on/off ones they don't like. I think it'd be doable, but not a major priority at the moment.

 

 

I'd like to be able to define a specific position before sex events. Then you could scroll through the animations near that one,...like lovers with pk.

 

Stuff like that is good for roleplaying. Especially through a dialogue option.

 

Already done and implemented.

 

 

Wat, did I miss something? When and where were dialogue options enabled?

The only mod Ive seen that in was AP.

 

 

Edit: took a look at OP.

 

Thanks for the update ashal, however, you should list the updates in it in the OP :>

Posted

Wat, did I miss something? When and where were dialogue options enabled?

The only mod Ive seen that in was AP.

 

 

Edit: took a look at OP.

 

Thanks for the update ashal, however, you should list the updates in it in the OP :>

I haven't updated the OP because there is nothing to update. The "done and implemented" I'm talking about is the NEW framework I'm making to replace SexiS due to it's missing author. Which isn't released yet, but likely will this week or next.

 

EDIT: Considering the current status of SexiS, I'm going to unsticky this post.

Posted

Ashal, since you are still making the framework, Can you edit it so that modders can call up the scenes WITHOUT the audio sounds? The mod I am currently working on has custom voiced character but I have to write all my own scripts etc and import arroks animations apart from sexis because for the friggin life of me I couldnt even figure out how to use the call for sex lol let alone see if I could make it work via a scene where I could add custom dialogue

 

Also, it will probably involve more work, but ppl bitch and moan about the face, because they look like gd robots. If you had each animation pairing as a scene you could have the aliases use the sounds and gen lip files for them. From what I can tell that may involve obscene amounts of work as it is a pain in the ass for a simple companion mod but thought id throw that out there since youre reading this :P

 

The call w/o voice via a script would be AMAZING, because then i could implement each sequence instead of having to import everything and set it all up myself

 

Either way thanks for the work, and for those interested "The Misadventures of Kate: Part 1" should be out in a week or so, fully voiced custom story follower who gets into interesting troubles :P nough said but theres THREEWAYS!!!! amg

 

Posted

Ashal, since you are still making the framework, Can you edit it so that modders can call up the scenes WITHOUT the audio sounds? The mod I am currently working on has custom voiced character but I have to write all my own scripts etc and import arroks animations apart from sexis because for the friggin life of me I couldnt even figure out how to use the call for sex lol let alone see if I could make it work via a scene where I could add custom dialogue

 

Also, it will probably involve more work, but ppl bitch and moan about the face, because they look like gd robots. If you had each animation pairing as a scene you could have the aliases use the sounds and gen lip files for them. From what I can tell that may involve obscene amounts of work as it is a pain in the ass for a simple companion mod but thought id throw that out there since youre reading this :P

 

The call w/o voice via a script would be AMAZING, because then i could implement each sequence instead of having to import everything and set it all up myself

 

Either way thanks for the work, and for those interested "The Misadventures of Kate: Part 1" should be out in a week or so, fully voiced custom story follower who gets into interesting troubles :P nough said but theres THREEWAYS!!!! amg

I can add a no voice flag easy enough to the start sex function, sure.

 

As for the other stuff: Facial animations are something I've been thinking about down the line, but far far down the line, haven't even begin to remotely investigate it...

Posted

i've tried to clean sexis files for the sakes of cleaning and then reloading, but when i completely clean the files skyrim CTD instantly on the first screen, i tried to get the SexiS.esm files back (the cores) then it went normal again, anyone can help with this?

 

edit : nvm got it working, forgot to check for other plugins beside cupids, btw anyone knows whether cupids have leaks or something? input delay persists, but reduced, still not sure if this is from sexis or not, it would be useful if anyone can give a little direction about what could make input delay on animation, e.g pressing the buttons to advance animations doesn't always response, instead it only response on every other (or few) seconds or something

Posted

I guess it got unpinned because Ashal is preparing to release a better one, to entirely replace it.

Also, probably because CMod has been missing for almost a  month. Other moders have been updating for him.

Posted

at last, I got the data file, but now I got problem, i've done
1. copy paste sexis core and data to my skyrim

2. run FNISusers.exe

3. tick the .esm on NMM

and seems nothing new happen, I do get the sexis config spell, but there's no dialogue or other things to play the animation, is something wrong?
mine was updated to 1.9 with newest skse loader

thank you! :D

Posted

at last, I got the data file, but now I got problem, i've done

1. copy paste sexis core and data to my skyrim

2. run FNISusers.exe

3. tick the .esm on NMM

and seems nothing new happen, I do get the sexis config spell, but there's no dialogue or other things to play the animation, is something wrong?

mine was updated to 1.9 with newest skse loader

thank you! :D

Sexis is run off the cupid spells not dialogue it's one of the reasons I use Sex addicts I hate having to equip those two spells every time I want to screw someone.  <_<

Posted

I can add a no voice flag easy enough to the start sex function, sure.

 

... Facial animations are something I've been thinking about down the line, but far far down the line, haven't even begin to remotely investigate it...

Consider referencing a set of sounds to go with the selected animation or null for no sound. (Not null ignored until you have sound sets register-able).

 

Skyrim 1.9 release broke the existing facial animations so we may have to wait until the next release to be able to set expressions again.

 

Lots of people asking for expressions right now but none of them are producing anything themselves so don't get too caught up in that.

 

That said I am going to try to generate some lip files to go with some of the sounds that the SexAddicts mod has to see if that still works or is broken now as well.

Posted

Sexis is run off the cupid spells not dialogue it's one of the reasons I use Sex addicts I hate having to equip those two spells every time I want to screw someone.  <_<

 

oh yes, just realized when read I read "doesnt play the animation" :D

hahaha

thank you!

Posted

Base on obilivion i try to input such code into my registry 

 

 

Windows Registry Editor Version 5.00
 
[HKEY_LOCAL_MACHINE\SOFTWARE\Bethesda Softworks\Skyrim]
"Installed Path"="E:\\Skyrim"
 
[HKEY_LOCAL_MACHINE\SOFTWARE\Bethesda Softworks\Skyrim\1.9.26.0.8]
 
I used to have the cd since my steam account and my gmail had gone by someone`s hacking.I cant have them back because he had changed the Phone number already,truly bad because of being lazy.Could someone  tell me how to fix the registry code plz ?Or how did the  Sexis do the version check ?
 
Posted

In this new framework could it be possible to change the body models between the animation stages? So that we could be able to use flacid and erect male body models in the same sequence, or change to a sweaty and/or bukkake body as the stages goes on?

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