skyrim482 Posted February 16, 2025 Posted February 16, 2025 51 minutes ago, Gristle said: In the next version, I'm planning on adding some NPC factions as dialogue conditions, as follows: Whore, Slut, Gay, Exhibitionist and Beast Lover. This wouldn't remove any "friendly" dialogue or events, but I think it would increase immersion if certain "unfriendly" comments and events were blocked based on these factions. Obvious examples are mod-added NPCs. For example, Lilly and Rogen should both be placed in "Exhibitionist" factions and should not say harsh things about exhibitionism, and Evelyn is both a "Whore" and a "Beast Lover". But, I think that Skyrim lore, "LoversLab lore" and my other mods suggest some other factions as well. For example, Haelga probably shouldn't go around calling the PC the town slut. My initial thoughts are as follows. Any thoughts, additions, changes? Reveal hidden contents Slut Haelga Ysolda Annette Whore Evelyn Illdi Julienne Suzanna Exhibitionist Rogen Adrianne Beast Lover Evelyn Dinya Freir Sylgja Aela Gay Ulfberth Danica Mjoll Aela Jenassa Elrindril Faendal Balimund Farengar Again, this won't limit positive comments or events in any way. It's just meant to block comments conflicting with the above from appearing. So the factions would be to indicate fetish behavior with an npc right? Would that mean you would simply get requests from them to engage in that behavior or they speak now favorably of you if your high in that stat? Would you be able to toggle these for a target in the mcm? Example you have a custom female follower, you can toggle mcm setting for beast lover for her. Now she encourages that behavor to the player when around creatures or engage in it herself perhaps around the stables or wherever. Any faction you dont want them assocated with you could uncheck? Keep up the good work my friend, just bouncing ideas off you.
Gristle Posted February 16, 2025 Author Posted February 16, 2025 2 minutes ago, DatBaraGuy said: Will we be able to manually add npcs as well to said fame factions? Like via crosshairs or something? Yes, with console commands. 2
Gristle Posted February 16, 2025 Author Posted February 16, 2025 (edited) 15 minutes ago, skyrim482 said: So the factions would be to indicate fetish behavior with an npc right? Would that mean you would simply get requests from them to engage in that behavior or they speak now favorably of you if your high in that stat? Would you be able to toggle these for a target in the mcm? Example you have a custom female follower, you can toggle mcm setting for beast lover for her. Now she encourages that behavor to the player when around creatures or engage in it herself perhaps around the stables or wherever. Any faction you dont want them assocated with you could uncheck? Keep up the good work my friend, just bouncing ideas off you. The first pass would block current non-immersive dialogue based on the NPC's faction. Then, I was going to do a second pass that would add comments based on the NPC's faction. So, for example, in pass 1, a fellow exhibitionist would not criticize another. In pass 2, a fellow exhibitionist might have additional positive or other comments ("I wish I were as brave as you"). I'm hesitant to block any event comments, because, for example, even if an NPC is not in a "Gay" faction, I think a same sex PC should still have a chance to seduce/attract them. So, my thought was that this was more about comments than events. Before doing events, I would want to have an easier way for players to add/remove factions. In the next version, they will be initially assigned by the mod, and players could only change them with console commands. Edited February 16, 2025 by Gristle
DatBaraGuy Posted February 17, 2025 Posted February 17, 2025 1 hour ago, Gristle said: Yes, with console commands. I've never even noticed it or even realized but do NPCs even gain fame or is that player only? I'm guessing since you're making fame factions is that NPCs don't gain fame. I was just wondering is all because I wanted to ask if it's possible to attach certain fames to spouses, then have NPCs make comments directly to your spouse and the spouse replying to NPC comments in return (Depending on your marriage from the MCM). I believe to make it easier is that the same comments NPCs would idly say to you would be the same comment they would say to your spouse. It doesn't have to be like a dialogue scene between NPCs though right? (I believe Lucien Flavius does this when he talks to Hoth, Inigo, etc as idle dialogues) Like there would just be a condition whether your spouse would randomly reply or not (as an idle dialogue) to the comment. Like say, an NPC would comment "Half the men here want to fuck you." which would be vague enough to either address you or your spouse, and a condition whether your spouse would reply would fire like if yes, "Please leave us alone." (Normal), "And my husband/wife would just watch." (PC is Cuck/PC Likes to Share), "I bet my husband/wife would love that as well." (Spouse Likes to Share/Spouse is Cuckold) Is that possible? I mean if not though, it's fine lol.
Gristle Posted February 17, 2025 Author Posted February 17, 2025 (edited) 20 minutes ago, DatBaraGuy said: I've never even noticed it or even realized but do NPCs even gain fame or is that player only? I'm guessing since you're making fame factions is that NPCs don't gain fame. I was just wondering is all because I wanted to ask if it's possible to attach certain fames to spouses, then have NPCs make comments directly to your spouse and the spouse replying to NPC comments in return (Depending on your marriage from the MCM). SLSF only tracks the detailed fame categories for the PC. The NPC factions I'm suggesting aren't really for "fame" but rather just their own personal preferences. 20 minutes ago, DatBaraGuy said: I believe to make it easier is that the same comments NPCs would idly say to you would be the same comment they would say to your spouse. It doesn't have to be like a dialogue scene between NPCs though right? (I believe Lucien Flavius does this when he talks to Hoth, Inigo, etc as idle dialogues) Like there would just be a condition whether your spouse would randomly reply or not (as an idle dialogue) to the comment. Like say, an NPC would comment "Half the men here want to fuck you." which would be vague enough to either address you or your spouse, and a condition whether your spouse would reply would fire like if yes, "Please leave us alone." (Normal), "And my husband/wife would just watch." (PC is Cuck/PC Likes to Share), "I bet my husband/wife would love that as well." (Spouse Likes to Share/Spouse is Cuckold) Is that possible? I mean if not though, it's fine lol. That's similar to the current "spouse-approach" system, where NPCs can approach and speak to the spouse directly. So, yes, it's possible. Each comment would have to have a short script to start a "scene" with the spouse - even if the scene was just one dialogue line. The dialogue line could then be random, and it could be conditioned on the relationship type. One issue is that the first triggering "idle" dialogue is a vanilla game system that makes the NPC headtrack the PC, so in many cases it will look a lot more like the NPC is addressing the PC. Of course, the spouse could still respond. Also, because these quick exchanges would just end, a "please leave us alone" response would fit better than a response that suggests further action or dialogue. This would have a fair amount of overhead: a script fragment and scene for each dialogue line, so it would probably work best attached to a more limited set of dialogue directed specifically to married couples. Edited February 17, 2025 by Gristle
eflat01 Posted February 17, 2025 Posted February 17, 2025 (edited) 5 hours ago, Gristle said: In the next version, I'm planning on adding some NPC factions as dialogue conditions, as follows: Whore, Slut, Gay, Exhibitionist and Beast Lover. This wouldn't remove any "friendly" dialogue or events, but I think it would increase immersion if certain "unfriendly" comments and events were blocked based on these factions. Obvious examples are mod-added NPCs. For example, Lilly and Rogen should both be placed in "Exhibitionist" factions and should not say harsh things about exhibitionism, and Evelyn is both a "Whore" and a "Beast Lover". But, I think that Skyrim lore, "LoversLab lore" and my other mods suggest some other factions as well. For example, Haelga probably shouldn't go around calling the PC the town slut. My initial thoughts are as follows. Any thoughts, additions, changes? Hide contents Slut Haelga Ysolda Annette Whore Evelyn Illdi Julienne Suzanna Exhibitionist Rogen Adrianne Beast Lover Evelyn Dinya Freir Sylgja Aela Gay Ulfberth Danica Mjoll Aela Jenassa Elrindril Faendal Balimund Farengar Again, this won't limit positive comments or events in any way. It's just meant to block comments conflicting with the above from appearing. Hmm, I thought you were considering keywords before. Of course faction or keyword makes little difference given how you intend using it. What you're considering is a big undertaking to go thru every comment and add the tests. I wonder if you should maybe create a faction for each SLSF Fame variable off the bat to utilize latter? Factions are easy to add or take away in script code too on a blanket on load or even on an event? One thing which appeals to me is I use SkyPatchter, So if I know a faction or keyword I blanket to a number of npcs in other mods easily, because it's just an .ini file to do so. Can spam multiple npcs in multiple mods with it. i.e. In Immersive Wenches would be really easy to spam all the wenches into a "Whore" or "Slut" faction in a single line... and is no alteration needed in any of the mods involved. i.e. If the id in SLSFFameComments.esp for SLSFC_Fac_Slut faction was 13BA2 filterByNpcs=Skyrim.esm|7,Skyrim.esm|A2C8E:factionsToAdd=SLSFFameComments.esp|13BA2=0 that would toss the PC and Lydia into it for example. Another thing about factions is, they also have ranks, but we will not overcomplicate things now will we. 😉 I already know the PC is a bigger Whore than Evelyn is. Belethor's shop just does not get that much business... though I'd imagine Evelyn gets most of it. 😛 Edited February 17, 2025 by eflat01
DatBaraGuy Posted February 17, 2025 Posted February 17, 2025 15 minutes ago, Gristle said: SLSF only tracks the detailed fame categories for the PC. The NPC factions I'm suggesting aren't really for "fame" but rather just their own personal preferences. That's similar to the current "spouse-approach" system, where NPCs can approach and speak to the spouse directly. So, yes, it's possible. Each comment would have to have a short script to start a "scene" with the spouse - even if the scene was just one dialogue line. The dialogue line could then be random, and it could be conditioned on the relationship type. One issue is that the first triggering "idle" dialogue is a vanilla game system that makes the NPC headtrack the PC, so in many cases it will look a lot more like the NPC is addressing the PC. Of course, the spouse could still respond. Also, because these quick exchanges would just end, a "please leave us alone" response would fit better than a response that suggests further action or dialogue. This would have a fair amount of overhead: a script fragment and scene for each dialogue line, so it would probably work best attached to a more limited set of dialogue directed specifically to married couples. Oof if it's gonna have quite a few scripts working in the background... hmm honestly though up to you lol, not exactly struggling with script lag here but as long it's not heavy... Though I do like the NPC-NPC approach you already implemented, I think more variance that would sometimes not lead to a sex scene would be a nice alternative.
eflat01 Posted February 17, 2025 Posted February 17, 2025 (edited) 54 minutes ago, DatBaraGuy said: I've never even noticed it or even realized but do NPCs even gain fame or is that player only? I'm guessing since you're making fame factions is that NPCs don't gain fame. I was just wondering is all because I wanted to ask if it's possible to attach certain fames to spouses, then have NPCs make comments directly to your spouse and the spouse replying to NPC comments in return (Depending on your marriage from the MCM). I believe to make it easier is that the same comments NPCs would idly say to you would be the same comment they would say to your spouse. It doesn't have to be like a dialogue scene between NPCs though right? (I believe Lucien Flavius does this when he talks to Hoth, Inigo, etc as idle dialogues) Like there would just be a condition whether your spouse would randomly reply or not (as an idle dialogue) to the comment. Like say, an NPC would comment "Half the men here want to fuck you." which would be vague enough to either address you or your spouse, and a condition whether your spouse would reply would fire like if yes, "Please leave us alone." (Normal), "And my husband/wife would just watch." (PC is Cuck/PC Likes to Share), "I bet my husband/wife would love that as well." (Spouse Likes to Share/Spouse is Cuckold) Is that possible? I mean if not though, it's fine lol. I believe SLSF only generically blankets npcs for a location, likewise I think SLSF Reloaded does too. Unlike the PC It's not kept track of and is randomized, is not based upon the npc's actions. PS: I should had scrolled down first to see Gristle already answered this. Edited February 17, 2025 by eflat01
eflat01 Posted February 17, 2025 Posted February 17, 2025 2 hours ago, skyrim482 said: So the factions would be to indicate fetish behavior with an npc right? Would that mean you would simply get requests from them to engage in that behavior or they speak now favorably of you if your high in that stat? Would you be able to toggle these for a target in the mcm? Example you have a custom female follower, you can toggle mcm setting for beast lover for her. Now she encourages that behavor to the player when around creatures or engage in it herself perhaps around the stables or wherever. Any faction you dont want them assocated with you could uncheck? Keep up the good work my friend, just bouncing ideas off you. He means you will not be called a "Dirty filthy slut" by a slut, or comments like "I can't believe you sell your body for money" from a whore or be called a "carpet muncher" by a lesbian.
Seeker999 Posted February 17, 2025 Posted February 17, 2025 @Gristle, I don't know about these factions. I understand that some people don't like the hypocrisy of some comments. Me, if Haelga says something about me being a slut then I roleplay that it's because I'm not worshipping Dibella and therefore my actions are unacceptable. Anyway, it just feels like putting personality traits on existing npc's that some people might not agree with, especially when you get to round 2. I know Ulfberth is gay in your Markarth quest, and I accept that within the scope of that quest but only in the scope of that quest because I don't see him that way. So, if you think factions are a good way to go, then I strongly suggest using a .json file listing people in various factions. Then the player can easily add/remove unique npc's, modded or vanilla, to those factions. That way the default can be whatever you want and the player can adjust it to fit their vision (or other mods). No console commands. No MCM toggles.
Gristle Posted February 17, 2025 Author Posted February 17, 2025 16 hours ago, eflat01 said: Hmm, I thought you were considering keywords before. Of course faction or keyword makes little difference given how you intend using it. What you're considering is a big undertaking to go thru every comment and add the tests. Either would work, but I quickly discovered that neither Papyrus nor SKSE have a command to add keywords to NPCs. Of course, with Papyrus, you can add and remove NPCs from factions easily. 16 hours ago, eflat01 said: I wonder if you should maybe create a faction for each SLSF Fame variable off the bat to utilize latter? I could, but the other ones wouldn't really affect comments as much. The missing ones are things like racial preferences (Argonian, etc.), sexual preferences (Anal, etc.), skooma use and submissive. At least until I can figure out a good way to allow players to modify the factions, I see this system as more about taking away potentially inconsistent comments rather than adding comments. 16 hours ago, eflat01 said: Another thing about factions is, they also have ranks, but we will not overcomplicate things now will we. 😉 I already know the PC is a bigger Whore than Evelyn is. Belethor's shop just does not get that much business... though I'd imagine Evelyn gets most of it. 😛 Ranks could certainly add functionality. But, for now, just a simple 0/1 toggle will work fine for a lot of things. For example, we can leave if for later to find out how gay an NPC is. 😅 1
Gristle Posted February 17, 2025 Author Posted February 17, 2025 17 hours ago, DatBaraGuy said: Oof if it's gonna have quite a few scripts working in the background... hmm honestly though up to you lol, not exactly struggling with script lag here but as long it's not heavy... It would not need background scripts. Just a lot of script fragments added to dialogue (these are "fire and forget" scripts that only run once when triggered). I guess "overhead" was not the best word. I just meant programming effort, as well as adding to the thousands of scripts already packaged in the mod. 17 hours ago, DatBaraGuy said: Though I do like the NPC-NPC approach you already implemented, I think more variance that would sometimes not lead to a sex scene would be a nice alternative. Yes. It could use the same system. That system cheats by using the "idle" system built into the game to identify a nearby NPC and trigger a scene (so no background scripts needed to detect NPCs and trigger a comment from them). 1
Gristle Posted February 17, 2025 Author Posted February 17, 2025 5 hours ago, Seeker999 said: @Gristle, I don't know about these factions. I understand that some people don't like the hypocrisy of some comments. Me, if Haelga says something about me being a slut then I roleplay that it's because I'm not worshipping Dibella and therefore my actions are unacceptable. Anyway, it just feels like putting personality traits on existing npc's that some people might not agree with, especially when you get to round 2. I know Ulfberth is gay in your Markarth quest, and I accept that within the scope of that quest but only in the scope of that quest because I don't see him that way. So, if you think factions are a good way to go, then I strongly suggest using a .json file listing people in various factions. Then the player can easily add/remove unique npc's, modded or vanilla, to those factions. That way the default can be whatever you want and the player can adjust it to fit their vision (or other mods). No console commands. No MCM toggles. That all makes perfect sense. Yes, the best system would allow players to adjust their Skyrim NPCs as they prefer. The only problem is my programming skills are minimal, so I'd have to learn how to do that first. Also, I'm just guessing, but I would think some (many?) players would be intimidated by the idea of editing files and would prefer an MCM solution. In any case, for now, it's more about removing a few types of harsh comments from a handful of NPCs. So I don't think it's going to change any NPC's personality. The harsh comments are probably a bit too heavily weighted anyway. The reason is that I don't want any NPC to say something nice and then turn around and say something mean. This type of inconsistency is really immersion-breaking. To deal with this, the hard dividing line is relationship rank. NPCs with relationship rank 0 or lower have mean or neutral comments, and NPCs with relationship rank 1 or higher have neutral or friendly comments. Actually, the latter can be critical as well, but in a more friendly way. 3
wHOaMiEH Posted February 17, 2025 Posted February 17, 2025 20 hours ago, Gristle said: In the next version, I'm planning on adding some NPC factions as dialogue conditions, as follows: Whore, Slut, Gay, Exhibitionist and Beast Lover. This wouldn't remove any "friendly" dialogue or events, but I think it would increase immersion if certain "unfriendly" comments and events were blocked based on these factions. Obvious examples are mod-added NPCs. For example, Lilly and Rogen should both be placed in "Exhibitionist" factions and should not say harsh things about exhibitionism, and Evelyn is both a "Whore" and a "Beast Lover". But, I think that Skyrim lore, "LoversLab lore" and my other mods suggest some other factions as well. For example, Haelga probably shouldn't go around calling the PC the town slut. My initial thoughts are as follows. Any thoughts, additions, changes? Reveal hidden contents Slut Haelga Ysolda Annette Whore Evelyn Illdi Julienne Suzanna Exhibitionist Rogen Adrianne Beast Lover Evelyn Dinya Freir Sylgja Aela Gay Ulfberth Danica Mjoll Aela Jenassa Elrindril Faendal Balimund Farengar Again, this won't limit positive comments or events in any way. It's just meant to block comments conflicting with the above from appearing. This is pretty effective way to remove annoying comments. It makes me laugh, for example after f/f sex with Helga, that the first thing out of her mouth is " I cant believe you sleep with women, it is unnatural". Can you spoil us about the next version a bit more(quests, comments, that sort of thing)?
Onomatophobia Posted February 17, 2025 Posted February 17, 2025 Any advice on SLSF settings? The defaults make it very hard to get any rep and very easy to lose it, making comments an absolute rarity unless you do the incriminating deed right in front of npcs or go full exhib.
DatBaraGuy Posted February 17, 2025 Posted February 17, 2025 Suggestion/idea: for Cuck PC and PC Likes to Share. I know with the former we can't ask other NPCs to have sex with the PC but is it possible to have another dialogue line where we can ask NPCs to have fun with our spouse instead? I know it's already available to say when NPCs approach the PC (as only PC Likes to Share) and we can suggest our spouse instead, but I like the idea of also manually going to NPCs to ask them ourselves. They can also have a chance to refusing depending on their arousal or perhaps even the NPC 'Fame' factions you're working on. Maybe even giving the request and replies flavors/different tones depending on whether the PC is a cuck or just likes to share instead. At least until your work load is lighter of course, no pressure lol.
eflat01 Posted February 17, 2025 Posted February 17, 2025 8 hours ago, Seeker999 said: @Gristle, I don't know about these factions. I understand that some people don't like the hypocrisy of some comments. Me, if Haelga says something about me being a slut then I roleplay that it's because I'm not worshipping Dibella and therefore my actions are unacceptable. Anyway, it just feels like putting personality traits on existing npc's that some people might not agree with, especially when you get to round 2. I know Ulfberth is gay in your Markarth quest, and I accept that within the scope of that quest but only in the scope of that quest because I don't see him that way. So, if you think factions are a good way to go, then I strongly suggest using a .json file listing people in various factions. Then the player can easily add/remove unique npc's, modded or vanilla, to those factions. That way the default can be whatever you want and the player can adjust it to fit their vision (or other mods). No console commands. No MCM toggles. Ulfberth also happens to solicit my female PC every single time whenever I walk into Warmaiden's, never fail. Poor dude, always turn him down... Adrianne must not be giving him any. I wonder if he's in the dog-house and has to sleep on the couch? All the same: Prid d15B0 Addfac <Faction ID> -1 Factions are pretty simple to add and take away.
eflat01 Posted February 17, 2025 Posted February 17, 2025 (edited) 3 hours ago, Gristle said: That all makes perfect sense. Yes, the best system would allow players to adjust their Skyrim NPCs as they prefer. The only problem is my programming skills are minimal, so I'd have to learn how to do that first. Also, I'm just guessing, but I would think some (many?) players would be intimidated by the idea of editing files and would prefer an MCM solution. In any case, for now, it's more about removing a few types of harsh comments from a handful of NPCs. So I don't think it's going to change any NPC's personality. The harsh comments are probably a bit too heavily weighted anyway. The reason is that I don't want any NPC to say something nice and then turn around and say something mean. This type of inconsistency is really immersion-breaking. To deal with this, the hard dividing line is relationship rank. NPCs with relationship rank 0 or lower have mean or neutral comments, and NPCs with relationship rank 1 or higher have neutral or friendly comments. Actually, the latter can be critical as well, but in a more friendly way. That's why I suggested SkyPatcher as an easy way to blanket add/remove factions on the load, it may just be an easy way to blanket test and debug. If someone doesn't like a faction you put an npc in they can remove them that way too. I Skypatched every barmaid ( wenches not inn owner ) as a Radiant Prostitute - takes a keyword, so they're soliciting tricks when not serving mead or sweeping the same spot of floor. It's no wonder Olfina wants Jon Battle-Born to go off to the Bard's college, She probably brings home more septums in a night than either Fralia or Eorlund. Edited February 17, 2025 by eflat01
eflat01 Posted February 17, 2025 Posted February 17, 2025 1 hour ago, Onomatophobia said: Any advice on SLSF settings? The defaults make it very hard to get any rep and very easy to lose it, making comments an absolute rarity unless you do the incriminating deed right in front of npcs or go full exhib. If not reloaded, It's easier to keep fame, the configuration section ... though you can set it to never get rid of fame or gain quicker than you can lose. 😜 Fame Gain ... has a multiplier, you can turn off LOS (Line of site) if you want too. Fame Lost ... I shoved the Multiplier to 1, decay down to -1 and the days to 30. Also you can increase the probabilities on fame gain up by npc categories... and that will generate fame more often. 1
Seeker999 Posted February 18, 2025 Posted February 18, 2025 The relationship divide makes sense. Otherwise everybody in Skyrim could be a split personality based on the comments, lol. The .json file was just a suggestion. I like it because I can edit it without opening the game. But I've edited a number of .json's for Slavetats, Rape Tattoos, Dev. Followers, Smart Harvest, etc. Pretty much I just follow the syntax in the default or template. The easiest one I've seen is for Follower Slavery. It has a follower blacklist that is just a list of names, no formid or esp name needed. Just some thoughts, ignore at will!
Gristle Posted February 20, 2025 Author Posted February 20, 2025 On 2/17/2025 at 11:27 AM, wHOaMiEH said: Can you spoil us about the next version a bit more(quests, comments, that sort of thing)? I'll be expanding the marriage comments, functions and quests next. In particular, PC is cuckold and PC/spouse "likes to share". I think those are probably the most popular relationship types. 4
Gristle Posted February 20, 2025 Author Posted February 20, 2025 On 2/17/2025 at 2:09 PM, DatBaraGuy said: Suggestion/idea: for Cuck PC and PC Likes to Share. I know with the former we can't ask other NPCs to have sex with the PC but is it possible to have another dialogue line where we can ask NPCs to have fun with our spouse instead? I know it's already available to say when NPCs approach the PC (as only PC Likes to Share) and we can suggest our spouse instead, but I like the idea of also manually going to NPCs to ask them ourselves. They can also have a chance to refusing depending on their arousal or perhaps even the NPC 'Fame' factions you're working on. Maybe even giving the request and replies flavors/different tones depending on whether the PC is a cuck or just likes to share instead. At least until your work load is lighter of course, no pressure lol. Yes. This makes sense. It's not much work because I can reuse the existing scene where the NPC is redirected to the spouse. Of course, as you note, this should only be available to a "likes to share" PC. Also, a cuckold PC may be required to do this by their spouse, so it would be allowed to them, but only when demanded by their spouse. 1
gxylove02 Posted February 22, 2025 Posted February 22, 2025 On 2/19/2025 at 11:55 PM, Gristle said: Yes. This makes sense. It's not much work because I can reuse the existing scene where the NPC is redirected to the spouse. Of course, as you note, this should only be available to a "likes to share" PC. Also, a cuckold PC may be required to do this by their spouse, so it would be allowed to them, but only when demanded by their spouse. There is actually a type of cuckolding fetish where the player likes to get cucked. It's like a variant of "like to share", but in a more submissive way. In the future maybe you can introduce some humiliation flavor to "like to share" route, or diverge it to two routes, "like to share - dom" and "like to share - sub"
Dez65 Posted February 22, 2025 Posted February 22, 2025 This mod has been an essential part of my load order for years. On recent playthroughs, I've run into a situation where the PC will suddenly get levied a huge bounty - in the thousands. Just now, for example, I got a notification that there's a 16,000+ bounty on the PC in Falkreath. Checking here to see if there's anything in this mod that I had not, somehow, been previously unaware of that might impose such a bounty. Or if anyone is aware of some other mod that might do so. I note that I haven't added any new mods for a while, though I've been keeping up with updates.
Dez65 Posted February 22, 2025 Posted February 22, 2025 2 hours ago, Dez65 said: 16,000+ bounty on the PC in Falkreath. I think I figured it out. I recently updated to PAF 4.0 from an earlier version, but I didn't install the "Guard Fix" (see spoiler). So the PC was getting a 2000 gold bounty per person who saw her having an accident even though I didn't have PAF bounties enabled. Sorry for bothering you! Spoiler
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