Jump to content

SLSF Fame Comments Reloaded


Recommended Posts

Posted
1 hour ago, eflat01 said:

 

There were other gamers who had that issue with custom race follower mods.

 

If a mod has a custom race you can open the mod in SSeEdit, look at the race record and mark the race as "Playable" - That's a check SLSFC uses to see if a npc is marriage eligible.

 

that worked thank you bro

Posted
2 hours ago, 0ing0 said:

i figured it out. i use kuronerinkas character replacers and followers. i dont get the dialogue for any of them, i think he uses some kind of custom race for them so i guess thats why it doesnt work.

I just looked at the Kurone Mjoll replacer - he does indeed make all his replacers as a separate (Kurone) race. 

Posted
2 hours ago, IBAGadget said:

I just looked at the Kurone Mjoll replacer - he does indeed make all his replacers as a separate (Kurone) race. 

 

If you set a new race to "Playable" SLSFC will allow the marriage dialog - it's one of the few checks for marriable. I mentioned that to others who have custom race followers and they tested it out and worked.

 

The only thing which I think of which just might screw up is maybe race menu is you tried to select that race as your character on building your PC? I don't know how that would react to it.

Posted
On 8/5/2026 at 10:48 AM, IBAGadget said:

Install Reloaded Voice pack

 

Extract the Fame Comments Voice pack

manually copy and paste the male voice files into the directory created by the reloaded voice pack.

 

That's what I did, and it works

Could you please share your file with the male and female voice pack? That would be amazing! Because I'm really dumb, and I can't figure it out.

Posted

Might you know why I can't seem to run this in a playthrough without getting:

stack:
    [ (00000014)].Actor.WornHasKeyword() - "<native>" Line ?
    [SLSF_Reloaded_Main (FE03D808)].slsf_reloaded_famemanager.CanGainBoundFame() - "SLSF_Reloaded_FameManager.psc" Line 648
    [SLSF_Reloaded_Main (FE03D808)].slsf_reloaded_famemanager.FameGainRoll() - "SLSF_Reloaded_FameManager.psc" Line 1118
    [None].SLSF_Reloaded_NPCScan.OnEffectStart() - "SLSF_Reloaded_NPCScan.psc" Line 77
[08/11/2026 - 06:15:40AM] Error: Cannot check worn items against a None keyword

Quite a ridiculous amount of this too. Hundreds of times. This is just a random one. All exactly the same.. I believe it's in reference to maybe an SLA_Bondage or SLA_ArmorBondage or SLA_ArmorHartness keyword I add to some outfits. These keywords are contained in the SLAroused plugin that comes with OSL Aroused for compatibility. My first impression is SLSF Rerloaded just...doesn't get the keyword or something?

Idk

Posted
14 minutes ago, LynErso666 said:

Might you know why I can't seem to run this in a playthrough without getting:

stack:
    [ (00000014)].Actor.WornHasKeyword() - "<native>" Line ?
    [SLSF_Reloaded_Main (FE03D808)].slsf_reloaded_famemanager.CanGainBoundFame() - "SLSF_Reloaded_FameManager.psc" Line 648
    [SLSF_Reloaded_Main (FE03D808)].slsf_reloaded_famemanager.FameGainRoll() - "SLSF_Reloaded_FameManager.psc" Line 1118
    [None].SLSF_Reloaded_NPCScan.OnEffectStart() - "SLSF_Reloaded_NPCScan.psc" Line 77
[08/11/2026 - 06:15:40AM] Error: Cannot check worn items against a None keyword

Quite a ridiculous amount of this too. Hundreds of times. This is just a random one. All exactly the same.. I believe it's in reference to maybe an SLA_Bondage or SLA_ArmorBondage or SLA_ArmorHartness keyword I add to some outfits. These keywords are contained in the SLAroused plugin that comes with OSL Aroused for compatibility. My first impression is SLSF Rerloaded just...doesn't get the keyword or something?

Idk

 

SLSFR tries to get certain keywords from their respective parent mods by FormID. If for some reason that failed then this would be the cause.

 

SLSFR also currently has a decent amount of issues still in the public version, but v4 is coming along nicely and has the majority of the code migrated to SKSE, which dramatically improves performance. It also allowed me to add new features that I wouldn't have considered doing before due to the performance costs.

Posted (edited)
57 minutes ago, NymphoElf said:

 

SLSFR tries to get certain keywords from their respective parent mods by FormID. If for some reason that failed then this would be the cause.

 

SLSFR also currently has a decent amount of issues still in the public version, but v4 is coming along nicely and has the majority of the code migrated to SKSE, which dramatically improves performance. It also allowed me to add new features that I wouldn't have considered doing before due to the performance costs.

 

O otay so V4 is not released yet and is just in testing?

Wait I only see V3, then V1.2.7 as the latest. I'm using 127. Is V4 a different fork somewhere else?

Edit: O okay so this mod is Comments Reloaded, yours is SLSF Reloaded. I have 341 of yours. Is there another one elsewhere? I can't find the V4 one.

Edited by LynErso666
Posted (edited)
8 minutes ago, LynErso666 said:

I have 341 of yours. Is there another one elsewhere? I can't find the V4 one.

 

NymphoElf's Projects

 

Currently available as a BETA on SubscribeStar.

Edited by NymphoElf
Posted
12 hours ago, NymphoElf said:

 

NymphoElf's Projects

 

Currently available as a BETA on SubscribeStar.

 

Ohhhh otay it's not out yet here. I gotcha. Thanks very much for your continued updatessss! Can't wait to try V4 when u feel like uploading it or iz outta beta or whatever is needed. 🩷🩷🩷🩷

Posted (edited)
2 hours ago, LynErso666 said:

 

Ohhhh otay it's not out yet here. I gotcha. Thanks very much for your continued updatessss! Can't wait to try V4 when u feel like uploading it or iz outta beta or whatever is needed. 🩷🩷🩷🩷

 

If you were impressed with my stuff before, you're going to be blown away by SLSFR v4. I've learned SKSE plugin development since you took your long hiatus, and that has raised the bar by a lot. TBH I'm a little surprised you haven't mentioned AND v4's SKSE upgrade yet. I know AND was already relatively fast for a Papyrus mod, but it's exponentially faster now.

Edited by NymphoElf
Posted

I know the Dibella Markarth quest has been removed, but is there a patch for Legacy of the Dragonborn?

Spoiler

It adds a house in Solitude called The Wayward Rest which blocks the entrance to the temple of Dibella in Solitude.

 

Posted
15 hours ago, socliberty said:

I know the Dibella Markarth quest has been removed, but is there a patch for Legacy of the Dragonborn?

  Hide contents

It adds a house in Solitude called The Wayward Rest which blocks the entrance to the temple of Dibella in Solitude.

 

Right. No patch needed for this mod anymore, but a patch will be needed for Dibella's Love and LOTD. No patch exists yet. Any suggestions as to where the temple entrance would be moved? Ideally, in the same general area, or the patch will also have to change some dialogue.

Posted
5 hours ago, Gristle said:

Any suggestions as to where the temple entrance would be moved? Ideally, in the same general area, or the patch will also have to change some dialogue.

I dunno, somewhere in courtyard near the door to the Blue Palace maybe. 

Posted (edited)
On 8/11/2026 at 10:39 PM, NymphoElf said:

 

If you were impressed with my stuff before, you're going to be blown away by SLSFR v4. I've learned SKSE plugin development since you took your long hiatus, and that has raised the bar by a lot. TBH I'm a little surprised you haven't mentioned AND v4's SKSE upgrade yet. I know AND was already relatively fast for a Papyrus mod, but it's exponentially faster now.

 

O wow, yes it IS faster. So flawless it's not even noticeable in a way. I notice that mods get information from AND perfectly and everything functions so well I wasn't even questioning it. 🤣 I'm still working on the same load order as before, just probably 20,000 more mods now. I think 40k altogether. I keep track of most esl/esp merges in a very large note file, tracking all the mods I've merged together. It's nuts tho, because so many mods have script issues when paired with so many other mods. Not AND tho, never AND. I never see anything effect AND adversely. So thanks for that! lol I have at least noticed it's not even on my diagnostics lists at all.

I...just wish AND was also OSLAroused. Or OLS Aroused. None of the aroused mods are nearly as rapid and reliable as your work. I've been meaning to ask if you've ever considered making a Nympho Aroused lol. So many weird issues with SLA keywords really. They barely have any function at all. I feel like I could attach more function to them myself if the system that gives them to me was more efficient, keywords like SLA_HasStockings and SLA_BootHeels. That way my own dialogue creations where someone comments "Nice heels" (I just recently made for my game) would prolly work better or something. Idk. Food for thot! 🩷🩷🩷🩷🩷 Love your work tho!

Wish I could make something as nice. During my haitus I was trying to extend Sexy Adventures using your source material! Omg what a disaster! I was trying to make it so that guilds had their OWN licenses and crimes and violations and their OWN enforcer quest type thing, based on some...arbitrary ranking system I never finished, I was trying to base it on quests u had completed. Cuz Sexlab Solutions lets you get into the Thieves Guild with sex, and I was tryna make it so if you did it that way, it would put u at this lower rank...and blah blah whatever. I wish there was a Sexy Adventures Guild version but I definitely can't do it.

Edited by LynErso666
Posted
8 hours ago, LynErso666 said:

I've been meaning to ask if you've ever considered making a Nympho Aroused lol

 

That's an extremely hard "Maybe", and honestly learning towards "No". The arousal mod space is messy enough as it is, and OSL/SLO Aroused are already more or less identical to each other. I don't know what exactly I could offer to the Arousal mod space that hasn't already been done. Anything I would be able to offer is extremely minor/niche, and I think it would be better to let those mods continue to grow on their own. SLO Aroused NG might be the one to break out and be the top Arousal mod if Crajjj keeps updating and polishing it. Ozooma has shifted focus to Starfield, so OSL Aroused development is essentially on an indefinite hiatus.

 

8 hours ago, LynErso666 said:

During my haitus I was trying to extend Sexy Adventures using your source material! Omg what a disaster! I was trying to make it so that guilds had their OWN licenses and crimes and violations and their OWN enforcer quest type thing, based on some...arbitrary ranking system I never finished

 

I'm flattered that you were inspired by my work :blush:

 

Once I'm finished with the SKSE upgrades of SLSFR and Mammaries And Lactation, I plan on making a mod called "Sex And Politics" which will be a rewrite and combination of Sexy Adventures and Public Whore. It might not work quite the way you were aiming for with your own mod, but based on what you described it should feel close.

 

I cannot give an ETA on that though, so please be patient. At this rate, it's likely going to be Q1 2027 at the earliest. But we'll see how things go.

Posted
On 8/8/2026 at 9:09 AM, Gristle said:

I just uploaded version 1.3 of Fame Comments Reloaded.  Changes are as follows:

  • Removed Dibellan Whore of Markarth quest
  • Removed ZaZ dependency
  • Removed Skooma comments
  • Corrected/completed hooks into SLSF Reloaded to increment Whore, Masochist, Unfaithful, and Cuck fame levels based on Fame Comments events
  • Cleaned mod

Why remove the Markarth quest?

 

Because it fits better in the Dibella's Love quest I am working on (and will reappear there in an improved form). It's the first quest mod I ever wrote, and it's frankly pretty crudely put together. Also, because I think this mod should remain a dedicated dialogue/relationship mod. Quest mods require world changes, and world changes cause conflicts. As a more pure dialogue mod, this mod is essentially conflict free. And also because voice generation is getting better and better, but this mod has a huge amount of lines and voices, and trimming the quest out will help some.

 

Why remove the ZaZ dependency? 

 

It was never the focus of the mod. Legacy SLSF had it as a dependency, so I figured why not use it. Also, removing the Markarth quest removed some of the key places it was used (i.e.,  "cover self" animation, masturbation idle marker). And, it's a lot of overhead considering very little of it is used. That doesn't mean it's all gone, however, The rope bindings were swapped with the vanilla player bindings, and two ZaZ items were pulled into the mod (per ZaZ permissions). The hoods were lost, however. And chastity devices lost their keywords, so they won't block sex. I think probably simple ZaZ/DD patches can be made to add those keywords back to the devices for ZaZ/DD users.  

 

Why remove Skooma comments?

 

Because the next version of SLSF Reloaded won't support Skooma fame. 

 

So, this may seem a step backwards to some, but it will focus the mod better and set it up better for the next project, which is the huge job of trying to reorganize the mod around voice types (and their associated personalities) -- so every line in the mod can't be spoken by dozens of voices -- for voice generation / voice file size purposes. 

Can we expect some content updates for slsfc in the near future? Not complaining, just curious about. 😊

Posted
6 hours ago, Myhafaa said:

Can we expect some content updates for slsfc in the near future? Not complaining, just curious about. 😊

Likely not in the near future. Working on other mods at the moment.

Posted (edited)
4 hours ago, wasted186 said:

Is the voice pack still available somewhere? The link no longer works.

  

On 5/5/2026 at 1:07 PM, kamithemoon said:

I hadn't mentioned it here but the actual mod is an SKSE mod and does not appear to work for me in VR.  So I can't even play it and have no reason to continue to support it.  This means I'll also eventually remove the voice pack from mega as it's eating too much storage I could use for other things.  So anyone may feel free to download it and host it on another platform if that makes it easier for others to download it.  No credit or permissions necessary for me.

 

I will update The List to indicate it's no longer available until/unless somebody else either posts it elsewhere.

Meanwhile, maybe this will work for all voices. I'm still using the older SLSF-Fame Comments because I'm not ready to give up on my 800+ hours long game and don't know what the name of the directory should be.

 

If you can get it working let me know and I'll update with the new info. Thanks :)

Edited by Seeker999
Posted
On 8/5/2026 at 3:48 PM, IBAGadget said:

Install Reloaded Voice pack

 

Extract the Fame Comments Voice pack

manually copy and paste the male voice files into the directory created by the reloaded voice pack.

 

That's what I did, and it works

The reloaded voice pack seems to be gone or am I wrong?

 

Posted
5 hours ago, gghhjj666 said:

The reloaded voice pack seems to be gone or am I wrong?

 

Sadly, you are not wrong. The creator of the Comments Reloaded voice pack has decided not to continue hosting it on his Mega account. We'll have to wait until somebody else takes up the mantle and chooses to host it somewhere.

Posted
7 minutes ago, IBAGadget said:

Sadly, you are not wrong. The creator of the Comments Reloaded voice pack has decided not to continue hosting it on his Mega account. We'll have to wait until somebody else takes up the mantle and chooses to host it somewhere.

Haven't ever looked into exactly how it works to host files here. Is there a reason someone couldn't host it here as ay other mod here? There is a max size I know but many mods have split mods into multiple parts and such

Posted

I am stuck at take your spouse to a busy tavern part of the cuckold quest, she takes a lover to a room and then after the scene is over both of the actors just stand there and when i initiate dialogue it says to reset slsf comments for the npc(or something like that) as one of the dialogue options.I feel there should be some dialogue after the scene is over but i couldn't get it to trigger.And also spouse is ysolda, and home is her house in Whiterun.And she even has more partners but the quest is not progressing and it still says to take her to a tavern.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...