Jump to content

SLSF Fame Comments Reloaded


Recommended Posts

Posted (edited)
15 hours ago, Gristle said:

You want to turn the SLSF MCM frequency control down to get less comments from this mod.

Yes. Basically, if you walk into a town without the ring people won't know you are married. But, once you have worn the ring for a while (cheating fame 10+ in the area) you should be able to take the ring off and still get the same comments. 

Yes, I couldn't remember which way it goes... had to load it up and look, I said that backwards. I had set it on less chance, 10% instead of the default 70% .

Edited by eflat01
Posted
20 hours ago, Gristle said:

What keyword do the earrings have?

ArmorJewelry

VendorItemJewelry

ClothingNecklace

fwiw the other earrings use slots 43, 44, and 55

Posted (edited)
21 hours ago, Gristle said:

What keyword do the earrings have? (Also, odd for earrings to be in slot 45, as that is for neck/collar.)

 

BTW: Reminds me I always have to remember to take off the PC's earrings when in Markart (due she was ordered to be naked by the Jarl)... I forget once in a while, but a 40 septum bounty isn't too much to come up with. 

 

Obviously not all clothing mods add keywords, So really depends on what mod's are actually looking for them and why? Generally many authors just toss the ArmorJewelry keyword on them and leave it at that, So looks okay and separated in the inventory's UI (which of course you'd have to find the slot to even get the clue - slot 43 is the most often used for ears). 

 

i.e.

 

B.O.O.B.I.E.S (will need them for the inventory icons)

ArmorTypeEarrings or BoobiesArmorEarringsLight  or  BoobiesArmorEarringsHeavy

 

While OSL or SL Aroused (use Baka's keywords) 

SLA_Earrings

 

🤔Though entirely clueless of what use that is to arousal ... Maybe you can attach a vibrator to them? 😂 I dunno...

 

Here's what I see in  https://www.nexusmods.com/skyrimspecialedition/mods/106672

 

DX's DarkKnight KID file has this : 

 

; Earrings (Slot 42,43)
Keyword = SLA_Earrings|Armor|DX_DarkKnight_EarringsSmall,DX_DarkKnight_EarringsLarge

 

(Because it's BOOBIES keywords exist in the armor mod it skips those)

 

DD Chain Bikini this :


; Earring (Slot 43)
Keyword = BoobiesArmorEarringsLight|Armor|AAA_ChainBikinEarsring,AAA_ChainBikinEarsringBlack,AAA_ChainBikinEarsringGold
Keyword = SLA_Earrings|Armor|AAA_ChainBikinEarsring,AAA_ChainBikinEarsringBlack,AAA_ChainBikinEarsringGold

 

[Imp] Ayleid Piercings_KID.ini contains this :

 

;Earrings (Slot 43)
Keyword = SLA_Earrings|Armor|_JewelryVarlaEarRings,_JewelryVarlaEarRingsEnch,_JewelryWelkyndEarRings,_JewelryWelkyndEarRingsAlteration,_JewelryWelkyndEarRingsConjuration,_JewelryWelkyndEarRingsDestruction,_JewelryWelkyndEarRingsEnch,_JewelryWelkyndEarRingsEnchHealth,_JewelryWelkyndEarRingsEnchStamina,_JewelryWelkyndEarRingsHealth,_JewelryWelkyndEarRingsIllusion,_JewelryWelkyndEarRingsRestoration,_JewelryWelkyndEarRingsStamina,_JewelryWelkyndEarRingsAmethyst,_JewelryWelkyndEarRingsAquamarine,_JewelryWelkyndEarRingsCitrine,_JewelryWelkyndEarRingsSapphire,_JewelryWelkyndEarRingsTopaz

 

Keyword = ArmorTypeEarrings|Armor|_JewelryVarlaEarRings,_JewelryVarlaEarRingsEnch,_JewelryWelkyndEarRings,_JewelryWelkyndEarRingsAlteration,_JewelryWelkyndEarRingsConjuration,_JewelryWelkyndEarRingsDestruction,_JewelryWelkyndEarRingsEnch,_JewelryWelkyndEarRingsEnchHealth,_JewelryWelkyndEarRingsEnchStamina,_JewelryWelkyndEarRingsHealth,_JewelryWelkyndEarRingsIllusion,_JewelryWelkyndEarRingsRestoration,_JewelryWelkyndEarRingsStamina,_JewelryWelkyndEarRingsAmethyst,_JewelryWelkyndEarRingsAquamarine,_JewelryWelkyndEarRingsCitrine,_JewelryWelkyndEarRingsSapphire,_JewelryWelkyndEarRingsTopaz

 

Keywords are easy enough to add via KID. 

Edited by eflat01
  • 2 weeks later...
  • 2 weeks later...
Posted

I have a question about follower events. I have multiple followers, btw.

What is the best/easiest way to exclude male or female followers from asking for or forcing sex? Using XEdit, not CK. I'm fine with excluding a gender from all follower events if that's easier.

Thanks.

Posted
On 3/25/2025 at 2:05 AM, waiyan said:

Would the fame system work with Holds The City Overhaul? 

This is an SLSF question, but it should work fine as long as the location types haven't changed, and I doubt they would.

Posted
4 hours ago, Seeker999 said:

I have a question about follower events. I have multiple followers, btw.

What is the best/easiest way to exclude male or female followers from asking for or forcing sex? Using XEdit, not CK. I'm fine with excluding a gender from all follower events if that's easier.

Thanks.

Let's see. Followers are blocked from the "Events" and "Friend Events" quests. That leaves the "SLSF_Comments_Serana34" quest. (Ignore the odd name. Originally, only Serana had such functions, then it was expanded to all "adventurous" followers.) 

 

I only use the CK, but in the "Quest Data" area of this quest, there's a list of conditions that apply to all dialogue in the quest.  You'd want to add a GetIsSex condition here. (S, GetIsSex, Male/Female, ==, 1, AND).

Posted (edited)
4 hours ago, Gristle said:

This is an SLSF question, but it should work fine as long as the location types haven't changed, and I doubt they would.

 

Right, I doubt the location types would change , you could rename a location but the editor ID is what's key... It would break a lot of mods including vanilla functionality if location types changed. SLSF had no issues when I added locations such as Granite Hill, Tirsk, and the town around the Nitegate etc... 

Edited by eflat01
Posted

@Gristle I got side tracked with my prior post, One thing I wanted to say was when it comes to factions... I was thinking it may be something to consider adding the Player into same factions as you use for npcs based upon their fame levels in SLSF? 

Posted (edited)
6 hours ago, Castoli said:

is ZAZ really that necessary for this mod to function? can't i just use the better animation packs instead?

 

Use all the animation packs you want. I think this mod is using ZAZ for some furniture assets like X-cross, tied/chained poses for npcs, etc...  in a few of the quest locations the mod set up. 

Edited by eflat01
Posted
9 hours ago, Castoli said:

is ZAZ really that necessary for this mod to function? can't i just use the better animation packs instead?

As @eflat01 mentioned, you can use all the animation packs you want. But ZaZ is required for some of the mod's features. For example, the mod uses ZaZ rope bindings for some of the bondage games and sex assaults, and it uses a ZaZ collar for some of the blacksmith encounters. Also, the one quest built into the mod uses a ZaZ idle marker and a ZaZ "cover self" animation. The latter is pretty important to the theme of the quest.

 

That said, ZaZ is not used in 95% of the mod. I only used it because it's an SLSF requirement. I figured if it's there, why not use it. But I understand SLSF will run without it, if you don't mind getting lots of errors in your logs.

Posted (edited)
2 hours ago, Gristle said:

As @eflat01 mentioned, you can use all the animation packs you want. But ZaZ is required for some of the mod's features. For example, the mod uses ZaZ rope bindings for some of the bondage games and sex assaults, and it uses a ZaZ collar for some of the blacksmith encounters. Also, the one quest built into the mod uses a ZaZ idle marker and a ZaZ "cover self" animation. The latter is pretty important to the theme of the quest.

 

That said, ZaZ is not used in 95% of the mod. I only used it because it's an SLSF requirement. I figured if it's there, why not use it. But I understand SLSF will run without it, if you don't mind getting lots of errors in your logs.

 

Heck, I did not notice it's an SLSF requirement 'til you mentioned it. Well, that's a good enough reason to utilize some of it's assets then isn't it?

 

Yes, ZaZ was always far more about bondage with it's markers, furniture, items and the use of them in animations. Wall clamps, wood horses, pillory and such things like that and the single idles to go with them. I can't think of any other animation packs which cover the furniture and marker assets Zaz makes available.

 

A mod would have a hard time finding an asset pack outside of ZaZ which has pillorys, whips, chains or restrains high on a wall or ceiling, let alone single animation idles or pairs for sex in such a positions. 

 

So, to me it's more in the area of being décor and/or aesthetics along with animations to go with those in a story-line. 

 

image.png.657ab8ef9aa8c655cbcd3b3577443b10.png

Edited by eflat01
Posted

I saw the update and out of curiosity, I looked at making voices for it again.  But just using Tirwin's voice of FemaleEventoned, I see 7139 voice files!  Nothing really seems extra or like this number could be trimmed down but I definitely did not go through each and every line.  My current setup would take about 71 hours to generate voices just for her but that's the easy part.  The hard part would be listening to each of those 7139 voices to make sure they all generated acceptably which is just not feasible. 😔

This mod most definitely deserves some quality voices but it's just not possible with my setup.  But 11labs is better and faster and easier, though it costs money so I'm just hoping someone who's better at this than I am might one day make this voice pack.  Maybe if people really wanted, I could do just Tirwin's voice, but I wouldn't do any quality testing on it.

Posted
45 minutes ago, ratolas said:

Thanks for the update, also, is there any future planned contents for "pc is hotwife" part of the mod? would love to see it

Yes, quests for "PC is hotwife" will be in the next mod update, and probably also "Spouse is hotwife". I should be able to reuse some elements of the cuckold quests, changing the dialogue of course.

Posted

Here's a teaser of what a cuckold PC might have to put up with - a new job for their spouse. (With credit and apologies to Visio Diaboli for taking the idea of a public whore and putting the concept in this mod.) 

 

ScreenShot1151.jpg

Posted

>It's a Gristle update

 

FUCK YEAH THE CHAMPION OF LEWD IMMERSION IS HERE MAKE WAY PEASANTS

 

>Mostly cuck content

 

GOD FUCKING DAMN IT

 

It's cool though, the other stuff in the update looks good, bless, etc. 

Posted
57 minutes ago, RustyOldSword said:

is it save to update it mid save rn?

If you didin't start cuckold quest before this update it;s safe.

 

@Gristle

I only checked some of the new content, but found 2 problems.


PC female and Spouse female (PC and spouse likes males)

 

1) After this dialogue, the conversation practically stops and the quest goes no further

Spoiler

oMY45ut.jpeg

2) PC female has no dialogue at the blacksmith to receive the chastity belt

Posted
3 hours ago, killer905 said:

If you didin't start cuckold quest before this update it;s safe.

 

@Gristle

I only checked some of the new content, but found 2 problems.


PC female and Spouse female (PC and spouse likes males)

 

1) After this dialogue, the conversation practically stops and the quest goes no further

  Reveal hidden contents

oMY45ut.jpeg

2) PC female has no dialogue at the blacksmith to receive the chastity belt

Thanks! Both fixed in v3.71 just uploaded.

Posted

More problems:

PC female and Spouse female (PC and spouse likes males)

1) Olfina does not stand with the rest of the NPCs but follows her AI pack

2) After the conversation with the steward, the task does not jump to Housecarl if Spouse has that she prefers female

3) After the spouse dialogue to enjoy the party, then nothing more happens (the quest does not go any further)

 

Note:

Animations did not start as I have a chastity belt, but after turning off in DD,ZaZ and SexLab any restriction now is ok

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...