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SLSF Fame Comments Reloaded


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Posted
On 11/19/2024 at 10:01 AM, Dingo- said:

After you mentioned there was a script to detect PC sex, I decided to give it a look and found this at the end of the script:

 

Event SexEndHandler(int tid, bool HasPlayer)

    SLSFC_ActorCount.SetValue(2)
    SLSFC_PersonCount.SetValue(2)
    SLSFC_CreatureCount.SetValue(0)
    SLSFC_PartnerGender.SetValue(-1)
    SLSFC_RoughSex.SetValue(0)
    SLSFC_AnalSex.SetValue(0)
    SLSFC_OralSex.SetValue(0)
    SLSFC_VaginalSex.SetValue(0)
    SLSFC_CreatureType.SetValue(0)
    SLSFC_PCVictim.SetValue(0)
    SexLab.ClearForcedGender(PlayerRef)
    RegisterForModEvent("PlayerAnimationStart", "PCSLDetect")

EndEvent

 

Could the line "SexLab.ClearForcedGender(PlayerRef)" be the one changing my PC's gender in sexlab? Because I do usually have it the opposite of my PC's actual gender...

This is what sexlab documentation says about it "Clears any forced SexLab Gender on the actor, that was set with the function TreatAsMale(), TreatAsFemale(), TreatAsGender()
The gender will now be the vanilla genders (the same as ActorBase.getSex())". So it might be the culprit.

 

I also took a look at the script on a previous version of the mod (I believe it's 3.5) and this line did not exist back then, so that could explain why I didn't have this issue before updating. I know very little about Skyrim scripting though, so I could be understanding things wrong.

Yes. You are correct. Apologies, as I did not consider the case where the gender might be forced for other reasons. Forcing a male PC to female (temporarily) was part of my desperate attempts to get a female-to-male "pegging" scene to work. Sexlab and the animation settings really really want to always put the female in the "receiving" position despite all efforts to swap the positions. I'll either revise to enable this reset only on the particular cuckold quest stages where it is needed, or I'll abandon this approach and use the "FemDom" tags instead, which I understand *should be* for animations that do swap the positions. I initially avoided this because most animation sets don't have such tagged animations, but I could just note the requirement of particular sets for the cuckold quest.

Posted
35 minutes ago, Gristle said:

They are used by the SLSF Beastiality fame event comments in the mod. In other words, when your PC has beastiality fame, NPC comments might trigger Sexlab events with the dogs placed by this mod.  

 

 

What I meant by that is they're npc's  placed in the world-space... I assume they were to be part of the jarl quests at one point? Typically though they just lay around and do nothing unless someone messes with the setting in Aroused Creatures, which the setting have to be on the very extremes for those puppies to have any interests.

 

Posted
On 11/19/2024 at 12:11 PM, eflat01 said:

 

I get comments all the time but never has been asked to service anything like whatever beside the follower themselves. I've both comments and events turned on, but this may be because my follower is Serana. Oh, and the PC's beastiality fame in Whiterun is in the mid 40's.

Serana has such event comments - both man/mer and creature - but they are keyed to specific actors, including Lydia, Jordis, (the vampire girl at the mill?), Camila, Jenassa, Hulda, Lynly, Hroki, Abelone, Sorine, Hesla, Ysola, Lisette, Helga, Namasur, Nazeem, Ahtar, Ulfberth, Adrianne, Othjolf, Gunmar, Nura, UraggroShub, Ambarys, Capt. Lonely Gale, Delacourt, Senna, Sybille Stentor. Many have arousal and/or quest-related conditions. Creature comments include dogs (Riften and Solitude inns, Riverwood, Dawnguard HQ), horses (all stables), death hound (Volkihar), skeever (TG Cistern), troll (Dawnguard  HQ) and centurion (Calcelmo area).  Other followers have many of these as well.

Posted
On 11/21/2024 at 10:23 AM, dantebrogan101 said:

Been trying to marry a custom follower and no matter what the prompt will not pop up, tried marrying using normal skyrim and still now prompt to mark as spouse. Other custom followers have the prompt just not this one. Any advice on how to fix it or a way to force it to happen.

The key requirements are:

 

* PC can't be currently "married" (under this mod)

* PC has two wedding rings

* Follower has a 'Relationship Rank' of 1 or higher with PC

* Follower is not married to another NPC (i.e., Follower does not have an "Association Type" of "Spouse")

 

If the Follower is already in the PlayerMarriedFaction (i.e., is married via the vanilla marriage system), then there is different dialogue and only the first bullet applies.

 

So, it has to be one of these things.

 

Posted
On 11/21/2024 at 4:49 PM, Gamlas117 said:

is there a possibility for there to be a patch with the multimarriages mod or to allow you to marry several npcs with this mod?

I'm afraid multiple spouses would add too much complexity.  Also, it would be impossible to tell who NPC comments were directed at. There's no way to add follower's name into another NPC's dialogue. It's already a problem with one spouse - if the spouse is the same gender as the PC. For this reason, I'm using racial references to try to make clear who is being addressed. With multiple spouses, this would really become unclear.

On 11/21/2024 at 4:49 PM, Gamlas117 said:

i also might have a conflict with that mod or another mod, but im not getting the divorce dialogue option to show up sadly after i already married an npc the default game way and then added her as my spouse with this mod

All the "break up" dialogue is doing is checking to see if the NPC is in the "spouse" alias used by this mod. Try changing the relationship type to "normal" and see if that helps.

Posted
On 11/24/2024 at 4:31 AM, eflat01 said:

For the topic to appear in the quest, the quest must be on via SLSFC_MarriageOn and it's pretty specific who may be marriable, it's ruling out a number of npc's added by the mod, it's ruling out Ghost and such plus to me it looks like the Subject (who you're speaking to) may have to be a playable race?

 

Gristle can answer this better.

Yes. The 'PlayableRace' requirement is to filter out children, dogs, etc.

Posted
On 11/24/2024 at 10:39 AM, jharise said:

Which outfits are used in the screenshots?

These were made a long time ago. The only once I remember off the top of my head is the DX St. Louis dress. 

Posted
On 12/1/2024 at 1:29 PM, subxplorer said:

Looking forward the cuckold quest for my upcoming Skyrim revisit. Will there be comments regarding the PC's cuckold status too? It would be nice if there a variety of comments depending whether the NPC is male, female, the spouse or the bull.

Yes. Definitely.

Posted
On 12/3/2024 at 1:42 PM, eflat01 said:

Hello Gristle, just a quick question before I go rooting for the answer. What is College Skooma?

It's just rebranded Redwater Skooma, which was just chosen because of its interesting visual effect.

Posted (edited)
1 hour ago, Gristle said:

Yes. You are correct. Apologies, as I did not consider the case where the gender might be forced for other reasons. Forcing a male PC to female (temporarily) was part of my desperate attempts to get a female-to-male "pegging" scene to work. Sexlab and the animation settings really really want to always put the female in the "receiving" position despite all efforts to swap the positions. I'll either revise to enable this reset only on the particular cuckold quest stages where it is needed, or I'll abandon this approach and use the "FemDom" tags instead, which I understand *should be* for animations that do swap the positions. I initially avoided this because most animation sets don't have such tagged animations, but I could just note the requirement of particular sets for the cuckold quest.

 

You likely can query the current SL gender, save it and then switch it back afterward based on an if statement? That would solve the problem though. 

 

int NPC_gender = SexLab.GetGender(Actor)

 

Now then, would likely have to know the base game gender and also know weather or not your mod set that value vs another mod so may need a global?

 

This has always been an issue with SL (i.e. typically I had a female PC and always preferred her in the submissive female position with other females).

 

 

Edited by eflat01
Posted
18 minutes ago, Gristle said:

These were made a long time ago. The only once I remember off the top of my head is the DX St. Louis dress. 

 

Yes that's the third image in, one of the other outfit's looks like it's the steel armor in LSAR's old vanilla replacer.  

Posted (edited)
35 minutes ago, Gristle said:

It's just rebranded Redwater Skooma, which was just chosen because of its interesting visual effect.

 

Thx, I only saw it in the mod, not in my game yet...It  would be interesting if someone made a mickey to drive arousal or force a scene, might be interesting when reverse pickpocketing, etc... but likely for another mod. 😉 

 

Edited by eflat01
Posted (edited)

I'm getting a crash in Bannered Mare when I start a sexlab animation. Only happens in bannered mare so far. When I disable this mod, everything works fine, so I'm sure its something to do with this mod. First I thought its might be because of an NPC. So I moved everyone outside with console. Still crashes. I beliave its something to do with the location. Need help. :(

 

Edit: I found a wierd fix. I don't like the NPC's added by this mod. So I deleted them with TESVEdit and I think thats the reason for the crash. Because when I reinstalled the mod and didn't delete the said NPCs. It worked again. No more crash.

 

But I don't understand why? Whats the added NPCs have to do with this? Why can't I delete them? Do they have some kind of essential code hidden in them to make the mod work?

 

Edit 2: I tried deleting only the dog(max) in bannered mare and yep, it crashed. Well I can live with this. I can just "disable" the NPCs with in game console. But... I really wanna understand why deleting an npc results in crash when starting a sexlab animation.

 

Here is the log:


 

Spoiler

Unhandled native exception occurred at 0x7FF728CC31E0 (SkyrimSE.exe+1431E0) on thread 28396!

FrameworkName: NetScriptFramework
FrameworkVersion: 15
FrameworkArchitecture: x64
GameLibrary: SkyrimSE
GameLibraryVersion: 18
ApplicationName: SkyrimSE.exe
ApplicationVersion: 1.5.97.0
VersionInfo: Successfully loaded
Time: 11 Dec 2024 00:01:11.656

Possible relevant objects (17)
{
  [   1]    TESFaction(Name: `SexLab Animating Actors`, FormId: 0B00E50F, File: `SexLab.esm`)
  [   3]    BGSLocation(Name: `The Bannered Mare`, FormId: 0001F86D, File: `Skyrim.esm`)
  [  12]    BGSKeyword(Name: ActorTypeNPC, FormId: 00013794, File: `Skyrim.esm`)
  [  13]    TESNPC(Name: `Brenuin`, FormId: 00013BA7, File: `AI Overhaul.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`)
  [  13]    Character(FormId: 0002C90F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Brenuin`, FormId: 00013BA7, File: `AI Overhaul.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`))
  [  16]    Character(FormId: 1410BE00, File: `SLSFFameComments.esp`, BaseForm: null)
  [  39]    TESFaction(Name: `Vampire Thrall Faction`, FormId: 020162F7, File: `Dawnguard.esm`)
  [  61]    NiNode(Name: `NPC L Finger42 [LF42]`)
  [  62]    TESQuest(Name: SLSF_Comments_SLA, FormId: 14012C0A, File: `SLSFFameComments.esp`)
  [  81]    TESTopic(Name: SLSF_Dibella_Hello `Hello`, FormId: 140204BD, File: `SLSFFameComments.esp`)
  [  83]    TESTopicInfo(FormId: 1441AC68, File: `SLSFFameComments.esp`)
  [  99]    TESTopic(Name: SLSF_Comments_SLA_Idle `Idle`, FormId: 1401472C, File: `SLSFFameComments.esp`)
  [ 157]    TESQuest(Name: slaScanAll `Get all Actors in 1024`, FormId: 0C088CBD, File: `SexLabAroused.esm`)
  [ 164]    TESPackage(FormId: 00018959, File: `AI Overhaul.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`)
  [ 189]    TESQuest(Name: SexLabThread03 `SexLab Thread 03`, FormId: 0B06C62D, File: `SexLab.esm`)
  [ 199]    TESFurniture(Name: `Wall Lean Marker`, FormId: 00052FF5, File: `Use Special Markers.esp <- Skyrim.esm`)
  [ 199]    TESObjectREFR(FormId: 11063406, File: `AI Overhaul.esp`, BaseForm: TESFurniture(Name: `Wall Lean Marker`, FormId: 00052FF5, File: `Use Special Markers.esp <- Skyrim.esm`))
}

Probable callstack
{
  [0]   0x7FF728CC31E0     (SkyrimSE.exe+1431E0)          unk_1431E0+0
  [1]   0x7FF728CC243E     (SkyrimSE.exe+14243E)          unk_142430+E
  [2]   0x7FF728D0CA7A     (SkyrimSE.exe+18CA7A)          TESActorBaseData::unk_18CA40+3A
  [3]   0x7FF729177A8B     (SkyrimSE.exe+5F7A8B)          Character::GetFactionRank_5F7A20+6B
  [4]   0x7FF728E57F08     (SkyrimSE.exe+2D7F08)          GameFunc::native::GetFactionRank_2D7EC0+48
  [5]   0x7FF728FC5B5A     (SkyrimSE.exe+445B5A)          unk_4454C0+69A
  [6]   0x7FF728FC4A04     (SkyrimSE.exe+444A04)          unk_444920+E4
  [7]   0x7FF728F12E1B     (SkyrimSE.exe+392E1B)          TESTopicInfo::unk_392D90+8B
  [8]   0x7FF728F10124     (SkyrimSE.exe+390124)          TESTopic::unk_390000+124
  [9]   0x7FF728EFC0D2     (SkyrimSE.exe+37C0D2)          unk_37BFF0+E2
  [10]  0x7FF728EF92DC     (SkyrimSE.exe+3792DC)          TESQuest::unk_379170+16C
  [11]  0x7FF7290593EC     (SkyrimSE.exe+4D93EC)          BGSStoryTeller::unk_4D9300+EC
  [12]  0x7FF7291CEE00     (SkyrimSE.exe+64EE00)          unk_64ED60+A0
  [13]  0x7FF7291DE9EC     (SkyrimSE.exe+65E9EC)          unk_65E6A0+34C
  [14]  0x7FF7291DF77A     (SkyrimSE.exe+65F77A)          unk_65F040+73A
  [15]  0x7FF7291C14A8     (SkyrimSE.exe+6414A8)          unk_641460+48
  [16]  0x7FF729156D8F     (SkyrimSE.exe+5D6D8F)          Character::unk_5D6840+54F
  [17]  0x7FF72925BBF2     (SkyrimSE.exe+6DBBF2)          unk_6DBAC0+132
  [18]  0x7FF7292616DE     (SkyrimSE.exe+6E16DE)          UpdateActor_6E16B0+2E
  [19]  0x7FF7297B2A81     (SkyrimSE.exe+C32A81)          JobList::Process_C329B0+D1
  [20]  0x7FF7297B4C48     (SkyrimSE.exe+C34C48)          BSJobs::JobThread::Func1_C34930+318
  [21]  0x7FF72978D6BD     (SkyrimSE.exe+C0D6BD)          StartAddress_0_C0D680+3D
  [22]  0x7FFFBE8C259D     (KERNEL32.DLL+1259D)           
  [23]  0x7FFFBF70AF38     (ntdll.dll+5AF38)              
}

Registers
{
  AX:       0x0                (NULL)
  BX:       0x45DB1FF090       (void*)
  CX:       0x70               (u8):[112]
  DX:       0x45DB1FF090       (void*)
  SI:       0x0                (NULL)
  DI:       0x0                (NULL)
  BP:       0x45DB1FF1FE       (void*)
  SP:       0x45DB1FF008       (void*)
  IP:       0x7FF728CC31E0     (SkyrimSE.exe+1431E0) (void*)
  R8:       0x0                (NULL)
  R9:       0x0                (NULL)
  R10:      0x7FFFA4960000     (VCRUNTIME140.dll+0) (char*) "MZ?"
  R11:      0x7FFFA4971A55     (VCRUNTIME140.dll+11A55) (void*)
  R12:      0x70               (u8):[112]
  R13:      0x1F13D1ECD18      (char*) "I"
  R14:      0x0                (NULL)
  R15:      0x1F12BBF2500      (TESFaction*) -> (Name: `SexLab Animating Actors`, FormId: 0B00E50F, File: `SexLab.esm`)
  Flags:    0x10202           
  XMM0:     (double)0 / (float)0
  XMM1:     (double)5.26354424712089E-315 / (float)1
  XMM2:     (double)5.26354424712089E-315 / (float)1
  XMM3:     (double)4.31030395039821E-315 / (float)1.192093E-07
  XMM4:     (double)0 / (float)0
  XMM5:     (double)0 / (float)0
  XMM6:     (double)4.60042119484827E-315 / (float)1.525902E-05
  XMM7:     (double)0 / (float)0
  XMM8:     (double)1.58735232019473E-314 / (float)-1
  XMM9:     (double)5.26354424712089E-315 / (float)1
  XMM10:    (double)0 / (float)0
  XMM11:    (double)0 / (float)0
  XMM12:    (double)0 / (float)0
  XMM13:    (double)0 / (float)0
  XMM14:    (double)0 / (float)0
  XMM15:    (double)0 / (float)0
}

Stack
{
  [SP+0]    0x7FF728CC243E     (SkyrimSE.exe+14243E) (void*)
  [SP+8]    0x1F129BA8100      (BGSLocation*) -> (Name: `The Bannered Mare`, FormId: 0001F86D, File: `Skyrim.esm`)
  [SP+10]   0x7FF7297872DF     (SkyrimSE.exe+C072DF) (void*)
  [SP+18]   0x1F126DFDD58      (void*)
  [SP+20]   0x1F126DFDD48      (ExtraEditorID**)
  [SP+28]   0x1F12BBF2500      (TESFaction*) -> (Name: `SexLab Animating Actors`, FormId: 0B00E50F, File: `SexLab.esm`)
  [SP+30]   0x7FF728D0CA7A     (SkyrimSE.exe+18CA7A) (void*)
  [SP+38]   0x0                (NULL)
  [SP+40]   0x7FF728CA40D6     (SkyrimSE.exe+1240D6) (void*)
  [SP+48]   0x1F13D365380      (void*)
  [SP+50]   0x1F10D051BA0      (BGSKeyword*) -> (Name: ActorTypeNPC, FormId: 00013794, File: `Skyrim.esm`)
  [SP+58]   0x45DB1FF2C0       (Character**) -> (FormId: 0002C90F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Brenuin`, FormId: 00013BA7, File: `AI Overhaul.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`))
  [SP+60]   0x0                (NULL)
  [SP+68]   0xFFFFFFFF         (u32):[4294967295]
  [SP+70]   0x1F13D365300      (Character*) -> (FormId: 1410BE00, File: `SLSFFameComments.esp`, BaseForm: null)
  [SP+78]   0x0                (NULL)
  [SP+80]   0x7FF729177A8B     (SkyrimSE.exe+5F7A8B) (void*)
  [SP+88]   0x1F100000000      (void*)
  [SP+90]   0x1F12BBF2500      (TESFaction*) -> (Name: `SexLab Animating Actors`, FormId: 0B00E50F, File: `SexLab.esm`)
  [SP+98]   0x45DB1FF1B9       (void*)
  [SP+A0]   0x0                (NULL)
  [SP+A8]   0x1F13D365300      (Character*) -> (FormId: 1410BE00, File: `SLSFFameComments.esp`, BaseForm: null)
  [SP+B0]   0x7FF728E57F08     (SkyrimSE.exe+2D7F08) (void*)
  [SP+B8]   0x45FFFFFFFF       (u64):[300647710719]
  [SP+C0]   0x45DB1FF178       (void*)
  [SP+C8]   0x1F12BBF2500      (TESFaction*) -> (Name: `SexLab Animating Actors`, FormId: 0B00E50F, File: `SexLab.esm`)
  [SP+D0]   0x1F126E01900      (Character*) -> (FormId: 0002C90F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Brenuin`, FormId: 00013BA7, File: `AI Overhaul.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`))
  [SP+D8]   0x0                (NULL)
  [SP+E0]   0x7FF728FC5B5A     (SkyrimSE.exe+445B5A) (void*)
  [SP+E8]   0x0                (NULL)
  [SP+F0]   0x1F13D202B01      (void*)
  [SP+F8]   0x45DB1FF1B9       (void*)
  [SP+100]  0x1F126E01900      (Character*) -> (FormId: 0002C90F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Brenuin`, FormId: 00013BA7, File: `AI Overhaul.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`))
  [SP+108]  0x1F13D365300      (Character*) -> (FormId: 1410BE00, File: `SLSFFameComments.esp`, BaseForm: null)
  [SP+110]  0x0                (NULL)
  [SP+118]  0x45DB1FF1E8       (void*)
  [SP+120]  0x7FF728E57AB4     (SkyrimSE.exe+2D7AB4) (void*)
  [SP+128]  0x1F129604300      (TESFaction*) -> (Name: `Vampire Thrall Faction`, FormId: 020162F7, File: `Dawnguard.esm`)
  [SP+130]  0x1F126E01900      (Character*) -> (FormId: 0002C90F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Brenuin`, FormId: 00013BA7, File: `AI Overhaul.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`))
  [SP+138]  0x45DB1FF229       (void*)
  [SP+140]  0x1F126E01900      (Character*) -> (FormId: 0002C90F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Brenuin`, FormId: 00013BA7, File: `AI Overhaul.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`))
  [SP+148]  0x1F126E01900      (Character*) -> (FormId: 0002C90F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Brenuin`, FormId: 00013BA7, File: `AI Overhaul.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`))
  [SP+150]  0x7FF728FC5B9D     (SkyrimSE.exe+445B9D) (void*)
  [SP+158]  0x0                (NULL)
  [SP+160]  0x0                (NULL)
  [SP+168]  0x1F126E01900      (Character*) -> (FormId: 0002C90F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Brenuin`, FormId: 00013BA7, File: `AI Overhaul.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`))
  [SP+170]  0xBFF0000000000000 (i64):[-4616189618054758400] (f64):[-1]
  [SP+178]  0x0                (NULL)
  [SP+180]  0x7FF728E25459     (SkyrimSE.exe+2A5459) (void*)
  [SP+188]  0x1F14D517900      (BGSProcedureEatExecState*)
  [SP+190]  0x7FF729269449     (SkyrimSE.exe+6E9449) (void*)
  [SP+198]  0x1F126E00D70      (ExtraLocation**)
  [SP+1A0]  0x7FF7291AEC2D     (SkyrimSE.exe+62EC2D) (void*)
  [SP+1A8]  0xFFFFFFFFFFFFFFFE (i64):[-2]
  [SP+1B0]  0x0                (NULL)
  [SP+1B8]  0x37800080         (u32):[931135616]
  [SP+1C0]  0x0                (NULL)
  [SP+1C8]  0xFFFFFFFFFFFFFFFE (i64):[-2]
  [SP+1D0]  0x0                (NULL)
  [SP+1D8]  0x45DB1FF500       (NiNode**) -> (Name: `NPC L Finger42 [LF42]`)
  [SP+1E0]  0x1EFFC1B6320      (TESQuest**) -> (Name: SLSF_Comments_SLA, FormId: 14012C0A, File: `SLSFFameComments.esp`)
  [SP+1E8]  0x1EFFC1B6400      (void*)
  [SP+1F0]  0x45DB1FF2C0       (Character**) -> (FormId: 0002C90F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Brenuin`, FormId: 00013BA7, File: `AI Overhaul.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`))
  [SP+1F8]  0x1F13D1ECD00      (void*)
  [SP+200]  0x1F13D202B01      (void*)
  [SP+208]  0x45DB1FF300       (TESQuest**) -> (Name: SLSF_Comments_SLA, FormId: 14012C0A, File: `SLSFFameComments.esp`)
  [SP+210]  0x7FF728FC4A04     (SkyrimSE.exe+444A04) (void*)
  [SP+218]  0x1F13D1ECD00      (void*)
  [SP+220]  0x1F1424696C0      (BGSProcedureSandboxExecState*)
  [SP+228]  0x0                (NULL)
  [SP+230]  0x0                (NULL)
  [SP+238]  0x1EFFC1B6348      (void*)
  [SP+240]  0x0                (NULL)
  [SP+248]  0x1EFFC1B6340      (void*)
  [SP+250]  0x0                (NULL)
  [SP+258]  0x80               (u8):[128]
  [SP+260]  0x45DB1FF520       (void*)
  [SP+268]  0x45DB1FF571       (void*)
  [SP+270]  0x1EFFC1B6400      (void*)
  [SP+278]  0x1F13D4F4400      (TESTopic*) -> (Name: SLSF_Dibella_Hello `Hello`, FormId: 140204BD, File: `SLSFFameComments.esp`)
  [SP+280]  0x45DB1FF420       (void*)
  [SP+288]  0x1F13D202BB0      (TESTopicInfo*) -> (FormId: 1441AC68, File: `SLSFFameComments.esp`)
  [SP+290]  0x7FF728F12E1B     (SkyrimSE.exe+392E1B) (void*)
  [SP+298]  0x0                (NULL)
  [SP+2A0]  0x1EFFC1B6350      (void*)
  [SP+2A8]  0x45DB1FF3D9       (void*)
  [SP+2B0]  0x0                (NULL)
  [SP+2B8]  0x1F126E01900      (Character*) -> (FormId: 0002C90F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Brenuin`, FormId: 00013BA7, File: `AI Overhaul.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`))
  [SP+2C0]  0x0                (NULL)
  [SP+2C8]  0x1F13CC13600      (TESQuest*) -> (Name: SLSF_Comments_SLA, FormId: 14012C0A, File: `SLSFFameComments.esp`)
  [SP+2D0]  0x0                (NULL)
  [SP+2D8]  0x0                (NULL)
  [SP+2E0]  0x1F13CC13600      (TESQuest*) -> (Name: SLSF_Comments_SLA, FormId: 14012C0A, File: `SLSFFameComments.esp`)
  [SP+2E8]  0x0                (NULL)
  [SP+2F0]  0x1F13CC13600      (TESQuest*) -> (Name: SLSF_Comments_SLA, FormId: 14012C0A, File: `SLSFFameComments.esp`)
  [SP+2F8]  0x1F13CC13600      (TESQuest*) -> (Name: SLSF_Comments_SLA, FormId: 14012C0A, File: `SLSFFameComments.esp`)
  [SP+300]  0x7FF728F10124     (SkyrimSE.exe+390124) (void*)
  [SP+308]  0x1F13D4F4460      (TESTopic*) -> (Name: SLSF_Comments_SLA_Idle `Idle`, FormId: 1401472C, File: `SLSFFameComments.esp`)
  [SP+310]  0x1F13D202BB0      (TESTopicInfo*) -> (FormId: 1441AC68, File: `SLSFFameComments.esp`)
  [SP+318]  0x7FF72BABB028     (SkyrimSE.exe+2F3B028) (void*)
  [SP+320]  0x1F13CC13600      (TESQuest*) -> (Name: SLSF_Comments_SLA, FormId: 14012C0A, File: `SLSFFameComments.esp`)
  [SP+328]  0x1F191000000      (void*)
  [SP+330]  0x7FF7299347EF     (SkyrimSE.exe+DB47EF) (void*)
  [SP+338]  0x0                (NULL)
  [SP+340]  0x0                (NULL)
  [SP+348]  0x4500000000       (u64):[296352743424]
  [SP+350]  0x0                (NULL)
  [SP+358]  0x3F598447BEABE4E1 (u64):[4564825140993189089] (f64):[0.00155741697625294] (f32):[-0.3357306]
  [SP+360]  0x3D9AE4EB3ECC8E2B (u64):[4439112081749085739] (f32):[0.3995222]
  [SP+368]  0xC14E5E8DC004B777 (i64):[-4517569413301094537] (f32):[-2.073698]
  [SP+370]  0x3FFDA868         (u32):[1073588328] (f32):[1.981702]
  [SP+378]  0xFFFFFFFFFFFFFFFE (i64):[-2]
  [SP+380]  0x1F126E01900      (Character*) -> (FormId: 0002C90F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Brenuin`, FormId: 00013BA7, File: `AI Overhaul.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`))
  [SP+388]  0x0                (NULL)
  [SP+390]  0x1F13CC13600      (TESQuest*) -> (Name: SLSF_Comments_SLA, FormId: 14012C0A, File: `SLSFFameComments.esp`)
  [SP+398]  0x0                (NULL)
  [SP+3A0]  0x0                (NULL)
  [SP+3A8]  0x3F800000         (u32):[1065353216] (f32):[1]
  [SP+3B0]  0x0                (NULL)
  [SP+3B8]  0x0                (NULL)
  [SP+3C0]  0x0                (NULL)
  [SP+3C8]  0x45C80000         (u32):[1170735104] (f32):[6400]
  [SP+3D0]  0x0                (NULL)
  [SP+3D8]  0x0                (NULL)
  [SP+3E0]  0x0                (NULL)
  [SP+3E8]  0x7                (u8):[7]
  [SP+3F0]  0x1EFFC1B6468      (char*) "u"
  [SP+3F8]  0x1F126E01900      (Character*) -> (FormId: 0002C90F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Brenuin`, FormId: 00013BA7, File: `AI Overhaul.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`))
  [SP+400]  0x45DB1FF540       (void*)
  [SP+408]  0x1F13D4F4460      (TESTopic*) -> (Name: SLSF_Comments_SLA_Idle `Idle`, FormId: 1401472C, File: `SLSFFameComments.esp`)
  [SP+410]  0x7FF728EFC0D2     (SkyrimSE.exe+37C0D2) (void*)
  [SP+418]  0xFC1B6400         (u32):[4229653504]
  [SP+420]  0x0                (NULL)
  [SP+428]  0x1F13D4F4460      (TESTopic*) -> (Name: SLSF_Comments_SLA_Idle `Idle`, FormId: 1401472C, File: `SLSFFameComments.esp`)
  [SP+430]  0x1F126E01900      (Character*) -> (FormId: 0002C90F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Brenuin`, FormId: 00013BA7, File: `AI Overhaul.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`))
  [SP+438]  0x0                (NULL)
  [SP+440]  0x45DB1FF400       (Character**) -> (FormId: 0002C90F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Brenuin`, FormId: 00013BA7, File: `AI Overhaul.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`))
  [SP+448]  0x0                (NULL)
  [SP+450]  0x0                (NULL)
  [SP+458]  0x1F12B6EC270      (void*)
  [SP+460]  0xFFFFFFFFFFFFFFFE (i64):[-2]
  [SP+468]  0x7FF72BAA7750     (SkyrimSE.exe+2F27750) (BGSStoryTeller*)
  [SP+470]  0x45DB1FF540       (void*)
  [SP+478]  0x1F126E01900      (Character*) -> (FormId: 0002C90F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Brenuin`, FormId: 00013BA7, File: `AI Overhaul.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`))
  [SP+480]  0x45DB1FF561       (void*)
  [SP+488]  0x1F143800E08      (TESQuest**) -> (Name: SLSF_Comments_SLA, FormId: 14012C0A, File: `SLSFFameComments.esp`)
  [SP+490]  0x7FF728EF92DC     (SkyrimSE.exe+3792DC) (void*)
  [SP+498]  0x0                (NULL)
  [SP+4A0]  0x1F1424696C0      (BGSProcedureSandboxExecState*)
  [SP+4A8]  0x1F12B6EC260      (TESTopic**) -> (Name: SLSF_Comments_SLA_Idle `Idle`, FormId: 1401472C, File: `SLSFFameComments.esp`)
  [SP+4B0]  0x1F126E01900      (Character*) -> (FormId: 0002C90F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Brenuin`, FormId: 00013BA7, File: `AI Overhaul.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`))
  [SP+4B8]  0x45DB1FF598       (void*)
  [SP+4C0]  0x45DB1FF5B8       (void*)
  [SP+4C8]  0x45DB1FF561       (void*)
  [SP+4D0]  0x7                (u8):[7]
  [SP+4D8]  0x1F143801E00      (TESQuest**) -> (Name: slaScanAll `Get all Actors in 1024`, FormId: 0C088CBD, File: `SexLabAroused.esm`)
  [SP+4E0]  0x7FF7290593EC     (SkyrimSE.exe+4D93EC) (void*)
  [SP+4E8]  0x0                (NULL)
  [SP+4F0]  0x7FFFBF705693     (ntdll.dll+55693) (void*)
  [SP+4F8]  0x1F23F9D1440      (NiNode*) -> (Name: `NPC L Finger42 [LF42]`)
  [SP+500]  0x1F143800E08      (TESQuest**) -> (Name: SLSF_Comments_SLA, FormId: 14012C0A, File: `SLSFFameComments.esp`)
  [SP+508]  0xFFFFFFFFFFFFFFFE (i64):[-2]
  [SP+510]  0x1F129E9CAA0      (TESPackage*) -> (FormId: 00018959, File: `AI Overhaul.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`)
  [SP+518]  0x0                (NULL)
  [SP+520]  0x1EF00000000      (u64):[2126008811520]
  [SP+528]  0x1F100000000      (void*)
  [SP+530]  0x0                (NULL)
  [SP+538]  0x45DB1FF520       (void*)
  [SP+540]  0x103253           (u32):[1061459]
  [SP+548]  0x0                (NULL)
  [SP+550]  0x0                (NULL)
  [SP+558]  0x0                (NULL)
  [SP+560]  0x5E00000007       (u64):[403726925831]
  [SP+568]  0x0                (NULL)
  [SP+570]  0x7FF7291D9E1C     (SkyrimSE.exe+659E1C) (void*)
  [SP+578]  0x1F126DFDA80      (void*)
  [SP+580]  0x1F126E01900      (Character*) -> (FormId: 0002C90F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Brenuin`, FormId: 00013BA7, File: `AI Overhaul.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`))
  [SP+588]  0x0                (NULL)
  [SP+590]  0x1F126DFDA00      (void*)
  [SP+598]  0x0                (NULL)
  [SP+5A0]  0x7FF7291CEE00     (SkyrimSE.exe+64EE00) (void*)
  [SP+5A8]  0x45DB1FF520       (void*)
  [SP+5B0]  0x1F100000000      (void*)
  [SP+5B8]  0x70               (u8):[112]
  [SP+5C0]  0x7FF7291C451E     (SkyrimSE.exe+64451E) (void*)
  [SP+5C8]  0x0                (NULL)
  [SP+5D0]  0x1F143801E00      (TESQuest**) -> (Name: slaScanAll `Get all Actors in 1024`, FormId: 0C088CBD, File: `SexLabAroused.esm`)
  [SP+5D8]  0x1F143800740      (TESQuest**) -> (Name: SexLabThread03 `SexLab Thread 03`, FormId: 0B06C62D, File: `SexLab.esm`)
  [SP+5E0]  0x7FF728E19B8C     (SkyrimSE.exe+299B8C) (void*)
  [SP+5E8]  0x70               (u8):[112]
  [SP+5F0]  0xFFFFFFFFFFFFFFFE (i64):[-2]
  [SP+5F8]  0x1F126E01900      (Character*) -> (FormId: 0002C90F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Brenuin`, FormId: 00013BA7, File: `AI Overhaul.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`))
  [SP+600]  0xFFFFFFF7         (u32):[4294967287]
  [SP+608]  0x1F126DFDA80      (void*)
  [SP+610]  0x1F126E01900      (Character*) -> (FormId: 0002C90F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Brenuin`, FormId: 00013BA7, File: `AI Overhaul.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`))
  [SP+618]  0x1F126E01900      (Character*) -> (FormId: 0002C90F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Brenuin`, FormId: 00013BA7, File: `AI Overhaul.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`))
  [SP+620]  0x7FF7291DE9EC     (SkyrimSE.exe+65E9EC) (void*)
  [SP+628]  0x1F13C83E5C0      (TESObjectREFR*) -> (FormId: 11063406, File: `AI Overhaul.esp`, BaseForm: TESFurniture(Name: `Wall Lean Marker`, FormId: 00052FF5, File: `Use Special Markers.esp <- Skyrim.esm`))
  [SP+630]  0x1F13C83E5C0      (TESObjectREFR*) -> (FormId: 11063406, File: `AI Overhaul.esp`, BaseForm: TESFurniture(Name: `Wall Lean Marker`, FormId: 00052FF5, File: `Use Special Markers.esp <- Skyrim.esm`))
  [SP+638]  0x0                (NULL)
  [SP+640]  0x1F126DFDA80      (void*)
  [SP+648]  0x0                (NULL)
  [SP+650]  0x0                (NULL)
  [SP+658]  0x1F126E01900      (Character*) -> (FormId: 0002C90F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Brenuin`, FormId: 00013BA7, File: `AI Overhaul.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`))
  [SP+660]  0x1F1C2DD1000      (char*) ")L?B?Q?CA"
  [SP+668]  0x1F1C2DD1001      (char*) "L?B?Q?CA"
  [SP+670]  0x0                (NULL)
  [SP+678]  0xFFFFFFFFFFFFFFFE (i64):[-2]
  [SP+680]  0x7FF7291C451E     (SkyrimSE.exe+64451E) (void*)
  [SP+688]  0x3C888889         (u32):[1015580809] (f32):[0.01666667]
  [SP+690]  0x0                (NULL)
  [SP+698]  0x0                (NULL)
  [SP+6A0]  0x0                (NULL)
  [SP+6A8]  0x1F126E01900      (Character*) -> (FormId: 0002C90F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Brenuin`, FormId: 00013BA7, File: `AI Overhaul.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`))
  [SP+6B0]  0x7FF7291DF77A     (SkyrimSE.exe+65F77A) (void*)
  [SP+6B8]  0x0                (NULL)
  [SP+6C0]  0x1F13C83E5C0      (TESObjectREFR*) -> (FormId: 11063406, File: `AI Overhaul.esp`, BaseForm: TESFurniture(Name: `Wall Lean Marker`, FormId: 00052FF5, File: `Use Special Markers.esp <- Skyrim.esm`))
  [SP+6C8]  0x45DB1FF7C0       (void*)
  [SP+6D0]  0x1F126E01900      (Character*) -> (FormId: 0002C90F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Brenuin`, FormId: 00013BA7, File: `AI Overhaul.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`))
  [SP+6D8]  0x100FFFFFFFF      (u64):[1103806595071]
  [SP+6E0]  0x7FFF00000000     (u64):[140733193388032]
  [SP+6E8]  0x0                (NULL)
  [SP+6F0]  0x1F10D2F3D00      (Sky*)
  [SP+6F8]  0x0                (NULL)
  [SP+700]  0x7FF728DE3629     (SkyrimSE.exe+263629) (void*)
  [SP+708]  0x3C8080813C808081 (u64):[4359625731848831105] (f32):[0.01568628]
  [SP+710]  0x3C808081         (u32):[1015054465] (f32):[0.01568628]
  [SP+718]  0x1F13C83E5C0      (TESObjectREFR*) -> (FormId: 11063406, File: `AI Overhaul.esp`, BaseForm: TESFurniture(Name: `Wall Lean Marker`, FormId: 00052FF5, File: `Use Special Markers.esp <- Skyrim.esm`))
  [SP+720]  0x0                (NULL)
  [SP+728]  0x45DB1FF790       (void*)
  [SP+730]  0x45DB1FF820       (void*)
  [SP+738]  0x0                (NULL)
  [SP+740]  0x7FF729677295     (SkyrimSE.exe+AF7295) (char*) "H???"
  [SP+748]  0x1EFFC1B5D00      (void*)
  [SP+750]  0xFFFFFFFFFFFFFFFE (i64):[-2]
  [SP+758]  0x6629             (u16):[26153]
  [SP+760]  0x7FFF835D372E     (tbbmalloc.dll+1372E) (void*)
  [SP+768]  0x0                (NULL)
  [SP+770]  0x0                (NULL)
  [SP+778]  0xFFFFFFFFFFFFFFFE (i64):[-2]
  [SP+780]  0x7FF729071F35     (SkyrimSE.exe+4F1F35) (void*)
  [SP+788]  0x1                (u8):[1]
  [SP+790]  0x7FF7297A9EB8     (SkyrimSE.exe+C29EB8) (void*)
  [SP+798]  0x0                (NULL)
  [SP+7A0]  0x0                (NULL)
  [SP+7A8]  0x0                (NULL)
  [SP+7B0]  0x0                (NULL)
  [SP+7B8]  0x0                (NULL)
  [SP+7C0]  0x0                (NULL)
  [SP+7C8]  0x0                (NULL)
  [SP+7D0]  0x0                (NULL)
  [SP+7D8]  0x3C888889         (u32):[1015580809] (f32):[0.01666667]
  [SP+7E0]  0x0                (NULL)
  [SP+7E8]  0x1F126E01980      (void*)
  [SP+7F0]  0x1F126E01900      (Character*) -> (FormId: 0002C90F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Brenuin`, FormId: 00013BA7, File: `AI Overhaul.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`))
  [SP+7F8]  0x1                (u8):[1]
  [SP+800]  0x1F126DFDA80      (void*)
  [SP+808]  0x7FF72BB77788     (SkyrimSE.exe+2FF7788) (void*)
  [SP+810]  0x1F126E01900      (Character*) -> (FormId: 0002C90F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Brenuin`, FormId: 00013BA7, File: `AI Overhaul.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`))
  [SP+818]  0x1F126E019F0      (void*)
  [SP+820]  0x12               (u8):[18]
  [SP+828]  0x45DB1FF8C9       (void*)
  [SP+830]  0x7FF7291C14A8     (SkyrimSE.exe+6414A8) (void*)
  [SP+838]  0x0                (NULL)
  [SP+840]  0x7FF7297872DF     (SkyrimSE.exe+C072DF) (void*)
  [SP+848]  0x0                (NULL)
  [SP+850]  0x7FF700000002     (u64):[140698833649666]
  [SP+858]  0x7FF72BAB9590     (SkyrimSE.exe+2F39590) (char**) "bAnimationDrivenDialogue"
  [SP+860]  0x45DB1FF8D8       (void*)
  [SP+868]  0x1F23FB665C0      (ExtraAliasInstanceArray*)
  [SP+870]  0x7FF728CBBDB4     (SkyrimSE.exe+13BDB4) (void*)
  [SP+878]  0x1F126E01970      (ExtraLevCreaModifier**)
  [SP+880]  0x7FF7291AEC2D     (SkyrimSE.exe+62EC2D) (void*)
  [SP+888]  0x1F126E01980      (void*)
  [SP+890]  0x1F126E01900      (Character*) -> (FormId: 0002C90F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Brenuin`, FormId: 00013BA7, File: `AI Overhaul.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`))
  [SP+898]  0xFFFFFFFFFFFFFFFE (i64):[-2]
  [SP+8A0]  0x1F126E01900      (Character*) -> (FormId: 0002C90F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Brenuin`, FormId: 00013BA7, File: `AI Overhaul.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`))
  [SP+8A8]  0xFFFFFFFFFFFFFFFE (i64):[-2]
  [SP+8B0]  0x7FF728CA6964     (SkyrimSE.exe+126964) (void*)
  [SP+8B8]  0xFFFFFFFF         (u32):[4294967295]
  [SP+8C0]  0x1                (u8):[1]
  [SP+8C8]  0x0                (NULL)
  [SP+8D0]  0x0                (NULL)
  [SP+8D8]  0x3C888889         (u32):[1015580809] (f32):[0.01666667]
  [SP+8E0]  0x0                (NULL)
  [SP+8E8]  0xFFFFFFFF         (u32):[4294967295]
  [SP+8F0]  0x1                (u8):[1]
  [SP+8F8]  0x0                (NULL)
  [SP+900]  0x7FF72BB77788     (SkyrimSE.exe+2FF7788) (void*)
  [SP+908]  0x1F126E01900      (Character*) -> (FormId: 0002C90F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Brenuin`, FormId: 00013BA7, File: `AI Overhaul.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`))
  [SP+910]  0x1F126E019F0      (void*)
  [SP+918]  0x0                (NULL)
  [SP+920]  0x7FF729156D8F     (SkyrimSE.exe+5D6D8F) (void*)
  [SP+928]  0x12               (u8):[18]
  [SP+930]  0x12               (u8):[18]
  [SP+938]  0x1F126E01900      (Character*) -> (FormId: 0002C90F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Brenuin`, FormId: 00013BA7, File: `AI Overhaul.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`))
  [SP+940]  0x0                (NULL)
  [SP+948]  0x45DB1FFA01       (void*)
  [SP+950]  0x1F126E019F0      (void*)
  [SP+958]  0x0                (NULL)
  [SP+960]  0x0                (NULL)
  [SP+968]  0x0                (NULL)
  [SP+970]  0x0                (NULL)
  [SP+978]  0x0                (NULL)
  [SP+980]  0x0                (NULL)
  [SP+988]  0x45DB1FFA01       (void*)
  [SP+990]  0x7FF72925BBF2     (SkyrimSE.exe+6DBBF2) (void*)
  [SP+998]  0x45DB1FFA01       (void*)
  [SP+9A0]  0x1F126E01900      (Character*) -> (FormId: 0002C90F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Brenuin`, FormId: 00013BA7, File: `AI Overhaul.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`))
  [SP+9A8]  0x0                (NULL)
  [SP+9B0]  0x1F126E00D80      (void*)
  [SP+9B8]  0x1F126E01900      (Character*) -> (FormId: 0002C90F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Brenuin`, FormId: 00013BA7, File: `AI Overhaul.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`))
  [SP+9C0]  0x0                (NULL)
  [SP+9C8]  0x1F126E00D80      (void*)
  [SP+9D0]  0xFFFFFFFFFFFFFFFE (i64):[-2]
  [SP+9D8]  0x0                (NULL)
  [SP+9E0]  0x0                (NULL)
  [SP+9E8]  0x7FF72BB77784     (SkyrimSE.exe+2FF7784) (void*)
  [SP+9F0]  0x1                (u8):[1]
  [SP+9F8]  0x7FF72BB77780     (SkyrimSE.exe+2FF7780) (void*)
  [SP+A00]  0x7FF72BB77788     (SkyrimSE.exe+2FF7788) (void*)
  [SP+A08]  0x1F0ED184E20      (void*)
  [SP+A10]  0x7FF7292616DE     (SkyrimSE.exe+6E16DE) (void*)
  [SP+A18]  0x7FF72BB7A1E0     (SkyrimSE.exe+2FFA1E0) (void*)
  [SP+A20]  0x0                (NULL)
  [SP+A28]  0x0                (NULL)
  [SP+A30]  0x1F000103253      (void*)
  [SP+A38]  0x0                (NULL)
  [SP+A40]  0x7FF7297B2A81     (SkyrimSE.exe+C32A81) (void*)
  [SP+A48]  0x103253           (u32):[1061459]
  [SP+A50]  0x0                (NULL)
  [SP+A58]  0x0                (NULL)
  [SP+A60]  0x0                (NULL)
  [SP+A68]  0x1                (u8):[1]
  [SP+A70]  0x7FF72BB7A190     (SkyrimSE.exe+2FFA190) (BSJobs::JobThread*)
  [SP+A78]  0x0                (NULL)
  [SP+A80]  0x1F0ED184E20      (void*)
  [SP+A88]  0x7FF72BB7A190     (SkyrimSE.exe+2FFA190) (BSJobs::JobThread*)
  [SP+A90]  0x7FF7297B4C48     (SkyrimSE.exe+C34C48) (void*)
  [SP+A98]  0x0                (NULL)
  [SP+AA0]  0x0                (NULL)
  [SP+AA8]  0x0                (NULL)
  [SP+AB0]  0x6AC              (u16):[1708]
  [SP+AB8]  0x0                (NULL)
  [SP+AC0]  0x0                (NULL)
  [SP+AC8]  0x0                (NULL)
  [SP+AD0]  0x0                (NULL)
  [SP+AD8]  0x0                (NULL)
  [SP+AE0]  0x0                (NULL)
  [SP+AE8]  0x7FF72BB7A190     (SkyrimSE.exe+2FFA190) (BSJobs::JobThread*)
  [SP+AF0]  0x7FF72978D6BD     (SkyrimSE.exe+C0D6BD) (void*)
  [SP+AF8]  0x1B15F            (u32):[110943]
  [SP+B00]  0x1B15E            (u32):[110942]
  [SP+B08]  0x0                (NULL)
  [SP+B10]  0x1EFEB5ECDC8      (void*)
  [SP+B18]  0x7FF72BB7A190     (SkyrimSE.exe+2FFA190) (BSJobs::JobThread*)
  [SP+B20]  0x0                (NULL)
  [SP+B28]  0x0                (NULL)
  [SP+B30]  0x7FFFBE8C259D     (KERNEL32.DLL+1259D) (void*)
  [SP+B38]  0x0                (NULL)
  [SP+B40]  0x0                (NULL)
  [SP+B48]  0x0                (NULL)
  [SP+B50]  0x0                (NULL)
  [SP+B58]  0x0                (NULL)
  [SP+B60]  0x7FFFBF70AF38     (ntdll.dll+5AF38) (void*)
  [SP+B68]  0x0                (NULL)
  [SP+B70]  0x0                (NULL)
  [SP+B78]  0x0                (NULL)
  [SP+B80]  0x0                (NULL)
  [SP+B88]  0x0                (NULL)
  [SP+B90]  0x0                (NULL)
  [SP+B98]  0x98189C2F00000000 (i64):[-7487062654826053632]
  [SP+BA0]  0x0                (NULL)
  [SP+BA8]  0x4F0FFFFFB30      (u64):[5433133628208]
  [SP+BB0]  0x7FFFBCF8BE00     (KERNELBASE.dll+16BE00) (void*)
  [SP+BB8]  0x45DB1FDB00       (void*)
  [SP+BC0]  0xFFFE49C0445E0000 (i64):[-481859823861760] (f32):[888]
  [SP+BC8]  0x7FFF24E0222F     (u64):[140733812056623]
  [SP+BD0]  0x45DB1FDB00       (void*)
  [SP+BD8]  0x0                (NULL)
  [SP+BE0]  0x0                (NULL)
  [SP+BE8]  0x0                (NULL)
  [SP+BF0]  0x0                (NULL)
  [SP+BF8]  0x0                (NULL)
  [SP+C00]  0x0                (NULL)
  [SP+C08]  0x0                (NULL)
  [SP+C10]  0x0                (NULL)
  [SP+C18]  0x0                (NULL)
  [SP+C20]  0x0                (NULL)
  [SP+C28]  0x0                (NULL)
  [SP+C30]  0x0                (NULL)
  [SP+C38]  0x0                (NULL)
  [SP+C40]  0x0                (NULL)
  [SP+C48]  0x0                (NULL)
  [SP+C50]  0x0                (NULL)
  [SP+C58]  0x0                (NULL)
  [SP+C60]  0x0                (NULL)
  [SP+C68]  0x0                (NULL)
  [SP+C70]  0x0                (NULL)
  [SP+C78]  0x0                (NULL)
  [SP+C80]  0x0                (NULL)
  [SP+C88]  0x0                (NULL)
  [SP+C90]  0x0                (NULL)
  [SP+C98]  0x0                (NULL)
  [SP+CA0]  0x0                (NULL)
  [SP+CA8]  0x0                (NULL)
  [SP+CB0]  0x0                (NULL)
  [SP+CB8]  0x0                (NULL)
  [SP+CC0]  0x0                (NULL)
  [SP+CC8]  0x0                (NULL)
  [SP+CD0]  0x0                (NULL)
  [SP+CD8]  0x0                (NULL)
  [SP+CE0]  0x0                (NULL)
  [SP+CE8]  0x0                (NULL)
  [SP+CF0]  0x0                (NULL)
  [SP+CF8]  0x0                (NULL)
  [SP+D00]  0x0                (NULL)
  [SP+D08]  0x0                (NULL)
  [SP+D10]  0x0                (NULL)
  [SP+D18]  0x0                (NULL)
  [SP+D20]  0x0                (NULL)
  [SP+D28]  0x0                (NULL)
  [SP+D30]  0x0                (NULL)
  [SP+D38]  0x0                (NULL)
  [SP+D40]  0x0                (NULL)
  [SP+D48]  0x0                (NULL)
  [SP+D50]  0x0                (NULL)
  [SP+D58]  0x0                (NULL)
  [SP+D60]  0x0                (NULL)
  [SP+D68]  0x0                (NULL)
  [SP+D70]  0x0                (NULL)
  [SP+D78]  0x0                (NULL)
  [SP+D80]  0x0                (NULL)
  [SP+D88]  0x0                (NULL)
  [SP+D90]  0x0                (NULL)
  [SP+D98]  0x0                (NULL)
  [SP+DA0]  0x0                (NULL)
  [SP+DA8]  0x0                (NULL)
  [SP+DB0]  0x0                (NULL)
  [SP+DB8]  0x0                (NULL)
  [SP+DC0]  0x0                (NULL)
  [SP+DC8]  0x0                (NULL)
  [SP+DD0]  0x0                (NULL)
  [SP+DD8]  0x0                (NULL)
  [SP+DE0]  0x0                (NULL)
  [SP+DE8]  0x0                (NULL)
  [SP+DF0]  0x0                (NULL)
  [SP+DF8]  0x0                (NULL)
  [SP+E00]  0x0                (NULL)
  [SP+E08]  0x0                (NULL)
  [SP+E10]  0x0                (NULL)
  [SP+E18]  0x0                (NULL)
  [SP+E20]  0x0                (NULL)
  [SP+E28]  0x0                (NULL)
  [SP+E30]  0x0                (NULL)
  [SP+E38]  0x0                (NULL)
  [SP+E40]  0x0                (NULL)
  [SP+E48]  0x0                (NULL)
  [SP+E50]  0x0                (NULL)
  [SP+E58]  0x0                (NULL)
  [SP+E60]  0x0                (NULL)
  [SP+E68]  0x0                (NULL)
  [SP+E70]  0x0                (NULL)
  [SP+E78]  0x0                (NULL)
  [SP+E80]  0x0                (NULL)
  [SP+E88]  0x0                (NULL)
  [SP+E90]  0x0                (NULL)
  [SP+E98]  0x0                (NULL)
  [SP+EA0]  0x0                (NULL)
  [SP+EA8]  0x0                (NULL)
  [SP+EB0]  0x0                (NULL)
  [SP+EB8]  0x0                (NULL)
  [SP+EC0]  0x0                (NULL)
  [SP+EC8]  0x0                (NULL)
  [SP+ED0]  0x0                (NULL)
  [SP+ED8]  0x0                (NULL)
  [SP+EE0]  0x0                (NULL)
  [SP+EE8]  0x0                (NULL)
  [SP+EF0]  0x0                (NULL)
  [SP+EF8]  0x0                (NULL)
  [SP+F00]  0x0                (NULL)
  [SP+F08]  0x0                (NULL)
  [SP+F10]  0x0                (NULL)
  [SP+F18]  0x0                (NULL)
  [SP+F20]  0x0                (NULL)
  [SP+F28]  0x0                (NULL)
  [SP+F30]  0x0                (NULL)
  [SP+F38]  0x0                (NULL)
  [SP+F40]  0x0                (NULL)
  [SP+F48]  0x0                (NULL)
  [SP+F50]  0x0                (NULL)
  [SP+F58]  0x0                (NULL)
  [SP+F60]  0x0                (NULL)
  [SP+F68]  0x0                (NULL)
  [SP+F70]  0x0                (NULL)
  [SP+F78]  0x0                (NULL)
  [SP+F80]  0x0                (NULL)
  [SP+F88]  0x0                (NULL)
  [SP+F90]  0x0                (NULL)
  [SP+F98]  0x0                (NULL)
  [SP+FA0]  0x0                (NULL)
  [SP+FA8]  0x0                (NULL)
  [SP+FB0]  0x0                (NULL)
  [SP+FB8]  0x0                (NULL)
  [SP+FC0]  0x0                (NULL)
  [SP+FC8]  0x0                (NULL)
  [SP+FD0]  0x0                (NULL)
  [SP+FD8]  0x0                (NULL)
  [SP+FE0]  0x0                (NULL)
  [SP+FE8]  0x0                (NULL)
  [SP+FF0]  0x0                (NULL)
}

Modules
{
  SkyrimSE.exe:                                     0x7FF728B80000
  ntdll.dll:                                        0x7FFFBF6B0000
  KERNEL32.DLL:                                     0x7FFFBE8B0000
  KERNELBASE.dll:                                   0x7FFFBCE20000
  USER32.dll:                                       0x7FFFBDBD0000
  win32u.dll:                                       0x7FFFBCAC0000
  GDI32.dll:                                        0x7FFFBF4D0000
  gdi32full.dll:                                    0x7FFFBCAF0000
  msvcp_win.dll:                                    0x7FFFBC9B0000
  ucrtbase.dll:                                     0x7FFFBCCD0000
  ADVAPI32.dll:                                     0x7FFFBDD90000
  msvcrt.dll:                                       0x7FFFBE270000
  sechost.dll:                                      0x7FFFBDAC0000
  bcrypt.dll:                                       0x7FFFBCDF0000
  RPCRT4.dll:                                       0x7FFFBE440000
  SHELL32.dll:                                      0x7FFFBEB50000
  ole32.dll:                                        0x7FFFBE980000
  combase.dll:                                      0x7FFFBDE70000
  WS2_32.dll:                                       0x7FFFBD3D0000
  SETUPAPI.dll:                                     0x7FFFBD640000
  OLEAUT32.dll:                                     0x7FFFBE560000
  X3DAudio1_7.dll:                                  0x62480000
  XINPUT1_3.dll:                                    0x400000
  DINPUT8.dll:                                      0x7FFF837F0000
  binkw64.dll:                                      0x180000000
  WINHTTP.dll:                                      0x7FFFB9470000
  steam_api64.dll:                                  0x62440000
  IPHLPAPI.DLL:                                     0x7FFFBB460000
  MSVCP140.dll:                                     0x7FFFA4840000
  WSOCK32.dll:                                      0x7FFFB9160000
  d3dx9_42.dll:                                     0x7FFF902F0000
  VCRUNTIME140.dll:                                 0x7FFFA4960000
  HID.DLL:                                          0x7FFFBB200000
  WINMM.dll:                                        0x7FFFB5270000
  dxgi.dll:                                         0x7FFFBA030000
  VCRUNTIME140_1.dll:                               0x7FFFA4900000
  SHLWAPI.dll:                                      0x7FFFBE210000
  d3d11.dll:                                        0x1EFBD840000
  d3dx11_43.dll:                                    0x7FFF79AB0000
  D3DCOMPILER_43.dll:                               0x7FFF3B7C0000
  IMM32.DLL:                                        0x7FFFBD450000
  skse64_steam_loader.dll:                          0x7FFF79A70000
  VERSION.dll:                                      0x7FFFB74D0000
  windows.storage.dll:                              0x7FFFBA8F0000
  wintypes.dll:                                     0x7FFFBA7B0000
  inputhost.dll:                                    0x7FFF9ED60000
  CoreMessaging.dll:                                0x7FFFB9010000
  SHCORE.dll:                                       0x7FFFBF3D0000
  profapi.dll:                                      0x7FFFBC8E0000
  bcryptPrimitives.dll:                             0x7FFFBD350000
  CRYPTBASE.DLL:                                    0x7FFFBC1B0000
  usvfs_x64.dll:                                    0x7FFF7AB90000
  steamclient64.dll:                                0x7FFF287C0000
  CRYPT32.dll:                                      0x7FFFBD1E0000
  imagehlp.dll:                                     0x7FFFBDE50000
  PSAPI.DLL:                                        0x7FFFBDD80000
  tier0_s64.dll:                                    0x7FFF83940000
  vstdlib_s64.dll:                                  0x7FFF83880000
  MSWSOCK.dll:                                      0x7FFFBBF60000
  Secur32.dll:                                      0x7FFFBB8B0000
  SSPICLI.DLL:                                      0x7FFFBBD40000
  NetScriptFramework.Runtime.dll:                   0x7FFF8E230000
  dbghelp.dll:                                      0x7FFFB6550000
  mscoree.dll:                                      0x7FFF9D950000
  mscoreei.dll:                                     0x7FFF9D8B0000
  kernel.appcore.dll:                               0x7FFFBBAE0000
  clr.dll:                                          0x7FFF97E00000
  VCRUNTIME140_1_CLR0400.dll:                       0x7FFFA0760000
  VCRUNTIME140_CLR0400.dll:                         0x7FFF97DE0000
  ucrtbase_clr0400.dll:                             0x7FFF97D10000
  mscorlib.ni.dll:                                  0x7FFF95D60000
  clrjit.dll:                                       0x7FFF947B0000
  wldp.dll:                                         0x7FFFBC260000
  amsi.dll:                                         0x7FFFADFB0000
  USERENV.dll:                                      0x7FFFBC050000
  MpOav.dll:                                        0x7FFFADF20000
  MPCLIENT.DLL:                                     0x7FFFA3BE0000
  WINTRUST.dll:                                     0x7FFFBCA50000
  MSASN1.dll:                                       0x7FFFBC650000
  gpapi.dll:                                        0x7FFFBBFF0000
  System.ni.dll:                                    0x7FFF827C0000
  System.Core.ni.dll:                               0x1EFEE350000
  urlmon.dll:                                       0x7FFFA2EA0000
  iertutil.dll:                                     0x7FFFA2B30000
  srvcli.dll:                                       0x7FFFA2B00000
  netutils.dll:                                     0x7FFFBB450000
  PROPSYS.dll:                                      0x7FFFB6270000
  virtdisk.dll:                                     0x7FFF8D090000
  NetScriptFramework.SkyrimSE.dll:                  0x7FFF79D00000
  EngineFixes.dll:                                  0x7FFF79C00000
  tbb.dll:                                          0x7FFF83630000
  tbbmalloc.dll:                                    0x7FFF835C0000
  skse64_1_5_97.dll:                                0x7FFF5F8B0000
  AchievementsModsEnablerLoader.dll:                0x7FFFB9260000
  AchievementsModsEnabler.dll:                      0x7FFF84410000
  AlternateConversationCamera.dll:                  0x7FFF79BA0000
  D3DCOMPILER_47.dll:                               0x7FFFB7A90000
  CRYPTSP.dll:                                      0x7FFFBC1C0000
  AnimationMotionRevolution.dll:                    0x7FFF5F6E0000
  BackportedESLSupport.dll:                         0x7FFF74170000
  BetterThirdPersonSelection.dll:                   0x7FFF311E0000
  CatHub.dll:                                       0x7FFF62000000
  cbp.dll:                                          0x7FFF61BE0000
  CombatPathingRevolution.dll:                      0x7FFF3DFD0000
  ConsoleUtilSSE.dll:                               0x7FFF79B10000
  DbSkseFunctions.dll:                              0x7FFF3BA60000
  DodgeFramework.dll:                               0x7FFF65C20000
  EldenCounter.dll:                                 0x7FFF63A30000
  ENBHelperPlus.dll:                                0x7FFF74110000
  ENBHelperSE.dll:                                  0x7FFF60390000
  EVLaS.dll:                                        0x7FFF85A60000
  Experience.dll:                                   0x7FFF30F40000
  gamepadButtonFreer.dll:                           0x7FFF659C0000
  gotobed.dll:                                      0x7FFF3DF50000
  hdtSMP64.dll:                                     0x7FFF306F0000
  JContainers64.dll:                                0x7FFF2FEE0000
  Kaputt.dll:                                       0x7FFF3DA60000
  KiLoaderSatelliteSKSE.dll:                        0x7FFF3D9F0000
  MSVCP140_ATOMIC_WAIT.dll:                         0x7FFF9D5E0000
  KiLoader.dll:                                     0x7FFF3CE70000
  KiHalloc.dll:                                     0x7FFFA33F0000
  KiENBExtender.dll:                                0x7FFF3B6A0000
  MaxsuIFrame.dll:                                  0x7FFF305E0000
  MCMHelper.dll:                                    0x7FFF3CA00000
  MCO.dll:                                          0x7FFF3C3C0000
  MCOBlockRecovery.dll:                             0x7FFF3BE10000
  mfgfix.dll:                                       0x7FFF30520000
  MoreInformativeConsole.dll:                       0x7FFF30440000
  NoCrimeTeleportRE.dll:                            0x7FFF3C360000
  NoFurnitureCamera.dll:                            0x7FFF3BDB0000
  OneClickPowerAttack.dll:                          0x7FFF30270000
  OpenAnimationReplacer.dll:                        0x7FFF2F090000
  PairedAnimationImprovements.dll:                  0x7FFF2FE70000
  PapyrusUtil.dll:                                  0x7FFF2F770000
  PayloadInterpreter.dll:                           0x7FFF2FE00000
  po3_BaseObjectSwapper.dll:                        0x7FFF2EF70000
  po3_FEC.dll:                                      0x7FFF2EE50000
  po3_KeywordItemDistributor.dll:                   0x7FFF2ECB0000
  po3_MoonMod.dll:                                  0x7FFF2EC00000
  po3_PapyrusExtender.dll:                          0x7FFF2E910000
  po3_ReadOrTakeBooks.dll:                          0x7FFF2FD60000
  po3_Tweaks.dll:                                   0x7FFF2E810000
  poisoner.dll:                                     0x7FFF2E750000
  Precision.dll:                                    0x7FFF2E570000
  SCAR.dll:                                         0x7FFF2E0C0000
  SchlongsOfSkyrim.dll:                             0x7FFF2E4E0000
  SexLabUtil.dll:                                   0x7FFF2D710000
  skee64.dll:                                       0x7FFF2B6A0000
  SkyrimSoulsRE.dll:                                0x1EF91FA0000
  SmoothCam.dll:                                    0x7FFF2B530000
  dbgcore.DLL:                                      0x7FFF9F430000
  SoundRecordDistributor.dll:                       0x7FFF2CA60000
  to_your_face.dll:                                 0x7FFF83840000
  TrueDirectionalMovement.dll:                      0x7FFF2B430000
  TrueHUD.dll:                                      0x7FFF2E000000
  UAPNG.dll:                                        0x7FFF2B270000
  valhallaCombat.dll:                               0x7FFF2E3B0000
  wheeler.dll:                                      0x7FFF2B080000
  zzLSARUtil.dll:                                   0x7FFF2F9E0000
  uxtheme.dll:                                      0x7FFFB9E90000
  gameoverlayrenderer64.dll:                        0x7FFF2AEE0000
  CFGMGR32.dll:                                     0x7FFFBC6A0000
  RTSSHooks64.dll:                                  0x1EFAE650000
  MSCTF.dll:                                        0x7FFFBF510000
  textinputframework.dll:                           0x7FFFA5A70000
  CoreUIComponents.dll:                             0x7FFFB3930000
  dxcore.dll:                                       0x7FFFB9FE0000
  directxdatabasehelper.dll:                        0x7FFFB5D30000
  d3dcompiler_46e.dll:                              0x7FFF2AB20000
  KiLoaderSatelliteENB.dllplugin:                   0x7FFF60420000
  twBackground.dllplugin:                           0x7FFF85670000
  d3d11.dll:                                        0x7FFFB8100000
  nvldumdx.dll:                                     0x7FFFB04B0000
  cryptnet.dll:                                     0x7FFFB7410000
  drvstore.dll:                                     0x7FFFB6990000
  devobj.dll:                                       0x7FFFBC670000
  rsaenh.dll:                                       0x7FFFBBA40000
  nvgpucomp64.dll:                                  0x7FFFADFD0000
  NvMessageBus.dll:                                 0x7FFFB2050000
  NvCamera64.dll:                                   0x7FFF238A0000
  XINPUT9_1_0.dll:                                  0x7FFFA1DB0000
  WindowsCodecs.dll:                                0x7FFFB9C50000
  nvwgf2umx.dll:                                    0x7FFFA96C0000
  POWRPROF.dll:                                     0x7FFFBB840000
  UMPDC.dll:                                        0x7FFFBB820000
  nvspcap64.dll:                                    0x7FFF70A50000
  ntmarta.dll:                                      0x7FFFBBBF0000
  nvppex.dll:                                       0x7FFF664F0000
  d3dcompiler_47_64.dll:                            0x7FFF23390000
  nvapi64.dll:                                      0x7FFFB3230000
  nvcuda64.dll:                                     0x7FFF22400000
  nvdxgdmal64.dll:                                  0x7FFF22360000
  dwmapi.dll:                                       0x7FFFBA320000
  clbcatq.dll:                                      0x7FFFBD590000
  OneCoreCommonProxyStub.dll:                       0x7FFFA6CE0000
  OneCoreUAPCommonProxyStub.dll:                    0x7FFFB0580000
  dcomp.dll:                                        0x7FFFB8990000
  MMDevApi.dll:                                     0x7FFFB4ED0000
  AUDIOSES.DLL:                                     0x7FFFA84C0000
  Windows.UI.dll:                                   0x7FFFA6B60000
  MessageBus.dll:                                   0x7FFF253E0000
  NSI.dll:                                          0x7FFFBE320000
  dhcpcsvc.DLL:                                     0x7FFFB8360000
  xinput1_4.dll:                                    0x7FFF846D0000
  deviceaccess.dll:                                 0x7FFFB00B0000
  XAudio2_7.dll:                                    0x7FFF21A50000
  resourcepolicyclient.dll:                         0x7FFFBA3A0000
  avrt.dll:                                         0x7FFFB5670000
  DSOUND.DLL:                                       0x7FFF2A970000
  ResampleDmo.DLL:                                  0x7FFF2A8B0000
  winmmbase.dll:                                    0x7FFFA1BE0000
  msdmo.dll:                                        0x7FFFA2970000
  d3dx11_42.dll:                                    0x7FFF5F690000
  d3dcompiler_42.dll:                               0x7FFF27FE0000
  wbemprox.dll:                                     0x7FFFB5DD0000
  wbemcomn.dll:                                     0x7FFFB2430000
  wbemsvc.dll:                                      0x7FFFB2550000
  fastprox.dll:                                     0x7FFFB0BB0000
  dhcpcsvc6.DLL:                                    0x7FFFB8970000
  DNSAPI.dll:                                       0x7FFFBB540000
  webio.dll:                                        0x7FFFA3530000
  WINNSI.DLL:                                       0x7FFFB9E80000
  rasadhlp.dll:                                     0x7FFFB1930000
  fwpuclnt.dll:                                     0x7FFFB63F0000
  schannel.DLL:                                     0x7FFFBB930000
  ncrypt.dll:                                       0x7FFFBC350000
  NTASN1.dll:                                       0x7FFFBC310000
  ncryptsslp.dll:                                   0x7FFF65B50000
  DPAPI.DLL:                                        0x7FFFBC6F0000
}

Plugins (0)
{
}

Game plugins (125)
{
  [00] Skyrim.esm
  [01] Update.esm
  [02] Dawnguard.esm
  [03] HearthFires.esm
  [04] Dragonborn.esm
  [05] Unofficial Skyrim Special Edition Patch.esp
  [06] Campfire.esm
  [07] High Poly Head.esm
  [08] Lux Via.esp
  [09] Schlongs of Skyrim - Core.esm
  [0A] ZaZAnimationPack.esm
  [0B] SexLab.esm
  [0C] SexLabAroused.esm
  [0D] SexLab - Sexual Fame [SLSF].esm
  [0E] CreatureFramework.esm
  [0F] SkyUI_SE.esp
  [10] Audio Overhaul Skyrim.esp
  [11] AI Overhaul.esp
  [12] NAT-ENB.esp
  [13] MoreNastyCritters.esp
  [14] SLSFFameComments.esp
  [15] Growl - Werebeasts of Skyrim.esp
  [16] High Poly Head Vampire Fix.esp
  [17] AnubAnimObj.esp
  [18] dD - Enhanced Blood Main.esp
  [19] NibblesAnimObjects.esp
  [1A] RaceMenu.esp
  [1B] SexLabTools.esp
  [1C] SkyrimsGotTalent-Bards.esp
  [1D] SLALAnimObjBillyy.esp
  [1E] SLAnimLoader.esp
  [1F] SmoothCam.esp
  [20] sr_FillHerUp.esp
  [21] TaberuAnimation.esp
  [22] UIExtensions.esp
  [23] WetandCold.esp
  [24] XPMSE.esp
  [25] Immersive Horses.esp
  [26] ADogsLife.esp
  [27] SunHelmSurvival.esp
  [28] DW.esp
  [29] KaputtVanillaKillmoves.esp
  [2A] Attack_MCO.esp
  [2B] ValhallaCombat.esp
  [2C] IntelligentVoicedDirtyTalk.esp
  [2D] Schlongs of Skyrim.esp
  [2E] SOS - Leito Addon.esp
  [2F] zzLSAR.esp
  [30] Apropos2.esp
  [31] EstrusChaurus.esp
  [32] EstrusSpider.esp
  [33] SLACS.esp
  [34] SunHelmCampfireSkill.esp
  [35] PC Head Tracking - MCM.esp
  [36] PC Head Tracking - Patch.esp
  [37] VisualAnimatedEnchants.esp
  [38] Immersive Horses MNCPatch.esp
  [39] Crime Overhaul.esp
  [3A] Use Special Markers.esp
  [3B] Dynamic TimeScale.esp
  [3C] ADogsLifeMNCPatch.esp
  [3D] OninusLactis.esp
  [3E] ImmersiveInteractions.esp
  [3F] dse-soulgem-oven.esp
  [40] Sgo4 Integration Fork.esp
  [41] SGO4_Ovipositor_Integration.esp
  [42] [Dint999] BDOr_Hairstyles.esp
  [43] Ordinator - Perks of Skyrim.esp
  [44] Sacrosanct - Vampires of Skyrim.esp
  [45] nwsFollowerFramework.esp
  [46] Lux.esp
  [FE 000] Lux Orbis - Master plugin.esm
  [FE 001] Dodge_MCO-DXP.esl
  [FE 002] DodgeFramework.esl
  [FE 003] Expressive Facegen Morphs.esl
  [FE 004] Lux - Master plugin.esm
  [FE 005] Lux - Resources.esp
  [FE 006] TrueHUD.esl
  [FE 007] OCPA.esl
  [FE 008] Experience.esl
  [FE 009] Morningstar - Minimalistic Races of Skyrim.esl
  [FE 00A] Particle Patch for ENB.esp
  [FE 00B] Lux Orbis.esp
  [FE 00C] Action Based Projectiles.esp
  [FE 00D] Lux Via - plugin.esp
  [FE 00E] BakaFactoryABC.esp
  [FE 00F] BetterThirdPersonSelection.esp
  [FE 010] Conditional Expressions.esp
  [FE 011] DBVO.esp
  [FE 012] EVGConditionalIdles.esp
  [FE 013] MCMHelper.esp
  [FE 014] ImprovedAlternateConversationCamera.esp
  [FE 015] LORKHAN - UI Sound Effects.esp
  [FE 016] Precision.esp
  [FE 017] SLAL_AnimationByBakaFactory.esp
  [FE 018] SLATE.esp
  [FE 019] Sonders_Keyword_Distribution.esp
  [FE 01A] TrueDirectionalMovement.esp
  [FE 01B] DVLaSS Skyrim Underside.esp
  [FE 01C] NAT - Patch - Rudy ENB.esp
  [FE 01D] Dynamic Activation Key.esp
  [FE 01E] scar-adxp-patch.esp
  [FE 01F] DynamicBlockHit.esp
  [FE 020] EldenCounter.esp
  [FE 021] 3BBB.esp
  [FE 022] CBBE.esp
  [FE 023] Karryn - DBVO Female Player Voice Pack.esp
  [FE 024] SLSFFameComments 3.64 Voice Lines1.esp
  [FE 025] SLSFFameComments 3.64 Voice Lines.esp
  [FE 026] SLSFFameComments 3.64 Voice Lines0.esp
  [FE 027] SLSFFameComments 3.64 Voice Lines2.esp
  [FE 028] Fill Her Up 1.96 Voice Lines.esp
  [FE 029] Dirt and Blood - Dynamic Visuals.esp
  [FE 02A] DnBanimation.esp
  [FE 02B] FEC.esp
  [FE 02C] EstrusBreederOVIEffect.esp
  [FE 02D] Warming Hands.esp
  [FE 02E] MoonsAndStars.esp
  [FE 02F] evgCLAMBER.esp
  [FE 030] Arena.esp
  [FE 031] SlaveTats.esp
  [FE 032] Use Those Blankets.esp
  [FE 033] Gotobed.esp
  [FE 034] Smart_NPC_Potions.esp
  [FE 035] Use Those Blankets - Campfire Patch.esp
}
 

 

 

Edited by WhiteShadow4
Posted
10 hours ago, WhiteShadow4 said:

But I don't understand why? Whats the added NPCs have to do with this? Why can't I delete them? Do they have some kind of essential code hidden in them to make the mod work?

I don't know why. Are you referring to the animals? They don't have any scripts. Probably Sexlab is having an issue because they are persistent references in your save file. I'm not sure why you would delete. Just disable the Beastiality fame events in the MCM and they will all be automatically disabled. 

 

Other than that, there's not many NPCs added by this mod. There's Belethor's sister. She doesn't have any scripts, just dialogue, so disabling her shouldn't cause any issue. There's Lilian Vici and Captain Rogen, but they aren't enabled unless you start the Markarth Exhibitionism fame quest. 

Posted
4 hours ago, Gristle said:

I don't know why. Are you referring to the animals? They don't have any scripts. Probably Sexlab is having an issue because they are persistent references in your save file. I'm not sure why you would delete. Just disable the Beastiality fame events in the MCM and they will all be automatically disabled. 

 

Other than that, there's not many NPCs added by this mod. There's Belethor's sister. She doesn't have any scripts, just dialogue, so disabling her shouldn't cause any issue. There's Lilian Vici and Captain Rogen, but they aren't enabled unless you start the Markarth Exhibitionism fame quest. 

I see... Still its a really wierd reason for a ctd.

 

Can I ask what quests are added with this mod? and how to trigger them?

Posted
5 hours ago, WhiteShadow4 said:

I see... Still its a really wierd reason for a ctd.

 

Can I ask what quests are added with this mod? and how to trigger them?

There's only one. It's triggered by having high Exhibitionism fame (90+) in Markarth. More specifically, it's triggered by a guard comment when you are at 80+, which triggers a courier letter, which then triggers another guard comment at 90+, which summons you to the Jarl.  (If trying to quickly trigger this quest: Note that the guard comments will never come if you don't walk past guards, and the courier will never come if you don't change cells to an outside cell after the courier is triggered.)

Posted (edited)
On 12/11/2024 at 7:31 AM, WhiteShadow4 said:

I see... Still its a really wierd reason for a ctd.

 

Can I ask what quests are added with this mod? and how to trigger them?

 

What's I see strange is the last reference in script dump list something about some "wall lean idle marker ref," being hit (added as possible target) by "Use Special Markers.esp" which just allows a PC's to find and use them. I also use that mod but I don't have the mod "AI Overhaul.esp".

 

Given that it may be an npc causing the issue both these can be suspect. (remember npc's have behavior packages attached to them for sandboxing and I do not know what AI Overhaul.esp does with those).

 

Although that never means much though because the call stack error looks like an "undefined address" was encountered which actually could be anything, Most crash dumps hint towards the following mod from the last message usually or something in a dll which has the issue, without sitting down to trace the full stack it's difficult to tell, are a lot of threads.  

 

I think the only npc added to The Bannered Mare by this SLSFC is Max. He pretty much hangs around upstairs on the balcony.

 

@Gristle is there maybe an idle marker there added by SLSFC for him there?  I had not seen any but I did not load it in CK.  When I looked in SeEdit the only thing I saw added there by SLSFC was Max.

 

image.png.108ca675966fcefd5844c0294d60b893.png

 

SLSFC is pretty darn clean... considering all it encompasses. 

 

Among SLSFC npc's Evelyn stays in Belethor's shop - never leaves it - and Lillian is all the way up in Solitude at the start until you go on the Markart quests, The mod adds very few human like npcs but a lot of animal npcs and really touches few npc's outside of dialog trees based on fame, race, ...  which get blanketed on gender, voicetypes etc.

 

If you install this mod you can look in SeEdit, and look at the cell-block for the Bannered Mare ( Block 6, Sub-Block 0 ) to see what's added by it and "all the mods" touching the Bannered Mare to get some clue on what's conflicting with it... they will be highlights on the diffs. 

 

For note... I've J.K's Bannered Mare, populated skyrim, insatiable scholar, immersive wenches and flower girls on top of that in my load... So, for me The Bannered Mare in my game rivals any place in Skyrim come high population in the evening, Maybe the Winking Skeever or Corner Club come close ... It reminds me of some clubs we used to gig in the '80's where there were wall to wall people, unfortunately most were there to get drunk not hear the band. 😉 

 

Edited by eflat01
Posted
On 7/18/2024 at 8:21 AM, Gristle said:

A progressive list for a cuckold PC with a spouse might go something like this (basically, the list would increment each time the cuckold PC asks their spouse for sex):

 

1 - PC gets normal sex with spouse (one freebie)

2 - PC can only give oral sex to spouse

3 - PC can only receive anal sex from spouse

4 - PC can only receive fisting/spanking sex from spouse

5 - PC can only give rim job to spouse

6 - PC is denied sex (solo masturbation only)

7 - PC must give spouse permission to cheat to receive any further sex (and then only types 2-6 above)

8 - PC must agree to show off (strip) spouse in inn

9 - PC must find a sex partner for spouse

10 - PC must strip and masturbate while watching spouse with another (in private)

11 - PC must give spouse oral after spouse has sex with another

12 - PC must give spouse rimjob after spouse has anal sex with another

13 - PC must receive oral from spouse's lover

14 - PC must receive anal from spouse's lover

15 - PC must strip and masturbate while watching spouse with another (in public)

16 - PC must arrange gangbang for spouse (private)

17 - PC must offer spouse to Jarl for sex

18 - PC must arrange gangbang for spouse (public)

19 - PC must tell everyone they speak with that spouse is available for sex

 

And then, ideally, incorporate a cage/chastity device:

 

20 - PC must agree to wear a cage/device

21 - PC must agree to wear a smaller cage/device

22 - PC must agree to let spouse lock cage/device

23 - PC must agree to let spouse give key to spouse's lover

24 - PC must agree to display the cage/device in public

25 - PC must agree to lock cage/device permanently

26+ - Random from appropriate events in 2-19

I really love the plan. I would simply add the ability for the PC to beg to the spouse for being allowed to be free from the cage for a while and/or having regular sex (success provability customizable by MCM) and customizable sex and race preference for the spouse.

Have you see the newish TRX Cock Cages 2.0? The mod has additional cages and all of them are now male body compatible.

Posted

Hello @Gristle

What conditions must be met for an NPC to be eligible for "event comments"? I was hoping it would be straightforward to patch some mod-added NPCs to use them, but I can't seem to figure it out.

Thanks!

Posted (edited)
19 hours ago, Afrodeeziac said:

Hello @Gristle

What conditions must be met for an NPC to be eligible for "event comments"? I was hoping it would be straightforward to patch some mod-added NPCs to use them, but I can't seem to figure it out.

Thanks!

 

I think you should look at SLSF_Comments_Events  quest. There are about forty conditions most filtering out but quite a few "or" in the statement considering the scope of eligibility. Now, It's mostly screening out by some factions, removes priests, children etc... also followers, etc... need to be marked as eligible in McM.  (Serana is such a bitch, seems she likes to accost or strip the DB whenever they're about to have a conversation with another npc. 😉 )

 

One thing I noted earlier is Playable Race is important to SLSFC.. It checks that in most it's quests. So, npc's with a custom race may need to be altered (marked with the playable flag if  the race is not playable). The marriage quest is like that too, I assume most all the others are - I think it's to rule out the bulk of npc's like creatures etc... so is best to patch/alter the npc. 

 

Other than that mods which do not contain a custom race like populated skyrim, etc... npc's just fall into the selection rather neatly.

 

image.png.ab27696a0c9eb4d53609eb46b599b90a.png

Edited by eflat01
Posted
2 hours ago, eflat01 said:

 

I think you should look at SLSF_Comments_Events  quest. There are about forty conditions most filtering out but quite a few "or" in the statement considering the scope of eligibility. Now, It's mostly screening out by some factions, removes priests, children etc... also followers, etc... need to be marked as eligible in McM.  (Serana is such a bitch, seems she likes to accost or strip the DB whenever they're about to have a conversation with another npc. 😉 )

 

One thing I noted earlier is Playable Race is important to SLSFC.. It checks that in most it's quests. So, npc's with a custom race may need to be altered (marked with the playable flag if  the race is not playable). The marriage quest is like that too, I assume most all the others are - I think it's to rule out the bulk of npc's like creatures etc... so is best to patch/alter the npc. 

 

Other than that mods which do not contain a custom race like populated skyrim, etc... npc's just fall into the selection rather neatly.

 

image.png.ab27696a0c9eb4d53609eb46b599b90a.png

Right. There's one set of "event comments" for non-follower NPCs and another set for follower NPCs. For non-follower NPCs, the above is correct. The NPC either has to be a "Playable Race" or they have to be one of the non-playable "elder" races, i.e., old people. There are many other checks, but they are mostly based on the situation.

 

The reason for the "Playable Race" approach is to exclude creatures. (Children can be excluded by voice type.) Some creatures (dogs, mod-added creatures) can talk, and there's a 'GetIsCreature' condition in the CK but it doesn't work. There is a Creature faction that does work, but some mod-added creatures don't use the faction. So, the playable race + old voice type approach seemed the most reliable way not to give creatures dialogue in the mod. 

Posted (edited)
3 hours ago, eflat01 said:

 

I think you should look at SLSF_Comments_Events  quest. There are about forty conditions most filtering out but quite a few "or" in the statement considering the scope of eligibility. Now, It's mostly screening out by some factions, removes priests, children etc... also followers, etc... need to be marked as eligible in McM.  (Serana is such a bitch, seems she likes to accost or strip the DB whenever they're about to have a conversation with another npc. 😉 )

 

One thing I noted earlier is Playable Race is important to SLSFC.. It checks that in most it's quests. So, npc's with a custom race may need to be altered (marked with the playable flag if  the race is not playable). The marriage quest is like that too, I assume most all the others are - I think it's to rule out the bulk of npc's like creatures etc... so is best to patch/alter the npc. 

 

Other than that mods which do not contain a custom race like populated skyrim, etc... npc's just fall into the selection rather neatly.

 

 

 

Thanks for the reply! I did look into them on xEdit but I didn't fully understand the Boolean operators are applied. I found some sources that explained it, but I still don't get why the last condition has an operator attached to it. The last operator doesn't actually do anything, right? It is just a placeholder so the statement is the correct number of bits?

 

image.png.8b0237ccadf72d8fb7e734fcb73aeb7f.png

 

 

Edited by Afrodeeziac
fixed image
Posted
21 hours ago, Afrodeeziac said:

 

Thanks for the reply! I did look into them on xEdit but I didn't fully understand the Boolean operators are applied. I found some sources that explained it, but I still don't get why the last condition has an operator attached to it. The last operator doesn't actually do anything, right? It is just a placeholder so the statement is the correct number of bits?

 

image.png.8b0237ccadf72d8fb7e734fcb73aeb7f.png

 

 

Correct. The last condition doesn't do anything. I always set it to AND because then if I add some new condition at the end, 99% of the time it will be the proper logic. 

 

Also, you can see a bias of mine here: no events from old women.

Posted (edited)
22 hours ago, Afrodeeziac said:

 

Thanks for the reply! I did look into them on xEdit but I didn't fully understand the Boolean operators are applied. I found some sources that explained it, but I still don't get why the last condition has an operator attached to it. The last operator doesn't actually do anything, right? It is just a placeholder so the statement is the correct number of bits?

 

image.png.8b0237ccadf72d8fb7e734fcb73aeb7f.png

 

 

 

Yes I know the dialog conditionals can be confusing but is base CK  ... unlike in any programming languages or scripts, The default AND is added at the end in CK, internally does not do anything - tossed because nothing's after it. Personally I wish we had ( ) so would be easier to set and understand precedence. 

 

i.e. 

IF<condition> AND (<condition> OR <condition>) THEN ...  ENDIF

Edited by eflat01
Posted
7 hours ago, eflat01 said:

IF<condition> AND (<condition> OR <condition>) THEN ...  ENDIF

Actually, you can do this with dialogue conditions. What you can't do is:

 

IF<condition> OR (<condition> AND <condition>) THEN ...  ENDIF

 

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