Gristle Posted December 6, 2024 Author Posted December 6, 2024 On 11/19/2024 at 10:01 AM, Dingo- said: After you mentioned there was a script to detect PC sex, I decided to give it a look and found this at the end of the script: Event SexEndHandler(int tid, bool HasPlayer) SLSFC_ActorCount.SetValue(2) SLSFC_PersonCount.SetValue(2) SLSFC_CreatureCount.SetValue(0) SLSFC_PartnerGender.SetValue(-1) SLSFC_RoughSex.SetValue(0) SLSFC_AnalSex.SetValue(0) SLSFC_OralSex.SetValue(0) SLSFC_VaginalSex.SetValue(0) SLSFC_CreatureType.SetValue(0) SLSFC_PCVictim.SetValue(0) SexLab.ClearForcedGender(PlayerRef) RegisterForModEvent("PlayerAnimationStart", "PCSLDetect") EndEvent Could the line "SexLab.ClearForcedGender(PlayerRef)" be the one changing my PC's gender in sexlab? Because I do usually have it the opposite of my PC's actual gender... This is what sexlab documentation says about it "Clears any forced SexLab Gender on the actor, that was set with the function TreatAsMale(), TreatAsFemale(), TreatAsGender() The gender will now be the vanilla genders (the same as ActorBase.getSex())". So it might be the culprit. I also took a look at the script on a previous version of the mod (I believe it's 3.5) and this line did not exist back then, so that could explain why I didn't have this issue before updating. I know very little about Skyrim scripting though, so I could be understanding things wrong. Yes. You are correct. Apologies, as I did not consider the case where the gender might be forced for other reasons. Forcing a male PC to female (temporarily) was part of my desperate attempts to get a female-to-male "pegging" scene to work. Sexlab and the animation settings really really want to always put the female in the "receiving" position despite all efforts to swap the positions. I'll either revise to enable this reset only on the particular cuckold quest stages where it is needed, or I'll abandon this approach and use the "FemDom" tags instead, which I understand *should be* for animations that do swap the positions. I initially avoided this because most animation sets don't have such tagged animations, but I could just note the requirement of particular sets for the cuckold quest. 1
eflat01 Posted December 6, 2024 Posted December 6, 2024 35 minutes ago, Gristle said: They are used by the SLSF Beastiality fame event comments in the mod. In other words, when your PC has beastiality fame, NPC comments might trigger Sexlab events with the dogs placed by this mod. What I meant by that is they're npc's placed in the world-space... I assume they were to be part of the jarl quests at one point? Typically though they just lay around and do nothing unless someone messes with the setting in Aroused Creatures, which the setting have to be on the very extremes for those puppies to have any interests.
Gristle Posted December 6, 2024 Author Posted December 6, 2024 On 11/19/2024 at 12:11 PM, eflat01 said: I get comments all the time but never has been asked to service anything like whatever beside the follower themselves. I've both comments and events turned on, but this may be because my follower is Serana. Oh, and the PC's beastiality fame in Whiterun is in the mid 40's. Serana has such event comments - both man/mer and creature - but they are keyed to specific actors, including Lydia, Jordis, (the vampire girl at the mill?), Camila, Jenassa, Hulda, Lynly, Hroki, Abelone, Sorine, Hesla, Ysola, Lisette, Helga, Namasur, Nazeem, Ahtar, Ulfberth, Adrianne, Othjolf, Gunmar, Nura, UraggroShub, Ambarys, Capt. Lonely Gale, Delacourt, Senna, Sybille Stentor. Many have arousal and/or quest-related conditions. Creature comments include dogs (Riften and Solitude inns, Riverwood, Dawnguard HQ), horses (all stables), death hound (Volkihar), skeever (TG Cistern), troll (Dawnguard HQ) and centurion (Calcelmo area). Other followers have many of these as well.
Gristle Posted December 6, 2024 Author Posted December 6, 2024 On 11/21/2024 at 10:23 AM, dantebrogan101 said: Been trying to marry a custom follower and no matter what the prompt will not pop up, tried marrying using normal skyrim and still now prompt to mark as spouse. Other custom followers have the prompt just not this one. Any advice on how to fix it or a way to force it to happen. The key requirements are: * PC can't be currently "married" (under this mod) * PC has two wedding rings * Follower has a 'Relationship Rank' of 1 or higher with PC * Follower is not married to another NPC (i.e., Follower does not have an "Association Type" of "Spouse") If the Follower is already in the PlayerMarriedFaction (i.e., is married via the vanilla marriage system), then there is different dialogue and only the first bullet applies. So, it has to be one of these things.
Gristle Posted December 6, 2024 Author Posted December 6, 2024 On 11/21/2024 at 4:49 PM, Gamlas117 said: is there a possibility for there to be a patch with the multimarriages mod or to allow you to marry several npcs with this mod? I'm afraid multiple spouses would add too much complexity. Also, it would be impossible to tell who NPC comments were directed at. There's no way to add follower's name into another NPC's dialogue. It's already a problem with one spouse - if the spouse is the same gender as the PC. For this reason, I'm using racial references to try to make clear who is being addressed. With multiple spouses, this would really become unclear. On 11/21/2024 at 4:49 PM, Gamlas117 said: i also might have a conflict with that mod or another mod, but im not getting the divorce dialogue option to show up sadly after i already married an npc the default game way and then added her as my spouse with this mod All the "break up" dialogue is doing is checking to see if the NPC is in the "spouse" alias used by this mod. Try changing the relationship type to "normal" and see if that helps.
Gristle Posted December 6, 2024 Author Posted December 6, 2024 On 11/24/2024 at 4:31 AM, eflat01 said: For the topic to appear in the quest, the quest must be on via SLSFC_MarriageOn and it's pretty specific who may be marriable, it's ruling out a number of npc's added by the mod, it's ruling out Ghost and such plus to me it looks like the Subject (who you're speaking to) may have to be a playable race? Gristle can answer this better. Yes. The 'PlayableRace' requirement is to filter out children, dogs, etc.
Gristle Posted December 6, 2024 Author Posted December 6, 2024 On 11/24/2024 at 10:39 AM, jharise said: Which outfits are used in the screenshots? These were made a long time ago. The only once I remember off the top of my head is the DX St. Louis dress.
Gristle Posted December 6, 2024 Author Posted December 6, 2024 On 12/1/2024 at 1:29 PM, subxplorer said: Looking forward the cuckold quest for my upcoming Skyrim revisit. Will there be comments regarding the PC's cuckold status too? It would be nice if there a variety of comments depending whether the NPC is male, female, the spouse or the bull. Yes. Definitely.
Gristle Posted December 6, 2024 Author Posted December 6, 2024 On 12/3/2024 at 1:42 PM, eflat01 said: Hello Gristle, just a quick question before I go rooting for the answer. What is College Skooma? It's just rebranded Redwater Skooma, which was just chosen because of its interesting visual effect. 1
eflat01 Posted December 6, 2024 Posted December 6, 2024 (edited) 1 hour ago, Gristle said: Yes. You are correct. Apologies, as I did not consider the case where the gender might be forced for other reasons. Forcing a male PC to female (temporarily) was part of my desperate attempts to get a female-to-male "pegging" scene to work. Sexlab and the animation settings really really want to always put the female in the "receiving" position despite all efforts to swap the positions. I'll either revise to enable this reset only on the particular cuckold quest stages where it is needed, or I'll abandon this approach and use the "FemDom" tags instead, which I understand *should be* for animations that do swap the positions. I initially avoided this because most animation sets don't have such tagged animations, but I could just note the requirement of particular sets for the cuckold quest. You likely can query the current SL gender, save it and then switch it back afterward based on an if statement? That would solve the problem though. int NPC_gender = SexLab.GetGender(Actor) Now then, would likely have to know the base game gender and also know weather or not your mod set that value vs another mod so may need a global? This has always been an issue with SL (i.e. typically I had a female PC and always preferred her in the submissive female position with other females). Edited December 6, 2024 by eflat01
eflat01 Posted December 6, 2024 Posted December 6, 2024 18 minutes ago, Gristle said: These were made a long time ago. The only once I remember off the top of my head is the DX St. Louis dress. Yes that's the third image in, one of the other outfit's looks like it's the steel armor in LSAR's old vanilla replacer.
eflat01 Posted December 6, 2024 Posted December 6, 2024 (edited) 35 minutes ago, Gristle said: It's just rebranded Redwater Skooma, which was just chosen because of its interesting visual effect. Thx, I only saw it in the mod, not in my game yet...It would be interesting if someone made a mickey to drive arousal or force a scene, might be interesting when reverse pickpocketing, etc... but likely for another mod. 😉 Edited December 6, 2024 by eflat01
WhiteShadow4 Posted December 10, 2024 Posted December 10, 2024 (edited) I'm getting a crash in Bannered Mare when I start a sexlab animation. Only happens in bannered mare so far. When I disable this mod, everything works fine, so I'm sure its something to do with this mod. First I thought its might be because of an NPC. So I moved everyone outside with console. Still crashes. I beliave its something to do with the location. Need help. Edit: I found a wierd fix. I don't like the NPC's added by this mod. So I deleted them with TESVEdit and I think thats the reason for the crash. Because when I reinstalled the mod and didn't delete the said NPCs. It worked again. No more crash. But I don't understand why? Whats the added NPCs have to do with this? Why can't I delete them? Do they have some kind of essential code hidden in them to make the mod work? Edit 2: I tried deleting only the dog(max) in bannered mare and yep, it crashed. Well I can live with this. I can just "disable" the NPCs with in game console. But... I really wanna understand why deleting an npc results in crash when starting a sexlab animation. Here is the log: Spoiler Unhandled native exception occurred at 0x7FF728CC31E0 (SkyrimSE.exe+1431E0) on thread 28396! FrameworkName: NetScriptFramework FrameworkVersion: 15 FrameworkArchitecture: x64 GameLibrary: SkyrimSE GameLibraryVersion: 18 ApplicationName: SkyrimSE.exe ApplicationVersion: 1.5.97.0 VersionInfo: Successfully loaded Time: 11 Dec 2024 00:01:11.656 Possible relevant objects (17) { [ 1] TESFaction(Name: `SexLab Animating Actors`, FormId: 0B00E50F, File: `SexLab.esm`) [ 3] BGSLocation(Name: `The Bannered Mare`, FormId: 0001F86D, File: `Skyrim.esm`) [ 12] BGSKeyword(Name: ActorTypeNPC, FormId: 00013794, File: `Skyrim.esm`) [ 13] TESNPC(Name: `Brenuin`, FormId: 00013BA7, File: `AI Overhaul.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`) [ 13] Character(FormId: 0002C90F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Brenuin`, FormId: 00013BA7, File: `AI Overhaul.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`)) [ 16] Character(FormId: 1410BE00, File: `SLSFFameComments.esp`, BaseForm: null) [ 39] TESFaction(Name: `Vampire Thrall Faction`, FormId: 020162F7, File: `Dawnguard.esm`) [ 61] NiNode(Name: `NPC L Finger42 [LF42]`) [ 62] TESQuest(Name: SLSF_Comments_SLA, FormId: 14012C0A, File: `SLSFFameComments.esp`) [ 81] TESTopic(Name: SLSF_Dibella_Hello `Hello`, FormId: 140204BD, File: `SLSFFameComments.esp`) [ 83] TESTopicInfo(FormId: 1441AC68, File: `SLSFFameComments.esp`) [ 99] TESTopic(Name: SLSF_Comments_SLA_Idle `Idle`, FormId: 1401472C, File: `SLSFFameComments.esp`) [ 157] TESQuest(Name: slaScanAll `Get all Actors in 1024`, FormId: 0C088CBD, File: `SexLabAroused.esm`) [ 164] TESPackage(FormId: 00018959, File: `AI Overhaul.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`) [ 189] TESQuest(Name: SexLabThread03 `SexLab Thread 03`, FormId: 0B06C62D, File: `SexLab.esm`) [ 199] TESFurniture(Name: `Wall Lean Marker`, FormId: 00052FF5, File: `Use Special Markers.esp <- Skyrim.esm`) [ 199] TESObjectREFR(FormId: 11063406, File: `AI Overhaul.esp`, BaseForm: TESFurniture(Name: `Wall Lean Marker`, FormId: 00052FF5, File: `Use Special Markers.esp <- Skyrim.esm`)) } Probable callstack { [0] 0x7FF728CC31E0 (SkyrimSE.exe+1431E0) unk_1431E0+0 [1] 0x7FF728CC243E (SkyrimSE.exe+14243E) unk_142430+E [2] 0x7FF728D0CA7A (SkyrimSE.exe+18CA7A) TESActorBaseData::unk_18CA40+3A [3] 0x7FF729177A8B (SkyrimSE.exe+5F7A8B) Character::GetFactionRank_5F7A20+6B [4] 0x7FF728E57F08 (SkyrimSE.exe+2D7F08) GameFunc::native::GetFactionRank_2D7EC0+48 [5] 0x7FF728FC5B5A (SkyrimSE.exe+445B5A) unk_4454C0+69A [6] 0x7FF728FC4A04 (SkyrimSE.exe+444A04) unk_444920+E4 [7] 0x7FF728F12E1B (SkyrimSE.exe+392E1B) TESTopicInfo::unk_392D90+8B [8] 0x7FF728F10124 (SkyrimSE.exe+390124) TESTopic::unk_390000+124 [9] 0x7FF728EFC0D2 (SkyrimSE.exe+37C0D2) unk_37BFF0+E2 [10] 0x7FF728EF92DC (SkyrimSE.exe+3792DC) TESQuest::unk_379170+16C [11] 0x7FF7290593EC (SkyrimSE.exe+4D93EC) BGSStoryTeller::unk_4D9300+EC [12] 0x7FF7291CEE00 (SkyrimSE.exe+64EE00) unk_64ED60+A0 [13] 0x7FF7291DE9EC (SkyrimSE.exe+65E9EC) unk_65E6A0+34C [14] 0x7FF7291DF77A (SkyrimSE.exe+65F77A) unk_65F040+73A [15] 0x7FF7291C14A8 (SkyrimSE.exe+6414A8) unk_641460+48 [16] 0x7FF729156D8F (SkyrimSE.exe+5D6D8F) Character::unk_5D6840+54F [17] 0x7FF72925BBF2 (SkyrimSE.exe+6DBBF2) unk_6DBAC0+132 [18] 0x7FF7292616DE (SkyrimSE.exe+6E16DE) UpdateActor_6E16B0+2E [19] 0x7FF7297B2A81 (SkyrimSE.exe+C32A81) JobList::Process_C329B0+D1 [20] 0x7FF7297B4C48 (SkyrimSE.exe+C34C48) BSJobs::JobThread::Func1_C34930+318 [21] 0x7FF72978D6BD (SkyrimSE.exe+C0D6BD) StartAddress_0_C0D680+3D [22] 0x7FFFBE8C259D (KERNEL32.DLL+1259D) [23] 0x7FFFBF70AF38 (ntdll.dll+5AF38) } Registers { AX: 0x0 (NULL) BX: 0x45DB1FF090 (void*) CX: 0x70 (u8):[112] DX: 0x45DB1FF090 (void*) SI: 0x0 (NULL) DI: 0x0 (NULL) BP: 0x45DB1FF1FE (void*) SP: 0x45DB1FF008 (void*) IP: 0x7FF728CC31E0 (SkyrimSE.exe+1431E0) (void*) R8: 0x0 (NULL) R9: 0x0 (NULL) R10: 0x7FFFA4960000 (VCRUNTIME140.dll+0) (char*) "MZ?" R11: 0x7FFFA4971A55 (VCRUNTIME140.dll+11A55) (void*) R12: 0x70 (u8):[112] R13: 0x1F13D1ECD18 (char*) "I" R14: 0x0 (NULL) R15: 0x1F12BBF2500 (TESFaction*) -> (Name: `SexLab Animating Actors`, FormId: 0B00E50F, File: `SexLab.esm`) Flags: 0x10202 XMM0: (double)0 / (float)0 XMM1: (double)5.26354424712089E-315 / (float)1 XMM2: (double)5.26354424712089E-315 / (float)1 XMM3: (double)4.31030395039821E-315 / (float)1.192093E-07 XMM4: (double)0 / (float)0 XMM5: (double)0 / (float)0 XMM6: (double)4.60042119484827E-315 / (float)1.525902E-05 XMM7: (double)0 / (float)0 XMM8: (double)1.58735232019473E-314 / (float)-1 XMM9: (double)5.26354424712089E-315 / (float)1 XMM10: (double)0 / (float)0 XMM11: (double)0 / (float)0 XMM12: (double)0 / (float)0 XMM13: (double)0 / (float)0 XMM14: (double)0 / (float)0 XMM15: (double)0 / (float)0 } Stack { [SP+0] 0x7FF728CC243E (SkyrimSE.exe+14243E) (void*) [SP+8] 0x1F129BA8100 (BGSLocation*) -> (Name: `The Bannered Mare`, FormId: 0001F86D, File: `Skyrim.esm`) [SP+10] 0x7FF7297872DF (SkyrimSE.exe+C072DF) (void*) [SP+18] 0x1F126DFDD58 (void*) [SP+20] 0x1F126DFDD48 (ExtraEditorID**) [SP+28] 0x1F12BBF2500 (TESFaction*) -> (Name: `SexLab Animating Actors`, FormId: 0B00E50F, File: `SexLab.esm`) [SP+30] 0x7FF728D0CA7A (SkyrimSE.exe+18CA7A) (void*) [SP+38] 0x0 (NULL) [SP+40] 0x7FF728CA40D6 (SkyrimSE.exe+1240D6) (void*) [SP+48] 0x1F13D365380 (void*) [SP+50] 0x1F10D051BA0 (BGSKeyword*) -> (Name: ActorTypeNPC, FormId: 00013794, File: `Skyrim.esm`) [SP+58] 0x45DB1FF2C0 (Character**) -> (FormId: 0002C90F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Brenuin`, FormId: 00013BA7, File: `AI Overhaul.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`)) [SP+60] 0x0 (NULL) [SP+68] 0xFFFFFFFF (u32):[4294967295] [SP+70] 0x1F13D365300 (Character*) -> (FormId: 1410BE00, File: `SLSFFameComments.esp`, BaseForm: null) [SP+78] 0x0 (NULL) [SP+80] 0x7FF729177A8B (SkyrimSE.exe+5F7A8B) (void*) [SP+88] 0x1F100000000 (void*) [SP+90] 0x1F12BBF2500 (TESFaction*) -> (Name: `SexLab Animating Actors`, FormId: 0B00E50F, File: `SexLab.esm`) [SP+98] 0x45DB1FF1B9 (void*) [SP+A0] 0x0 (NULL) [SP+A8] 0x1F13D365300 (Character*) -> (FormId: 1410BE00, File: `SLSFFameComments.esp`, BaseForm: null) [SP+B0] 0x7FF728E57F08 (SkyrimSE.exe+2D7F08) (void*) [SP+B8] 0x45FFFFFFFF (u64):[300647710719] [SP+C0] 0x45DB1FF178 (void*) [SP+C8] 0x1F12BBF2500 (TESFaction*) -> (Name: `SexLab Animating Actors`, FormId: 0B00E50F, File: `SexLab.esm`) [SP+D0] 0x1F126E01900 (Character*) -> (FormId: 0002C90F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Brenuin`, FormId: 00013BA7, File: `AI Overhaul.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`)) [SP+D8] 0x0 (NULL) [SP+E0] 0x7FF728FC5B5A (SkyrimSE.exe+445B5A) (void*) [SP+E8] 0x0 (NULL) [SP+F0] 0x1F13D202B01 (void*) [SP+F8] 0x45DB1FF1B9 (void*) [SP+100] 0x1F126E01900 (Character*) -> (FormId: 0002C90F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Brenuin`, FormId: 00013BA7, File: `AI Overhaul.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`)) [SP+108] 0x1F13D365300 (Character*) -> (FormId: 1410BE00, File: `SLSFFameComments.esp`, BaseForm: null) [SP+110] 0x0 (NULL) [SP+118] 0x45DB1FF1E8 (void*) [SP+120] 0x7FF728E57AB4 (SkyrimSE.exe+2D7AB4) (void*) [SP+128] 0x1F129604300 (TESFaction*) -> (Name: `Vampire Thrall Faction`, FormId: 020162F7, File: `Dawnguard.esm`) [SP+130] 0x1F126E01900 (Character*) -> (FormId: 0002C90F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Brenuin`, FormId: 00013BA7, File: `AI Overhaul.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`)) [SP+138] 0x45DB1FF229 (void*) [SP+140] 0x1F126E01900 (Character*) -> (FormId: 0002C90F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Brenuin`, FormId: 00013BA7, File: `AI Overhaul.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`)) [SP+148] 0x1F126E01900 (Character*) -> (FormId: 0002C90F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Brenuin`, FormId: 00013BA7, File: `AI Overhaul.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`)) [SP+150] 0x7FF728FC5B9D (SkyrimSE.exe+445B9D) (void*) [SP+158] 0x0 (NULL) [SP+160] 0x0 (NULL) [SP+168] 0x1F126E01900 (Character*) -> (FormId: 0002C90F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Brenuin`, FormId: 00013BA7, File: `AI Overhaul.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`)) [SP+170] 0xBFF0000000000000 (i64):[-4616189618054758400] (f64):[-1] [SP+178] 0x0 (NULL) [SP+180] 0x7FF728E25459 (SkyrimSE.exe+2A5459) (void*) [SP+188] 0x1F14D517900 (BGSProcedureEatExecState*) [SP+190] 0x7FF729269449 (SkyrimSE.exe+6E9449) (void*) [SP+198] 0x1F126E00D70 (ExtraLocation**) [SP+1A0] 0x7FF7291AEC2D (SkyrimSE.exe+62EC2D) (void*) [SP+1A8] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+1B0] 0x0 (NULL) [SP+1B8] 0x37800080 (u32):[931135616] [SP+1C0] 0x0 (NULL) [SP+1C8] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+1D0] 0x0 (NULL) [SP+1D8] 0x45DB1FF500 (NiNode**) -> (Name: `NPC L Finger42 [LF42]`) [SP+1E0] 0x1EFFC1B6320 (TESQuest**) -> (Name: SLSF_Comments_SLA, FormId: 14012C0A, File: `SLSFFameComments.esp`) [SP+1E8] 0x1EFFC1B6400 (void*) [SP+1F0] 0x45DB1FF2C0 (Character**) -> (FormId: 0002C90F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Brenuin`, FormId: 00013BA7, File: `AI Overhaul.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`)) [SP+1F8] 0x1F13D1ECD00 (void*) [SP+200] 0x1F13D202B01 (void*) [SP+208] 0x45DB1FF300 (TESQuest**) -> (Name: SLSF_Comments_SLA, FormId: 14012C0A, File: `SLSFFameComments.esp`) [SP+210] 0x7FF728FC4A04 (SkyrimSE.exe+444A04) (void*) [SP+218] 0x1F13D1ECD00 (void*) [SP+220] 0x1F1424696C0 (BGSProcedureSandboxExecState*) [SP+228] 0x0 (NULL) [SP+230] 0x0 (NULL) [SP+238] 0x1EFFC1B6348 (void*) [SP+240] 0x0 (NULL) [SP+248] 0x1EFFC1B6340 (void*) [SP+250] 0x0 (NULL) [SP+258] 0x80 (u8):[128] [SP+260] 0x45DB1FF520 (void*) [SP+268] 0x45DB1FF571 (void*) [SP+270] 0x1EFFC1B6400 (void*) [SP+278] 0x1F13D4F4400 (TESTopic*) -> (Name: SLSF_Dibella_Hello `Hello`, FormId: 140204BD, File: `SLSFFameComments.esp`) [SP+280] 0x45DB1FF420 (void*) [SP+288] 0x1F13D202BB0 (TESTopicInfo*) -> (FormId: 1441AC68, File: `SLSFFameComments.esp`) [SP+290] 0x7FF728F12E1B (SkyrimSE.exe+392E1B) (void*) [SP+298] 0x0 (NULL) [SP+2A0] 0x1EFFC1B6350 (void*) [SP+2A8] 0x45DB1FF3D9 (void*) [SP+2B0] 0x0 (NULL) [SP+2B8] 0x1F126E01900 (Character*) -> (FormId: 0002C90F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Brenuin`, FormId: 00013BA7, File: `AI Overhaul.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`)) [SP+2C0] 0x0 (NULL) [SP+2C8] 0x1F13CC13600 (TESQuest*) -> (Name: SLSF_Comments_SLA, FormId: 14012C0A, File: `SLSFFameComments.esp`) [SP+2D0] 0x0 (NULL) [SP+2D8] 0x0 (NULL) [SP+2E0] 0x1F13CC13600 (TESQuest*) -> (Name: SLSF_Comments_SLA, FormId: 14012C0A, File: `SLSFFameComments.esp`) [SP+2E8] 0x0 (NULL) [SP+2F0] 0x1F13CC13600 (TESQuest*) -> (Name: SLSF_Comments_SLA, FormId: 14012C0A, File: `SLSFFameComments.esp`) [SP+2F8] 0x1F13CC13600 (TESQuest*) -> (Name: SLSF_Comments_SLA, FormId: 14012C0A, File: `SLSFFameComments.esp`) [SP+300] 0x7FF728F10124 (SkyrimSE.exe+390124) (void*) [SP+308] 0x1F13D4F4460 (TESTopic*) -> (Name: SLSF_Comments_SLA_Idle `Idle`, FormId: 1401472C, File: `SLSFFameComments.esp`) [SP+310] 0x1F13D202BB0 (TESTopicInfo*) -> (FormId: 1441AC68, File: `SLSFFameComments.esp`) [SP+318] 0x7FF72BABB028 (SkyrimSE.exe+2F3B028) (void*) [SP+320] 0x1F13CC13600 (TESQuest*) -> (Name: SLSF_Comments_SLA, FormId: 14012C0A, File: `SLSFFameComments.esp`) [SP+328] 0x1F191000000 (void*) [SP+330] 0x7FF7299347EF (SkyrimSE.exe+DB47EF) (void*) [SP+338] 0x0 (NULL) [SP+340] 0x0 (NULL) [SP+348] 0x4500000000 (u64):[296352743424] [SP+350] 0x0 (NULL) [SP+358] 0x3F598447BEABE4E1 (u64):[4564825140993189089] (f64):[0.00155741697625294] (f32):[-0.3357306] [SP+360] 0x3D9AE4EB3ECC8E2B (u64):[4439112081749085739] (f32):[0.3995222] [SP+368] 0xC14E5E8DC004B777 (i64):[-4517569413301094537] (f32):[-2.073698] [SP+370] 0x3FFDA868 (u32):[1073588328] (f32):[1.981702] [SP+378] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+380] 0x1F126E01900 (Character*) -> (FormId: 0002C90F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Brenuin`, FormId: 00013BA7, File: `AI Overhaul.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`)) [SP+388] 0x0 (NULL) [SP+390] 0x1F13CC13600 (TESQuest*) -> (Name: SLSF_Comments_SLA, FormId: 14012C0A, File: `SLSFFameComments.esp`) [SP+398] 0x0 (NULL) [SP+3A0] 0x0 (NULL) [SP+3A8] 0x3F800000 (u32):[1065353216] (f32):[1] [SP+3B0] 0x0 (NULL) [SP+3B8] 0x0 (NULL) [SP+3C0] 0x0 (NULL) [SP+3C8] 0x45C80000 (u32):[1170735104] (f32):[6400] [SP+3D0] 0x0 (NULL) [SP+3D8] 0x0 (NULL) [SP+3E0] 0x0 (NULL) [SP+3E8] 0x7 (u8):[7] [SP+3F0] 0x1EFFC1B6468 (char*) "u" [SP+3F8] 0x1F126E01900 (Character*) -> (FormId: 0002C90F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Brenuin`, FormId: 00013BA7, File: `AI Overhaul.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`)) [SP+400] 0x45DB1FF540 (void*) [SP+408] 0x1F13D4F4460 (TESTopic*) -> (Name: SLSF_Comments_SLA_Idle `Idle`, FormId: 1401472C, File: `SLSFFameComments.esp`) [SP+410] 0x7FF728EFC0D2 (SkyrimSE.exe+37C0D2) (void*) [SP+418] 0xFC1B6400 (u32):[4229653504] [SP+420] 0x0 (NULL) [SP+428] 0x1F13D4F4460 (TESTopic*) -> (Name: SLSF_Comments_SLA_Idle `Idle`, FormId: 1401472C, File: `SLSFFameComments.esp`) [SP+430] 0x1F126E01900 (Character*) -> (FormId: 0002C90F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Brenuin`, FormId: 00013BA7, File: `AI Overhaul.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`)) [SP+438] 0x0 (NULL) [SP+440] 0x45DB1FF400 (Character**) -> (FormId: 0002C90F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Brenuin`, FormId: 00013BA7, File: `AI Overhaul.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`)) [SP+448] 0x0 (NULL) [SP+450] 0x0 (NULL) [SP+458] 0x1F12B6EC270 (void*) [SP+460] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+468] 0x7FF72BAA7750 (SkyrimSE.exe+2F27750) (BGSStoryTeller*) [SP+470] 0x45DB1FF540 (void*) [SP+478] 0x1F126E01900 (Character*) -> (FormId: 0002C90F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Brenuin`, FormId: 00013BA7, File: `AI Overhaul.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`)) [SP+480] 0x45DB1FF561 (void*) [SP+488] 0x1F143800E08 (TESQuest**) -> (Name: SLSF_Comments_SLA, FormId: 14012C0A, File: `SLSFFameComments.esp`) [SP+490] 0x7FF728EF92DC (SkyrimSE.exe+3792DC) (void*) [SP+498] 0x0 (NULL) [SP+4A0] 0x1F1424696C0 (BGSProcedureSandboxExecState*) [SP+4A8] 0x1F12B6EC260 (TESTopic**) -> (Name: SLSF_Comments_SLA_Idle `Idle`, FormId: 1401472C, File: `SLSFFameComments.esp`) [SP+4B0] 0x1F126E01900 (Character*) -> (FormId: 0002C90F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Brenuin`, FormId: 00013BA7, File: `AI Overhaul.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`)) [SP+4B8] 0x45DB1FF598 (void*) [SP+4C0] 0x45DB1FF5B8 (void*) [SP+4C8] 0x45DB1FF561 (void*) [SP+4D0] 0x7 (u8):[7] [SP+4D8] 0x1F143801E00 (TESQuest**) -> (Name: slaScanAll `Get all Actors in 1024`, FormId: 0C088CBD, File: `SexLabAroused.esm`) [SP+4E0] 0x7FF7290593EC (SkyrimSE.exe+4D93EC) (void*) [SP+4E8] 0x0 (NULL) [SP+4F0] 0x7FFFBF705693 (ntdll.dll+55693) (void*) [SP+4F8] 0x1F23F9D1440 (NiNode*) -> (Name: `NPC L Finger42 [LF42]`) [SP+500] 0x1F143800E08 (TESQuest**) -> (Name: SLSF_Comments_SLA, FormId: 14012C0A, File: `SLSFFameComments.esp`) [SP+508] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+510] 0x1F129E9CAA0 (TESPackage*) -> (FormId: 00018959, File: `AI Overhaul.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`) [SP+518] 0x0 (NULL) [SP+520] 0x1EF00000000 (u64):[2126008811520] [SP+528] 0x1F100000000 (void*) [SP+530] 0x0 (NULL) [SP+538] 0x45DB1FF520 (void*) [SP+540] 0x103253 (u32):[1061459] [SP+548] 0x0 (NULL) [SP+550] 0x0 (NULL) [SP+558] 0x0 (NULL) [SP+560] 0x5E00000007 (u64):[403726925831] [SP+568] 0x0 (NULL) [SP+570] 0x7FF7291D9E1C (SkyrimSE.exe+659E1C) (void*) [SP+578] 0x1F126DFDA80 (void*) [SP+580] 0x1F126E01900 (Character*) -> (FormId: 0002C90F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Brenuin`, FormId: 00013BA7, File: `AI Overhaul.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`)) [SP+588] 0x0 (NULL) [SP+590] 0x1F126DFDA00 (void*) [SP+598] 0x0 (NULL) [SP+5A0] 0x7FF7291CEE00 (SkyrimSE.exe+64EE00) (void*) [SP+5A8] 0x45DB1FF520 (void*) [SP+5B0] 0x1F100000000 (void*) [SP+5B8] 0x70 (u8):[112] [SP+5C0] 0x7FF7291C451E (SkyrimSE.exe+64451E) (void*) [SP+5C8] 0x0 (NULL) [SP+5D0] 0x1F143801E00 (TESQuest**) -> (Name: slaScanAll `Get all Actors in 1024`, FormId: 0C088CBD, File: `SexLabAroused.esm`) [SP+5D8] 0x1F143800740 (TESQuest**) -> (Name: SexLabThread03 `SexLab Thread 03`, FormId: 0B06C62D, File: `SexLab.esm`) [SP+5E0] 0x7FF728E19B8C (SkyrimSE.exe+299B8C) (void*) [SP+5E8] 0x70 (u8):[112] [SP+5F0] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+5F8] 0x1F126E01900 (Character*) -> (FormId: 0002C90F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Brenuin`, FormId: 00013BA7, File: `AI Overhaul.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`)) [SP+600] 0xFFFFFFF7 (u32):[4294967287] [SP+608] 0x1F126DFDA80 (void*) [SP+610] 0x1F126E01900 (Character*) -> (FormId: 0002C90F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Brenuin`, FormId: 00013BA7, File: `AI Overhaul.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`)) [SP+618] 0x1F126E01900 (Character*) -> (FormId: 0002C90F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Brenuin`, FormId: 00013BA7, File: `AI Overhaul.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`)) [SP+620] 0x7FF7291DE9EC (SkyrimSE.exe+65E9EC) (void*) [SP+628] 0x1F13C83E5C0 (TESObjectREFR*) -> (FormId: 11063406, File: `AI Overhaul.esp`, BaseForm: TESFurniture(Name: `Wall Lean Marker`, FormId: 00052FF5, File: `Use Special Markers.esp <- Skyrim.esm`)) [SP+630] 0x1F13C83E5C0 (TESObjectREFR*) -> (FormId: 11063406, File: `AI Overhaul.esp`, BaseForm: TESFurniture(Name: `Wall Lean Marker`, FormId: 00052FF5, File: `Use Special Markers.esp <- Skyrim.esm`)) [SP+638] 0x0 (NULL) [SP+640] 0x1F126DFDA80 (void*) [SP+648] 0x0 (NULL) [SP+650] 0x0 (NULL) [SP+658] 0x1F126E01900 (Character*) -> (FormId: 0002C90F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Brenuin`, FormId: 00013BA7, File: `AI Overhaul.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`)) [SP+660] 0x1F1C2DD1000 (char*) ")L?B?Q?CA" [SP+668] 0x1F1C2DD1001 (char*) "L?B?Q?CA" [SP+670] 0x0 (NULL) [SP+678] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+680] 0x7FF7291C451E (SkyrimSE.exe+64451E) (void*) [SP+688] 0x3C888889 (u32):[1015580809] (f32):[0.01666667] [SP+690] 0x0 (NULL) [SP+698] 0x0 (NULL) [SP+6A0] 0x0 (NULL) [SP+6A8] 0x1F126E01900 (Character*) -> (FormId: 0002C90F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Brenuin`, FormId: 00013BA7, File: `AI Overhaul.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`)) [SP+6B0] 0x7FF7291DF77A (SkyrimSE.exe+65F77A) (void*) [SP+6B8] 0x0 (NULL) [SP+6C0] 0x1F13C83E5C0 (TESObjectREFR*) -> (FormId: 11063406, File: `AI Overhaul.esp`, BaseForm: TESFurniture(Name: `Wall Lean Marker`, FormId: 00052FF5, File: `Use Special Markers.esp <- Skyrim.esm`)) [SP+6C8] 0x45DB1FF7C0 (void*) [SP+6D0] 0x1F126E01900 (Character*) -> (FormId: 0002C90F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Brenuin`, FormId: 00013BA7, File: `AI Overhaul.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`)) [SP+6D8] 0x100FFFFFFFF (u64):[1103806595071] [SP+6E0] 0x7FFF00000000 (u64):[140733193388032] [SP+6E8] 0x0 (NULL) [SP+6F0] 0x1F10D2F3D00 (Sky*) [SP+6F8] 0x0 (NULL) [SP+700] 0x7FF728DE3629 (SkyrimSE.exe+263629) (void*) [SP+708] 0x3C8080813C808081 (u64):[4359625731848831105] (f32):[0.01568628] [SP+710] 0x3C808081 (u32):[1015054465] (f32):[0.01568628] [SP+718] 0x1F13C83E5C0 (TESObjectREFR*) -> (FormId: 11063406, File: `AI Overhaul.esp`, BaseForm: TESFurniture(Name: `Wall Lean Marker`, FormId: 00052FF5, File: `Use Special Markers.esp <- Skyrim.esm`)) [SP+720] 0x0 (NULL) [SP+728] 0x45DB1FF790 (void*) [SP+730] 0x45DB1FF820 (void*) [SP+738] 0x0 (NULL) [SP+740] 0x7FF729677295 (SkyrimSE.exe+AF7295) (char*) "H???" [SP+748] 0x1EFFC1B5D00 (void*) [SP+750] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+758] 0x6629 (u16):[26153] [SP+760] 0x7FFF835D372E (tbbmalloc.dll+1372E) (void*) [SP+768] 0x0 (NULL) [SP+770] 0x0 (NULL) [SP+778] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+780] 0x7FF729071F35 (SkyrimSE.exe+4F1F35) (void*) [SP+788] 0x1 (u8):[1] [SP+790] 0x7FF7297A9EB8 (SkyrimSE.exe+C29EB8) (void*) [SP+798] 0x0 (NULL) [SP+7A0] 0x0 (NULL) [SP+7A8] 0x0 (NULL) [SP+7B0] 0x0 (NULL) [SP+7B8] 0x0 (NULL) [SP+7C0] 0x0 (NULL) [SP+7C8] 0x0 (NULL) [SP+7D0] 0x0 (NULL) [SP+7D8] 0x3C888889 (u32):[1015580809] (f32):[0.01666667] [SP+7E0] 0x0 (NULL) [SP+7E8] 0x1F126E01980 (void*) [SP+7F0] 0x1F126E01900 (Character*) -> (FormId: 0002C90F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Brenuin`, FormId: 00013BA7, File: `AI Overhaul.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`)) [SP+7F8] 0x1 (u8):[1] [SP+800] 0x1F126DFDA80 (void*) [SP+808] 0x7FF72BB77788 (SkyrimSE.exe+2FF7788) (void*) [SP+810] 0x1F126E01900 (Character*) -> (FormId: 0002C90F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Brenuin`, FormId: 00013BA7, File: `AI Overhaul.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`)) [SP+818] 0x1F126E019F0 (void*) [SP+820] 0x12 (u8):[18] [SP+828] 0x45DB1FF8C9 (void*) [SP+830] 0x7FF7291C14A8 (SkyrimSE.exe+6414A8) (void*) [SP+838] 0x0 (NULL) [SP+840] 0x7FF7297872DF (SkyrimSE.exe+C072DF) (void*) [SP+848] 0x0 (NULL) [SP+850] 0x7FF700000002 (u64):[140698833649666] [SP+858] 0x7FF72BAB9590 (SkyrimSE.exe+2F39590) (char**) "bAnimationDrivenDialogue" [SP+860] 0x45DB1FF8D8 (void*) [SP+868] 0x1F23FB665C0 (ExtraAliasInstanceArray*) [SP+870] 0x7FF728CBBDB4 (SkyrimSE.exe+13BDB4) (void*) [SP+878] 0x1F126E01970 (ExtraLevCreaModifier**) [SP+880] 0x7FF7291AEC2D (SkyrimSE.exe+62EC2D) (void*) [SP+888] 0x1F126E01980 (void*) [SP+890] 0x1F126E01900 (Character*) -> (FormId: 0002C90F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Brenuin`, FormId: 00013BA7, File: `AI Overhaul.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`)) [SP+898] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+8A0] 0x1F126E01900 (Character*) -> (FormId: 0002C90F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Brenuin`, FormId: 00013BA7, File: `AI Overhaul.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`)) [SP+8A8] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+8B0] 0x7FF728CA6964 (SkyrimSE.exe+126964) (void*) [SP+8B8] 0xFFFFFFFF (u32):[4294967295] [SP+8C0] 0x1 (u8):[1] [SP+8C8] 0x0 (NULL) [SP+8D0] 0x0 (NULL) [SP+8D8] 0x3C888889 (u32):[1015580809] (f32):[0.01666667] [SP+8E0] 0x0 (NULL) [SP+8E8] 0xFFFFFFFF (u32):[4294967295] [SP+8F0] 0x1 (u8):[1] [SP+8F8] 0x0 (NULL) [SP+900] 0x7FF72BB77788 (SkyrimSE.exe+2FF7788) (void*) [SP+908] 0x1F126E01900 (Character*) -> (FormId: 0002C90F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Brenuin`, FormId: 00013BA7, File: `AI Overhaul.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`)) [SP+910] 0x1F126E019F0 (void*) [SP+918] 0x0 (NULL) [SP+920] 0x7FF729156D8F (SkyrimSE.exe+5D6D8F) (void*) [SP+928] 0x12 (u8):[18] [SP+930] 0x12 (u8):[18] [SP+938] 0x1F126E01900 (Character*) -> (FormId: 0002C90F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Brenuin`, FormId: 00013BA7, File: `AI Overhaul.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`)) [SP+940] 0x0 (NULL) [SP+948] 0x45DB1FFA01 (void*) [SP+950] 0x1F126E019F0 (void*) [SP+958] 0x0 (NULL) [SP+960] 0x0 (NULL) [SP+968] 0x0 (NULL) [SP+970] 0x0 (NULL) [SP+978] 0x0 (NULL) [SP+980] 0x0 (NULL) [SP+988] 0x45DB1FFA01 (void*) [SP+990] 0x7FF72925BBF2 (SkyrimSE.exe+6DBBF2) (void*) [SP+998] 0x45DB1FFA01 (void*) [SP+9A0] 0x1F126E01900 (Character*) -> (FormId: 0002C90F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Brenuin`, FormId: 00013BA7, File: `AI Overhaul.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`)) [SP+9A8] 0x0 (NULL) [SP+9B0] 0x1F126E00D80 (void*) [SP+9B8] 0x1F126E01900 (Character*) -> (FormId: 0002C90F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Brenuin`, FormId: 00013BA7, File: `AI Overhaul.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`)) [SP+9C0] 0x0 (NULL) [SP+9C8] 0x1F126E00D80 (void*) [SP+9D0] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+9D8] 0x0 (NULL) [SP+9E0] 0x0 (NULL) [SP+9E8] 0x7FF72BB77784 (SkyrimSE.exe+2FF7784) (void*) [SP+9F0] 0x1 (u8):[1] [SP+9F8] 0x7FF72BB77780 (SkyrimSE.exe+2FF7780) (void*) [SP+A00] 0x7FF72BB77788 (SkyrimSE.exe+2FF7788) (void*) [SP+A08] 0x1F0ED184E20 (void*) [SP+A10] 0x7FF7292616DE (SkyrimSE.exe+6E16DE) (void*) [SP+A18] 0x7FF72BB7A1E0 (SkyrimSE.exe+2FFA1E0) (void*) [SP+A20] 0x0 (NULL) [SP+A28] 0x0 (NULL) [SP+A30] 0x1F000103253 (void*) [SP+A38] 0x0 (NULL) [SP+A40] 0x7FF7297B2A81 (SkyrimSE.exe+C32A81) (void*) [SP+A48] 0x103253 (u32):[1061459] [SP+A50] 0x0 (NULL) [SP+A58] 0x0 (NULL) [SP+A60] 0x0 (NULL) [SP+A68] 0x1 (u8):[1] [SP+A70] 0x7FF72BB7A190 (SkyrimSE.exe+2FFA190) (BSJobs::JobThread*) [SP+A78] 0x0 (NULL) [SP+A80] 0x1F0ED184E20 (void*) [SP+A88] 0x7FF72BB7A190 (SkyrimSE.exe+2FFA190) (BSJobs::JobThread*) [SP+A90] 0x7FF7297B4C48 (SkyrimSE.exe+C34C48) (void*) [SP+A98] 0x0 (NULL) [SP+AA0] 0x0 (NULL) [SP+AA8] 0x0 (NULL) [SP+AB0] 0x6AC (u16):[1708] [SP+AB8] 0x0 (NULL) [SP+AC0] 0x0 (NULL) [SP+AC8] 0x0 (NULL) [SP+AD0] 0x0 (NULL) [SP+AD8] 0x0 (NULL) [SP+AE0] 0x0 (NULL) [SP+AE8] 0x7FF72BB7A190 (SkyrimSE.exe+2FFA190) (BSJobs::JobThread*) [SP+AF0] 0x7FF72978D6BD (SkyrimSE.exe+C0D6BD) (void*) [SP+AF8] 0x1B15F (u32):[110943] [SP+B00] 0x1B15E (u32):[110942] [SP+B08] 0x0 (NULL) [SP+B10] 0x1EFEB5ECDC8 (void*) [SP+B18] 0x7FF72BB7A190 (SkyrimSE.exe+2FFA190) (BSJobs::JobThread*) [SP+B20] 0x0 (NULL) [SP+B28] 0x0 (NULL) [SP+B30] 0x7FFFBE8C259D (KERNEL32.DLL+1259D) (void*) [SP+B38] 0x0 (NULL) [SP+B40] 0x0 (NULL) [SP+B48] 0x0 (NULL) [SP+B50] 0x0 (NULL) [SP+B58] 0x0 (NULL) [SP+B60] 0x7FFFBF70AF38 (ntdll.dll+5AF38) (void*) [SP+B68] 0x0 (NULL) [SP+B70] 0x0 (NULL) [SP+B78] 0x0 (NULL) [SP+B80] 0x0 (NULL) [SP+B88] 0x0 (NULL) [SP+B90] 0x0 (NULL) [SP+B98] 0x98189C2F00000000 (i64):[-7487062654826053632] [SP+BA0] 0x0 (NULL) [SP+BA8] 0x4F0FFFFFB30 (u64):[5433133628208] [SP+BB0] 0x7FFFBCF8BE00 (KERNELBASE.dll+16BE00) (void*) [SP+BB8] 0x45DB1FDB00 (void*) [SP+BC0] 0xFFFE49C0445E0000 (i64):[-481859823861760] (f32):[888] [SP+BC8] 0x7FFF24E0222F (u64):[140733812056623] [SP+BD0] 0x45DB1FDB00 (void*) [SP+BD8] 0x0 (NULL) [SP+BE0] 0x0 (NULL) [SP+BE8] 0x0 (NULL) [SP+BF0] 0x0 (NULL) [SP+BF8] 0x0 (NULL) [SP+C00] 0x0 (NULL) [SP+C08] 0x0 (NULL) [SP+C10] 0x0 (NULL) [SP+C18] 0x0 (NULL) [SP+C20] 0x0 (NULL) [SP+C28] 0x0 (NULL) [SP+C30] 0x0 (NULL) [SP+C38] 0x0 (NULL) [SP+C40] 0x0 (NULL) [SP+C48] 0x0 (NULL) [SP+C50] 0x0 (NULL) [SP+C58] 0x0 (NULL) [SP+C60] 0x0 (NULL) [SP+C68] 0x0 (NULL) [SP+C70] 0x0 (NULL) [SP+C78] 0x0 (NULL) [SP+C80] 0x0 (NULL) [SP+C88] 0x0 (NULL) [SP+C90] 0x0 (NULL) [SP+C98] 0x0 (NULL) [SP+CA0] 0x0 (NULL) [SP+CA8] 0x0 (NULL) [SP+CB0] 0x0 (NULL) [SP+CB8] 0x0 (NULL) [SP+CC0] 0x0 (NULL) [SP+CC8] 0x0 (NULL) [SP+CD0] 0x0 (NULL) [SP+CD8] 0x0 (NULL) [SP+CE0] 0x0 (NULL) [SP+CE8] 0x0 (NULL) [SP+CF0] 0x0 (NULL) [SP+CF8] 0x0 (NULL) [SP+D00] 0x0 (NULL) [SP+D08] 0x0 (NULL) [SP+D10] 0x0 (NULL) [SP+D18] 0x0 (NULL) [SP+D20] 0x0 (NULL) [SP+D28] 0x0 (NULL) [SP+D30] 0x0 (NULL) [SP+D38] 0x0 (NULL) [SP+D40] 0x0 (NULL) [SP+D48] 0x0 (NULL) [SP+D50] 0x0 (NULL) [SP+D58] 0x0 (NULL) [SP+D60] 0x0 (NULL) [SP+D68] 0x0 (NULL) [SP+D70] 0x0 (NULL) [SP+D78] 0x0 (NULL) [SP+D80] 0x0 (NULL) [SP+D88] 0x0 (NULL) [SP+D90] 0x0 (NULL) [SP+D98] 0x0 (NULL) [SP+DA0] 0x0 (NULL) [SP+DA8] 0x0 (NULL) [SP+DB0] 0x0 (NULL) [SP+DB8] 0x0 (NULL) [SP+DC0] 0x0 (NULL) [SP+DC8] 0x0 (NULL) [SP+DD0] 0x0 (NULL) [SP+DD8] 0x0 (NULL) [SP+DE0] 0x0 (NULL) [SP+DE8] 0x0 (NULL) [SP+DF0] 0x0 (NULL) [SP+DF8] 0x0 (NULL) [SP+E00] 0x0 (NULL) [SP+E08] 0x0 (NULL) [SP+E10] 0x0 (NULL) [SP+E18] 0x0 (NULL) [SP+E20] 0x0 (NULL) [SP+E28] 0x0 (NULL) [SP+E30] 0x0 (NULL) [SP+E38] 0x0 (NULL) [SP+E40] 0x0 (NULL) [SP+E48] 0x0 (NULL) [SP+E50] 0x0 (NULL) [SP+E58] 0x0 (NULL) [SP+E60] 0x0 (NULL) [SP+E68] 0x0 (NULL) [SP+E70] 0x0 (NULL) [SP+E78] 0x0 (NULL) [SP+E80] 0x0 (NULL) [SP+E88] 0x0 (NULL) [SP+E90] 0x0 (NULL) [SP+E98] 0x0 (NULL) [SP+EA0] 0x0 (NULL) [SP+EA8] 0x0 (NULL) [SP+EB0] 0x0 (NULL) [SP+EB8] 0x0 (NULL) [SP+EC0] 0x0 (NULL) [SP+EC8] 0x0 (NULL) [SP+ED0] 0x0 (NULL) [SP+ED8] 0x0 (NULL) [SP+EE0] 0x0 (NULL) [SP+EE8] 0x0 (NULL) [SP+EF0] 0x0 (NULL) [SP+EF8] 0x0 (NULL) [SP+F00] 0x0 (NULL) [SP+F08] 0x0 (NULL) [SP+F10] 0x0 (NULL) [SP+F18] 0x0 (NULL) [SP+F20] 0x0 (NULL) [SP+F28] 0x0 (NULL) [SP+F30] 0x0 (NULL) [SP+F38] 0x0 (NULL) [SP+F40] 0x0 (NULL) [SP+F48] 0x0 (NULL) [SP+F50] 0x0 (NULL) [SP+F58] 0x0 (NULL) [SP+F60] 0x0 (NULL) [SP+F68] 0x0 (NULL) [SP+F70] 0x0 (NULL) [SP+F78] 0x0 (NULL) [SP+F80] 0x0 (NULL) [SP+F88] 0x0 (NULL) [SP+F90] 0x0 (NULL) [SP+F98] 0x0 (NULL) [SP+FA0] 0x0 (NULL) [SP+FA8] 0x0 (NULL) [SP+FB0] 0x0 (NULL) [SP+FB8] 0x0 (NULL) [SP+FC0] 0x0 (NULL) [SP+FC8] 0x0 (NULL) [SP+FD0] 0x0 (NULL) [SP+FD8] 0x0 (NULL) [SP+FE0] 0x0 (NULL) [SP+FE8] 0x0 (NULL) [SP+FF0] 0x0 (NULL) } Modules { SkyrimSE.exe: 0x7FF728B80000 ntdll.dll: 0x7FFFBF6B0000 KERNEL32.DLL: 0x7FFFBE8B0000 KERNELBASE.dll: 0x7FFFBCE20000 USER32.dll: 0x7FFFBDBD0000 win32u.dll: 0x7FFFBCAC0000 GDI32.dll: 0x7FFFBF4D0000 gdi32full.dll: 0x7FFFBCAF0000 msvcp_win.dll: 0x7FFFBC9B0000 ucrtbase.dll: 0x7FFFBCCD0000 ADVAPI32.dll: 0x7FFFBDD90000 msvcrt.dll: 0x7FFFBE270000 sechost.dll: 0x7FFFBDAC0000 bcrypt.dll: 0x7FFFBCDF0000 RPCRT4.dll: 0x7FFFBE440000 SHELL32.dll: 0x7FFFBEB50000 ole32.dll: 0x7FFFBE980000 combase.dll: 0x7FFFBDE70000 WS2_32.dll: 0x7FFFBD3D0000 SETUPAPI.dll: 0x7FFFBD640000 OLEAUT32.dll: 0x7FFFBE560000 X3DAudio1_7.dll: 0x62480000 XINPUT1_3.dll: 0x400000 DINPUT8.dll: 0x7FFF837F0000 binkw64.dll: 0x180000000 WINHTTP.dll: 0x7FFFB9470000 steam_api64.dll: 0x62440000 IPHLPAPI.DLL: 0x7FFFBB460000 MSVCP140.dll: 0x7FFFA4840000 WSOCK32.dll: 0x7FFFB9160000 d3dx9_42.dll: 0x7FFF902F0000 VCRUNTIME140.dll: 0x7FFFA4960000 HID.DLL: 0x7FFFBB200000 WINMM.dll: 0x7FFFB5270000 dxgi.dll: 0x7FFFBA030000 VCRUNTIME140_1.dll: 0x7FFFA4900000 SHLWAPI.dll: 0x7FFFBE210000 d3d11.dll: 0x1EFBD840000 d3dx11_43.dll: 0x7FFF79AB0000 D3DCOMPILER_43.dll: 0x7FFF3B7C0000 IMM32.DLL: 0x7FFFBD450000 skse64_steam_loader.dll: 0x7FFF79A70000 VERSION.dll: 0x7FFFB74D0000 windows.storage.dll: 0x7FFFBA8F0000 wintypes.dll: 0x7FFFBA7B0000 inputhost.dll: 0x7FFF9ED60000 CoreMessaging.dll: 0x7FFFB9010000 SHCORE.dll: 0x7FFFBF3D0000 profapi.dll: 0x7FFFBC8E0000 bcryptPrimitives.dll: 0x7FFFBD350000 CRYPTBASE.DLL: 0x7FFFBC1B0000 usvfs_x64.dll: 0x7FFF7AB90000 steamclient64.dll: 0x7FFF287C0000 CRYPT32.dll: 0x7FFFBD1E0000 imagehlp.dll: 0x7FFFBDE50000 PSAPI.DLL: 0x7FFFBDD80000 tier0_s64.dll: 0x7FFF83940000 vstdlib_s64.dll: 0x7FFF83880000 MSWSOCK.dll: 0x7FFFBBF60000 Secur32.dll: 0x7FFFBB8B0000 SSPICLI.DLL: 0x7FFFBBD40000 NetScriptFramework.Runtime.dll: 0x7FFF8E230000 dbghelp.dll: 0x7FFFB6550000 mscoree.dll: 0x7FFF9D950000 mscoreei.dll: 0x7FFF9D8B0000 kernel.appcore.dll: 0x7FFFBBAE0000 clr.dll: 0x7FFF97E00000 VCRUNTIME140_1_CLR0400.dll: 0x7FFFA0760000 VCRUNTIME140_CLR0400.dll: 0x7FFF97DE0000 ucrtbase_clr0400.dll: 0x7FFF97D10000 mscorlib.ni.dll: 0x7FFF95D60000 clrjit.dll: 0x7FFF947B0000 wldp.dll: 0x7FFFBC260000 amsi.dll: 0x7FFFADFB0000 USERENV.dll: 0x7FFFBC050000 MpOav.dll: 0x7FFFADF20000 MPCLIENT.DLL: 0x7FFFA3BE0000 WINTRUST.dll: 0x7FFFBCA50000 MSASN1.dll: 0x7FFFBC650000 gpapi.dll: 0x7FFFBBFF0000 System.ni.dll: 0x7FFF827C0000 System.Core.ni.dll: 0x1EFEE350000 urlmon.dll: 0x7FFFA2EA0000 iertutil.dll: 0x7FFFA2B30000 srvcli.dll: 0x7FFFA2B00000 netutils.dll: 0x7FFFBB450000 PROPSYS.dll: 0x7FFFB6270000 virtdisk.dll: 0x7FFF8D090000 NetScriptFramework.SkyrimSE.dll: 0x7FFF79D00000 EngineFixes.dll: 0x7FFF79C00000 tbb.dll: 0x7FFF83630000 tbbmalloc.dll: 0x7FFF835C0000 skse64_1_5_97.dll: 0x7FFF5F8B0000 AchievementsModsEnablerLoader.dll: 0x7FFFB9260000 AchievementsModsEnabler.dll: 0x7FFF84410000 AlternateConversationCamera.dll: 0x7FFF79BA0000 D3DCOMPILER_47.dll: 0x7FFFB7A90000 CRYPTSP.dll: 0x7FFFBC1C0000 AnimationMotionRevolution.dll: 0x7FFF5F6E0000 BackportedESLSupport.dll: 0x7FFF74170000 BetterThirdPersonSelection.dll: 0x7FFF311E0000 CatHub.dll: 0x7FFF62000000 cbp.dll: 0x7FFF61BE0000 CombatPathingRevolution.dll: 0x7FFF3DFD0000 ConsoleUtilSSE.dll: 0x7FFF79B10000 DbSkseFunctions.dll: 0x7FFF3BA60000 DodgeFramework.dll: 0x7FFF65C20000 EldenCounter.dll: 0x7FFF63A30000 ENBHelperPlus.dll: 0x7FFF74110000 ENBHelperSE.dll: 0x7FFF60390000 EVLaS.dll: 0x7FFF85A60000 Experience.dll: 0x7FFF30F40000 gamepadButtonFreer.dll: 0x7FFF659C0000 gotobed.dll: 0x7FFF3DF50000 hdtSMP64.dll: 0x7FFF306F0000 JContainers64.dll: 0x7FFF2FEE0000 Kaputt.dll: 0x7FFF3DA60000 KiLoaderSatelliteSKSE.dll: 0x7FFF3D9F0000 MSVCP140_ATOMIC_WAIT.dll: 0x7FFF9D5E0000 KiLoader.dll: 0x7FFF3CE70000 KiHalloc.dll: 0x7FFFA33F0000 KiENBExtender.dll: 0x7FFF3B6A0000 MaxsuIFrame.dll: 0x7FFF305E0000 MCMHelper.dll: 0x7FFF3CA00000 MCO.dll: 0x7FFF3C3C0000 MCOBlockRecovery.dll: 0x7FFF3BE10000 mfgfix.dll: 0x7FFF30520000 MoreInformativeConsole.dll: 0x7FFF30440000 NoCrimeTeleportRE.dll: 0x7FFF3C360000 NoFurnitureCamera.dll: 0x7FFF3BDB0000 OneClickPowerAttack.dll: 0x7FFF30270000 OpenAnimationReplacer.dll: 0x7FFF2F090000 PairedAnimationImprovements.dll: 0x7FFF2FE70000 PapyrusUtil.dll: 0x7FFF2F770000 PayloadInterpreter.dll: 0x7FFF2FE00000 po3_BaseObjectSwapper.dll: 0x7FFF2EF70000 po3_FEC.dll: 0x7FFF2EE50000 po3_KeywordItemDistributor.dll: 0x7FFF2ECB0000 po3_MoonMod.dll: 0x7FFF2EC00000 po3_PapyrusExtender.dll: 0x7FFF2E910000 po3_ReadOrTakeBooks.dll: 0x7FFF2FD60000 po3_Tweaks.dll: 0x7FFF2E810000 poisoner.dll: 0x7FFF2E750000 Precision.dll: 0x7FFF2E570000 SCAR.dll: 0x7FFF2E0C0000 SchlongsOfSkyrim.dll: 0x7FFF2E4E0000 SexLabUtil.dll: 0x7FFF2D710000 skee64.dll: 0x7FFF2B6A0000 SkyrimSoulsRE.dll: 0x1EF91FA0000 SmoothCam.dll: 0x7FFF2B530000 dbgcore.DLL: 0x7FFF9F430000 SoundRecordDistributor.dll: 0x7FFF2CA60000 to_your_face.dll: 0x7FFF83840000 TrueDirectionalMovement.dll: 0x7FFF2B430000 TrueHUD.dll: 0x7FFF2E000000 UAPNG.dll: 0x7FFF2B270000 valhallaCombat.dll: 0x7FFF2E3B0000 wheeler.dll: 0x7FFF2B080000 zzLSARUtil.dll: 0x7FFF2F9E0000 uxtheme.dll: 0x7FFFB9E90000 gameoverlayrenderer64.dll: 0x7FFF2AEE0000 CFGMGR32.dll: 0x7FFFBC6A0000 RTSSHooks64.dll: 0x1EFAE650000 MSCTF.dll: 0x7FFFBF510000 textinputframework.dll: 0x7FFFA5A70000 CoreUIComponents.dll: 0x7FFFB3930000 dxcore.dll: 0x7FFFB9FE0000 directxdatabasehelper.dll: 0x7FFFB5D30000 d3dcompiler_46e.dll: 0x7FFF2AB20000 KiLoaderSatelliteENB.dllplugin: 0x7FFF60420000 twBackground.dllplugin: 0x7FFF85670000 d3d11.dll: 0x7FFFB8100000 nvldumdx.dll: 0x7FFFB04B0000 cryptnet.dll: 0x7FFFB7410000 drvstore.dll: 0x7FFFB6990000 devobj.dll: 0x7FFFBC670000 rsaenh.dll: 0x7FFFBBA40000 nvgpucomp64.dll: 0x7FFFADFD0000 NvMessageBus.dll: 0x7FFFB2050000 NvCamera64.dll: 0x7FFF238A0000 XINPUT9_1_0.dll: 0x7FFFA1DB0000 WindowsCodecs.dll: 0x7FFFB9C50000 nvwgf2umx.dll: 0x7FFFA96C0000 POWRPROF.dll: 0x7FFFBB840000 UMPDC.dll: 0x7FFFBB820000 nvspcap64.dll: 0x7FFF70A50000 ntmarta.dll: 0x7FFFBBBF0000 nvppex.dll: 0x7FFF664F0000 d3dcompiler_47_64.dll: 0x7FFF23390000 nvapi64.dll: 0x7FFFB3230000 nvcuda64.dll: 0x7FFF22400000 nvdxgdmal64.dll: 0x7FFF22360000 dwmapi.dll: 0x7FFFBA320000 clbcatq.dll: 0x7FFFBD590000 OneCoreCommonProxyStub.dll: 0x7FFFA6CE0000 OneCoreUAPCommonProxyStub.dll: 0x7FFFB0580000 dcomp.dll: 0x7FFFB8990000 MMDevApi.dll: 0x7FFFB4ED0000 AUDIOSES.DLL: 0x7FFFA84C0000 Windows.UI.dll: 0x7FFFA6B60000 MessageBus.dll: 0x7FFF253E0000 NSI.dll: 0x7FFFBE320000 dhcpcsvc.DLL: 0x7FFFB8360000 xinput1_4.dll: 0x7FFF846D0000 deviceaccess.dll: 0x7FFFB00B0000 XAudio2_7.dll: 0x7FFF21A50000 resourcepolicyclient.dll: 0x7FFFBA3A0000 avrt.dll: 0x7FFFB5670000 DSOUND.DLL: 0x7FFF2A970000 ResampleDmo.DLL: 0x7FFF2A8B0000 winmmbase.dll: 0x7FFFA1BE0000 msdmo.dll: 0x7FFFA2970000 d3dx11_42.dll: 0x7FFF5F690000 d3dcompiler_42.dll: 0x7FFF27FE0000 wbemprox.dll: 0x7FFFB5DD0000 wbemcomn.dll: 0x7FFFB2430000 wbemsvc.dll: 0x7FFFB2550000 fastprox.dll: 0x7FFFB0BB0000 dhcpcsvc6.DLL: 0x7FFFB8970000 DNSAPI.dll: 0x7FFFBB540000 webio.dll: 0x7FFFA3530000 WINNSI.DLL: 0x7FFFB9E80000 rasadhlp.dll: 0x7FFFB1930000 fwpuclnt.dll: 0x7FFFB63F0000 schannel.DLL: 0x7FFFBB930000 ncrypt.dll: 0x7FFFBC350000 NTASN1.dll: 0x7FFFBC310000 ncryptsslp.dll: 0x7FFF65B50000 DPAPI.DLL: 0x7FFFBC6F0000 } Plugins (0) { } Game plugins (125) { [00] Skyrim.esm [01] Update.esm [02] Dawnguard.esm [03] HearthFires.esm [04] Dragonborn.esm [05] Unofficial Skyrim Special Edition Patch.esp [06] Campfire.esm [07] High Poly Head.esm [08] Lux Via.esp [09] Schlongs of Skyrim - Core.esm [0A] ZaZAnimationPack.esm [0B] SexLab.esm [0C] SexLabAroused.esm [0D] SexLab - Sexual Fame [SLSF].esm [0E] CreatureFramework.esm [0F] SkyUI_SE.esp [10] Audio Overhaul Skyrim.esp [11] AI Overhaul.esp [12] NAT-ENB.esp [13] MoreNastyCritters.esp [14] SLSFFameComments.esp [15] Growl - Werebeasts of Skyrim.esp [16] High Poly Head Vampire Fix.esp [17] AnubAnimObj.esp [18] dD - Enhanced Blood Main.esp [19] NibblesAnimObjects.esp [1A] RaceMenu.esp [1B] SexLabTools.esp [1C] SkyrimsGotTalent-Bards.esp [1D] SLALAnimObjBillyy.esp [1E] SLAnimLoader.esp [1F] SmoothCam.esp [20] sr_FillHerUp.esp [21] TaberuAnimation.esp [22] UIExtensions.esp [23] WetandCold.esp [24] XPMSE.esp [25] Immersive Horses.esp [26] ADogsLife.esp [27] SunHelmSurvival.esp [28] DW.esp [29] KaputtVanillaKillmoves.esp [2A] Attack_MCO.esp [2B] ValhallaCombat.esp [2C] IntelligentVoicedDirtyTalk.esp [2D] Schlongs of Skyrim.esp [2E] SOS - Leito Addon.esp [2F] zzLSAR.esp [30] Apropos2.esp [31] EstrusChaurus.esp [32] EstrusSpider.esp [33] SLACS.esp [34] SunHelmCampfireSkill.esp [35] PC Head Tracking - MCM.esp [36] PC Head Tracking - Patch.esp [37] VisualAnimatedEnchants.esp [38] Immersive Horses MNCPatch.esp [39] Crime Overhaul.esp [3A] Use Special Markers.esp [3B] Dynamic TimeScale.esp [3C] ADogsLifeMNCPatch.esp [3D] OninusLactis.esp [3E] ImmersiveInteractions.esp [3F] dse-soulgem-oven.esp [40] Sgo4 Integration Fork.esp [41] SGO4_Ovipositor_Integration.esp [42] [Dint999] BDOr_Hairstyles.esp [43] Ordinator - Perks of Skyrim.esp [44] Sacrosanct - Vampires of Skyrim.esp [45] nwsFollowerFramework.esp [46] Lux.esp [FE 000] Lux Orbis - Master plugin.esm [FE 001] Dodge_MCO-DXP.esl [FE 002] DodgeFramework.esl [FE 003] Expressive Facegen Morphs.esl [FE 004] Lux - Master plugin.esm [FE 005] Lux - Resources.esp [FE 006] TrueHUD.esl [FE 007] OCPA.esl [FE 008] Experience.esl [FE 009] Morningstar - Minimalistic Races of Skyrim.esl [FE 00A] Particle Patch for ENB.esp [FE 00B] Lux Orbis.esp [FE 00C] Action Based Projectiles.esp [FE 00D] Lux Via - plugin.esp [FE 00E] BakaFactoryABC.esp [FE 00F] BetterThirdPersonSelection.esp [FE 010] Conditional Expressions.esp [FE 011] DBVO.esp [FE 012] EVGConditionalIdles.esp [FE 013] MCMHelper.esp [FE 014] ImprovedAlternateConversationCamera.esp [FE 015] LORKHAN - UI Sound Effects.esp [FE 016] Precision.esp [FE 017] SLAL_AnimationByBakaFactory.esp [FE 018] SLATE.esp [FE 019] Sonders_Keyword_Distribution.esp [FE 01A] TrueDirectionalMovement.esp [FE 01B] DVLaSS Skyrim Underside.esp [FE 01C] NAT - Patch - Rudy ENB.esp [FE 01D] Dynamic Activation Key.esp [FE 01E] scar-adxp-patch.esp [FE 01F] DynamicBlockHit.esp [FE 020] EldenCounter.esp [FE 021] 3BBB.esp [FE 022] CBBE.esp [FE 023] Karryn - DBVO Female Player Voice Pack.esp [FE 024] SLSFFameComments 3.64 Voice Lines1.esp [FE 025] SLSFFameComments 3.64 Voice Lines.esp [FE 026] SLSFFameComments 3.64 Voice Lines0.esp [FE 027] SLSFFameComments 3.64 Voice Lines2.esp [FE 028] Fill Her Up 1.96 Voice Lines.esp [FE 029] Dirt and Blood - Dynamic Visuals.esp [FE 02A] DnBanimation.esp [FE 02B] FEC.esp [FE 02C] EstrusBreederOVIEffect.esp [FE 02D] Warming Hands.esp [FE 02E] MoonsAndStars.esp [FE 02F] evgCLAMBER.esp [FE 030] Arena.esp [FE 031] SlaveTats.esp [FE 032] Use Those Blankets.esp [FE 033] Gotobed.esp [FE 034] Smart_NPC_Potions.esp [FE 035] Use Those Blankets - Campfire Patch.esp } Edited December 10, 2024 by WhiteShadow4
Gristle Posted December 11, 2024 Author Posted December 11, 2024 10 hours ago, WhiteShadow4 said: But I don't understand why? Whats the added NPCs have to do with this? Why can't I delete them? Do they have some kind of essential code hidden in them to make the mod work? I don't know why. Are you referring to the animals? They don't have any scripts. Probably Sexlab is having an issue because they are persistent references in your save file. I'm not sure why you would delete. Just disable the Beastiality fame events in the MCM and they will all be automatically disabled. Other than that, there's not many NPCs added by this mod. There's Belethor's sister. She doesn't have any scripts, just dialogue, so disabling her shouldn't cause any issue. There's Lilian Vici and Captain Rogen, but they aren't enabled unless you start the Markarth Exhibitionism fame quest.
WhiteShadow4 Posted December 11, 2024 Posted December 11, 2024 4 hours ago, Gristle said: I don't know why. Are you referring to the animals? They don't have any scripts. Probably Sexlab is having an issue because they are persistent references in your save file. I'm not sure why you would delete. Just disable the Beastiality fame events in the MCM and they will all be automatically disabled. Other than that, there's not many NPCs added by this mod. There's Belethor's sister. She doesn't have any scripts, just dialogue, so disabling her shouldn't cause any issue. There's Lilian Vici and Captain Rogen, but they aren't enabled unless you start the Markarth Exhibitionism fame quest. I see... Still its a really wierd reason for a ctd. Can I ask what quests are added with this mod? and how to trigger them?
Gristle Posted December 11, 2024 Author Posted December 11, 2024 5 hours ago, WhiteShadow4 said: I see... Still its a really wierd reason for a ctd. Can I ask what quests are added with this mod? and how to trigger them? There's only one. It's triggered by having high Exhibitionism fame (90+) in Markarth. More specifically, it's triggered by a guard comment when you are at 80+, which triggers a courier letter, which then triggers another guard comment at 90+, which summons you to the Jarl. (If trying to quickly trigger this quest: Note that the guard comments will never come if you don't walk past guards, and the courier will never come if you don't change cells to an outside cell after the courier is triggered.)
eflat01 Posted December 11, 2024 Posted December 11, 2024 (edited) On 12/11/2024 at 7:31 AM, WhiteShadow4 said: I see... Still its a really wierd reason for a ctd. Can I ask what quests are added with this mod? and how to trigger them? What's I see strange is the last reference in script dump list something about some "wall lean idle marker ref," being hit (added as possible target) by "Use Special Markers.esp" which just allows a PC's to find and use them. I also use that mod but I don't have the mod "AI Overhaul.esp". Given that it may be an npc causing the issue both these can be suspect. (remember npc's have behavior packages attached to them for sandboxing and I do not know what AI Overhaul.esp does with those). Although that never means much though because the call stack error looks like an "undefined address" was encountered which actually could be anything, Most crash dumps hint towards the following mod from the last message usually or something in a dll which has the issue, without sitting down to trace the full stack it's difficult to tell, are a lot of threads. I think the only npc added to The Bannered Mare by this SLSFC is Max. He pretty much hangs around upstairs on the balcony. @Gristle is there maybe an idle marker there added by SLSFC for him there? I had not seen any but I did not load it in CK. When I looked in SeEdit the only thing I saw added there by SLSFC was Max. SLSFC is pretty darn clean... considering all it encompasses. Among SLSFC npc's Evelyn stays in Belethor's shop - never leaves it - and Lillian is all the way up in Solitude at the start until you go on the Markart quests, The mod adds very few human like npcs but a lot of animal npcs and really touches few npc's outside of dialog trees based on fame, race, ... which get blanketed on gender, voicetypes etc. If you install this mod you can look in SeEdit, and look at the cell-block for the Bannered Mare ( Block 6, Sub-Block 0 ) to see what's added by it and "all the mods" touching the Bannered Mare to get some clue on what's conflicting with it... they will be highlights on the diffs. For note... I've J.K's Bannered Mare, populated skyrim, insatiable scholar, immersive wenches and flower girls on top of that in my load... So, for me The Bannered Mare in my game rivals any place in Skyrim come high population in the evening, Maybe the Winking Skeever or Corner Club come close ... It reminds me of some clubs we used to gig in the '80's where there were wall to wall people, unfortunately most were there to get drunk not hear the band. 😉 Edited December 12, 2024 by eflat01
Guest Posted December 13, 2024 Posted December 13, 2024 On 7/18/2024 at 8:21 AM, Gristle said: A progressive list for a cuckold PC with a spouse might go something like this (basically, the list would increment each time the cuckold PC asks their spouse for sex): 1 - PC gets normal sex with spouse (one freebie) 2 - PC can only give oral sex to spouse 3 - PC can only receive anal sex from spouse 4 - PC can only receive fisting/spanking sex from spouse 5 - PC can only give rim job to spouse 6 - PC is denied sex (solo masturbation only) 7 - PC must give spouse permission to cheat to receive any further sex (and then only types 2-6 above) 8 - PC must agree to show off (strip) spouse in inn 9 - PC must find a sex partner for spouse 10 - PC must strip and masturbate while watching spouse with another (in private) 11 - PC must give spouse oral after spouse has sex with another 12 - PC must give spouse rimjob after spouse has anal sex with another 13 - PC must receive oral from spouse's lover 14 - PC must receive anal from spouse's lover 15 - PC must strip and masturbate while watching spouse with another (in public) 16 - PC must arrange gangbang for spouse (private) 17 - PC must offer spouse to Jarl for sex 18 - PC must arrange gangbang for spouse (public) 19 - PC must tell everyone they speak with that spouse is available for sex And then, ideally, incorporate a cage/chastity device: 20 - PC must agree to wear a cage/device 21 - PC must agree to wear a smaller cage/device 22 - PC must agree to let spouse lock cage/device 23 - PC must agree to let spouse give key to spouse's lover 24 - PC must agree to display the cage/device in public 25 - PC must agree to lock cage/device permanently 26+ - Random from appropriate events in 2-19 I really love the plan. I would simply add the ability for the PC to beg to the spouse for being allowed to be free from the cage for a while and/or having regular sex (success provability customizable by MCM) and customizable sex and race preference for the spouse. Have you see the newish TRX Cock Cages 2.0? The mod has additional cages and all of them are now male body compatible.
Afrodeeziac Posted December 16, 2024 Posted December 16, 2024 Hello @Gristle What conditions must be met for an NPC to be eligible for "event comments"? I was hoping it would be straightforward to patch some mod-added NPCs to use them, but I can't seem to figure it out. Thanks!
eflat01 Posted December 17, 2024 Posted December 17, 2024 (edited) 19 hours ago, Afrodeeziac said: Hello @Gristle What conditions must be met for an NPC to be eligible for "event comments"? I was hoping it would be straightforward to patch some mod-added NPCs to use them, but I can't seem to figure it out. Thanks! I think you should look at SLSF_Comments_Events quest. There are about forty conditions most filtering out but quite a few "or" in the statement considering the scope of eligibility. Now, It's mostly screening out by some factions, removes priests, children etc... also followers, etc... need to be marked as eligible in McM. (Serana is such a bitch, seems she likes to accost or strip the DB whenever they're about to have a conversation with another npc. 😉 ) One thing I noted earlier is Playable Race is important to SLSFC.. It checks that in most it's quests. So, npc's with a custom race may need to be altered (marked with the playable flag if the race is not playable). The marriage quest is like that too, I assume most all the others are - I think it's to rule out the bulk of npc's like creatures etc... so is best to patch/alter the npc. Other than that mods which do not contain a custom race like populated skyrim, etc... npc's just fall into the selection rather neatly. Edited December 17, 2024 by eflat01
Gristle Posted December 17, 2024 Author Posted December 17, 2024 2 hours ago, eflat01 said: I think you should look at SLSF_Comments_Events quest. There are about forty conditions most filtering out but quite a few "or" in the statement considering the scope of eligibility. Now, It's mostly screening out by some factions, removes priests, children etc... also followers, etc... need to be marked as eligible in McM. (Serana is such a bitch, seems she likes to accost or strip the DB whenever they're about to have a conversation with another npc. 😉 ) One thing I noted earlier is Playable Race is important to SLSFC.. It checks that in most it's quests. So, npc's with a custom race may need to be altered (marked with the playable flag if the race is not playable). The marriage quest is like that too, I assume most all the others are - I think it's to rule out the bulk of npc's like creatures etc... so is best to patch/alter the npc. Other than that mods which do not contain a custom race like populated skyrim, etc... npc's just fall into the selection rather neatly. Right. There's one set of "event comments" for non-follower NPCs and another set for follower NPCs. For non-follower NPCs, the above is correct. The NPC either has to be a "Playable Race" or they have to be one of the non-playable "elder" races, i.e., old people. There are many other checks, but they are mostly based on the situation. The reason for the "Playable Race" approach is to exclude creatures. (Children can be excluded by voice type.) Some creatures (dogs, mod-added creatures) can talk, and there's a 'GetIsCreature' condition in the CK but it doesn't work. There is a Creature faction that does work, but some mod-added creatures don't use the faction. So, the playable race + old voice type approach seemed the most reliable way not to give creatures dialogue in the mod. 1
Afrodeeziac Posted December 17, 2024 Posted December 17, 2024 (edited) 3 hours ago, eflat01 said: I think you should look at SLSF_Comments_Events quest. There are about forty conditions most filtering out but quite a few "or" in the statement considering the scope of eligibility. Now, It's mostly screening out by some factions, removes priests, children etc... also followers, etc... need to be marked as eligible in McM. (Serana is such a bitch, seems she likes to accost or strip the DB whenever they're about to have a conversation with another npc. 😉 ) One thing I noted earlier is Playable Race is important to SLSFC.. It checks that in most it's quests. So, npc's with a custom race may need to be altered (marked with the playable flag if the race is not playable). The marriage quest is like that too, I assume most all the others are - I think it's to rule out the bulk of npc's like creatures etc... so is best to patch/alter the npc. Other than that mods which do not contain a custom race like populated skyrim, etc... npc's just fall into the selection rather neatly. Thanks for the reply! I did look into them on xEdit but I didn't fully understand the Boolean operators are applied. I found some sources that explained it, but I still don't get why the last condition has an operator attached to it. The last operator doesn't actually do anything, right? It is just a placeholder so the statement is the correct number of bits? Edited December 17, 2024 by Afrodeeziac fixed image
Gristle Posted December 18, 2024 Author Posted December 18, 2024 21 hours ago, Afrodeeziac said: Thanks for the reply! I did look into them on xEdit but I didn't fully understand the Boolean operators are applied. I found some sources that explained it, but I still don't get why the last condition has an operator attached to it. The last operator doesn't actually do anything, right? It is just a placeholder so the statement is the correct number of bits? Correct. The last condition doesn't do anything. I always set it to AND because then if I add some new condition at the end, 99% of the time it will be the proper logic. Also, you can see a bias of mine here: no events from old women.
eflat01 Posted December 18, 2024 Posted December 18, 2024 (edited) 22 hours ago, Afrodeeziac said: Thanks for the reply! I did look into them on xEdit but I didn't fully understand the Boolean operators are applied. I found some sources that explained it, but I still don't get why the last condition has an operator attached to it. The last operator doesn't actually do anything, right? It is just a placeholder so the statement is the correct number of bits? Yes I know the dialog conditionals can be confusing but is base CK ... unlike in any programming languages or scripts, The default AND is added at the end in CK, internally does not do anything - tossed because nothing's after it. Personally I wish we had ( ) so would be easier to set and understand precedence. i.e. IF<condition> AND (<condition> OR <condition>) THEN ... ENDIF Edited December 18, 2024 by eflat01
Gristle Posted December 19, 2024 Author Posted December 19, 2024 7 hours ago, eflat01 said: IF<condition> AND (<condition> OR <condition>) THEN ... ENDIF Actually, you can do this with dialogue conditions. What you can't do is: IF<condition> OR (<condition> AND <condition>) THEN ... ENDIF
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