StrayHALO_MAN Posted February 24, 2025 Posted February 24, 2025 How do I disable everyone having a Zaz collar?
Gristle Posted February 24, 2025 Author Posted February 24, 2025 2 hours ago, StrayHALO_MAN said: How do I disable everyone having a Zaz collar? Go into the SLSF MCM (not the SLSF Fame Comments MCM) and disable “Allow Re-Equip”.
StrayHALO_MAN Posted February 25, 2025 Posted February 25, 2025 19 hours ago, Gristle said: Go into the SLSF MCM (not the SLSF Fame Comments MCM) and disable “Allow Re-Equip”. I don't want them to have one in their inventory either if this would fix that.
kamithemoon Posted February 28, 2025 Posted February 28, 2025 I haven't used this mod yet but I've been curious about it. I wanted to see if I could do anything about the voices but looking at it, I'm astounded to see over 250k voice files! There is an incredible amount of text in this mod, even base Skyrim only has 1/4 the amount of dialogue, or about 70k voices. How did you ever write so much dialogue?! This must have been a labor of love! 2
eflat01 Posted March 1, 2025 Posted March 1, 2025 6 hours ago, kamithemoon said: I haven't used this mod yet but I've been curious about it. I wanted to see if I could do anything about the voices but looking at it, I'm astounded to see over 250k voice files! There is an incredible amount of text in this mod, even base Skyrim only has 1/4 the amount of dialogue, or about 70k voices. How did you ever write so much dialogue?! This must have been a labor of love! That they had... there's a voice mod for it, but I have found some which are missing. Particularly in the comments around marriage.
Gristle Posted March 1, 2025 Author Posted March 1, 2025 7 hours ago, kamithemoon said: I haven't used this mod yet but I've been curious about it. I wanted to see if I could do anything about the voices but looking at it, I'm astounded to see over 250k voice files! There is an incredible amount of text in this mod, even base Skyrim only has 1/4 the amount of dialogue, or about 70k voices. How did you ever write so much dialogue?! This must have been a labor of love! It's something that I have been adding to over the last couple of years. But it's not as much dialogue as you probably think. The main size issue comes from the fact that most of the dialogue lines in the mod can be said by anyone. Yes, there are conditions regarding gender and sometime age and sometimes race, etc., etc., but generally the random Hello and Idle dialogue is open to any NPC, which is different that most vanilla dialogue. So, each dialogue line could theoretically require dozens of voices. I'm certainly open to ideas about how to make the voice file size more manageable. My ideas to reduce the size of voice files include: * Pulling the Markarth exhibitionist quest out as a separate mod. (This is a fairly lengthy quest buried in what is otherwise a dialogue mod.) * Adding conditions on all of the random dialogue to limit the number of voices (e.g., cutting out a lot of the unique voices) -- but... I assume voice pack makers are probably doing this already on their end? * Adding more gender, race and/or age conditions to the dialogue, so that more individual lines can only be said by a smaller subset of the voice population. * Deleting old dialogue lines as I add new ones. Any other ideas? 1
Seeker999 Posted March 1, 2025 Posted March 1, 2025 5 hours ago, Gristle said: My ideas to reduce the size of voice files include: * Pulling the Markarth exhibitionist quest out as a separate mod. (This is a fairly lengthy quest buried in what is otherwise a dialogue mod.) Yes. I played it and enjoyed it, but I don't play it every time. Imho keep the warning letters for flavor (and to trigger random events) but the quest mods in a separate mod that use this mod as a master so that those quests aren't triggered unless you receive a warning letter for the hold/city/whatever. Preferably toggle each quest on/off. * Adding conditions on all of the random dialogue to limit the number of voices (e.g., cutting out a lot of the unique voices) -- but... I assume voice pack makers are probably doing this already on their end? That might depending on the author and tool they use. Some voice types might process better than others and those, I believe, are more likely to be left out. Not always. Mjoll and Serana can be followers, and I believe both have unique comments (never traveled with Mjoll, so am assuming). I suppose they can be blocked from most comments, leaving a sampling of normal, random comments. If they're not already blocked, then I think these unique voices are the best candidates to disallow: Female Uniques: Azura, Boethiah, Ghost, Mephala, Meridia, MerabelleErvine (because her time with you is limited and I think she's too business-like to indulge in idle, snide comments), Namira, NightMother, Nocturnal, Vaermina. Maybe Delphine, *Valerica. Male Uniques: ClavicusVile, DBBlackDoor, DBGuardian, DBSpectralLachance, Emperor, Ghost, GhostSvaknir, HermaeusMora, Hircine, KodlakWhitemane, Malacath, MehrunesDagon, MGAugur, MolagBal, Peryite, Septimus, Sheogorath, SongOfTheDragonborn1 and 2. *Miraak, *Jiub, *SnowElfGhost. Maybe Esbern, Tulius. All the SPECIAL uniques. * from the dlc's * Adding more gender, race and/or age conditions to the dialogue, so that more individual lines can only be said by a smaller subset of the voice population. I think this will be the biggest payoff, with the quest removal second. My thoughts: If you have enough comments that are said only by Khajit or Argonian, then they don't necessarily have to be included in all the other comments. Comments that refer to the Dragonborn as 'dear' could be limited to old, elderly, and condescending voices. You have a lot of comments with variations. Maybe more could be divided between male and female. You could have 2 or 3 groups for each gender. For instance, PLEASE FUCK MY ASS![SLSFCM_BegAnal] has 3 variations, all male. That's a good anal slut! Tell me where you need my cock. -- Group 1 male voice types That's it, you dirty slut! Tell me where you want my cock. -- Group 2 male voice types Yes, my dirty slut! Tell me where you want my cock. -- Group 3 male voice types If you like, I could make notes on the dialogs I think would benefit and send it to you. I mean, it would be a starting point if you decided to go this route. * Deleting old dialogue lines as I add new ones. Yes, that makes sense. Any other ideas? Probably, lol! I added my thoughts in blue. 1
eflat01 Posted March 1, 2025 Posted March 1, 2025 14 hours ago, Gristle said: * Pulling the Markarth exhibitionist quest out as a separate mod. (This is a fairly lengthy quest buried in what is otherwise a dialogue mod.) Hmm, that really is a great quest-line imo. It does intertwine with some of the other comments, question would be how difficult untangling and how much work it would involve those resulting or pertaining to it. btw... I often forget to get fully undressed (taking off her earrings) before walking through the gates, the PC must had paid enough of fines in Markart to flood it's treasury enough that the Jarl could do away with taxes. 😂
Seeker999 Posted March 2, 2025 Posted March 2, 2025 I have a small request, if it's not too much trouble. I use a couple of earring mods and they occupy different slots so I can wear 4 different ones at 1 time. One of them is the same slot as the collar. When a blacksmith says they have a collar for me, they won't put it on if I'm wearing the 1 set of earrings. Can you add a condition to check for the keyword? I don't care if the earring gets replaced by a collar, that seems more appropriate than the blacksmith not being able to distinguish between a collar and hoop earrings.
skyrim482 Posted March 3, 2025 Posted March 3, 2025 (edited) Hey Gristle I enjoy each of your mods on here but I have to say I really think this one is really great that it applies dynamiclly as the player does their own thing. I hope you have many plans left for this. I have some more suggestions for comments that would add alot. I know you have big plans for marriage and the whole cuckhold line, but regular followers dont currently comment very much. I think it would be cool if you had follower types like a purition who speaks negitive when you are doing slutty behavior, or a devious one who might have "corruption" type comments encouraging diffrent sluttly behavior. More comments where they might ask you if they can go have sex with another npc or even creatures if they are part of the beastal faction system you mentioned the other day. I know you had mentioned before when we had talked about female followers around the stables there was alot more comments for followers, but for some reason they would almost never trigger. I think followers, who are watching you do all of the naughty stuff, would for sure have alot more comments to make either about what you are doing or even want to start participating in more things themselves. Maybe you as a player doiung the actions in front of them is in fact corrupting them leading to more comments and events. Just some thoughts, keep up the good work my friend! Edited March 3, 2025 by skyrim482
patron_st Posted March 9, 2025 Posted March 9, 2025 I married Serana and set up the "Cuckold PC" option, but all of her comments and events have disappeared - including both vanilla dialogue and SLSF content. Only marriage-related comments and events remain. Is this a bug?
51offthescale Posted March 9, 2025 Posted March 9, 2025 On 3/1/2025 at 7:53 AM, Gristle said: Pulling the Markarth exhibitionist quest out as a separate mod. (This is a fairly lengthy quest buried in what is otherwise a dialogue mod.) This makes sense. I've played this quest maybe 2-3 times and enjoyed it but don't do it every playthrough. It feels a bit out of place in this mod and should probably be in it's own mod. On 3/1/2025 at 7:53 AM, Gristle said: Adding conditions on all of the random dialogue to limit the number of voices (e.g., cutting out a lot of the unique voices) -- but... I assume voice pack makers are probably doing this already on their end? Yeah I did this in all of my voicepacks. All unique voices other than Serana are excluded. For other mods I've made packs for specific unique voices if a user requests it. On 3/1/2025 at 7:53 AM, Gristle said: Adding more gender, race and/or age conditions to the dialogue, so that more individual lines can only be said by a smaller subset of the voice population. I think this is a good idea and will certainly help with cutting down the number of voiced lines. On 3/1/2025 at 7:53 AM, Gristle said: Deleting old dialogue lines as I add new ones. Agree. On 3/1/2025 at 7:53 AM, Gristle said: Any other ideas? Separating out the marriage content into it's own mod. The marriage content and upcoming cuckold questline seem like quite separate content to the rest of the mod. 2
Onomatophobia Posted March 14, 2025 Posted March 14, 2025 On 3/9/2025 at 12:19 PM, patron_st said: I married Serana and set up the "Cuckold PC" option, but all of her comments and events have disappeared - including both vanilla dialogue and SLSF content. Only marriage-related comments and events remain. Is this a bug? Same here, after marying Mjoll she stopped using her follower comments. I had "Share spouse" option instead, so I think it might be related to marriage in general.
eflat01 Posted March 14, 2025 Posted March 14, 2025 (edited) 8 hours ago, Onomatophobia said: Same here, after marying Mjoll she stopped using her follower comments. I had "Share spouse" option instead, so I think it might be related to marriage in general. They may be getting buried due the shear number of comments in this mod. There are "comment frequency settings" you can set in SLSF (not in SLSF Comments) Gristle pointed me to that. It's not very wide though. Turn it way the heck up to get less comments from this mod. (I'd even like to set them even less frequent especially for a spouse). I'd still like a frequency setting in this mods McM, hopefully a easy to understand and wider one. I have no clue if SLSF Reloaded has comment frequency settings? I think some marriage comments are dependent on the ring of matrimony too? Seems when you take the ring off some comments are not made. Sometimes I'd get comments and sex offers which just piled up on top each other from the mod. Really depends on how crowded the place is, and since I have higher populations than base game happens often enough. I'm using the "spouse likes to share" setting and still I get Serana's regular generic banter, plus those from SDA, RDO, chatty npcs, Amorous Adventure, Marriable Serana, Spouses Enhanced, those from this mod, and likely many other mods on top of those. I married Serana to the PC the vanilla way in the temple of Mara, she's a Hearthfire mom and banters with Hearthfire npcs, plus she's tweaked in AI, spells, level, etc... it's amazing I don't break her. I have no issue with Serana except she's high maintenance and just sometimes she never F'n shuts up : i.e. Serana : "I have to admit, marrying you is the best thing I ever did... Serana : "We haven't been to an inn for a drink in a while...etc... what do you say? Serana : "Barkeep I'd like a drink." Serana : "Let's find a cock for my little slut." Serana : "We should go on vacation..." Serana : "Hello Carlota.... Edited March 14, 2025 by eflat01 1
Onomatophobia Posted March 15, 2025 Posted March 15, 2025 16 hours ago, eflat01 said: Sometimes I'd get comments and sex offers which just piled up on top each other from the mod. Really depends on how crowded the place is, and since I have higher populations than base game happens often enough. Yep, sometimes it goes like -npc approaches my character -I redirect npc to wife and they talk -as npc starts animation with wife, she begins talking to some other npc -animation with first npc starts while wife is talkign to the second npc -third npc begins talking with wife after shes done talking to the second npc -second npc begins animation right after the first npc -third one follows afterwards Kinda fun seeing this kind of train, but something tells me that was not intended.
eflat01 Posted March 15, 2025 Posted March 15, 2025 (edited) 8 hours ago, Onomatophobia said: Yep, sometimes it goes like -npc approaches my character -I redirect npc to wife and they talk -as npc starts animation with wife, she begins talking to some other npc -animation with first npc starts while wife is talkign to the second npc -third npc begins talking with wife after shes done talking to the second npc -second npc begins animation right after the first npc -third one follows afterwards Kinda fun seeing this kind of train, but something tells me that was not intended. I do not get that much of a build up, but like I said I've it set "spouse like to share". Edited March 15, 2025 by eflat01
Gristle Posted March 15, 2025 Author Posted March 15, 2025 On 3/2/2025 at 5:36 AM, Seeker999 said: I have a small request, if it's not too much trouble. I use a couple of earring mods and they occupy different slots so I can wear 4 different ones at 1 time. One of them is the same slot as the collar. When a blacksmith says they have a collar for me, they won't put it on if I'm wearing the 1 set of earrings. Can you add a condition to check for the keyword? I don't care if the earring gets replaced by a collar, that seems more appropriate than the blacksmith not being able to distinguish between a collar and hoop earrings. What keyword do the earrings have? (Also, odd for earrings to be in slot 45, as that is for neck/collar.)
Gristle Posted March 15, 2025 Author Posted March 15, 2025 On 3/2/2025 at 4:16 PM, skyrim482 said: I think it would be cool if you had follower types like a purition who speaks negitive when you are doing slutty behavior, or a devious one who might have "corruption" type comments encouraging diffrent sluttly behavior. That is generally what the "adventurous" follower toggle is meant for. Non-adventurous followers aren't especially harsh, but they are generally shocked and disapproving, whereas "adventurous" followers say positive things, will offer sex, and will encourage you in some ways (e.g., stripping you). Or, you can bring Faendal along. He's the most disapproving. On 3/2/2025 at 4:16 PM, skyrim482 said: More comments where they might ask you if they can go have sex with another npc or even creatures if they are part of the beastal faction system you mentioned the other day. Yes. These exist but don't trigger often because they are tied to particular NPCs. Now that I have most of the bugs worked out of the marriage approach systems (which work for any random NPCs), I could apply the same to non-spouse followers. However, the marriage approach systems have MCM frequency controls and gender preference controls (for PC and spouse). Rather the reinvent the wheel here, maybe there could be alternative dialogue to designate a (single) follower to work within this same system? On 3/2/2025 at 4:16 PM, skyrim482 said: I know you had mentioned before when we had talked about female followers around the stables there was alot more comments for followers, but for some reason they would almost never trigger. I think followers, who are watching you do all of the naughty stuff, would for sure have alot more comments to make either about what you are doing or even want to start participating in more things themselves. Maybe you as a player doiung the actions in front of them is in fact corrupting them leading to more comments and events. Yes, I need to rework the stables comments. The detection system is just not working. Followers do have more comments as your fame increases, and they should have comments when your PC is actually having sex (which should distinguish types of sex, sex with creatures, etc.) I suppose followers could be put into an "adventurous" faction - rather than switching all of them with an MCM switch. But I don't know if players want to give up control over whether followers are "adventurous" or not. On 3/2/2025 at 4:16 PM, skyrim482 said: Just some thoughts, keep up the good work my friend! Thanks. Feedback is welcome.
Gristle Posted March 15, 2025 Author Posted March 15, 2025 On 3/3/2025 at 4:30 PM, jharise said: What's the outfit in the thumbnail? Here's a link to an old post with two sources:
Gristle Posted March 15, 2025 Author Posted March 15, 2025 On 3/9/2025 at 1:19 AM, patron_st said: I married Serana and set up the "Cuckold PC" option, but all of her comments and events have disappeared - including both vanilla dialogue and SLSF content. Only marriage-related comments and events remain. Is this a bug? Not a bug, but a fast and crude fix to try to make comments consistent. Basically, Serana's set of comments is designed to become more and more adventurous and open as the Dawnguard quest progresses, and then when Harkon is defeated, she becomes very adventurous, including giving compliments and offering sex. Basically, none of this is compatible with the PC being a cuckold. For example, she might want to have sex with other people, but she asks for permission first. In short, she is much more consistent with a "PC is hotwife" or "Spouse is hotwife" relationship. I'm building out the "PC is cuckold relationship" questline now, and it should work fine with Serana. Perhaps Serana-specific lines could be added, as she is a popular follower. 1
Gristle Posted March 15, 2025 Author Posted March 15, 2025 On 3/9/2025 at 3:08 AM, 51offthescale said: Separating out the marriage content into it's own mod. The marriage content and upcoming cuckold questline seem like quite separate content to the rest of the mod. This makes sense, but there are a number of linkages between the two. These could be severed, but that would lead to some inconsistent comments, like mentioned in my comment just above.
Gristle Posted March 15, 2025 Author Posted March 15, 2025 On 3/14/2025 at 2:09 AM, Onomatophobia said: Same here, after marying Mjoll she stopped using her follower comments. I had "Share spouse" option instead, so I think it might be related to marriage in general. As with Serana, this was a quick fix to prevent inconsistent comments. Mjoll's dialogue is fairly unique, in that she starts off somewhat critical but once your PC's "Likes Woman" reaches 45 (I think) in any area, she basically falls for you and becomes much more supportive and adventurous. This didn't map well to any of the marriage relationship types, I guess I view her more as a conventional spouse (meaning one that would get jealous). So, I think it makes sense to give her the full set of comments with a "Normal" marriage relationship selected. I could open up other relationships, but some would lead to her saying very inconsistent things.
Gristle Posted March 15, 2025 Author Posted March 15, 2025 On 3/14/2025 at 8:19 AM, eflat01 said: Turn it way the heck up to get less comments from this mod. You want to turn the SLSF MCM frequency control down to get less comments from this mod. On 3/14/2025 at 8:19 AM, eflat01 said: I think some marriage comments are dependent on the ring of matrimony too? Seems when you take the ring off some comments are not made. Yes. Basically, if you walk into a town without the ring people won't know you are married. But, once you have worn the ring for a while (cheating fame 10+ in the area) you should be able to take the ring off and still get the same comments. 1
Gristle Posted March 15, 2025 Author Posted March 15, 2025 15 hours ago, Onomatophobia said: Yep, sometimes it goes like -npc approaches my character -I redirect npc to wife and they talk -as npc starts animation with wife, she begins talking to some other npc -animation with first npc starts while wife is talkign to the second npc -third npc begins talking with wife after shes done talking to the second npc -second npc begins animation right after the first npc -third one follows afterwards Kinda fun seeing this kind of train, but something tells me that was not intended. This is a tough one. I'm checking if PC, spouse or partner are in a 'scene' (where they talk back and forth), and I'm checking if PC, spouse or partner are in the Sexlab animating faction, and I'm setting a 'wait' variable (blocking sex dialogue) every time a sex dialogue starts and clearing it just after I call the Sexlab StartSex function. The problem is the gap in between when the Sexlab animation is started (when the 'scene' is over and my wait variable is cleared) and the actors are actually put in the Sexlab animating faction. During this gap, the new sex dialogue is not being blocked. I guess the fix is to clear my wait variable only after the sex is finished. This can be done, but it involves tracking all sex for the PC and spouse using Sexlab's TrackActor function. Not a big deal, but currently there's a bug in P+ that prevents TrackActor from working for P+ users. I understand this bug is being fixed however. So, this can be addressed. 2
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