Gristle Posted July 1, 2022 Author Posted July 1, 2022 16 hours ago, kasai018 said: I dont believe so, Ive been getting most of the same comments throughout the game. I am only level three so far. I was seeing so many notifications about my fame changing that I turned the notifications off, so I assume that should be changing the values right? I didnt see SUM in the requirements but I saw some folks in the the thread talking about using it so Im going to download that and see if it works. Yes. If you're getting the fame notifications your fame should be increasing (at least in the location you're in where you see the notifications). An easy way to test is to have your PC run around naked in a populated area. Exhibitionist fame should increase quickly. I don't believe SUM is a requirement. Are the comments you are getting all naked comments, or are any fame-based?
Gristle Posted July 1, 2022 Author Posted July 1, 2022 On 6/29/2022 at 12:23 PM, LynErso666 said: I've never really used the events in this mod; I only use it as a requirement for mods that make dialogued events. I was wondering if you'd ever consider making an event trigger a dialogue option like Confabulation, orrrr a Forcegreet with options that trigger an event. Idk, that way there is at least some chance of...a less video game feeling scenario. lol. It's just a little weird, people blinking over to me and then sheet starts in the middle of some place. At least if it was all dialogue based there'd be chance for Voice Pack. Adding additional dialogue to NPCs (the kind requiring you to enter dialogue with them) is easy to do (and I've done that with Belethor and his new sister as sort of a proof of concept), but that would add things for PCs to say to NPCs, whereas this mod is more about NPCs saying things to the PC based on fame, nudity, etc. So, as you say, NPCs that could forcegreet would be ideal, as they could then not only make a comment, but then the PC could have options to respond to the comment, making the event more natural. However, forcegreet was (and probably still is) a bit beyond my programming abilities, requiring the NPC (which could be almost any NPC in the game) to be put into a alias with a forcegreet package, and the package has to reference a dialogue topic, and I've got 700-800 dialogue topics that lead or could lead to SexLab events. My head explodes at about this point. There may be some elegant way to do this, but I haven't figured it out yet. Basically, I'm using the vanilla Hello comment system as a poor man's forcegreet. The Hello comments are very similar, except that you only get one line of NPC dialogue, and with no PC ability to respond. Well, I'm cheating a bit and adding a tiny script to some comments that pops up a message box, giving the PC at least a way to say "Yes" or "No" to a friendly request. But the Hello method is simple, efficient and bug-free. Also, you should get at least one line of text before any SL event in this mod. Are you not getting that? A forced event should not happen without one line of dialogue, and a friendly offer should also always give you a choice via a message box. Are you not seeing those? I don't think for forced events a forcegreet method would be much of an improvement, because you're really not being given an option, so not much to discuss. But, they could add a lot of color to a friendly offer, i.e., accepting or declining, or making some particular requests. I'm working now on replacing the current Jarl bounties for high SLSF fame with fame-themed quests for the Jarl to send your PC on. This is forcing me to expand my programming knowledge quite a bit. Hopefully, once I make a few quests, I will have learned enough about aliases and packages to perhaps try to improve other mechanics in the mod. One theme of these quests is that once you have an "encounter" with the NPCs involved with the quest, they pick up (permanent, post-quest) additional normal dialogue options so you can go back any time and invite them to engage in further sexual adventures. As for the issue of having sex in an inappropriate place, that can be addressed now by adding Sexlab Privacy, which will find you a nearby bed (even if out of range of the normal SexLab bed find function) and can even find you a hidden-from-view place if no bed is available. 4
sirgilly Posted July 14, 2022 Posted July 14, 2022 Can this mod be updated mid game, or will it not work because the scripts are baked in?
Gristle Posted July 15, 2022 Author Posted July 15, 2022 14 hours ago, sirgilly said: Can this mod be updated mid game, or will it not work because the scripts are baked in? It can be updated mid-game. Other than the MCM, there are no scripts running except for brief "fire and forget" scripts attached to some of the comments (dialogue) that trigger SexLab events. All comments are triggered by vanilla dialogue systems and not by any scripts.
rmaku Posted July 15, 2022 Posted July 15, 2022 8 hours ago, matekun said: Page says "updated",but I can't find any new file. I believe that only the description and the changelog were updated, no the actual mod.
rmaku Posted July 15, 2022 Posted July 15, 2022 Great mod, but in all my playthroughs I get plenty of warnings and errors in my Papyrus log related to it. Like 90% of them are related to this one: Error: Cannot check worn items against a None keyword stack: [ (136E6FDF)].Actor.WornHasKeyword() - "<native>" Line ? [SLSF_Misc (4B01757F)].slsf_utility.InitializeSubject() - "SLSF_Utility.psc" Line 263 [None].SLSF_NpcInitialization.OnEffectStart() - "SLSF_NpcInitialization.psc" Line 11 The log is quite annoying, because I run a huge loadorder that adds lots of NPCs... the more NPCs... it seems... the more error logs I get.. If believe that a simple verification in the script SLSF_NpcInitialization can fix it (as the NPC seem to be NONE ). Or maybe, it can be addressed in SLSF_Utility before calling the WornHasKeyword() functions.
Gristle Posted July 16, 2022 Author Posted July 16, 2022 10 hours ago, rmaku said: I believe that only the description and the changelog were updated, no the actual mod. Only the description changed. I made just the following change to the list of SLSF dependencies: Fuz Ro D-oh (For SE, get Version 1.7 out of the "Old Files" section. For AE, get the newest 2.1 version.) I thought this would help SE users now that the newest version of Fuz Ro D-oh doesn't seem to work right with SE. 1
Gristle Posted July 16, 2022 Author Posted July 16, 2022 10 hours ago, rmaku said: Great mod, but in all my playthroughs I get plenty of warnings and errors in my Papyrus log related to it. Like 90% of them are related to this one: Error: Cannot check worn items against a None keyword stack: [ (136E6FDF)].Actor.WornHasKeyword() - "<native>" Line ? [SLSF_Misc (4B01757F)].slsf_utility.InitializeSubject() - "SLSF_Utility.psc" Line 263 [None].SLSF_NpcInitialization.OnEffectStart() - "SLSF_NpcInitialization.psc" Line 11 The log is quite annoying, because I run a huge loadorder that adds lots of NPCs... the more NPCs... it seems... the more error logs I get.. If believe that a simple verification in the script SLSF_NpcInitialization can fix it (as the NPC seem to be NONE ). Or maybe, it can be addressed in SLSF_Utility before calling the WornHasKeyword() functions. Those messages are related to the underlying SexLab Sexual Fame (SLSF) mod, a requirement of this mod. I just searched though my papyrus logs and I'm not getting these errors. Did you disable “Allow Re-Equip” in the SLSF MCM? If not, SLSF will try to equip devious devices on NPCs that it deems submissive. This could be the source of the errors.
poporaltemporal Posted July 19, 2022 Posted July 19, 2022 Has anyone generated voicesynth for this? I think it would be perfect project for teasing the voice AI as there are plenty of lines.
Gristle Posted July 23, 2022 Author Posted July 23, 2022 On 7/21/2022 at 8:49 AM, danta said: What slave tats would count as masochistic ? SLSF comes pre-configured to associate SlaveTats in certain categories with Masochist fame. I've tweaked mine a bit, but I believe it comes pre-configured to associate SlaveTats in the categories "SM" and "Masochist" with SLSF Masochist fame. But you can hit the down arrow key (in game, not in MCM) and select ST Specific Gain off the wheel menu to see the associations and change them. Further instructions are in the description for this mod.
Gristle Posted July 23, 2022 Author Posted July 23, 2022 (edited) Some screenshots from a test playthrough of one of the first Jarl quests... Edited July 23, 2022 by Gristle 5
LynErso666 Posted July 24, 2022 Posted July 24, 2022 (edited) On 6/30/2022 at 9:25 PM, Gristle said: I don't think for forced events a forcegreet method would be much of an improvement, because you're really not being given an option Wait you don't think that just makes it like ten times hotter!????? Nooooooooooooooo lol. But in all seriousness, it is hotter with dialogue, not to mention...the chance of talking your way out of it??? And like...what if you're in full armor and it's a character that would run from a bite-sized mudcrab? lolz I mean it's all good. You made it all untickable in an instant, and your MCM works really well. Thanks so much for that. But the fame effect and the comments that are indeed voiced so perfectly with VASynth, like omg, so perfect. And if you have you're game modded up all misogynistic, the comments just so perfectly outline how you've modded it. It just fits so well and makes other mods feel more immersive. I dig it, I really do. I mean, if I want rape, I use Sexlab Adventures now, because that at least makes someone chase you, you know? Now if it had fame counts, oof, that'd be pretty dank. But it works. It certainly fits with this mod too what with the comments, and Sexist Guards. But I wouldn't use either by themselves really. I really appreciate that and the extra time you put into making things customizeable. Omg and you know how cool it is when using Better Vampires and having at least 20 mods affecting each city, and then using SLAdventures with this, you can have someone chase you and like lead them into a dark alley and use it as a feeding tactic to stay alive. I can't tell you how much immersion one little ridiculous thing like having an npc chase ya adds. The possibilities are very wide. Idk have you tried using it for that stuff before? Edited July 24, 2022 by LynErso666
danta Posted July 24, 2022 Posted July 24, 2022 what mods should I used to get master and sadistic up ?
Gristle Posted July 24, 2022 Author Posted July 24, 2022 7 minutes ago, danta said: what mods should I used to get master and sadistic up ? For SLSF "Dominant/Master" fame, you can use any mod that can trigger an "Aggressive" SexLab animation with the PC not the victim. For SLSF "Sadistic" fame, I am not aware of any mod that can increase it. However, neither of these fame types is currently supported by this Fame Comments mod, i.e., no comments or events triggered by these two fame categories.
Gristle Posted July 24, 2022 Author Posted July 24, 2022 (edited) 18 hours ago, LynErso666 said: Wait you don't think that just makes it like ten times hotter!????? Nooooooooooooooo lol. But in all seriousness, it is hotter with dialogue, not to mention...the chance of talking your way out of it??? I agree, but I think the immersiveness and hotness would wear off quickly if the dialogue options for talking your way out of a forced event kept repeating, which means not only do you need an initial NPC comment which varies (as currently exists), you would also want varied response options, which ideally would vary depending on the circumstances, like what type of NPC, where you are, time of day, etc. That's a lot of additional dialogue, and tricky because a forced event comment could come from just about any (non-friend) NPC in the game. In any case, because adding forcegreet-type dialogue to any random NPC means adding a constantly running script to detect nearby NPCs and pick one to add a forcegreet package to (which means a more script-heavy mod), I think it would be better to instead write custom forcegreet dialogue for particular unique NPCs. This would mean no constantly running scripts, the dialogue could be specific to that NPC, and the already huge voice packs wouldn't get even huge-er, because you would need only one voice type per line (instead of the dozens of voices you need for a typical line in this mod). 18 hours ago, LynErso666 said: And like...what if you're in full armor and it's a character that would run from a bite-sized mudcrab? lolz I mean it's all good. You made it all untickable in an instant, and your MCM works really well. Thanks so much for that. I agree that forced events are a bit hard to explain in a game where the PC is usually about ten times stronger than the NPC. I've tried to address that with things like use of drugs and skooma for some forced events. And with the MCM option so you are only subject to forced events if caught unarmed. I suppose being armored up would also tend to discourage NPCs from assaulting the PC, but if you're armored you're typically armed, so I thought the "weapon equipped" toggle was enough. I could easily check for armor status too, but I'm not sure it would add much. 18 hours ago, LynErso666 said: But the fame effect and the comments that are indeed voiced so perfectly with VASynth, like omg, so perfect. And if you have you're game modded up all misogynistic, the comments just so perfectly outline how you've modded it. It just fits so well and makes other mods feel more immersive. I dig it, I really do. I mean, if I want rape, I use Sexlab Adventures now, because that at least makes someone chase you, you know? Now if it had fame counts, oof, that'd be pretty dank. But it works. It certainly fits with this mod too what with the comments, and Sexist Guards. But I wouldn't use either by themselves really. I really appreciate that and the extra time you put into making things customizeable. Omg and you know how cool it is when using Better Vampires and having at least 20 mods affecting each city, and then using SLAdventures with this, you can have someone chase you and like lead them into a dark alley and use it as a feeding tactic to stay alive. I can't tell you how much immersion one little ridiculous thing like having an npc chase ya adds. The possibilities are very wide. Idk have you tried using it for that stuff before? Thanks for the kind words. I do agree that little things here and there (especially NPC interaction) can really add to the immersion and fun. That's really what inspired this mod. I was always disappointed that no one seemed to notice what my PC was doing, no matter how outrageous. And I agree, this mod isn't a great rape mod. Personally, I use DCL for forced events. But with SLEN for starting consensual encounters, and DCL for non-consensual, this mod can fill in the gaps pretty well. As for more interactive dialogue, the coming Jarl quests will include a lot of interactive, actor-specific dialogue. Edited July 24, 2022 by Gristle
Merlin Wizzard Posted July 25, 2022 Posted July 25, 2022 Haven't played in over 5 months and I tried to install the last update and I have the Sexual Fame [SLSF] as a missing master.
Gristle Posted July 25, 2022 Author Posted July 25, 2022 3 hours ago, Merlin Wizzard said: Haven't played in over 5 months and I tried to install the last update and I have the Sexual Fame [SLSF] as a missing master. I haven't seen this one. I assume you have SLSF, in which case I would try reinstalling SLSF.
nilead Posted July 27, 2022 Posted July 27, 2022 Updates this mod a while ago, and noticed an oddity - comments of "You're a nasty girl, walking around covered..." and the analogues do trigger when PC is in fact squeaky clean. Not sure if issue came from an update (PC started playthrough with slaverun, so for quite a long time sheer amount of those comments wasnt surprising), but as of right now - it appears to be the case. One thing that comes to mind is it does not want to play nice with my setup - long SL timer for effects and monoman's Bathing in Skyrim tweaked + cum overlays. Then again, it appears to work correctly, other mods tied to corresponding state (SL adventures) correctly reconginzes the character has been cleaned. I guess my best bet would be a soft reset for comments. Is there some sort of console command to do so?
Gristle Posted July 27, 2022 Author Posted July 27, 2022 44 minutes ago, nilead said: Updates this mod a while ago, and noticed an oddity - comments of "You're a nasty girl, walking around covered..." and the analogues do trigger when PC is in fact squeaky clean. Not sure if issue came from an update (PC started playthrough with slaverun, so for quite a long time sheer amount of those comments wasnt surprising), but as of right now - it appears to be the case. One thing that comes to mind is it does not want to play nice with my setup - long SL timer for effects and monoman's Bathing in Skyrim tweaked + cum overlays. Then again, it appears to work correctly, other mods tied to corresponding state (SL adventures) correctly reconginzes the character has been cleaned. I guess my best bet would be a soft reset for comments. Is there some sort of console command to do so? This mod doesn't directly check the Sexlab cum layers but instead uses a Magic Effect generated by SLSF to detect visible cum. It's always worked for me when using SexLab's two-layer cum system. The SLSF Magic Effect is a nice shortcut because it already factors in whether the cum is in locations covered by clothing or helmets or the like. (On the other hand, it doesn't detect any cum layers from any of the alternate 4 or 7 layer systems, as those don't use the SexLab layers at all.) You can go into your Magic Effects screen and see what the status is. If you see "Visible Cum" then SLSF thinks you have 1 or 2 Sexlab cum layers in a location that's not covered. Any mod that uses the Sexlab "ClearCum" function should work fine with this. In any case, the Magic Effect should update automatically and fairly frequently. I'm not certain the best way to "reset" but probably engage in some activity that gets you covered again. 1
nilead Posted July 27, 2022 Posted July 27, 2022 1 hour ago, Gristle said: This mod doesn't directly check the Sexlab cum layers but instead uses a Magic Effect generated by SLSF to detect visible cum.... Thanks for your reply. Not sure what caused the issue, but resetting SLSF storages seem to have done the job.
zb123thecat Posted July 27, 2022 Posted July 27, 2022 are serana follower comments compatible with serana dialogue add on?
Gristle Posted July 27, 2022 Author Posted July 27, 2022 5 hours ago, zb123thecat said: are serana follower comments compatible with serana dialogue add on? Yes. The Serana comments added by this mod are all just random Hello, Idle, Bump, Detect and Combat comments, so they will just add to the stack of random comments available to Serana in the vanilla game plus any random comments added by any other mod. Thematic consistency, I'm not sure, but this mod generally makes her friendlier and more understanding of the PC's sexual adventures as you progress through the DG main quest, and it doesn't give her comments that can invite SexLab events until after the DG main quest is completed, so I assume that's generally consistent, but not sure.
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